If you're lucky, you may have found a Submersion god roll before Call to Arms. Now, though, this Legendary crossbow is available to all players, making it the easiest it's been to acquire this weapon (and your first crossbow in Destiny 2 if you don't raid). Submersion doesn't need a strong perk pool to be a hard-hitting weapon. That's good, because the weapon's perk combinations wouldn't be anything to write home about in other guns, outside of maybe a couple pairings. Luckily for anyone who wants to wield this new archetype, Submersion still packs a punch and feels good to use. Here are our Submersion god rolls in Destiny 2, based on perk [Hidden Content],0,0,0&m=0&mw=0. Submersion god rolls and best perks in Destiny 2 The tier five version is also great to look at. Screenshot by Destructoid Rail: Frictionless Rail, Low-Profile Rail, or Empowered RailBolt: Charged, Heavy, Spring-Auger, or Serrated BoltsFirst perk: Impulse Amplifier or Auto-Loading HolsterSecond perk: Chill Clip, Firing Line, or Aggregate Charge. When High Ground gets close enough to orbit the best perks around a weapon, you know that's a dire situation. Seems Bungie saved all the goodies for The Desert Perpetual's Opaque Hourglass, which is the first crossbow in The Edge of Fate, and barely left the bones for Submersion. For the third column, Impulse Amplifier is our undisputed pick. It works in any scenario without any setup required, giving you a noticeable boost to both reload and projectile speed. Auto-Loading Holster may make for a more fire-and-forget setup or something to weave into damage rotations. Bolt Scavenger isn't bad, but Impulse Amplifier requires no setup. Lead From Light might be interesting since Submersion has nearly infinite ammunition, so it's particularly useful if you're struggling with special ammo economy or just running two weapons that use green ammo. When it comes to the second perk, Chill Clip is the main draw for Submersion, since it freezes in two bolts when enhanced and allows you to dish out some shatter damage. Firing Line is another great option for group content (and Ensemble actually gets some use when paired with it). Screenshot by Destructoid via Twitch.tv/Bungie The other damage perks tell a different story. Collective Action gives you more damage when grabbing an elemental pickup, Aggregate Charge gives you more damage per elemental debuff stacked, and High Ground is the most straightforward of them: it gives you a big damage boost if you're standing above an enemy. That's it. Sure, wishing for Bait and Switch or Elemental Honing may have been too much, but Submersion doesn't even roll Frenzy or Vorpal Weapon, so you're stuck with those options. We've been using Impulse Amplifier/Chill Clip, and the weapon still feels good—though, at the risk of sounding obvious, a better perk pool would make the crossbow even more popular. For our part, we're fond of Charged Bolts for the extra damage-over-time effect, which adds up over its ticks. Serrated Bolts is good if you plan on ripping arrows from living targets (especially frozen ones), and Spring-Auger Bolts is great for flinching enemies. Heavy Bolts, on the other hand, gives you a noticeable damage boost, but it requires you to aim far more carefully to compensate for the turbocharged projectile dropoff. Your rail depends on what you want from your weapon: Frictionless Rail is a free bump to reload speed and projectile velocity, like a mini Impulse Amplifier, and Low-Profile Rail for more handling and persistence. Empowered Rail trims your handling but gives you even more persistence, meaning your bolts will stay in the world for longer. This helps if you need more time to retrieve them, and is bound to affect the damage-over-time from Charged Bolts. Submersion drops from the Call to Arms event activities, and attuning to it from Devrim's menu in the Tower drastically improves your chances of getting this weapon. The festivities run until Nov. 25, though Bungie hasn't outlined a way to get this crossbow after Renegades releases. The post Submersion god rolls and best perks in Destiny 2 appeared first on Destructoid. View the full article
