I have never been more puzzled by a NYT crossword clue than by today’s “Stats or policy nerd” one. Even after solving it, I was stumped and couldn’t help but ask, “Why are they called that of all things?” If you’re struggling to solve this clue from the Oct. 4 NYT Mini Crossword puzzle, you’re not alone, and you’ll find the answer below. View the full article
Lockdown Protocol, a new indie early-access game by Mirage Creative Labs, brings the fun to online group socials with friends, and it could be your next favorite party game. It thrusts players into its cosmic world to use social deduction to figure out who has been ******** players before catastrophe hits. View the full article
Thank your own personal, all-knowing entity—possibly Mira the Dog—it's Friday! I'm going to wrap up our week together with a bunch of cheapies I've seen on "olden year" sports titles, reduced LEGO, and more. In case I don't see you (in some random online lobby) over the weekend, stay safe, save often, and catch you Monday! In retro news, I'm doing a 27-barrel-roll salute for the birthday of Lylat Wars, the first N64 game to rock our world/mitts with a Rumble Pak. My introduction to this 3D rail shooter is seared into my brain. Our eyes met at a demo kiosk in Sydney's domestic terminal as Lionel Richie's Hello played over the PA system. 20 mins later, my parents had to chokehold me off it, lest we miss our flight. There was so much to love when I bought it later, like replay-tastic branching levels (with a True Ending), a stellar Independence Day dogfight, and striving for 150-***** medal quotas. LW also had criminally underloved 4P multi, too. This Day in Gaming Aussie birthdays for notable games and hardware - Lylat Wars (N64) 1997. Get - Onimusha 2 (PS2) 2002. - Silent Hill 2 (XB) 2002. Redux - The Godfather: The Game (X360,PSP) 2006. - Super Smash Bros. (3DS) 2014. Sequel - Party Golf (PS4) 2016. Get Table of ContentsNintendo SwitchPCXboxPlayStationLEGOThe Weekly Top 10Nice Savings for Nintendo Switch Luigi’s Mansion 3 (-17%) - A$69Hot Wheels Unleashed 2 (-51%) - A$39Monster Boy Cursed Kingdom (-75%) - A$14.75Prince of Persia: TLC (-43%) - A$34Super Mario Bros. Wonder (-14%) - A$69Persona 5 Strikers (-62%) - A$38.76 Expiring Recent Deals EA Sports FC 25 ($30 off) - A$59Sonic Origins Plus (-43%) - A$34Blasphemous (-75%) - A$9.37Zelda: Echoes of Wisdom (-15%) - A$68Katamari Damacy Reroll (-75%) - A$7.48 Or gift a Nintendo eShop Card. Switch Console Prices How much to Switch it up? [/url] Back to top Purchase Cheap for PC Tomb Raider: Legend - FREE w/PrimeNo Straight Roads - FREE w/PrimeSpirit of the North - FREE w/PrimeNo Man’s Sky (-60%) - A$35.18 [Hidden Content]? Expiring Recent Deals Hogwarts Legacy Del. (-74%) - A$22.94Rogue Prince of Persia (-20%) - A$23.96Meta Quest 3 128GB + Batman (-21%) - A$71940K: Rogue Trader (-40%) - A$41.99Diablo IV (-40%) - A$44.97 Or just get a Steam Wallet Card. PC Hardware Prices Slay your pile of shame. [/url] Back to top Exciting Bargains for Xbox Battlefield V (-68%) - A$19F1 22 (-33%) - A$19.98Star Wars Outlaws (-32%) - A$75NBA 2K23 (-85%) - A$15 Expiring Recent Deals Starfield (-70%) - A$35CoD: MW2 (-58%) - A$46Controller Shock Blue (21-%) - A$74.95SpongeBob: Cosmic Shake (-62%) - A$23CoD: Cold War (-79%) - A$20.51 Or just invest in an Xbox Card. Xbox Console Prices How many bucks for a 'Box? [/url] Back to top Pure Scores for PlayStation ***** Rising Del. Remaster (-14%) - A$69Sonic Origins Plus (-43%) - A$34Astro **** (-19%) - A$89Star Wars Outlaws (-32%) - A$75Jedi: Survivor (-60%) - A$44LEGO Horizon (NEW) - A$109.95 Expiring Recent Deals GTA V (-73%) - A$24Dragon Ball: Sparking! Zero (-13%) - A$99The Last of Us Part II Remastered (-14%) - A$69The Crew Motorfest (-69%) - A$34Elden Ring (-31%) - A$59Bloodborne (-50%) - A$12.47 Or purchase a PS Store Card. PlayStation Console Prices What you'll pay to 'Station. [/url] Back to top Legit LEGO Deals Jurassic World: Pteranodon Chase (-48%) - A$17Creator: Main Street (-42%) - A$115Batman & Pod-bike (-34%) - A$79Spidey ‘24 Advent (-35%) A$39.20 Expiring Recent Deals Animal Crossing: Kapp’n’s Island (-52%) - A$19Minecraft: Animal Sanctuary (-41%) - A$17.60Harry Potter: Buckbeak (-34%) - A$59 Back to top The Top 10 Games in Australia (According to IGEA and Game Sales Data.) W/E: Sep 22 FC 2540K Space Marine 2The Crew 2NBA 2K25GTA VAstro ******** of War: Ragnarok***** Rising Del. RemasterFF XVIRainbow Six Siege Back to top Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube. View the full article
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The first day of the 2024 League of Legends Championship Swiss Stage was filled with everything from an upset with T1 losing to Top Esports, JackeyLove clutching a Quadrakill as Jhin, Myrwn surviving a 4-vs-1 at level two, and even a dominating Brand jungle. The match schedule for Worlds Swiss Stage day one, which began on Oct. 3, contained eight Best-of-One matches, which meant every team had one chance to give it their all. Because of this, these games were spicy and scrappy, and there were a few incredible and astonishing highlights from today’s matches, including: View the full article
