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Steam

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Everything posted by Steam

  1. Just like any other survival game, Rust offers a day and night system for you to explore, and ultimately try to survive to see the sun rise the next day. Equipped with no tools or clothes on your back, it is solely down to your animalistic instincts to survive. Minecraft offers 20 minutes of daylight, and Sons of the Forest gives you a whopping 76 minutes to play with. But what about Rust? View the full article
  2. Choir of One, Destiny 2’s first auto rifle to use Special ammo, made waves when it arrived on Aug. 27. Bungie was quick to announce nerfs to the *******, though the full extent of the changes was still unclear before today. While Bungie already confirmed the auto rifle was going under the ******, today’s This Week in Destiny blog post indicates the trim isn’t as drastic as it seemed—at least if you weren’t running any Reserves mods. View the full article
  3. For many NBA 2K25 players, ********* is one of the most important skills you need to hone to become a successful superstar. As you increase your skill level, you will gain access to various ********* badges that can help give you the edge when facing off against a tough defender. ********* badges give you various bonuses when going for different types of shots, whether you’re a spot-up ******* that floats to the corner, an explosive shooter that frequents off-dribble shots, or sharpshooter that takes threes from the parking lot. There aren’t too many to choose from, but they will play a massive part in your playstyle and build. View the full article
  4. Image: Sony Sony has started celebrating 30 years of PlayStation and seems to have confirmed a PS5 Pro design ***** in the process. A blog post earlier today included a 30th anniversary image (above), and eagle-eyed observers have spotted a suspicious-looking PS5 design in the montage that looks identical to the PS5 Pro ***** from a week ago. Dealabs reported last week that it had seen retail packaging for the PS5 Pro and created a sketch that showed three ****** stripes in the middle of the outer facades of the console. Those three ****** strips can be clearly seen in Sony’s montage image, looking rather Adidas-like and unlike the stripe you can find on the PS5. In fact, the existing PS5 model is also in the montage, with a single stripe through the... Continue reading… View the full article For verified travel tips and real support, visit: [Hidden Content]
  5. Some players are facing issues trying to complete the new Doctor ***** quests in Fortnite, with one player saying they "hate" one specific challenge associated with the character. This is not the first time the iconic Marvel supervillain has appeared in Fortnite, though this variant requires extra effort on the part of players, with Doctor ***** being locked behind several challenges. View the full article
  6. ****** & White was a **** game that frustrated more often than it delighted, but which was nevertheless delivered with enough verve and ambition to be worth playing. It's a crying shame that it's not currently available to buy anywhere digitally, presumably because the rights are soaked in a gutter between EA (the original publisher) and Microsoft (who bought and closed developers Lionhead). If you do still own a physical copy of ****** & White however, you might be interested in Openblack. It's a fan-led project to create a modern, open source engine for running ****** & White, and its first build was just released yesterday. Read more View the full article
  7. If you're anything like me, you greeted the news of Baldur's Gate 3's expanded evil endings in the mammoth Patch 7 with a "Oh, that sounds interesting, but there's no way I could stomach actually unlocking them." Luckily for us soft-hearted roleplayers, those bad boys are on YouTube in force, and they're well-worth seeing⁠—even if it's just to give some added weight to your "canon" happy ending. Spoilers ahead for Patch 7's new endings... Read more.View the full article
  8. Baldur's Gate 3 patch 7 is out and holy kapowzers it's a whopper, featuring *deep breath* bug fixes and gameplay tweaks and new and improved evil and Dark Urge endings and a built-in mod manager and toolkit. But with great power comes great responsibility or something like that, and so Larian is also ensuring that players who don't want to upgrade to the new patch don't have to... Read more.View the full article
