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  1. The long-awaited arrival of Inzoi mod support is finally here, as its developer launches the first major update for the hyper-realistic life sim. As one of the leading challengers to The Sims 4's crown, Inzoi's biggest early-access trouble has been a sense that it's currently a bit light on variety and personality. Fortunately, this new update injects a much-needed dose of items and features into its stunning world, taking a big step on the path towards fulfilling its promised potential. Alongside this comes the first Inzoi Steam *****, letting you sneak a discount if you're ready to give it a try. Read the rest of the story... RELATED LINKS: New Inzoi update will let you romance anyone and make starting a family easier InZOI cheats - free money, move objects, and emergency rescue InZOI release date, early access, and guides View the full article
  2. Stardeus is a colony building sim set in space, where you build up your own spaceship to go off exploring and survive. Read the full article here: [Hidden Content] View the full article
  3. New information has arrived for Destiny 2's upcoming Edge of Fate expansion, and it seems Bungie is planning on making some major changes to vendors and game modes. As the Edge of Fate expansion inches closer to release, Bungie continues to reveal new details about it while also showcasing how the base version of Destiny 2 is changing. View the full article
  4. Another one with a good demo during Steam Next Fest is Paris Transylvania, a pachinko roguelike deckbuilder. Read the full article here: [Hidden Content] View the full article
  5. A new expansion pack called Enchanted by Nature is releasing soon for The Sims 4, and it promises to bring some pretty exciting features with it. If you're eager to start exploring everything it has to offer, you need to know the exact release time and date for it. Since expansion packs are the largest form of DLC we get in The Sims 4, they're also generally the most exciting releases. There's plenty to uncover with this one, so to ensure you're ready to start playing as soon as possible, here's the exact time and date when The Sims 4 Enchanted by Nature will be released. Table of contentsThe Sims 4 Enchanted by Nature release date and timeThe Sims 4 Enchanted by Nature expansion pack featuresThe Sims 4 Enchanted by Nature release date and time Image via EA A precise launch time hasn't been shared so far, but The Sims 4 Enchanted By Nature expansion pack is confirmed to launch on July 10. It will likely be released at precisely 12pm CT since this is the time most packs become available. Our countdown is set to 12pm CT, and will remain at this time unless a different launch time is shared, so you can check back here leading up to the pack launch to see how much longer you have to wait. Packs have been releasing at this time for years, though, so it should become available as expected unless the devs run into any delays. We've also translated the release time across major time zones if you want to know when it will be available in your area. [hurrytimer id="1078056"]PT: 10am on July 10CT: 12pm on July 10ET: 1pm on July 10BST: 6pm on July 10CEST: 7pm on July 10JST: 2am on July 11AEST: 3am on July 11The Sims 4 Enchanted by Nature expansion pack features Image via EA The Enchanted by Nature expansion pack features Fairies as a new playable occult and several other gameplay features related to living in harmony with nature. There's a lot packed in this one, so here's a breakdown of the key gameplay content. Fairies - A new occult Sim with two branching paths, Harmonious Fairy and Discordant Fairy. You can equip and paint wings, help plants grow, change other Sims' moods, manipulate objects, and more. Innisgreen - A lush new world you can visit or live in. It has three neighborhoods, including the Coast of Adhmor village area, the Sprucederry Grove shop and home region, and the Everdew magical forest area.Naturopath - A fresh career Sims can join to focus on curing Sims from Ailments.Luck - A gameplay system where Sims can have good, bad, or ordinary luck, which affects all aspects of their life. Living off the land - Sims can now sleep anywhere, forage for food anywhere, eat freshly caught Fish right away, and bathe in natural water sources around the world. Houseplants - New indoor plants that need to be tended to just like outdoor ones. Fairy Dust - Sims who aren't fairies can use this item to access some magical abilities, like bringing Gnomes to life and enchanting plants. Ailments - New moodlets that result from being imbalanced. They give Sims weird buffs, but also come with drawbacks. Greenie Meanie, for example, allows Sims to finish Gardening tasks much faster, but also makes them super angry and very likely to lash out at other Sims. Apothecary Table - You can use this item to make natural remedies and balance moods. New Aspirations - Nature Nomad Aspiration and Elixir Enthusiast Aspiration. While you wait for Fairies to finally fly into The Sims 4, there are plenty of other pack features to keep you busy. You may want to create some unusual Small Businesses, cook up some Family Recipes, or find all parts of the Nordhaven Bike Parts Collection. The post The Sims 4 Enchanted by Nature release countdown: Exact start time and date appeared first on Destructoid. View the full article