If you're looking to become the most efficient governor possible in Anno 117: Pax Romana, you'll want to master the perfect chains in production that have the highest rates of efficiency. While building efficiently isn't mandatory, doing so will be immensely helpful. You'll be getting the best returns for the resources you're investing in an activity. This guide will provide you with all the required information regarding the most efficient chains for all production buildings in Anno 117: Pax Romana. Table of contentsAlbion province's Perfect Production Ratios in Anno 117Latium Province's Perfect Production Ratios in Anno 117Albion province's Perfect Production Ratios in Anno 117 Compared to Latium, Albion's perfect production ratios are easier to master. This is a deliberate design choice given the nature of the islands and the challenges offered by the terrain. Production Chain 1Production Chain 2Production Chain 3Final Product1 Reed GathererN/AN/A2 Shoe Weaver2 Wheat Farm2 Donkey Mill1 Charcoal Burner2 Bakery1 Pig Farm3 Herb Garden1 Charcoal Burner2 Salsicium1 Silver Mine2 Silver Forge2 Charcoal Burner4 Fibularium3 Mud Driver 2 Resin Tapper1 Charcoal Burner2 PotterLatium Province's Perfect Production Ratios in Anno 117 The Latium province is where getting the most efficient production chains is truly a challenge. Not only are there more options as of writing, but some of the chains are incredibly difficult to hit the 1:1 ratio. Production Chain 1Production Chain 2Production Chain 3Production Chain 4Production Chain 5Production Chain 6Final Product2 Marble QuarryN/AN/AN/AN/AN/A3 Marble Mason1 Hemp FarmN/AN/AN/AN/AN/A2 Ropemaker1 Sheep FarmN/AN/AN/AN/AN/A3 Sailmaker1 Sheep FarmN/AN/AN/AN/AN/A2 Pileus Felter4 Olive GrowerN/AN/AN/AN/AN/A3 Olive Press1 Clay Pit1 Charcoal BurnerN/AN/AN/AN/A2 Tiler2 Limestone Quarry3 Sand RefineryN/AN/AN/AN/A6 Concrete Mixer2 Schomber's Shack1 Salt PondsN/AN/AN/AN/A3 Garum Works2 Vineyard1 ApiaryN/AN/AN/AN/A1 Vitner6 Sandrac3 ApiaryN/AN/AN/AN/A8 Tabulus1 Iron Mine2 Furnace2 Charcoal BurnerN/AN/AN/A3 Weaponsmith2 Wheat Farm1 Flour Mill1 Charcoal BurnerN/AN/AN/A2 Bakery2 Tannery1 Pig Farm1 Salt PondsN/AN/AN/A4 Sandal Maker1 Clay Pit2 Resin Tapper1 Charcoal BurnerN/AN/AN/A2 Potter1 Pig Farm4 Lavender Grower2 Renderer1 Charcoal BurnerN/AN/A2 Soap Maker4 Weaver4 Dye Works3 Snailery3 Flax FarmN/AN/A2 Loom Weavery3 Mineral Quarry3 Sand Refinery4 Mineral Crusher6 Glass Smelter4 Charcoal BurnerN/A8 Glassblower2 Carcoal Burner2 Furnace2 Tannery1 Pig Farm1 Salt Ponds1 Iron Mine3 Armourer When you're aiming to hit the 1:1 efficiency, there are some key pointers to keep in mind. If a building produces quickly than demand, it will lead to excess resources and wastage. Too slow, and you'll end up with a lack of supply. To get 1:1 efficiency, you'll want to match the input and output timings.A straightforward example is the Woodcutter and Sawmill, with both operating at 30 seconds.Certain buildings have area-based buffs and nerfs. You'll have to pay attention to that when trying to calculate a 1:1 ratio.Most of the chains mentioned above unlock at tier 3. When you're just getting started, you'll usually start with the simpler chains that use one type of workers/input and one type of products/output.Achieving perfect production chains is key to achieving the most efficient setups, but pay attention to worker availability. The post All production buildings perfect ratios in Anno 117 appeared first on Destructoid. View the full article
Our Inazuma Eleven: Victory Road DLC guide covers how to access the Deluxe Edition content, pre-order bonus- and more on PS5, Switch 2, Switch, Steam, and Xbox. View the full article
Kernel-level anti-cheat feels like it's everywhere now, and will remain a thorn in Valve's side for the new Steam Machine powered by SteamOS Linux. Read the full article here: [Hidden Content] View the full article
Horizon Steel Frontiers is being developed by South Korean video game company NCSoft (known for Guild Wars and Lineage) in partnership with Sony-owned Guerrilla Games. The title is a multiplayer adaptation of the Horizon universe, featuring character customization, cooperative machine hunting, large-scale strategic battles, and competitive player-vs-player elements. Read Entire Article View the full article
NCSoft and Sony surprised PlayStation fans this week by announcing a Horizon MMO that’s not actually coming to PlayStation. Horizon Steel Frontiers is a massively multiplayer online role-playing game designed for mobile devices, but it will also be playable on PC. NCSoft is working closely with original Horizon developer Guerrilla Games to craft the world, but this is very much an NCSoft-developed game. And based on the reveal trailer, below, it looks like it, too. Check out IGN’s Horizon Steel Frontiers trailer breakdown to find out what we could gather from the video. It’s fair to say Horizon Steel Frontiers has sparked a debate among fans of Aloy’s adventures. While much of the game world looks familiar, there is much about Steel Frontiers that is different — including the look of the characters you can create and those you can bump into. Guerrilla’s Horizon games go for a realistic look, particularly when it comes to their characters. The developers have maintained this style throughout their Horizon games, starting with 2017’s breakout hit Zero Dawn through to VR game Call of the Mountain and Forbidden West expansion Burning Shores. Steel