Diablo 4 has revealed all the Spiritborn's Unique items, giving details about the weapons and equipment that players will be able to equip. The Spiritborn is the new Diablo 4 class to be available with the release of Vessel of Hatred, the game's first and anticipated expansion that will take players through the jungle of Nahantu. View the full article
After the fast-travel extravaganza that was Starfield’s base campaign, I very much approve of the way its Shattered Space DLC course-corrects to make the new Va’ruun homeworld location feel much more like Bethesda’s previous open worlds. This planet is host to a substantial chunk of new quest content revolving around a long-winded but not uninteresting story about a futuristic theocracy that dangerously mingles science and religion despite their obvious conflict. That said, this first expansion is not terribly ambitious, either. It doesn’t introduce any significant new features that refresh anything you’ll do once you hop in your ship and leave this planet in a way similar to, say, the Dragonborn expansion did for Skyrim. Not every expansion can be so bold, of course, but those that aren’t miss an opportunity to leave a lasting, revitalizing mark on a replay of a big RPG like this, and limit themselves to a flash in the pan. After dusting off my save, my level 46 Starborn passed through the Unity, grabbed Sarah from the Constellation Lodge, ran through the Mantis mission to score a ship, did a couple of temples, and then dove into the DLC – which turned out to be easy to find because it shows up the next time you go artifact hunting. The ominously spooky space station you begin on makes some good use of zero-G combat by adding glowing blue walls that, if you’re propelled backwards into them by gunfire, both deal damage and disorientingly teleport you, so you’ve got to be aware of what’s behind you when you open *****. That’s where we’re introduced to the Phantom menace: these new enemies aren’t ghosts, but their spooky blue energy field and glowing eyes sure makes them look the part (and easy to spot from a distance) until it dissipates when you ***** them, which is a notably cool effect. They can be both novel and annoying to ******: Not only are they often high level and thus pretty bullet spongey, they can teleport at will to both reposition when you’ve drawn a bead on them and also land right behind you with a big honkin’ ******. Listening for the whoosh sound effect of one popping into and out of existence can be your only warning before your health bar takes a big hit (especially a little later on when you might turn around and see the local equivalent of a Terrormorph tapping on your shoulder). That’s where we’re introduced to the Phantom menace. The floaty part doesn’t overstay its welcome, and when you get your boots back on the ground it’s not long before you’re whisked to the Va’ruun homeworld, which was kept conspicuously mysterious in Starfield’s campaign at launch. I did have to laugh when the notoriously reclusive and xenophobic group immediately invited me to not only walk freely among them, but fully convert to their religion. That’s very much a Bethesda thing, where everybody lets you sign up and no faction affiliations are mutually exclusive, but after playing the main campaign it was a little silly to find them so welcoming, even given the extraordinary circumstances presented. You would not mistake their city, Dazra, for any of the others in Starfield. For one thing, the purple-tinged architecture is completely different and much more alien looking, even though the Va’ruun themselves are still human under all their face ink, and they only talk like they’re vampires on What We Do in the Shadows. (Completing the main quest lets you use their buildings in your own settlements.) Also, half of the city was destroyed in a catastrophic accident that left a weird and twisted crater so massive you can only really get a sense of it by looking at the map (they have maps now!), and the inhabitants are still recovering from what sounds like a Thanos snap-like loss of life. It’s a compelling setting, though I will say that the surviving half of Dazra looks a little too clean and orderly to really sell this as a disaster zone, even though it’s all anybody’s talking about. None of this lore will be on the test, and it’s no match for a good blaster at your side. Getting to know the Va’ruun and the factions within its weird space theocracy obviously means listening to a high dose of religious lore involving a large serpent. It’s all written and delivered up to Bethesda’s standards, but it can be a lot when you’re staying immersed in it for this long. Don’t worry, though – none of this will be on the test, and in the long run it’s no match for a good blaster at your side. What We Said About Starfield It’s never a great sign when someone recommends a game on the grounds that it gets good after more than a dozen hours, but that’s very much the kind of game Starfield is, and I do recommend it. There are a lot of forces working against it, and the combination of disjointed space travel, nonexistent maps, aggravating inventory management, and a slow rollout of essential