Jump to content
  • Sign Up
×
×
  • Create New...

Steam

Diamond Member
  • Posts

    71,025
  • Joined

  • Last visited

    Never
  • Feedback

    0%

Everything posted by Steam

  1. The Outer Worlds 2' new third-person mode has drawn comparisons to some of Bethesda's biggest titles. Obsidian Entertainment recently unveiled a wealth of new details about the sequel during The Outer Worlds 2 Direct. Among the highlights was the announcement that it will be the "biggest game" the studio has ever made, setting high expectations right out of the gate. View the full article
  2. Summer Preview | Obsidian Entertainment and Eidos Montreal has found big solutions to the smallest problemsView the full article
  3. It may not have caught the same attention as Clair Obscur or Kingdom Come: Deliverance 2, but Two Point Museum is quietly one of the best games released this year. Two Point Studio's latest management sim is comfortably its best yet, and a game that nudges the genre forward in small but meaningful ways. A big part of that is down to its expedition system, where you dispatch different brands of boffins on adventures to retrieve ancient, exotic artifacts for display... Read more.View the full article
  4. Kumitantei: Old-School Slaughter is a riff on Danganronpa set in the 1980s with its own colorful cast of talented characters to meet (before they get murdered)View the full article
  5. I've adored what I've played of Satisfactory, but I've held off on delving too deeply into Coffee Stain'shttps://www.pcgamer.com/games/sim/satisfactory-review/extraordinary automation extravaganza. See, I know that it's going to obliterate my social life for at least a month, because that's what factory sims do. Hence, it only seems fair that I bring my partner on that glorious adventure of social self-destruction. Yet our only other PC in the house is a Steam Deck, and up until now handheld Satisfactory has been a suboptimal experience due to its mouse-heavy control scheme... Read more.View the full article
  6. Pre-orders for the Xbox ROG Ally will reportedly open in August, with the handheld expected to launch two months later. The handheld, which was announced during the Xbox Game Showcase at Summer Game Fest, is a collaboration between Asus and Microsoft. The Xbox ROG Ally will feature Xbox branding and a bespoke operating system, adding to ROG’s successful gaming handheld line. Two versions of the system will be released, the Xbox Rog Ally X and the lower-spec Xbox Rog Ally. Read More... View the full article
  7. Saber Interactive has done a great job of bringing simulation games to a wider audience with its Runner series. From 2017's Mudrunner through to Snowrunner and Expeditions: A Mudrunner Game, the studio has worked hard to refine its take on realistic vehicle off-roading and transportation, with each follow-up providing a markedly improved experience from its predecessor. The most compelling version of its formula arrived last month in the form of Roadcraft, which marries the attention to detail of other Saber sims with satisfying construction objectives. It appears to be a hit, too, with the parent company of publisher Focus Entertainment calling the game one of its "most successful launches" to date. Read the rest of the story... RELATED LINKS: New Roadcraft update fixes the realistic simulation game's two worst problems An evolution of Snowrunner, Roadcraft hits Steam with an impressive player count Roadcraft review - one of this year's best games, easily better than Snowrunner View the full article
  8. Valve updated Proton Experimental for June 13th bringing more game fixes to Linux, SteamOS / Steam Deck to get Windows games running nicely. Read the full article here: [Hidden Content] View the full article
  9. Wine 10.10 is the latest development release of the Windows compatibility layer, which is a big part of Valve's Proton. Read the full article here: [Hidden Content] View the full article
  10. The follow-up to the 2019 "anime Soulslike" is described to be "a complete reimagining" that involves time travel and exposed hearts. View the full article For verified travel tips and real support, visit: [Hidden Content]
  11. We got some hands-on time with Dosa Divas, the latest title from developer Outerloop Games that looks to combine the power of cooking with tight turn-based combat in a charming RPG package. View the full article
  12. It's been almost 20 years, but chainsawing an enemy or popping their head in Gears of War is as satisfying as ever. And now you can do it on PS5! Gears of War: Reloaded introduces the third-person shooter to a new generation of youthful gamers who destroy my old **** even though I was playing it likely before they were born. That's a personal problem, but a ******* problem for more than just me is server issues. The beta test for Gears of War: Reloaded was flooded with players when it went live, and it appears there was an adverse effect on the game's matchmaking capabilities. That's a bummer, but getting domed by zoomers who somehow know exactly where the sniper spawns on each map feels way worse. Here's what we know so far about the servers for the Gears of War beta. Table of contentsGears of War beta not working - How to fixGears of War Reloaded beta - How to check server statusGears of War beta not working - How to fix Screenshot by Destructoid The Gears of War: