Your village has many unique residents in Disney Dreamlight Valley, and how well you know them is tested in The Night Show Star Path event. One such task you need to complete asks you to chat with an adventurer and investor. This is a pretty general clue and quest to complete, and it can be tricky to determine who you’re supposed to interact with. If you’re struggling to finish this duty, here’s how to chat with an adventurer and investor in Disney Dreamlight Valley. View the full article
The upcoming turn-based RPG Clair Obscur: Expedition 33 has released a new trailer unveiling the game's voice cast and a launch window set for Spring 2025. Clair Obscur: Expedition 33 features an impressive lineup of actors, including Charlie Cox as the protagonist and Ben Starr in a mysterious role that may turn out to be one of the game's villains. View the full article
Uh oh, it's sounding like The Witcher season 4 will have even more new faces, as the actor behind Vesemir has also reportedly been replaced. Read more View the full article
An *********'s Creed Shadows figure made by PureArts has been pulled from ***** due to an "insensitive design," the manufacturer said. This turn of events adds to the recent string of controversies surrounding *********'s Creed Shadows. View the full article
Bonjour, Baldur's Gate 3's getting a nice new hotfix for all platforms today, October 16, and as you'd expect for the first one to drop since Patch 7 brought mods to everyone, it's got a lot of fixes that should help those who're keen to - or have already - unleashed a big load (order) of stuff on their game. Read more View the full article
I was already super excited for a debut game from a new studio that looked this good. But now after its voice cast reveal, I am drooling. Clair Obscur: Expedition 33 is looking like an early favorite for one of 2025’s surprise hits thanks to its unique twists on turn-based combat, stunning visuals, and interesting setting. But with the actors now confirmed on board, it seems destined for greatness. Leading the cast as Gustave, lead engineer of Expedition 33, is Charlie Cox. If the name sounds familiar, it should, because he is the actor who plays Matt Murdock, otherwise known as Daredevil, in Marvel’s movies and TV shows. View the full article
*********'s Creed Origins was a major shift for the series. The old formula was getting stale by Unity and Syndicate, and fans desperately wanted something fresh. So, Ubisoft opted for a more modern-style open world with RPG mechanics and Soulslike combat. View the full article
If you didn't have a gaming PC in 2012 like me, there's a decent chance your first reaction to a zombie shooter called No More Room in ***** 2 is "Wait, there's a first one?" I'm just now learning the story of the original No More Room in *****: That it was a co-op survival horror Source mod directly inspired by George Romero's films, supported eight players, eventually got a standalone release on Steam, and that it friggin' ruled. PC Gamer named it Best Mod of 2012, and the free game is still updated by volunteers over a decade later, most recently in June 2024... Read more.View the full article
The latest update to the TIOBE Index reveals notable shifts in the world of software development. While traditional programming languages remain popular, many developers are increasingly seeking out technologies that can make sense of the vast amounts of modern digital data. Legacy languages like C, COBOL, Fortran, and Assembly still... Read Entire Article View the full article
Arcane season two is almost here, and fans of the show are breathlessly anticipating the conclusion to Riot’s epic saga. And for fans of Riot games, there’s extra reason to celebrate, with the company releasing Arcane content in all of its games. That’s right: League of Legends, VALORANT, Teamfight Tactics, 2XKO, Wild Rift, and Legends of Runeterra are all getting content straight out of Arcane season two. Ever imagined your ARAM matches on Piltover’s Bridge of Progress or been dying to put that excellent pit-fighting skin from an earlier trailer on Vi? You’ll be able to do exactly that, in addition to adding Ambessa Medarda to your roster in League, TFT, Wild Rift, and LoR. View the full article
You are all **********. This is what I've learned in over a year of writing up Baldur's Gate 3 patch notes. Faerûn's humble merchant class doesn't stand a chance against a few million dedicated players. In March, Larian had to clamp down on players getting free money from the game's salesfolk by sticking their items in containers. Now? The studio has to stop you from exploiting your most solemn of solemn oaths to make a quick buck... Read more.View the full article
