Those who have been excited about more Resident Evil Requiem content might have to wait longer than expected if recent leaks turn out to be true. Resident Evil Requiem brought a new story to life with Leon Kennedy and newcomer Grace Ashcroft, and Capcom recently confirmed that the story isn't quite over yet. View the full article
Survival game enthusiasts can pick up a unique hybrid game in the genre completely free of charge via Steam's latest Free-to-Keep Promotion for The Red Lantern. This survival game on Steam was released in 2021 and has maintained a Very Positive review rating of 84% from nearly 900 reviews on the platform. View the full article
Final Fantasy 7 remake series director, Naoki Hamaguchi, has been absolutely everywhere over the past week. Since premiering the third and final instalment in the remake trilogy, Final Fantasy 7 Revelation, which was the final big announcement at Summer Game Fest, the experienced designer and programmer met with more than 30 media outlets, influencers, and streamers over a single weekend, including lengthy appearances on live streams like Giant Bomb. So, cut to Square Enix’s Los Angeles headquarters on Monday afternoon, when I meet him brandishing my suitcase, ready to fly home, what was left to say? Read More... View the full article
Melbourne, Australia-based development duo Powerhoof’s award-winning point-and-click adventure game The Drifter is coming to both Nintendo Switch and Switch 2. It will arrive on June 22, 2026. The Switch 2 version will support up to 4K 120fps, which Powerhoof explains will result in “extra crisp pixel art” and “ultra-smooth parallax scrolling.” Switch 2 players will also be able to switch between typical twin-stick controls, or a more traditional point-and-click experience using the Joy-**** 2’s mouse functionality. Made by Dave Lloyd and Barney ********, the developers of the 2014 dungeon crawler beat ’em up Crawl, The Drifter is a fast-paced, 2D adventure inspired by the works of Stephen King, Michael Crichton and John Carpenter – with an injection ’70s Ozploitation films for good measure. The Drifter was named Game of the Year at the 2025 *********** Game Developer Awards, where it also won gongs for Excellence in Art, Excellence in Narrative, and Excellence in Sound Design. It is currently available on PC via Steam and GOG.com. Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff. View the full article
According to a recent series of leaks, the next seven playable Marvel Rivals heroes may have just been revealed. The list of seven leaked Marvel Rivalsfighters features a wide assortment of Marvel characters ranging from lesser-known heroes like Blue Marvel to well-known Mutants like Nightcrawler to iconic villains like Doctor Doom. View the full article
The Epic Games Store has officially revealed its June 18 free games, which include the critically acclaimed hit Citizen Sleeper. The upcoming giveaway will mark the 35th and 36th titles that Epic Games Store users are able to claim free of charge in 2026. View the full article
In the nicest possible way, how does Clutch look so good? That was my thought watching the first hour of the upcoming racer from Maverick. Perhaps unsurprisingly, the Leamington Spa, ***-based team is filled to the brim with genre veterans. Boss Mike Brown previously served as the creative director on Forza Horizon, and Clutch isn’t much of a departure from that lineage. The demo opens with a flashback to our main character as a child. After a dramatic cut forward, our hero is a competitive racing driver in the R1K, the world’s most prestigious racing series in Clutch. A high-speed ****** and the loss of his best friends see Theo Martial (played by Tosin Cole) and his younger sister, Cass (played by *** hip-hop breakout star Little Simz), have their world turned upside down. Read More... View the full article
It's been over three months since the first rumors of a Kingdom Hearts collaboration with Fortnite were first dropped by leakers, but since then, it's been radio silence. Amid talk of delays, Fortnite fans like myself started to wonder whether we were going to see it at all, but thankfully, those concerns have been erased following a new discovery in the game's files. Read the full story on PCGamesN: Fortnite leak suggests Kingdom Hearts collab might finally be coming soon View the full article
MTG Marvel Super Heroes has an absurd number of legendary creatures, with 128 in the base set alone - before we even get started on the precons and Jumpstart cards. Read the full story on Wargamer: The top 9 MTG Marvel Super Heroes commanders, ranked View the full article
