All the details about Genshin Impact 6.1 have been revealed during the patch’s official livestream, including its release date, redemption codes, character banners, story updates, and more. HoYoverse’s action RPG is near the end of Version 6.0, the patch that introduced Nod-Krai and added both Lauma and Flins to Genshin Impact. There have been several leaks about Version 6.1. View the full article
Fifteen years after it originally launched on PSP, this niche Ys vs. Trails crossover PSP fighting RPG is now available worldwide. View the full article
If you’re big into Borderlands 4, you’ll be wondering about its drop rate. The looter shooter is, when it comes to the endgame, all about getting the right items for the right build so those damage numbers keep on going up. But what are the actual chances of getting a legendary drop from a boss in Borderlands 4? Developer Gearbox keeps the drop rate hidden from players, as it and so many other developers do when it comes to games like this. It wants the grind to keep players going for months, even years on end, after all. But the hardcore Borderlands community really wants to know how things work under the hood. And so, you end up with superfans like Siphonicfir, who are happy to spend hundreds of hours killing thousands of bosses to find out. I first came across Siphonicfir's work on the Borderlands subreddit, where they had posted a spreadsheet detailing the data thrown up by the loot dropped by over 3,000 boss kills. It’s a really helpful piece of work, and it's been well-received by the community, but I was struck by Siphonicfir’s top-line analysis: the dedicated drop rate for any individual item is about 5%. Just 5%! Surely that can’t be right. That feels worse than the drop rate in previous Borderlands games I’ve played. Perhaps there’s a flaw in Siphonicfir’s work? A bug in the system, maybe? I thought it best to have a chat to find out. “Data analysis and stats are just a personal interest, though I would absolutely love to find work in that field,” they told me. “I have a passion for it and I would like to think I have a knack for it.” Before we get into the Q&A, below, let’s get some housekeeping out the way. All Siphonicfir’s kills were done on the Ultimate Vault Hunter Mode 5 difficulty (currently the hardest in the game), as Vex. The drops were tracked from the moment Siphonicfir unlocked UVHM5 to limit sampling errors. Weekly Encore Bosses are excluded from the total since they have dramatically different drop rates that would skew the overall data set. Class Bosses are bosses that have class mods as dedicated drops (Siphonicfir certainly has thoughts on class mods, more on that below!). Multi Bosses are encounters with multiple named enemies that each have a typical drop chance. And Normal Bosses are every boss that didn't fall into the other two categories. Read on if you fancy getting into the weeds on how Borderlands 4 drop rates actually work, based on someone who’s put A LOT of effort into finding out. I hope that if you’re into the game, or looter shooters in general, you’ll find something insightful here. I certainly did! And thanks to Siphonicfir for their time. IGN: What drove you to do this in the first place? Siphonicfir: I was driven to do this by a desire to know what is actually going on in looter games. I want to know what sort of odds I am trying to beat when I am grinding a game. Unfortunately the drop rates in this type of game are often not communicated to the player in any way, so the only way to really know is to collect the data myself. It also makes the grind more enjoyable since I am working towards the overarching goal of clarity. Even when I don’t get the item I'm technically farming for, each run is still another data point towards the truth. IGN: How much time have you spent doing this? Siphonicfir: In Borderlands 4 I would say I spent about 150 hours collecting this data. But I have done it for other games in the past such as Diablo 4 and Destiny 2. In total I would say I have spent about 400 hours collecting and organizing drop rate data for these games. IGN: How many boss kills in total went into this? Siphonicfir: The spreadsheet featured in the post was a compilation of 3,035 kills worth of data. Technically 3,635 if you count the multi bosses as three kills each since they are treated as three individual bosses. I have since recorded more data while playing with my friends, but that data isn’t represented in the post. IGN: How did you actually