Lethal Company was one of last year's surprise horror hits. It was a brilliant dystopian scavenging sim in which you searched cellars for bolts while avoiding the attentions of creatures that hate being looked at, or which only move when they're not being looked at, or which look like your friends, from a distance. The developer's next game, Welcome To The Dark Place, is more about hearing. It's an "open-world, auditory text-based adventure" which mostly takes place in pitch blackness. Read more View the full article
Last night, Nintendo announced that it had filed a patent infringement lawsuit against Palworld, the viral indie game that became known as 'Pokemon with guns' immediately after its announcement in 2021. However, developer Pocketpair isn't backing down, and has since responded on Twitter, revealing that it plans to ****** the suit on behalf of indie developers. View the full article
Palworld developer Pocketpair has responded to news that Nintendo and The Pokémon Company have filed a patent lawsuit against it. Nintendo and TPC filed the lawsuit at the Tokyo District Court on Wednesday, seeking an injunction against infringement and compensation for damages “on the grounds that Palworld… infringes multiple patent rights.” Now, in its own statement published on Thursday, Pocketpair has said it believes it’s “truly unfortunate that we will be forced to allocate significant time to matters unrelated to game development” due to the lawsuit. Read More... View the full article
Most of us Star Wars fans are still cleaning up Outlaws' secondary activities and taking lots of pictures ahead of the Lando-centric DLC coming soon, but we shouldn't forget that another trip into the galaxy far, far away's underworld is right around the corner. Skeleton Crew is now ramping up the marketing ahead of its early December debut on Disney Plus, and it genuinely sounds like a ton of simple fun. Read more View the full article
Just when you thought it was safe to go back into the Palwoods and hunt large, electric yellow animals of entirely original design whose names rhyme with "peekaboo", Nintendo and The Pokémon Company have announced that they're taking Palworld developers Pocketpair to court for "infringement of patent rights". Read more View the full article
After two months of suffering, with Promised Consort Radahn crushing the hopes of countless Elden Ring players, FromSoftware finally nerfed him. While most are happy to see one of the toughest bosses in Soulsborne history finally brought down a notch, purists are outraged, believing that this update goes against the spirit of the ******. So, one modder took it upon themselves to roll back the changes. View the full article
It's actually happening. Palworld developer Pocketpair release has had a lawsuit filed against it by Nintendo and The Pokémon Company, with the pair of companies alleging that the game "infringes multiple patent rights". Read more View the full article
Shambling out of the seventh-generation graveyard for its second remaster, Capcom at least deserves credit for bringing ***** Rising itself in line with accepted zombie lore. That is, it too is now officially a stubborn corpse that refuses to stay *****. However, ***** Rising Deluxe Remaster earns credit for more than just that. Capcom has injected a series of smart tweaks to the gameplay that make surviving a zombie-infested mall less frustrating than it was 20 years ago, but it does so while still preserving the feel of the original’s challenging, time-limited experience. Combined with a fresh visual overhaul, the result is easily the best way to play what’s still the best ***** Rising game – even if the occasionally creaky combat is certainly showing its age through a modern lens. Remasters and remakes of already strong video games can be a little hard to appraise. They can be fantastic yet inescapably inessential, like The Last of Us Part 1 – a remake of an existing, excellent remaster that was already hard to fault on a console just a single generation old. Alternatively, they can be literally nothing more than a small resolution bump, like the 2019 remaster of 2009’s Ghostbusters: The Video Game. I adore Ghostbusters but, aside from saving it from being marooned on PS3 on Sony’s side of the fence, what did re-publishing it as a bespoke product achieve that the ‘Enhanced’ 4K updates delivered to dozens of Xbox 360 games for free did not? In fairness, ***** Rising Deluxe Remaster makes a far clearer case for itself, because it isn’t just slightly better looking. Crucially, it’s also a better game to play. ***** ’em Mall For clarity, this is not a ground-up do-over in the same spirit as its undead Capcom cousins, though it is driven by the same RE Engine that powers all recent Resident Evil remakes. Cutscenes and conversations are all running on the same rigging, and it does largely feel like the 2006 classic is chugging away under the glossy surface most