В 2020 году Ghost of Tsushima оказалась для многих игроков той самой японской Assassin’s Creed, которую так долго ждали от самой Ubisoft. Sucker Punch Productions весьма удачно переработала всем знакомую формулу, сделав активности в открытом мире менее рутинными, внедрила в игру интересную систему боя с различными стойками и предложила сюжет про самурайские догмы, которые главный герой принялся нарушать, чтобы защитить свой дом. Вопросы морали и чести в совокупности с невероятно красиво воссозданной средневековой Японией позволили американским авторам раскрыть данную тему настолько хорошо, что даже их восточные коллеги остались в восторге. View the full article
A brand new Horizon game has been announced, but it’s not the sequel to Forbidden West that you may have been expecting. It’s not a single-player game, nor is it even a PlayStation game. Horizon Steel Frontiers is a MMORPG developed by NCSoft for mobile and PC. Confused? Don’t worry, we’re here to break down everything revealed in the debut trailer. If the idea of an online multiplayer Horizon game sounds familiar, then you’ve likely been paying attention to the rumours that began as far back as 2022. At first glance, it’s clear that this is very much a Horizon game you can play with a team of co-op buddies. The world looks very similar to what we’ve explored before, however this time we’ll be headed to the Deadlands, a brand new region inspired by Arizona and New Mexico. Within that location are plenty of recognisable elements, from destroyed remains of humanity’s past, to the real stars of Horizon: its giant mechanical beasts. But let's start with something less familiar. It’s clear that Steel Frontiers has a different approach to combat compared to its predecessors. Where the single-player games largely focus on ranged combat, using weapons like bows to shoot enemy weakpoints, this new take on the universe seems to be predominantly focused on melee. The trailer’s focal character uses a huge sword, while other characters can be seen using dual blades to slice and dice their way through machine armour. That’s not to say archery has been eliminated – a bow still features throughout the trailer – but blade combat appears to be front and center. There seems to not just be a change in distance between you and your foe, but a dramatic re-think of combat fundamentals. The trailer demonstrates a charged blade ability that can be used to deflect an incoming attack, a type of defensive strategy that’s brand new to Horizon. When it comes to the offensive, you can now, after destroying a specific part of a machine, use the Pullcaster grapple hook to climb onto your target and place a status-inflicting trap on the damaged part. NCSoft has said that elements like this are part of a new approach that tailors Horizon’s existing ideas to suit an MMORPG. It’s clear that lots of Horizon’s combat DNA still remains – we can see machine parts detach in every fight, such as when the main character shoots off a Blaze canister in the trailer’s opening battle. And later, we can see that destroyed machines leave behind resources to pick up. But from what’s shown in this trailer, it seems like Steel Frontiers may feel more like Monster Hunter than traditional Horizon. Executive producer Sung-Gu Lee explains that at the core of the experience is “cooperation and strategy”, and that “players must take on their roles,” ideas that form the basis of Monster Hunter’s multiplayer expeditions. Furthermore, we even see some characters cooking a meal in a cutscene that resembles the chef montages from Monster Hunter’s own meal prep system. Perhaps all this shouldn’t come as a surprise, though: there’s certainly more than a little of Capcom’s series in Horizon already. Other combat additions we can see in the trailer include some kind of sticky bomb that can be used to deal massive damage to machines – perhaps this is one of those aforementioned traps? You also now have the ability to pack machine weapons on your mount, allowing you to transport heavy artillery from one battle to another. Talking of mounts, we see almost all of the tameable machines from Forbidden West being used in this trailer. It opens with a Bristleback being Overridden and claimed as a mount, and later we see characters riding Sunwings and Chargers. We also see confirmation of a brand new mount: the trailer’s protagonist rides on the back of a Stalker, the stealth camo-equipped, Panther-like machine. Considering Forbidden West expanded the number of mounts available, and MMORPGs are typically known for their range of mounts, it seems likely that even more machines will be available for taming. With any luck, this is the game where we can finally pilot a Thunderjaw. We don’t actually see Horizon’s iconic, metallic T-Rex in this trailer, but there are over a dozen other machines on display