Wuthering Waves developer Kuro Games has recently announced that the team is planning to make all story content skippable in the future. Wuthering Waves was released earlier this week, and it has received mixed impressions as fans praised its combat system, but complained about bugs during its launch. View the full article
XDefiant is an FPS with an identity crisis. This arcade-style arena shooter pulls characters and locations from various Ubisoft games, and it feels a little bit like a lot of different things as a result: It's fast and twitchy in a way that’s similar to games like Call of Duty, but has class abilities that might put it closer to something like Overwatch. It’s got fast respawns and faster deaths, but offers objective-based modes that prioritize teamwork over straight killcount. That combination of disparate elements helps XDefiant play a little differently overall from most competitive shooters, but it also makes it feel a bit jumbled, like its parts aren’t always working together toward the same goals. Call of Duty figured out the fun of grounded but fast-paced competitive play in this vein way back in the late 2000s, and XDefiant is clearly chasing that same success with its solid FPS design. Though the weapons are all pretty standard for military shooters like this, they still feel distinct and satisfying to use – the AK-47 hits ******* and kicks a little differently than the M41A, for instance, and it feels meaningful to pick one over the other for your play style. Guns are also, for the most part, appropriately deadly, but you'll get the most out of them when you spend time mastering the way recoil pulls your aim and what benefits you get from equipping a specific scope or stock. XDefiant pairs that with class abilities like healing teammates, dropping shields, and launching explosive drones, which can change the flow of a ****** when they're used well, but they're not so powerful that they ever override the emphasis on its central ********* mechanics. If nothing else, this is a fun shooter where the gunplay feels good, and you can do a whole lot worse than that as a solid foundation. It's the other stuff layered on top of that gunplay, however, that XDefiant struggles to mix into a coherent whole. The ***** is that XDefiant is a sort of multiverse of different Ubisoft worlds combined into a single competitive shootout. When you jump into a match, you choose a character from one of four factions based on Ubisoft’s games (a fifth can be unlocked through gameplay or purchased), which function as your classes, and they're all just distinct and interesting enough to play differently without feeling like they’re mismatched and shoehorned into the same game. The Libertad faction from Far Cry 6, for example, is essentially a medic class. They recover from damage faster and can either ***** off a fast-heal charge in a radius around the player who activates it, or drop a stationary device that slowly heals anyone nearby. Meanwhile, the Ghost Recon Phantoms are tanks that don’t **** quite as quickly as other factions. They're able to either deploy a stationary barrier that they and their allies can ****** through, or pull out a personal riot shield that's pretty effective at stopping bullets in both directions. There are also factions based on The Division, Watch Dogs, and Splinter Cell, and like in any class-based shooter, picking the right ability at the right time is important enough that it can change the flow of a ******. But you’re not locked into that choice for the whole match, so every time you ***** an ****** you know they can adapt to your strengths and come back as a new class with a different set of skills. Knowing how and when to counter an ******’s abilities is almost as important to your team as your aim. Each faction mostly feels pretty distinct, but some definitely stand ahead of others. The final major difference between each faction is their ultra ability: This big special power can only be used after you've charged it by racking up ****** or scoring points toward objectives, but unlike many games’ ultimate abilities, there’s usually a way for the other team to shut them down if you’re not careful. For instance, the Phantoms’ ultra gives them a personal energy dome that protects them from all damage coming from outside of it, but opponents who are quick and smart – and avoid the defensive cannon – can slip through and ***** whoever’s generating it, canceling the ability. The same is true of the Libertad healing device that pumps up anyone in its vicinity to double health. Enemies might seem nigh invulnerable while standing in its range, but you can ****** the device itself to ******** it and make them mortal again. In that way, ultras are generally strong without being ridiculous and require you to be smart about how and when to use them. Still, it's important to add a caveat: while each faction mostly feels pretty distinct, balanced, and fun, some definitely seem to stand ahead of others, and a few come off as completely useless (unless the community just hasn’t figured out how to use them yet). The biggest offender on this front is DedSec from Watch Dogs, whose gameplay style leans toward hacking ****** abilities. Their deployable spider drones automatically chase down the other team and shock or totally ****** them, leaving them fully vulnerable – pretty cool. Their other ability, however, allows you to ******* the other team's deployables, and I’ve yet to see a single person use it effectively. There