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Steam

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  1. The Steam Client Beta has been updated with the following changes: General Fixed a case where certain collections would become unavailable to user after reinstalling Steam or installing Steam on a new machine. Steam Input Fixed an issue with gyro sensitivity introduced in the previous beta release View the full article
  2. We have just shipped an updated Steam Deck Client to the Preview/Beta channel. General Fixed a case where certain collections would become unavailable to user after reinstalling Steam or installing Steam on a new machine. Steam Input Fixed an issue with gyro sensitivity introduced in the previous beta release View the full article
  3. Note: This review specifically covers the multiplayer in Call of Duty: ****** Ops 7. For our thoughts on the other modes, see our campaign review, and our Zombies mode review is still on its way. After a very promising multiplayer beta at the start of October, Call of Duty: ****** Ops 7 is here and I'm already back on my *********. After a brief hiatus, I've been playing every year since the multiplayer-only ****** Ops IIII (yes, that was the title), and I always have a good time. I mean, functionally and mechanically, it's consistently solid – but it's the stuff in and around that core which makes or breaks Call of Duty’s multiplayer. For ****** Ops 7, they've refined last year’s already razor sharp ****** Ops 6 with the addition of wall running and jumping mechanics, as well as smoothed off some of the rough edges in the user interface and weapons tracking. I've only played around four hours so far, so I have a lot more to see on the live servers before my final review, but this might end up being my favorite CoD multiplayer since ****** Ops Cold War. Probably the biggest change to BLOPS7 is also its most subtle: skill-based matchmaking (or SBMM) is no longer the default in multiplayer, and the vocal online community that has been crying for this couldn't be happier. Is the wider, more casual Call of Duty audience going to be just as excited? I'm guessing no once they feel the effects of this decision for themselves. This might be a controversial take, but I really think SBMM is what keeps the vast majority of people playing, even if they don't realize it or actually know what that is in the first place. What I said about Call of Duty: ****** Ops 6's Multiplayer With ****** Ops 6, Treyarch and Raven Software have taken almost everything I love about the Call of Duty multiplayer experience and given it a beautiful polish. The maps are excellent, built to please almost everyone's favorite gun styles. The meat and potatoes – moving quick and dishing out firepower – is aces this year; it's fast without feeling too twitchy, and the weapons dispatch your opponents in exactly the way you expect them to. The Omnimove system is fun and flashy, which makes for some great highlights but doesn’t completely take over as the best technique for every situation. I do wish there were more new and innovative modes to explore, but that’s about the only thing I feel draws fire other than the initial lack of goofy skins available. Overall, Call of Duty: ****** Ops 6 shines because although it plays a lot of things safe, it does the fundamentals of multiplayer combat in a way that feels better than it has in a long time. I am having an absolutely awesome time with it. - Seth Macy, October 28, 2024 Score: 8 Read my full Call of Duty: ****** Ops 6 multiplayer review. [/url] The default playlists in BLOPS7 now only minimally consider the skill of the people it puts into a match together while filling a lobby. That means you're getting thrown in with players who run the gamut, from complete newbs to the most hardcore of the hardcore. If you're used to the old SBMM system, the result here is that you're probably going to think you really ***** at Call of Duty all of a sudden. I never held any sort of delusions about my own skills, and I didn’t need to be a pro to have fun, but stripping away the veneer of only facing players at a similar level as myself has been pretty humbling – almost shockingly so. I'm seeing replays from players who are unlike anything I've faced in the past. "Is this guy cheating– oh, nope, he's just insanely good, hell yeah." It’s nice that both those who like SBMM and those who don't can be satisfied. The obvious upside to this (other than satisfying the frequent cries for it in recent years) is it's going to force a lot of people to get better. But the downside is that it can be very frustrating until you do, especially if you’ve only ever been used to a level playing field. That’s why I think it's awesome BLOPS7 does still have SBMM matches available if you want them. It's not obvious, but there is a classic matchmaking lobby that pairs you with people near your current skill level. My personal prediction is that they'll shift the default back to SBMM once the Christmas CoD crowd starts logging on for the first time, but it’s still nice that both camps can be satisfied. (Protip: use the SBMM lobbies to grind out your levels and weapons, and then dive into the default matchmaking when you feel confident. It's the best of both worlds. You can do all the level and camo grinding against people near your own skill level, and then jump back into the Wild West to hone your actual skills. Have some cake. Eat it, too.) Smoothing the Already Smooth Edges None of this takes away from the fact BLOPS7 multiplayer is super fun, and it's done away with a lot of the things I found annoying in previous years. As I mention nearly every time I review CoD multiplayer, I love going hard trying to unlock all the skins for all the weapons for the first three or four months at least. This year, there's a new, wonderful tracker you can instantly access from the lobby between matches. It's right there with your Dailies, showing you stuff like how many more headshots you need with the AK-27 to unlock the next camo. This is so awesome for collectors like me. Previously, the move was to jump into the weapon menu and check your customizations, then open up the camo menu and check your progress. It was cumbersome and annoying and ate up time between matches you could otherwise be using to make adjustments to your loadout, if you wanted. Now, with the press of a button, *****! Another feature I'm loving is the ability to reroll your daily challenges. Let's say one of them requires you to get three kills with a melee weapon, but you'd rather not. Give it a reroll, my friend, and now you can try out something new. Of course, you run the risk of getting something crappier, but that's gambling for you. You can reroll one challenge once a day, and if you end up with something worse, well, it's no different than the old system. One very small gripe I do have with the interface is the weapons menu will tell me I have new unlocks but not which ones, so then I have to go through and manually hunt them down. I'm the kind of person who'll do "select all – mark as read" on my personal emails rather than have that notification number above the icon, so not being able to easily clear this gives my brain some mild discomfort. I'd love an option to immediately show you only the unlocks you haven't checked out yet. 20v20 Skirmish New this year is the 20v20 Skirmish mode. Set on very large maps, it feels quite Battlefield-y so far. I much preferred the Ground War 100-player mode from 2019's Modern Warfare and still want that to come back, as Skirmish just doesn't hit the same notes. You spawn with your team and move in to capture and control various points across the map. It's basically a giant version of Hardpoint, but with vehicles and certain high-value designations that help you accumulate points. When you die, you have a 10-second respawn and then you wingsuit back onto the map. I've only played Skirmish for a couple rounds so far, and I dunno, man – it just hasn’t felt like it comes together in