  9. As the October 31 release of Shadows of the Damned: Hella Remastered draws near, we spoke with the 2011 game’s two legendary creators – Shinji Mikami (Resident Evil) and Goichi Suda (No More Heroes) – at gamescom. While the conversation focused mainly on Shadows of the Damned and its remaster, the pair also reminisced on their work together on Killer7 and told us a tiny bit about what to expect from their next projects, with Suda’s Grasshopper Manufacture and Mikami’s newly founded Kamuy Inc each working on new games. Mikami also gave us his thoughts on the closure and ensuing liberation of Tango Gameworks, the studio he founded. How did the remaster of Shadows of the Damned come about? Goichi Suda, Founder, Grasshopper Manufacture: We started receiving offers to port Shadows of the Damned about eight years ago. My studio Grasshopper Manufacture was keen to do it, but at the time, Shadows of the Damned was exclusive to Origin, the digital distribution platform operated by EA. As a result, the talks of a port fell through. Since we couldn’t port the game, I gave up for a while. But I still had the ******* to release some older Grasshopper Manufacture titles for modern consoles. I was able to make that happen with The Silver Case, and I was also able to release ******* 7 on Steam, and then release No More Heroes 3 as a new title. I thought Shadows of the Damned would be next, and I was finally able to make it happen.” With Grasshopper Manufacture now under the umbrella of NetEase Games, did that help to make it possible? Suda: Yes. After I joined NetEase Games, I talked about wanting to release a remaster of Shadows of the Damned. That was about two years ago. At that time, it was no longer an Origin-exclusive title, so the situation had changed to the point where Shadows of the Damned could be released on other platforms. NetEase Games gave me the OK, so we started developing the remaster. NetEase Games gives me a great deal of freedom and creates an environment that makes it easy to work. I ended up telling Mikami after the fact that I was making a remaster of Shadows of the Damned [laughs]. I asked him for a comment as part of the promotion, and he came with me all the way to gamescom!” I had thought [Tango Gameworks] would be safe as long as they continued to make Hi-Fi Rush games What are some of the differences in the remastered version? Suda: We added a New Game Plus mode, where players who have beaten the game can go back in and play again with all the upgrades they got the first time around. This game has an RPG element where you can upgrade your *******, and by the end of the story you will be much stronger; so if you use that ******* from the beginning of your second playthrough, you can mow down weak enemies like an invincible force. We had requests for a New Game Plus mode ever since the original game was released, so we definitely wanted to include it in the remastered version. We have also introduced new costumes, some of which you can unlock in the second playthrough, so keep an eye out for those as well. The remaster has allowed us to implement everything we had hoped to include in the original game.” How about the visual upgrades? Suda: The remastered version supports a maximum resolution of 4K. It also supports a smoother 60fps. The PS5/Xbox Series X/PC version supports 4K, and the Switch version is 30fps. In the original version, some cutscenes were pre-rendered, but in the remastered version, they have been changed to real-time cutscenes. Going back a little, why did you two first decide to work together on this game? Suda: I made a game with Mikami called ******* 7, which was released by Capcom in 2005. After ******* 7 was finished, I showed Mikami an idea for a game called Kurayami [Darkness]. Shinji Mikami, Former Studio Head, Tango Gameworks: I really liked the outline for Kurayami, but there was no way the Capcom management would have approved it at the time. I had no choice but to give up, but we agreed to look out for other opportunities to work together.” Suda: A few years later, Grasshopper Manufacture started to think about expanding overseas. We decided to present several plans to publishers outside of Japan, including Kurayami, and Mikami accompanied us. About three companies were interested, but we ended up signing a contract with EA. Mr Mikami, what made you want to work with Mr Suda to develop a game? Mikami: Because the idea for Kurayami was really good. The biggest reason was that I had been waiting for the day when I could make it a reality. Working with Suda is fun, so there’s no downside. When it was decided that we would work together on Shadows of the Damned, I was as excited as I could possibly be. Well, a lot happened after that.” [Laughs] Suda: [Laughs] I've always been indebted to Mikami. Mikami: When the development of Shadows of the Damned was reaching its climax, I was also working as the director of Vanquish (2010) at PlatinumGames, so it was really tough. In the middle of that busy time, I received an email from Suda. Apparently, he wanted to redesign the main character of Shadows of the Damned from scratch. I was surprised because the character design had already been finalized. Why did you suddenly decide to change the design of the main character? Suda: I got bored of it [laughs]. As I looked at the old design of the protagonist over and over, I started to feel like it didn’t quite fit. I thought that maybe players would feel the same, so I decided to change