Image: Activision The families of the victims ******* in the Uvalde, Texas school ********* are suing Meta and Call of Duty developer Activision over allegations that they promoted the use of firearms to underage boys. The lawsuit claims both companies “knowingly exposed the Shooter to the *******, conditioned him to see it as the solution to his problems, and trained him to use it.” It’s the kind of claim we’ve seen unsuccessfully thrown at video game companies numerous times in the past. The complaint was filed in the Los Angeles Superior Court on Friday on behalf of around 45 family members. As noted in the lawsuit, the families accuse Activision and Meta of “grooming” young men and putting them on a path toward violent acts. On May 24th, 2022,... Continue reading… View the full article
A gamer has created a charming Stardew Valley farmhouse planter for their friend's birthday, cleverly combining their love for the game with real-life gardening. The creation has gained attention from other players not only for its **********, but the way the player combined so many elements to make a Stardew Valley fan happy. View the full article
As they set out on their spacefaring adventures, Starfield players may find ships, board them, and get behind the wheel, only to be met with the message "You are not authorized to pilot this ship." This message generally appears when players try to pilot ships other than their own. They may have a variety of reasons for doing so: maybe they just want to test out a specific module, or one of Starfield's ship decorations. Or maybe they've realized the profitable potential of stealing and selling ships in Starfield. View the full article
Call of Duty: ****** Ops 6 may come to last-gen consoles if new leaked details are to be believed. An image shared by a Reddit user earlier today (via CharlieIntel) reveals what seems to be GameStop pre-order information for this year’s Call of Duty. As the picture shows, options for PlayStation 5, Xbox Series X | S, and, most notably, PS4 are included in the list of copies available for purchase. If the image is accurate, it means ****** Ops 6 will be available on a console that originally launched in 2013. NEW: GameStop has listings for Call of Duty: ****** Ops 6 preorders, and it mentions a PS4 version Looks like BO6 will be on last-gen still Source: Reddit | u/Oufp4 [Hidden Content] — CharlieIntel (@charlieINTEL) May 24, 2024 Insider Gaming says its sources were able to verify the image, suggesting that Call of Duty: ****** Ops 6 will be coming to last-gen consoles. Notably, the image does not mention Xbox One, but the site adds that the Xbox Series X|S version will offer cross-generation support for Xbox One owners. Meanwhile, Activision owner Microsoft signed a deal in 2022 that will see it bringing Call of Duty titles to Nintendo consoles for at least 10 years. The Nintendo Switch may be left out this year, but Insider gaming adds that entries will begin to release for Nintendo’s long-rumored Switch 2 when it eventually releases. We’ll learn a lot more about Call of Duty: ****** Ops 6 when Microsoft presents its Xbox Games Showcase on June 9, 2024. After the main event concludes, a show dedicated to the latest entry in the first-person shooter franchise will air. As with all early, unconfirmed details, it’s best to wait for official word that PS4 and Xbox One versions exists before getting your hopes up, so be sure to take everything with a grain of salt until Activision shares smore. Call of Duty: ****** Ops 6 has no release date but is expected to launch sometime this fall. For more, you can check out every teaser we’ve seen so far. You can also check out our reviews for 2023's Call of Duty: Modern Warfare 3, which also released for last-gen consoles. We gave its campaign a 4/10 and its multiplayer a 6/10. Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx. Be sure to give him a follow on Twitter @MikeCripe. View the full article
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Call of Duty publisher Activision and Facebook and Instagram owner Meta are being sued in a new suit filed today by several families of victims of the 2022 Uvalde elementary school *********, The New York Times reports today. The lawsuit, filed in California, comes alongside an additional suit filed in Texas targeting the manufacturer of the gunman's AR-15-style rifle, Daniel Defense. Both suits arrive on the two-year anniversary of the *********, in which 19 children and two teachers were ******* at Robb Elementary School. The documents claim that Activision, Meta, and Daniel Defense each took part in "grooming" the gunman to be a mass shooter. Activision and Meta are being sued, essentially, for the roles the documents allege they played in promoting the **** used in the ********* to 18-year-old Salvador Ramos. The Uvalde families are being represented by lawyer Josh Koskoff, best known for reaching a $73 million settlement with the maker of another AR-15-style rifle that was used in the 2012 Sandy ***** elementary school *********. “Daniel Defense is a predator but can’t get to the prey without the help of these other third parties,” Koskoff says. Ramos allegedly bought the **** a week before the *********, just 23 minutes after his 18th birthday, the suit alleges. Koskoff argues that this came months after