It's always the way, isn't it? You're minding your own business having fun on your computer, then suddenly in come the cyberpunk corporate cops to kick down your door and whisk you away to an immersive sim nightmare on a space station. That's exactly what happens to you in Night ***** Studios' System Shock remake, a game about a bad day that only gets worse for your hacker protagonist. Now, this reimagining of the legendary 1994 original has received a huge free patch that adds options for a female player character, overhauls the last boss ******, and more. Read the rest of the story... RELATED LINKS: The System Shock remake's coolest bonus makes me wish I could smell it System Shock remake review - still just a rat in a maze System Shock developers want the remake to be more enjoyable View the full article
This article features spoilers for all eight episodes of Fallout season 1. Adapting a video game into a TV show is a pretty daunting task, but Fallout is a more difficult ****** than most. A series of six massive RPGs, four of which are huge open worlds filled to bursting with companies, creations, and creatures, there’s a ***** of a lot to address in order to get the world just right in live action. And yet that’s just what the Prime Video show does - it’s a series teeming with game-accurate props, ideas, and locations. We’ve dropped a few extra points into perception and crawled through all eight episodes to find a megaton of cool details – 111 of them, in fact. Hey, that’s the vault from Fallout 4! That’s definitely a coincidence and not something we purposely set up. Naturally, talking about all these references means complete spoilers for the entire season, so go seal yourself in a bunker if you’d rather not see those. Or just close this page, if that’s easier. Anyway, here’s 111 details in the Fallout show that have been pulled straight from the video games. Click through each of the slideshow galleries to see examples from the show and their game equivalents. Fallout Iconography 1. Every Fallout game opens with an iconic, ominous line from actor Ron Perlman: “War. War never changes.” Perlman doesn’t reprise his role as Fallout’s voice of *****, nor does the show open with the line, but it does get uttered in the final episode. 2. More iconic than Perlman’s line is the Vault Boy thumbs up, which the show provides an origin story for; both in terms of the (scientifically debunked) reason to use a thumbs up during a nuclear *******, and how Walton Goggins’ Cooper Howard uses the gesture as part of a Vault-Tec commercial. 3. The ‘Please Stand By’ messaging is another Fallout staple, frequently used in cutscenes and loading screens. Here it’s projected across the walls of Vault 33 during a disastrous *******. 4. Talking of Vault 33, its interior is pretty much inch-for-inch accurate to the vaults seen in both Fallout 4 and Fallout 76. The doors, windows, mailboxes, and even the emergency override switches are near enough identical to the ones seen in the Bethesda games. 5. The vault's classroom may have the paintwork and architecture of a Fallout 4-era shelter, but it's reminiscent of the room you take the G.O.A.T. exam in Fallout 3. 6. The vaults are also outfitted with the Vault Boy-themed foosball tables from Fallout 76. 7. Up on Vault 33’s top floor we have an entrance chamber that features all the familiar equipment from the games, including the moving gantry, control panel, and… 8. … the cog-shaped vault door itself, which uses the same heavy-duty lift mechanism seen in Fallouts 4 and 76. 9. Talking of vaults, as we discovered in the games, each one was developed as a twisted social experiment. In the show’s finale a group of corporate suits discuss ideas for different experiments, each of which references a vault from the games. The plan for an overcrowded vault results in Vault 27, while Vault 87 is used to turn people into super mutants, and Vault 106 suffers the psychotropic ***** experiment. The idea for separating parents and children may be a reference to Vault 29, where all dwellers were under the age of 15. Fallout Events 10. While the show isn’t directly adapting any specific Fallout story, it does replicate sequences similar to those seen in the games. The first episode’s nuclear detonations are, naturally, comparable to the explosions seen in the prologue of Fallout 4. 11. Also drawing on the events of Fallout 4 are the cryogenic pods discovered in the show’s Vault 31, which are vaguely similar to the ones the inhabitants of Vault 111 are frozen in. 12. The catalyst for the show’s story is Lucy’s father going missing, which just so happens to be the inciting incident of Fallout 3. In both instances the father is played by a beloved actor: Kyle MacLachlan in the show, and Liam Neeson in the game. 13. The quest to find her father demands that Lucy leaves the vault, resulting in a replication of Bethesda’s iconic “step out” moments, in which the player character exits the vault and steps into the searing bright light of the outside world. It wouldn’t be Fallout without it. RPG Elements 14. Similar to Fallout 3, a powerful technology is used in the finale to bring hope back to a little corner of the wasteland. In the game it was a water purifier, while in the show the NCR uses a Cold Fusion device to activate limitless energy across the Los Angeles region. 