It's been exactly one year since the initial announcement of the Analogue 3D, an HD-upscaled, FPGA-powered Nintendo 64 in the tradition of Analogue's long-running line or high-end retro machines. Today, Analogue is revealing more details about the hardware, which will sell for $250 and plans to ship in the first quarter of 2025 (a slight delay from the previously announced 2024 release plan). Like previous Analogue devices, the Analogue 3D uses a field-programmable gate array (FPGA) to simulate the actual logic gates found in original N64 hardware. That helps ensure 100 percent compatibility with the entire N64 cartridge library across all regions, Analogue promises, and should avoid the long-standing accuracy and lag issues inherent to most software-based emulation of the N64. White and ****** hardware shells will be available for the Analogue 3D. Credit: Analogue To get that level of fidelity, the Analogue team spent four years programming an Altera Cyclone FPGA with a full 220,000 logic elements. That's a big step up from previous Analogue devices—the Analogue Pocket's main FPGA board featured just 49,000 logic elements three years ago. But the Analogue Pocket also included a second, 15,000-logic-element FPGA, which allowed it to run an expanding list of openFPGA cores to support games from other classic consoles. Read full article Comments View the full article
Competitive Call of Duty: Modern Warfare 3 and Warzone players will need to make the most of Ranked Play, as both modes are set to go offline on October 17. With the launch of Call of Duty: ****** Ops 6 fast approaching, Call of Duty: Modern Warfare 3's final season is coming to an end, but the game's Ranked Play mode will be taken offline a couple of weeks before Season 6 concludes. View the full article
NBA 2K25 is already a huge thing, and it's about to get even larger, thanks to fact its second season of content is launching alongside a new paid DLC game mode thingy that'll see you try to outscore your mates while flying about on a futuristic multitiered court littered with power-ups. Read more View the full article
Palo Alto, California, October 16th, 2024, GamingWire Tales—the popular AI gaming project spearheaded by a team of Stanford PhDs and Game developers—has today announced its innovative debut product: a Large World Model (LWM) that can generate entire digital worlds using simple text-to-game prompts. Tales intends to completely transform the world of gaming by enabling users […] Source View the full article
Image: Analogue It won’t make it out in 2024 as originally planned, but Analogue is finally ready to share details on its take on a Nintendo 64. The Analogue 3D will launch early next year (the company says Q1 2025) and will cost $249.99. It comes in either ****** or white, and preorders kick off on October 21st at 11AM ET. In addition to the timing and price, Analogue also released the first images of the console: First announced at the beginning of the year, the Analogue 3D is a modern take on the N64, similar to previous Analogue consoles covering the NES, SNES, ***** Genesis, and Game Boy. The new console can render classic games in 4K and includes multiple display modes to mimic the look and feel of a CRT display. Analogue says it’s “designed with a... Continue reading… View the full article
The fruits of Microsoft’s labor to purchase Activision Blizzard last year are finally coming to fruition. And it’s all about Call of Duty, baby. The company’s $69 billion acquisition of the makers of games like CoD, Overwatch, Diablo, World of Warcraft, and more is now taking shape in an all-new way: by customizing every facet of your gaming setup to sport ****** Ops 6’s orangey ****** scheme. View the full article
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Image: Sony Interactive Entertainment PlayStation has taken a novel approach to its rollout of Astro ****’s downloadable content. Instead of giving players a formal release date, choosing on several occasions to just say Soon™, the developers at Team Asobi have simply decided to stealth launch the levels starting... tomorrow, October 17th. The DLC will feature five new challenge levels with 10 new bots to rescue. Though we’ve already seen the Stellar Blade **** and the Helldivers ****, Team Asobi is keeping the rest under wraps in order to preserve the little bolt of joy you get when you recognize one. Interestingly, instead of releasing all the levels at the same time, Team Asobi’s going for yet another novel approach, launching individual levels on a weekly basis until all... Continue reading… View the full article
Amazon Games and NCSoft are cracking down on bots in its newly-released MMO Throne and Liberty. Massively multiplayer online games are continuously plagued by these automated accounts, and Throne and Liberty is proving to be no exception, with tons of bad actors already negatively impacting the game's economy. View the full article
There's a new trailer for Wallace & Gromit: Vengeance Most Fowl, and that ****** of a penguin is up to no good once again. Read more View the full article
