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  1. Paramount Games Studio, which got its new name and management team this week, announced today that it is teaming up with Bloober Team to create a Star Trek horror game, Star Trek: Shadow Frontier. The Star Trek game is in production already, but it has no launch date yet, said Dan Prigg, head of games at Paramount Games Studio, in an interview with GamesBeat. Paramount Games and Bloober Team are working on Shadow Frontier, which is a darker psychological horror game. [Hidden Content] Prigg said the idea is to take the sci-fi game to the horror genre to give it a different kind of flavor and twist. “They approached it with the idea of how do we give this a fresh look,” Prigg said. I said I never would have expected such a game. “That is part of looking at the total portfolio of franchises and discovering the multiple audiences at multiple age ranges that want the content,” Prigg said. “How do we make something that feels fresh?” Paramount Games Studio announced the deal with Bloober Team, the acclaimed studio behind Silent Hill 2 and Cronos: The New Dawn, today during the IGN Live Showcase, sharing an exclusive first look at the new sci-fi psychological thriller title set on a mysterious, uncharted planet. Coming in 2027 to PlayStation 5, Xbox Series X|S, and PC, Star Trek: Shadow Frontier follows protagonist and member of the Bajoran species, Ro Laren, brought to life by Star Trek actress Michelle Forbes as she returns to reprise her iconic role, as she ******-lands on an uncharted planet after answering a distress call. The planet is a spaceship graveyard where nothing is as it seems. As she explores the planet’s corrupted surface and crosses paths with other survivors, she must face twisted creatures, a hostile ecosystem, and an entity that seeks to envelop her body and mind. “We’ve long admired the way Bloober Team crafts deeply immersive, atmospheric experiences that keep players on the edge of their seats,” said Shawn Kittelsen, SVP, Head of Creative and Production at Paramount Games Studio, in a statement. “For Star Trek: Shadow Frontier, it was essential to partner with a studio that could both honor that legacy and push it forward. We have full confidence in Bloober’s ability to deliver a game that does justice to the Star Trek name while bringing something bold and new to the beloved franchise.” “We’ve been waiting a long time to finally share what we’ve been working on. As lifelong fans of science fiction, Star Trek has always held a special place in our hearts,” said Piotr Babieno, CEO of Bloober Team. “By combining that passion with what we do best, horror, we’ve partnered with Paramount to create something truly unique: a new adventure set in a beloved universe, enriched with our own signature layer of dark, psychological thriller. We’re genuinely excited about this journey, and our hope is to honor the legacy of Star Trek in a way that feels both respectful yet refreshingly different.” On June 5, 2026, Paramount Games Studio announced the new, encompassing studio of all Paramount and Skydance gaming studios, including Skydance Interactive and Skydance New Media, under one creative vision. Led by an accomplished team of industry veterans with deep experience across AAA game development and entertainment, Paramount Games also revealed Teenage Mutant Ninja Turtles: The Last Ronin during the 2026 Summer Games Fest showcase and Avatar Legends: The Fighting Game in March 2026. Star Trek: Shadow Frontier is set to launch in 2027 and is available to wishlist now on Steam. The post Paramount Games Studio teams with Bloober Team on Star Trek: Shadow Frontier horror game appeared first on GamesBeat. View the full article
  2. NPC Studio announces the final 1.0 release date for Fields of Mistria. View the full article
  3. Chapter 7 Season 3 has 12 different Stealth Guardian Missing Cases in Fortnite, and you can find them all around the island. The cases are divided into three broad categories, with each featuring four parts. Finding all the parts can be difficult as their locations aren’t marked on the map. This guide will help you out to get all 12 parts. Table of contentsHow to find all Stealth Guardian Missing Cases in Fortnite Chapter 7 Season 3All Missing Arms Cases locationsAll Missing Helmet Cases locationsAll Missing Torso Cases locationshttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 How to find all Stealth Guardian Missing Cases in Fortnite Chapter 7 Season 3 If you check out the image below, you’ll find that there are clusters of map markers in three broad regions. All markers in Wonkeeland represent the cases that contain the arms. All markers in Calamari Canyon represent the cases that contain the torso. All markers in Shaken Sanctuary represent the cases that contain the helmet. Screenshot and remix by Destructoid There is no predetermined order in which you have to find