abilities very nearly did it in. It was the joys piloting a custom spaceship into and out of all sorts of morally ambiguous situations in a rich sci-fi universe that eventually pulled it out of a nosedive. I’m glad that I powered through the early hours, because its interstellar mystery story pays off and, once the ball got rolling, combat on foot and in space gradually became good enough that its momentum carried me into New Game+ after I’d finished the main story after around 60 hours. Like Skryim and Fallout 4 before it, there’s still an immense amount of quality roleplaying quests and interesting NPCs out there, waiting to be stumbled across, and the pull to seek it out is strong. – Dan Stapleton, August 31, 2023 Score: 7 Read the full Starfield review [/url] Your quest to bring the three factions together to solve the ongoing crisis takes place entirely in Dazra’s surrounding region, which is notably different from the other main faction quest cities. Rather than sending you to your ship to zip off to errands on other planets, once you reach the Va’ruun homeworld you’re never required to travel anywhere else – not even flying to another landing zone on the same planet – to complete every single quest you can find there. The only time I left in the 12 hours it took to beat the main story and every major sidequest I came across was when I hopped in my Razorleaf to go shopping in the Settled Systems for healing items, which are hard to come by on this planet without sleeping for days at a time waiting for the local doctor to restock. (Ironically, if you took the Serpent’s Embrace trait that says you grew up practicing the Va’ruun religion, your character will suffer a stat penalty for not doing grav jumps frequently enough.) We see multiple meaningful locations on the same chunk of extraterrestrial real estate. Instead, you either drive the recently patched-in rover car to each quest location around the Dazra or just hoof it the old-fashioned way, which I found refreshing. Most of the main Starfield quests felt detached and disjointed because of all the planet-hopping and fast-traveling to new locations, but here we get a more traditional Bethesda sense of place and continuity. We see multiple meaningful locations existing on the same near-seamless chunk of extraterrestrial real estate instead of one important thing and a bunch of procedurally generated filler. I also like how the crater is filled with gravity distortion bubbles, which I actually wish were used more often to really distinguish this planet from others and let you float to otherwise unreachable areas. On the other hand, this down-to-earth approach makes Shattered Space extremely focused in the way it expands on Starfield, to the point where there is zero use of interstellar travel or space combat. As far as I can tell there’s absolutely nothing added for spacefarers other than now you have a way to legitimately acquire Va’ruun ships instead of stealing them from Zealots who ******* you in space. That’s fine, as an expansion doesn’t always have to meaningfully expand every aspect of a game – but I was surprised that there wasn’t at least a token feature thrown in for space jockeys in an expansion with “space” in the title. There’s nothing wrong with a celebrated band playing the hits. Sure, the majority of these quests feel like Starfield-flavored rewrites of things I’ve done before in Fallout or Elder Scrolls games, but there’s nothing wrong with a celebrated band playing the hits. Track down the fugitive and decide whether to ***** him or help him fake his ******? Check. Root out the traitor diverting emergency supplies to the Zealots and decide whether to turn them in or take a bribe? Check. Rescue the hostages and decide whether to double-cross someone? Check. As far as loot goes, there are a handful of new weapons to get your hands on, and although they’re mostly just the Va’ruun’s take on ******* types we already have, there’s nothing to dislike about more variety, both in their bulky visual design and their splashy energy effects. There are also some craftable grenades you can make out of pieces of defeated Phantoms. Again, though, it’s a little disappointing that they’re unlikely to change much about the way you’ll play when you leave this planet. Since the mainstream Va’ruun themselves turn out to be generally alright folks, just as Andreja promised, you don’t spend much time ********* at them. Instead, there are a fair number of Zealots (including a very beefy new armored melee type) and the occasional generic spacers to ****** in order to mix things up from tangling with Phantoms. I usually play on hard difficulty because normal is a cakewalk, and nearly everything was very manageable in Shattered Space. I say “nearly” because I did end up turning it back down to normal for the final battle – but that was mostly so I didn’t have to buy every health pack in the Settled Systems before attempting it again, because not taking damage in that firefight is quite tricky. Finally, I have to give Shattered Space a little credit for giving me a good reason to return to Starfield and get a feel for how it works with all of the improvements Bethesda’s made in the past year. The maps and the car really do make a substantial difference in inconveniences I had to overcome to enjoy the main campaign, and even though the inventory is still bad and the temples remain maddeningly repetitive (and with a Bethesda game, it should go without saying there are still plenty of bugs, new and old) those improvements have gone a long way toward making this a game I’m glad I took the time to revisit. View the full article