  6. Capcom has announced that a massive milestone has been achieved for ****** May Cry 5, and the company has attributed Netflix in part for its success. ****** May Cry 5 was first released in 2019 and sees returning protagonists, Nero and Dante, hire the stranger, V, to help thwart the ****** King Urizen. The game’s Special Edition was later released in 2020, which added Vergil as a playable character. View the full article
  7. MindsEye has the first in a series of emergency hotfixes designed to improve the performance of the game amid what has been a disastrous launch. Yesterday, embattled developer Build A Rocket Boy said it was “heartbroken” over the issues players had faced with the recently released game, and promised to release a series of patches to fix the significant performance problems, glitches, and AI behavior issues. All the while, MindsEye’s troubled launch saw the developer cancel sponsored streams, and reports of players securing refunds, even from the normally stubborn Sony. Hotfix #1 is out now on PC (5.7GB) and PS5 (2GB), with Xbox Series X and S (4GB) to follow, Build A Rocket Boy said in a post on Discord that also included patch notes. “Today we’ve deployed Hotfix #1 tasked on an expedited timeline as the first in a series of patches aimed at addressing your feedback and enhancing the game experience,” it said. Across all platforms, the hotfix aims to implement CPU and GPU performance improvements and memory optimizations. It also reduces the difficulty for the CPR mini-game, adds a new setting to disable or modify Depth of Field, and fixes missing controls in the MineHunter and Run Dungeon mini-games. On PC, there are new pop-up warnings for PCs that have Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that have potential ****** issues. Build A Rocket Boy said this patch also fixes the memory leak issue that had been causing most crashes reported by players. “Performance optimisation is our number one focus and an ongoing commitment that will take further time,” it added. “We will continue to provide frequent and transparent updates. Our team is committed to do everything possible to urgently action your feedback,” Build A Rocket Boy said. Build A Rocket Boy has said that by the end of June, players can expect ongoing performance and stability improvements, a rebalanced ‘hard’ difficulty setting, animation fixes, and AI improvements. The question is whether the developer, which was founded by former Rockstar North chief Leslie Benzies, can turn MindsEye around. On Steam, which does not paint the whole picture of MindsEye’s current popularity, the game hit a peak concurrent player count of 3,302 on launch, but had a 24-hour peak of just 786 players. At the time of this article’s publication, 435 people were playing on Steam, with a 'mixed' user review rating. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  8. Developer Supermassive Games really made their mark on the horror game landscape with 2015's Until Dawn, but the Dark Pictures Anthology really brought the heat by offering gaming's closest analog to Netflix's ****** Mirror series. With the latest installment on the way, the developers have plans for an ambitious return that finally ventures into sci-fi horror while also putting players in more direct control of the tense encounters that await the characters in this dark story. At Summer Game Fest 2025, we got to play a particularly fateful encounter from the upcoming Directive 8020, which continues the Dark Pictures saga. We also saw just how the sci-fi horror adventure game mixes things up with more real-time gameplay encounters that bring the series and its strong narrative hooks closer to a true survival horror experience. Taking place in the far future, where Earth is on the verge of collapse, a crew of scientists and space colonists travel to a distant planet poised to become humanity's next home. But as you'd guess for a horror game, the planet is home to another malevolent entity, and the crew is forced to survive against a mysterious alien presence that can mutate and take the form of any living person on board their ship. Actress Lashana ****** – seen in The Day of the Jackal and Captain Marvel – leads the cast of characters as the pilot of the ship, and her early scenes in Directive 8020 make her such a compelling lead in this bleak story. The game leans into similar themes of paranoia, isolation, and fear of the unknown – which makes for an excellent setup for a Dark Pictures game. The developers were particularly inspired by sci-fi films like Event Horizon, Alien, and John Carpenter's The Thing, which helped establish the style of horror and sense of dread that Directive 8020 goes for. According to game director Will Doyle, who guided me through the SGF demo, Directive 8020 will still feature many of the hallmarks of a Dark Pictures experience. Still, it will also mark the start of more active gameplay sequences and choices that aim to increase the fear factor within this extended episode. "I've had this idea for more real-time threats in my mind for a long time and throughout season one of the Dark Pictures, and the main reason we wanted to do it was to increase the fear factor for the games," said the game director. "There's nothing more scary than when you're in direct control and the creatures are trying to hunt you down