he started playing Call of Duty: Modern Warfare which, according to the lawyer's account, began a spiral of the teenager becoming obsessed with guns. The **** that Ramos did end up purchasing, a DDM4 V7, was featured on Modern Warfare's opening title page, the lawsuit says. “Within a week of downloading Modern Warfare on Nov. 5, 2021, the shooter’s phone indicates a growing obsession with weapons and accessories associated with the game," Koskoff says, according to the NYT. The suit goes onto allege that, by December 2021, Ramos was looking into Daniel Defense, reasearching what models he might use, and making several Instagram posts about weapons. In the process, Koskoff claims, the teenager was "targeted and cultivated online by Instagram, Activision and Daniel Defense." "This three-headed monster knowingly exposed him to the *******, conditioned him to see it as a tool to solve his problems and trained him to use it," Koskoff says. “Daniel Defense is a predator but can’t get to the prey without the help of these other third parties. In an interview with CBS News, Koskoff added that Instagram created a "connection" between the gunman and the **** manufacturer. "And nobody exploited Instagram for this purpose more than Daniel Defense," he said. "If Instagram can prevent people from posting pictures of their private parts, they can prevent people from posting pictures of an AR-15. And of course, Instagram doesn't care. They don't care. All they care about is driving traffic and generating attention, drawing attention and getting their ad revenue." Meta and Daniel Defense did not immediately respond to IGN's request for comment. When reached by IGN, Activision issued the following statement: The Uvalde ********* was horrendous and heartbreaking in every way, and we express our deepest sympathies to the families and communities who remain impacted by this senseless act of *********. Millions of people around the world enjoy video games without turning to horrific acts. The Entertainment Software Association (ESA) has also issued the following statement, more broadly addressing ********* in video games: We are saddened and outraged by senseless acts of *********. At the same time, we discourage baseless accusations linking these tragedies to video gameplay, which detract from efforts to focus on the root issues in question and safeguard against future tragedies. Many other countries have similar rates of video gameplay to the ******* States, yet do not see similar rates of **** *********. The new lawsuits come just days after the same 19 Uvalde families reached a $2 million settlement with the Texas city, in which they were also represented by Koskoff. They also announced a number of new lawsuits against the Texas Department of Public Safety officers and Uvalde's school district, including one $500 million suit against nearly 100 state police officers. Thumbnail credit: Wu Xiaoling/Xinhua via Getty Images Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she's not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons. View the full article
Genshin Impact players can currently claim a free pack on the Epic Games Store, provided that they have access to the Epic Games Store launcher on PC. The new Genshin Impact bundle includes a variety of crafting components and in-game upgrade materials entirely free for only a limited time. However, Epic Games has not confirmed how long it will remain available. View the full article
Since launch, Gray Zone Warfare has had a rollercoaster of a ride. It's sold incredibly well and hit huge numbers on Steam but there have been some issues that have continued to hold it back. This week a new patch dropped which introduced a staggering amount of fixes and there's more coming as the developer has released a new video letting the community know what it's working on. Read the rest of the story... RELATED LINKS: The realistic new FPS blowing up on Steam just got even better New tactical FPS blows past Arma and Ready or Not's Steam records Gray Zone Warfare now lets you change factions View the full article
Since launch, Gray Zone Warfare has had a rollercoaster of a ride. It's sold incredibly well and hit huge numbers on Steam but there have been some issues that have continued to hold it back. This week a new patch dropped which introduced a staggering amount of fixes and there's more coming as the developer has released a new video letting the community know what it's working on. Read the rest of the story... RELATED LINKS: The realistic new FPS blowing up on Steam just got even better New tactical FPS blows past Arma and Ready or Not's Steam records Gray Zone Warfare now lets you change factions View the full article
After months in Early Access, the full 3D remake of Wizardry: Proving Grounds of the **** Overlord has been released. Developed by Digital Eclipse and launched on Steam, this venture brings the iconic RPG classic from 1981 into contemporary gaming landscapes, preserving the game's foundational elements while embracing modern enhancements. View the full article