the cases. You can mix and match and also break your search across multiple runs. Once you find a case, it will be registered. When you’re close to a case, look for a small exclamation mark icon to pinpoint the exact spot. All Missing Arms Cases locations Screenshot by Destructoid You’ll find a case in the northeast part of Wonkeeland by the fishing hut. The case is by the door. Another one is located by the temple near the lazy river in the northeastern part of Wonkeeland. Screenshot by Destructoid I found the third one in the southern part of Wonkeeland, where the case was outside a blue-colored building. You’ll find it behind the guard rail. Screenshot by Destructoid The last one is towards the east of Wonkeeland, right by a broken ramp. All Missing Helmet Cases locations Screenshot by Destructoid I found the first case to the left of the main building in the Shaken Sanctuary. It’s at one of the ends of the bridge on the western side. Screenshot by Destructoid To find the second case, I went north from the previous spot. There’s a big tree at the marked spot (refer to the main map image above), and the case is under it. Screenshot by Destructoid From there, I headed straight until I reached small hill where the grass is yellow, and the case is under a tree at the location. Screenshot by Destructoid From there, turn right, and you’ll spot a building. The final case is hidden underneath a set of stairs on one side. All Missing Torso Cases locations Screenshot by Destructoid I began with the small fishing hut located in the northwestern part of Calamari Canyon. You’ll find the first case by the hut’s main door. Screenshot by Destructoid From there, I went to the right of the map. There’s a small compound by the road, and you’ll find a case over there. Screenshot by Destructoid Then, I went south to the concrete foundation on one of the cliffs. You’ll sometimes find an Excavation Site over there. The case will be by the site waiting to be opened. Screenshot by Destructoid Finally, I went to the compound right below “A” of Calamari on the map. The case is by a set of small white boxes on the floor. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post All Stealth Guardian Missing Cases locations in Fortnite Chapter 7 Season 3 appeared first on Destructoid. View the full article
  4. Atari and Digital Eclipse have announced Barbie Rewind. The game consists of a retro compilation, as well as a new Dreamhouse design game, all in one package. The Dreamhouse game has players decorating Barbie’s home by choosing from a selection of furniture, decor and accessories inspired by actual Barbie playsets released over the past 65 years. Read More... View the full article
  5. September is one of the most packed months for video game releases in recent memory — and everyone knows why. The delayed GTA 6 is coming out in November, and pretty much the entire rest of the video game industry is running scared. Publishers and developers are either making sure to get their games out at least two months ahead of GTA 6 or well after the launch, more in hope than expectation that the wider gaming public will have decided it's time to think about other video games again. Control Resonant, the sequel to 2019's Control, is just one of a number of big games that have gone with September. It's a growing list that includes Marvel’s Wolverine, The Blood of Dawnwalker, Warhammer 40,000: Dawn of War 4, Halloween: The Game, and the console version of Dune: Awakening. Perhaps more troublesome for Control Resonant is the fact it launches on September 24, the same day as Silent Hill townfall, and a day before Onimusha: Way of the Sword. That’s a lot to contend with. So, is Remedy concerned that Control Resonant may struggle to stand out in September? Would it be better to bring the release forward, even by a few weeks? Not an option, Remedy told IGN. “We locked in our release date based on what’s best for the game,” Remedy communications director Thomas Puha said. “The most important thing, I’m sure you agree, is that we ship Control Resonant at the best possible quality because that is the right thing to do, rather than shipping something that isn't fully polished. If your game isn't great at launch, the gaming audience won’t like it, and it's hard to recover from that.” So, September 24 it is. So what can Remedy do to give it the best chance of success? Puha told IGN that Remedy is supporting Control Resonant with the company’s biggest ever marketing campaign (it appeared in this week's Summer Game Fest showcase with a new trailer, and its release date was announced at Sony's State of Play a few days earlier). Puha also pointed out that Control Resonant is priced $59.99, $10 below the typical $70 triple-A price point, which may help encourage purchases. And Remedy has more to reveal on the game in the coming months, Puha added. “The release window is challenging, there is no denying