here, from the tiny all the way up to the gigantic. The most impressive fight sees a group take on a Slaughterspine, which uses many of the abilities it did in Forbidden West, including its rain of munitions. Other examples of “Oh god please don’t kill me” machines include the fearsome Fireclaw, a napalm-spewing robo-bear, and a huge snake-like machine that looks like a Slitherfang crossed with a Rockbreaker, which is very likely our first glimpse of a new variety of metal monster. The biggest creature, though, is the Tallneck, and we can see a group of machine hunters attempting to bring one down in the desert. Once again, these look like they’ll be large climbing puzzles, judged on the way the characters climb its neck. On the smaller side, we can spot a Watcher, some Grazers, a Plowhorn, a Trampler, a Ravager, and a Shellwalker… whose shell is whisked away into the sky by a Glinthawk. It seems like NCSoft understands the mission when it comes to enemy variety. As previously mentioned, the world looks suitably like Horizon’s signature vision of the future. Lush green foliage has overtaken the ruins of human skyscrapers, people live in villages that take inspiration from Native American tribes, and below the ground lie giant vaults filled with advanced technology . These “Cauldrons” return from the single-player Horizon games, but can now be explored with a team of allied players. It seems sensible to guess that these Cauldrons may be Steel Frontiers’ equivalent to the classic MMORPG dungeon. So far, a great deal of what we’ve seen looks very close to what we’d expect of a Horizon game. Steel Frontiers has been developed in collaboration with original developer Guerrilla, and so no doubt many efforts have been made to keep the visual style and many gameplay ideas consistent. However, with the Korean-based NCSoft being the lead developer, you can also see some more Eastern elements finding their place in this universe. All the characters have an anime-like aesthetic, looking more like folks from Final Fantasy or NCSoft’s own Lineage games, rather than the characters from the original Horizon series. There’s even a bit of a cutesy thing going on with a character’s wearing metal cat ears – something we’d never see the serious Aloy wear in a thousand years. Of course, if you're a Horizon purist, you may be able to create a character that’s more in-line with the original games’ aesthetic in the character creator. This being an MMORPG, you won’t be playing as Aloy or any other pre-written protagonist, but a character of your own design. The character creator seems reasonably in-depth, and also allows you to choose which tribe you’ll join: the Nora, Tenakth, Utaru, or Oseram – all groups previously established in Horizon lore. The trailer’s narration hints at competitive PvP as well as co-op machine hunting, so it may be that your tribe also acts as your “team” in such scenarios. While Steel Frontiers looks to contain much of what we’d expect from Horizon, from RPG dialogue sequences to giant metal monster fights, this is certainly set to be a new and different take on the universe we’ve come to love over the last couple of PlayStation generations. Not to mention, it’s a Horizon game we’ll be playing on our phones, not our PS5s. But did you spot anything new and interesting in the trailer that we missed? Let us know your sharp observations in the comments below, as well as what you think of this new MMO direction. Matt Purslow is IGN's Executive Editor of Features. View the full article
One day before Call of Duty: ****** Ops 7's North American release, Activision has revealed that the game will feature notable changes to aim assist. This announcement comes from the ****** Ops 7 launch patch notes, which detail several interesting changes to movement, multiplayer, and progression mechanics. View the full article
After a year of detailed leaks and rumors, Valve has finally pulled back the curtain on several new hardware products. Starting sometime in the first quarter of next year, users will be able to bring SteamOS into the living room or strap it to their faces while playing with redesigned... Read Entire Article View the full article
Warhorse Studios announces a new sales milestone for Kingdom Come: Deliverance II following the new DLC and Royal Edition's launch. View the full article
Elden Ring Nightreign's first paid DLC, The Forsaken Hollows, launches early next month bringing two new player classes, new bosses, and a new Shifting Earth Environment. View the full article
Microsoft представила в обновлении Xbox Game Development Kit (GDK) за октябрь 2025 года набор функций, которые могут указывать на гибридный характер преемницы Xbox Series X|S — объединяющей черты консоли и ПК. По мнению издания Windows Central, Microsoft начала готовиться к объединению Xbox и ПК на Windows в одно целое. View the full article