Frontiers, developed by South Korean game company NCSoft (Lineage) not only with Guerrilla’s blessing but in close partnership with the team, is going for a stylized look for its characters, as can be seen clearly in the gameplay reveal trailer. But don’t expect “extreme cartoon-like features,” its developer has said. In an exclusive interview with IGN following the reveal, Sunggu Lee, executive producer of Horizon Steel Frontiers at NCSoft, answered questions around character creation, gameplay, social features, Steel Frontiers’ place in the Horizon universe, the influence of Capcom's Monster Hunter, and perhaps the most important question of all: is Aloy in the game? IGN: How did the partnership between Sony and NCSoft come to be, and how did the idea for Horizon Steel Frontiers come about? Sunggu Lee: When I first played Horizon Zero Dawn back in 2017, I was blown away by the incredible graphics and gameplay. It made me think, “How amazing would it be to explore this world with other players?” That simple but powerful feeling — the desire to share a great single-player experience with others — is what sparked the idea for Horizon Steel Frontiers. At NCSoft, we’ve always had a strong foundation in MMORPGs, and I believed that if we could bring the rich, captivating world of Horizon into that space, we could create something truly unique — an MMORPG unlike anything players have seen before. So, we started talking with Sony, the IP holder, and those conversations eventually led to the game we’re revealing today: Horizon Steel Frontiers. IGN: In the announcement video, Guerrilla Games studio head Jan-Bart van Beek says Horizon Steel Frontiers was designed specifically for mobile. Can it also be played on PC, and how does the game take advantage of PC? Sunggu Lee: For mobile, we streamlined the original console-based controls to make them more intuitive. To address the challenges of long-range aiming, we restructured combat to focus more on melee and introduced a smart lock-in system, so battles feel smooth and intuitive even on mobile. On PC, we take full advantage of the larger screen and precise controls, delivering deep, immersive experiences like large-scale raids and extended co-op missions. Mobile offers quick, on-the-go session play, while PC provides a richer, more strategic combat experience — each platform playing to its strengths. We’re developing both versions to deliver top-tier quality and a true cross-platform experience, so players can team up and hunt together anytime, anywhere, without being limited by their device. IGN: Which PC platforms will it be available on? Sunggu Lee: As mentioned earlier, Horizon Steel Frontiers is being developed as a true cross-platform experience for both mobile and PC (PURPLE, which is NCSoft’s integrated game platform). IGN: Are you using Guerrilla’s Decima engine? If not, how will gameplay feel different in Steel Frontiers? Sunggu Lee: Horizon Steel Frontiers is being developed using Unreal Engine 5. The original Decima engine is incredible — it delivered stunning graphics and amazing asset quality that made Horizon so iconic. Bringing those high-quality resources over to Unreal Engine 5 was no small challenge. We worked closely with Guerrilla to make sure we preserved the visual fidelity of the original, while creating gameplay that feels unique to Steel Frontiers. Leveraging Unreal Engine 5’s powerful graphics capabilities, we’re able to deliver breathtaking visuals and smooth multiplayer experiences across both mobile and PC (PURPLE). IGN: From the way players team up to take down creatures, it looks like there’s a fair amount of Monster Hunter in Steel Frontiers. Is it fair to say this was an inspiration? Sunggu Lee: Yes, that’s right — Monster Hunter was definitely one of the key inspirations for Steel Frontiers. When we started expanding Horizon’s core concept of hunting massive machines into a multiplayer experience, the cooperative hunting system from the Monster Hunter series felt like a natural reference point. From the very beginning, combining Horizon’s rich world with the hunting-action genre just made sense. And when you add Horizon’s unique machine ecosystem, the part-breaking mechanics, and its deep storytelling, you get something that feels truly distinctive—an experience that’s uniquely Steel Frontiers. IGN: How does the combat in this game differ compared to that in the Horizon games? Sunggu Lee: Both games share the core idea of taking down massive machines by targeting and breaking parts to weaken them — but as you can see in the trailer, the combat itself is quite different. In the original, ranged combat with a bow is the foundation. Players slow down time to line up precise shots and match elemental attributes to machine weaknesses. In Steel Frontiers, it’s