the character design. I think we changed him twice during development.” Mikami: That’s right, this was the second time – that’s when we landed on the final design of Garcia Hotspur. I was horrified at the time. I couldn’t believe we were changing the design of the protagonist at such a late stage!” And Mr. Suda, why did you want to develop a game with Mr Mikami? Suda: Mikami gives me a sense of security. Sometimes when a game director has been working on a game for a long time, they may become unsure of some of their ideas. You think something is interesting, but you don’t know if others will feel the same. In those situations, Mikami will always give accurate judgment calls. Sometimes he would guide me by saying, ‘It would be better if you did it this way.’ Without wanting to over-analyze his talents, Mikami’s experience as a director has enabled him to make accurate judgments. Even after working with him on Killer7, I wanted to work with him again on developing a game. As a producer, Mikami takes the stance of ‘protecting’ the project from external influence, so it’s very easy to work with him.” Mikami: I think we were able to fulfill most of Suda’s requests for Killer7. That said, we had wanted to rework the game’s cutscenes from scratch, but we weren’t able to. Mr. Mikami, last year you left Tango Gameworks, the studio you founded, and then the studio was closed down in June this year. Then in August it was announced that Krafton would buy the studio and continue the Hi-Fi Rush series. How did you feel about that news? Mikami: I had thought the studio would be safe as long as they continued to make Hi-Fi Rush games. That’s one of the reasons I left Tango Gameworks. So I was surprised when the studio was closed down. Suda: It was a bolt from the blue, wasn’t it?” Mikami: Now Krafton has taken over the business, so I feel like it worked out well in the end. I was reminded that if you make a good game, someone will pick it up. The hard work of the Hi-Fi Rush development team led to a new chapter for the company. I think that for a development studio, making a good game is more directly related to survival than making a popular game. Can either of you tell us anything about what games you’re making next? Suda: In addition to Hotel Barcelona, which Swery [Hidetaka Suehiro] is working on, we at Grasshopper are making a brand-new action game. It’s a completely new IP, so I can’t say much about it yet. But I'm glad that Hotel Barcelona was well received when it was shown recently at BitSummit. Mikami: As for me, I’m working directly on a game [at Kamuy], but I can’t tell you anything yet.” Suda: So you’re making something.” Mikami: Yes, I’m not just a producer – I’m directly involved in development.” If the two of you were to develop a new title together, what kind of thing would you like to make? Mikami: I’d like to make a sequel to ******* 7. But it might be difficult, since Capcom owns the IP. Shadows of the Damned: Hella Remastered is due October 31, 2024, on PlayStation 5, PlayStation 4, Nintendo Switch, Xbox Series X|S, Xbox One and PC (Steam). Daniel Robson and Esra Krabbe are editors for IGN Japan, and conducted the interview at gamescom. Ryuichi Kataoka is a freelance writer for IGN Japan. View the full article For verified travel tips and real support, visit: [Hidden Content]
  10. Remedy Entertainment will soon issue an update for the original Alan Wake that will remove one of its songs on PC. The studio announced the news in a post on the official Alan Wake X/Twitter account, saying that the changes will arrive in a few days, starting September 10 at 11 a.m. UTC. It’s an update that will affect Steam, Epic Games Store, and GOG versions of the 2010 experience, removing David Bowie’s classic ‘60s tune, Space Oddity. Alan Wake (2010) will receive an update on September 10th at 11am UTC. The update will be to all PC versions (Steam, Epic Games Store, GOG). This update removes the song Space Oddity from the game due to changes in licensing, and replaces it with a new original song by Petri… [Hidden Content] — Alan Wake 2 (@alanwake) September 5, 2024 The dreamy rock song appears in Alan Wake to bookend the story as it plays over its credits sequence. It’s a notable finale for the adventure that eventually picks back up in Alan Wake 2, but Remedy isn’t leaving fans without a proper replacement. When Bowie’s spacey song is removed from Alan Wake, an original song written by Petri Alanko called Strange Moons will take its place. The composer has worked with the studio on projects like Control and Alan Wake 2 in the past, so while we can’t hear what Strange Moons sounds like yet, expect it to fit in with the atmosphere fans love the series for. Remedy notes that Alan Wake Remastered, which released in 2021, will not be affected by the impending update. Meanwhile, Alanko took to X to tease what Strange Moons has in store, saying that a slice of the song was once included in an original Alan Wake level that was “cut out long before