and kill you. That gets your heart pumping, and that was a significant part of our motivation. We also wanted to expand our audience with more engaging gameplay. It's still a cinematic, story-driven game, but it does have moments where you are making those decisions and actions with more direct control." I got to see this real-time action sequence during a story segment where the Captain and another crew member were confronted by their alien impostors. Playing as the second crew member, the imposter mutates into a grotesque monster, and I have to evade it from within the maintenance area of the ship. This played out in a tense and unnerving stealth sequence that felt similar to Dead Space or Resident Evil, which lends Directive 8020 a classic survival horror-like feel. As this is a Dark Pictures game, permanent death is a thing, and if I hadn't gotten this character out away from his imposter, the main story would have evolved differently. Permanent death is a thing, and if I hadn't gotten this character out away from his imposter, the main story would have evolved differently. However, Directive 8020 heightens the sense of paranoia and tension when making fateful survival choices. Given that Supermassive Games' pedigree of horror adventure games is about making decisions to keep a group of survivors and friends alive to the end of the story – the added twist in Directive 8020's story with your crew being replaced by alien imposters presents an unsettling wrinkle. A fateful moment occurred when the Captain returned to the crew and had to decide where to shoot a crew member who had seemingly come in contact with the alien entity. Much like the games from the developers, these flashpoint moments are among the most consequential points in the story. Without giving away spoilers, I made a decision that I would come to regret. Still, according to the game director, these moments can also be rolled back using the turning point system – which acts as an optional story tracker and rewind system, allowing players to view different moments and choose a different path if they wish. So far, Directive 8020 is set to be a welcome return to the Dark Pictures series. And with the focus on giving players more direct control of the action while also heightening the sense of distrust in your dwindling party of survivors, the next game looks to offer one of the more unique and game-changing episodes the series has seen yet. View the full article For verified travel tips and real support, visit: [Hidden Content]
  9. Warhammer 40,000 video games have been on a great run lately, with the likes of Space Marine 2 leading the charge of well-received, successful titles. The recently released Space Marine - Master Crafted Edition, however, may be Warhammer 40,000’s first video game misstep in some time. Warhammer 40,000: Space Marine - Master Crafted Edition is a re-release of Relic Entertainment’s 2011 action game, Space Marine. Both Games Workshop and publisher ***** are not calling this a remaster. Instead they point to quality-of-life and graphical improvements "that take the Warhammer 40,000: Space Marine experience to the next level." These include higher fidelity and improved textures, 4k resolution, "improved" character models, a modernized control scheme and interface overhaul, and remastered audio. Warhammer 40,000: Space Marine - Master Crafted Edition launched on June 10 across Xbox Series X and S and PC, and straight into Game Pass (there’s no word on a PS5 version). It’s going down better on Game Pass, where gaming is often more disposable and subscribers are free to try games out and discard them on a whim if they don’t like what they see. On Steam, however, where Space Marine - Master Crafted Edition costs $39.99 / £34.99, it’s getting destroyed. Space Marine - Master Crafted Edition currently has a ‘mostly negative’ user review rating on Valve’s platform. Complaints revolve around the high price of the game relative to the changes it makes over the Anniversary Edition, and, on those changes, bemusement in response to what many believe is worse usability. This, coupled with struggles to find others to play with online, has caused some to call Space Marine - Master Crafted Edition a "cash grab." “I was very excited for the idea of this being updated but honestly? I prefer the older version,” reads one negative Steam user review. “It feels better and looks better. Why couldn't this just be an update or something? And for the price tag it just feels very meh. And this is one of my all time favourite games too. Just gonna install the older version and play through that.” “Too bad, I really wanted to play this game,” reads another. “No players in PvP multiplayer. No players in co-op Exterminatus horde mode. FOV problem, aiming down sight makes 1000000x zoom. No option to change FOV. Maybe get it on ***** after upgrades and updates and working enabled crossplay matchmaking. Refunded, sadly.” “I bought and get refund” said one disgruntled customer. “Buy the Anniversary Edition, it's almost the same but it isn't a cash grab (around 7€ for a key).” “Look how they massacred my boy,” declared another. It’s a similar sentiment across social media, Discords, and subreddits. “Warhammer 40,000: Space Marine Master Crafted Edition is a mess,” said redditor KitsuneLynx, highlighting problems even on Xbox. “This game came out