The legendary ***** series may be more than 30 years old, but 2020’s ***** Eternal proved it still has plenty of gas left in the tank. The next ***** game is allegedly just over the horizon, and it will reportedly take an interesting direction not yet seen in the series. For as long as it’s existed, ***** has leaned into a futuristic sci-fi aesthetic, perfect for justifying the ***** Slayer’s massive arsenal of over-the-top weapons and all the exotic locales (the planet Mars is a series mainstay) he brutally dispatches hordes of demons in. If new rumors are to be believed, however, the next installment in the series will turn the clock back—all the way to the Middle Ages, to be precise. View the full article
As Call of Duty enters a new era under Microsoft ownership, with a reported appearance on Game Pass in the near future, fans who play on past-generation consoles won’t have to worry about being forced to upgrade. According to Insider Gaming’s Tom Henderson, the next Call of Duty title—****** Ops 6—will be released on PC, PlayStation 4 and 5, and Xbox Series X|S. Xbox One owners will also reportedly be able to play ****** Ops 6 via “a cross-generation version” that’s released for the X|S. View the full article
Stacker for iPod is a Tetris clone that never made it to retail models. | Image: Apple Demo YouTuber Apple Demo has found a prototype third-generation iPod that contains a game called Stacker, which never made it to retail models. In addition to Apple’s own version of Tetris, the engineering sample iPod also came loaded with other unreleased titles, including games called Block0 and Klondike, as noted by Engadget. On the back of the prototype iPod, a “DVT” (Design Validation Testing) label is etched where the storage capacity normally goes, which, Apple Demo explains indicates it was from the middle stage of development. Two songs still in its storage and a helpfully-named playlist suggest this device was used for battery testing. After some tinkering and transplanting the internal hard disk into a second-generation iPod Apple... Continue reading… View the full article
Disney Dreamlight Valley is filled with various quests and activities across the Disney universe. Cooking is one task that players will routinely complete, but quests in Disney Dreamlight Valley are not always specific about what you need to cook. The Day at Disney Star Path requires players to cook a nearly perfect dessert but doesnt specify what this might mean. View the full article
World of Warcraft just announced that players who benefited from the Gulp Frog farm in WoW: Remix: Mists of Pandaria will have their Cloaks of Infinite Potential nerfed, while those who did not can score an easy 40,000 Bronze through a series of quests. These adjustments and improvements mark what is likely to be the conclusion of the frog farming fiasco in the World of Warcraft event. View the full article
With so much hype and anticipation coming with Destiny 2 The Final Shape, Bungie seems to have their work cut out for them. However, as the time to release has shortened, there have been a few sharp-eyed Guardians who have spotted some new guns meeting us in the Traveller. So let’s make the leap and take a look at all Legendary weapons coming to Destiny 2 The Final Shape and beyond.Destiny 2 — All Legendary Weapons coming to The Final ShapeAs Guardians are getting locked and loaded for the finale against The Witness, Bungie has shown off a few sneak peeks at the weapons you’ll use against the Dread. While we don’t have any official names for the weapons, players have noticed they look a bit familiar.Image: BungieFrom the image above, we know about 8 destination weapons coming to Destiny 2 The Final Shape. Destination weapons are Legendary weapons you’ll find by completing The Final Shape campaign, as well as other activities within the new dest...View the full article
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Wuthering Waves developer Kuro Games has recently announced that the team is planning to make all story content skippable in the future. Wuthering Waves was released earlier this week, and it has received mixed impressions as fans praised its combat system, but complained about bugs during its launch. View the full article
XDefiant is an FPS with an identity crisis. This arcade-style arena shooter pulls characters and locations from various Ubisoft games, and it feels a little bit like a lot of different things as a result: It's fast and twitchy in a way that’s similar to games like Call of Duty, but has class abilities that might put it closer to something like Overwatch. It’s got fast respawns and faster deaths, but offers objective-based modes that prioritize teamwork over straight killcount. That combination of disparate elements helps XDefiant play a little differently overall from most competitive shooters, but it also makes it feel a bit jumbled, like its parts aren’t always working together toward the same goals. Call of Duty figured out the fun of grounded but fast-paced competitive play in this vein way back in the late 2000s, and XDefiant is clearly chasing that same success with its solid FPS design. Though the weapons are all pretty standard for military shooters like this, they still feel distinct and satisfying to use – the AK-47 hits ******* and kicks a little differently than the M41A, for instance, and it feels meaningful to pick one over the other for your play style. Guns are also, for the most part, appropriately deadly, but you'll get the most out of them when you spend time mastering the way recoil pulls your aim