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The official system requirements for Sid Meier's Civilization VII have been released. Although the new specs represent a substantial leap from Civilization VI, they remain relatively modest unless you aim to play at 4K resolution and 60 frames per second. Read Entire Article View the full article
The latest Steam beta adds support for recording with the H.265 (HEVC) video codec at up to 4K resolution. Additionally, it now allows you to record gameplay without time restrictions. Read Entire Article View the full article
Alfira quickly sang her way into the collective heart of the Baldur's Gate 3 community so it stands to reason that so many fans would be blown away by this incredible cosplay. Introduced in Act 1, the Tiefling Bard may not be a huge part of the game's sprawling narrative but her impact on Tav and their companions is unique and compelling, making her one of Baldur's Gate 3's most popular temporary companions. Her design is incredibly intricate which makes bringing her to life especially difficult. View the full article
As fans of the Grand Theft Auto series clamor for more information on the upcoming release of GTA 6, some members believe they have spotted a clue that confirms the release date of a second trailer. After a pizza delivery system was added to GTA Online, eagle-eyed fans spotted a strange series of numbers on a license plate found within a short trailer. One fan noticed how the license plate on the delivery bike was registered in October and that the license plate, which spells out the word “Pizza,” ended with the number four instead of the letter “A.” View the full article
The Galarian Expedition event has arrived to Pokémon Go, and you have a chance to participate in this event for a short amount of time. During the event, you can complete the Galarian Expedition Collection Challenge 1, which features notable Pokémon you must find and catch. The Pokémon featured in the Galarian Expedition Collection Challenge have a chance to appear throughout the event. How you find them does vary, though. Some are easier to track down than others, and you’ll want to catch them all to ensure you complete this challenge. The Galar Expedition starts on Oct. 3, and you have until Oct. 11 to complete everything. Here’s what you need to know about all Pokémon and the rewards for completing the Galarian Expedition Collection Challenge 1 in Pokémon Go. View the full article
World of Warcraft: The War Within expansion was amazing on many fronts, but it could have been better if this race took the Earthen's spot as the new Allied Race. This latest expansion was a huge step for the hit MMORPG and the beginning of their World Soul saga. It introduced an exciting new island to explore while bringing along numerous class changes and cool new mounts to The War Within. View the full article
Sid Meier's Civilization 7 has officially unveiled the PC system requirements for the game. Gamers who intend to play Civilization 7 can now determine whether their PCs are up to the task with minimum, recommended, and ultra system requirements. View the full article
Professional or tactical fouls are a crucial part of modern-day football, and this year, they have been added to EA Sports FC 25 to further increase the realism of the title, even if they can prove frustrating for your opponent. Rather than giving the opposition a chance to have a dangerous *******, players often perform a professional foul to attempt to stop them in their tracks at the expense of a free kick in a non-threatening position rather than conceding a potential goal. View the full article
From now until October 15, World of Warcraft players can use the character restoration service without the seven-day cooldown. For a limited time, World of Warcraft fans can restore as many deleted characters as they want, provided the toons are eligible, and they have room on their account. View the full article