a cohesive way yet. The maps are giant, but not Warzone huge, and I'm having a hard time feeling out a playstyle that works for me. Sniping fools from the rooftops while they try and hold the point is fun, but you're also completely wide open to getting blasted since everyone respawns from the air. And those reentries are not like the slow parachutes in Warzone, either. The wingsuit lets you travel fast and gives you a lot of mobility. You can land basically anywhere on the map, so if a pesky sniper has you pinned down, well, just respawn, land near their sniper nest, and let them have it. You're almost incentivized to die just to get a better position on the field. When a point spawns inside a structure, it's not really fun to protect from the outside for the aforementioned reasons, but it's also not really that fun to try and hold from the inside. It's very chaotic, but not in an exciting way. I'm going to see if I can figure out a playstyle that satisfies my particular tastes, but right now I don't see myself playing Skirmish much after I finish up this review. Moving, Grooving As I mentioned in my beta impressions (which you can read in full down below), the addition of wall jumps has made movement around the map that much more fun. That said, the tactical sprint is no longer available as a default option, but instead is a Perk now. I still find myself double-tapping the Shift key to try and get that extra boost of speed, but it’s not a huge loss when sprinting off walls and flying through the air is way more fun, anyway. I really love bouncing off walls to get the literal drop on opponents, and when someone gets me by jumping from around a corner, guns blazing, all I can do is nod and give them a mental thumbs up. Somehow being able to run and jump off walls makes the overall gameplay feel faster, even without Tac Sprint. Definitely my favorite update to the Omnimove system. Last year it really felt like Omnimove was designed with controller-players in mind, and while that's still the case, the wall jump mechanic works just like any regular movement and is great for mouse and keyboard purists like myself. I'm very excited to jump back into the multiplayer for Call of Duty: ****** Ops 7. I haven't played it enough to declare a favorite map, although I will say Den and Retrieval are already my favorites in terms of looks. I still have to figure out my strategies for all the launch maps, and I still have to get good enough to get that sweet Play of the Game I've been chasing since the servers went live. But I’m having a lot of fun so far, and should have a final, scored review in the next week or so. Original beta impressions - October 3, 2025 I look forward to the Call of Duty multiplayer beta each fall in the same way I look forward to the return of pumpkin spice lattes: I know exactly what I'm in for, and I always savor that first warm, familiar sip. This year's closed beta is the blast of violent, nutmeg-infused flavor I've been looking for since that first northerly chill swept across the land, and while it definitely feels like the CoD I’ve come to expect, there are a few new features I'm already really enjoying and a few more I'm really looking forward to unlocking. I installed the beta Thursday afternoon and had planned to play it well into the night, rallying my dedicated group of Call of Duty friends (the Beef Lords) to join in on the fun. In fact, playing with the boys is absolutely my favorite thing about CoD, and even a given year’s iteration is only so-so, we still have a good time together. Sadly, and I can't really fault it since this is a closed beta, every time I tried to squad up with my friends, I had a hard ******. In fact, it felt like I spent more time waiting for BLOPS7 to restart than I did in matches. That's a huge bummer, because I just want to run around shooting strangers in the face with my bros. Eventually I was able to get into a few matches with one friends, and good old Call of Duty fun was had by all. It still crashed, but only after a few matches this time. I had initially planned to hit the level 20 cap last night, but with all the time I wasted rebooting not only the BLOPS7 beta but also my PC, I was only able to make it to level 14. I know. I'm not proud. Crashing aside, and no surprise here, but I’ve had a blast with what I’ve been able to play so far. I mean, it's Call of Duty, where the whole point is either to rack up as many kills as possible, or hold an objective… while also racking up as many kills as possible. I truly believe no one does it better than CoD, at least when it comes to gunplay. It's razor-sharp every damn year. It works exactly how I want it to work, it feels exactly how I want it to feel. It's as dependable as the sun rising in the east each morning. Omnimovement, Omnimprovement The biggest and most immediate changes this year are updates to the Omnimove system first introduced in last year's ****** Ops 6. If you're not familiar, Omnimovement is a control mechanic that lets you perform John Woo-esque flights of gun-firing fancy, while also allowing you to move around more naturally when you're on the ground. Previously, dropping prone would reduce your target size but would render your movement slow and cumbersome. Omnimovement lets you slide to prone and do sick dolphin dives, mantle walls, and look like an action movie star in everyone else's clips, firing your weapon with 360-degrees of aiming movement while on your back. This year's Omnimovement system adds wall running and wall jumping to your arsenal. It basically lets you hop around the map like Jiminy Cricket, as you can chain up to three wall jumps together. It's really fun, though I haven't really used it tactically so far. Mostly I'm flying off walls just because it feels awesome, and if I happen to get the literal drop on an enemy, all the better. It also makes moving around the map faster and gives you an advantage over mantling. When you mantle a ledge, your arms can't be used to shooting, on account of them being used to pull you up and onto that ledge. On top of that, it's kind of slow, and an opponent can use this to their advantage. You're basically a sitting duck until you get your feet all the way up, and those few moments can be the difference between life and death… well, usually death and a different kind of death. Wall jumps change that, because rather than mantle over a ledge in the traditional way, you can just bounce off the wall and make your way to the top without using your arms. You never have to put away your weapon – heck, you don't even need to stop firing your weapon. It takes away that moment of complete vulnerability, and as long as there's a wall nearby and the next level up is reachable within three jumps, you can parkour your way to victory. Wall jumping might be my favorite addition to BLOPS7 so far. It's easier said than done, mind you, and I'm not yet skilled enough to consistently hit shots when I'm going up or down from a wall jump. But it's still fun as hell, and might be my favorite addition to BLOPS7 so far. BLOPS7 Beta Maps There are three maps in the closed beta: Cortex, The Forge, and Exposure. They're fine. They're not bad maps by any means, and I do like playing on them, but nothing about them really stands out to me in the way some of the maps from BLOPS6 did, either. Last year's Rewind map, with its super long corridors and building interiors, was one of my favorites, as was Skyline, with its secret passageway, various hiding spots, and multiple levels. Then again, the maps in last year's beta were even worse (I’m looking at you, Babylon), so the middling nature of these is probably not an indication of overall quality. Cortex is probably my favorite of the three this year just because it has everything I like in a map: outside lanes with the possibility of falling to your death, tight interiors to come face-to-face with opps, as well as medium-length interiors and exteriors that work well with LMGs, SMGs, and assault rifles. It lends itself really