and what benefits you get from equipping a specific scope or stock. XDefiant pairs that with class abilities like healing teammates, dropping shields, and launching explosive drones, which can change the flow of a ****** when they're used well, but they're not so powerful that they ever override the emphasis on its central ********* mechanics. If nothing else, this is a fun shooter where the gunplay feels good, and you can do a whole lot worse than that as a solid foundation. It's the other stuff layered on top of that gunplay, however, that XDefiant struggles to mix into a coherent whole. The ***** is that XDefiant is a sort of multiverse of different Ubisoft worlds combined into a single competitive shootout. When you jump into a match, you choose a character from one of four factions based on Ubisoft’s games (a fifth can be unlocked through gameplay or purchased), which function as your classes, and they're all just distinct and interesting enough to play differently without feeling like they’re mismatched and shoehorned into the same game. The Libertad faction from Far Cry 6, for example, is essentially a medic class. They recover from damage faster and can either ***** off a fast-heal charge in a radius around the player who activates it, or drop a stationary device that slowly heals anyone nearby. Meanwhile, the Ghost Recon Phantoms are tanks that don’t **** quite as quickly as other factions. They're able to either deploy a stationary barrier that they and their allies can ****** through, or pull out a personal riot shield that's pretty effective at stopping bullets in both directions. There are also factions based on The Division, Watch Dogs, and Splinter Cell, and like in any class-based shooter, picking the right ability at the right time is important enough that it can change the flow of a ******. But you’re not locked into that choice for the whole match, so every time you ***** an ****** you know they can adapt to your strengths and come back as a new class with a different set of skills. Knowing how and when to counter an ******’s abilities is almost as important to your team as your aim. Each faction mostly feels pretty distinct, but some definitely stand ahead of others. The final major difference between each faction is their ultra ability: This big special power can only be used after you've charged it by racking up ****** or scoring points toward objectives, but unlike many games’ ultimate abilities, there’s usually a way for the other team to shut them down if you’re not careful. For instance, the Phantoms’ ultra gives them a personal energy dome that protects them from all damage coming from outside of it, but opponents who are quick and smart – and avoid the defensive cannon – can slip through and ***** whoever’s generating it, canceling the ability. The same is true of the Libertad healing device that pumps up anyone in its vicinity to double health. Enemies might seem nigh invulnerable while standing in its range, but you can ****** the device itself to ******** it and make them mortal again. In that way, ultras are generally strong without being ridiculous and require you to be smart about how and when to use them. Still, it's important to add a caveat: while each faction mostly feels pretty distinct, balanced, and fun, some definitely seem to stand ahead of others, and a few come off as completely useless (unless the community just hasn’t figured out how to use them yet). The biggest offender on this front is DedSec from Watch Dogs, whose gameplay style leans toward hacking ****** abilities. Their deployable spider drones automatically chase down the other team and shock or totally ****** them, leaving them fully vulnerable – pretty cool. Their other ability, however, allows you to ******* the other team's deployables, and I’ve yet to see a single person use it effectively. There just aren't that many things to steal or many opportunities to do so, and every time I tried to sneak up to a shield or health station to try to hack it, I was ******* – by the players who, of course, were currently using the thing I wanted to *******. That’s especially egregious because you either need to pay $10 to unlock DedSec, or sink a whole lot of time into playing the other four factions to earn it for free. On the flipside, other abilities feel overly strong. The Echelon faction, which is inspired by the stealthy gameplay of Splinter Cell, can either become nearly invisible or activate a pulsing sonar ability that lets your whole team see enemies through walls. Their ultra ability, Sonar Goggles, greatly increases the range of that legalized wallhack and gives you the 5.7 *******, which fires slowly but takes enemies down in one or two hits. The only way to deal with the Sonar Goggles, as far as I can tell, is just to ***** whoever's using it. Where the other factions have abilities that are a lot more situational or team-oriented, there's basically no drawback here – it’s never not to your advantage to see through walls. The lack of effective balance at launch means some classes are more popular than others in matches, and that weakens the faction system overall. Generally, though, the larger issue with abilities is that they don't really fit with XDefiant's “the quick and the *****” approach to gunfights. Since shootouts are often over almost as