Ubisoft and Massive Entertainment have deployed Star Wars Outlaws update 1.2, bringing a host of performance and gameplay enhancements on console and PC. The publisher ***** out everything new in title update 2 in a post on its website. It’s the latest in a series of title updates that includes a long list of tweaks to the visuals as well as some squashed bugs. Ubisoft says the batch of additions to its open-world sci-fi video game were included with fan feedback in mind, adding that it is “dedicated to listening closely” as post-launch support for Star Wars Outlaws continues. Topping the list of more notable changes is that the stealth experience has been ironed out. That means adjusted AI detection, tweaked NPC locations and positioning, and more are here to ensure sneaky smugglers have a more enjoyable experience. Players will also notice that it’s easier to control Kay Vess when she’s on a speeder thanks to an improved camera and speeder response time. The update also lists stability improvements that should help with dropped frames for certain users, improved animations for Kay, and better lip-syncing. Star Wars Outlaws solidified Ubisoft’s place in a galaxy far, far away when it released for PC, PlayStation 5, and Xbox Series X | S on August 26. It launched to “generally favorable” critic reviews and “mixed or average” user reviews, as defined by Metacritic, and underperformed sales-wise by the publisher’s standards. The company said last week that its development teams were “fully mobilized to swiftly implement a series of updates to polish and improve the player experience.” Patch 1.2 is a sign of Ubisoft’s continued interest in addressing fan feedback, and there is [Hidden Content]. To start, title update 3 is still scheduled to bring quality-of-life improvements later this month. Then, in November, players can look forward to the Star Wars Outlaws Steam release as well as the launch of its Wild Card story DLC. For more on Star Wars Outlaws, you can read our 7/10 review, where we said, “Star Wars Outlaws is a fun intergalactic heist adventure with great exploration, but it’s hindered by simple stealth, repetitive combat, and a few too many bugs at launch.” You can also check out all of the changes Ubisoft included in its last patch, which tweaked some of those heavily criticized instant fail stealth missions. Today’s Star Wars Outlaws update 1.2 patch notes can be seen in full below. PATCH DETAILS (version 7063935.TU2):PlayStation®5: 3.80 GB (version 01.002.000)Xbox Series X|S: 4.71 GB (version 1.0.2.0)PC: 5.60 GB (version 1.0.2.0) NOTABLE CHANGES: Tweaked the overall stealth experience by adjusting AI detection, the number of NPCs and their positioning, patrol pathing, camera detection and highlighting environmental opportunities to reduce player frictionFixed an issue where players would get stuck in the hyperjump sequence towards KijimiFixed an issue where the 'Takeoff' button prompt wouldn't be shown after 'The Wreck' missionImproved the position of the speeder camera when the FOV was increasedImproved the speeder's response and reaction when calledImproved speeder collision with the environment to reduce being knocked off the speederKerro's Speakeasy - fixed an issue where the energy barrier was not disabled after successfully slicing the panel on MiroganaFixed an issue where players could not interact with the triangulation stone in Jet Kordo's quest line on Toshara, and where the holotracker would not spawn in the TrailblazerFULL PATCH NOTES: Performance & Stability Improved stability and performance across all platformsFixed FPS drops with Intel ARC GPUsAdded VRAM impact to RTXDI usage General Gameplay Improved animation of Kay's movementsScaled AI reaction to environmental actions from investigation to combat (e.g. when Nix detonates an NPC’s grenade more than once)Reduced adrenaline gain when using meleeAdded a quick throw button for using grenadesImproved conflicts when crouching near ledges when camera is facing the opposite directionReduced detection chances when using coverImproved the speeder controls when using a mouseAdded a tutorial reminder for the blaster's Stun moduleImproved elements of the ****** Trooper eventImproved ******* rifle sensitivityImproved speeder collision with the environment to reduce being knocked off the speederAdded the ability to press jump twice when near a grapple point to activate itImproved animations after takedownsImproved melee animation after punching an ****** wearing a helmetFixed an issue where Kay wouldn't receive any damage from ****** blastersFixed an issue where Nix accessories and treats were not showing in the menu when in spaceFixed an issue where controller presets weren't saved when playing on different consoles of the same platformFixed an issue where Kay would get stuck in out-of-bound areasFixed an issue where the grappling ***** wouldn't snap to the correct positionFixed an issue where Kay would incorrectly lose reputation when trespassing in Syndicate districtsFixed an issue where some NPCs could not be distracted by NixFixed an issue where Kay's reputation wouldn't be impacted properly when detected completing actions such as stealing or being caught in Syndicate districtsFixed an issue where player input wouldn't be registered during slicing if pressed quicklyFixed an issue where the speeder racing NPC wouldn't move when starting the raceFixed an issue where the speeder racing NPC would despawn on TosharaFixed an issue where Nix Sense wouldn't highlight NPCs that can be pickpocketedFixed an issue where Kay would teleport to the nearest shoreline when fast travelling if the speeder was on deep waterFixed an issue where open world events would deactivate after getting close to the locationFixed an issue where some syndicate events would not grant rewards when completedFixed an issue with the ****** Trooper event not triggering when reaching Wanted Level 6Fixed an