Destiny 2's new and last content update, titled Monument of Triumph, includes a secret cutscene with Zavala and a one-of-a-kind interaction involving Lodi and The Winnower, pointing to where the story in Destiny 3 would go. Ever since it was confirmed that Destiny 2 would get a final content update on June 9, fans have been on a quest to try to change the fate of the game, or at least make Destiny 3 a reality. An example is how Destiny 2's final update got a whopping 167,000 players online thanks to a planned server slam. View the full article
Steam users can currently grab 2021 atmospheric horror game Happy's Humble Burger Farm completely free of charge. Interested gamers only have until June 15, 2026, to add this title to their Steam libraries before it returns to its full $19.99 price tag, so users should act fast. View the full article
A PC game called Not a Customer, which shares the same gameplay philosophy as the acclaimed Papers, Please, is free to download and keep on Itch.io until June 15. In Papers, Please, players were tasked with identifying immigrants carrying falsified documents. The new PC game Not a Customer builds on that formula, but shifts the setting and adds unsettling interactions with NPCs to create a different kind of experience. View the full article
Redditor angelbabyzz writes on r/pcmasterrace that they woke up in the middle of the night to a bang and glass hitting them in the face. Read Entire Article View the full article
With rumors of an Assassin's Creed 4: ****** Flagremake circulating for years, the official reveal of ****** Flag Resynced this April has been one of the year's biggest announcements so far. Assassin’s Creed fans are counting down the days for its release on July 9 for most major platforms. Further, with the Summer Game Fest 2026 Resynced showcase that gave us a more in-depth look at the overhauled graphics and gameplay, hype is at its peak right now. View the full article
There's a unique sense of intrigue that surrounds every new Fumito Ueda project. Familiar, yet exciting. A promise of a connection between character and player that few others can forge. But the Ico, Shadow of the Colossus, and The Last Guardian creator is moving away from his fantasy worlds with Gen Atlas, shifting to a land of sci-fi where giant robots lie strewn across its shores, waiting to be awoken. That quiet image of towering metal creatures served as the spark for this new project. “I knew I wanted to feature giant robots in the game,” Ueda told me in an interview at last week’s Summer Game Fest. “But the slightly longer answer is that there was an image in my head that really stuck, and I couldn't let go of that visual that I had. The robot's head is detached, and it's carrying its own head underneath the arm. I knew that I wanted that somehow to be in the game, and then it kind of expanded from that.” What exactly we’ll be doing with these titanium torsos and steel skulls remains much of a mystery. But after viewing the extended version of Gen Atlas’ SGF trailer, which showcases a little extra gameplay, I can make some inferences. It seems to me as if it’s an evolution of The Last Guardian’s companion concept, just with one huge difference: this time, the oversized companion itself will be controllable, as well as the human protagonist. Perhaps Ueda has taken on feedback from players that this is a desirable option that has never been the case in any of his games to date. Combat will also feature more heavily – I saw rattling energy weapons fired at pursuing enemies, as well as an orbital strike that obliterated all those in the vicinity of its impact. It’s a conscious decision from Ueda, who admits to going from one extreme to another over the course of his works when it comes to action. “So when you look back at my first game, with Ico, combat wasn't really a main mechanic,” he says. “And then I do feel that there is a little bit of a, ‘Okay, let me shift to the other side of that, not extreme, but I'm going to change things up.’ As a result, in Shadow of the Colossus, there's a higher degree of action, combat, and violence. Then I swung the opposite way again with The Last Guardian. So now, looking at Gen Atlas, maybe I'm going back to having a higher degree of combat.” The switch to sci-fi opens up the option for such varied weaponry to exist, with simple sword slashes and stabs having been the limit of his previous dip into action. But don’t expect the change of scenery to signal a departure from the themes that Ueda’s games have commonly touched on — humans’ connection with nature, discovering the stories of a new world, and unexpected bonds formed through isolation. I do think about leaving some kind of mark in people's lives and their hearts. “Thematically, I don't think you're going to see anything that