soon as they begin, a lot of abilities are just a non-factor in most situations. ******* off a heal or launching an explosive drone delays you from ********* back, which means you'll almost definitely **** when all it takes to drop you is a couple of hits. That means you must have a Jedi-like sense of what will happen to make real use of them, like leaving a healing device or a shield where you think a ****** is about to break out or launching an explosive drone toward where you anticipate someone to be. Abilities don't really fit its “the quick and the *****” approach to gunfights. Why equip the moltov of The Division's Cleaners faction, which you'll only be able to use if you get within a few feet of an opponent, when you could choose the Phantom's deployable shield and have several seconds of free shots at any distance? What good is the ability to hack a healing device from up close if sniping it from a distance is much more effective at neutralizing it without dying? Balancing is an issue with some weapons at the moment, as well. The longer I played XDefiant, the more people started appearing in lobbies wielding ******* rifles, and it quickly became clear why: Sniping very often gets you a one-hit ***** regardless of where the shot hits your target. Even at close ranges, if you can draw a bead on someone and snap off a shot, you'll likely drop them before they have a chance to double-tap you. Skilled players picked up on this very quickly, and if you jump in today you'll probably find yourself getting taken out instantly, regardless of how far away the ****** is. It quickly made me feel like a chump for opting for a different ****. So I guess I’m a ******* now. It’s only partly because of the ******* advantage that shotguns and light machine guns feel a bit useless at the moment. Both have significant drawbacks; shotguns have very short range and slow ******* rate, while LMGs seem to be tuned more to ******** ****** devices like shields and appear to do less damage to actual enemies. Both ******* types seem to punish you for choosing them over ******** rifles or submachine guns, which have fewer drawbacks. Microtransaction Reaction XDefiant is a free-to-play game, so naturally there's a battle pass with nine free tiers and 41 paid ones, for a total of 50, as well as a store where you can purchase cosmetic items that don't affect gameplay. This is a pretty standard approach and you don't need to engage with the paid side if you don't want to. The battle pass will run you 700 XCoins, XDefiant's real-money currency – that translates to about $7, which is a little cheaper, but with a battle pass that is also shorter, than in similar games like Call of Duty or Fortnite. (XDefiant is currently in a pre-season, with its first proper season kicking off on July 2.) Like those games, though, you can also earn that cost back, as the battle pass includes 700 XCoins in rewards if you complete it. In the store, prices are also comparable to what you'll see in Fortnite or Call of Duty, with things like different character or ******* skins alongside animations that play when you ***** an opponent or earn Player of the Game. Items range from $6 for animated player cards, all the way up to about $29 for a bundle combining a character skin, two ******* skins, and an animated player card, but most prices hover around $8-$10. If there's a drawback here, it's that the cosmetics are a little lackluster, with many of the character skins doing little more than swapping ****** palettes. With other shooters offering a ton of funny and weird skins to buy, XDefiant's cosmetics are, right now, pretty dull. [/url] None of that is a dealbreaker, though, because XDefiant doesn’t care if your *****:****** ratio is negative, so long as you’re helping your team get closer to the match objective. You don’t have to be among the fastest guns on the internet to grab a riot shield and focus on surviving long enough to push a payload from one end of a map to the other, or play support or defense on capture points by helping to keep your more lethal teammates alive. All of that is good fun, but it could certainly use a few more game modes with more imaginative and interesting approaches to shaking up gameplay in order to prevent us from falling into a routine for a bit longer. XDefiant has only five modes at the moment, all of which are fairly standard fare for this kind of shooter. Those modes all support six-on-six unranked play – XDefiant will also have a four-on-four ranked mode, which will use skill-based matchmaking, but it's only available as a preview right now. Zone Control, Domination, and Occupy are variations on capture-point modes, with Occupy taking place on a linear map while the other two are played in XDefiant's big, dense arenas. That cuts down on variety, and a lot of the matches you'll play during any given session start to feel repetitive pretty quickly. Whether you’re capturing one control point that moves around the map, three simultaneously, or several in a specific order, it doesn’t change the gameplay enough to really differentiate those modes from each other. The modes don't excite, but the maps themselves are largely standouts. Meanwhile, Hotshot is a version of Call of Duty's ***** Confirmed in which you only score if you pick up a dropped item after a *****, but there’s