issue where "Defeat the wanted level 6" objective does not complete after finishing the event in space UI, HUD and Settings Added Syndicate names to individual contractsImproved the flow on individual expert screens to view abilities as they become ready to unlockUpdated the description of gear sets to match their effectsChanged the default setting for the speeder to keyboard (WASD) rather than mouse on PCImproved in-game menus and scrollingImproved descriptive text when interacting with vendors that require certain Syndicate reputationFixed an issue where the cinematic volume setting was not registering properlyFixed an issue where FOV was not working correctly when in 21:9 mode on consolesFixed an issue where the speeder icon was not present on the map and compass when fast travelling from one planet to another Graphics Improved the performance of VRAM, RTXDI, Frame Generation, and Ray ReconstructionFixed various graphical corruptions during takeoff and landing sequences and when in spaceFixed an issue with specific gearsets flickering when Frame Generation is onImproved NPC visualsFixed an issue where some ground texture rendered in low quality after rebooting, loading, or fast travellingFixed an issue where some object lighting was not appearing correctlyImproved environmental terrain and foliageImproved lighting during nighttime planetary takeoffs Audio Added additional background dialogue to improve immersionAdjusted audio levels of environmental objects and player/NPC reactionsFixed an issue where cantina music stopped after speaking to a contract giverFixed an issue where a sound effect would get stuck after using Nix pulseFixed multiple issues with objects not making sound upon physical impact with Kay or environmentFixed multiple missing UI sounds in menusImproved multiple music and ambience transitions in Quests and Open World Cinematics Improved narration, dialogue scenes, voice overs and lip syncing Camera Improved camera positioning when Kay is in low cover, *********, and climbingImproved the position of the speeder camera when the FOV was increased Worlds, Fauna and Flora Improved Kay's hair animations during different rain typesFixed vendor idle animations that were missing for some locationsImproved Kay's awareness around waterfalls and rain Sabacc: Fixed an issue where Mehdo played the 'Cook The Books' shift token, and the effect would exist for the remainder of the game, when it should only be for the next revealFixed an issue where a deck with selected shift tokens was not saved when quitting the gameFixed an issue during the Sabacc tutorial where the game could be blocked if opening the rules menuFixed an issue where gameplay would get stuck if leaving the game during the Double Discard confirmation screenFixed an issue where NPCs would not react accordingly during the reveal phaseFixed an issue where the opponent's cards wouldn't show in the header when the Nix cheat was disabled Photo Mode: Fixed an issue where players were unable to rotate the camera while Adrenaline Rush was activeFixed an issue where settings would reset when switching presetsFixed an issue where photo mode couldn't be selected while Kay was using binoculars Accessibility: Added large font option for subtitlesAdded a bold font option for subtitlesMoved overheard subtitles directional arrow to the right side of the containerAdded auto accelerate/brake to the auto walk buttonA prompt was added to the first-time user experience to enable large fontsAdded the option to auto mantle/vault over small objectsMenu narration order was updated to provide information in a more logical orderAdded additional increments for the speeder mouse sensitivityAdded Adrenaline Rush timer setting to allow double or triple time for picking targetsUpdated the tutorial text regarding accessibility options for SabaccFixed an issue with missing closed captions for some ******* type explosions Fixed an issue with audio description being cut off in a cinematic Miscellaneous Fixed an issue where Kay closed the wrong eye when aiming down sightsFixed localization text in dialogue sequencesFixed some incorrect text during dialogue optionsImproved Kay's **** holster animationAdded a warning when spending a large amount of credits to avoid doing so by mistakeFixed an issue where purchased items reappeared in the vendor's menu after saving/loadingFixed an issue where players could throw unlimited grenadesFixed an issue where Imperial speeders were missing partsFixed an issue where a data pad could not be interacted with during 'Selo's People' MAIN & SIDE QUESTS(beware of spoilers) Canto Bight 'Beginnings' - adjusted number of credits needed to steal with Nix and added an extra keycard opportunity in the Sixth Kin Club'The Heist' - fixed an issue where players could get stuck in an infinite loading loop after dying Toshara 'Underworld' - adjusted ****** amount, AI detection, patrols, and scalable environment to better the stealth experience'New Tricks' - Fixed an issue where Danka's call could be triggered while in the blaster upgrade menu, resulting in the Ion blast not working on the required door'False Flag' - Fixed an issue where progress could be