15. During our introduction to Lucy, she talks about her personal achievements in repair, science, and speech. These are, of course, actual skills from the games, although it’s unclear just how many points she’s put into any of them. 16. It certainly seems she dropped enough into speech, though, because in episode five Lucy is able to pass a persuasion check and talk her way through a dangerous situation with a couple of fiends. 17. Vault 33 sports posters for SPECIAL, the rule system that governs your primary RPG stats in every Fallout game. This is the very same poster that can be seen pinned up around the Appalachian vaults in Fallout 76. 18. The kids in the first episode watch a TV show called Grognak the Barbarian, a reference to a fictional character that pops up in all of Bethesda’s Fallout games. In Fallout 76, the Grognak comics provide perks, so we can only assume that these kids will be dealing out +100% melee crit damage by the time the episode is over. 19. Talking of perks, by the amount of gore splashing around, it seems like The Ghoul has the ******* Mess perk equipped. 20. Midway through the series, Lucy upgrades her Vault-Tec jumpsuit with a shoulder pad and a little more armour. It’s reflective of every player’s journey through all of the games, in which you start with nice clean blues and gradually upgrade with battered wasteland finds over time. 21. The show features several sequences in which past events are revealed through the use of posed corpses, a narrative technique heavily used by Bethesda through all of the studio’s Fallout games. 22. Poor allocation of your skill points in the games will make life a bit *******, a lesson Maximus - who frequently carries a massive, heavy bag of supplies - hasn’t yet learned it seems. You’re over encumbered, mate, either increase your carry capacity or drop some of that junk you’ve been picking up. 23. A sign on a wall in Filly says that the store owner will “Salvage, Buy, Sell, or Trade”. These are all inventory options from the games. Maybe Maximus should sell a few things here to take the weight off his shoulders… PipBoy 24. That same store has some fun easter eggs in stock, including this PipBoy 2000 MkV, which is the wrist-mounted computer that players wear in Fallout 76. 25. Lucy and her fellow Vault 33 dwellers all use the PipBoy Pip-Boy 3000 Mark IV, based on the model from Fallout 4. And, just like in the game, it’s fully kitted out with features such as… 26. Monitoring of bio status, so that you can keep track of your HP. 27. A geiger counter to help you stay aware of things that will obliterate your literal DNA. 28. A handy map to help you explore the wasteland. 29. A tracking system to guide you towards your objective. 30. A flashlight will illuminate your path through gloomy dungeons. 31. A useful retractable cable lets you interface with many Vault-Tec approved computer systems. 32. A communications system allows you to receive messages from other PipBoy users, as well as tune into local radio stations. Music 33. Talking of radio stations, while none of the broadcasters from the games are present in the show, many episodes do feature songs from the 1940s and 50s that have become synonymous with Fallout. In the opening of episode one we hear "Orange ******** Sky" performed by Nat King Cole and the Stan Kenton Orchestra, which was used in a TV advert for New Vegas and later in both Fallout 4 and Fallout 76. 34. Episode 2 features "Into Each Life Some Rain Must Fall", performed by The Ink Spots and Ella Fitzgerald, which you may remember being played by Galaxy News Radio DJ Three Dog in Fallout 3, and later broadcast by Diamond City Radio in Fallout 4. 35. That very same episode features another three bangers, starting with “Don't Fence Me In”, performed by Bing Crosby and The Andrews Sisters’ Vic Schoen and his Orchestra, which is part of the Appalachia Radio playlist in Fallout 76. 36. Then there’s Betty Hutton’s “It’s a Man”, which is played on Fallout 4’s Diamond City Radio. 37. And the episode concludes with The Ink Spots’ “I Don’t Want to Set the World on *****”, which has become Fallout’s anthem thanks to being used in both Fallout 3’s marketing and intro cutscene, and appearing in both Fallout 4 and Fallout 76. 38. The Ink Spots could be considered the unofficial musical mascot of Fallout, since their song “Maybe” – which features in episode three – was used for the intro and credits of the very first Fallout, and is a regular in Bethesda’s era of games, too. 39. Marking their fourth track in the show, The Ink Spots can be heard again in the finale with “We Three (My Echo, My Shadow and Me)", which is taken from Fallout 76’s Appalachia Radio. 