For the first time in the series' history, Call of Duty: ****** Ops 7's multiplayer will feature two distinct playlist types: Open and Standard. One focuses primarily on connection-based matchmaking, the other incorporates skill. Here's how they work. What is the Open Playlist in ****** Ops 7? Image via Activision The Open playlist could also be called the connection-focused playlist, as, according to Treyarch, it only lightly considers your in-game skill rating when matching you against other players. It will instead try to place you in lobbies that offer the best possible connection between you, the other players, and the server. The goal here is to ensure the best possible hit detection and the lowest possible lag in gunfights. Fewer deaths around corners, more accurate shots actually hitting and damaging the enemy, and so on. Image via Activision The game still utilizes SBMM (Skill-Based Matchmaking) in the Open Playlist, but to a much lesser extent. In previous titles, SBMM tried to split teams evenly along skill levels such that you would average a 50% win/loss ratio. That system made it possible for highly skilled players to be placed alongside far weaker teammates, and if the opposing team were spread more evenly, it would probably result in a stomping for the stronger player. With the new system in place, matches should be a bit more random in how teams are assembled and give stronger players a better chance of doing the dominating without needing to worry about how much their teammates are dragging them down. What is the Standard Playlist? Image via Activision The Standard playlist maintains the far stricter SBMM of previous titles, favoring more even team composition based on player score-per-minute and other performance metrics. However, as a separate playlist on a different screen from Open matchmaking, only those players who want the heavier skill-based lobbies are liable to go there. It remains to be seen whether splitting the matchmaking in this way will cause a major split in the player base, but generally, it seems players are happy with the change. Image via Activision What's less clear is whether what the community coined as Engagement-Based Matchmaking (EOMM) is still in effect. EOMM, in layman's terms, was a supposed additional layer of SBMM that pushed even harder for a 50/50 win/loss ratio while also favoring placing players together based on the skins they were wearing. If players are just satisfied enough with how their matches are going, the logic went, they'd keep playing. And the more they played with people who shelled out real money for skins, the more likely they were to pony up as well. It's also unclear if the SBMM changes being made at the launch of ****** Ops 7 will remain in place for any length of time, or if the system will revert to its previous state from the last several years of Call of Duty titles. Hopefully, it doesn't. The post What’s the difference between the Open and Standard playlists in ****** Ops 7? appeared first on Destructoid. View the full article
Clair Obscur: Expedition 33 has brought turn-based RPGs back into the spotlight, and while that's exciting, it has also caused the in-development game The Time I Have Left to be accused of copying Sandfall Interactive's breakout hit. The Time I Have Left may share some similarities with Clair Obscur: Expedition 33, but developers are assuring gamers that it's far from a rip-off. View the full article
Today's wealthiest technology corporations are chasing transhumanist fantasies under the guidance of science-illiterate leaders, instead of investing more in practical technological solutions. Neurotech experts warn against the "distracted" ideas promoted by Elon Musk, Sam Altman, and other billionaires seeking a transhumanist workaround to nature's planned obsolescence of the human body. Read Entire Article View the full article
Some Fallout 4 Anniversary Edition players are running into a ****** bug that's not letting them access the DLC content that the game comes with, and Bethesda has taken notice. Giving players access to a ton of Fallout 4 DLC is one of the biggest selling points for the Anniversary Edition, so fixing this bug is likely a top priority for the post-launch development team. View the full article
Our Yakuza Kiwami 2 Switch 2 review covers how it is is RGG Studio's first Dragon Engine game to hit the platform, and while it is a solid port, it is not perfect. View the full article