lost when quitting an active quest'The Wreck'Fixed an issue where the quest marker was not pointing to the correct objectiveFixed an issue where a player could get stuck if saving/loading during the escape sequenceFixed an issue where the takeoff button prompt would not trigger Tatooine 'The Hotfixer' - Fixed an issue where Kay would dismount the speeder at the start of the chase sequence Akiva 'Viper' - Fixed an issue where the quest marker was not pointing to the correct objective 'Revelator'Fixed an issue where players would get a 'Return to Area' message, resulting in the mission being *******Fixed an issue where the player could get stuck if the Trailblazer was destroyed when a certain cinematic triggered Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx. Be sure to give him a follow on Twitter @MikeCripe. View the full article
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While Zamazenta is in five-star raids, there’s a chance for you to catch one and add it to your Pokémon Go team. After you get a Zamazenta, it all comes down to figuring out how to optimize this Pokémon, which means teaching it the best moveset it can learn. Several attacks are available for you to teach Zamazenta, but only a few are considered the best choices. These lean into Zamazenta’s stats, making it a valuable member of your team. If you don’t hit this correct combination, it can feel like Zamazenta will struggle alongside your team, and you could miss out on some heavy opportunities. Here’s what you need to know about the best moveset you can teach Zamazenta in Pokémon Go. View the full article
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. WirelessFixed a problem where Steam Deck would be unable to connect to certain Wi-Fi 7 access pointsView the full article
Image: Firaxis Games The news, trailers, hands-on impressions, and more from the new game from the legendary series. Continue reading… View the full article
The Legendary Galarian birds return as a major priority for Pokémon Go players following their initial appearance. These three Pokémon have been around since the Daily Adventure Incense launched, and there’s now a chance to catch their Shiny versions, which everyone is eager to add to their collection. You can catch three Legendary Galarian birds in Pokémon Go: Galarian Articuno, Galarian Moltres, and Galarian Zapdos. Yes, these are the three Legendary birds you catch from the Kanto region, but their Galarian forms give them different typings that make them unique, alongside distinct appearances and stats. With the arrival of their Shiny forms, hunting these down can become even more challenging. Here’s what you need to know about how to catch a Shiny Galarian Articuno, Galarian Moltres, and Galarian Zapdos in Pokémon Go. View the full article
World of Warcraft's latest expansion, The War Within, has been out for over a month now, and things are going great. Critics and players are largely happy with all the new content additions, the new Delve feature appears to finally be appropriately balanced, and the Race to World First was a real fun nail-biter. But there's been one major, glaring issue with The War Within simmering since a pre-launch patch that's frustrated hundreds of players, with seemingly no fix in sight: the disappearance of thousands of items from guild banks, seemingly never to be returned. The Great Guild Bank ****** Issues began on August 13 with Patch 11.0.2, which dropped a number of updates to the game ahead of the release of the latest expansion, The War Within. In the following days, players began flocking to the official community forums, Reddit, and other community spaces to report a strange and upsetting issue: tons of items seemed to be missing from their guild banks. While initially some players suspected thieving guild members or some sort of visual bug, as more reports came in, the reality became increasingly clear. Without warning, hundreds of guilds had seen massive amounts of items sitting inside their banks wiped out by the 11.0.2 patch with seemingly no rhyme or reason. Not every guild was impacted, nor did every impacted guild lose every item, but many reported half, two-thirds, or even the entire contents of their banks vanishing. Individuals who used guild banks as personal storage reported losing the accumulated riches of several years playing WoW. For some guilds, the extent of the damage was difficult to track at all. According to player reports, the in-game "logs" of guild bank withdrawals and deposits did not reflect massive amounts of items being taken out, leaving those who were less active stewards of their guild banks struggling to remember what had even been in there in the first place. Blizzard Responds As reports flooded in over several weeks, players became increasingly frustrated by Blizzard's lack of public response to the issue. Informal player surveys found that it was impacting hundreds of players and guilds, with likely far more going unreported, so it seemed unusual for the developer to remain silent for so long on what seemed to be such a massive problem. Finally, after over a month, Blizzard issued a response explaining what had occurred. Per