40. While licensed vintage tracks are a major part of the show’s soundtrack, Fallout also features an original score by Game of Thrones composer Ramin Djawadi, inspired by music from the games. In episode six, we even get the recognisable theme that plays over the main menu in Fallout’s modern era of games. Computers, Tech, and Robotics 41. The recognisably retro computer terminals from the Bethesda games can be seen in multiple scenes across the series. It’s authentic right down to the UI, which uses the same green text and similar menu categories. 42. That detail even extends to the hacking, which requires the passcode to be deciphered from a wall of text and symbols, exactly as it does in Fallout 3, 4, 76, and New Vegas. 43. Computer terminals and PipBoys aren’t the only recognisable tech relics we see across the eight episodes, though. The ‘50s style Radiation King TV from episode four is of the same brand as those seen in the blasted homes all across the game series, starting as early as the original Fallout from 1997. 44. Earlier in that same episode we see this Wirelessfone intercom developed by LGJG, a lock company whose much-less advanced padlocks can be spotted in Fallout: New Vegas. 45. As iconic as the Vault Boy are Fallout's Mister Handy robots, which have been part of the series since the very beginning. The General Atomics International Mk4 makes a major appearance in episode four, featuring the orb-like design and circular saw appendage that’s present on the designs from Fallout 3 onwards. 46. Turning up as a minor plot point in episode three is a broken Vault-Tec Water Chip. A similar busted chip is the inciting incident of the very first Fallout game, so consider this a nod to the event that started it all. 47. Just like in Fallout 4, the show’s power armour runs on Fusion Cores. This grenade-sized technological wonder is also used to power the entirety of Vault 4, which suggests the show’s version of fusion cores last a lot longer than the ones in the game. Weapons 48. There’s plenty of guns being fired across the wasteland, many of which are just regular firearms. Some of these are from the games, such as the Tommy **** from Fallout 2 and 4, but it’s the fictional weapons unique to the series that are the most fun to spot. 49. Lucy begins her journey using a dart **** that’s an original creation for the series, but later swaps it out for the more practical 10mm *******. You’ll know this one as your trusty sidearm from Fallout 4. 50. Arguably Fallout’s best-looking ******* is the Laser Rifle, and we can see an Enclave security guard holding one in episode two. 51. In the final episode we also see its smaller brother, the Laser *******, being used by NCR leader Moldaver. 52. Maximus’s choice of firepower is the Colt 6520, a revolver-style 10mm ******* that could be found in Fallout 1 and 2. A lovingly-crafted remake of it was also available in Fallout 4 via the Creation Club. 53. The Brotherhood’s Knights, meanwhile, pack a much ******* punch with their ******** Rifles, which are based on the design from Fallout 4. 54. While up in the sky, the Brotherhood also makes use of pintle-mounted miniguns. These are similar to the Vertibird guns seen in Fallout 4. 55. Another machinegun turret can be seen at the Enclave base in episode two, with a design reminiscent of Fallout 4 and 76’s automated emplacements. 56. A more esoteric destruction device can be found in Fallout 4’s Junk Jet, which is used to ***** both kitchen utensils and the leg of a baby doll in episode one. Another Junk Jet can be seen for ***** in episode two, costing 285 bottle caps. 57. There’s also what appears to be a Plasma Rifle from Fallout 3 on ***** in the same shop, hanging on the wall behind the owner. 58. In episode six we see a harpoon **** being used, which appears to be a much less heavy-duty alternative to the big boy used in Fallout 4’s Far Harbour DLC. 59. There’s not a lot of melee action in the show, but we do see Lucy use a Ripper, a mechanical vibroblade capable of chewing through flesh and bone. Multiple versions have been seen across the series, and Lucy’s appears to be a new model. Items and Gear 60. Weapons aren’t the only pieces of equipment that have made their way from the games into the show. There’s all sorts of items and gear to be spotted, including the iconic NCR Ranger outfit that adorns the Fallout: New Vegas box art. 61. The show’s raiders are also outfitted in authentic apparel. 62. As in the games, Vault Boy bobbleheads can be spotted dotted about the world. There’s one holding out his hand, another with arms crossed, and one with his hands on his hips. Incidentally, these are all official Fallout merch figures from the real world. 