just aren't that many things to steal or many opportunities to do so, and every time I tried to sneak up to a shield or health station to try to hack it, I was ******* – by the players who, of course, were currently using the thing I wanted to *******. That’s especially egregious because you either need to pay $10 to unlock DedSec, or sink a whole lot of time into playing the other four factions to earn it for free. On the flipside, other abilities feel overly strong. The Echelon faction, which is inspired by the stealthy gameplay of Splinter Cell, can either become nearly invisible or activate a pulsing sonar ability that lets your whole team see enemies through walls. Their ultra ability, Sonar Goggles, greatly increases the range of that legalized wallhack and gives you the 5.7 *******, which fires slowly but takes enemies down in one or two hits. The only way to deal with the Sonar Goggles, as far as I can tell, is just to ***** whoever's using it. Where the other factions have abilities that are a lot more situational or team-oriented, there's basically no drawback here – it’s never not to your advantage to see through walls. The lack of effective balance at launch means some classes are more popular than others in matches, and that weakens the faction system overall. Generally, though, the larger issue with abilities is that they don't really fit with XDefiant's “the quick and the *****” approach to gunfights. Since shootouts are often over almost as soon as they begin, a lot of abilities are just a non-factor in most situations. ******* off a heal or launching an explosive drone delays you from ********* back, which means you'll almost definitely **** when all it takes to drop you is a couple of hits. That means you must have a Jedi-like sense of what will happen to make real use of them, like leaving a healing device or a shield where you think a ****** is about to break out or launching an explosive drone toward where you anticipate someone to be. Abilities don't really fit its “the quick and the *****” approach to gunfights. Why equip the moltov of The Division's Cleaners faction, which you'll only be able to use if you get within a few feet of an opponent, when you could choose the Phantom's deployable shield and have several seconds of free shots at any distance? What good is the ability to hack a healing device from up close if sniping it from a distance is much more effective at neutralizing it without dying? Balancing is an issue with some weapons at the moment, as well. The longer I played XDefiant, the more people started appearing in lobbies wielding ******* rifles, and it quickly became clear why: Sniping very often gets you a one-hit ***** regardless of where the shot hits your target. Even at close ranges, if you can draw a bead on someone and snap off a shot, you'll likely drop them before they have a chance to double-tap you. Skilled players picked up on this very quickly, and if you jump in today you'll probably find yourself getting taken out instantly, regardless of how far away the ****** is. It quickly made me feel like a chump for opting for a different ****. So I guess I’m a ******* now. It’s only partly because of the ******* advantage that shotguns and light machine guns feel a bit useless at the moment. Both have significant drawbacks; shotguns have very short range and slow ******* rate, while LMGs seem to be tuned more to ******** ****** devices like shields and appear to do less damage to actual enemies. Both ******* types seem to punish you for choosing them over ******** rifles or submachine guns, which have fewer drawbacks. Microtransaction Reaction XDefiant is a free-to-play game, so naturally there's a battle pass with nine free tiers and 41 paid ones, for a total of 50, as well as a store where you can purchase cosmetic items that don't affect gameplay. This is a pretty standard approach and you don't need to engage with the paid side if you don't want to. The battle pass will run you 700 XCoins, XDefiant's real-money currency – that translates to about $7, which is a little cheaper, but with a battle pass that is also shorter, than in similar games like Call of Duty or Fortnite. (XDefiant is currently in a pre-season, with its first proper season kicking off on July 2.) Like those games, though, you can also earn that cost back, as the battle pass includes 700 XCoins in rewards if you complete it. In the store, prices are also comparable to what you'll see in Fortnite or Call of Duty, with things like different character or ******* skins alongside animations that play when you ***** an opponent or earn Player of the Game. Items range from $6 for animated player cards, all the way up to about $29 for a bundle combining a character skin, two ******* skins, and an animated player card, but most prices hover around $8-$10. If there's a drawback here, it's that the cosmetics are a little lackluster, with many of the character skins doing little more than swapping ****** palettes. With other shooters offering a ton of funny and weird skins to buy, XDefiant's cosmetics are, right now, pretty dull. [/url] None of that is a dealbreaker, though, because XDefiant doesn’t care if your *****:****** ratio is negative, so long as you’re helping your team get closer to the match objective. You don’t have to be among the fastest guns on the internet to grab a riot shield and focus on surviving long enough to push a payload from one end of a map to the other, or play support or defense on capture points