The Witcher 4's narrative director, Philipp Weber, has explained the philosophy driving the game's quest design, rooted in feedback he received during his work as a quest designer on The Witcher 3: Wild Hunt. Now taking on a more prominent role in The Witcher 4's development, Weber is carrying this particular philosophy forward for the sequel. View the full article
When I saw the reveal of Resident Evil Requiem, my mind immediately conjured up one of the series' most iconic moments - playing inventory Tetris in RE4. Most don't handle it that well; sorting out your items is typically one of the most frustrating parts of games, with RPGs such as Diablo 4 and Baldur's Gate 3 among the big offenders. Backpack Battles changes that. The indie game proved an instant hit when it launched into early access in 2024, selling 100,000 copies in a single day. Now, just over a year later, Backpack Battles 1.0 is here, adding two new classes and much more, and it's yours for 20% off if you're quick. Read the rest of the story... RELATED LINKS: All Backpack Battles recipes list New indie game sells 100,000 copies in one day, already rated 10/10 Joyful new indie game makes Diablo's worst bit fun, out now on Steam View the full article
The Outer Worlds 2 fans are torn over the role of romantic relationships in the upcoming RPG. While the first game also lacked any meaningful love affairs, some players had hoped the sequel would take a different approach. However, the recent The Outer Worlds 2 Direct playfully confirmed that won't be the case. In the 30-minute showcase, a tongue-in-cheek moment joked that players would be upset about the game featuring "so much combat and almost no romance." View the full article
New details have emerged about Obsidian Entertainment's Outer Worlds 2, specifically about a dozen of the different skills available to player characters. Outer Worlds 2is set to release on PC, PS5, and Xbox Series X/S on October 29, 2025, almost six years after the release of the original game. View the full article
Gamers are reporting that Gears of War: Reloaded's ongoing multiplayer beta is experiencing some big issues. These problems appear to be prominent enough that they are preventing some players from being able to connect to Gears of War: Reloadedmatches. View the full article
Penetration testing is a key part of cybersecurity: finding and safely exploiting system flaws. Learn the skills, tools, and steps to start your career as an ethical hacker in this growing field. Read Entire Article View the full article
Shokuho is hardly the first mod to adapt TaleWorlds' Mount & Blade series to a new era of history. Mount & Blade: Warband's startling array of total conversions practically let you command armies anywhere and, indeed, anywhen in the world. Yet not only is Shokuho a total conversion for the slightly less well-served Mount & Blade 2: Bannerlord, but it is also one of the most comprehensive, transposing TaleWorlds' historical RPG to feudal Japan in impressive depth and detail... Read more.View the full article
The Outer Worlds 2' new third-person mode has drawn comparisons to some of Bethesda's biggest titles. Obsidian Entertainment recently unveiled a wealth of new details about the sequel during The Outer Worlds 2 Direct. Among the highlights was the announcement that it will be the "biggest game" the studio has ever made, setting high expectations right out of the gate. View the full article
It may not have caught the same attention as Clair Obscur or Kingdom Come: Deliverance 2, but Two Point Museum is quietly one of the best games released this year. Two Point Studio's latest management sim is comfortably its best yet, and a game that nudges the genre forward in small but meaningful ways. A big part of that is down to its expedition system, where you dispatch different brands of boffins on adventures to retrieve ancient, exotic artifacts for display... Read more.View the full article
Kumitantei: Old-School Slaughter is a riff on Danganronpa set in the 1980s with its own colorful cast of talented characters to meet (before they get murdered)View the full article
I've adored what I've played of Satisfactory, but I've held off on delving too deeply into Coffee Stain'shttps://www.pcgamer.com/games/sim/satisfactory-review/extraordinary automation extravaganza. See, I know that it's going to obliterate my social life for at least a month, because that's what factory sims do. Hence, it only seems fair that I bring my partner on that glorious adventure of social self-destruction. Yet our only other PC in the house is a Steam Deck, and up until now handheld Satisfactory has been a suboptimal experience due to its mouse-heavy control scheme... Read more.View the full article
Pre-orders for the Xbox ROG Ally will reportedly open in August, with the handheld expected to launch two months later. The handheld, which was announced during the Xbox Game Showcase at Summer Game Fest, is a collaboration between Asus and Microsoft. The Xbox ROG Ally will feature Xbox branding and a bespoke operating system, adding to ROG’s successful gaming handheld line. Two versions of the system will be released, the Xbox Rog Ally X and the lower-spec Xbox Rog Ally. Read More... View the full article
