Overwatch 2 is adding Community Crafted, a new Arcade game mode featuring hero changes curated by a group of content creators. This Overwatch 2 game mode goes live with the start of Season 11 on June 20, and will be available to play through July 9. View the full article
The integrated graphics chip powering AMD's Ryzen AI 300 SoCs might be substantially faster than the one currently used for most handheld gaming PCs if GPD's official specs on its upcoming dual-screen laptop are anything to go by. The new APU lineup, also known as Strix Point, is expected to... Read Entire Article View the full article
Voice acting is a funny business in gaming. It's one of the core things which can make or break a game, poor or flat voice acting can leave players feeling disengaged or even turned away. Good voice acting, however, can turn a good game into something great, so it's time we paid more attention to the craft. That's something Ubisoft is trying to do, with a brand new dubbing competition for *********'s Creed Shadows. Read the rest of the story... RELATED LINKS: *********'s Creed Shadows system requirements predictions Is *********'s Creed Shadows on Steam? *********'s Creed Shadows release date, trailer, story, and gameplay View the full article
I was told there was supposed to be a software drought while we waited for Switch 2. I was told to expect a handful of ports, remakes, and remasters sprinkled throughout the rest of 2024. I was told the Switch was dying. Well, apparently no one told Nintendo. And if they did, Nintendo certainly wasn’t listening, as today’s Nintendo Direct was one of my favorites in years, with surprise announcements that will make the wait for Nintendo’s next console incredibly easy. Don’t unplug the dock from your entertainment center just yet, because the Switch still has plenty of juice left. If you were completely removed from the video game news cycle and you watched the June 2024 Nintendo Direct, you’d probably think it was a presentation dropped somewhere during the peak of the console’s life cycle. Nintendo really brought out the big guns with new entries in its classic trio of franchises: Mario, Zelda, and Metroid. We got our first look at Metroid Prime 4: Beyond, a brand new mainline The Legend of Zelda game starring the eponymous princess for the first time, and the long-awaited return of the Mario & Luigi series, continuing the fairytale-like resurgence of Mario RPGs over the last year. Add on Super Mario Party Jamboree and Donkey Kong Country Returns HD, and Nintendo revealed four brand-new first-party games and one remaster, three of which will be out later this year. I really appreciate Nintendo’s focus on concrete release dates in its Directs. The Xbox showcase this year was awesome, but we were left with a lot of “TBA” or generic “2025” dates. I’m super excited for games like Fable and Perfect Dark, and can’t wait to eventually get them, but it’s a lot easier to be more excited about a new Zelda game I didn’t know existed when I woke up this morning that will be in my hands exactly 100 days from now. And The Legend of Zelda: Echoes of Wisdom really looks like my dream game. Everything we know so far points to Nintendo taking the explorative, creative spirit of Breath of the Wild and Tears of the Kingdom and injecting it into the top-down Zelda formula. In today’s reveal trailer we see Zelda building a column of water and ascending to its surface, stacking beds to create a makeshift ladder, and running across treetops 2D Zelda has forever used as barriers for the player. Plus, this is a Zelda game without a sword, and it’s allowing the developers to truly go crazy with combat and puzzle possibilities. Echoes of Wisdom looks like my dream game. BotW/TotK's spirit in a top-down game. Convention breaking! Zelda runs along treetops 2D Zelda has forever used as barriers. I've wanted a Zelda game without a sword for years because I thought they'd go crazy with it... and they did! [Hidden Content] — Logan Plant (@LoganJPlant) June 18, 2024 Moving on from Zelda to Mario, the remakes of Super Mario RPG and Paper Mario: The Thousand-Year Door already felt like small miracles, and it’s truly shocking that Nintendo is completing the trio by putting out a brand new Mario & Luigi game this November. Mario & Luigi: Brothership is the first Mario & Luigi game in nearly a decade, and it marks the franchise’s home console debut. After Mario & Luigi developer AlphaDream sadly went bankrupt in 2019, it seemed like the series was *****, so it was a huge surprise to see this game kick off the Direct. We still don’t know who is developing Brothership (Nintendo has been frustratingly quiet about this), but hopefully Nintendo brought on some of AlphaDream’s talent to continue the series. Metroid Prime 4: Beyond isn’t coming until sometime in 2025, but how great was it to finally see what it looks like now, over seven years since its original announcement? It certainly appears to be a faithful Metroid Prime game, complete with the iconic HUD, raindrop effects on Samus’ arm cannon, and the return of the detective-like scanning ability. As a huge Mario Party fan, I also loved seeing a brand new entry that seems to learn from the strides the series took in 2021’s Mario Party Superstars, with ******* boards, more minigames, and tons of characters to choose from. The first-party surprises were the stars of the show, but I have to give a shoutout to some of the great third-party games developers are still bringing to Switch. Dragon Quest III HD-2D Remake looks gorgeous, and it was a phenomenal surprise to learn that Dragon Quest I and II are getting the same treatment. And, the Ace Attorney Investigations Collection is finally bringing