loot everything? Siphonicfir: To actually loot everything and record the data, I would have the notes app open on my phone. After each kill, either during the boss's death animation or during the phase portal animation, I would add one run to the total kills of that boss. I would pick up every legendary during this process, then after the farming session was over I would record how many of each legendary I received during that session. Then to create the post, I created a spreadsheet and compiled all the data from my notes app into sheets to run the necessary calculations to produce the drop rates. IGN: In your conclusions, you say the drop rate should be doubled. Why is 10% the sweet spot? Siphonicfir: I think 10% is the sweet spot for dedicated items for two reasons. One reason is precedent, as that was the drop rate in Borderlands 2. I think that game is widely regarded as the best game in the franchise, and I am almost certain the community thinks it was the best game for farming. 10% created a perfect balance where a drop always feels special, but you never go too long without one. The nerdier math answer, and my primary reason to push for the change, is the severity of outliers. For example in my data the longest cold streak was when I farmed Fractis. It took 96 runs to get a single UAV grenade to drop. The odds of not getting the item 96 consecutive times at a 5% drop rate are about 1 in 137. In stark contrast, at a 10% drop chance, the odds of going cold for 96 trials in a row are just 1 in 24,703. Going from 5% to 10% isn’t just doubling the chance, it's reducing the worst possible outlier outcomes by a factor of 180. Those outcomes make people give up or quit due to frustration and should be limited as much as possible. An increase to 10% would make a world of difference in limiting the most egregious outlier scenarios. IGN: How do you feel about class mods? Siphonicfir: I strongly dislike the way class mods drop in Borderlands 4. I think it is extremely frustrating that there is no weighting towards the vault hunter you are playing. As I mentioned in the post, if all classes drop equally, then three quarters of your class mods will be for other classes. I understand Gearbox wants class mods for other classes to drop to encourage you to play those other classes or just so you can share the loot with your friends who play those classes, but I think the current system is extreme. I suggested in the post weighting the drops towards your class to some degree. I think as low as 40% for your class and 20% for each other class would be fine, but I would prefer 70% or higher for your class and 10% for the others. For reference it currently seems to be 25% across the board. IGN: Did anything in your data surprise you? Siphonicfir: I was particularly surprised by two bosses in my data, the Rippa Roadbirds and Vile Ted & The Experiments. I actually created the category of “Multi Bosses” because their numbers were so out of the ordinary. These bosses are collections of three named enemies, and based on my testing the game treats each individual enemy as a boss with the typical loot drops. So each run of these encounters are equal to three boss kills, effectively tripling the efficiency of these sources. I was also surprised by just how low the drop rate is. Very early on within the first week I had heard community speculation that the drop rate was between 1/10 and 1/15 from creators such as Joltzdude139, so I was quite surprised and frankly disappointed when it turned out to be just 1/20 (5%). IGN: You say you have many more thoughts on the drop rates and RNG. What are they? Siphonicfir: I do have many more thoughts, honestly more than even this. I feel like I could write pages on this topic but I will summarize best I can. I fundamentally disagree with the design philosophy of many of these games in the sense that I think truly perfect gear should be obtainable in a possible amount of time. And the phrasing there is important because while perfect loot is technically possible in Borderlands 4, it isn’t actually realistic to obtain. When the initial drop rate is just 5%, and then you stack the RNG of the standard part system on top of that, and then stack the RNG of the licensed parts on top of that, you hit a point where the odds compound so much that getting a truly perfect item starts to approach or even exceed real life lottery odds. A good example of this was the class mod system in Wonderlands. Those items had a 1 in billions