a few days ago and has shown itself to be an absolute mess and disappointment. When I heard this remake was coming out, I was so hyped, I was curious what they'd do and was excited to play it on Xbox after having played it on PC a while back. I was disappointed to say the least. “This game is a buggy, janky mess that didn't bother to fix anything and instead made a worse UI, odd visual changes, etc. Why make the Orks all Goffs now? The colors helped recognize each unit, now they all blend together to the point it's hard to decipher which is which. WHERE ARE THE DEDICATED SERVERS? Not to mention the NEW jank and bugs that came with this release that weren't present in the previous remaster. It didn't bother to fix the jank or make the game feel revitalized, this IS the definition of a lazy cash grab. Charging this game for 40+ USD is criminal. “Crossplay is off by default which just leads to the game shooting itself in the foot when it comes to vacant servers. My wife also just experienced a bug which is more common than it should be where when you boot up the game, there is a chance for your save file to corrupt and reset ALL OF YOUR PROGRESS. Why hasn't this game received a patch yet? I can't imagine all the other bugs I haven't seen yet. “If you're planning on playing this game, either get it on Game Pass or wait for a ***** and mega patch, otherwise stay on Space Marine 2 or play the remaster on PC.” It’s worth noting that there are players who are having a reasonable time with the game, although anecdotally most of them appear to be on Game Pass. Similarly, those who have never played Space Marine before seem to be enjoying experiencing the events that lead into last year’s blockbuster hit, Space Marine 2. Steam, then, appears to be the focal point of the backlash. The hope is that ***** will announce incoming improvements sooner rather than later, as Space Marine is generally remembered fondly by those who played it back in the day. In 2025, with Warhammer 40,000 at the peak of its popularity and with a flood of newcomers sparked by the success of Space Marine 2, it’s important Space Marine gets it right. The Inquisition, after all, is always watching. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  10. If you remember the days of Desert Strike or enjoy other more modern helicopter shooters, the demo for Cleared Hot is one for you. Read the full article here: [Hidden Content] View the full article
  11. Indie Spotlight | 9 Kings is a roguelike with royally intricate city-buildingView the full article
  12. Barely a day after Stellar Blade launched on Steam and the Epic Games Store, the hack-and-slash action game has blown past all other late PC ports from PlayStation Publishing LLC, Sony's PC conversion label. SteamDB estimates that it accumulated over 180,000 players, more than the next two highest-ranked games combined. Read Entire Article View the full article
  13. Herdling is all about pushing forward, but still asks you to take the time to care for the wellbeing of your fuzzy friendsView the full article
  14. All Fortnite seasons bring with them a vast loot pool of unique items you can find and use around the island. In Chapter Six, season three, there are loads of fresh items up for grabs, plus some solid returning gear too. Knowing all of the available items at your disposal is essential for ensuring you have the best inventory possible. Here are all of the weapons and loot you can find around the island in Fortnite Chapter Six, season three. Table of contentsAll new weapons in Fortnite Chapter 6, season 3 SuperAll unvaulted weapons in Fortnite Chapter 6, season 3 SuperAll vaulted weapons in Fortnite Chapter 6, season 3 SuperAll new weapons in Fortnite Chapter 6, season 3 Super Image via Epic Games Fortnite's Super season is stacked with some epic superhero items, lots of fresh weapons, and more. Most weapons are already available to use, but there are also a few we know are coming later in the season, but aren't available just yet. Here's everything new featured in the weapon loot pool for Chapter Six, season three. Superhero itemsMyst GauntletsKillswitch RevolversBass BoostTracking VisorSurf Cube (coming soon)Storm Beast's Pom Poms (coming soon)Myst Form (coming soon)WeaponsKrypto TreatWingshot GrapplerSpire RifleHyperburst PistolDeadeye DMRUnstable Yoink ShotgunUnstable Frostfire ShotgunUnstable Voltage Burst PistolMythic Enhanced Spire RifleInfernal Defenses MedallionMythic Kor's Deadeye DMRShrouded Striker MedallionBoonsStorm Caller BoonSpeed Healer BoonHeightened Senses BoonCombat Acrobat BoonSpritesDash Sprite Superman Sprite More weapons will likely become available as the season progresses since all previous seasons have added additional gear throughout, so as any new items are added, we'll update them here. It seems especially likely we'll at least get one Superman-themed weapon since he's currently hanging out on the island. All unvaulted weapons in Fortnite Chapter 6, season 3 Super In addition to the fresh new weapons and loot, there are also a handful of unvaulted items from past seasons you can acquire. All of the unvaulted weapons for Chapter Six, season three are as follows. Fury Assault RifleSentinel Pump ShotgunTwinfire Auto ShotgunOutlaw ShotgunSurgefire SMGVeiled Precision SMGAll vaulted weapons in Fortnite Chapter 6, season 3 Super Screenshot by Destructoid