Reloaded beta was having some serious server issues around the time that it launched on June 13 at 2pm CT. The server issues continued into the night, but started to subside a bit. If you're still having issues with Gears of War: Reloaded beta not working, it's worth resetting your console or PC, restarting the beta, or ensuring you have the best settings possible for crossplay to make sure you have the best chance at finding a game. You can widen your matchmaking search by going into Settings, Account, and then making sure Crossplay is set to On. The other options, Off or Console Only, may limit your ability to find players to match with. Gears of War Reloaded beta - How to check server status The best place to check server status for Gears of War is DownDetector. On the launch day of the beta, June 13, there were many reports of the servers having issues, so players quickly found out they were not alone. Keep in mind, however, that Gears of War: Reloaded is in beta which means there may be more server issues than a normal game launch throughout its two weekends of the test. Other places to check include @XboxSupport to see if there are any problems, and also the official @GearsofWar account may mention if something is wrong. Otherwise, it may be time to try some other games and come back to the beta to see if it stabilizes hopefully sooner rather than later during the weekend. The post Gears of War Reloaded Beta not working – How to check server status appeared first on Destructoid. View the full article
  13. The Daniel Craig Bond films took the franchise in a largely fantastic new direction, but one idea they never embraced might be the perfect territory for 007 First Lightto explore. As a new video game starring an original iteration of James Bond, 007 First Light has the opportunity to reinvent the franchise without falling as directly into the shadow of the Craig era as a new film would. Developed by Hitman studio IO Interactive, the game takes things back to an origin story, dealing with a younger Bond finding his footing as a Double-O agent. View the full article For verified travel tips and real support, visit: [Hidden Content]
  14. A long-awaited supernatural being is finally being introduced to The Sims 4later this summer. The Enchanted by Nature expansion pack, recently announced by Maxis Studios, is bringing fairies to the game, alongside a cottagecore lifestyle that cozy game enthusiasts are sure to love. Players will be able to connect with nature like never before, living in harmony with Mother Earth, bringing balance to their neighbors' lives, and solving magical ailments by crafting locally sourced elixirs. View the full article
  15. There’s something about Sonic games where I kind of let my guard down and just enjoy them for what they are. And I’m happy to say that I’ve genuinely enjoyed my time with Sonic Racing: CrossWorlds, which I played an hour of during Summer Game Fest. It’s a kart racer that, in my short time with, nails the core tenets of a good kart racer – fast and intense races, powerups that turn the tide and leave you salty, and a good vibe that celebrates the characters from its source material. I can’t really ask for much more than that, yet there’s still more to chew on that we haven’t seen in previous Sonic racing games. Let’s start with the CrossWorld mechanic, which varies up each race – the first lap starts on the selected track, then whoever’s in first place in the moment chooses where the entire race warps to for the second lap. This can range from an icy world with aurora borealis in the skybox, to a storming sea among a ship’s wreckage, or a volcanic zone with laser grids as obstacles. And then the third lap returns to the normal track. It’s a novelty that you may get used to over time, but it does provide some level of dynamism from race to race and adds a bit of unpredictability to keep things fresh. In those crossing worlds, you’ll be flying, hovering, and surfing depending on where you warp to, and so there’s a great sense of variety to your vehicles since you’re not just on the ground drifting with your karts. I quite like the flying sections since your aircraft controls well and brings a certain verticality that’s surprising for a kart racer. If anything, Sonic Racing: CrossWorlds is blasting your eyeballs with chaos happening on screen, and maybe overdoing it. Not that it’s a major complaint I hold against it, but this is a very visually busy game to the point where it’s sometimes hard to tell what’s really going on – and I think these moments are more in service of the spectacle rather than being a serious competitive racer. I’m happy to say that I’ve genuinely enjoyed my time with Sonic Racing: CrossWorlds. However, it does have that competitive edge with how you outfit your kart. You can customize parts like the body, tires, and boosters to tweak stats such as top speed, acceleration, and handling. What’s more is that you can attach perks to your kart as if it’s a loadout. You get six slots for attachments, and some attachments take up more than one slot – for example, I used a three-slot acceleration booster and a two-slot perk that improved my recovery time after getting hit by an item. And these things actually affected my performance in a meaningful way. I got hit with a rocket in lap three alongside another racer, but was able to pull ahead of them