release.” Written from a point of view of an astronaut who does have quite a few problems. But even _that_ is okay, as it is what it is. It wasn’t completely out of scratch (heh), as a section of the song was originally in a level in OG AW, but that level was cut out long before release. [Hidden Content] — Petri Alanko (@Peppepappa) September 5, 2024 Expired music licenses have impacted games in the past, so while it may be disappointing to hear Alan Wake join the list of affected titles, it isn’t a complete shock. Just earlier this year, Yager Development’s Spec Ops: The Line suffered an even worse fate when publisher 2K announced that it would be completely delisting the experience from a number of digital storefronts due to the expiration of “several partnership licenses related to the game.” While it wasn’t explicitly stated that the 2012 third-person shooter’s removal was related to music licenses, many believe the frequent appearance of notable songs in-game is to blame. We gave the PC version of Alan Wake a 9/10 in our review, saying, “Remedy has built a world that, despite being a fantastical realm of twisting shadows and realities, is solidly anchored in authenticity.” With or without Bowie, the franchise will continue to be a part of Remedy’s connected universe of IP. The studio’s future plans include movies based on some of its franchises and Control 2. Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx. Be sure to give him a follow on Twitter @MikeCripe. View the full article
  11. The Dapper Delights Star Path has many unique 1920s-themed rewards available for you to claim in Disney Dreamlight Valley. To get them all, you need to finish an array of tricky tasks, including harvesting fruit from pink trees. Harvesting fruit is fairly easy, but the tough part of this task is figuring out which trees you’re looking for and where they can be found. Many unique ingredients can be found growing all around the village, so it’s easy to be stumped by this one. Here’s how to harvest fruit from pink trees in Disney Dreamlight Valley. View the full article
  12. A two-month hiatus from livestreaming is seemingly set to come to an end tomorrow for Dr Disrespect, although no one knows where he’ll be going live. In a Twitter/X video titled “*********” shared today, the Doc drives a speedboat aggressively while ********* his mustache, arriving at “The Arena,” the nickname for his stream and audience, on an island at the end of the video. “Tomorrow,” the video teases at the very end. View the full article
  13. Publisher Playstack has announced that Balatro will be released for mobile devices later this month. The poker-inspired roguelike, developed by a single person, is already available on all current and last-gen consoles, as well as PC and Mac. Once Balatro arrives on mobile devices, more players will finally be able to ***** into this incredibly addictive title that has taken the world by storm in 2024. View the full article
  14. Six secret areas can be found in ****** Myth: Wukong as you explore different Chapters, but you have to complete different tasks to enter these hidden locations. One of the game's endings is tied to the discovery of every secret zone, so you'll want to find each one at some point. New NPCs, bosses, and gear can also be found in these spaces, making them important spots to visit. View the full article
  15. Takeovers are the definitive way to—you guessed it—take over a game in NBA 2K25 MyCAREER. Once you activate a Takeover and its respective Takeover Ability, you’ll be hard to stop, but doing so isn’t an easy task. Activating a Takeover in NBA 2K25 is a straightforward process—you only need to play well. This is not as simple as it sounds, though, because every mistake and bad play will set you back on your way to activating the ultimate Takeover Ability that will truly kick your skills up a gear. View the full article
  16. Never in my wildest dreams could I have predicted that this installment in the SaGa series would receive such a lavish remake, especially one that looks to have significantly higher production values than recent SaGa releases by a considerable margin. View the full article
  17. Let's start with the models geared toward gamers, the Nitro UltraSpeed gaming monitors. These displays are positioning themselves among the fastest on the market. The refresh rate can reach an astounding 600Hz on the 24-inch Nitro XV240 F6 model. This FHD resolution monitor offers a 0.1ms G-to-G response time, boasts... Read Entire Article View the full article
  18. For all that we talk about there being more to videogames than just a never-ending parade of ultraviolence, sometimes you do need to open a game and watch the claret spray out in gruesome arcs. That's why titles like ******* Ghost Warrior Contracts are such surprisingly chill experiences, where you can indulge one of the purest joys in gaming at your own pace. If that sounds like your thing, then you can grab it for free right now over on the Epic Games Store. Read the rest of the story... View the full article