Saber Interactive has done a great job of bringing simulation games to a wider audience with its Runner series. From 2017's Mudrunner through to Snowrunner and Expeditions: A Mudrunner Game, the studio has worked hard to refine its take on realistic vehicle off-roading and transportation, with each follow-up providing a markedly improved experience from its predecessor. The most compelling version of its formula arrived last month in the form of Roadcraft, which marries the attention to detail of other Saber sims with satisfying construction objectives. It appears to be a hit, too, with the parent company of publisher Focus Entertainment calling the game one of its "most successful launches" to date. Read the rest of the story... RELATED LINKS: New Roadcraft update fixes the realistic simulation game's two worst problems An evolution of Snowrunner, Roadcraft hits Steam with an impressive player count Roadcraft review - one of this year's best games, easily better than Snowrunner View the full article
Valve updated Proton Experimental for June 13th bringing more game fixes to Linux, SteamOS / Steam Deck to get Windows games running nicely. Read the full article here: [Hidden Content] View the full article
Wine 10.10 is the latest development release of the Windows compatibility layer, which is a big part of Valve's Proton. Read the full article here: [Hidden Content] View the full article
The follow-up to the 2019 "anime Soulslike" is described to be "a complete reimagining" that involves time travel and exposed hearts. View the full article
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We got some hands-on time with Dosa Divas, the latest title from developer Outerloop Games that looks to combine the power of cooking with tight turn-based combat in a charming RPG package. View the full article
It's been almost 20 years, but chainsawing an enemy or popping their head in Gears of War is as satisfying as ever. And now you can do it on PS5! Gears of War: Reloaded introduces the third-person shooter to a new generation of youthful gamers who destroy my old **** even though I was playing it likely before they were born. That's a personal problem, but a ******* problem for more than just me is server issues. The beta test for Gears of War: Reloaded was flooded with players when it went live, and it appears there was an adverse effect on the game's matchmaking capabilities. That's a bummer, but getting domed by zoomers who somehow know exactly where the sniper spawns on each map feels way worse. Here's what we know so far about the servers for the Gears of War beta. Table of contentsGears of War beta not working - How to fixGears of War Reloaded beta - How to check server statusGears of War beta not working - How to fix Screenshot by Destructoid The Gears of War: Reloaded beta was having some serious server issues around the time that it launched on June 13 at 2pm CT. The server issues continued into the night, but started to subside a bit. If you're still having issues with Gears of War: Reloaded beta not working, it's worth resetting your console or PC, restarting the beta, or ensuring you have the best settings possible for crossplay to make sure you have the best chance at finding a game. You can widen your matchmaking search by going into Settings, Account, and then making sure Crossplay is set to On. The other options, Off or Console Only, may limit your ability to find players to match with. Gears of War Reloaded beta - How to check server status The best place to check server status for Gears of War is DownDetector. On the launch day of the beta, June 13, there were many reports of the servers having issues, so players quickly found out they were not alone. Keep in mind, however, that Gears of War: Reloaded is in beta which means there may be more server issues than a normal game launch throughout its two weekends of the test. Other places to check include @XboxSupport to see if there are any problems, and also the official @GearsofWar account may mention if something is wrong. Otherwise, it may be time to try some other games and come back to the beta to see if it stabilizes hopefully sooner rather than later during the weekend. The post Gears of War Reloaded Beta not working – How to check server status appeared first on Destructoid. View the full article
The Daniel Craig Bond films took the franchise in a largely fantastic new direction, but one idea they never embraced might be the perfect territory for 007 First Lightto explore. As a new video game starring an original iteration of James Bond, 007 First Light has the opportunity to reinvent the franchise without falling as directly into the shadow of the Craig era as a new film would. Developed by Hitman studio IO Interactive, the game takes things back to an origin story, dealing with a younger Bond finding his footing as a Double-O agent. View the full article
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A long-awaited supernatural being is finally being introduced to The Sims 4later this summer. The Enchanted by Nature expansion pack, recently announced by Maxis Studios, is bringing fairies to the game, alongside a cottagecore lifestyle that cozy game enthusiasts are sure to love. Players will be able to connect with nature like never before, living in harmony with Mother Earth, bringing balance to their neighbors' lives, and solving magical ailments by crafting locally sourced elixirs. View the full article