an added VIP twist: The person with the most items becomes speedier and scores more points for every item they pick up, so you want to protect your own team’s Hotshot and hunt down opposing ones. *******, on the other hand, is a straight-up payload mission on a linear map, with no meaningful differences from the mode that's been in Overwatch for years (and in Team Fortress 2 before that), so it’s not terribly novel or innovative. Neither of these options do much to play to XDefiant's particular strengths or help differentiate it from other games. The maps themselves, on the other hand, are largely standouts. Ten are arenas and four are linear, and they all borrow liberally from the same games from which XDefiant pulls its factions to make for visually interesting and varied spaces. For the most part they're highly open, with multiple pathways in and out of any given place. That means you're as likely to get shot in the back as you are to get the drop on someone, but it's nice that they encourage fast movement and a minimal amount of camping, and facilitate a lot of different types of engagements with just about every step. That helps make all of the factions and weapons feel viable (except maybe DedSec), at least from a playstyle perspective; running around with a shotgun is just as fun as hanging back with a ******* rifle, even if the power of the guns themselves are a little uneven. The open design also keeps things fair, as there are no locations where someone can hide and dominate alone with a ******* rifle or where a team can hunker down to make themselves nearly invulnerable. There's also a fairly expansive (if basically standard at this point) progression system that unlocks weapons, ******* attachments like scopes, and various faction characters as you play. Additional pieces for are unlocked for a ******* just by using it, so you can start to kit out guns to your liking after a few rounds with them. Additional guns and characters require completing challenges by using the weapons you have in specific ways, like earning point-blank SMG ****** or notching a certain number of one-shot snipes. The challenges help encourage you to vary your playstyle, and none of them are arduous to unlock – they perfectly balance pushing you to experiment with different loadouts and gear, while quickly rewarding you with new weapons for your trouble. The same can't be said of the grind to unlock the DedSec faction, however. Four factions are available when you start in XDefiant, but the fifth requires earning some 700,000 experience points from completing objectives, scoring ******, finishing and winning matches, and completing daily challenges. To put that in perspective, a ***** gets you 100 XP, a finished match earns 2,000 – and another 2,000 if you win – while the four challenges available each day range from 5,000 to 10,000 XP. That makes it a fairly intense grind to do for free, but of course you can unlock DedSec instantly if you're willing to fork over $10. But again, given how weak that faction seems to be with the current balance, neither the grind nor the cost seems especially worth it. View the full article
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We haven't talked much about Skull and Bones lately but it's still cruising along, and with the second season ready to set sail next week Ubisoft is giving everyone another opportunity to check it out for free... Read more.View the full article
Fallout 3 is an especially important game in the franchise's history, being the first entry to make the jump to the first-person perspective and open world that now defines the series' modern games and, unfortunately, its ending is also one of the series' most controversial. The first Fallout game to come out after the classic isometric entries, Fallout and Fallout 2, Fallout 3 has largely defined how later entries like Fallout 4 and Fallout: New Vegas would look and play, but for many players, the game's narrative, and especially its ending, is a mixed bag. View the full article
One creative The Sims 4 player has impressively recreated characters from the popular Netflix series Bridgerton, including Lady Danbury, Violet Bridgerton, Colin Bridgerton, and more. These accurate recreations have caught the attention of fellow The Sims 4 players, who eagerly shared their feelings about the post. View the full article
Don’t skip any of the steps below, this is one of the longest quests in Wuthering Waves! Here is how to complete the We Promise, We Deliver quest in Wuthering Waves.We Promise, We Deliver quest walkthrough for Wuthering WavesWe Promise, We Deliver is the very first exploration quest you will get in Wuthering Waves. You will get this quest once you get to SOL3 Phase 2 after achieving Union Level 10. It is a very long ride until we complete it, so hang tight! You will need to travel to the northeastern part of Jingzhou city to start this quest, right where the Research Center is located.Screenshot: PC InvasionYour very first order of business is to check the Wanted poster, which will show a 100,000 SHC bounty for anyone who dares to travel to the Sea of Flames and defeat a mighty Tacet Discord ******. Well, this is the most obvious foreshadowing, but let’s continue.Screenshot: PC InvasionYou will then meet Woodrow, the Wutherological Climate Researcher ...View the full article