of the time. It is a vast visual improvement, but that’s hardly a shocking revelation considering the 18-year-old source material. The increase in fidelity boosts the facial animations to a level that was virtually non-existent before. I don’t really have a position on ***** Rising Deluxe Remaster’s older and wearier Frank West. More dad bod, less heartthrob; it makes no meaningful difference to me. I am jealous of his shoulders, though, which seem slightly more immense this time around. Seriously, the bloke is built like a 4:3 man in a world of widescreen. At any rate, it’s the world of Willamette Parkview Mall that ******** the real star here. Exploring the detailed stores, each with their distinct themes and ranges of weaponisable products, was deeply nostalgic – doubly so considering how much I desperately miss CD and DVD shops, and Willamette has four of ’em. It’s the world of Willamette Parkview Mall that ******** the real star here. It’s not without defects, though. Pop-in is particularly prevalent in the outdoor Leisure Park area, which is disappointing. There are also occasional textures that are consistently late to sharpen up, and some literal signs of AI-upscaled nonsense (on a door plaque that’s overtly closed in our faces during an early cutscene, no less) do make me wonder about how many human eyeballs passed over these assets on their way into the finished product. However, the more important tweaks in ***** Rising Deluxe Remaster concern how it feels rather than how it looks. While the original control scheme is still included, I warmed to the new controls instantly. I certainly couldn’t go back now. The ability to move while aiming is a sizeable shift. Even though it makes cheesing some of the dopier bosses a lot easier, it's a big part of what makes the new controls feel far less clunky. Special moves have been shifted to button presses rather than requiring expert manipulation of the right stick. On the flip side, answering radio calls and issuing commands to the survivors you have in tow has been moved to analogue stick presses, meaning we can continue moving in any direction without being interrupted. I found I could jog, carve a path through zombies, and bark commands at the moronic mallrats I’d mustered together without skipping a beat. It also helps that survivors are noticeably smarter than they were in the original. They’re not completely immune from pathfinding problems, and things begin to look quite janky when herding large groups, but it’s a tidy improvement overall. ******* durability is now illustrated, and navigation is also improved markedly. The original’s nebulous arrow has been replaced with a working compass and distance indicators, which help distinguish when objective locations are on different floors and make it clearer when fresh objectives are close by. It makes it a lot easier to see whether a newly noticed survivor is worth diverting for on, say, your current trip back to the security room. Combined with the new auto-save mechanic, it’s a real timesaver. I’ve picked up far larger groups of survivors in ***** Rising Deluxe Remaster than I ever dared to back in 2006. The constant loading times between areas are admittedly a bit draining in 2024, but the auto-saves that trigger upon passing between them are a game changer. Yes, it’s true a certain degree of frustration is part of the original ***** Rising’s DNA. It asked players to make difficult and timely decisions, settle on sometimes-unfortunate compromises, and improvise when things went wrong. That said, I think the new auto-save system is a fair and modern middle ground. ***** Rising Deluxe Remaster is easier because of it, but it does remain a rigidly time-sensitive experience that demands a considerable amount of plate spinning. If you do want to schlep all the way back from a save point as a matter of principle, there are now 20 save slots and you’re certainly free to play it that way. Personally, I’m okay with the challenge without the tedium. Wrecking Mall In contrast, there are some changes that don’t work, including portions of the re-recorded voice acting. It’s good that all the survivor and radio dialogue is fully voiced now (although there are times where the survivor chatter sounds like a completely different person than you initially spoke to). However, some of the replacement performances for central characters are a little more stilted, which only tends to highlight the awkwardness of the script’s clumsiest lines. Speaking of the script, there are also some slightly baffling changes in that regard, too – but none more so than the scrubbing of Cliff’s history as a Vietnam War veteran. To refresh, Cliff is the “psychopath” found in Crislip's Home Saloon who’s suffered a complete break from reality; the horrors of the zombie outbreak have sent him directly back to the war. If there was a genuine concern here regarding trivialising PTSD amongst combat