all about managing distance and making quick decisions — when to attack and when to dodge. We’ve kept the tension and excitement of the original hunts, but redesigned the combat to deliver a fresh experience that’s optimized for multiplayer hunting action. IGN: There’s a big sand snake-looking machine at 8:18 in the video. Can you tell us what they’re called and what they do? Sunggu Lee: The machine you see at 8:18 in the trailer is the Rockbreaker. It’s one of the most memorable machines from the original game — known for moving freely underground and then bursting through the surface for sudden, devastating attacks. In Steel Frontiers, we’ve kept that ambush style intact but added new patterns to fit a multiplayer environment. One example is a massive sandpit attack that threatens the entire team. Overcoming it requires tight coordination and role-based teamwork, which makes the fight even more intense and rewarding. IGN: Are there player hubs, such as cities? Sunggu Lee: Yes, absolutely. Steel Frontiers is set in the Deadlands, a vast region inspired by Arizona and New Mexico. Scattered across this landscape are multiple hub towns, which serve as the central gathering points for players. These towns are where everything starts — you prepare for hunts, upgrade your gear, meet other players, and form parties. Each town has its own unique character and also acts as a gateway to nearby hunting zones. After every adventure, you’ll return to these hubs, making them the heart of the game’s social and gameplay experience. IGN: What social aspects will the game have that let you interact with other players? Sunggu Lee: In Steel Frontiers, towns and guilds are really the heart of the community. Towns act as central hubs where players gather, prepare for hunts, and naturally connect with others. Out in the field, you might team up spontaneously with players you meet, or join forces in planned, strategic co-op play to take down tougher machines. These moments — whether unexpected or carefully coordinated — help strengthen bonds between players. And of course, we support all the core social features you’d expect from an MMORPG, like friends lists, chat, and party systems, so players can communicate and collaborate seamlessly. IGN: How does Horizon Steel Frontiers fit within the overall Horizon timeline? Is it set within the same universe as the previous games? Does it take place before or after any events we’re already familiar with? Sunggu Lee: Horizon Steel Frontiers takes place in the same universe as the original, but in a completely different region — the Deadlands. While Aloy and her allies are fighting for the fate of the world in the north, the southern Deadlands face a new threat. Players step into the role of machine hunters drawn to this dangerous frontier. As an MMORPG, every player becomes the hero of their own story, shaping their journey in the Deadlands. It’s another adventure unfolding in the same world, parallel to the epic saga of the original game. IGN: Is Aloy in the game at all, or any other familiar Horizon characters? Sunggu Lee: We haven’t finalized whether characters from the original game will appear, so it’s too early to share any specific plans. IGN: The characters shown off in the announcement video have what would be considered ‘pretty’ or ‘cute’ faces. Was there a conscious effort to let players create such characters, despite them not fitting tonally with what we’ve seen in previous Horizon video games from Guerrilla? Sunggu Lee: We’re building a character customization system that lets players create the style they want — from realistic designs like the original game to the more stylized characters often preferred in Asian markets. That said, because the original Horizon is based on realistic human proportions, we won’t support extreme cartoon-like features, such as oversized eyes or tiny chins. Our goal is to offer as much variety as possible within realistic features. To be honest, we’re not quite at the level of stylization we’d like yet (laughs), but we’re making steady progress. By launch, we’re confident the customization options will satisfy both fans of the original and new players looking for creative freedom. IGN: How many players can group together to take on a machine? Sunggu Lee: In our announcement trailer, we showed a pre-alpha build of raid combat, but the exact scale hasn’t been finalized yet. Because Steel Frontiers is all about observing patterns and responding at the right moment, raids will involve fewer players compared to traditional MMOs. If the group is too large, individual roles can get diluted and the fight becomes chaotic. Right now, we’re testing different group sizes, and the ideal number will vary depending on the machine type and difficulty. Our goal is to support everything