well to deathmatch and objective-based modes. Plus it has some sweet sci-fi incubator tanks where I presume the super soldiers of tomorrow are being grown from the cells of past heroes. Exposure is a larger map, and has a lot of cool opportunities to really feel out the wall jumping and running. There's a dangling shipping container on the map that might as well have a Wile E. Coyote-esque sign on it saying "WALL JUMP HERE." Meanwhile, The Forge is pretty big, but it doesn't really have any super long, open lanes for snipers to trade lead back and forth. That's not to say there aren't some great opportunities to do just that, but it doesn't have the same feel as last year's Rewind, with its back alley and strip mall-front. The Forge might not be my favorite map of the three, but it does have one of my favorite environmental features so far: a spinning, four-piece circular wall in the center of the map. During modes like hardpoint, the hardpoint will spawn in that area and people take turns either hiding behind or popping out from those spinning walls. It adds an extra layer of unpredictability when you're trying to hold an objective that I really like. You can't just lay prone with a sniper and peek around a corner, because the corner moves. That being said, there are a pair of lookouts on either side, so you can keep watch of the objective or just pick people off as they try to bumrush it. It's great. Even in deathmatch or Kill Confirmed it's fun, but it's really cool for Hardpoint and Domination. The Forge has one of my favorite environmental features. According to the official BLOPS7 blog, there's a fourth map, Imprint. Either I've just had terrible RNG luck or they haven't actually turned that one on yet, because I haven’t seen it so far. I'm going to play the hell out of BLOPS7 over the weekend, so that could change. Guns and Guns Once you unlock all the level requirements, there are a total of 16 available guns. Right now, and I hope Treyarch is reading this, the M10 Breacher, the default shotgun, is stupidly overpowered. You can nail enemies from way farther away than the laws of physics should allow right out of the gate, and they'll fall down dead when you do so. You barely need to aim it to get a kill across a large room. That sort of shotgun behavior is fine, even expected, at close range, or when you've leveled up and thrown a bunch of attachments on it. But as a default gun, it's just too powerful. On the flip side, and this is something I never expected I'd say, but the XR-3 ION sniper rifle is exactly where it should be, power wise. Usually I feel like sniper rifles lean toward being way too OP. Don't get me wrong, I still hate snipers, and I still think people who use snipers on small maps are weak and their bloodlines are weak. But when you get a kill with the XR-3 it feels earned. There's a level of finesse here I'm not accustomed to with previous sniper rifle iterations, and I've actually used it without feeling like a dirty sniperboy. I've always loved SMGs in Call of Duty, but none of the three available this year are doing it for me as of yet. They feel a tad too weak, which is usually the case, but it's generally made up for by a high rate of fire and lighting-fast speed of handling. I'm going to have to wait and see on the SMGs until progress is fully unlocked, but for right now, they don't feel quite like they should, as if it takes one or two bullets more than I’d expect to down an opponent. I also don't love the LMG, the Mk. 78. Similarly to the SMGs, it feels like it takes a millisecond or two too long to effectively down an enemy. I'm going to need more time with that one as well to see how it ends up running when it's fully kitted out, but for right now I'm not feeling it at all. The Assault Rifles this year are, much like last year, where it's at. The Assault Rifles this year are, much like last year, where it's at. While in previous years I ran with SMGs or LMGs, in BLOPS6 I fell madly in love with my XM4 assault rifle. This year I've been grinding on the M15 MOD 0, but I'm a level away from unlocking the Peacekeeper Mk.1 in the beta, which might be the best weapon in multiplayer, hands down. At Call of Duty Next, it felt like everyone was using it, so I’m excited to try it out again from the comfort of my own desk. I've got an entire weekend with the closed beta, and I plan to hit that level cap and unlock as much as it will let me. The open beta next week will let you grind to level 30, and the best part is all your progress will carry over to the final game. I'm hoping CoD keeps to its promises, because the new features sound pretty sick: trading loadouts with friends and even copying them from enemies who killed you, XP carrying across all modes instead of on a per-mode basis, and the ability to re-roll the daily challenges, which I love. Also, the final game promises some of the sweetest gun camos yet, and I'm really excited to spend hours and hours of time I'll never get back just so I can have a gun that's all shiny. Until then, I'm really enjoying BLOPS7, and I’ll be back with a full review around launch. View the full article
  4. There are many unique collections you can work on in The Sims 4, but the Adventure Awaits Gibbi Point Butterflies and Moths one is an especially tricky collection to complete. There's a really cool display for this collection, though, so it's certainly worth tackling. All Butterflies and Moths have precise spawn locations, and many also have some prerequisites you need to meet before they'll appear. You're not given a whole lot of information to work with, so finding them all on your own can be tough. Here are all Gibbi Point Butterflies and Moths, and where to find them in The Sims 4 Adventure Awaits. Table of contentsHow to complete the Gibbi Point Butterflies and Moths collection in The Sims 4How to get all Gibbi Point Butterflies and Moths in The Sims 4How to complete the Gibbi Point Butterflies and Moths collection in The Sims 4 Screenshot by Destructoid To finish the Gibbi Point Butterflies and Moths collection, you must find and catch all 14 Butterflies and Moths around the world in the Adventure Awaits expansion pack. These special creatures can be placed in the Gibbi Point Butterfly and Moth Habitat item, which you can purchase from Buy Mode for 600 Simoleons. It's a bit costly, but it's a really special item that's unlike anything other collections have, so it's certainly worth buying. If you need to earn some quick cash, consider tackling the Peculiar Plumbird's missions, including Tangible Traces, Feeding Frenzy, Local Legends, and Community Spirit. How to get all Gibbi Point Butterflies and Moths in The Sims 4 There are 10 Butterflies and four Moths you can find around Gibbi Point. Butterflies can only be caught during the day, while Moths can only be captured at night. Some of these critters also have a few other conditions that must be met before they'll appear, so here's a full breakdown of how to find each one. ImageNameLocationExplanationJelly ButterflyBy JellyfishThe Jelly Butterfly spawns when you place a Jellyfish in the world, so you can technically summon them anywhere. It's generally easiest to visit the Electric Lagoon in Crystal Valley, catch a Jellyfish by fishing there, and place it in the world.Banded King Shoemaker ButterflyWanderwood WildsFound by the wooden bridge close to the Chavez-Ralston house.Jorjan Birdwing ButterflyCrystal ValleyAttend the Sunrise, Sunset festival in Crystal Valley. It takes place every weekend from 1pm to 8pm. You can find them fluttering around near the red flowers in white boxes close to the pink and white candy stall.Owl ButterflyWanderwood WildsFound by the blue water balloon bucket close to the Old Firewatch Tower.Red Admiral ButterflyWanderwood WildsAppears near the Hothead Rock Geyser after completing Toshie's Melody of the Geyser quest. Once you've accepted this quest, work through the steps until you're tasked with visiting a boulder. You can find the boulder close to the geyser. When you're