veterans, I’d get it, but Cliff is still overtly a military man. It just comes across like someone didn’t want Cliff to call Frank a “filthy **********.” That’s pretty inane censorship in a game that saw fit to leave, say, its hugely ****** ********-taking cop otherwise intact. What We Said About ***** Rising Though ***** Rising may seem like a simple, mindless game when you first pick it up, it eventually reveals itself as a deeper experience. Tons of extras are packed into Willamette's shops, there are magazine power-ups and special drink mixes to be brewed, lots of clothing combinations, countless pictures to be taken, and plenty of NPCs to be saved. The game provides an incentive for every aspect, making each worth pursuing. It's a game that somehow ******** cohesive despite having so many seemingly unrelated elements. The save system means you're going to be playing through the 72 Hour and Overtime modes multiple times, but at least along the way you'll level up, get the best ending, nab more achievements, and get better scores on the Xbox Live leaderboards. With a better save system, more intelligent NPCs, a more forgiving story progression, and tighter controls, ***** Rising could have been even more fun than it already is. Even despite those issues, after several times through it's impossible to deny the appeal inherent in slaughtering Willamette's zombified shoppers. Now if only there was a cooperative mode. We suppose we'll have to wait for the sequel, if Capcom decides to make one. As it stands, ***** Rising is one of the more unique and entertaining titles on the Xbox 360. – Charles Onyett, August 8, 2006 Score: 8.3 [/url] Of course, it’s hardly game breaking, but it’s a shame something so small has been prioritised over things that would’ve made ***** Rising Deluxe Remaster genuinely better. For instance, the prisoner psychopaths in the Humvee still respawn after a few hours. That always felt like a mistake (or, at a minimum, a cheap trick to pull on players) and it doesn’t make any sense. No other unique psychopaths respawn like that. The elevator to the roof is eventually always still full of zombies. That was ***** then, and it’s still *****. Having it filled with zombies occasionally would be a shock. As it is, it’s just tiresome, especially when all you need to do is dart in and spam interact to trigger the elevator anyway. As long as your survivors were close enough to the lift to begin with, you’ll all still appear safe on the empty roof regardless of how many zombies were in the lift. ***** Rising Deluxe Remaster could’ve massaged that. Then again, maybe it couldn’t have. Maybe some of that jank is too deeply baked into the original gameplay to be removed without breaking something else. I also guess it isn’t the only stuff that comes across as a little shonky by contemporary standards. We are talking about a game where you need to ****** a woman in the face with a ******* rifle until she calms down, or fill a man’s body with bullets until he runs away healthy, leaving your ally totally crippled with the one shot in the entire shootout that seemed to matter. Hey, it’s old. It’s how we used to do things. View the full article
Romancing SaGa 2 is one of the most unique RPGs of the Super Famicom era, but it is not well known in the West. We spoke to the game's producer about the approach to remaking this classic RPG to a modern worldwide audience. View the full article
You might want to grab a big bucket of popcorn for this one, as the big ****** is about to begin. Nintendo and The Pokémon Company have formally gone after Palworld maker Pocketpair. Read the full article here: [Hidden Content] View the full article
Fans of the Donkey Kong Country series will soon have a new adventure platformer to experience when Nikoderiko: The Magical World launches in October. The colorful title will be available on Nintendo Switch, PC, PlayStation 5, and Xbox Series X|S and looks to bring back the retro gaming vibes of the beloved Donkey Kong side-scrolling franchise. View the full article
Neil Newbon, who voiced Astarion in Baldur’s Gate 3, created one of BG3‘s most powerful story moments by following his heart and crying—unscripted—after Astarion finally defeated his abuser Cazador Szarr, the being who turned him into a vampire spawn. There are countless moments in Baldur’s Gate 3 where Newbon truly embraces Astarion’s emotions, and the scene where he finally gets vengeance for the centuries of ****** he’s endured is one players believe is “peak.” And, even more incredibly, as BG3‘s voice director Thomas Mitchells told fans today, the raw cries you hear during this scene were completely unscripted; Newbon simply felt this was truly how the pivotal moment would go. View the full article