from small parties to mid-sized raids, ensuring that every player feels their contribution matters. IGN: Can you explain how tribes will compete with each other, and how you’re able to fight over resources? Will players have to pick a tribe to join? Will you compete to own areas of the world as territory? Sunggu Lee: In Steel Frontiers, tribal conflict plays out very differently from the original. The Deadlands isn’t home to established tribes — it’s a frontier where hunters from all over gather in search of opportunity. From a gameplay perspective, we’re focusing less on traditional MMO-style territory wars and more on cooperative structures built around hunting massive machines in the field. At its core, Steel Frontiers is a game where collaboration matters more than conflict. Machines like Slaughterspine or Thunderjaw are too powerful for a single group to take down, so players naturally come together. That dynamic mix of competition and cooperation — shifting based on the situation — is what makes the Deadlands unique. IGN: Is there PvP? Sunggu Lee: Right now, we’re currently focused on the core content — PvE elements. IGN: What are the aspects of the game that make it an RPG as well as an MMO? Sunggu Lee: Steel Frontiers is an MMORPG that combines character progression with constant social interaction. Players start by hunting smaller machines, gradually mastering weapons and tuning gear to become true “machine hunters.” Along the way, you’ll team up with strangers in the field to take down a Slaughterspine, meet new partners in town squares, and build lasting connections that grow into guilds and communities. Different players, each with their own growth stage and hunting style, come together in the Deadlands — sometimes cooperating, sometimes competing — to take on even greater challenges. With every season, new threats emerge and the community evolves. Steel Frontiers isn’t a game you play for just a few sessions — it’s a living world shaped by continuous character growth and an ever-changing community. IGN: Can you tell us a bit about the partnership between NCSoft and Guerrilla, and how you’ve worked together on the project? Sunggu Lee: Guerrilla and NCSoft have built a collaborative approach that really plays to each studio’s strengths. Guerrilla focuses on maintaining the consistency and integrity of the Horizon IP, providing continuous feedback to ensure asset quality and reviewing new machine designs and story elements to make sure they fit the world and preserve the original visual standards. On our side at NCSoft, we’re focused on creating new gameplay experiences on top of that foundation — leveraging our expertise in cross-platform development for mobile and PC, MMO systems, and designing cooperative combat mechanics. We hold regular conference calls and meet in person at key milestones for deep discussions. Honestly, coordinating across two global studios can be challenging at times, but it’s also incredibly rewarding. We’re learning so much from each other, and I truly believe that combining different perspectives and development cultures is leading to a better game. IGN: Have you been able to design new creatures in the Horizon world? Has Guerrilla had to approve them? Sunggu Lee: Every new machine design or variation goes through Guerrilla for review and approval. We work closely to ensure everything stays true to the Horizon universe while delivering gameplay that feels unique to Steel Frontiers. It’s an ongoing collaboration to create machines that fit both worlds. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
How do you defeat Harper in ****** Ops 7? The entire Joint Special Operations Command squad goes through a tough time during the campaign as they're all forced to relive their worst memories. Harper, played by Michael Rooker, loses control of his emotions during his flashback, transforming him into a mindless giant. It's not every day that you get to fight against a giant version of one of your squadmates, let alone someone as mouthy as the incomparable Michael Rooker. This is one of the big boss battles during the ****** Ops 7 campaign that you may have trouble against, but with the right strategy, you can easily bring him back down to size. Taking place during Fracture, the seventh mission on the ****** Ops 7 missions list, you don't have to wait much longer before you unlock the Endgame mode. Read the rest of the story... RELATED LINKS: ****** Ops 7 Ashes of the Damned song easter egg guide ****** Ops 7 Ashes of the Damned main quest easter egg guide Best ****** Ops 7 Zombies Augments - all explained View the full article