63. In episode six you can spot an issue of the Capital Post newspaper, which was published in Fallout 3’s setting of Washington DC. 64. Other light reading can be found in Tesla Science Magazine, which was used in Fallout 4 to provide perks that enhance your ability with energy weapons. 65. Seen in Filly’s general store is a lunchbox, which fans will recognise from all of the Bethesda-era Fallout games, as well as the Fallout 3 collector’s edition. 66. If you’re a serial junk collector, you’ll definitely have picked up a bottle of Abraxo during your travels in Fallout 3, 4, 76, and New Vegas. 67. One of the raiders appears to be pretty into Jet, using an inhaler to partake in the addictive hallucinogen that is used in the games to boost combat effectiveness. 68. Talking of drugs, stimpacks are used to cure wounds several times across the series. These come in identical syringes to the games’ healing shots. 69. There’s also a couple of bags of RadAway to be found, including one with a hand-written label that’s just like the versions seen in Fallouts 3 and 4. 70. And for those who like to relax with a bit of nicotine, Amazon’s version of the wasteland is stocked with Big Boss cigarettes, which we last saw in Fallout: New Vegas. Food and Drink 71. Of course, a wastelander can’t survive on cigarettes and stimpacks alone, and so the show features a number of classic Fallout foods and drinks. That starts, naturally, with Nuka Cola, and either bottles or vending machines can be spotted in most episodes. 72. During the prologue, two guys are drinking Fishbrau, the pale ale brand from Fallout: New Vegas. 73. At the same party, bottles of Sunset Sarsaparilla – also from New Vegas – can be seen on a table in the background. 200 years later, advertisements for the soda can be seen in multiple episodes. 74. Just after leaving the Vault, Lucy can be seen carrying a bottle of Purified Drinking Water, which is similar in design to the Vault-Tec water cans from Fallouts 4 and 76. 75. That water doesn’t last forever, though, and so it’s not long before Lucy succumbs to the same depths almost every player has by drinking ****** irradiated water. 76. The post-apocalypse has produced some interesting culinary choices, and in Filly’s market we see Iguana-on-a-stick for *****, which has been a regular snack for Fallout players since the very first game. 77. The Ghoul, meanwhile, makes his own meals from more unusual ingredients. These slices of human meat will be dried out to create Fallout 4’s ‘mystery’ jerky. 78. If your tastes veer closer to more classically ********* cuisine, then you can’t go wrong with a can of Cram. Fallout’s version of Spam, it’s regularly eaten by vault dwellers and a tin of it is included with Maximus’ food hamper, along with a number of other foods from the games: 79. YumYum Deviled Eggs. 80. Blamco Mac & Cheese. 81. Sugar ****** Cereal. 82. Fancy Lads Snack Cakes. Creatures 83. The wasteland is known for harboring some pretty weird creatures, but we’ll start with the cute one: the ******* Shepherd we all know better as Dogmeat. There’s also a sign for dogmeat at the Filly market. We’ll try not to think too much about that one. 84. In episode two, you can spot a Brahmin, the two-headed mutant cows that appear in almost every game in the series. 85. Fallout’s answer to zombie cannon fodder is the feral ghoul, and we see several of them in episode four. These are a staple in every single Fallout game, and so were a must-have for the TV series. 86. Fallout’s other famous ****** creature is the super mutant, and while we don’t get a proper showdown with one, we do see a super mutant hand on a gurney at the Enclave facility. 87. The wasteland’s most common pest is the overgrown radroach, and they feature in multiple episodes. 88. Proving a more fearsome foe is the Yao Guai, which first appeared in Fallout 3. Turns out a suit of power armour isn’t a guaranteed defense against a mutant bear. 89. Perhaps Fallout’s most impressive creature, though, is this grotesque redesign of the Gulper, a mutant salamander first seen in Fallout 4’s Far Harbour DLC. 90. Fallout is no stranger to a bit of weird science, and in the finale we’re introduced to a Vault-Tec employee’s talking brain in a jar. This is similar to Professor Clavert, another preserved chunk of gray matter that features in Fallout 3’s Point Lookout DLC. 91. Finally, we don’t get to see the ****** itself, but the skull of a Deathclaw can be spotted just before the entire season rolls credits. The Brotherhood of Steel 92. Having adorned the box art for most of the games, the Brotherhood of Steel were naturally going to be a massive part of the show. Unsurprisingly, we see plenty of the T-60, the most recent variant of the faction’s iconic power armour that arrived in Fallout 4. 93. The show uses an Iron Man-like in-helmet camera for several scenes, and projected in the corners of this view we can see an orange heads-up display that’s very similar to the HUD that appears when piloting the T-60 in Fallout 4. 