different,” reveals Ueda. “Having said that, the way I've approached building my previous games is that every single time I start creating a world and what lives in it, the goal is that it doesn't exist in reality, but it's as if it does, and the layers that come on top of it make that work, right? It's really grounded in the reality that is in that world, and so I would want for players to, at the end of the experience, remember it 10 years later, and ask themselves, ‘Does that world still exist? What is going on in that world? What if it did exist?’” Famously, all of Ueda’s previous works have taken place in hauntingly quiet fantasy worlds. Centuries-old architecture is commonplace, regardless of if you’re thinking of Shadow of the Colossus’ temple or the sprawling castle of Ico. But shifting to a future setting meant rethinking how Ueda sold the “vibe” of his lonely lands. “When we expanded this to become a sci-fi world, it did open up possibilities in the sense that there are things that I did not really approach or integrate in my previous world because they just didn't fit or match that theme or that setting. For example, the main character and the robot are going to have communication, and because it's in a sci-fi world, it's very natural to keep a log of conversation, right? So there are definitely gains that I get from moving over to it being a non-fantasy and sci-fi world.” Dialogue has never been prominent in Ueda’s work, with Shadow of the Colossus’ spoken words mostly limited to Wander’s cries of “Agro!” as he beckoned his mount, and The Last Guardian branching out slightly to command Trico around its perilous architecture. Human language has never played a part in these stories, but it sounds like Gen Atlas might be breaking new ground in this department. That remains to be seen, but what we do already know is the astonishing effect the director’s tales can have on those who play them, even when the power of words has been purposefully relinquished. “I do think about leaving some kind of mark in people's lives and their hearts,” Ueda admits. “But it could be a feeling of hurt, too. It's not always going to be a happy thing, right?” “But for me, I'm also not sure what that [mark] is. It's not well defined, as in 'I want people to feel sad.' It's told in a somewhat complex way, and I leave it up to the player to interpret how you're feeling. I never say ‘This is a scene that you're going to cry’ or ‘This is a scene that's going to make me sad’, or I don't have characters that are like, ‘Oh, the antagonist is going to make this into a very bad moment’. I'm not leading to a singular conclusion for you to feel this way. And so whatever the feeling is that is in you, and that stays with you, is what makes me happy. And as long as I'm hitting those notes, then I'm fully satisfied.” Different people will interpret Ueda's games in different ways, such is the intention of his art. But one universal feeling amongst those who play his games is that sense of awe — whether it be the first time you rode up to a colossus in 2005 or came face-to-face with a giant bird-dog called Trico in 2016. That certainly looks set to continue if Gen Atlas’s reveal trailer is anything to go by. Spectacle is littered across each and every frame. A sense of scale has always been something Ueda has attempted to convey, as part of his greater quest to establish human connection through even the most rudimentary of sensations: that “wow” feeling. “I think a lot of us humans find something very appealing when we see something of grand scale,” explains Ueda. “Whether that's robots, mechs, or creatures. For example, whales are gigantic. Why? There's a sense of awe, right? Just looking at giant fireworks in the sky. I don't know if you feel the same way, but there's kind of a sense of wonder and awe that you get from something that is so big and larger in life, so to speak. And so I think that's a more natural thing for any human to feel.” There’s still so much left to know about Gen Atlas, but one thing we can be sure of is that each aspect of it will be designed with utmost intentionality. Ueda games are never rushed — he’s only given us three in 25 years, after all — but always worth the wait. There’s always that sense of anticipation. What will those initial feelings of wonder evolve into as the story reaches its final moments? Joy? Melancholy? Hope? We’ll likely all feel something different. For now, though, with no release date or window currently given, the wait will have to continue. I had just one last question for Ueda before my time ran out. What does Gen Atlas mean? The answer, typically, could have many different meanings, depending on your interpretation. “So ‘Gen’ has multiple possible meanings,” Ueda explained. “It's the root of the words genesis, gene, generate, and generation. And then Atlas, I think a lot of people think about the world map, right? So it has a meaning of building the world. And then it is also the first cervical vertebra that connects the head and the neck. “But in its totality, I was hoping that Gen Atlas, the combination of those two words, would give the image of something very grand and new that encompasses all these layers of meaning.” We’ll just have to work out that meaning for ourselves when Gen Atlas arrives sometime in the future. Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social. View the full article