Some items that should be more common in ARC Raiders feel like they're esoteric parts of the Arc of the Covenant, only the latter would probably be easier to find. Unfortunately, they're necessary for many upgrades and progressions in the game, and you absolutely must find them if you're pose any serious threat to advanced players. The Power Cables are one such item, seemingly quite common but actually tough to get. So, here are some spots that have the best odds of spawning them, allowing you to properly progress in the game. Where and how to find Power Cables in ARC Raiders Power Cables spawn in most buildings and zone you'll come across, but some of the below are good hotspots. Screenshot by Destructoid Power Cables generally spawn in any Electrical, Commercial, or Residential loot zone, meaning there's quite a wide variety of locations you can visit to find them. However, they most commonly spawn in various electrical devices, such as in computer screens that usually appear in office spaces on the various maps or in Field Depots. We have had the most luck with finding Power Cables in the lower parts of the Power Generation Complex on Dam Battlegrounds, where they tend to spawn as in-world items rather than in containers. You can usually loot them from the top of the various consoles and machines that are in those parts of the zone. A few Field Depots in Dam Battlegrounds also tend to spawn with computers, whose screens can oftentimes be looted for Power Cables. Make sure to visit any of the depots you come across and check if you can't find some Power Cables inside. Additionally, visiting places like the Grandioso Apartments in Buried City spawns a ton of these relatively common items, including Power Cables. The upper floors that have those *******, more spacious apartments are the best parts to check out, as I've also looted pink components and blueprints from their many stashes before, alongside Power Cables themselves. The post How to get Power Cable in ARC Raiders appeared first on Destructoid. View the full article
The Fried Motherboard is a crucial item when it comes to upgrading your workstations in ARC Raiders, but finding them can be a challenging task. This item is specifically required to upgrade the Utility Station. You can also use the Fried Motherboard in different blueprints and crafting mechanisms. This guide will provide you with all the necessary information that will help you find these rare items on your raids. Table of contentsBest Fried Motherboard locations in ARC RaidersHow to use the Fried Motherboard in ARC RaidersBest Fried Motherboard locations in ARC Raiders The Fried Motherboard spawns randomly in areas of Technological nature. You can find such areas across all four maps, but I have found the highest success from Dam Battlegrounds. The Dam Battlegrounds map has several locations that are tagged as Technological areas. My favorite spot, and where I have had the most success, is the Research and Administration building. Located in the central part of the map, this colossal building has plenty of containers to breach and loot. You can search every floor to increase the chances of finding a Fried Motherboard. Screenshot and remix by Destructoid The location is pretty popular for finding keys as well. Keys in ARC Raiders allow you to access locked areas and offer valuable loot, items, and blueprints. The keys spawn randomly across the map, but I have found a bulk of them from the Research and Administration building. As a secondary choice, I have had some success from the Space Travel building in Buried City. Located in the northern part of the map, the building has helped me with a few Fried Motherboards. Finally, you can always gain them randomly (with low chances of success). How to use the Fried Motherboard in ARC Raiders Here are all the known ways of using a Fried Motherboard in ARC Raiders. 3x Fried Motherboard + 5x Advanced Electrical Components + 4x Leaper Pulse Unit (Upgrade Utility Station 2 to Utility Station 3)Recycle a Fried Motherboard to get 5x Plastic Parts and 2x Electrical Components1 Fried Motherboard can be salvaged to 5x Wires The post How to get Fried Motherboard in ARC Raiders appeared first on Destructoid. View the full article
It's not exactly a surprising outcome, but it is now official: RuneScape players have voted overwhelmingly to remove the game's 'Treasure Hunter' microtransaction system, and so it'll be cut out completely on January 19, 2026... Read more.View the full article