chance of dropping with a perfect roll. Some members of the Borderlands community like that chase. They never actually want their perfect item to drop, they want to chase the idea of perfection without ever actually achieving it. If they get their drop, then they “have nothing to chase” which is a mentality I just never understood. Borderlands 4 is designed for those “chase” players, and that is fine. But it isn’t what I want from Borderlands. I want to farm perfect gear and actually use it. I want to put together a truly perfect build and then go take on the hardest challenge to put it to the test. That said, loot shouldn’t be free by any means. I am willing to put the time in, but for me that means a few hundred hours, not a few hundred days, weeks, or even months of playtime. But that mindset seems to be a ********* opinion, so perfect loot continues to only exist in theory. I think a major contributing factor to this lack of attainability is the general absence of statistical literacy. I think most players and honestly most people in the world don’t effectively process probabilities and statistics at all. Add in optimism bias, which tends to make people overestimate their own ability to beat the odds, and suddenly the “chase” players grossly misunderstand how low the odds need to be for them to never get what they want. The devs have to make the odds truly absurd because odds like 1 in 5,000 sound too attainable to the lay player, even though those same players won’t kill any single boss more than 500 times, let alone 5,000. Most players just do not understand the relevant math and statistics at play in these types of games, and that is contributing to the problems with attainability. IGN: Is there any evidence to suggest Gearbox tweaks the drop rates behind the scenes? Siphonicfir: I have no evidence that Gearbox tweaked drop rates behind the scenes, in fact my data reflects the opposite. Even my earliest data which was collected in the first week of the game's lifespan aligns with the overall totals, indicating a consistent drop rate throughout all my data collection since release. IGN: What do you plan to do now? Are you actually finished with Borderlands 4? Siphonicfir: I am not really sure what I will do now. I am actually finished with Borderlands 4 at least from a solo play perspective. I will still be logging on if my friends ask me to play, but I won’t be playing of my own accord until the game receives a significant update. I might play the new Diablo season and start tracking data for the new chaos uniques in season 10, but I am a little burnt out for now so it will be a bit before I make that decision. IGN: What's your take on the game overall? Siphonicfir: Overall I am torn on how to feel about Borderlands 4. I think it arguably has the best campaign in the franchise and the first playthrough experience from level 1-50 is superb even among other Borderlands games. But this is pretty clearly the weakest endgame offering since the Pre Sequel, especially when compared to the prior games as they are today with all DLC and patches released. I expect that to get addressed over time, we know there is at least one raid boss on the way, but ultimately I was disappointed that the sixth game in the franchise made the same mistake of launching with a lackluster endgame AGAIN. I think for more casual fans of the franchise, this is the best Borderlands yet. But for players like myself that really value that endgame challenge and gear grind, I think Borderlands 2, 3, and even Wonderlands were more satisfying for me personally. We’ve got plenty more on Borderlands 4. Last week, a Borderlands 4 dataminer unearthed evidence to suggest that one of the most hated characters from Borderlands 3 was cut and replaced relatively late in development. 2K Games and Gearbox declined to comment when contacted by IGN. And if you are delving into Borderlands 4, don't go without updated hourly SHiFT codes list. We've also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players' choices for which character to choose (no one agreed). Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Anime Elements incremental progression dives into Naruto, DBZ, Solo Leveling, ****** Slayer and many other anime. There's plenty of worlds, units, pets and various Gacha systems to discover as you progress. Luckily there's an Anime Elements Trello to archive it all for you in one place. Anime Elements Trello and Discord Guide Image via HF Elements Here are all the links you need to progress and grind Anime Elements with all the information at your fingertips: Anime Elements Trello BoardAnime Elements Discord ServerAnime Elements Game PageOfficial Twitter/X PageAE Roblox Community The Trello is basically a Wiki-like HUB of info where you can check out all the specific features that you need. From worlds to avatars, it's a great place to stay informed on what to roll for or the location of different items. It's got info on: All WorldsAll ChampionsAll AvatarsAll Gacha systemsAll Passives (Player & ****) The Anime Elements Trello can give you a basic idea of what units you should get since all rarities are listed under each world. There's also a mini beginners guide explaining all the basic mechanics like pets, elemental interactions and points, techniques, and more. Alongside the Trello I would always have their official Discord server up and running. You can double check info there and ask more specific questions. You can check dungeon info, get tips from experienced players and even form groups. Of course, it's also a place to stay tuned to the latest announcements, updates and new content. Last but not least, it's the best place to be for codes other than our codes articles (link below). You can even make suggestions on what they should add next and report bugs if you find glitches. That's it for my Anime Elements Trello board and Discord server guide. Check out our Anime Elements codes for the latest free goodies. The post Anime Elements Trello and Discord Links – Roblox appeared first on Destructoid. View the full article
Plenty of spooky characters have overtaken the island in Fortnite, but luckily, the Scooby-Doo crew is on the case. The entire Mystery Inc. can be found around the island and are key characters to meet up with, but they can be a bit tricky to track down. The island is quite large, and there are over 20 NPCs wandering around, making it fairly difficult to find specific ones. If you're eager to meet up with the crime-solving gang but unsure where to look, here are all the Scooby-Doo character locations in Fortnite. Table of contentsWhere to find all Scooby-Doo NPCs in FortniteDaphne location in FortniteFred location in FortniteShaggy location in FortniteScooby-Doo location in FortniteVelma location in FortniteWhere to find all Scooby-Doo NPCs in Fortnite Screenshot by Destructoid. Remix by Destructoid All five members of Mystery Inc. are present on the island and can be interacted with. Here's where to find all Scooby-Doo characters and a breakdown of the services that each NPC offers. NameLocationServicesDaphneViney ShaftsOffers Scooby Snacks, OXR Patch Up, and Rift.FredEast of Ranger's RuinOffers Scooby Snacks, OXR Patch Up, and Rift.ShaggyWest of Bugswatter BeachOffers Scooby Snacks, Shield Fish, and Coconuts.Scooby-DooWest of Bugswatter BeachCan be hired as a Supply Specialist for 600 gold bars. Also offers OXR Patch Up and Rift.VelmaSouth of Harmony HillsOffers Scooby Snacks, OXR Patch Up, and Rift.Daphne location in Fortnite You can find Daphne hanging out in a building at Viney Shafts. She's near the north end of the area, standing close to an investigation board inside a room close to the center. You can chat with her to unlock and complete Daphne's found quest. Fred location in Fortnite Fred is hanging out near a road on a bridge close to Ranger's Ruin. He's fairly easy to spot from afar since he's standing right next to the broken-down Mystery Machine, a vibrant blue and green van the gang usually uses to get around. Luckily, you can help him repair it by tackling Fred's found quest. Screenshot by Destructoid Shaggy location in Fortnite Shaggy is hanging around the inside of a BURD To Go gas station west of Bugswatter Beach, north of Viney Shafts, and south of Creepy Camps. Unsurprisingly, he's searching for food here, so you can help him find something to eat by completing Shaggy's found quest. Scooby-Doo location in Fortnite Never one to stray far from his best pal, you can find Scooby-Doo at the same BURD To Go gas station as Shaggy. He also wanders around inside the building, although he is a hireable NPC, which means he might be gone if another player gets to him before you do. Velma location in Fortnite Velma is investigating a small house located in the mountains south of Harmony Hills and west of OXR HQ. She's on the first floor of this house and is seeking your help finding a lost item in Velma's found quest. Screenshot by Destructoid Fortnitemares has plenty of other spooks for you to enjoy once you've met up with Mystery Inc. Next, you might work on visiting Pumpkin Takeovers with the Mother of Thorns, becoming Ghostface, and finding the Mother of Thorns Doja Cat. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All Scooby-Doo character locations in Fortnite Chapter 6, season 4 appeared first on Destructoid. View the full article