the last unlocalized Ace Attorney game to the West, which I never dreamed would happen as a lifelong Ace Attorney fan. My one main disappointment from this Direct is Donkey Kong Country Returns HD. Don’t get me wrong – I love Donkey Kong Country Returns, but I’ve already played it twice on both Wii and 3DS. Plus it’s easily the inferior Donkey Kong Country game compared to Tropical Freeze, which is already on Switch. I’m glad Nintendo hasn’t forgotten about Donkey Kong, but I’m still waiting for the first brand new Donkey Kong platformer since Tropical Freeze hit Wii U in 2014. Still, that’s a minor quibble for a Direct that otherwise blew my expectations out of the water. And as someone who can’t stand leaker culture, I loved that none of Nintendo’s major first-party announcements got out beforehand. It gave the whole event a level of energy and mystery that was missing from some of the summer’s other big showcases, like when Sony’s big Astro **** reveal was spoiled online days before the State of Play. Astro **** looks incredible and I can’t wait to play it, but it takes some wind out of the sails of a big, exciting showcase when we know exactly what to expect. The Switch has already established its reputation as one of the greatest Nintendo consoles of all time, and if the major first-party games revealed today turn out to be as good as they look, it will strengthen the argument that no other Nintendo software library can match Switch. Pulling out some of the most iconic franchises in gaming during the Switch’s eighth year on the market is quite the power move, and it puts an emphatic stamp on the most successful generation in Nintendo history. If the Switch is dying, this is one ***** of a farewell tour. Logan Plant is IGN's Database Manager, Playlist Editor, occasional news writer, and frequent Super Ninfriendo on Nintendo Voice Chat. Find him on Twitter @LoganJPlant. View the full article
Travel the oceanic world of Ivoire once more with Marona and Ash on a brand-new follow up to the revered tactical RPG that first released on the PS2. View the full article
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If there's one thing that sums up summer for me, it's ignoring the weather and spending all my time indoors playing MMOs. That's a pastime Lost Ark developer Smilegate RPG seems to appreciate too, with the upcoming Summer Heat update about to hit the colossal MMO with a huge amount of new stuff. So if you're planning on spending your summer months with the curtains closed in a good game, there's a big chunk of new content on the way. Read the rest of the story... RELATED LINKS: The best MMO and MMORPGs to play in 2024 Lost Ark updates will always be "a couple of months behind Korea" Lost Ark finally gets much-requested balance update, and new content View the full article
Fans of indie developer Sunblink Entertainment's Hello Kitty: Island Adventure will soon enjoy the game on console and PC in 2025. Announced during today's Nintendo Direct, the life-sim features fan-favorite Sanrio characters exploring, crafting, creating, and, most importantly, creating friendships with one another. View the full article
Yens Blessing is a pair of Unique boots in Diablo 4 that can be used by all classes in the game. Diablo 4 season four, Loot Reborn, has introduced several new mechanics and Unique items into the game. Yens Blessing is an incredible new item that can help players fill out their build, but acquiring this piece of loot is easier said than done. View the full article
Pax Dei launched into Early Access today, but its grand entrance was overshadowed by the sheer disappointment of its initial player base. Following its debut, the game was bombarded with negative comments, resulting in Pax Dei achieving “Mostly Negative” status in all reviews. At first glance, Pax Dei seemed to offer a magical world that could only get better with its promising sandbox mechanics. But technical problems, like rubber banding, and a lack of content caused a wave of outrage among fans. Considering Pax Dei also has a hefty price tag, many early adopters felt a deep sense of frustration as they had set high expectations for the game. View the full article
With a focus on ecological restoration and a cool approach to exploration and crafting, Aloft shows a lot of promise as a feel-good survival-crafting game. This cozy take on the genre encourages players to glide between floating islands in the sky and ****** *********** to restore their ecosystems while discovering the ruins of an ancient civilization. Notably, its first-person town-building and crafting systems seemed exceptionally deep based on my hands-off demo of the game. In just half an hour, one of Aloft’s developers walked me through the beginning of the game and showed me in-depth tutorials for its myriad systems; so many that I’m glad I went hands-off to watch an expert at work. Nearly everything I saw seemed clever and engaging at the very least and was always framed around Aloft’s core conceit of creating a survival game with a positive, restorative message and vibe. Off the bat, Aloft’s setup is immediately cool: you start out on a floating island in the sky with nothing. As you work your way through the starting area, you'll eventually get a glider (think somewhere between Avatar: The Last Airbender and Breath of the Wild), and take flight to another island. Zooming from island to island looked really freeing, and developer Astrolabe Interactive made a point to incorporate systems to keep it engaging and interesting rather than just a hollow jump from one floating rock to another. Aloft’s momentum systems fuel a lot of its moving parts. It's crucial for successfully navigating the