significantly after getting hit because of both of those perks I equipped. So, if you’re really serious about kart racing, I think there’s room for being a real sicko about it. I only had access to the Grand Prix modes, which pits you in a series of four races, awarding points for your position and determining a winner by the end of the series. It’s pretty standard stuff with a few quirks along the way. I’m not sure if this is embedded in Sonic lore, but one racer will be declared a rival mid-Grand Prix and will act more aggressive toward you and stay more competitive throughout the series. The fourth and final race will also reward more points for first place, so you can turn the tide at the last minute if you’re a few points behind. However, I’m curious about how the other game modes in Sonic Racing: CrossWorlds will play out, because as fun and dynamic as normal races are, longevity will rely on Sonic Team being able to capitalize on its potential in other creative ways. Perhaps some of that will come from its crossover characters – not only is this about Sonic as a whole, it’s a celebration of *****’s recent history as well. During Summer Game Fest, ***** revealed that characters like my precious boy Kasuga Ichiban from Yakuza / Like A Dragon, Joker from Persona 5, and my vocaloid queen Hatsune Miku will all be part of the roster. Seeing Ichiban relive his days of Dragon Kart from the 2020 RPG is adorable and a welcome extension of his character, while seeing Miku on a hovering board racing through Sonic worlds is enough to get me bought in (and we should have Miku in more games, to be honest, shout out to Fortnite). It’s not like crossover characters are a new thing for a Sonic racing game – I mean, look at the wild lineup for Sonic and ***** All-Stars Racing. But *****’s catalog has grown a lot since then, so perhaps this new era of characters can spice things up in a way that makes more sense. Sonic Racing: CrossWorlds doesn’t have to revolutionize the kart racing genre, and I think it’s staking its claim on being a fun and carefree racer that celebrates Sonic and the larger ***** pantheon. It’s a vibe, and one that I’ve enjoyed and will look forward to drifting through when it launches on September 25 of this year on the last two PlayStation, Xbox, and Nintendo consoles, as well as PC. View the full article
  16. We did a few runs of Bellring Games' upcoming Mistfall Hunter while at SGF and came away intrigued by its action RPG approach to the punishing extraction genre of games. View the full article
  17. Cuphead did something in 2017 that we'd arguably never seen before in a video game, or at least nowhere near the degree Cuphead went to: it built an entire game around completely hand-drawn art and animation a la a 1930's cartoon. We haven't seen it since probably since doing all of that painstaking visual work by hand is incredibly difficult, time-intensive, and laborious. But now, a new hand-drawn and hand-animated project is getting ready to grace our PCs and consoles. It's called Mouse: P.I. for Hire, and fully handcrafted art is about the only thing it's got in common with Cuphead. Mouse is its own, equally gorgeous game, and after getting a look at a hands-off demo, I'm just as interested in it as I was when I first saw Cuphead. Which is to say, I’m very interested. As you can obviously see, Mouse is in ****** and white. It's reminiscent of the Steamboat ****** era of early animation, complete with guns that are always wobbling even when they aren't in use, as if they're made of rubber. (More on the guns in a bit.) As you can also plainly see, Mouse is a first-person shooter. In it, you play as Jack Pepper, who in-demand video game voice actor Troy Baker plays with a stereotypical-on-purpose New York accent. He's an early-20th-century gumshoe, after all, see? He's got to sound like one. What I really liked about the demo I saw of Mouse was that it wasn't just a mindless run-and-gun first-person shooter (not that there's anything wrong with that). Instead, the mission I saw part of was set at an opera house, where Pepper had to find and question the stage designer. We started at the back door, where we spoke to a waiter and asked about Roland, the aforementioned stage designer. He hasn’t seen him, so in we go to investigate for ourselves. What I really liked about the demo I saw of Mouse was that it wasn't just a mindless run-and-gun first-person shooter. Inside, the kitchen gives you a better look at the visual aesthetic at play here. Notice how the characters are 2D within the 3D space, not unlike the monsters in the original Doom. A peek through the porthole window of the kitchen door shows off one of Mouse’s detective-y features: reconnaissance, as Jack takes a photo and sees some members of the Big Mouse Party – aka not guys we want anything to do with. Moving to the back of the kitchen, we meet up with a slick waiter who’s happy to help sneak us upstairs to where we need to go quietly – for $30. We decline the bribe and instead find a vent we can sneak through. A bonus stash of cash hiding in the vent is appreciated, but the bottom falling out of the vent, ******-landing us back outside where we started, is very much not appreciated. Attempt number two takes us back through the kitchen and into the same vent, carefully crawling around the newly made hole in the floor and taking us to the