All of the Star Wars weapons featured in Galactic Battle have been vaulted for Chapter Six, season three, and will likely remain so until May 2026. The items you can no longer find in the loot pool are as follows. Blue Lightsaber with Force Push abilityPurple Lightsaber with Force Pull abilityRed Lightsaber with Force Saber Throw ability Red Lightsaber with Force Lightning abilityRed Lightsaber with Force Throw ability DL-44 Blaster PistolACP Scatter BlasterCR-2 Blaster (SMG)BARM-ST12 Scatter Blaster IQA-11 Marksman Blaster RifleDLT-19 Blaster RifleA280-CFE Blaster RifleCA-87 Jawa Scatter Blaster Wookiee BowcasterDual WESTAR-34 Pistols Amban Sniper Rifle DC-15 Heavy Blaster RifleE-11 BlasterF-11 BlasterThermal ImploderMandalorian Jetpack With new powerful weapons at your disposal, you can now get to work tackling tricky tasks around the island. Some good quests to get done are assembling surveillance gear at ******'s Domain, the Trials of Morgan Myst, meeting all NPCs around the island, and damaging Overlord Spires and Scout Spires. The post All weapons and loot in Fortnite Chapter 6, season 3 appeared first on Destructoid. View the full article
  15. Multiplayer shooters often motivate you with the promise of more - more kills, more XP, more levels, more perks. It means games like Battlefield, Delta Force, and Escape From Tarkov are inherently selfish; it's all about what you can get as an individual, rather than what might be better for your teammates or companions. Hell Let Loose is different. Death is almost instant; whether you're dealing it out or on the receiving end, a single well-placed bullet means the end of life. On the contrary, the maps are large and each match is long. The goal here is to eke out marginal territorial gains through team play and tactics - if you go it alone, and try to be the one-person army, you'll get nowhere. If you haven't experienced Hell Let Loose before, now's the time. Read the rest of the story... RELATED LINKS: Brutal, realistic WW2 FPS Hell Let Loose is dirt cheap right now Brutal FPS game Hell Let Loose is more popular on Steam right now than ever Vicious, realistic WW2 shooter Hell Let Loose is totally free, if you're quick View the full article For verified travel tips and real support, visit: [Hidden Content]
  16. Path of Exile 3.26 just got even ******* right before launch. Seemingly not content with the sweeping overhauls and additions in its Secrets of the Atlas update, developer Grinding Gear Games has introduced a bonus mechanic right at the last minute. The renown system expands this season's challenge league, Mercenaries of Trarthus, by rewarding you for your successes in battle and punishing you for ducking out of dangerous fights. If you need any more reasons to be excited for the new Path of Exile league start, GGG has your back. Read the rest of the story... RELATED LINKS: Path of Exile 3.26 pushes the free ARPG away from PoE 2, so both can coexist Path of Exile 3.26 brings a big endgame upgrade and mercenaries to the free ARPG The Path of Exile 3.26 update introduces a highly requested but divisive feature View the full article
  17. MindsEye may look like an exciting, GTA-adjacent action-adventure in short clips and GIFs, but actually playing it through to the end of its story has revealed an unfinished, overly ambitious project that’s plagued with performance problems, makes precious little use of its open world, and is crippled by unconvincing combat and dull mission design. While it’s natural to draw comparisons with GTA, in basic terms MindsEye is more akin to the ****** series. That is, it’s a tightly linear, single-player story where the open world largely exists as a backdrop for you to drive from mission to mission. That doesn’t end up serving it very well. ****** is great. MindsEye is not. You are Jacob Diaz, a former soldier and drone operator who has been railroaded out of the military after a botched mission, albeit with an extremely rare piece of tech still embedded in his neck. He’s a pretty thinly drawn amnesiac hero overall, with no especially memorable characteristics beyond his ability to follow instructions. After securing a security job at mega-company Silva Corp in the Las Vegas-inspired city of Redrock, Diaz is quickly embroiled in an AI-gone-bad, robots-gone-wild adventure that starts slow, gets a little more intriguing a few hours in, and then ends like someone’s yanked the plug out of the wall. MindsEye does have style, and its near-future setting is accomplished and credible. Credit where it’s due, MindsEye does have style, and its near-future setting is accomplished and credible. It fuses locations like normal homes and strip malls that wouldn’t look out of place in the present day with the proliferation of high-tech robotics and drones. The result is a world that appears appropriately futuristic, but doesn’t feel alien or unrecognisable. From an aesthetic perspective, it really does appear a few years from now in a well-executed way. It also includes a genuinely impressive fleet of vehicles – and there’s a practicality to them that makes them look like real cars from, say, five to 10 years in the future. It basically takes modern trends – like today’s massive, chunkily-accented pick-up trucks, teardrop-shaped electric sedans, and battery-powered retromods – and successfully projects a decade of tweaks