There’s something about Sonic games where I kind of let my guard down and just enjoy them for what they are. And I’m happy to say that I’ve genuinely enjoyed my time with Sonic Racing: CrossWorlds, which I played an hour of during Summer Game Fest. It’s a kart racer that, in my short time with, nails the core tenets of a good kart racer – fast and intense races, powerups that turn the tide and leave you salty, and a good vibe that celebrates the characters from its source material. I can’t really ask for much more than that, yet there’s still more to chew on that we haven’t seen in previous Sonic racing games. Let’s start with the CrossWorld mechanic, which varies up each race – the first lap starts on the selected track, then whoever’s in first place in the moment chooses where the entire race warps to for the second lap. This can range from an icy world with aurora borealis in the skybox, to a storming sea among a ship’s wreckage, or a volcanic zone with laser grids as obstacles. And then the third lap returns to the normal track. It’s a novelty that you may get used to over time, but it does provide some level of dynamism from race to race and adds a bit of unpredictability to keep things fresh. In those crossing worlds, you’ll be flying, hovering, and surfing depending on where you warp to, and so there’s a great sense of variety to your vehicles since you’re not just on the ground drifting with your karts. I quite like the flying sections since your aircraft controls well and brings a certain verticality that’s surprising for a kart racer. If anything, Sonic Racing: CrossWorlds is blasting your eyeballs with chaos happening on screen, and maybe overdoing it. Not that it’s a major complaint I hold against it, but this is a very visually busy game to the point where it’s sometimes hard to tell what’s really going on – and I think these moments are more in service of the spectacle rather than being a serious competitive racer. I’m happy to say that I’ve genuinely enjoyed my time with Sonic Racing: CrossWorlds. However, it does have that competitive edge with how you outfit your kart. You can customize parts like the body, tires, and boosters to tweak stats such as top speed, acceleration, and handling. What’s more is that you can attach perks to your kart as if it’s a loadout. You get six slots for attachments, and some attachments take up more than one slot – for example, I used a three-slot acceleration booster and a two-slot perk that improved my recovery time after getting hit by an item. And these things actually affected my performance in a meaningful way. I got hit with a rocket in lap three alongside another racer, but was able to pull ahead of them significantly after getting hit because of both of those perks I equipped. So, if you’re really serious about kart racing, I think there’s room for being a real sicko about it. I only had access to the Grand Prix modes, which pits you in a series of four races, awarding points for your position and determining a winner by the end of the series. It’s pretty standard stuff with a few quirks along the way. I’m not sure if this is embedded in Sonic lore, but one racer will be declared a rival mid-Grand Prix and will act more aggressive toward you and stay more competitive throughout the series. The fourth and final race will also reward more points for first place, so you can turn the tide at the last minute if you’re a few points behind. However, I’m curious about how the other game modes in Sonic Racing: CrossWorlds will play out, because as fun and dynamic as normal races are, longevity will rely on Sonic Team being able to capitalize on its potential in other creative ways. Perhaps some of that will come from its crossover characters – not only is this about Sonic as a whole, it’s a celebration of *****’s recent history as well. During Summer Game Fest, ***** revealed that characters like my precious boy Kasuga Ichiban from Yakuza / Like A Dragon, Joker from Persona 5, and my vocaloid queen Hatsune Miku will all be part of the roster. Seeing Ichiban relive his days of Dragon Kart from the 2020 RPG is adorable and a welcome extension of his character, while seeing Miku on a hovering board racing through Sonic worlds is enough to get me bought in (and we should have Miku in more games, to be honest, shout out to Fortnite). It’s not like crossover characters are a new thing for a Sonic racing game – I mean, look at the wild lineup for Sonic and ***** All-Stars Racing. But *****’s catalog has grown a lot since then, so perhaps this new era of characters can spice things up in a way that makes more sense. Sonic Racing: CrossWorlds doesn’t have to revolutionize the kart racing genre, and I think it’s staking its claim on being a fun and carefree racer that celebrates Sonic and the larger ***** pantheon. It’s a vibe, and one that I’ve enjoyed and will look forward to drifting through when it launches on September 25 of this year on the last two PlayStation, Xbox, and Nintendo consoles, as well as PC. View the full article
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