that,” Puha admitted, “but there is always going to be competition, but ultimately, we have to trust the quality of our game. We are giving Control Resonant, by far Remedy’s biggest marketing campaign, to support the game. It is very competitively priced, and much more is coming in the days ahead now that we have announced our release date.” Control Resonant is a crucial release for Remedy, which is self-publishing the game. The studio’s recent games have struggled for breakout success, and its multiplayer game FBC: Firebreak flopped. Last month, Remedy’s new CEO, Jean-Charles Gaudechon, admitted that the Alan Wake and Control games "should have sold more,” a problem he was brought in to solve. “To me, that's one of the first things we need to fix, even before trying to make more games to a certain extent. First of all, maximize the potential of the ones we have, because they're incredible. And cross-media is going to help us do that." The mention of cross-media is a reference to Annapurna Pictures co-financing and co-producing Control Resonant as part of a strategic partnership with Remedy that may result in Control and Alan Wake TV shows and movies. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  6. After the confirmation that the DMZ mode will be making its return in Call of Duty: Modern Warfare 4, Infinity Ward revealed new details including where it takes place and the living world players will be dropping into. While the original DMZ never really seemed to reach its potential, Infinity Ward is taking another swing at the mode in Call of Duty: Modern Warfare 4 and this time around, it sounds like it may just be what fans were hoping to see originally. View the full article
  7. The gorgeously grisly Blasphemous 2 has a new DLC, and you can get it right now without paying a penny. Following in its predecessor's footsteps, the punishing Metroidvania delivers beauty and brutality in equal measure, and is a worthy pickup for anyone craving a blend of platforming, action, grandiose boss battles, and semi-obscured lore. I'd certainly recommend it, and doing so just got even easier, because developer The Game Kitchen has just handed us a fresh expansion, complete with another weapon and three handy companions, all for free. Read the full story on PCGamesN: Blasphemous 2 just shadow-dropped a new expansion, completely for free View the full article
  8. Summer Game Fest has officially kicked off for 2026, bringing with it an endless stream of video game news, from demo drops to developer deep dives and a boatload of trailers for games you may not even have known you needed until you saw them in the show. Alas, regardless of the many eye-catching reveals vying for your precious attention, there's one game from this year's announcements list you should not miss, and that's AION 2. Read the full story on PCGamesN: AION 2 Just Announced Its Launch Window at Summer Games Fest - Here's Why MMO Fans Should Be Paying Attention View the full article
  9. Thatgamecompany announced “Dear Van Gogh” as a new interactive experience within its blockbuster game Sky: Children of the Light. The experience is based on the legendary artist’s most influential works and relationships, all rendered in a painterly world. (See the video here). Dear Van Gogh brings players into the life of Vincent van Gogh through an interactive journey shaped by his paintings, his struggles, and the people closest to him. “We’re currently working on a very, very interesting project, creating the digital world of Vincent Van Gogh,” said Jenova Chen, CEO and creative director for Thatgamecompany, in an interview with me. Chen showed me an image of the Van Gogh Museum in Amsterdam, and the team is working on visualizations of the work. “We’re inventing a new way to paint the world into paintings, and so you can technically still navigate inside a painting, like playing a game,” Chen said. Visualizing a Van Gogh painting on a smartphone. Source: Thatgamecompany “Some stories are so universal that they must be experienced, not just observed, and Van Gogh’s is one of them,” said Chen. “Most people remember Van Gogh as the tortured artist who suffered alone. That loneliness was a big part of who he was, so honoring his story meant integrating that into this experience.” I interviewed Chen about the experience of creating the Van Gogh work and how it could spread beyond the gaming experience. Chen, “But we also wanted to shine light on the devoted family whose quiet sacrifice and unwavering support helped carry him forward without recognition. This is the side of the story most people don’t know. What moves us most about Van Gogh’s legacy is that behind his extraordinary art was extraordinary human devotion and resilience, but also the question that his works keep asking across the centuries: what makes his art endure? At Thatgamecompany, we have always believed that games can carry the same emotional truth