Falcom has released Trails in the Sky 1st Chapter version 1.0.5 on Steam and PS5 bringing in a first-person mode and it will also add visual options on Switch 2 when it releases later. View the full article
The next game from Clair Obscur: Expedition 33 studio Sandfall Interactive won’t necessarily follow the same art style or genre, its creative director has suggested. In an interview with the Washington Post, Guillaume Broche said that even though Clair Obscur has been a huge success with more than 5 million copies sold, that doesn’t necessarily mean it’ll go with the same formula for its next game. The article notes that the game’s parrying feature and the ability to remain active during an enemy’s turn was inspired by ****** May Cry and the Mario & Luigi RPG games, but that it was too early to tell if Sandfall would lean heavier on action next time. Read More... View the full article
We've taken Nvidia DLSS 4 for a test run in the Battlefield 6 campaign, as well as some multiplayer matches, to see if Super Resolution and multi-frame generation can have a meaningful impact on performance. Using an RTX 5070 and testing at 2,560 x 1,440, our findings are split depending on the demands placed on the GPU. The system we're using for this test clears the Battlefield 6 system requirements for playing at 1440p at 60fps on the high graphics preset. We're using an Nvidia GeForce RTX 5070 with an Intel Core i7 11700F CPU and 32GB of 3,200MHz DDR4 RAM in dual-channel configuration. Read the rest of the story... RELATED LINKS: Best Battlefield 6 M39 EMR loadout Battlefield 6 release date, release time, trailers, and latest news How long is Battlefield 6? View the full article
Ouch. This whole ongoing online safety thing is going well isn't it? Who could have guessed that some personal data would end up leaking? Everyone with a brain. Read the full article here: [Hidden Content] View the full article
Like Cyberpunk 2077? Love Wordle? Then boy, is today your lucky day — Night City now boasts its own take on the Wordle phenomenon, thanks to one clever modder. As spotted by RPS, Gonkle delivers a daily word puzzle to your in-game device once a day. And just like the game that inspired it, you get six guesses to solve the five-letter word. As the mod description confirms, it's the same word for everyone, so "don't be a gonk, keep your streak alive." The best bit, however, is not that you get two chances to play a Wordle-type game per day, but that the word list is manually curated and pulls from Cyberpunk sourcebooks, "so you'll frequently get the CHOOM etc." So if you've been looking for a way to boost your Cyberpunk lore knowledge or get better acquainted with the in-game lingo, now's your chance. For more, or to download the mod yourself, head on over to NexusMods. Be cautious, though — use it alongside the hugely popular Virtual Atelier Delivery mod, and Delivery Messages will break. The modder is currently working on a fix. Will developer CD Projekt be so inspired by this mod that we might see something similar in Cyberpunk 2? Perhaps more likely is multiplayer, years after similar plans were scrapped for Cyberpunk 2077. Work on some kind of multiplayer component for Cyberpunk 2077 went on for years within CD Projekt, and was ultimately planned to arrive as a post-launch DLC. Ultimately, however, the offering was scrapped completely as a result of the game's initially rocky launch, with priority instead placed on ensuring the base game worked as well as possible. The post-launch support for Cyberpunk 2077 continues, meanwhile, with recent patches that have added significant new features. Could Cyberpunk 2077 go out with a bang this December with a new update to coincide with its five-year anniversary? In the longer term, CD Projekt recently confirmed Cyberpunk 2 has moved into the pre-production phase of development. But don’t hold your breath — the developer has suggested it won't release until late 2030 or even early 2031. Johnny Silverhand actor Keanu Reeves, however, has told IGN he’d love to reprise the role for Cyberpunk 2. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