Blizzard, "a technical update that was made to support cross-realm guilds" encountered an unexpected bug that "caused one of our maintenance processes to make some items disappear." Blizzard claims this mainly impacted items "related to professions materials from prior expansions" but acknowledged other items had disappeared as well. The result will be an incomplete restoration for some guilds, and we do not have a way to restore the remaining missing items. In response, Blizzard said that it had been "packing up the missing items that we’re able to identify as lost by this process, and we will soon mail those to the guild leader character for each affected guild." But there was a catch. "Due to how some of the data was lost, we’ve reached a point where the result will be an incomplete restoration for some guilds, and we do not have a way to restore the remaining missing items for them." The developer apologized for both the incomplete restoration and the long wait. While on its face this seemed to be a positive resolution to a frustrating situation, relief quickly turned to anger as players realized exactly how "incomplete" the "incomplete restoration" would be. Incomplete Restoration In the weeks since, players have been sharing the results of the "incomplete restoration" of their guild banks, and it doesn't look good. Some guild leaders are showing off before and after screenshots of their banks, claiming to still be missing hundreds of items worth thousands of in-game gold. Some are reporting restorations that are insulting or even humorous, such as one person claiming they received a single piece of silk in the mail, or another who only got a bunch of Halloween-themed items back. Some are sharing stories of collections they spent years building being completely wiped out with nothing restored. One player claims their friend, a 72-year-old woman, lost an entire guild bank's worth of pets, toys, mounts, and other items she was giving out as gifts to new players. Others have noted that since Blizzard's item restoration is sending items to guild leaders via in-game mail, any guild whose leader is inactive won't receive any of its items back. Still others are bringing up the fact that since the introduction of the WoW Token, in-game items essentially have an equivalent value in real-world money. "Would you accept your bank to "whoopsie" your savings account, replace it with a fraction of what it had, and have the end all be called an "incomplete restoration"?" they wrote. There are some players who are coming to Blizzard's defense. Several commenters have pointed out the sheer scale of what went missing makes it very likely that Blizzard is telling the truth about its own ability to restore missing items, and there's really no good way to determine who is owed what even with data backups. But even players who acknowledge Blizzard's in an impossible spot are still frustrated by the loss of sometimes years' worth of progress, savings, and work, and concerned that further mass item deletions may happen in the future. It's an unfortunate ****** mark on what is otherwise a very well-received expansion, and an unfortunate weird side effect of the addition of a long-asked for feature (cross-realm guilds). "It's heart crushing, and it's hard to play the game, even though this was stuff we could play without technically, it was about getting others what they need and would enjoy," said one player. "It took a lot of the enjoyment out of the expansion for leadership of my guild." IGN reached out to Blizzard for further comment as to how this happened or if the company plans to take any further actions to restore lost items, but did not receive a reply in time for publication. We will update if and when we receive a response. Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email protected]. View the full article
Satisfactory players were sharing impressive factory builds long before the automation base-building game's recent 1.0 release. While you can certainly get by in Satisfactory with a haphazard gnarl of conveyor belts and power lines—as I often have—it offers plenty of optional logistic and aesthetic parts to build pristine, professional industrial facilities. But where others have made expertly-finished manufactories, redditor Calpurnius777 decided to dabble in High Gothic architecture... Read more.View the full article
The Prismatic Blessing leveling buff World of Warcraft gives new players in Dragonflight areas is bugged in a way that makes it impossible for characters to ****. Though this glitch will be resolved soon, World of Warcraft characters currently cannot be ******* as long as they have this buff. View the full article
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In the leadup to **** of War Ragnark's release on Steam, we covered how PlayStation and Santa Monica added a unique new feature called "Reduced Puzzle Hints Option." The feature effectively hits the mute button on Atreus and Freya and prevents them from blurting out the solution to puzzles and other elements before the player has had a chance to think. View the full article
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