onto them. More importantly, the handling is actually genuinely good in a way open-world action games rarely manage. The cars you actually get to drive are weighty and really love to be whipped into high-speed handbrake turns through the realistically thick traffic. There’s none of that stickiness that’s typical of GTA clones like Sleeping Dogs (which I love regardless) or Saints Row (which I do not). You know, the kind of superficial handling that feels like you’re turning the world under the car, rather than the car itself. Unfortunately, this is largely where the praise stops. Mind Over Matter The very first mission is a short drive into the desert to shoot four robots who barely have the vigour to fire back, and the second requires you to track a slow-moving thief by monitoring a security console and… switching cameras. It’s not exactly an explosive opening stanza, but things don’t get that much better when the bullets really start flying. It’s around 10 hours of the most boringly straightforward missions from the past decades of open-world action games. Combat against the handful of bot types and human soldiers is mostly just plain, and dud enemy AI doesn’t make for particularly satisfying shootouts. Humans are the least sensible. Sometimes they take cover; sometimes they just walk towards you waiting to get shot. Run out to meet them and they’re confusingly slow to react (not that this is a particularly strong tactic, as there is no melee attack). Dud enemy AI doesn’t make for particularly satisfying shootouts. It’s just janky. On the one hand, you can actually shoot individual pieces – including weapons – off the bots. That’s nice. On the other, put a round into a human standing behind some scenery and they’ll often blink back into cover with no linking animation whatsoever. That’s shoddy. It’s not due to a lack of firepower, because MindsEye does feature plenty of guns, although it mostly just chucks them into your arsenal with so little fanfare I usually didn’t notice. I’d just spot something new in my weapon wheel, like another assault rifle, or some kind of energy blaster. It’s rarely clear about what you should be using at any given moment, and it doesn’t seem to matter much. The action does improve towards the back end of the story, as Diaz gets access to all his partner drone’s special perks. The ability to zap an enemy robot and turn it into an instant ally gives the action some zest that it absolutely lacks out of the gate. Your drone’s grenade ability is also neat for a while, but it’s probably a bit too effective at clearing out enemies ahead. I spent most of the late game missions as my drone, dropping endless grenades on soldiers and robots from high above. It made what turned out to be the penultimate battle into one of the easiest because the bad guys just have no defense against this. The primary problem I had with MindsEye, though, was its drastically uneven performance on my high-end PC (RTX 4080, Intel Core Ultra 9 185H). While the auto settings placed the bulk of the configurable options at ‘High’ – and capped the frame rate at 60fps – my playthrough was rife with issues. It’s regularly blurry and choppy when panning, and the frame rate would flutter and sometimes hang. During one car chase performance chugged to a crawl and was only barely playable. Sometimes even the cutscenes would stutter and display ghosting. Experimenting with lowering the settings hasn’t yielded much in the way of positive results. It’s in really rough shape technically. To be fair, there are definitely moments in MindsEye when it looks quite stunning. Explosions are excellent. The sunlight piercing through Redrock’s glitzy hotels is seriously snazzy. I liked the sheer scale and complexity of the Silva factory’s rocket loader, and at one point the metallic sheen of a parked jet in the desert glare stopped me in my tracks. When it runs well and looks good, it looks very good. But six months ago I played through Indiana Jones and the Great Circle on this machine and it performed fabulously. MindsEye does not. It’s like Steven Seagal circa 1990: Looks cool – just doesn’t know how to run properly. It’s like Steven Seagal circa 1990: Looks cool – just doesn’t know how to run properly. Performance optimisation won’t solve MindsEye’s myriad other issues, though. A lot of these are really just baked into how it’s designed. Too often, the missions are simply restrictive and dull. All you can do is drive a pre-assigned vehicle to a marker. That triggers a cutscene. Then you shoot everything. Then drive somewhere else. It’s all so rigid and leaves no room for the kind of goofing around or antics you can get into in comparable games, and there’s certainly none of the emergent fun you constantly get in something like GTA. MindsEye rarely trusts us to even park at a mission marker; it generally just splutters into a cutscene when you get close enough. It doesn’t help that there are no radio stations or songs to listen to as you’re commuting between missions. Travel time from A to B mostly seems to exist to feed you phone calls to prod the story along a little further. Exploration is actively disencouraged, and you’ll be constantly scolded for not heading directly to your destination, or failed out. There’s no reason to explore anyhow, as it isn’t the sort of living world you might have expected. Police don’t