Activision has clarified that Call of Duty: ****** Ops 6 won’t actually require a 300 GB download despite previous messaging. Players began to panic about the size of this year’s Call of Duty after noticing its Xbox store page yesterday. At the time, the page listed that the game would require a 309.85 GB download for those hoping to hop into the post-Cold War first-person shooter when it launches this fall. That'll put a pretty big dent in the hard drive of most PlayStation 5 and Xbox Series X | S consoles, so players were, understandably, very concerned. The company has since cleared up the confusion in a post on X/Twitter. Activision’****** FPS franchise has been known to demand large amounts of storage in recent years, but fans can rest easier known that ****** Ops 6 won't take up quite as much space. Activision wrote, “Correction: The estimated file size currently displayed on the ****** Ops 6 pre-order pages does not represent the download size or disk footprint for ****** Ops 6. The sizes as shown include the full installations of Modern Warfare II, Modern Warfare III, Warzone and all relevant content packs, including all localized languages combined which is not representative of a typical player install experience.” #BlackOps6 Correction: The estimated file size currently displayed on the ****** Ops 6 pre-order pages does not represent the download size or disk footprint for ****** Ops 6. The sizes as shown include the full installations of Modern Warfare II, Modern Warfare III, Warzone… — Call of Duty Updates (@CODUpdates) June 10, 2024 The message adds that players will have the freedom to download only Call of Duty: ****** Ops 6 without any of its language packs if they *******. Unfortunately, the post does not reveal just how big the game will be but promises to share more information “closer to launch.” IGN has reached out to Activision for comment. Call of Duty: ****** Ops 6 was revealed as Treyarch’s latest addition to the ****** Ops series earlier this year, but our first good look at the game arrived yesterday at the Xbox Games Showcase and ****** Ops 6 Direct. This ‘90s-set installment introduces a host of new weapons and features, including omnidirectional movement and new Zombies maps for the return of its round-based mode. As the game introduces a new era of Call of Duty, it also means content from Modern Warfare 2 and 3 will not carry over. For everything else you missed from the Xbox Games Showcase, you can click here. Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx. Be sure to give him a follow on Twitter @MikeCripe. View the full article
The Coalition is taking fans back to where it all started with Gears of War: E-Day, and that means revisiting the horrors of Emergence Day and the Locust horde. Brand Director Nicole Fawcette and Creative Director Matt Searcy opened up about the studio’s ******* to focus on the “scary” aspects of Gears during an interview with IGN. Searcy says the team wants to “capture a moment in time” and “tell a very intimate story about what happened” to the people in one of Sera’s cities. “For us, it’s like a what-if story,” he said. “What if the ground opened up and monsters came out? Yeah, it’s set on a fictional, other planet, but there are very human reactions and stories we get to tell. To do that, we need to be able to tell a story that feels like a horror story.” Searcy continues, explaining that Gears of War: E-Day will still have the heart and sci-fi the series is known for, but it will also focus in on this specific moment in time by telling a story that takes place over only a few days. The decision to lean in more on horror comes from The Coalition’s ******* to recapture the feeling of ******* many players might remember experiencing when playing through the series. "But when people tell you what they remember playing, the things that stood out to them, the feelings, a lot of it is about these, kind of dark, almost horror-esque, scary moments.” “We looked back at what people felt like when they played Gears of War or any of the Gears – Gears 4 included,” he said. “But when people tell you what they remember playing, the things that stood out to them, the feelings, a lot of it is about these, kind of dark, almost horror-esque, scary moments.” Searcy continued: “So we basically took that feeling, that vision that's in everybody's head, and we're like, ‘That's the game we're going to build.’ We're going to build that game with all the skills we've learned, with all the technology we've built, and sort of go hard at that. So definitely part of the story is about reintroducing the locust to Gears as scary monsters from the ground come up. And then you realize as it goes on, this is not just monsters, there's an army here and it's ******* than anybody thinks it is.” Fawcette elaborated on how new technology is allowing The Coalition to present the Locusts in new, horrifying ways. “Through Unreal Engine 5, we now can show the locust at that visual fidelity that is believable as scary creatures from the subterranean,” she said. “And so, like you saw in the trailer, we're really kind of leaning into those horror vibes as fans remember it and as time has moved on. What was scary in 2006 is very different than 2024. There's sort of that just doubling down on how people remember how they feel about it.” Why E-Day? Gears of War: E-Day is detouring away from the storylines of Gears of War 4 and Gears 5, but as The Coalition explained in an Xbox Wire post, they won't be abandoning that era of the Gears saga forever. Searcy tells us that the studio chose to go back in time for their next Gears of War game not because they were finished with the previous storyline but because revisiting Marcus and Dom's relationship made sense for the team itself. “For us, there is a story here, for our studio, of how we found our way to E-Day," he explained. "It was about, sort of, reflection, and part of it is just the energy that rolls up about, this was the story we wanted to tell at this time. So, it wasn't really about picking between these things, it was just a snowball of the stuff that was on the table and this is the one we wanted to do right now.” "***** yeah. We want to make this." Fawcette chimed in, saying that when the idea for Gears of War: E-Day came about, it was a feeling of "***** yeah. We want to make this." Searcy continued: "We love those characters, and like I said, it's really nice to have a franchise where we can tell stories of different places. When we're at Gears 4 and 5 we tell these stories, and Tactics, that goes at a different time, and all these sorts of things. For us, it is just the one we wanted to work on now is the one that felt right." The Coalition revealed Gears of War: E-Day during yesterday’s Xbox Games Showcase. We’ve not seen any gameplay yet, but this first footage promised a return to the series’ roots with a touching moment that saw the return of fan-favorite character, Dom Santiago. It’s been 13 years since fans watched Dom him sacrifice himself for his fellow COG brothers in Gears of War 3, so while Fawcette and Searcy promise a horrific prequel that explores one of humanity’s darkest days, it’s sure to be an emotional journey, too. Gears of War: E-Day is currently without a release date. For everything else you announced at the Xbox Games Showcase, you can click here. Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx. Be sure to give him a follow on Twitter @MikeCripe. View the full article
The Pale Heart is littered with tasks and events, some of which are easier to beat than others. If you’re struggling, here’s how to complete the Offering event in Destiny 2.What is the Offering event in Destiny 2: The Final ShapeThe Offering event is one of the many ways to increase your Overthrow level in the Pale Heart.Screenshot: PC InvasionYou can start the event by interacting with one of these Offering chests (pictured above). When the event begins, you’ll see a ball of light with a tail floating nearby. Go toward it and try to head in the direction the tail is pointing. If you do this correctly, another ball of light will appear before you, indicating a new direction to travel.Screenshot: PC InvasionOnce you’ve repeated the process several times, you’ll find an orange target (pictured above). ******** it, and the Offering chest you started the event with can be opened.Make sure to claim your reward, as you’ll receive...View the full article
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The OG ***** community has done it again: Less than 24 hours after Bethesda announced *****: The Dark Ages at the Xbox Games Showcase, modder Craneo has added a functional Shield Saw—it's a shield that is also a saw—into the original *****... Read more.View the full article
Video game soundtracks can add a lot to the overall gaming experience, whether it be immersing players into the game’s world or enhancing a pivotal action sequence. Gamers recently debated which soundtracks were the most impactful to them—and the answers varied wildly. The original poster spoke about their love for the Unreal Tournament 99 soundtrack, but others in the Reddit thread gave a plethora of unique responses. One of the most common answers was the Hades soundtrack. The popular roguelike was one of the many titles from developer Supergiant Games that posters listed, with Pyre and Hades II also seeing some love. View the full article