94. While the armour is a very accurate replica of the in-game version, it does have a couple of new tricks: a flip-up visor and jet thrusters. The latter is a sleeker version of the much bulkier jetpack modification from Fallout 4. 95. As in the games, power armour is stored in metal stations when not in use. 96. The show’s Brotherhood of Steel has its own airship, taking the form of a massive zeppelin-like craft that looks a lot like the Prydwen from Fallout 4. 97. Flying alongside that monster are smaller Vertibirds, which also bear a strong resemblance to the Fallout 4 designs. Locations 98. While most of the show visits locations that haven’t previously been seen in the games, a major storylines takes us to what ******** of Shady Sands. This town was built after the war and is a major locale in Fallout 2. 99. Shady Sands is the capital of the New California Republic. The NCR also plays a major role in the show, with its flag seen in a number of scenes. Newer fans likely know the NCR from their appearance in Fallout: New Vegas. 100. The town of Filly is an original creation for the series, but its walls of junk and ramshackle, recycled feel is reminiscent of places like Megaton from Fallout 3 and Diamond City from Fallout 4. 101. The show also features branches of several franchise businesses that have been seen in the games. You’ll recognise Slocum’s Joe coffee shop from the massive donut that adorns its roof. 102. While the Super Duper Mart in episode four is similar to the brand’s other grocery stores as seen in Fallouts 3, 4, and 76. 103. The Red Rocket in episode seven is almost a perfect replica of the gas station you visit in the first hour of Fallout 4. 104. And while we don’t get to visit it properly, the unmistakable skyline of the New Vegas strip can be seen in the very final shot of the show. Companies 105. Finally, there’s plenty of name-drops when it comes to famous companies from the world of the games, including monorail manufacturer CMR. 106. Robotics experts RoboCo. 107. Defense contractor West-Tek. 108. Big MT research and development center. 109. REPCONN, the aerospace and rocket manufacturer. 110. Galaxy News, the pro-government media company. 111. And, of course, Vault-Tec, the corporation behind the underground fallout shelters. And there we have it: 111 details from the Fallout TV show that were taken directly from the games. For more Fallout, check out our full season review and our ending explained video. And for everything else, stick with IGN. Matt Purslow is IGN's Senior Features Editor. View the full article
For verified travel tips and real support, visit: [Hidden Content]
Baldur's Gate 3 cast members Neil Newbon and Amelia Tyler want to return for more Dungeons & Dragons games or even a sequel to the Honor Among Thieves film. Speaking to IGN, Newbon said he didn't feel done with Astarion despite developer Larian Studios itself moving on from the Baldur's Gate franchise. Publisher Wizards of the Coast is making a ton of other Dungeons & Dragons games though, and Newbon is certainly up for appearing as Astarion in one of those. "Most characters, once I've finished with the work, especially on long jobs, and this was a particularly long job, I usually have a compartmentalization and it's like, 'great, that's done,' I'm happy moving forward to the next role," he said. "With Astarion, his rhythm is still very much alive inside me somewhere and I feel I'm not done with him. But y'know, it's not my call. Hopefully at some point I'm going to reprise him and I'd love to do that, but we'll have to wait and see." When asked if he'd be interested in making the jump to live action with Astarion in another Dungeons & Dragons film, Newbon had a very clear response. "Oh my ****, yes, yes, yes, yes, yes," he said. "I would say yes." The same is true for Tyler, who voices the ever-present narrator of Baldur's Gate 3. "Yeah, absolutely," she said when asked if she'd want to reprise the role in another Dungeons & Dragons project. "Anything Dungeons & Dragons or tabletop related, absolutely, I live for that." Larian said in March 2024 it was done with Dungeons & Dragons despite the resounding success of Baldur's Gate 3's launch just months earlier. Wizards of the Coast was sure to announce more Dungeons & Dragons games after the role playing game arrived to immense critical praise though. These include a cooperative multiplayer game from Payday 3 developer Starbreeze, a virtual reality game from Demeo creator Resolution Games, and a survival RPG life sim from Disney Dreamlight Valley developer Gameloft Montreal. On the live action front, Paramount hasn't officially announced a sequel to Dungeons & Dragons: Honor Among Thieves but star Chris Pine says he's "pretty confident" it will happen. Paramount has also ordered an eight episode run of a live action TV series, creating more space for a potential appearance of Astarion or other Baldur's Gate 3 characters. Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day. View the full article