even respond to Diaz’s crimes, so what’s even the point? And there’s not really anything out there to find. Hunting for a cool vehicle to use? Don’t bother. Other vehicles are off-limits. Wreck the car you were assigned? That’s a mission fail. You won’t even be able to get out of it if it's burning. It’s a baffling choice for a game like this – the entire genre is built around stealing cars. MindsEye has some good ideas. An effective stealth mission mid-way is a positive change of pace, and there are some unexpected puzzles late in the piece that gave me a break from blasting. But it relegates the rest of them to its roughly two hours of cutscenes and wastes their potential. At one point a squad of robots are set sprinting after my car at highway speeds. While I was preparing myself for a potentially thrilling chase, the robots caught the car and destroyed it before the cinematic finished. This kind of thing is a real rug pull in a game that, a few hours earlier, made me play through a frustrating, one-off CPR minigame that could’ve just been a cutscene. Even apparent bosses die in cutscenes. And in an unforgivable transgression, if there’s a way to skip them (even when replaying missions and watching them a second time), I couldn’t find it. Bots on Your Mind The kicker is, even if you get swept up in the sunk-cost fallacy of finishing this 10-hour campaign just to see how the story pans out, the ending itself is a colossal anticlimax. I’ll obviously refrain from spilling the specifics of the final moment, but it’s impossible to complete any assessment of MindsEye’s defects without explaining how deeply and desperately unsatisfying I found it. Story threads are left dangling and reams of questions remain unanswered. It’s not an artistic cliffhanger; it’s just vague and unearned. It’s an ending that feels like the writer was out of fresh paper and this was the only thing that would fit on the last line of the script’s final page. Picture Ghostbusters crashing to credits a few seconds after they cross the streams and you’re about there. There’s a PS after the unskippable credits, but it only makes things worse. Well, until what happens after the finale, that is. After the story wrapped I was simply tossed back into the open world as… some random weirdo in a crop top. He has some kind of… base? With things in it I can interact with that do… nothing? There’s no explanation of how anything works, no direction, and no purpose. Confused, I left the building in search of a vehicle, but even here you can’t carjack civilians, and you can’t steal parked cars. I got in the only one that would allow me to enter and drove to an icon that looked like the Hamburglar stealing a car. There was another car there, glowing, but I couldn’t enter it. I shot at the bystanders, and I shot at the soldiers. The soldiers popped out of their 4X4s like waffles from an overzealous toaster. Nothing else happened. No armed response. I got back in the small hatchback I arrived in, which remained the only vehicle I could interact with. I drove to an icon that looked like a chess piece. The performance took another significant nosedive as I arrived. There were some soldiers there, spread throughout a multi-story parking lot. I shot at them until I got bored, which happened almost instantly because the action is restricted to basic third-person blasting. Chubby crop top man has none of the entertaining drone attacks that Diaz has. This, it appears, is MindsEye’s free-roaming mode. It’s separate from the main campaign, but I have no idea what we’re intended to do in it. It’s pointless, scrappy, and a complete waste of time in this state. It just isn’t remotely close to finished. But I am. View the full article For verified travel tips and real support, visit: [Hidden Content]
  18. ****** May Cry 5 has hit the impressive sales milestone of 10 million, with Capcom pointing to the recently released Netflix anime as helping push the video game over the line. DMC 5 launched in Mar 2019 across PlayStation 4, Xbox One, and PC, and was a hit with fans and critics. IGN's ****** May Cry 5 review returned a 9.5. We said: "****** May Cry 5's trio of outstanding combat styles set a new high bar for the series, and its mysterious story keeps things interesting along the way." Six years later, ****** May Cry 5 must go down as a blockbuster success for Capcom. “The title has garnered strong support from users due to its exceptional gameplay experience, leading to expanded sales as a catalog title since its release,” the company said. “Capcom provided an even more advanced story and action elements in the game with the addition of a new playable character, and more recently, on April 3, 2025, the company released the new ****** May Cry animated series on Netflix, in line with the company’s Single Content Multiple Usage strategy. "The animated series has garnered critical acclaim from around the world, and with more than 5.3 million views it ranked fourth during its first week globally in the "Shows | English" category, while also ranking in the top 10 for seven consecutive days in Japan. As a result of the game’s exhilarating action, and due to efforts to enhance brand awareness by leveraging the title beyond the scope of video games, including television adaptations, the title has now exceeded 10 million units in cumulative sales worldwide.” ****** May