An art director who worked on the Halo series for 17 years has left Halo Studios, posting a curious message suggesting there was more to his departure than meets the eye. Glenn Israel joined Bungie (when it was still working on Halo) in 2008, then moved to 343 Industries in 2010 to continue working on the series. He’s since served as a concept artist and senior concept artist on the series for 17 years, his first credit being on Halo 3: ODST. Read More... View the full article
Just a reminder that thanks to EA's latest anti-cheat, the launch of Battlefield 6 today will be unplayable on any Linux system. Read the full article here: [Hidden Content] View the full article
If you're in the market for a new PC controller and happen to also be excited for the release of Outer Worlds 2, then Microsoft has the perfect gamepad designs for you. The company has just unleashed a pair of striking new controllers based on the game, and they look lovely. Both the standard Xbox Wireless controller and the Xbox Elite Series 2 sit on our buying guide to the best PC controller, and both are now available with these stunning new Outer Worlds 2 designs via the Xbox Design Lab that Microsoft launched back in 2016. Read the rest of the story... RELATED LINKS: Microsoft abandoned in-house Xbox handheld because of AMD costs, says rumor Recent Windows 11 update isn't behind gaming SSD failures, says Microsoft Win a Meta Quest 3 VR headset for free, thanks to Microsoft View the full article
Despite the previous report that it likely wouldn't work on Desktop Linux, Blue Protocol: Star Resonance is out now and does work. Read the full article here: [Hidden Content] View the full article
The best Clans in Weak Legacy 2 depend on two factors. The first is which Breathing style they're tied to, to either boost it or give you access to it (Moon/Sun). The second is how good the stats are and whether they get damage reduction. Based on these two factors, here's my Weak Legacy 2 Clan tier list and guide. Table of contentsClan Tier List in Weak Legacy 2S-Tier ClansA-Tier ClansB-Tier ClansC-Tier ClansD-Tier ClansHow to Get Clan Spins in Weak Legacy 2Weak Legacy 2 Clan FAQClan Tier List in Weak Legacy 2 Image by Destructoid The best Clans in Weak Legacy 2 are either Tsugikuni or Kamado which give great bonuses and access to Sun/Moon V2s. Also, Tomioka is really good since Water V2 is so strong and it gets 10% damage reduction like Tsugikuni. That said, below I'll discuss all clans in more detail individually. Overall, S and A are the best options depending on which Breathing you use. B-Tiers are excellent alternatives with amazing stats. C-Tier is still good stats and good Breathing boosts but overall weaker than the rest. Lastly, the last two tiers are underpowered options. More on that below. Related: Breathing and ****** Art Tier List - Weak Legacy 2 S-Tier ClansS-Tier ClansClan EffectsWhy S-Tier? TsugukuniFirst Swordsman0.1% Roll Chance+25 Strength +400 Durability +6 Speed +0.8 XP Gain +10% Damage Reduction +Able to learn Sun Breathing V2 & Moon Breathing V2• The best clan in the entire game • Best stats in the game • Access to the best PVE and second-best PVP style in the game (Moon V2) • Access to the best PVP style in the game (Sun V2) • The 10% damage reduction is incredibly strong in PVP Kamado Mythic0.5% Roll Chance+20 Strength +230 Durability +0.5 XP Gain +Able to learn Sun Breathing V2• No damage reduction but you get access to Sun V2 which is the best PVP style in the game • One of the highest Durability and Strength boosts in the game Tomioka Legendary 1% Roll Chance+10 Strength +190 Durability +0.25 XP Gain +10% Damage Reduction +Water Breathing Buff• While Water V1 is meh Water V2 is a Top 3 Breathing style in the game both for PVP and PVE • The massive 10% damage reduction is incredibly strong in PVP and it adds up in PVE too Roll Chances: The Clan roll chances displayed are for the entire rarity. To get a roll chance for a specific clan take the rarity roll chance displayed and divide it by the number of clans in that rarity. For example, the roll chance for Tomioka specifically is %0.125 which is 1% (Legendary Rarity) / 8 (Number of Leggy Clans). So in theory, you're more likely to get Kamado than Tomioka specifically. A-Tier ClansA-Tier ClansClan EffectsWhy A-Tier? Uzui Legendary 1% Roll Chance+15 Strength +180 Durability +5 Speed +%5 Damage Reduction +Sound Breathing Buff• Damage reduction is quite strong in PVP and Sound is