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To get the most out of combat in Wuthering Waves, you should consider having a good team composition. Each character you have will offer something different which can make the combat either hard or easy. Chixia is a good starter character and she can make combat fun. However, knowing the best Chixia team comps with this guide can make her stand out in Wuthering Waves. Best team comps guide for Chixia in Wuthering WavesChixia in my opinion is up there with being the best free character you can get in Wuthering Waves. Her ranged attacks show how versatile and dynamic you can be. To make her even better, let’s go over some comps that work well.Best main comp for ChixiaScreenshot: PC InvasionRover (male) – DPSChixia – Sub DPSVerina – SupportIf you want to understand how combat works best, I highly suggest you use this composition — at least at the start. Let’s start with Rover. To deal large chunks of damage,...View the full article
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Some of the people who ordered the physical Deluxe Edition of Baldur's Gate 3 — specifically, those in North America who ordered PlayStation 5 copies — will have to wait just a little bit longer. In a statement today, developer Larian Studios announced that fans who pre-ordered PS5 North ********* Deluxe Editions won't get their hands on them until July due to "more production issues." "Due to production changes outside of our control, we have had to follow certain processes specifically set by production companies when manufacturing the PS5 discs, and unfortunately, the approval for particular regions has taken much longer than expected," Larian explained in the statement on X/Twitter, which you can read in full below. We have disappointing news to share with you. While we were so hoping to not have to update owners of the console physical Deluxe Edition with any further news of delay, we’ve now run into more production issues which means that players who pre-ordered their PS5 North America… — Larian Studios (@larianstudios) May 24, 2024 Larian went on to say the PS5 North ********* copies should be ready in around 14 days, followed by another 10 days to begin the delivery process. The company added that they're in talks with the manufacturer "to understand whether it is possible to hire extra temporary staff to reduce assembly times." The good news is, this delay only seems to affect those PS5 North ********* copies. In a follow-up post, Larian said Xbox copies are now shipping, while PS5 EU and Oceania have left their warehouse and should, at the very least, be with the relevant courier. Still, Larian was wildly apologetic in its statement today, bemoaning that they had no ******* to share "any further news of delay," and adding that they wanted to capture that "nostalgic" feeling of unboxing your newest game in the latest physical release of their Game of the Year winner. Those who've been waiting for the Deluxe Edition to play Baldur's Gate 3 have plenty to look forward to, at least, as it was easily one of the most-lauded games of 2023. In addition to a bevy of Game of the Year awards, Baldur's Gate 3 also got a 10/10 from IGN, with Leana Hafer calling it "the new high-water mark for CRPGs." Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she's not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons. View the full article
Bethesda and id Software’s next ***** game is reportedly called *****: The Dark Ages and is expected to be revealed at next month’s Xbox Games Showcase, according to Insider Gaming. A report from the site says fans will see the next entry in the classic first-person shooter franchise when Microsoft holds its gaming event come June 9. It adds that the title has been in development for at least four years and judging by early details from last year, it may feature a medieval theme. id’s next mainline ***** game has been rumored for years, though it has been called a different name in the past. Leaked Microsoft court documents from 2023 revealed something known as *****: Year Zero. If *****: The Dark Ages is real, it's likely the final name for that same project. While Bethesda has never officially confirmed that such a project exists, a recent “IDKFA” trademark filing from ZeniMax Media had many fans hoping an announcement could be on the horizon. It’s been four years since id unleashed its modern ***** sequel, ***** Eternal, for PC and consoles in March 2020. It’s not been completely quiet in the time since, though, as the studio also released The Ancient Gods Part One and Part Two in late 2020 and early 2021, respectively. Without confirmation that *****: The Dark Ages is real, it’s probably best to keep expectations low. Either way, we won’t have to wait much longer to see if the rumors hold any weight. For more on *****, you can read our review of ***** Eternal. We loved the way the follow-up brought the FPS franchise into the future, awarding it a 9/10 at the time. We said, “Whether you're a new ***** fan or a veteran one, ***** Eternal is bound to delight & entertain you. It's gloriously fun.” Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx. Be sure to give him a follow on Twitter @MikeCripe. View the full article
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