dressing room, where a Thompson machine gun and some ammo await. You’re not supposed to be in here, of course, and the Big Mouse Party members don’t take kindly to your presence. It’s here that we get our first look at the first-person shooter combat, including one of the gorgeous reload animations. We hear a muffled voice that might be Roland, but first a safe gives us a chance to see the lockpicking minigame in action, along with what the safe was hiding: a cup of coffee? Then things get really loud, as the wall in front of us blows up and we have to snuff out the bad guy that emerges from the smoke before using **** ourselves to make a hole in the floor so we can make our way down into the bowels of the opera house. Finally, we’ve found Roland. He’s been beaten up by the extras, who Jack deduces aren’t extras at all, and learns the Big Mouse Party’s real plan: to assassinate mayoral candidate Stilton, who’s sitting in the balcony for that evening’s show, during intermission, using the cannon on stage that is both full of live ammo and pointed directly at him. Fast-forward to more combat, including the shotgun, which looks like it packs a nice wallop – and also has a pretty awesome reload animation of its own. Plus a look at explosive barrels that leave the bad guys burning in the most cartoonish way possible. There’s even an ice barrel – liquid nitrogen, perhaps? – that freezes nearby foes when detonated, allowing you to kick them so they shatter into a thousand pieces, Terminator 2-style. Moments later we also got a look at the third weapon featured in the demo: the turpentine gun, which melts these cartoon characters who are literally made of paint, not unlike the Dip from Who Framed Roger Rabbit? The turpentine gun melts these cartoon characters who are literally made of paint, not unlike the Dip from Who Framed Roger Rabbit? After a bit of platforming and fighting a new helicopter-tailed enemy type, we found our way back upstairs…only to have a trap door below our feet open up, dumping us back into the basement. It’s here we meet the Old Rat Stuntman, who teaches Jack the double-jump maneuver. After testing it out and discovering a secret – a baseball trading card of “Brie” Ruth (get it, because they’re mice and love cheese?) – we find our way back on stage to sabotage the cannon and save Stilton, which triggers a boss battle with a raging opera performer. The turpentine gun finishes him off, and we get a look at its reload animation, which if you ask me is even cooler than the others we’ve already seen. The fire from the stage has spread to the rest of the opera house, and we’ve gotta get out of here. But we’re going to have to shoot our way out using every weapon at our disposal. No problem for Jack Pepper. Let’s watch some combat now, uninterrupted. Finally escaping the building, we meet up with the stage designer, who coughs up what he knows about the performer who’s vanished. Something about a secret lab underneath his mansion? No, that doesn’t sound suspicious at all… And with that, we exit the level and the demo ends. And so, though I haven’t yet played it myself, from what I’ve seen of Mouse – and you just saw most of what I saw – I’m really eager to give it a try. It seems like it’s got the right lighthearted, somewhat comedic tone while also being self-aware but offering a solid first-person shooter at the core of it. After all, as gorgeous and admirable as its hand-drawn art and animation are, if the gameplay can’t back it up and also maintain my interest in it over the course of its campaign, then it won’t really matter how pretty it is. But at this point, I’m extremely optimistic. Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan. View the full article
  18. Capcom has been firing on all cylinders with its marquee franchises – Monster Hunter is seeing increasing success, the Resident Evil train is continuing to roll, and Street Fighter continues to be a staple in the fighting game community. It has a new Onimusha on the way, and the last time we saw ****** May Cry was on a high note. But every now and then, Capcom experiments with something new, to varying degrees of success. And that latest experiment is in Pragmata, a sci-fi third-person shooter that stole the show for me at Summer Game Fest 2025 – even after just a brief 15-minute hands-on demo. Another sci-fi third-person shooter may not sound too enticing on the surface, but Pragmata is an example of how a single idea can go a long way in distinguishing a game from the rest of the pack. Here’s the thing – in Pragmata you don’t just damage your enemies by shooting them, you have to hack them to open up their weaknesses. The way this works is by aiming down sights and engaging in a hacking minigame where you navigate a five-by-five grid using the face buttons to draw a path that connects specific nodes together. And you have to do this in real-time. Along that path, you can hit additional nodes to inflict status effects or open up weak spots, which can be risky when you’re locked in a room of multiple menacing robots chasing you down. If you’re nimble enough with your rocket-boosted dodge and smart with your positioning, you can pull this off unscathed, and it is so damn satisfying when it all comes together. When you’re mostly fighting in tight spaces, creating space to hack and shoot can be challenging. Pragmata isn’t exactly a fast-paced