by it, select the "Investigate Boulder" option followed by "Smack Boulder!" A massive fire will burst out of the geyser when you perform this action, and a cluster of Red Admiral Butterflies will spawn on the deck with the benches facing the geyser.Richmond Birdwing ButterflyWanderwood WildsRight by the Butterfly Topiary between Camp Gibbi Gibbi and the playground.Magical Origami ButterflyN/AThis must be the last Butterfly you get, and it doesn't have a specific spawn location. After catching all other Butterflies and Moths, you can craft this one. You need at least level two of the Papercraft skill to make it.Cordelian ButterflyJellyfish JunctionNear the eastern edge of the Jellyfish Junction shoreline, close to a bathroom hut, a shed packed with hay, and two white lounge chairs with a blue table between them.Dina Yellow ButterflyCrystal ValleyCan be found fluttering around some colorful flowers and bushes slightly east of the town square, where the Fearful Fish lounge is located. This small cluster of bushes is situated right by the east edge of the plaza and is close to the road. They can also be found floating near the edge of the water near the north end of the path that runs by the Butterfly Topiary, close to the Peculiar Plumbird's nest.Glasswing ButterflyWanderwood WildsFound between the trees right by the massive waterfall in the Wanderwood Wilds region.Grim's-head HawkmothJellyfish JunctionAttend the Glow and Flow Festival during a New Moon to find this Moth along the shores at Jellyfish Junction.Cryptid MothCrystal ValleyComplete all of the Peculiar Plumbird's quests, including Tangible Traces, Feeding Frenzy, Local Legends, and Community Spirit. Then, visit the nest area at night to find some Cryptid Moths flying around nearby.Sphinx MothWanderwood WildsAttend the 'Round the Fire Festival in the Wanderwood Wilds region. This festival takes place from 7pm to 2am during the weekend. You can find Sphinx Moths flying around close to the fire pit. Goliath Silk MothJellyfish JunctionFound in the Plaza area of Jellyfish Junction, slightly left of the Jellyfish Junction town model and around the fountain. There are some clusters of them close to the massive bird statue in the small playground area just north of this, too. They also sometimes pop up over in Crystal Valley near the lampposts, but not as frequently. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All Gibbi Point Butterflies and Moths in The Sims 4 Adventure Awaits and where to find them appeared first on Destructoid. View the full article
  5. Last checked for 99 Nights in the Forest codes: 28 November, 2025. [/url] 99 Nights in the Forest is a survival horror Roblox experience that will see you scavenging for supplies by day and protecting your camp at night. While the main aim is to explore the forest and rescue four missing children, it's not quite as simple as it seems. Entities will stalk you at night, and there's the addition of cultists that will periodically visit your camp and attack. Updates often bring new enemies to contend with and new ways to enhance your base. One of the earliest updates that the popular experience launched was the Classes Update. There are now over 20 classes in 99 Nights, all with their own perks. To buy new classes, you need Diamonds, and that's where the 99 Nights in the Forest codes come in handy! Working 99 Nights in the Forest Codes (November 2025) These are the currently working codes for 99 Nights in the Forest: afterparty - 15x GemsExpired 99 Nights in the Forest Codes (November 2025) Here are the currently expired codes for 99 Nights in the Forest that will no longer work. Since they're expired, you won't be able to get rewards from attempting to redeem them anymore. happyhalloweenHow to Redeem 99 Nights in the Forest Codes When you launch into 99 Nights in the Forest, these are the code redemption steps you need to follow: Locate the Diamond icon next to the green plus in the bottom left cornerWhen the Diamond menu opens up, find the blue codes button on the rightClick codesCopy and paste the code from this articleHit submitWhy Isn't My 99 Nights in the Forest Code Working? Code not working? Here's our advice. Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double check that you haven't copied over an extra space! When is the Next 99 Nights in the Forest Update? The next update is scheduled for November 15, with a teaser on the Roblox page that says the deer is hurt and may need help. The previous one added Daily Quests as a new way to get Diamonds. If you're looking for the most recent Halloween content from 99 Nights in the Forest, check out our guide pages on the Trick or Treat Halloween Update and How to Get a Candle. [/url] Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures. View the full article
  6. Pokémon Pocket's latest set is a very odd Ducklett indeed. Rather than bringing out a batch of new cards, the designers have given us a bunch of reprints. The 'deluxe pack ex' is a celebration of the first year of the game and a chance for players both old and new to catch up on their collection, picking up some ex cards and some important staples that they may have missed. It also seems to be deeply unpopular, and could prove dire for the long-term health of the app. Read the rest of the story... RELATED LINKS: Tracking site suggests Pokémon Pocket revenue crashed 50% in a month The Pokémon Pocket deck you should be playing if you don't have Suicune yet The 7 best cards in Pokémon Pocket's Secluded Springs set View the full article
  7. We have just shipped an updated Steam Deck Client to the Stable channel. General Added mitigations for Unity CVE-2025-59489, blocking a game launch through the Steam Client when an exploit attempt is detected. Fixed a ****** when DualSense controllers are connected and idle. Fixed "\\" characters appearing in some news posts Added ability to switch tabs in the tabbed browser by pressing CTRL+TAB Fixed some cases where access to "Mark as private" game setting was unavailable. Fixed some cases where adding a large number of non-Steam games to a collection would fail. Fixed some "Friends & Chat" settings occasionally resetting to their default value temporarily after getting disconnected from Steam Fixed a case where a user's achievements would fail to display in the overlay when activated by a game. Fixed scroll arrow buttons on Post-Game Summary overscrolling to the end of the summary instead of the next non-visible item. Fixed a rare ****** when constructing the menu for the tray icon on Windows. Fixed a case the client window could keep growing in size for WindowsBlinds theme users In-Game Overlay Fixed a ****** in D3D12 games that could sometimes be triggered by opening and closing sections of the overlay (like notes) rapidly. This could manifest as a game or gpu hang, was easier to trigger in some games than others, and was a new regression in this week's public client update and the last beta cycle. We will test this briefly in beta before shipping as a hotfix to all users. Game Recording Improved performance when recording is on for some games using Vulkan rendering Steam Input Added support for dual gyros when using Nintendo Switch Joycons in combined mode Fixed the "listen for binding" panel in the configurator Fixed the configurator being blank when opening a configuration for an uninstalled game that requires being installed to edit the configuration When authoring an official configuration for a Steam Input API game, use a setting under Settings->Developer instead of relying on the SetInputActionManifestFilePath API call Streaming Fix cases where clicking "stream" did nothing. SteamVR Fixed Steam Client notifications getting suppressed after you exited SteamVR. The suppressed notifications would appear inside your VR headset the next time you started SteamVR. Accessibility Improved High Contrast view of game list search and app filter panel Windows Added "End of Life" alert for 32-bit versions of Windows. Currently Windows 10 32-bit is the only 32-bit version of Windows supported by Steam. The Steam client will continue running on Windows 10 64-bit and 32-bit games will continue to be supported. Steam Client support for Windows 10 32-bit will end on Jan 1st, 2026 at 10am. See here for additional details. Added detecting if Secure Boot and a TPM are enabled on the current machine. This information is displayed under Help > System Information. It is now also collected when opting into the Steam Hardware Survey. View the full article