North America’s Pokémon International Championship is the final chance to qualify for the World Championship. For many, the event can make or break an entire season’s worth of effort. Every year, players have the possibility of dropping out of top spots in their region—denying them a travel stipend that can mean everything for those who can’t afford to make the long trip to Hawaii—or they can completely miss out on a Worlds invite altogether. This year’s NAIC, which ran from June 7 to 9, marked the chance for players to prove how they’re best and deserve to have a stake at Pokémon’s biggest prize. View the full article
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Gears of War is BACK! We'll finally see the events that took place 15 years prior to the original Gears of War in Gears of War: E-Day. View the full article
After Dark and Darker made its grand return to traditional platforms, including Steam, it was met with a negative response stemming from its “misleading” free-to-play label. Free players were offered a severely limited experience, but now developer Ironmace has come out with a massive change. Those who wish to try Dark and Darker out before purchasing will be given a much broader experience as they can now equip high-tier items previously limited to Common rarity at the most. With this change introduced in a hotfix today on June 10, players with a free-to-play account can equip and carry gear up to Legendary level. Even when geared up, though, they will still be limited to the Normal mode and have a matchmaking system of their own to disincentivize cheaters taking advantage of the free-to-play model. View the full article
One of the most impressive builds you can make in Minecraft is that of a magnificent castle, but these structures are tough to make if you don't know where to start. Creating a large or small palace is a daunting task unless you take the right steps to simplify the construction process. You should be aware of various obstacles and possibilities to turn a difficult project into something feasible. View the full article
Ubisoft has shared a new *********'s Creed Shadows gameplay sequence. With a runtime of over ten minutes, the video delivers a fairly comprehensive introduction to the game's world, in addition to confirming a number of new features that *********'s Creed Shadows will introduce. View the full article
Life is Strange announced the next installment in the series, Life is Strange: Double Exposure. But if fans want to play it before Life is Strange: Double Exposure's October 29 release day, they must spend some extra cash. View the full article
It seems like we have a release date for Metal Gear Solid Delta: Snake Eater, if a recent X/Twitter post from GameStop is to be believed. This afternoon, the retailer posted the trailer and pre-order link to Snake Eater, saying the MGS3 remake will arrive on November 17. The post, which you can also see a screenshot of below, is still live as of press time. As some have pointed out, though, that November 17 date is an odd one, as if it's indeed November 17, 2024, it'll release on a Sunday. IGN has reached out to Konami for comment. Developing... View the full article
Metal Gear Solid Delta: Snake Eater could be released in November 2024. In a tweet published to coincide with pre-orders launching on Monday, US retailer GameStop stated that the game will be released on November 17, 2024. Metal Gear Solid Delta’s release date has not yet been announced by publisher Konami, and product listings on GameStop’s site currently carry December 31, 2025 placeholder launch dates. Read More... View the full article
Just to say it up front: I'm very smart. My mom says so. That means it's totally fine that, according to recent Tweets from former BioWare cinematic designer John Ebenger, I've been bamboozled into thinking my characters are moving faster when they aren't, thanks to techniques like "speed lines" and "whooshing sounds." Yes, I've basically fallen for the video game equivalent of when you trick a dog by pretending to throw something. I'm not at all upset and I'm handling it very well. We owe this latest reveal of game developer villainy to Twitter user @dyingnome, who tweeted on Saturday that a Dragon Age: Inquisition dev once admitted that they "just added some wind lines" to obscure the fact that DA:I horses weren't actually going any faster while sprinting. Ebenger quoted the claim to confirm that yeah, BioWare did that—just like it'd done in Mass Effect, too. Scoundrels! Illusionists!.. Read more.View the full article
Bethesda has explained how transforming into a Ghoul will work in Fallout 76, highlighting that this change will be more than just cosmetic; it will significantly impact gameplay and character builds. Following Bethesda's recent confirmation that Fallout 76 players will soon be able to transform into Ghouls, players can now get a glimpse of what to expect from this new feature. View the full article