  19. Baldur's Gate 3 is big—so big that, according to a message I sent in a Discord group chat in August of 2023, it took me sixty hours just to confirm that the city of Baldur's Gate was, in fact, in the game. Yet despite BG3's playtime clocking in at a week's worth of waking hours, Larian CEO Swen Vincke keeps finding new ways to explain that, impossibly, Baldur's Gate 3 was originally going to be even *******... Read more.View the full article
  20. Another season of the CBS reality show Survivor is coming later this month, which follows a diverse group of 18 people stranded on a series of deserted islands as they compete for a million dollars. CBS revealed the cast yesterday, and gamers might recognize a face from the esports scene. Jerome “Rome” Cooney, an esports commentator known for his work in Rocket League and Twitch Rivals events, will be competing on the show. A member of the Character Select Agency, which specializes in providing talented commentators and hosts for various video game events, Cooney started out as a Call of Duty player before transitioning to commentary. Eventually, he made his way to commentating for some of the biggest esports games around, both in the aforementioned games and also other titles like League of Legends and Fortnite. View the full article
  21. NBA 2K25 has been awaited by many players for months, but not everyone is happy with the addition of Denuvo to the game's list of features on its Steam store page, especially since it reportedly wasn't mentioned prior to the early access. NBA 2K25 has made a lot of promises involving improved player animations and overall game mechanics, claiming to show the biggest change to the franchise's gameplay engine in fifteen years. View the full article
  22. What are all of The Casting of Frank Stone ***** by Daylight easter eggs? Nearly a decade on from its initial release, asymmetrical horror game ***** by Daylight just keeps going from strength to strength. The popularity of the IP is now such that there are comic books, a spin-off dating sim, a graphic novel, more spin-off games, and even an upcoming movie hopefully still in the works.. The Casting of Frank Stone is another official game based on the property, so of course the horror game is littered with DBD references and easter eggs. Thanks to a branching timeline and events which change as a consequence of your decisions, something we discuss in our The Casting of Frank Stone review, you might miss a few on your first or even second playthrough, so we've done our best to compile a list of DBD easter eggs in The Casting of Frank Stone right here - be warned, though, there are a couple of spoilers in here. Read the rest of the story... RELATED LINKS: The Casting of Frank Stone cast and voice actors list The Casting of Frank Stone Relliks - All 12 locations The Casting of Frank Stone gate puzzle solution View the full article
  23. If, like me, you're wondering why gaming keyboards always seem to be focused on getting smaller, MCHOSE is bucking the trend and has created a giant gaming keyboard that measures over five feet long. The X75 V2 isn't yet available in a conventional 75% layout, but in an attempt to drum up some attention for its upcoming release, MCHOSE designed this fully functional mega-sized version and demoed it earlier this week. While this oversized peripheral won't be cracking into our list of the best gaming keyboards, it is a fantastic way to bring more attention to the MCHOSE X75 V2, which looks set to be a mid-range gaming keyboard available as a successor to the V1, which is still available to buy. Read the rest of the story... RELATED LINKS: Acer just demoed a new 600Hz gaming monitor with one big problem MSI Claw 8 AI+ hands on: Intel Steam Deck rivals are getting good Grab $121 worth of classic Elder Scrolls games for 84% off View the full article
  24. Every week of late I seem to pop up here with another new arcade racer to talk about, and well, I wouldn't want to break the streak. This week's new hotness is Parking Garage Rally Circuit, which is about powersliding around multi-storey car parks and is designed to look like a lost ***** Saturn game. It now has a release date: September 20th. Read more View the full article
  25. With Riot Games’ latest trailer for Arcane finally out, the hype for the highly-acclaimed Netflix series has risen to new heights. There are also plenty of League of Legends fans who are already wondering which skins will be making it to the game from the show. When the first season of Arcane dropped, Riot also released a bunch of different skins during the subsequent event that happened in-client, including some looks from the show for Jinx, Vi, Caitlyn, Ekko, and Jayce. It was a smash hit since players could earn these new skins from completing missions on the Summoner’s Rift while also immersing fans in the world of the show. View the full article

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