  8. Ein neues Steam-Client-Update wurde veröffentlicht und wird automatisch heruntergeladen. Allgemein Maßnahmen für Unity CVE-2025-59489 hinzugefügt, um den Start eines Spiels über den Steam-Client bei einem Versuch, einen Exploit zu nutzen, zu blockieren. Warnhinweis bzgl. des Endes der Lebensdauer für 32-Bit-Versionen von Windows hinzugefügt. Aktuell unterstützt Steam nur Windows 10 32-Bit als 32-Bit-Version. Der Steam-Client wird weiterhin unter Windows 10 laufen, und sowohl 64-Bit- als auch 32-Bit-Spiele werden weiterhin unterstützt. Ab dem 1. Januar 2026, 19 Uhr MEZ, wird Windows 10 32-Bit nicht mehr vom Steam-Client unterstützt. Weitere Informationen dazu finden Sie hier. Fehler behoben, durch den die Zeichen „\\“ in einigen neu erstellten Beiträgen angezeigt wurden. Funktion zum Wechseln der Tabs im Browser durch Drücken von STRG+TAB hinzugefügt. Fehler behoben, durch den die Spieleinstellung „Als privat kennzeichnen“ gelegentlich nicht verfügbar war. Fehler behoben, durch den das Hinzufügen einer großen Anzahl von Steam-fremden Spielen zu Kollektionen gelegentlich fehlschlug. Fehler behoben, durch den einige „Freunde & Chat“-Einstellungen vorübergehend zurückgesetzt wurden, nachdem die Verbindung zu Steam unterbrochen wurde. Fehler behoben, durch den Errungenschaften nicht im Overlay angezeigt wurden, wenn dieses über ein Spiel aktiviert wurde. Problem behoben, das in der Zusammenfassung nach dem Spiel dazu führte, dass der Nutzer beim Drücken der Pfeiltasten zum Scrollen ans Ende der Zusammenfassung anstatt zum nächsten nicht sichtbaren Inhalt gelangte. Seltener Absturz unter Windows behoben, der beim Erstellen eines Menüs für das Taskleistensymbol auftrat. Steam-Spielaufnahme Leistung bei einer aktiven Aufnahme für einige Spiele mit Vulkan-Rendering verbessert. Steam-Eingabe Dual-Gyroskope werden jetzt unterstützt, wenn Nintendo Switch Joy-Cons im kombinierten Modus verwendet werden. Fehler in den Controllereinstellungen behoben, der dazu führte, dass im Konfigurator vorhandene Zuordnungen/Layouts nicht korrekt erkannt wurden. Fehler behoben, der dazu führte, dass der Konfigurator leer war, wenn man eine Konfiguration für ein nicht installiertes Spiel öffnete, das installiert sein muss, um die Konfiguration zu bearbeiten. Die Erstellung einer offiziellen Konfiguration für ein Spiel, das die Steam-Eingabe-API nutzt, erfolgt jetzt unter Einstellungen > Entwickler anstatt durch den API-Aufruf „SetInputActionManifestFilePath“. (Entwicklermodus muss aktiviert sein.) Streaming Fehler behoben, durch den die Schaltfläche „Streamen“ nicht funktionierte. SteamVR Fehler behoben, durch den Benachrichtigungen des Steam-Clients unterdrückt wurden, nachdem Spieler SteamVR verlassen hatten. Die unterdrückten Benachrichtigungen wurden beim nächsten Start von SteamVR im VR-Headset angezeigt. Barrierefreiheit Kontrastreiche Ansicht bei der Suche in der Spieleliste und des Anwendungsfilters verbessert. Windows Funktion hinzugefügt, die erkennt, ob Sicherer Start und ein TPM auf dem Computer aktiviert sind. Diese Informationen können unter Hilfe > Systeminformationen abgerufen werden. Bei der Teilnahme an der Steam-Hardwareumfrage werden diese Daten nun auch erfasst. Linux Fehler behoben, durch den es zu einem Absturz kam, wenn DualSense-Controller angeschlossen waren und sich im Leerlauf befanden. View the full article
  9. A new Steam client has been released and will be automatically downloaded. General Added mitigations for Unity CVE-2025-59489, blocking a game launch through the Steam Client when an exploit attempt is detected. Added "End of Life" alert for 32-bit versions of Windows. Currently Windows 10 32-bit is the only 32-bit version of Windows supported by Steam. The Steam client will continue running on Windows 10 64-bit and 32-bit games will continue to be supported. Steam Client support for Windows 10 32-bit will end on Jan 1st, 2026 at 10am. See here for additional details. Fixed "\\" characters appearing in some news posts Added ability to switch tabs in the tabbed browser by pressing CTRL+TAB Fixed some cases where access to "Mark as private" game setting was unavailable. Fixed some cases where adding a large number of non-Steam games to a collection would fail. Fixed some "Friends & Chat" settings occasionally resetting to their default value temporarily after getting disconnected from Steam Fixed a case where a user's achievements would fail to display in the overlay when activated by a game. Fixed scroll arrow buttons on Post-Game Summary overscrolling to the end of the summary instead of the next non-visible item. Fixed a rare ****** when constructing the menu for the tray icon on Windows. Game Recording Improved performance when recording is on for some games using Vulkan rendering Steam Input Added support for dual gyros when using Nintendo Switch Joycons in combined mode Fixed the "listen for binding" panel in the configurator Fixed the configurator being blank when opening a configuration for an uninstalled game that requires being installed to edit the configuration When authoring an official configuration for a Steam Input API game, use a setting under Settings->Developer instead of relying on the SetInputActionManifestFilePath API call Streaming Fix cases where clicking "stream" did nothing. SteamVR Fixed Steam Client notifications getting suppressed after you exited SteamVR. The suppressed notifications would appear inside your VR headset the next time you started SteamVR. Accessibility Improved High Contrast view of game list search and app filter panel Windows Added detecting if Secure Boot and a TPM are enabled on the current machine. This information is displayed under Help > System Information. It is now also collected when opting into the Steam Hardware Survey. Linux Fixed a ****** when DualSense controllers are connected and idle. View the full article
  10. We have just shipped an updated Steam Deck Client to the Preview/Beta channel. Steam Input Fixed the "listen for binding" panel in the configurator Fixed the configurator being blank when opening a configuration for an uninstalled game that requires being installed to edit the configuration When authoring an official configuration for a Steam Input API game, use a setting under Settings->Developer instead of relying on the SetInputActionManifestFilePath API call Desktop Mode Fixed scroll arrow buttons on Post-Game Summary overscrolling to the end of the summary instead of the next non-visible item. View the full article
  11. The Steam Client Beta has been updated with the following changes: Note: This beta was re-released October 2nd with an additional change: Added mitigations for Unity CVE-2025-59489, blocking a game launch through the Steam Client when an exploit attempt is detected. General Fixed scroll arrow buttons on Post-Game Summary overscrolling to the end of the summary instead of the next non-visible item. Fixed a rare ****** when constructing the menu for the tray icon on Windows. Steam Input Fixed the "listen for binding" panel in the configurator Fixed the configurator being blank when opening a configuration for an uninstalled game that requires being installed to edit the configuration When authoring an official configuration for a Steam Input API game, use a setting under Settings->Developer instead of relying on the SetInputActionManifestFilePath API call View the full article