World of Warcraft just implemented a new quality-of-life feature in The War Within beta that lets players track their silhouette through objects. This option will make keeping track of ones character through obstacles and environments much easier once it goes live in the next World of Warcraft expansion. View the full article
The news about Call of Duty: ****** Ops 6 potentially clocking in at over 300 GB spread quickly after the game’s exciting reveal yesterday, and the discussion spread even faster. A listing on the Xbox Store for BO6 said that the game’s “approximate size” was a whopping 309.85 GB, which is obviously quite a lot. And the discussion took off from there, with people sounding off on social media about how ridiculous that would be. View the full article
It’s been almost a decade since Rebel Galaxy ably picked up the sci-fi trading and exploration mantle handed down by Freelancer, but it looks like a successor to the serene galaxy-venturing vibes of both is finally upon us. Star Trucker is exactly what it sounds like, transplanting the chill A-to-Z courier journeys of Euro Truck Simulator to the interplanetary, uh, roads of space. It’s out this September, and it looks wonderful. Read more View the full article
Call of Duty ****** Ops 6 beta dates may have leaked ahead of an official announcement. Reliable Call of Duty dataminer BobNetworkUK has published an image allegedly showing information about the newly revealed title that was provided to employees at *** retailer Game. If it’s legitimate, early beta access will be granted to pre-order customers between August 28 and September 3, ahead of the beta opening up to all players at a later date. Read More... View the full article
Metal Heads, ***** fans, music producers, and sound designers all understand just how influential the genius of Mick Gordon’s career has been. His repertoire includes ***** 2016 and ***** Eternal, Wolfenstein 1 and 2, Mirrors Edge, and Atomic Heart, to name just a few. However, after he released a multi-page expose of his treatment during the production of ***** Eternal, he is no longer behind the production desk for the franchise. Can *****: The Dark Ages ever be quite the same without the diabolical music production of Mick Gordon and Is there a replacement? The might of Mick GordonMick brought something to the table that ***** hadn’t had before and what has certainly defined the franchise since its reboot. The dynamic music employed by Mick Gordon in ***** and ***** Eternal gave the shooter a tempo and atmosphere that was incredibly addictive, sucking players into the colorful, frame-perfect mayhem, providing a readable music element to the destruction.Image: PC Inv...View the full article
Fans are discussing Diablo 4's upcoming Vessel of Hatred expansion, which seemingly avoids having the same early access advantage found within the base game. Despite launching with several editions, Diablo 4: Vessel of Hatred will put all players on equal ground when it releases this fall. View the full article
At the end of May, Pokémon Go‘s Shared Skies update introduced many Battle League changes, including potentially its biggest ever for competitive play. Scald, a move that frustrated players at EUIC 2024, was finally nerfed. Scald can lower the opposing Pokémon’s ******* in Pokémon Go. Before the nerf, the ability activated pretty consistently, making it annoying to play against. But since the change, the chance of it happening has dropped by 30 percent, making it a less viable and risky strategy in matches. View the full article
I’ve lost way too much time to the Metal Slug series over the years, that most ubiquitous of Neo Geo arcade shooters. Classic Contra-adjacent run-and-**** shooters; loud, ***** and gorgeously animated. So how on earth does that translate to a turn-based tactics game? After playing a few rounds of the surprisingly beefy demo, the answer is ‘impressively well’, a few rough edges aside... Read more.View the full article
For me, sandbox games are never better when there’s an inherent chaos about to erupt at any given second. In a literal sandbox that might be anything from a **** burying a freshly-***** ***** like a mischievous cat ready to be stepped on by an unsuspecting trespasser, gathering handfuls of grit to lob in a another kids’ eyes or swallowing a bunch of sand (hopefully *****-free) in pursuit of alchemising diamonds in their stomach. There don’t seem to be turds of any kind in upcoming sandbox RPG Streets of Fortuna, but that’s about the only thing that this ambitious “megasim” appears to be missing in its sprawling go-anywhere, do-anything open world. Read more View the full article
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