one of the best styles so this is a great alternative • You also get one of the better Strength buffs Iguri Legendary 1% Roll Chance+8 Strength +200 Durability +4 Speed +0.25 XP Gain +5% Damage Reduction +Serpent Breathing Buff• Similarly strong to Uzui since you get damage reduction and a buff to Serpent which is a really good style Tsuyuri Legendary 1% Roll Chance+7 Strength +300 Durability +2 Speed +0.1 XP Gain +15% Drop Rate +Flower Breathing Buff• Flower is really strong, especially with the last move so this Clan is likewise really strong • You also get a massive Durability boost and a nice drop rate boost for farming Rengoku Legendary 1% Roll Chance+18 Strength +200 Durability +Flame Breathing Buff• Overall, this is the bottom of A-Tier but Flame is still really good for PVEB-Tier ClansB-Tier ClansClan EffectsWhy B-Tier? Shinazugawa Legendary 1% Roll Chance+15 Strength +200 Durability +Wind Breathing Buff• Shinazugawa is at the top of B, I just put it there because I feel like Wind cannot compete with the other Clans on the same level • So think of this as B+ or A- since the Durability and Strength are really good Tokito Legendary 1% Roll Chance+15 Strength +200 Durability +0.25 XP Gain +Mist Breathing Buff• Same reasons as Shinazugawa with Tokito being B+/A- since Mist isn't at the level of the A and S clans AgatsumaLegendary 1% Roll Chance+8 Strength +250 Durability +10 Speed +5% Damage Reduction• Honestly Agatsuma is really good even though it doesn't boost any Clan skills • That chunky Durability and Speed buff are really nice • It's B because it doesn't buff a ClanC-Tier ClansC-Tier ClansClan EffectsWhy C-Tier? Kocho Rare 15% Roll Chance+8 Strength +85 Durability +3 Speed +Insect Breathing Buff• Kocho is one of the worst Clans in the game stat wise but it boosts Insect which is one of the best Breathing styles in Weak Legacy 2 • So I put it in the middle at C Kanroji Rare 15% Roll Chance+20 Strength +150 Durability +2 Speed +Love Breathing Buff• Kanroji is the opposite of Kocho • Really good stat boosts but Love is mid compared to the higher TiersD-Tier ClansD-Tier ClansClan EffectsWhy D-Tier? Haganezuka Rare 15% Roll Chance+7 Strength +100 Durability +10% Drop Rate• Just a decent beginner clan for some Strength and Durability • Replace for a clan that matches your style Tamayo Uncommon 22% Roll Chance+10 Strength +50 Durability +5% Max Health ****** Regeneration• The only clan that interacts with a ****** ability • The stats are meh though so it's more of a beginner clan • Make sure to get ****** Regeneration from the ****** NPC next to Snow Village The reroll clans are Sabito (+5 Strength/+50 Durability), Makomo (+3 Strength/+10 Durability), Kanzaki (+3 Strength/+10 Durability) and the Common clans which don't give a bonus. Kaneki is listed as None in the game. Basically you just want to reroll these since any of the above clans is better and just as easy to get with spins from codes. How to Get Clan Spins in Weak Legacy 2 You can usually get a bunch of Clan Spins from our Weak Legacy 2 codes. That said, you can also get Clan Spins from bosses that drop them so look for bosses and raids like Obanai (True Form), Mitsuri, Shinobu, Kokushibo, etc. Just make sure to overlevel above them and have a good breathing/BDA so that you can reliably farm Clan Spins. Either way you get them, you can then reroll your clan in the main menu of the game once you log in. That's it for my Weak Legacy 2 Clan tier list and guide. Check out our Weak Legacy 2 Trainer Location guide to find all Breathing, ****** and other trainers. Weak Legacy 2 Clan FAQWhat are the best Clans in Weak Legacy 2? Tsugikuni or Kamado since they get access to the strongest PVE and PVP Breathing Styles (Sun V2 and Moon V2). Tomioka is really good too because it boosts Water V2 (Top 3) you get a 10% damage reduction bonus which is really powerful. What is the best Legendary Clan in Weak Legacy 2? Overall, you can pick any of the Legendaries for the Breathing style you like using since they mostly have similar stats. If you are Insect, Kocho is a bit weaker in terms of stats and Kanroji is actually pretty good in terms of stats for Love Breathing despite being Rare. How to Reroll Clan in Weak Legacy 2? You can do it in the Clans tab from the main menu as soon as you log-in. How to get more Clan Rerolls in Weak Legacy 2? You can get Clan Rerolls either from codes or from boss/raids like Obanai (True Form), Mitsuri, Shinobu, Kokushibo, etc., which have Clan Rerolls as drops in their drop list. The post Ultimate Weak Legacy 2 Clan Tier List [UPD 4.75] appeared first on Destructoid. View the full article