  12. ****** Ops 7 is now live for PC and console players, and you can enhance your experience by changing the graphics if you're on the former. PC users, as always, will be able to make more tweaks and customizations to maximize their hardware. Playing with settings that feel smooth on your PC is essential. Minimal stutters and lags will be key to hitting those elusive kill streaks. Table of contentsBest tips and tricks for smooth graphics in ****** Ops 7Best ****** Ops 7 graphics settingsBest tips and tricks for smooth graphics in ****** Ops 7 You'll need to check some basics to get the best performance out of your hardware. Update the graphics: The first thing you should do is check if your graphics drivers are updated to the latest version. If not, auto-download the newest version and install it before playing the full version.Cap the FPS: Unless you have a superior graphics card, it might be better to cap the FPS to 90/60 (depending on your system). This will ensure no frame drops during a crucial moment in the battle.Download the shaders: While they can load and install while you're live in a game, it's better to wait. The shaders don't take long (depending on your settings), and the performance will improve once the download and installation process is complete.Best ****** Ops 7 graphics settings My hardware consists of a Ryzen 5600G, 16 GB of DDR5 RAM, and 12 GB of Nvidia RTX 3060 graphics. These are the current graphics I am using, and the performance so far has been pretty smooth. Screenshot by Destructoid Display: Fullscreen BorderlessNvidia Reflect Low Latency: OnEco Mode Present: CustomV-Sync (Gameplay): OffV-Sync (Menus): 100%Custom Frame Rate Limit: CustomGameplay Custom Frame Rate Limit: 120Menu Custom Frame Rate Limit: 60Out of Focus Custom Frame Rate Limit: 30Reduce Menu Render Resolution: OptimalPause Game Rendering: OffReduce Quality When Inactive: personal preferenceHDR: AutomaticGraphic Preset: Recommended/BalancedDynamic Resolution: OffUpscaling: As applicable. Texture Resolution: LowTexture Filter Anisotropic: HighDepth of Field: OffDetail Quality: NormalParticle Resolution: NormalBullet Impacts: OnPersistent Effects: OnShader Quality: MediumOn-Demand Texture Streaming: OptimizedLocal Texture Streaming Quality: DefaultShadow Quality: LowScreen Space Shadows: LowOcclusion and Screen Space Lighting: MediumScreen Space Reflections: OffStatic Reflection Quality: HighTerrain Quality: MediumVolumentric Quality: MediumDeferred Physics Quality: LowWeather Grid Volumes Quality: NormalWater Quality: Off The options under the View section will be according to your preferences. For FOV, go with 90, as it's a sweet spot for most competitive shooters. The post Best ****** Ops 7 graphics settings for less lag and max FPS appeared first on Destructoid. View the full article
  13. Another Call of Duty, another roster of guns to learn. As is the case with every CoD game, ****** Ops 7 has a dearth of new weapons to level up and choose from when it's time to squad up with your homies and trounce unsuspecting players online. Or, if you're like me, play solo and get absolutely choke-slammed by skill-based matchmaking and question every decision you've ever made. Things will quickly change as Treyarch balances the game, but here are our picks for the best guns in BO7 so far in the first days and weeks after full launch. Table of contents****** Ops 7 meta gunsM8A1 (Marksman Rifle)Peacekeeper MK1 (Assault Rifle)MXR-17 (Assault Rifle)Dravec 45 (SMG)VS Recon (Sniper Rifle)Velox 5.7 (Pistol)****** Ops 7 meta guns Screenshot by Destructoid M8A1 (Marksman Rifle) The M8 from ****** Ops 2 is back. This time, it's a marksman rifle and not an AR, but it's just as powerful, if not even better. The M8A1 has one-burst kill potential at mid-range if you hit the enemy in the chest or above. It feels pretty gnarly, but it loses out to weapons with higher mobility when dealing with omnimovement. Peacekeeper MK1 (Assault Rifle) The Peacekeeper is another returning gun from BO2. The SMG/AR hybrid is a pure AR this time around, and it offers easily the best mobility and handling when it comes to ARs so far, meaning that it helps out a lot when running and gunning with BO7's wall-jumping and omnimovement. MXR-17 (Assault Rifle) Screenshot by Destructoid My favorite AR for long-range so far, the MXR-17 is reminiscent of the TAQ-56 from recent CoD games and Warzone. While it's slow-firing compared to other guns, it's powerful as hell and can hold its own at a distance. You will likely be out-maneuvered, but if you keep your distance or post up on a wall or head-glitch, you can deal some big damage. Dravec 45 (SMG) The Dravec 45 is the top pick for most submachine gun players so far, boasting the best mobility and firepower in class. With 36-round magazines by default, there's more than enough bullets to take down anything that moves at close range, and it holds its own at mid-range, too. VS Recon (Sniper Rifle) Screenshot by Destructoid This is the best of the two sniper rifles thus far, as bolt-action snipers tend to be in CoD. If you're accurate, you could one-shot enemies in the chest or above at just about any range in the game. Velox 5.7 (Pistol) The best pistol I've found thus far is this burst pistol, which is reminiscent of the B23R from BO2. It can be auto-fired without having to tap the trigger, and it's excellent to switch to and finish off enemies who are weaker at mid-range. The post The best guns in ****** Ops 7 – BO7 multiplayer meta weapons appeared first on Destructoid. View the full article
  14. Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. General Fixed an issue where the performance overlay would sometimes not appear in Baldur's Gate 3 View the full article
  15. The Witchful Thinking Star Path has arrived with Disney Dreamlight Valley's Return to Beast's Castle update, and it features loads of festive fun to enjoy. This event is packed with duties you can tackle to claim exclusive rewards. All the Star Path events are fairly large, which can make them a bit tricky to navigate. You can also only see a few missions at a time, making it tough to plan ahead as needed. If you want to ensure you're prepared to get the full event done, here are all the Witchful Thinking Star Path duties and rewards in Disney Dreamlight Valley. Table of contentsAll Witchful Thinking Star Path duties in Disney Dreamlight ValleyAll Witchful Thinking Star Path routine duties in Disney Dreamlight ValleyAll Witchful Thinking Star Path rewards in Disney Dreamlight ValleyAll Witchful Thinking Star Path duties in Disney Dreamlight Valley Screenshot by Destructoid In total, there are 74 duties to complete throughout the entire Witchful Thinking Star Path event. These missions involve tasks like mining, fishing, cooking, crafting, and much more, so there's plenty to get done around your village. Here's a breakdown of all the tasks you need to complete and how many Tokens you get for finishing each one. DutyHow to completeQuantityRewardUproot Night Thorns.Remove Night Thorns, Splinters of Fate, or Inkies.1015Practice Mine-fulness.Mine rock spots.515Tackle Royal Tasks.Complete Dreamlight Duties, Mist Duties, and Storybook Duties.120Get crafty!Craft items at any crafting station.315Whip up a one-star meal.Cook one-star meals.520Go fish!Catch fish.515Earn 5,000 Dreamlight.Earn Dreamlight.5,00020Dig anywhere in the Valley.Dig using your Royal Shovel.1515Pick the Fruit that put Snow White to sleep.Harvest Apples. 2520Mine precious Gems with a Royal Tool.Mine Gems.1020Tackle Royal Tasks.Finish Dreamlight Duties, Mist Duties, and Storybook Duties.120Hang out with Goofy.Hang out with Goofy for 30 minutes.3030Sell Gems.Sell any Gems.515Cook any two-star meal.Cook any two-star meal1020Catch fish somewhere peaceful.Fish around the Peaceful Meadow biome.1015**** your animal Companion.