Valve has announced three new Steam Hardware products with the new Steam Controller, Steam Machine and Steam Frame. [Hidden Content] These products have long been rumoured but have now been officially unveiled. “We’ve been super happy with the success of Steam Deck,” said Gabe Newell, President of Valve, “and PC gamers have continued asking for even more ways to play all the great titles in their Steam libraries. Our work over the years on other hardware and even more importantly on SteamOS has enabled Steam Controller, Steam Machine, and Steam Frame to do just that.” The Steam Controller is a new version of the controller that launched back in 2015. The new controller features a design similar to that of an Xbox controller. It features the typical face buttons, D-Pad, Steam Button, Grip buttons, Quick Access Menu, along with symmetrical magnetic thumbsticks utilizing TMR technology. [Hidden Content] Steam Controller (2026) Below the thumbsticks, you’ll find dual trackpads. There’s also HD rumble and grip-enabled gyro that Valve calls Grip Sense. The Steam Controller Puck that connects the controller to your PC is both a wireless transmitter and a charging station for the controller, using pogo pins. You can also connect the controller using Bluetooth or wired via USB. [Hidden Content] Steam Controller (2026) Valve says the new Steam Controller works with any PC, Mac or Linux PC that runs Steam or the Steam Link app, as well as the Steam Deck, new Steam Machine and Steam Frame. The controller has infrared LEDs that make it easily trackable by the Steam Frame’s cameras. Next is the Steam Machine, which is essentially like the Steam Deck but in a console form factor. Valve says the Steam Machine has six times the horsepower of the Steam Deck. The device itself runs SteamOS 3 and is 152mm tall, 162.4 mm deep and 156 mm wide and weighs 2.6 kg. [Hidden Content] Steam Machine (2026) Powering the machine is a semi-custom AMD Zen 4 processor with a semi-custom AMD RNDA3 GPU with 16GB of RAM and 8GB of GDDR6 VRAM. Valve says the console offers 4K gaming at 60fps with FSR. [Hidden Content] Steam Machine (2026) For storage, the Steam Machine will be available with either a 512GB SSD or a 2TB SSD. Both will have a microSD card slot. For ports, there’s a DisplayPort 1.4, HDMI 2.0, 4 USB-A ports, 1 USB-C, and Gigabit Ethernet. Other specs include Wi-FI 6E, Bluetooth 5.3, an LED strip with 17 individual addressable RGB LEDs and an integrated 2.4 GHz Steam Controller wireless adapter. Lastly, there’s the Steam Frame, which is a standalone VR headset that runs SteamOS. Powering the headset is the Snapdragon 8 Gen 3 chip with 16GB of RAM. With the Steam Frame, you’ll be able to play all the VR games in your Steam Library as well as non-VR games. Valve is working on a verification program that will let users see which games in their library (VR and non-VR) will work standalone. The headset features custom pancake lenses with 2160 x 2160 LCD panels (one per eye) and supports refresh rates from 72-144Hz. There are also dual stereo speakers on each side, monochrome cameras for inside-out controller and headset tracking. Valve says the headset should work even in dark environments. [Hidden Content] Steam Frame You’ll also find eye-tracking cameras in the headset and IPD adjustment. Other specs include a 21.6 Wh battery, Wi-FI 7, Bluetooth 5.3, dual mic array, USB-C port and 256GB or 1TB storage options with a microSD card slot for expanded storage. The Steam Frame controllers have full 6-DOF tracking and IMU support, face buttons, Steam, View and Menu buttons, D-pad, triggers, bumpers, and grip buttons, along with haptic motors. Battery life is up to 40 hours from an AA battery in each controller. [Hidden Content] Steam Frame Controllers Valve says that the new Steam Controller, Steam Machine and Steam Frame will be available in the same regions where the Steam Deck is available, including Canada, the US, the ***, Europe and Australia. Along with Japan, South Korea, Hong Kong and Taiwan (via Komodo). Valve is hoping to start shipping the new hardware in early 2026, with specific launch timing and pricing shared in the new year. You can wishlist the products now. Source: Valve View the full article
Going into the third week since the monumental release of ARC Raiders, the latest set of trials haseven more worthwhile rewards to farm for. While you do have to achieve raider level 15 to access these challenges, they're more than worth completing to claim additional cosmetic rewards when the season ends. View the full article
EA and Battlefield Studios give players a new roadmap for the next two big updates for Battlefield 6, starting on November 18 with the California Resistance patch. Although it hasn't always been smooth, Battlefield 6 continues at a rapid pace as EA, DICE, and the other involved development studios chart out a plan of action for the rest of 2025. View the full article
The Nintendo 64 clone was first teased in 2023 with a due date of late 2024. Once formally introduced, Analogue said the system would ship in time for the holidays… then in Q1 of the following year. Unfortunately, the console maker was unable to meet these deadlines and ended up... Read Entire Article View the full article
We cover Atelier Ryza, Ryza 2, Ryza 3, and the Ryza DX games across PS5, PS4, Switch, Switch 2, Steam Deck, and PC to help you find which version you should buy going over visuals, performance, load times, and more. View the full article
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