as other classic artistic media. This interactive Van Gogh experience is our tribute to the love and devotion behind Vincent van Gogh and his family.” Dear Van Gogh experience Jenova Chen visits a Van Gogh museum. Source: Thatgamecompany Players will step into a living canvas in Dear Van Gogh, where art, emotion and human connection intertwine. Embark on a journey to bring Van Gogh’s masterpieces into the light, traveling inside his paintings to witness his earliest uncertainties, his Paris awakening, and the fragile beauty of his final years. At the heart of this experience are the letters between Van Gogh and his brother Theo, a decades-long exchange of doubt, wonder and unfailing devotion that make Van Gogh’s art possible in the first place. Through them, players discover the full depth of that bond: Vincent’s lifelong struggles, Theo’s steadfast belief, and a correspondence that became one of history’s most remarkable artistic records. Guided by Theo’s wife, Johanna, players become quiet witnesses to a life shaped as much by that invisible support as by Van Gogh’s own restless vision. Through her, players learn how the birth of her son inspired Vincent into a new era of painting, along with her tireless work to promote Van Gogh’s paintings after his tragic death at age 37. Blending exploration and emotional storytelling, Dear Van Gogh invites players to feel the weight and warmth of that family bond, to discover that art, at its most basic, rarely endures alone. Players can explore 3D recreations of some of Van Gogh’s most iconic works of art in-game, each brought to life in his distinctive bold, swirling brushstroke style, evocative of the Post-Impressionism style he helped popularize. Dear Van Gogh will be available on July 17, 2026 through the Sky: Children of the Light game app on iOS, Android, Nintendo Switch, PlayStation 4, and PC via Steam. Sky: Children of the Light released as a free-to-play iOS game in 2019, receiving critical and commercial acclaim. Sky later expanded to Android, Nintendo Switch, PlayStation 4, and PC via Steam, hitting 300 million downloads as of 2026. Bringing to life the world of Van Gogh. Source: Thatgamecompany Thatgamecompany is the visionary studio behind the critically acclaimed award-winning titles Flow, Flower, Journey, and Sky: Children of the Light. Since its founding in 2006, Thatgamecompany has been committed to developing broadly accessible, artistic, emotional, and enriching experiences that inspire human connection between all ages and cultures. The studio’s work is now featured in the Smithsonian permanent collection and the Museum of Modern Art in New York, along with countless awards and nominations from industry groups. Led by co-founder and creative director Jenova Chen, thatgamecompany is currently supporting its latest title, Sky: Children of the Light, which broke the Guinness World Record for “most users in a concert-themed virtual world” and achieved over 300 million downloads since its launch in 2019. That’s why Chen can afford to work on this kind of technology project. Chen ponders how to present Van Gogh to the widest audience Jenova Chen is CEO of Thatgamecompany. Source: Thatgamecompany I interviewed Chen about what he thought was moving about Van Gogh’s work and how the team is putting it together. Vincent Van Gogh’s brother was Theo, an art dealer, and he sponsored the entire life cost for Van Gogh, Chen said. Van Gogh eventually killed himself, shooting himself in a wheat field filled with crows. The player in the game tries to help Van Gogh, and the player is a mailman who delivers a letter between the brothers. Those letters were very touching, Chen said. “Van Gogh, in his entire life, his painting was never getting the recognition, but in our game we can gather up to 10,000 players in the same location,” Chen said. “So we’re thinking about creating a gallery filled with thousands of people, and they can leave their messages for Van Gogh, and you will take Vincent to go through the gallery and see what the real people are saying about his art.” There will also be a gallery themed by Starry Night, one of his famous paintings. Chen also noted that Theo died of grief about six months after Vincent died. Theo’s wife, Johanna “Jo” Van Gogh-Bonger, held onto the paintings, and it took her 20 years to socialize them to art galleries so they could be shown in Amsterdam. The Van Gogh family: Vincent (left), Theo and Johanna. The player gets to experience what it would be like if Van Gogh’s work was famous, and the player write something for the Vincent that is still living today in everybody’s heart, Chen said. “With all of the UGC of the players, we can take Vincent and go through the gallery and let him to see what people are saying about him,” Van Gogh said. Unlike past games from Thatgamecompany, this is a story that has words, as it’s based on the real letters between the brothers. Chen wants