**** a Critter Companion.515Gain 15,000 Star Coins.Earn Star Coins.15,00015Uproot Night Thorns.Clear away Night Thorns, Splinters of Fate, or Inkies.1015Mine for Blue gems.Mine blue Gems, including Aquamarine, Pure Ice, Star Sapphire, Sapphire, and Blue Zircon. Shiny variants count too. 1020Tackle Royal Tasks.Complete Dreamlight Duties, Mist Duties, and Storybook Duties.320Dig for pottery material.Dig up Clay.2015Cook a fairly fancy dinner.Cook any four-star dinner.1020Catch fish somewhere dazzling.Catch Fish around Dazzle Beach.1015Sell Seaweed.Sell Seaweed at Goofy's Stall.515Complete Boutique Challenges.Complete one of Daisy's Boutique Challenges.125Mine for Red gems.Mine red Gems. This included Garnet, Spinel, and Ruby. Shiny variants count too. 520Tackle Royal Tasks.Tackle Dreamlight Duties, Mist Duties, and Storybook Duties.520Harvest different Fruits.Harvest any Fruit.515Pick blue Flowers.Forage for blue Flowers.2015Cook a fairly fancy appetizer.Cook any four-star appetizers.520Fish somewhere valorous.Catch fish in the Forest of Valor biome.1015Sell items.Sell any items at Goofy's Stall.2015Earn 30,000 Star Coins.Earn Star Coins.30,00025Uproot Night Thorns.Remove Night Thorns, Splinters of Fate, or Inkies.2015Mine for yellow Gems.Mine yellow Gems, including Citrine and Topaz. Shiny variants count too.520Tackle Royal Tasks.Complete Dreamlight Duties, Mist Duties, and Storybook Duties.1020Sell Fruit.Sell any Fruit at Goofy's Stall.1515Buy seeds from the Forgotten Lands.Buy any seeds from Goofy's Stall in the Forgotten Lands biome.5020Cook a fairly fancy dessert.Cook any four-star dessert.320Fish somewhere trustworthy.Fish in the Glade of Trust.1015Earn 7,500 Dreamlight.Earn Dreamlight.7,50020Harvest something white and fluffy.Harvest 15 Cotton.1515Mine for green gems.Mine green Gems. This includes Emerald, Peridot, and *****. Shiny variants count too. 520Tackle Royal Tasks.Finish Dreamlight Duties, Mist Duties, and Storybook Duties.1520Craft a potion you can really "dig."Craft one Miracle Shovel Varnish or Even More Miraculous Shovel Varnish.125Hang out with Donald Duck.Spend 30 minutes hanging out with Donald.3015Take a picture of Scrooge McDuck's shop.Take one picture of Scrooge McDuck's shop.115Open up fresh Memories.Find and open Memory Shards.1020Fish somewhere that's always sunlit.Fish in the Sunlit Plateau biome.1015Uproot Night Thorns.Remove Night Thorns, Splinters of Fate, or Inkies.1515Mine for purple Gems.Mine purple Gems, including Amethyst and Alexandrite. Shiny variants count too. 515Tackle Royal Tasks.Complete Dreamlight Duties, Mist Duties, and Storybook Duties.2020Earn 10,000 Dreamlight.Acquire 10,000 Dreamlight.10,00020Have a daily discussion with Lumiere.Have one daily discussion with Lumiere.115Cook a perfect appetizer.Cook any five-star Appetizer.320Fish somewhere frosty.Catch Fish in the Frosted Heights biome.1010Hang out with Lumiere.Spend time with Lumiere.3030Dig up a root vegetable with many eyes.Harvest Potatoes. 1520Mine for white gems.Mine white Gems. This includes Opal and Diamond. Shiny variants count too. 520Tackle Royal Tasks.Tackle Dreamlight Duties, Mist Duties, and Storybook Duties.1520Have a daily discussion with Cogsworth.Have a daily discussion with Cogsworth.115Craft any refinement item.Craft any items from the Refinement category.3020Cook a perfect Dessert.Cook any five-star Dessert.320Fish somewhere forgotten.Catch Fish in the Forgotten Lands biome.1015Hang out with Cogsworth.Hang out with Cogsworth for 30 minutes.3030Mine for square Gems.Mine square Gems. This includes Amethyst, Emerald, Topaz, Ruby, Sapphire, and Spinel. Shiny variants count too. 520Collect some shoreline shellfish.Forage for Seafood.1015Give the Sea Turtle critter their favourite food.Feed Sea Turtles their favorite food.515Mine for oval Gems.Mine oval Gems, including Citine, Aquamarine, Garnet, Blue Zircon, Peridot, and Tourmaline.1020Cast around for Seafood.Fish and catch Seafood.1520Feed the Sunbird critters their favourite food.Feed Sunbirds their favorite food.520Mine for something shiny.Mine shiny Gems.1015Catch Fish in gold ripples.Catch Fish from gold ripple spots around the valley.525Hang out with Daisy.Hang out with Daisy for 40 minutes.4030All Witchful Thinking Star Path routine duties in Disney Dreamlight Valley Screenshot by Destructoid In addition to the main duties, you can also tackle some routine duties, which unlock on a weekly basis across the course of eight weeks. Here are all of the routine duties you can tackle, which will be updated each week as they arrive. Week one: Cooking – 10/01/2025Sell 10 Flowers to earn 25 Tokens.Sell 10 Fruits to earn 25 Tokens.Sell five Meals to earn 40 Tokens. Week two: Friendship – 10/08/2025Spend 30 minutes with a villager to earn 25 Tokens.Give 10 favorite gifts to villagers to earn 25 Tokens.Have six daily discussions with villagers to earn 40 Tokens. Week three: Pictures & DreamSnaps – 10/15/2025Week four: Go Fishing – 10/22/2025Week five: Shop & Craft – 10/29/2025Week six: Visit Your Friends – 11/05/2025Week seven: Frosted Heights Adventure – 11/12/2025Week eight: Animal Companion – 11/19/2025All Witchful Thinking Star Path rewards in Disney Dreamlight Valley Screenshots by Destructoid. Remix by Destructoid There are six pages of main rewards you can earn throughout the Witchful Thinking Star Path, plus four pages of bonus prizes to claim after that. Here's everything featured in this event and how many Tokens you need to purchase each item. PageTypeRewardCost1CritterPurple Fiery Raven501ClothingGreen Witch Dress501ClothingGreen Witch Hat401Clothing - GliderGreen Witch Book Glider701MotifBat Motif101ClothingGreen Witch Boots301Currency - MoonstoneMoonstones102FurnitureHocus Pocus Cauldron402FurnitureWitch's Bookcase402Currency - MoonstoneMoonstones202FurnitureGreen Witch's Glass Window202FurnitureGlass Potion Case202MotifPotion Drip Motif102FurnitureLuminous Vivarium Wall503Clothing - AccessoryGreen Witch Staff703FurnitureWatchful Spell Book453Currency - MoonstoneMoonstones203ClothingGreen Witch Gloves203MotifMagic Power Motif153MotifPurple Magic Flame Motif153MotifGreen Magic Power Motif154FurnitureStained Glass Greenhouse Frame804FurnitureStained Glass Greenhouse Door304FurnitureStained Glass Greenhouse Wall304FurnitureGreenhouse Bench204Photo FrameThorn Photo Frame104FurnitureBewitched Garden Tools104Currency - MoonstoneMoonstones355FurnitureTwisted Tree305FurnitureNight Thorn Lights Arch405WallpaperMossy Witch Wallpaper255FlooringMossy Witch Flooring255Currency - MoonstoneMoonstones406Dream StyleSpiderweb Dress Daisy1006ClothingPurple Witch Robes506Currency - MoonstoneMoonstones606Clothing - AccessoryPurple Witch Purse306FurnitureWooden Potion Cupboard306ClothingPurple Witch Boots306Clothing - HatPumpkin Helmet50Bonus 1FurnitureSanderson Sisters' Flyers40Bonus 1FurnitureWitchy Vanity Desk60Bonus 1FurnitureWitch's Cooktop50Bonus 2FurnitureWicked Fiery Thorns50Bonus 2Clothing - GliderPurple Witch Book Glider70Bonus 2FurnitureWitch's Dark Bookcase60Bonus 2ClothingPurple Witch Hat35Bonus 2ClothingPurple Witch Gloves35Bonus 2Photo FrameThorn Photo Frame10Bonus 3Player HouseWitch's Forest Cottage300Bonus 4Currency - MoonstoneMoonstones 90 (Repeatable up to 900)10 Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All Witchful Thinking Star Path duties and rewards in Disney Dreamlight Valley appeared first on Destructoid. View the full article
  16. We have just shipped an updated Steam Deck Client to the Preview/Beta channel. General Fixed a case where a user's achievements would fail to display in the overlay when activated by a game. View the full article
  17. The Steam Client Beta has been updated with the following changes: General Fixed a case where a user's achievements would fail to display in the overlay when activated by a game. View the full article