by helping to keep your more lethal teammates alive. All of that is good fun, but it could certainly use a few more game modes with more imaginative and interesting approaches to shaking up gameplay in order to prevent us from falling into a routine for a bit longer. XDefiant has only five modes at the moment, all of which are fairly standard fare for this kind of shooter. Those modes all support six-on-six unranked play – XDefiant will also have a four-on-four ranked mode, which will use skill-based matchmaking, but it's only available as a preview right now. Zone Control, Domination, and Occupy are variations on capture-point modes, with Occupy taking place on a linear map while the other two are played in XDefiant's big, dense arenas. That cuts down on variety, and a lot of the matches you'll play during any given session start to feel repetitive pretty quickly. Whether you’re capturing one control point that moves around the map, three simultaneously, or several in a specific order, it doesn’t change the gameplay enough to really differentiate those modes from each other. The modes don't excite, but the maps themselves are largely standouts. Meanwhile, Hotshot is a version of Call of Duty's ***** Confirmed in which you only score if you pick up a dropped item after a *****, but there’s an added VIP twist: The person with the most items becomes speedier and scores more points for every item they pick up, so you want to protect your own team’s Hotshot and hunt down opposing ones. *******, on the other hand, is a straight-up payload mission on a linear map, with no meaningful differences from the mode that's been in Overwatch for years (and in Team Fortress 2 before that), so it’s not terribly novel or innovative. Neither of these options do much to play to XDefiant's particular strengths or help differentiate it from other games. The maps themselves, on the other hand, are largely standouts. Ten are arenas and four are linear, and they all borrow liberally from the same games from which XDefiant pulls its factions to make for visually interesting and varied spaces. For the most part they're highly open, with multiple pathways in and out of any given place. That means you're as likely to get shot in the back as you are to get the drop on someone, but it's nice that they encourage fast movement and a minimal amount of camping, and facilitate a lot of different types of engagements with just about every step. That helps make all of the factions and weapons feel viable (except maybe DedSec), at least from a playstyle perspective; running around with a shotgun is just as fun as hanging back with a ******* rifle, even if the power of the guns themselves are a little uneven. The open design also keeps things fair, as there are no locations where someone can hide and dominate alone with a ******* rifle or where a team can hunker down to make themselves nearly invulnerable. There's also a fairly expansive (if basically standard at this point) progression system that unlocks weapons, ******* attachments like scopes, and various faction characters as you play. Additional pieces for are unlocked for a ******* just by using it, so you can start to kit out guns to your liking after a few rounds with them. Additional guns and characters require completing challenges by using the weapons you have in specific ways, like earning point-blank SMG ****** or notching a certain number of one-shot snipes. The challenges help encourage you to vary your playstyle, and none of them are arduous to unlock – they perfectly balance pushing you to experiment with different loadouts and gear, while quickly rewarding you with new weapons for your trouble. The same can't be said of the grind to unlock the DedSec faction, however. Four factions are available when you start in XDefiant, but the fifth requires earning some 700,000 experience points from completing objectives, scoring ******, finishing and winning matches, and completing daily challenges. To put that in perspective, a ***** gets you 100 XP, a finished match earns 2,000 – and another 2,000 if you win – while the four challenges available each day range from 5,000 to 10,000 XP. That makes it a fairly intense grind to do for free, but of course you can unlock DedSec instantly if you're willing to fork over $10. But again, given how weak that faction seems to be with the current balance, neither the grind nor the cost seems especially worth it. View the full article
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We haven't talked much about Skull and Bones lately but it's still cruising along, and with the second season ready to set sail next week Ubisoft is giving everyone another opportunity to check it out for free... Read more.View the full article
Fallout 3 is an especially important game in the franchise's history, being the first entry to make the jump to the first-person perspective and open world that now defines the series' modern games and, unfortunately, its ending is also one of the series' most controversial. The first Fallout game to come out after the classic isometric entries, Fallout and Fallout 2, Fallout 3 has largely defined how later entries like Fallout 4 and Fallout: New Vegas would look and play, but for many players, the game's narrative, and especially its ending, is a mixed bag. View the full article
One creative The Sims 4 player has impressively recreated characters from the popular Netflix series Bridgerton, including Lady Danbury, Violet Bridgerton, Colin Bridgerton, and more. These accurate recreations have caught the attention of fellow The Sims 4 players, who eagerly shared their feelings about the post. View the full article