Trust, a newly announced vampire-themed FPS, is coming to Steam. Byte Barrel is focused on laying plenty of groundwork and lore around the new world that it has committed to building. With a strong 90s-styled setting and a comic book aesthetic to bring it to life, people who are fans of all things vampires and boomer-shooters may want to keep an eye out for Trust, once it releases on Steam sometime soon. View the full article
There’s nothing more enjoyable than getting a challenging crossword clue, which is what we’ve got today in NYT crossword with the “With 4- and 5-across, opposite of a fantasy land” clue. And yes, this means this one’s a three-clue problem. This three-part clue’s from the Sept. 19 NYT Mini Crossword, and it’s a challenge when you have no letters to get started. If you need a hint (or the answers), you’ll find them below. View the full article
Quick reminder: we stand on the precipice of one of the biggest PC releases of the year, **** of War Ragnarok. When it released on PS5 in '22, we 10'd this GOTY sequel, calling it "an enthralling spectacle to behold and an even more exciting one to take the reins of." My expectations for an even more breathtaking PC version are high; the best price I've found for it is low. In retro news, I've staked 21 novelty lightsaber candles into a cake for Star Wars Jedi Knight: Jedi Academy—a mouthful and also a masterclass on how to do saber combat. As a padawan who cut his teeth on Dark Forces: Jedi Knight II, I was all sorts of stoked with more Expanded Universe adventures that cameoed a non-bitter Luke Skywalker mentoring more Force users (you know, like his character absolutely would have, no matter what). It was the 16-person MP, however, that made this arguably the most satisfying saber-centric action game until Respawn's Jedi series. This Day in Gaming Aussie birthdays for notable games. - Exhumed (SAT) 1996. Redux - Jedi Knight: Jedi Academy (PC) 2003. Get - Golden Sun: The Lost Age (GBA) 2003. Ebay Table of ContentsNintendo SwitchPCXboxPlayStationLEGOThe Weekly Top 10Nice Savings for Nintendo Switch Collection of Mana (-60%) - A$24Luigi's Mansion 2 HD (-20%) - A$64FFXII: TZA (-60%) - A$32Zelda: Echoes of Wisdom (-15%) - A$68Wreckfest (-40%) - A$36 Expiring Recent Deals ***** Ages Out Run (-70%) - A$3.28Catherine: Full Body (-80%) - A$15.99FAR: Lone Sails (-90%) - A$2.25Super Mario Bros. Wonder (-14%) - A$69FC 25 (-12%) - A$79 Or gift a Nintendo eShop Card. Switch Console Prices How much to Switch it up? [/url] Back to top Purchase Cheap for PC Logitech G502 X Plus (-45%) - A$165Spyro Trilogy (-65%) - A$24.48****** Bandicoot Trilogy (-60%) - A$21.98****** Bandicoot 4 (-50%) - A$34.97Tony Hawk’s 1 + 2 (-65%) - A$24.48 Expiring Recent Deals Dragon’s Dogma II (-48%) - A$56.13Resi 2 Remake (-79%) - A$11.81Street Fighter 6 (-58%) - A$42.47Logitech Astro A10 Headset (-21%) - A$79Skyrim Ann. (-56%) - A$13.17 Or just get a Steam Wallet Card. PC Hardware Prices Slay your pile of shame. [/url] Back to top Exciting Bargains for Xbox The Witcher 3 Comp. (-75%) - A$19.98Aliens: Dark Descent (-56%) - A$28Lords of the Fallen (-60%) - A$473.47Star Wars Jedi Survivor (-57%) - A$47Avatar: FoP Gold (-57%) - A$68 Expiring Recent Deals Elden Ring (-29%) - A$64Riders Republic (-42%) - A$35Metal Gear Col. (-60%) - A$34MLB The Show 21 (-62%) - A$8.84AC Shadows (-19%) - A$89 Or just invest in an Xbox Card. Xbox Console Prices How many bucks for a 'Box? [/url] Back to top Pure Scores for PlayStation NBA 2K24 Kobe Ed. ($100 off) - A$19Silent Hill 2 (-17%) - A$99Jurassic World Evo 2 (-58%) - A$35.68Red ***** Redemption II (-44%) - A$28Tekken 8 (-34%) - A$79Lords of the Fallen (-60%) - A$47 Expiring Recent Deals ***** Rising Del. Remaster (-14%) - A$69CoD: MW2 (-55%) - A$49FFVII: Rebirth (-46%) - A$65Need for Speed (-85%) - A$3.74Metal Gear Col. (-60%) - A$34 Or purchase a PS Store Card. PlayStation Console Prices What you'll pay to 'Station. [/url] Back to top Legit LEGO Deals City: Recycling Truck (-40%) - A$36Ninjago: Kai's Rising Dragon (-53%) - A$7Avatar: Payakan (-34%) - A$105Architecture: Notre-Dame ($52 off) - A$297 Expiring Recent Deals Sonic: Amy Rescue Island (-50%) - A$42.50Minecraft: Fox Lodge (-33%) - A$22Mario: Yoshi’s Forest (-33%) - A$10 Back to top The Top 10 Games in Australia (According to IGEA and Game Sales Data.) W/E: Sep 8 NBA 2K2540K Space Marine 2Astro ****Hogwarts LegacyAge of Mythology: RetoldStar Wars OutlawsGTA VRed ***** Redemption 2Harry Potter: Quidditch ChampionsIt Takes Two Back to top Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube. View the full article
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Overwatch 2 players on Xbox Game Pass can get a significant selection of free skins as long as they maintain an active subscription. Overwatch 2 is finally available to Microsoft's service subscribers, and to celebrate the start of this partnership, Blizzard has been releasing a variety of benefits for players. View the full article