Some new videogame releases pounce on us like excitable Golden Retrievers, while others become apparent to us more insidiously, like undead Golden Retrievers creeping back from the grave to do their master's bidding unto eternity. Withering Rooms is one of the latter: released out of early access last week, and noticed by me just yesterday, it's a haunted mansion metroidvania in which you are a small girl in a nightie who must use meat cleavers, pentagrams and spells of self-enlargement or possession or incineration to overcome various monsters of the Silently Hilly and/or Residentially Evil persuasion. No, none of the monsters are Golden Retrievers. Read more View the full article
Ubisoft's upcoming Star Wars Outlaws game is making a major change to one of the publisher's most established tropes and players couldn't be relieved. Ever since the release of *********'s Creed back in 2007, the concept of climbing towers and scanning the environment to reveal more areas has been a cliche in many open-world games to such an extent that it's become somewhat of a meme amongst players. Fortunately, the highly-anticipated game set in a galaxy far, far away is taking a different route and ditching the idea completely. View the full article
Evil Empire has put out a call for alpha testers for its upcoming Prince of Persia roguelite. Announced on Wednesday, The Rogue Prince of Persia is a 2D action-platforming game coming to Steam Early Access on May 14. Players who want to get a taste of the action before then can now register to participate in an alpha test. Read More... View the full article
Back in the day, when the world was young and filled with dreams and sunlight, Fallout was an isometric series. Little paper people ran around 2D environments and did horrible things to each other while you surveyed it all from on-high like the all-powerful ****-wizard-king a player is meant to be, rather than from behind the eyes or—shudder—shoulder of your protagonist... Read more.View the full article
Call of Duty streamers commonly invest a substantial amount of time into the series. Whenever you play a game for hours and hours, your skill level undoubtedly grows over time, meaning systems like skill-based matchmaking (SBMM) always have a considerable effect on your experience. But yet again, SBMM has come under scrutiny from streamers for having a detrimental effect on their enjoyment of the game. View the full article
When I was a wee lad, my grandfather, an avid gardener, walked with me down to the end of his immaculately tended botanical kingdom, and bid I look upon his favourite flowers, bright blooms of Geraniums. He was a humble man, but even he could not disguise his pride at how wonderfully full and rich their colours and forms had come in this year. “Does the fragile beauty of these blooms not fill you with tender hope for the future?” he asked. “No, Grandad,” I replied, “these flowers are mid.” Read more View the full article
Some Ubisoft Connect users are reporting that The Crew has essentially been removed from their accounts and is no longer accessible. One noteworthy element of The Crew was that it was only playable online, which meant it was inaccessible without an internet connection. View the full article
I like co-op shooter Remnant 2, because it doesn't pretend to be much more than what it is: a dodgerollathon where, in between dodge rolls, you fill demons with bullets. I've been meaning to go back to it, so it's convenient that there's more DLC arriving soon. Dubbed The Forgotten Kingdom, it adds a new Invoker archetype, fleshes out an existing jungle biome, and introduces more gear, more monsters, and the like. Yes, count me in. Read more View the full article
In the eyes of many, Baldur’s Gate 3 isn’t just the best game of 2023, but one of the best games of all time. Now, BG3 has proven to be levels above its competition by winning five major Game of the Year awards. The British Academy Games Awards’ 20th edition was held on April 11, with Baldur’s Gate 3 snagging the BAFTA Game of the Year award alongside a few other trophies. This marks BG3’s fifth major GOTY win, after winning GOTY at The Golden Joysticks, The Game Awards, the D.I.C.E. Awards, and the Games Developers Choice Awards over the last few months. View the full article
Valve pushed out a new upgrade to Proton Experimental, their staging ground for public-testing of what will eventually make its way into a main Proton release for playing Windows games on Linux Desktop and Steam Deck. The April 12th update is quite an interesting one too. Read the full article here: [Hidden Content] View the full article