to figure out a way to take the digital Van Gogh exhibits and take them to the real world. He hasn’t figured that out yet. After all, it might be hard to get whole families looking at an exhibit on just one family member’s smartphone. Overall, the images were very cool, like one of an almond blossom tree, and another windmill in Paris, when Van Gogh first learned impressionistic painting. “Eventually we will have a gallery of all his most famous paintings,” Chen said. Chen wants to do a show that is like the concert that Aurora held in sky for a stadium of around 65,000 people, all floating in the air over the stadium, with audio emotes and colorful clothes. The Van Gogh project has been under way for around nine months. The work is all original , with the paintings, the tech, and the story. “It’s basically an indie game, and probably a ******* production than we did on Journey,” Chen said. What was interesting to me was that Chen was trying to figure out how to break through the video game wall, and move Van Gogh from the virtual world of his game to the physical world. It might be possible to do a broader experience on a PlayStation and make use of its cross-media bar, where you could launch a portal into the Van Gogh experiences. You could try to show the experiences in movie theaters, but many of them around the world are shutting down. The question sticks in Chen’s mind. How do you reach the people who will never pick up a game controller? How do you express to them the feeling you get from games, or to appreciate the art of games? The post Sky: Children of the Light adds new visual experience with Dear Van Gogh | Jenova Chen exclusive interview appeared first on GamesBeat. View the full article
  10. June is kicking off, and the open-world game that gacha players have been tracking for months has catapulted into the View the full article
  11. The Future Games Show 2026 has announced a new story DLC for The Alters, The Alters: Last Variable, which will View the full article
  12. IO Interactive has shared an official roadmap for the first year of post-launch content for 007: First Light, teasing new missions, features, and more. The developer has already hinted at a new DLC mission coming for 007: First Light, among multiple quality-of-life upgrades. View the full article
  13. At long last, news about the thrilling conclusion to the Final Fantasy 7 Remake trilogy was revealed at Summer Game Fest. The upcoming game, titled Final Fantasy 7 Revelation, will continue the reimagining of the beloved 1997 classic. The remake project was always intended to be a three-title collection, with FF 7 Remake arriving in 2020 and its followup, FF 7 Rebirth first launching in 2024. View the full article
  14. Final Fantasy 7 Revelation, which was just revealed at Summer Game Fest 2026, is coming on the heels of the widely praised FF7 Rebirth. Not every choice made by its predecessor, however, was without controversy. From narrative changes to elements of its open-world structure, it's only inevitable that Rebirth would invite at least a few negative comparisons to the excellence of the original FF7 experience. View the full article
  15. Cyberpunk 2077 is endlessly getting new content in the form of official updates, new DLC, and fan-made mods. Frankly, it is astounding just how much CD Projekt Red's masterpiece has changed over the past few years, as jumping into Night City now is a vastly different experience than it was on launch day. The fact that this open-world sandbox continues to feel just as fresh today as it did back in 2020 showcases both the determination of fans and the impressive foundation CD Projekt Red built, despite all the handful of initial minor setbacks. View the full article
  16. Zenless Zone Zero 3.0 brings in Velina and Norma alongside Agent Pyrois and 1,600 Polychromes gifted to all players as a launch reward. View the full article
  17. symmetrical PvP is all the rage these days, especially among licensed horror games for some reason—a new 3v1 Saw game just got revealed yesterday—but what if I want to pick up my knife and carve up some innocent people without the social pressures of online competition?.. Read more.View the full article