Don’t skip any of the steps below, this is one of the longest quests in Wuthering Waves! Here is how to complete the We Promise, We Deliver quest in Wuthering Waves.We Promise, We Deliver quest walkthrough for Wuthering WavesWe Promise, We Deliver is the very first exploration quest you will get in Wuthering Waves. You will get this quest once you get to SOL3 Phase 2 after achieving Union Level 10. It is a very long ride until we complete it, so hang tight! You will need to travel to the northeastern part of Jingzhou city to start this quest, right where the Research Center is located.Screenshot: PC InvasionYour very first order of business is to check the Wanted poster, which will show a 100,000 SHC bounty for anyone who dares to travel to the Sea of Flames and defeat a mighty Tacet Discord ******. Well, this is the most obvious foreshadowing, but let’s continue.Screenshot: PC InvasionYou will then meet Woodrow, the Wutherological Climate Researcher ...View the full article
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To get the most out of combat in Wuthering Waves, you should consider having a good team composition. Each character you have will offer something different which can make the combat either hard or easy. Chixia is a good starter character and she can make combat fun. However, knowing the best Chixia team comps with this guide can make her stand out in Wuthering Waves. Best team comps guide for Chixia in Wuthering WavesChixia in my opinion is up there with being the best free character you can get in Wuthering Waves. Her ranged attacks show how versatile and dynamic you can be. To make her even better, let’s go over some comps that work well.Best main comp for ChixiaScreenshot: PC InvasionRover (male) – DPSChixia – Sub DPSVerina – SupportIf you want to understand how combat works best, I highly suggest you use this composition — at least at the start. Let’s start with Rover. To deal large chunks of damage,...View the full article
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Some of the people who ordered the physical Deluxe Edition of Baldur's Gate 3 — specifically, those in North America who ordered PlayStation 5 copies — will have to wait just a little bit longer. In a statement today, developer Larian Studios announced that fans who pre-ordered PS5 North ********* Deluxe Editions won't get their hands on them until July due to "more production issues." "Due to production changes outside of our control, we have had to follow certain processes specifically set by production companies when manufacturing the PS5 discs, and unfortunately, the approval for particular regions has taken much longer than expected," Larian explained in the statement on X/Twitter, which you can read in full below. We have disappointing news to share with you. While we were so hoping to not have to update owners of the console physical Deluxe Edition with any further news of delay, we’ve now run into more production issues which means that players who pre-ordered their PS5 North America… — Larian Studios (@larianstudios) May 24, 2024 Larian went on to say the PS5 North ********* copies should be ready in around 14 days, followed by another 10 days to begin the delivery process. The company added that they're in talks with the manufacturer "to understand whether it is possible to hire extra temporary staff to reduce assembly times." The good news is, this delay only seems to affect those PS5 North ********* copies. In a follow-up post, Larian said Xbox copies are now shipping, while PS5 EU and Oceania have left their warehouse and should, at the very least, be with the relevant courier. Still, Larian was wildly apologetic in its statement today, bemoaning that they had no ******* to share "any further news of delay," and adding that they wanted to capture that "nostalgic" feeling of unboxing your newest game in the latest physical release of their Game of the Year winner. Those who've been waiting for the Deluxe Edition to play Baldur's Gate 3 have plenty to look forward to, at least, as it was easily one of the most-lauded games of 2023. In addition to a bevy of Game of the Year awards, Baldur's Gate 3 also got a 10/10 from IGN, with Leana Hafer calling it "the new high-water mark for CRPGs." Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she's not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons. View the full article
Bethesda and id Software’s next ***** game is reportedly called *****: The Dark Ages and is expected to be revealed at next month’s Xbox Games Showcase, according to Insider Gaming. A report from the site says fans will see the next entry in the classic first-person shooter franchise when Microsoft holds its gaming event come June 9. It adds that the title has been in development for at least four years and judging by early details from last year, it may feature a medieval theme. id’s next mainline ***** game has been rumored for years, though it has been called a different name in the past. Leaked Microsoft court documents from 2023 revealed something known as *****: Year Zero. If *****: The Dark Ages is real, it's likely the final name for that same project. While Bethesda has never officially confirmed that such a project exists, a recent “IDKFA” trademark filing from ZeniMax Media had many fans hoping an announcement could be on the horizon. It’s been four years since id unleashed its modern ***** sequel, ***** Eternal, for PC and consoles in March 2020. It’s not been completely quiet in the time since, though, as the studio also released The Ancient Gods Part One and Part Two in late 2020 and early 2021, respectively. Without confirmation that *****: The Dark Ages is real, it’s probably best to keep expectations low. Either way, we won’t have to wait much longer to see if the rumors hold any weight. For more on *****, you can read our review of ***** Eternal. We loved the way the follow-up brought the FPS franchise into the future, awarding it a 9/10 at the time. We said, “Whether you're a new ***** fan or a veteran one, ***** Eternal is bound to delight & entertain you. It's gloriously fun.” Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx. Be sure to give him a follow on Twitter @MikeCripe. View the full article
One of the wonderful things about gaming is how we all love different things. Some of us crave story rich experiences, others just want to get into the meat of the action. Many games allow us to alter our experiences to be more in line with what we want, something that's enduringly wonderful. Wuthering Waves is doubling down on this customizability with an upcoming patch, letting players skip one of the game's least loved features. Read the rest of the story... RELATED LINKS: Best Wuthering Waves weapons and ******* list How to unlock Wuthering Waves co-op Wuthering Waves codes May 2024 View the full article
Wuthering Waves players have discovered a trick that allowed them to unlock characters before their official release. The highly anticipated release of developer Kuro Games' open-world gacha game was dampened somewhat by a host of technical issues present within the game's launch version, leading to many players reporting severely clunky playthroughs. Now, another glitch has been discovered, which provided users with an easy way of trying one of Wuthering Waves' most anticipated characters. View the full article
Fortnite's Chapter 5 Season 3 update has just launched and introduced a **** Max-like theme to the battle royale, and fittingly, Epic Games has also incorporated the Fallout franchise into the new wasteland aesthetic by adding Nuka-Cola as a consumable item, T-60 Power Armor as a battle pass skin, and more coming later in the season. This only continues Epic's savvy strategy of adding new Fortnite items that are inspired by trendy franchises. View the full article
Dont call The Alters a game about clones, because thats selling it short. The new upcoming release by 11 Bit Studios presents a fresh-feeling and mesmerizing sci-fi adventure, complete with top-notch atmospheric visuals and a magnificent soundtrack that could end up on best-of lists. While certain individual components of The Alters will seem immediately familiar there's a little The Sims, Duncan Joness Moon, maybe a touch of Observation it's safe to say that they've never been merged together like this before, or leveraged to tell a story that veers between shuffling discomfort, thrilling exploration, and emotional candor. View the full article
Ark: Survival Ascended players looking to roleplay as a member of House Targaryen are in luck because thanks to a recent mod, an entire fleet of draconic creatures can now be recruited and tamed. While it's certainly true that Ark has long played host to dragons and wyverns, the variety on offer isn't all that impressive, especially since the former is a boss ****** that can only be encountered in the Dragon Arena. Those who want to see the mythical reptiles roaming the world like the dinosaurs will want to check out this excellent add-on. View the full article
Remedy Entertainment has yet another badge of critical recognition to add to its collection, as the company's 2023 survival horror game Alan Wake 2 just won a Game of the Year award at a recent event. Since its release, the Finnish developer's latest title has received widespread praise from reviewers and players alike. With the game continuing to get its flowers more than half a year after launch, it's evident that Alan Wake 2 has maintained a lot of staying power in the eyes of its fans. View the full article
At Tiderise Cliff in Wuthering Waves you’ll find an Induction Cell puzzle, but how can you complete it? This was the first Induction Cell puzzle I came across and it wasn’t as straightforward as it sounded.Wuthering Waves: How to complete Induction Cell puzzle at Tiderise CliffRight by the Resonance Beacon at Tiderise Cliff is an Induction Cell puzzle that requires you to use the Levitator Utility to place two Induction Cells into two Cell Sockets. You’ll find the first Induction Cell to the left of one of the Cell Sockets. The second one was trickier to spot, use your Sensor Utility to spot it sitting between two rocks near some bushes. Turn around and place it in the last Cell Socket. Screenshots: PC InvasionAfter that, the power is back on in the abandoned lighthouse and you must climb to the top of it. Well, you don’t climb as much as you sprint up it. It’s a little tough to run and hop onto the platform, but take your time and sprint u...View the full article
For a limited time, Ubisoft will be giving gamers a chance to play Skull and Bones for free as it rolls out the games second season. Skull and Bones Season 2 promises even more sea-faring shenanigans, and the free trial will allow players to dip their toes into Ubisofts newest pirate game without having to pay the "quadruple-A" price. View the full article