  18. In Call of Duty, your duty is to unlock camos. And in ****** Ops 7, there's quite a few to grab. On top of every weapon having their own unique camos to unlock along with Weapon Prestige camos, there's a total of 16 Mastery camos to be unlocked in BO7, meaning the grind will be ******* than ever. There's four Mastery camos each in Multiplayer, Zombies, Warzone, and for the first time ever, Campaign mode. Here are all of the Mastery camos you can unlock in ****** Ops 7. Table of contentsAll BO7 Mastery camosMultiplayerZombiesCampaignWarzoneHow to unlock all Mastery Camos in BO7All BO7 Mastery camosMultiplayer Shattered Gold Screenshot by Destructoid Arclight Screenshot by Destructoid Tempest Singularity Screenshot by Destructoid Zombies Golden Dragon Screenshot by Destructoid Bloodstone Screenshot by Destructoid Doomsteel Screenshot by Destructoid Infestation Screenshot by Destructoid Campaign Molten Gold Screenshot by Destructoid Moonstone Screenshot by Destructoid Chroma Flux Screenshot by Destructoid Genesis Screenshot by Destructoid Warzone Golden Damascus Screenshot by Destructoid Starglass Screenshot by Destructoid Absolute Zero Screenshot by Destructoid Apocalypse Screenshot by Destructoid How to unlock all Mastery Camos in BO7 Check out our full guides on all camos and how to get them in BO7: Multiplayer camosZombies camosCo-op campaign/Endgame camos The post All Mastery camos in ****** Ops 7 – Multiplayer, Zombies, campaign, and Warzone appeared first on Destructoid. View the full article
  19. How does the ****** Ops 7 Prestige system work? The Prestige system in the Call of Duty series acts as an incentive for players who reach Rank 55 to go even further, taking on the journey multiple times in exchange for exclusive rewards and, most importantly, bragging rights. You don't have to go on the ****** Ops 7 Prestige journey, but if you do, you'll be rewarded with operator skins, weapon blueprints, and calling cards. There's also the return of Weapon Prestige for the first time since ****** Ops 4, creating a new incentive to hone your skills with your favorite guns in the multiplayer game. Here's everything you need to know about the ****** Ops 7 Prestige system, including how it works, what rewards you can expect, and much more. Read the rest of the story... RELATED LINKS: All ****** Ops 7 Zombies field upgrades All ****** Ops 7 Zombies maps The ****** Ops 7 Zombies mode I'm most excited for will unlock fast, but Treyarch's making us wait for a super easter egg View the full article
  20. „Ist Steam verrückt? Das ist doch zwei Monate zu früh!“ Ja, wir sind etwas verrückt, und ja, uns ist bewusst, dass wir früh dran sind, aber das ist durchaus gewollt: Die Steam-Herbstaktion ist bereits in vollem Gange. Ab heute bis zum 6. Oktober um 19 Uhr MESZ finden Sie im gesamten Shop Angebote auf Spiele aller Art. Während der Aktion können Sie Ihre Spiele-Bibliothek aufstocken (und?) oder sich unser Angebot für das Steam Deck 256 GB LCD (20 % Rabatt) näher ansehen. Schauen Sie sich während der Steam-Herbstaktion um und erfahren Sie hier mehr über das Steam Deck 256 GB LCD. Alle Angebote zur Aktion enden am 6. Oktober 19 Uhr MESZ. Viel Vergnügen! View the full article
  21. “Is Steam crazy? They’re two months ahead of schedule!” Yes, we are crazy, and yes we are earlier than usual, but also that’s intentional: Steam Autumn ***** is on now! From now through October 6th at 10 a.m. PT, you’ll find deals across the entire store on games of all kinds. During the ***** you can stock up your Steam library, OR (and?) check out the discount we have on Steam Deck 256GB LCD models (20% off). Head on over to the Steam Autumn ***** and have a look around, and read more about Steam Deck and the 256GB LCD ***** here as well. Both end on October 6th at 10 a.m. PT. See you there! View the full article
  22. Last checked for Plants Vs Brainrots codes: 11th October, 2025. [/url] Plants Vs Brainrots is a Roblox experience that combines elements of Tower Defence with mechanics from Roblox's two most visited and played games – Grow a Garden and Steal a Brainrot. You'll buy seeds, place them in your garden, and then wait for your plants to attack brainrots as they make their way down the catwalk. As well as combining gameplay elements from both experiences, Plants Vs Brainrots also has codes. So, if you're getting ready to plant crops, earn brainrots, and fuse them, here are some codes to give you a little boost. Working Plants Vs Brainrots Codes (October 2025) These are the currently working codes for Plants Vs Brainrots: STACKS - 1x Lucky Potionfrozen - 1x Frost Grenadebased - $5,000Expired Plants Vs Brainrots Codes (October 2025) There are currently no expired Plants Vs Brainrots codes. How to Redeem Plants Vs Brainrots Codes When you launch into the Plants Vs Brainrots experience, these are the steps you need to follow to redeem codes: Complete the tutorial of buying a seed and placing a brainrotThis will unlock the Shop icon on the left of the screen. It's red and looks like a shopping basket.Scroll down to the bottom of the shop and click "Codes" under rewardsEnter the code and press Claim!Why Isn't My Plants Vs Brainrots Code Working? Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double check that you haven't copied over an extra space! When is the Next Plants Vs Brainrots Update? The next update scheduled for Plants Vs Brainrots is on Saturday October 4th, though the content of the update has yet to be revealed! Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures. View the full article
  23. Das neu gestaltete Shop-Menü von Steam hat die Beta verlassen und ist ab sofort überall verfügbar. Egal, ob es sich dabei um den Steam-Client, das Steam Deck oder Steam Mobile handelt. Wir haben das Shop-Menü verbessert, um Spielern ein dynamisches und auf ihre Bedürfnisse angepasstes Einkaufserlebnis zu bieten. Sowohl das Stöbern im Shop als auch das Entdecken von neuen Spielen ist ab sofort noch einfacher. Durch die aktualisierte Anordnung und das neue Layout sind Navigation und Suche leichter zugänglich und auf mehr Shop-Seiten als bisher zu finden. Die Suchleiste im Shop ist noch benutzerfreundlicher und bietet personalisierte Suchvorschläge sowie Spiele, nach denen Sie kürzlich gesucht haben. Detaillierte Informationen zu spezifischen Änderungen am Shop-Menü finden Sie hier in der ursprünglichen Ankündigung der Beta. Sie können das neue Shop-Menü natürlich auch direkt selbst im Steam-Shop testen. Wie immer geht ein herzlicher Dank an alle Beta-Tester für ihr Feedback und ihre Fehlerberichte. Falls Sie auch an zukünftigen Tests von sich in Bearbeitung befindlichen Steam-Funktionen teilnehmen möchten, melden Sie sich bei der Steam-Client-Beta an. View the full article
  24. It's odd to say, but I've recently started to feel that it's the complex board games, not the dead simple ones, that really seal the deal when you're trying to win friends over into the hobby. That's not because complexity appeals to noobs; as a Warhammer evangelist, I can tell you it doesn't. It's because the experience of feeling a complicated, beautiful game fall into place is far more addictive than replaying straightforward ones over and over. And no game in recent memory has shown me this more plainly than Leder Games' magnificent new board game, Arcs: Conflict and Collapse in the Reach. Read the rest of the story... RELATED LINKS: Arcs is more than just a board game - it's a Star Wars TTRPG in disguise Ace space game Arcs clear winner at one of 2024's biggest board game awards 2024's most exciting new board game is getting a PC edition, and we're stoked View the full article
  25. What are the best EA FC 26 tactics codes? Having launched the means to quickly share custom tactics last year, EA Sports is running the popular feature back in this year's installment. Whether you're running a squad comprised of your personal favorites or one filled with FC 26 Icons, our comprehensive list of codes will turn your lineup from the machinations of an armchair tactico into a dominant force. With these tactics at hand, you're almost guaranteed to rack up wins in one of the best football games around. Here are the best EA FC 26 tactics codes that you need to be using right now. Read the rest of the story... RELATED LINKS: EA Sports FC 26 players get a red card for cheating the system with VPNs How to change club name in FC 26 Ultimate Team Rejoice, a new FC 26 update will soon end its kick off goal nightmare View the full article

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