  18. Square Enix has confirmed it tweaked its approach to mini-games for Final Fantasy 7 Revelation, but there are some things it won't change "no matter how much feedback we receive." Director Naoki Hamaguchi opened up about the very, very loud feedback the team received following its approach to mini-games in titles like Final Fantasy 7 Remake and Rebirth during an interview with Automaton. It's a topic that has seen players calling for side activities to be reduced in an effort to curb any potential bloat criticisms, but he said respecting the original experience is far more important than catering to a modern player base. "The request to reduce the number of minigames is a difficult one," Hamaguchi said. "I have a very clear policy that I don’t want to change, no matter how much feedback we receive. After all, the original FFVII had an enormous number of minigames. This remake series exists because of the original game, and respecting the original is one of our core policies." Still, Square Enix saw an opportunity to reimagine some of the late-game events of Final Fantasy 7 with its Revelation remake chapter. For the upcoming third installment, Hamaguchi said they have made it so players "don't have to engage with mini-games" if they don't want to. The team didn't want players who, for example, focused on combat to feel forced to play mini-games to unlock certain combat-centric rewards. Final Fantasy 7 Revelation addresses feedback by not tying most of these rewards to combat, instead granting players access to character skins and customization options. As a result, rewards to aid in combat and battle progression can still be earned through "combat-oriented side content." It's a move that Hamaguchi said has made this game "much more comfortable to play than past entries." Hamaguchi also teased that some Final Fantasy 7 Revelation mini-games will also feature difficulty settings for those looking to earn rewards without digging their heels in for one particularly tough mission. With Square Enix's goal to "minimize frustration," there will also be an option to skip mini-games, though Hamaguchi didn't elaborate on this feature. "The abundance of minigames is one of the original game’s defining traits, so even in a remake, that’s not something I intend to change. On the other hand, I do believe it’s crucial to make them more comfortable to play and to ensure players don’t feel disadvantaged if they choose to skip them. We’ve incorporated the lessons we learned from FFVII Rebirth into this game, so I’m looking forward to seeing how players respond to it." Final Fantasy 7 Revelation was announced at Summer Game Fest 2026 and will launch for PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X | S spring 2027. Hamaguchi also recently confirmed that Sephiroth's English voice actor, Tyler Hoechlin, was unable to return, with the character now voiced by Travis Willingham. For more, you can read up on everything announced at last night's show. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
  19. Resident Evil Veronica, the remake of the weirdly-titled Resident Evil Code Veronica, or the even weirder Resident Evil Code Veronica X, looks great. Still, Capcom sure has to retool its awful cast of main characters to make it palatable to modern audiences. Spoilers to the original games follow. Steve, really?[Hidden Content] Resident Evil thrives on bad actors, ranging from cartoonishly evil foes to regular billionaires who’d also come across as cartoonish if social media hadn’t recently revealed that’s actually how they behave IRL. The least likable of all, however, is Steve Burnside, from the original Veronica. Image via Capcom Most people will find Steve unlikable from the get-go. He acts tough and independent, but he’s rash, immature, and prone to loud childish outbursts. That’s a stark contrast for a main character in a series where the protagonists tend to be trained badasses who can do no wrong. [Hidden Content] And, like, a lot of Steve’s annoying behavior is justified. He’s a 17-year-old who Umbrella imprisoned out of spite. His only mistake was being with his father, who’d been caught stealing company secrets for personal gain. Naturally, Steve went through enough of a rough patch even before the zombie outbreak. He feels betrayed by his father, which led to his abandonment issues, but he still has a deep-seated love for him. Steve’s complicated relationship with his father culminates early in the game, when Steve encounters him as a zombie and makes the decision to kill him to prevent Claire from being bitten. Steve’s origin story has more emotional complexity than that of any other playable character in Resident Evil. That dramatic moment could’ve served as a turning point to guide Steve to becoming the hero that the tale needed, but that’s the only good moment we get. In fact, we’re only now getting to the bad part. Steve dies later in the game, maybe because even the developers could no longer stand him at that point, but not before setting an incomparable low for main characters in the series. Halfway through the game, the two characters manage to escape the prison area by plane. Feeling safe around Steve, Claire takes the opportunity to nap, which prompts Steve to try to kiss her before she regains consciousness. The only thing preventing contact is Claire waking up in time. [Hidden Content] The whole thing is bizarre in writing, but even more as you see it played out like a supposedly tender moment. Even worse, the scene goes nowhere. By the end of the game, Claire’s none the wiser about having been in the presence of a pretty shady guy for