An Uncommon from Modern Horizons 3 spoilers called Marionette Apprentice is a powerful two-drop in ****** for Aristocrat decks for Magic: The Gathering Commander builds. The official Modern Horizons 3 spoilers began on May 21, with MTG cards like the Flare cycle, Frogmyr Enforcer, Mogg Mob, and Ulamog, the Defiler garnering attention. But slipping under the radar was an Uncommon called Marionette Apprentice, a two-drop Mono-****** Human Artificer creature with Fabricate and the ability to tick life points off opponents when another creature or Artifact you own goes to the graveyard. View the full article
There are various world bosses scattered throughout Solaris-3 in Wuthering Waves, but not all of them are easy to find. While they’re all marked on the map, some of them don’t appear at all if you go to the places designated by their icons.One of the bosses that most players are having trouble with is Tempest Mephis, an Electro-charged fiend located just outside Qichi Village on the Huanglong Central Plains north of Jinzhou. When you approach the marked location for Tempest Mephis, the battle music starts playing and the boss appears for a split second before seemingly disappearing for good. Thankfully, this isn’t a game-breaking bug, it’s just a poorly-placed map marker.Wuthering Waves Tempest Mephis Boss LocationThe Tempest Mephis boss ****** is actually located underground. The map marker for the boss ****** is placed right on top of the boss arena, not the entrance to the boss arena, which is what is causing all the confusion among Wuthering Waves ...View the full article
It’s always nice to see developers pay homage to classic games that inspired them throughout the years. Wuthering Waves, the latest Genshin-like gacha game to be released, has taken this notion beautifully with its references to other game franchises. So much so, that the Wuthering Waves devs slipped a hilarious reference to a ****** May Cry 5 meme into the game.Kuro pays tribute to Vergil’s chair in Wuthering Waves easter eggScreenshot: PC InvasionWhile some Rovers praise WuWa for its fair gacha system, others enjoy the nods developer Kuro Studios has placed into the game. During your time exploring the post-apocalyptic world, there is a chair you can find at the highest point of the map. You’ll find the location just south of Jinzhou, you’ll notice a very tall mountain.At the top, there’s a chair with the option to sit and recover health in the chair with a daunting aura, that happens to have a sword leaning next to it. Any DMC fans out th...View the full article
Hyper Light Breaker, the imminent sequel to Hyper Light Drifter, is one of those sequels that over-reaches itself. The ambition is simple: Take the immaculate vibes and stylish combat of the top-down isometric original, and do it all ******* and better in full 3D. The game is due to release in early access this year, though there's no firm date yet, and going by what we've played there's a good chance developer Heart Machine is going to pull it off... Read more.View the full article
One of the many side quests available in Wuthering Waves is “Investigate the theft of camp supplies,” and this quest guide will help you figure out where to find the clues and reveal the culprit.How to find the clues in “Investigate the theft of camp supplies” side questOnce you begin this side quest, you’ll be tasked with examining the area for clues. This can be a tricky one to figure out if you don’t know where to look or who to talk to. The easiest way to spot clues is to use the Sensor ability. This should immediately warn you about the footprints on the ground not too far from the NPC you got the quest from.Screenshots: PC InvasionThe next clue is this box that doesn’t seem like a clue at all until you trigger it with your Sensor Utility. Finally, you’ll find the last clue right across from the NPC you chatted with. You’ll find documents sitting on a table with a blue light. Screenshot: PC InvasionAside...View the full article
Echo Hunters is one of the first events in Wuthering Waves. To complete it and earn a bunch of free Astrite, all you need to do is hunt down five target Echoes, level up your Data Bank, and complete a quest called Silver-Haired Echo Trainer.This is actually much easier than it sounds, but a lot of players are struggling with Echo Hunters because of the confusing UI and menus that you have to shuffle through in order to track down your targets. Once you get the hang of things, however, you can cross the event off your list in no time.Target Echo LocationsHow to Reach Data Bank Level 10How to Complete Silver-Haired Echo TrainerAll 5 Target Echo Locations in Wuthering WavesScreenshot: PC InvasionThe main part of the event is tracking down all five target Echoes. The game seemingly doesn’t give you any hints, but you can actually click on the blank pictures of each target Echo and the game will show you exactly where to find them on the map. You don̵...View the full article
One of the most exciting and unique collectibles in Red ***** Redemption 2 would have to be dinosaur bones, which perfectly encapsulate the growing scientific and public interest in dinosaurs during the game's era. Deborah MacGuiness is an old paleontologist searching for dinosaur bones in the region. Arthur can offer his services in finding these bones and giving their locations to a good paleontologist. View the full article
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