Bleak Haven is an upcoming horror FPS on Steam that appears to draw inspiration from the acclaimed Resident Evil Village. Capcom's 2021 survival horror hit is often praised as one of the best in its genre, and Bleak Haven seems to be following in its footsteps, sharing many of the same elements that made Resident Evil Village so successful. View the full article
EA has insisted players won’t see anything made by generative AI in Battlefield 6. The use of generative AI is one of the hottest topics in the video game industry, with the pressure on publishers to cut costs and speed up development in order to boost profits despite the risk of backlash from some fans. Indeed, according to a report by The Financial Times, EA’s new prospective owners (the ones who just spent $55 billion to take the company private) are betting on the use of generative AI to do just that. And EA itself, even before it was bought out, had signalled that it was all-in on generative AI, with CEO Andrew Wilson insisting AI is “the very core of its business.” For now though, at least when it comes to Battlefield 6, generative AI is taking a *********. Rebecka Coutaz, general manager of original series developer DICE in Sweden, and Criterion, the *** studio now also a part of what’s collectively called Battlefield Studios, told the BBC that while generative AI “is very seducing,” currently there is no way to work it into the developers’ daily work. However, Coutaz clarified that generative AI is used in preparatory stages "to allow more time and more space to be creative.” EA’s approach here for Battlefield 6 is in contrast to Activision’s for Call of Duty. Call of Duty has suffered a number of generative AI controversies in recent years, including the now-infamous six-fingered zombie Santa bundle. Earlier this year, Activision was forced to add an ‘AI generated content disclosure’ to the Steam page for ****** Ops 6 after Valve changed its storefront rules. Based on Coutaz’s comments, and the current lack of an AI generated content disclosure on the Battlefield 6 Steam page, we won’t see something similar in EA’s rival first-person shooter. In August, Treyarch associate creative director, Miles Leslie, suggested generative AI images had made their way into ****** Ops 6 by mistake. “We live in a world now, where there are AI tools,” Leslie told IGN ahead of ****** Ops 7's reveal at Opening Night Live 2025. “I think our official statement we said last year, around ****** Ops 6, is that everything that goes into the game is touched by the team a hundred percent. We have generative AI tools to help us, but none of that goes in-game. "And then you're going to say, ‘Yeah, but it has.' I'll say it has by accident. And that was never the intention. We've come out and been very clear that we use these as tools to help the team, but they do not replace any of the fantastic team members we have that are doing the final touches and building that content to put it in the game. “So everything you play: human-created and touched. AI tools in the world we live in: it's, how do we streamline it? That's really the goal. Not replace, but streamline.” It’s worth noting the ****** Ops 7 Steam page does include the AI disclosure. But will Battlefield Studios' stance on generative AI hold for much longer, especially with EA's new owners breathing down its neck? In the interview with the BBC, Coutaz sounded optimistic about the use of the tech going forward. "If we can break the magic with AI it will help us be more innovative and more creative," she said. The debate over generative AI is ******* than in-game assets. Earlier this week, Nintendo issued a statement in response to claims around generative AI, with OpenAI CEO Sam Altman calling Sora 2 copyrighted character videos “interactive fan fiction.” Last month, the famously litigious The Pokémon Company formally responded to the use of Pokémon TV hero Ash Ketchum and the series' theme tune by the Department of Homeland Security, as part of a video showing people being arrested and handcuffed by law enforcement agents. "Our company was not involved in the creation or distribution of this content," a spokesperson told IGN, "and permission was not granted for the use of our intellectual property." Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
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