Lushfoil Photography Sim gets PC VR support in a free update next month on Steam. After launching on Steam earlier this year, the atmospheric photography sim Lushfoil is making its VR debut next month on December 5. Announced in today's VR Games Showcase, it features a diverse range of locations, from quiet mountainous areas to urban spaces, providing avid shutterbugs with opportunities to explore and snap their perfect shot. You can check out the new trailer below: Across the trailer, we can see the player wielding various cameras, including a traditional DSLR and a smaller digital camera, as well as non-photography items like a flashlight, umbrella, and paper airplane. We can also see them forming an L shape with their hands to create a rectangular frame, which provides an alternative means of taking a photo. Those looking to get into the nitty-gritty of settings will be able to alter important features like the aperture, focus, and zoom, as well as the exposure, contrast, and white balance. Additionally, you can also alter the weather conditions as you please, adding moody effects like snow, fog, wind, and rain. Lushfoil Photography Sim will make its PC VR debut on December 5 as a free update on Steam. View the full article
Deadly Delivery confirmed a release date on Quest and Steam early next month. In Deadly Delivery, you and up to three friends take on postal jobs to earn cash, the warning being that the recipients of your precious parcels are located in sprawling, peril-filled mines. With monsters lurking around most corners and an all-important quota to hit, your hopeful group will need to work together - or against each other - to earn their keep. You can check out gameplay below: Communication in Deadly Delivery relies on proximity voice chat. As such, if a teammate strays too far from the safety of the group, you won't necessarily be able to hear them talking or screaming. To navigate, players can also take advantage of the realistic physics throughout the mines and can climb on top of one another to reach objects or evade danger. The monsters across Deadly Delivery's underground setting aren't simple brutes alone, either, with some able to impersonate your teammates in looks and sound to lure you or trick you out of success. As you make more cash, you'll eventually be able to upgrade your kit with new gear, cosmetics, and pets. Deadly Delivery arrives on December 4 on Quest and Steam. View the full article
Valve only just released the latest stable SteamVR update in version 2.13, but SteamVR 2.14.1 Beta is now here as well with more tweaks and fixes. Read the full article here: [Hidden Content] View the full article
Ready or Not will be available for PC VR players through a free mod tomorrow, supporting both the base game and DLC. Developed by VOID Interactive, Ready or Not is a first-person tactical shooter where players defuse high-stakes situations as members of the Los Sueños Police Department. Initially shown in August, content creator and 2080 Games co-founder VR Oasis confirmed he's working with modder KITT (MechWarrior 5: Mercenaries VR Mod) to bring the SWAT simulator to PC VR. Now, today's VR Games Showcase gave us another look. The Ready or Not VR Mod will be available for free through the game's official mod store, supporting crossplay with flatscreen PC players. This reimagines mechanics like weapon reloading and riot equipment for an immersive platform. Additional features include a handheld tablet to manage missions, a custom body rig kitted with ammo and equipment pouches, and hand gestures to relay squad commands. This upcoming mod includes additional features like left-handed support, working tactical weapons like grenade launchers, using your voice to control the AI squad, and custom VR door interactions. Supported headsets include Quest, Valve Index, and PS VR2 with a PC adapter, and the press release recommends using “a mid to high-end” gaming PC. The Ready or Not PC VR mod arrives on November 14, and the full game is available on Steam. Update Notice This article was initially published on August 12, 2025. It was updated on November 13, 2025, when a release date was confirmed. View the full article
Ubisoft has halted trading and postponed its earnings results, which could potentially indicate that a significant announcement is on the way. The Assassin’s Creed publisher was due to publish its second-quarter results on Thursday, but instead, just 15 minutes earlier, issued a statement announcing their postponement and alerting the market that trading in its shares will be halted. It’s possible the move is related to an announcement or acquisition, but it could also be due to some kind of accounting issue, said Niko Partners analyst, Daniel Ahmad. Read More... View the full article
With the first major update for ARC Raiders now available, we have an in-game event for players to work towards unlocking the next map. Read the full article here: [Hidden Content] View the full article