Cry 5’s success (the franchise as whole has sold more than 33 million units since the first game came out in 2001), begs the question: when will ****** May Cry 6 be released? It seems inevitable that another game will be greenlit, if it hasn’t already, given DMC5 has sold 10 million in the six years since launch in 2019. Capcom isn’t giving anything away at this point, of course, and it has a lot on its plate already. Apart from continuing to work on already released games such as Monster Hunter Wilds and Street Fighter 6, it has the just announced Resident Evil: Requiem on the way as well as the re-revealed Pragmata. But ****** May Cry 5 is by some margin the best-selling ****** May Cry game, and has now cracked the top 10 best-selling Capcom games ever list. Dante and friends will return at some point. The question is, when? Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  19. Dune: Awakening developer Funcom said there's a fix coming for players sick of getting squished by helicopters — known in-game as Ornithopters — in PvP. As admirably reported by redditor Bombe18 in the video below, there's pretty much nothing you can do if an Ornithopter sets its sights on you, as the moment you self-revive, the Orni will be back to rinse and repeat. It's a particularly egregious way to die given there's very little you can do to stop it unless you have a missile launcher with you. Dune developpers, I agree to have a defeat in PVP. But been crushed by orni that do not take any damage. No. byu/Bombe18 induneawakening .reddit-embed-wrapper iframe { margin-left: 0 !important; } "Dune developers, I agree to have a defeat in PvP," Bombe18 wrote (thanks, Eurogamer). "But been [sic] crushed by orni that do[es] not take any damage? No." They even suggest a couple of solutions: either let the Orni take damage when it crashes into players like this or, you know, just disable crushing and its ability to make aerial assaults. The good news is it didn't take long for Funcom to notice Bombe18's (and many others') plight. "Sorry about this," replied Funcom's Chief Creative Officer, Joel Bylos. "We have people working on fixing the goomba stomping ASAP." It's not just the Ornithopters that take no damage, either — it's the same with all vehicles. So unless Funcom addresses them simultaneously, players fear the PvP meta will simply roll from Ornis to something else. Fingers crossed we get a solution soon. Apart from this PvP griefing, Dune: Awakening has enjoyed a superb launch, with a 'very positive' user review rating on Steam. Within hours of going live on June 10, Funcom's survival MMO had clocked up over 142,000 concurrent players on Valve's platform, and that peak is expected to swell this weekend. You can also see what we make of it so far in our Dune: Awakening review in progress. To help you survive on Arrakis, we've got Dune: Awakening resource guides that'll help you find iron, steel, aluminium, and more. If you're just getting started, check out all the Dune: Awakening classes you can choose from, and keep an eye on our in-progress Dune: Awakening walkthrough for a step-by-step guide to the story. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
  20. Monster Hunter Wilds has dropped to Mostly Negative in its recent reviews on Steam, and the complaints seem to echo the same message: the performance on PC is worse than ever. This is despite MH Wilds being one of Capcom's biggest success stories from a playercount and sales point of view. MH Wilds broke records by being the most played title in the company's history on Steam, but that hasn't stopped it from getting review-bombed. View the full article
  21. How do you unlock more alters in The Alters? If you want to unlock more Jans to give you a hand with your base, you're going to need to level up your Qubit Level by finding chips. Here's how to do it and where to find them. By now, you likely have your first alter, the Technician, and though he takes a bit of encouragement, he soon gets to work on maintaining or upgrading your base in the Alters, or whatever other task you assign him. It's tough to juggle and manage all the tasks, though, even with his help, so here's how to unlock more alters in The Alters. Read the rest of the story... RELATED LINKS: How to upgrade your base in The Alters The best alters in The Alters All The Alters anomalies and how to defeat them View the full article
  22. Right, put your hands on the table. Please. I won't ask again. Thank you. Stellar Blade arrived on PC as of June 11th, and naturally that's brought a new lease of life the the modding community who'd only had a demo to play with up until that point. Around 40% of the game's mods over on the Nexus right now are a bit risqué, so we've done you a favour and picked out the three filthiest on offer. Don't feel you have to thank us. Well, me. This is all part of the job description, alongside all of the holding power to account and providing a service to the consumer stuff. Odds are my Pulitzer's already in the post. Read more View the full article
  23. The Alters has joined the Xbox Game Pass Ultimate content catalog. This day-one title is the seventh new addition to Microsoft's subscription service in June 2025 and the 68th Xbox Game Pass Ultimate release since the start of the year. View the full article

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