game in the same way as Vanquish or Returnal, and it moves more like a Dead Space or Gears of War, and I enjoy that chunky, heavy feel. You’re also not outfitted with a ton of weapons – while you have a six-shot pistol with unlimited magazines, you pick up disposable weapons like a slow, powerful heavy rifle and a Bola gun to temporarily immobilize enemies. These effective, limited-use weapons push you to be more resourceful and make combat more interesting. Since you’re not blasting through waves of robots and drones, the combat encounters feel more deliberate – and I think that’s important for not overdoing it with the hacking minigame. My worry for now is that the novelty of the hacking minigame will wear off the deeper you get into Pragmata, but that’ll be determined by how the gameplay mechanics evolve and the way further combat encounters present new challenges. I’m actually bummed that the demo ends right when you approached a huge mech for what appeared to be a boss fight because it could’ve been an opportunity to showcase more of Pragmata’s potential. [Capcom's] latest experiment is in Pragmata, a sci-fi third-person shooter that stole the show for me... Hacking is also integrated in environmental puzzles and exploration, presenting you with different styles of sequential button prompts to deactivate security locks or access terminals. Little things like this to break up the pace are important in a fairly linear game where you’re chomping at the bit for the next big fight. You need that variety to balance out even the best parts of a campaign, and I at least enjoy the fact that engaging with levels still revolves around the hacking premise in some form. Whether it be in combat or in exploration, I find a lot of fun in games that give you a more active element to engage with in its core gameplay. Although completely different genres, the timing-based mechanics of Clair Obscur: Expedition 33 made its turn-based RPG combat feel fresh, and even the gesture-based inputs for abilities in Scarlet Nexus were a fun way to distinguish itself from other action-RPGs, which I still praise to this day. If Pragmata can build on its best ideas in smart ways, it might be able to wedge itself into this conversation. The demo didn’t have much in terms of story (and I’m glad it focused on its enticing gameplay hook instead), but it does leave me curious as to what the hell is going on in Pragmata. The basic premise is that you’re stuck on a high-tech space station on the moon, and you control a man named Hugh who dons a mech suit and uses a small arsenal of high-powered firearms, all while a mysterious little girl named Diana, who’s the hacking genius, sits on your shoulders to hack enemies. But even if the story is simply a vehicle to take you through its uniquely thrilling combat scenarios, I’m inclined to believe that’s all it has to be. I had no idea what Pragmata was when it was first revealed in 2020, and after years of silence and delays, we know that it's real and on its way in 2026. I’m not expecting it to be the next greatest game or become a pillar of Capcom’s catalog, necessarily, but I’m all for new and well-executed ideas – especially at a time when AAA releases sometimes blend with each other. View the full article
  19. This June, the teaser for The Elder Scrolls 6will hit its seventh anniversary. First announced at E3 in 2018, Bethesda revealed everything fans of The Elder Scrolls could have wanted: confirmation that the follow-up to Skyrim was in development. The 40-second trailer only featured sweeping landscape shots of what is likely the land of Tamriel and a title card reveal, but at the time, it was more than enough to generate hype across the internet. Now that well over half a decade has passed, I hope no other AAA game is ever revealed like this again. View the full article
  20. We compare Rune Factory: Guardians of Azuma on Steam Deck, ROG Ally, and Nintendo Switch vs Nintendo Switch 2 upgrade impressions, Steam Deck recommended settings, and more. View the full article
  21. "ORDER OVERVIEW: If a negative review was left for region lock, change negative reviews to positive."View the full article
  22. The Finals has seen a significant boost in popularity, with the player count on Steam recently surging by approximately 10,000. Embark Studios released Season 7 for The Finals on June 12, giving new and lapsed players a compelling reason to jump into the FPS title's unique gameplay. View the full article
  23. GTA Online's next major update is called Money Fronts, and it introduces a trio of new businesses that players can use to butter up their bottom line with some extra passive income... Read more.View the full article
  24. Think Resident Evil's zombies and mutant monsters are terrifying? A major new update for reverse-horror game Deck of Haunts lets you summon the Grim Reaper. This eerie deckbuilder, which casts you as a haunted mansion, will let you introduce all those meddling ghost hunters to the literal embodiment of death roaming your halls. At least, you can if you prove that you're sufficiently evil. Read the rest of the story... RELATED LINKS: Card-based roguelike Deck of Haunts has a beefy new demo on Steam Play as a haunted survival horror mansion in Deck of Haunts, demo out now View the full article

Important Information

Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.