Embark Studios has released the patch notes for update 1.2, titled "North Line," for ARC Raiders. The third-person extraction shooter was a hit right out of the gate when it launched on October 30, surpassing 100,000 players within minutes of becoming available. And the momentum of ARC Raiders' success has mostly been trending upwards since then. View the full article
Space. The final frontier. We've conquered it millions of times over in videogames, films, and books, yet we're still fascinated by its infinite potential. While titles like EVE, Stellaris and Starfield all present their own unique take on the 'space game' genre, Wildgate's chaotic co-op action is perhaps more akin to a mixture of No Man Sky's and Deep Rock Galactic's. Lock in your crew and your ship, then head out to find treasure. Grab Artifacts - mysterious oddities that every crew wants - and get out unscathed. But be ready to fend off mysterious beasties and enemy players using a roster of weird and wonderful weapons. While my space escapades are largely limited to Warframe these days, Wildgate is one of the few interstellar adventures that's caught my eye. Read the rest of the story... RELATED LINKS: Wildgate blends No Man's Sky space combat with chaotic co-op action, out now Wildgate system requirements Space shooter Wildgate is surging on Steam with brand new demo View the full article
The Khronos Group, the stewards of various open protocols like OpenGL, Vulkan, OpenXR and more just revealed a new tool for XR (VR / AR) developers. Read the full article here: [Hidden Content] View the full article
The Blood of Dawnwalker is an exciting upcoming game from former CD Projekt Red developers at Rebel Wolves that promises an open-world dark-fantasy action-RPG set in 14th-century Europe. You play as Coen, a young man turned into a “Dawnwalker” (half-human, half-vampire), navigating Day and Night to unravel secrets and save his family amid vampire-ruled chaos. View the full article
If you've ever wished you could dive into the world of Project Zomboid and play it as a first-person survival game, Vein is one to watch. The Indie Stone's beloved creation is one of the key inspirations for Vein developer Ramjet Studios, and it shows. There's a focus on realism and challenge, where any wrong move can quickly escalate into you being swarmed and overwhelmed by a horde of zombies. It might have a long way to go to challenge the might of DayZ, but two-person team Ramjet has already scored itself an impressive launch player count of over 11,000, with early Steam reviews at a very impressive 92% positive. Read the rest of the story... RELATED LINKS: You can grab a stunning fantasy game, an intense tactical FPS, and a high-speed roguelike all for free if you're fast New Enshrouded update Wake of the Water totally transforms the world, but its dev was "mindful not to destroy your base" This new Steam FPS looks like a low-budget Counter-Strike, but I'm begging you to go in blind View the full article
Full Steam Undead promises comedic zombie-killing action in an occult Victorian world on Quest and Steam. Marking the latest game from By Grit Alone developer Crooks Peak, Full Steam Undead takes an action-over-horror approach in a Victorian-inspired open world “with zero loading screens.” Serving at Queen Victoria's behest on Necropolis Island, this lighthearted single-player shooter also gives you a drivable steam engine to assist in your battles. Crooks Peak states this comes with various minigame-style 'Crypts' that range from mine cart riding to boss battles. Should rage overcome this island, zombie swarms will quickly overwhelm you, and the studio advises this campaign will likely last for around 4 hours. Various optional gameplay modifiers will be available such as difficulty settings, instant reloads, zombie damage immunity, and a self-explanatory “Zombies explode when they get close” mode. Accessibility options include snap and smooth turning, a swappable gun hand, vignettes, and more. Crooks Peak also states it included a “very forgiving” autosave system. While Crooks Peak advised these plans are speculative, it's considering additional features that are currently “out of scope before release.” Targeted post-launch updates presently include adding one-handed play support, a realistic steam engine controls mode, additional localizations, a global zombie kill counter, support for both Liv and bHaptics, and more. Full Steam Undead launches in spring 2026 on Quest and Steam for $12.99. View the full article
Deep Rock Galactic: Survivor is set for some major improvements, although we don't know exactly when but it will make surviving in it a whole lot nicer. Read the full article here: [Hidden Content] View the full article
Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.