sky. Aloft’s momentum systems fuel a lot of its moving parts. It's crucial for successfully navigating the sky, and certain environmental bits like updrafts can help you gain some extra momentum—and height—as you make your way to the next island. Once you build enough momentum and land on another island, you might find yourself in a corrupted ecosystem. Overrun with mushrooms and a dense, gray-brown fog, it's immediately clear that something's not right here. You can't even harvest or mine anything from these out-of-whack biomes until you stave off the fungal ***********. Based on what I've seen, this is the only place where Aloft has combat. Using timing-based real-time systems (kind of like active reload in Gears of War) to gain small bonuses to boost your ******* rate, you'll ****** off small waves of goblin-like mushrooms as you ******* the root of the ***********. Clearing these tree-like fungal structures from the biome will allow you to begin restoring it. Aloft more or less tells you exactly what you need to do to help bring it back to life, which will usually involve diversifying the flora on the island by planting new plants to help improve that microcosm’s sustainability. Once it's flourishing, you can finally harvest plants from the island and you might even chance upon a helpful critter like a sheep to help produce wool. With the right materials, you can even pitch a sail on your island. All you need is a rudder, a wheel, and a few sails to catch the wind that's constantly blowing thanks to the massive hurricane at the heart of Aloft's map. Crafting in general might be the most interesting system Aloft has going for it, in fact – especially in how you unlock new recipes. Let's say you stumble on an abandoned house with some cool furniture you haven't seen. By drawing that piece of furniture, you've suddenly unlocked its crafting recipe for your own home. The first is tied to the game’s story. Stumbling upon stone frescoes left by an ancient civilization will reveal new ideas to you, teaching you how to make stuff that's important to Aloft’s story and progression. This is going to be how you unlock critical pieces like the Glider Stand or the aforementioned rudders and sails. Next is the more traditional route, which strikes the perfect balance between leaving it up to you as the player to discover a new recipe and showing you how to make it outright. Instead of just showing you everything you can craft with an item from the get-go, small indicators will tell you whether or not you've explored every possible combination of materials without explicitly saying what those combinations will make. This seems like the perfect balance of mystery and encouragement and plays well into Aloft’s overall sense of discovery and mystery. The last crafting method might be the coolest thing I saw in the demo. You can fill out the empty pages of a notebook by drawing things you see in the world around you. Let's say you stumble on an abandoned house with some cool furniture you haven't seen. By drawing that piece of furniture, you've suddenly unlocked its crafting recipe for your own home. Like a delicate ecosystem, seemingly every system in Aloft feeds into another. Momentum from gliding can affect combat, succeeding in combat can earn you helpful crafting materials, those crafting materials can then enable you to raise sails on your island and fly it into a storm to help water your crops. With so many systems at play, all coming together with impressive cohesion, it's hard to believe that Aloft is still in Early Access. I'm really interested to see how this interconnecting web of systems and ideas continues to evolve as the game expands beyond its current state. View the full article
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Dragon Quest III is one of the most beloved classic RPGs ever made, and Square Enix now has to play the balancing act of appealing to new fans while doing right by the original. View the full article
********* Truck Simulator already has in-development DLCs which will see its 18-wheelers head to Arkansas and Missouri, but SCS Software have also commenced building a third: Iowa. Read more View the full article
We have just shipped an updated Steam Deck Client to the Stable channel. General Fixed in-game purchase browser not loading properly. Linux Fixed disk write failures reported in the logs when starting games with the shader manager disabled.View the full article
A new Steam client has been released and will be automatically downloaded. General Fixed Screenshot shortcut hotkey binding not working when clicked in settings Big Picture Mode Fixed in-game purchase browser not loading properly. Linux Fixed disk write failures reported in the logs when starting games with the shader manager disabled. SteamCMD Fixed output being redirected to stderr.txtView the full article
A new Steam client has been released and will be automatically downloaded. General Fixed Screenshot shortcut hotkey binding not working when clicked in settings Big Picture Mode Fixed in-game purchase browser not loading properly. Linux Fixed disk write failures reported in the logs when starting games with the shader manager disabled. SteamCMD Fixed output being redirected to stderr.txtView the full article
Stop me if you’ve heard this one before. Fortnite is experiencing server issues that is preventing players from accessing the game. Just last week, another, different error prevented players from getting online. This one seems to be a bit different, but no less widespread. And it means that players are unable to access any of the game’s variety of modes and experiences. View the full article
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