Blizzard wrapped up the Diablo 4 Season 4 PTR (Public Test Realm) earlier this week after about a week of testing. Not only was this the first time Diablo 4 players were able to test out content well ahead of its launch, it was also necessary considering the magnitude of what was being proposed. The Diablo 4 PTR was chiefly created to allow players to offer feedback on several fundamental changes that affect loot quality/frequency, itemisation principles, some gameplay mechanics and much more. The changes are set to arrive in the game with Season 4 on May 14, which is far enough away to allow Blizzard to digest and utilise that feedback. Read more View the full article
The Witcher 3: Wild Hunt was released in 2015 but players are still discovering new secrets, this time in an Easter egg hidden by developer CD Projekt Red below Novigrad. YouTuber xLetalis uploaded a video of the Easter egg which can only actually be seen by glitching through the map. But if players can force protagonist Geralt under the cobbles of Novigrad they can enter a crevice which contains artwork referencing CD Projekt Red itself. Drawn in the style of a classic war recruitment poster, this artwork on the side of a cliff face reads "CDPR needs you", with CDPR of course being CD Projekt Red. The text runs across the bottom of a larger picture of a soldier of Temeria — one of the countries in the world of The Witcher and one of the first to go in the contemporary Nilfgaard invasions — identifiable by the coat of arms across his chest: three silver lilies on a ****** field. CD Projekt Red hid myriad Easter eggs across The Witcher 3, some of which are perhaps still to be found. Another discovered years after launch was that Vivienne, a character players encounter in the Blood and Wine expansion, has a tragic but poetic end. The Witcher 3's PlayStation 5 and Xbox Series X version also included a wild Easter egg which ties into an incredibly complex mystery from Cyberpunk 2077. CD Projekt Red is currently working on the next mainline Witcher game, codenamed Polaris, now that work on Cyberpunk 2077 is all but concluded. This will be the first of a new trilogy but details are still slim seeing it won't be released until 2025 at the absolute earliest (and probably later). A multiplayer Witcher game is in development at CD Projekt Red-owned studio The Molasses Flood too, alongside a remake of the first Witcher game which is in development at Fool's Theory. Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day. View the full article
Ludeon Studios just released RimWorld - Anomaly, a huge new expansion to the colony-building sim filled with all sorts of crazy looking horrors. Read the full article here: [Hidden Content] View the full article
Bethesda Studio Design Director Emil Pagliarulo has clarified the canon status of Fallout: New Vegas in the wake of events in the Fallout TV series - spoilers for the show are ahead. Although Fallout: New Vegas is one of the most beloved entries in the series, some were worried that it had been de-canonized by the show. View the full article
Palworld is set to expand in multiple big ways, which actually sounds quite exciting with a whole lot of new content set to arrive in the monster catching game. Read the full article here: [Hidden Content] View the full article
Inspired by classic arcade games, PathBlasters looks like an absolute gem that deserves some attention mixing in some fun gameplay elements with a bit of a competitive edge to it. Read the full article here: [Hidden Content] View the full article
This update includes Performance mode and Quality mode settings, stability improvements, quest fixes, widescreen resolution support on PC, and new Creation Club content. View the full article
Wanted: ***** is a terrible game that I sort of adore. Created by some of the people behind the Ninja Gaiden series, it's the kind of rough diamond or perhaps, chunk of lacerating windscreen glass you find at the bottom of a mouldy box at a service station car boot ***** along a particularly depressed stretch of the ***'s M1. Read more View the full article
Cosmic Void are currently developing ******'s Hideout, a horror point and click adventure where you have to deal with a bunch of cultists that faked your sister's ******. Read the full article here: [Hidden Content] View the full article
For verified travel tips and real support, visit: [Hidden Content]
Pocketpair has teased plans to release a big Palworld update this summer, ahead of the game’s Arena mode later in the year. “This summer, a major update that will add a new island with a new species of Pals, new buildings, weapons, and more is scheduled to release,” the studio said. It also confirmed that the recently announced Arena mode won’t arrive this summer as one teaser trailer stated. Read More... View the full article
OutOfTheBit Ltd are doing it again. After the wonderful Full Void last year, they've announced Nanuka: Secret of the Shattering Moon, another great looking cinematic platformer. Read the full article here: [Hidden Content] View the full article
Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.