Dead by Daylight is “the most played horror game in history,” developer Behavior Interactive has said ahead of its 10th birthday. While Behavior hasn’t revealed an updated sales number for the asymmetrical 4v1 multiplayer, live service horror game, it did say it had more than 70 million players over the course of the decade, and currently averages over 1 million players a day across all platforms. Dead by Daylight is particularly strong on Steam, where it’s remained among the top 15 best-sellers for nine years. Other contenders for the most-played horror game crown include titles in Capcom’s Resident Evil franchise, Konami’s Silent Hill series, the Five Knights at Freddy’s games, Phasmophobia, and Outlast. But it’s worth noting that Dead by Daylight’s claim to fame relates to player numbers for an individual title, not a franchise as a whole — and there aren’t many horror video games that have proven so popular over the course of 10 years to compete with it. And Dead by Daylight appears to be growing, with Behavior saying revenues have increased by more than 50% over the last 12 months. When Dead by daylight launched back in 2016, 30 people were working on it. Now, the team is nearly 500 strong. Behavior says it’s the largest ********* gaming studio with more than 1,200 employees spread across its offices in Montreal, Toronto, Vancouver, Dallas, Middlesbrough and Rotterdam. “When Dead by Daylight launched in 2016, it pioneered a genre: the asymmetric multiplayer horror game, where one killer faces four survivors,” Rémi Racine, Behaviour co-founder and CEO, said. “Initial forecasts predicted sales of around 300,000 copies. 10 years and more than 70 million players later, I’m astounded by how the game continues to reach new heights. 2025 was Dead by Daylight’s most successful year so far. We welcomed over six million new players and delivered record performance. This growth has continued into 2026 — over the last 12 months, the game’s revenues have increased by more than 50%. For any game to endure 10 years is an achievement. To reach that milestone and still be growing is incredible. I deeply appreciate every one of the players who have supported us on this journey.” Part of the reason Dead by Daylight has enjoyed such enduring appeal is its high-profile crossover events. It’s collaborated with a number of well-known horror franchises, including Alien, Five Nights at Freddy’s, Resident Evil, Friday the 13th, and Stranger Things. The announcement comes as Behaviour prepares to welcome more than 3,000 fans to Montreal for a 10-year anniversary event where the future of the game will be revealed during a livestream. It’s set for 5pm PT / 8pm ET on Sunday, June 14. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Just 100 days ago, when new Microsoft Gaming CEO Asha Sharma replaced long-serving executive Phil Spencer, she said she'd work to "understand what makes [Xbox] work and protect it." Now, Sharma and Xbox Studios chief Matt Booty have laid out the many things that are not working for the Xbox brand in a brutal self-assessment the they say necessitates a wholesale "Xbox reset." The message sent to Xbox employees and shared publicly via Xbox Wire last night paints a grim picture for practically every facet of the Xbox division. That portion of Microsoft is currently only seeing a "3% accountability margin" (read: profit margin), down year over year and well below both the game industry average and the lofty 30% margins that Microsoft is reportedly seeking across the board. It's an underperformance, they write, born out of being "over extended" by moves like the $69 billion acquisition of Activision. That mega-merger came on top of $20 billion in spending on other acquisitions, platform investments, and hardware subsidies over the last five years, the executives write. But despite the spending spree, Microsoft's overall gaming revenues are down nearly $500 million compared to five years ago. Read full article Comments View the full article
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