The Battlefield series set a benchmark for FPS war games since its inception. If you’re a veteran of the series or looking for an entry point into Battlefield, here’s every game from the famed FPS series, listed in their release order. Battlefield games in release orderBattlefield 1942Battlefield VietnamBattlefield 2Battlefield 2142Battlefield: Bad CompanyBattlefield HeroesBattlefield 1943Battlefield: Bad Company 2Battlefield 3Battlefield 4Battlefield HardlineBattlefield 1Battlefield VBattlefield 2042 Battlefield 1942 Where it all began. Image via Electronic Arts Release date: Sept. 10, 2002 Developer: Digital Illusions CE Battlefield 1942 popularized the World War II FPS genre in 2002 with its hot new take on varied battle mechanics that let players ****** on foot as well as operate vehicles and base defenses. Battles take place throughout different maps based on actual battlefields from WWII. Players can play as part of the Axis Powers or the Allies, depending on the map they choose. View the full article
Okay, so you’ve just defeated Zanni. That’s great and all, but where do you go from there? In Enotria: The Last Song, you’ll need to travel to a different region called Falesia Magna to progress the story, though it isn’t immediately clear how to do so. After defeating Zanni and visiting his theater, Pulcinella will tell you to travel to Falesia Magna, and two images of gates you’ve seen on your journey will flash across your screen. One of these gates leads to Falesia Magna, while the other leads to Litumnia. It’s likely been quite some time since you saw these gates, however, so you may not remember exactly where they were located. View the full article
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Enlarge / Artist's conception of Pocketpair lawyers establishing a defensive position against Nintendo's coming legal onslaught. (credit: Pocketpair) [/url] Nintendo and The Pokemon Company announced they have filed a patent infringement lawsuit against Pocketpair, the makers of the heavily Pokémon-inspired Palworld. The Tokyo District Court lawsuit seeks an injunction and damages "on the grounds that Palworld infringes multiple patent rights" according to the announcement. "Nintendo will continue to take necessary actions against any infringement of its intellectual property rights including the Nintendo brand itself, to protect the intellectual properties it has worked hard to establish over the years," the company writes. The many surface similarities between Pokémon and Palworld are readily apparent, even though Pocketpair's game adds many new features over Nintendo's (such as, uh, guns). But making legal hay over even heavy common ground between games can be an uphill battle. That's because copyright law (at least in the US) generally doesn't apply to a game's mere design elements, and only extends to "expressive elements" such as art, character design, and music. Read 5 remaining paragraphs | Comments View the full article
Nintendo has announced that they’ve filed a lawsuit against Palworld developer Pocket Pair. In a brief announcement, Nintendo claims that Palworld “infringes multiple patent rights” held by Nintendo, though no examples are provided in the announcement. [任天堂HP]ニュースリリース「株式会社ポケットペアに対する特許権侵害訴訟の提起について」を掲載しました。[Hidden Content] — 任天堂株式会社(企業広報・IR) (@NintendoCoLtd) September 18, 2024 Nintendo Co., Ltd. (HQ: Kyoto, Minami-ku, Japan; Representative Director and President: Shuntaro Furukawa, “Nintendo” […] Source View the full article
The visitors seek refuge at your house as they flee the scorching heat, only to ***** guests in their sleep. No, I’m not a Human, but those imposters won’t be so eager to tell you that as they beg to come inside. A creepy mix of That’s Not my Neighbor and Mandela Catalogue, the uncanny world of No, I’m not a Human dives into the terrifying idea of imposters posing as human. Through physical qualities, dialogue, and signs issued on news reports, it’s down to you to determine whether the person at your doorstep is human or a visitor. View the full article
Nintendo, alongside The Pokémon Company, has officially filed a lawsuit against Palworld’s developer Pocketpair many have expected since the indie game launched in January. Pocketpair’s in deep water after Nintendo and The Pokémon Company finally took legal action against the Palworld developer by filing a patent infringement lawsuit on Sept. 18. “This lawsuit seeks an injunction against infringement and compensation for damages on the grounds that Palworld, a game developed and released by the Defendant, infringes multiple patent rights,” Nintendo announced in a short statement shared on Sept. 18. View the full article
Nintendo has filed a patent infringement lawsuit against Pocketpair, the studio responsible for Palworld. Palworld, of course, is heavily reminiscent of the Pokémon series, and has attracted a fair bit of criticism—and passionate defence—for how closely some of its creatures resemble those found in Nintendo's brand... Read more.View the full article
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