the longest time. In a series infamous for some legendary unintentionally funny writing, this stands out as unintentionally vile. Unfortunately, Claire isn’t great, either. Throughout the first half of the game, Alfred Ashford, a member of an old-money Umbrella family that owns the island where that portion of the game takes place, serves as its main villain. He’s just as annoying as you’d expect given his background, but he’s actually as complex as a RE villain has ever gotten. He has a twin sister named Alexia Ashford, who’s in a coma because she’s carrying the game’s big new virus. Alfred deals with the absence of his dear sister by dressing up as her, likely in a nod to Alfred Hitchcock’s Psycho, not as anything *******, and players sometimes battle Alfred while he’s in the Alexia persona. Claire, the supposedly more sensible main character in the series, addresses this deeply complicated response to trauma by simply shouting, “That crossdressing freak!” Like, even ignoring how modern-day sensibilities have evolved far past that, is that truly one of the weirdest things Claire witnessed while living in the Resident Evil world? [Hidden Content] The game later introduces a third main character that I won’t spoil, and he doesn’t do or say anything awful, though that’s likely because he has no personality whatsoever. I usually don’t much care for remakes, but the idea of a remake that deeply retools bad or misguided parts of games that could’ve been great is one I truly do like. Veronica seems like the perfect opportunity for that. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Resident Evil Veronica has a lot of remaking to do with those awful main characters appeared first on Destructoid. View the full article
  20. t the Future Games Show today, Vampire Survivors creator Luca Galante talked about making more Vampire Survivors spin-offs—noting the success of Vampire Crawlers as a motivator—which he's calling "Survivatons.".. Read more.View the full article
  21. Polish developer Far From Home has announced that their breakout debut title Forever Skies will be released on Xbox Series X|S on July 27, 2026. The news was revealed today during Summer Game Fest as part of the Future Games Show Summer Showcase. Here’s a video link. The Final Echoes Update Also Touches Down The July 27 launch will also coincide with the release of a major free update across PC, PS5 and Xbox X/S. “The Final Echoes” update concludes a series of community-driven updates that have introduced a wide range of new features and content to Forever Skies, including: Additional side quests exploring the stories of the world’s former inhabitants A new airship electricity system A complete overhaul of the airship damage system Additional enemies and combat encounters Unique landmarks to discover and explore New airship tools and devices Extensive custom difficulty settings New airship decor items to customize your vessel Location variety overhaul Pre-orders On Xbox X|S Available Now Alongside the Xbox release date announcement, Far From Home has opened pre-orders on the Xbox Store. Players who pre-order the game will be able to play 72 hours ahead of the official release date, along with access to the game’s official Support Pack, which is a collection of four unique cosmetic airship decoration items that can be printed In Forever Skies, players take on the role of scientists sent back to a toxic, post-apocalyptic Earth to uncover a cure for a virus threatening the last remnants of humanity. Using advanced technology, players explore, scavenge, and survive while piloting a customizable high-tech airship. Whether playing solo or teaming up with up to four players in co-op, Forever Skies delivers an immersive survival experience where exploration, crafting, and resourcefulness are essential to overcoming this harsh new reality. Forever Skies originally launched in April 2025 as a timed console exclusive on PS5 and has since surpassed 500,000 copies sold. The post Forever Skies will debut July 27 on Xbox Series X/S appeared first on GamesBeat. View the full article
  22. Blasphemous 2's second major DLC, the Third Sin, was revealed by Team 17 and The Game Kitchen during the Future Games Show: Summer Showcase 2026. Not only is this new Blasphemous 2 expansion available right now, but it comes as a free update for all players. Included in this DLC are new gameplay mechanics, a new weapon, and a brand-new gothic castle map for players to explore. View the full article
  23. Stranger Than Heaven is shaping up to be one of the most interesting upcoming games, and plenty of new details about the title have now been revealed courtesy of Summer Game Fest 2026. Courtesy of Yakuza/Like a Dragondeveloper Ryu Ga Gotoku Studio, Stranger Than Heaven is a mix between a standalone adventure and a vague prequel to the Yakuza games. View the full article

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