Cellar Door Games has released the source code for one of indie gaming's most beloved titles, Rogue Legacy. In the "pursuit of sharing knowledge," anybody can access the code and learn from it, whether they're an aspiring or experienced developer or just a fan of the game that wants to know how it ticks. From ***** Cells to Slay The Spire, Hades and FTL: Faster Than Light, some of the greatest games of the last 15 years are roguelikes, and this is a vital opportunity to discover how they work under the hood. Read the rest of the story... RELATED LINKS: Epic's next free game is a roguelike with genetics Rogue Legacy patch brings with it new bosses, a secret class and more punishment Rogue Legacy PC review View the full article
Virtual tabletop system Roll20 has added a free, halloween-y DnD adventure to its platform, which you can claim until the end of October using the new Roll20 integration in Discord. 'Journey into Discord' sees a party of three to six low-level adventurers attempt to restore the wards to a mysterious demiplane, before its vampire residents wake up and devour them all. Read the rest of the story... RELATED LINKS: All DnD races and species explained DnD 2024 Dungeon Master's Guide review - fun, but not flaw-free DnD's new DM Guide destroys a classic broken character build View the full article
This week, Warhammer 40,000: Space Marine 2 publisher Focus Entertainment released a new trailer, below, showing the DLC coming to the game as part of its first year of post-launch updates. It confirmed the imminent arrival of the Tyranid Hierophant Bio-Titan ****** type, the new Neo-Volkite *******, and the hotly anticipated Dark Angels chapter cosmetic pack. But, it seems, that is not all it confirmed. Eagle-eyed fans have also spotted a number of pieces of DLC neither Focus nor developer Saber Interactive have announced, although some of it has been strongly hinted at via datamining. First up, we see what looks like confirmation that the Ravenwing chapter of Space Marines is set to get a cosmetic pack after the Dark Angels get theirs. In the video, we see the menu screen for the Dark Angles cosmetics, and at the top of the screen we can see the Raven Guard symbol next in-line. This tallies with datamined assets of the Mark 6 Corvus and Mark 7 Aquila Astartes helmets, which strongly suggests Saber plans to expand the game’s Space Marine customization beyond variations of the latest Mark 10 Tacticus power armor. Space Marine 2, which is set in Warhammer 40,000’s current and ongoing Indomitus Era, features Primaris (*******, stronger, better) marines and thus focuses on the latest armor sets in the tabletop. However, this datamine suggests old favorites are potentially on the way, and it’s the “beaky” helmet popularized by the Raven Guard chapter of Space Marines that’s got Warhammer 40,000 fans most excited. Mark 7 has also been datamined along with Mark 6. We are about to be eating brothers! byu/MuiminaKumo inSpacemarine .reddit-embed-wrapper iframe { margin-left: 0 !important; } What we don’t know at this point is which Space Marine 2 class is set to receive the Raven Guard skin. The Heavy already has one, and, soon enough, the Bulwark will have its Dark Angels skin. That leaves the ********, *******, Tactical, and Vanguard up for grabs. The expectation is the Raven Guard skin won’t be released before 2025, with Season 2 set to kick off very soon and run until the end of the year. Season 3 sounds like a decent bet. Meanwhile, fans have spotted additional Space Marine 2 successor chapters in the trailer. Redditor R97R compiled a helpful list, below: Angels of AbsolutionAngels of RedemptionAngels of VengeanceThe UnnamedBlades of VengeanceCowled WardensBringers of JudgementAngels of Defiance (potentially) Now here’s where things get really interesting, and credit to Warhammer 40,000 YouTuber Chapter Master Valrak for spotting this. At one point in the trailer, where we see a Space Marine battling a Thousand Sons Chaos Marine, we see what very much looks like a Tzaangor Shaman (the ****** mounted atop a flying Disc of Tzeentch). Check the out of focus Tzaangor Shaman in the top left of the screenshot below: The addition of new enemies is on the Space Marine 2 roadmap, and indeed Focus has said Seasons 3 and 4 will add new Tyranid and Thousand Sons enemies. A Tzaangor Shaman would fit the bill, perhaps throwing magic bolts around in a new PvE Operations map. Here's an image of the Tzaangor Shaman model from Games Workshop itself: Saber recently released Space Marine 2’s game-changing patch 3.0, which made a seemingly innocuous change to the ending that got Warhammer 40,000 fans excited. Fans have also unearthed interesting and unannounced Space Marine 2 cosmetics by datamining the game. Meanwhile, IGN interviewed Saber Chief Creative Officer Tim Willits about Space Marine 2’s record-breaking success. He revealed the boost he expects the PS5 Pro will give Space Marine 2, discussed how the breakout success of Space Marine 2 had “changed everything” for the studio, and how protective Games Workshop is over the Warhammer 40,000 brand. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Like the joy you feel when a gauss rifle shell slams into an ****** mech’s cockpit, MechWarrior 5: Clans hits hard - but it can also frustrate like fighting an Atlas while missing an arm. On the one hand, it’s an engaging, mechanically excellent mech combat sim that nails all the customization and intricacy you’d expect from this walking tank series. Few things are more satisfying than coring an opponent’s mech with a single volley from a pair of gauss rifles at range, or tweaking your own mech until you get the perfect combination of weight, armor, and weapons to match your playstyle. Clans’s campaign story (which can be played solo or with up to five players in cross-platform co-op) also lands some haymakers that explore big ideas and tackle tough subject matter. On the other hand, it's a game beset by bugs that stand in the way of total victory. But when I rolled credits after my 25-hour playthrough, one of my first thoughts was “Man, I want to play this again.” Clans sees you take up the role of Jayden Smoke Jaguar, a young MechWarrior who longs to make a name for himself in both the Smoke Jaguar Clan and his squad, Cobalt Star. Shortly after taking command, your team is suddenly thrown into the Clan invasion of the Inner Sphere. Your ultimate goal? Achieve glory for the Smoke Jaguar Clan and reclaim Terra, the birthplace of humanity. It’s your destiny, and the destiny of Smoke Jaguar, the greatest of the Clans. (Well, according to your superiors in the Smoke Jaguar Clan, anyway.) It’s an interesting group of characters, and while the plot does take a minute to hit its stride, it ******** compelling even in that early going. You don’t need to have played any other MechWarrior games to get the gist of Clans’s story – not even MechWarrior 5: Mercenaries – but general familiarity with the BattleTech universe will go a long way toward helping you follow why contractions are a no-no and “freebirth” is a slur rather than a new Final Fantasy 7 game. I won’t (sorry, I mean I will not) go into great detail here because I think Clans’s story about an ambitious young mech pilot’s ethically perilous crusade to reclaim Earth for its eugenics-happy overlords is worth experiencing fresh, especially if you’re not already familiar with this chunk of The Lore™, but it’s not afraid to ask some big questions about the nature of ***********, war, morality, honor, sacrifice, the responsibility soldiers bear for carrying out orders they know to be wrong, and the human cost of conflict on a galactic scale. This is a war game, and to its credit, developer Piranha Games doesn't shy away from the subject matter that comes with that. Clans does an effective job of immersing us in its dystopian sci-fi society’s ***********. You're told, through briefings, mid-mission dialogue, and some of the most visually stunning, well-animated cutscenes I’ve ever seen in a video game, that Smoke Jaguar is the greatest of the Clans, that reclaiming Terra will free the people living there from the yoke of tyranny, that what you are doing is right and good and proper, and that conducting yourself honorably in battle matters above all. But is it true, or is Smoke Jaguar blowing smoke? Are you heroes, or are you the baddies? You can probably see where this is going from the jump, but watching these characters go on this journey and grapple with the nature of full-scale conflict is still compelling. Some missions meld story and gameplay so intricately it made me sit forward in my chair. There were missions where story and gameplay melded so intricately that they made me sit forward in my chair. I have rarely had such a visceral reaction to missions I’ve played in a video game, and Piranha has done a great job of nailing what makes the MechWarrior universe tick by not shying away from the realities of what war, especially wars of conquest, are. To paraphrase a great quote from Apocalypse Now: “We train young men to drop ***** on people, but we won’t allow them to use contractions while they're piloting their mechs because it’s obscene.” And with the exception of a couple of weak (but by no means bad) links, the voice cast does an exceptional job of capturing the emotion and, oftentimes, awkwardness (remember, they’re essentially a bunch of homeschooled kids born and bred for war) underlying these characters. Jayden and Galaxy Commander Cordara Perez, in particular, stand out because of how well the actors playing them deliver their lines. If I have one complaint here, it’s that I wish we got to spend more time with these characters between missions. Most of their arcs are clearly defined, but there are a couple of major events that just kind of… happen off-screen, and I would have liked to see them explored more deeply. It’s also true that Clans takes a minute to get going (there’s a lot of setup here), but once it does, it’s genuinely compelling and the payoff is excellent. There’s even a major decision near the end that drastically changes what happens during the last few missions, which greatly contributed to my ******* to jump back in for another run. Of course, you can replay any mission without starting a new game if you’d prefer, but I’m interested in experiencing the whole story again. The actual mechs-and-potatoes of this series is the missions you deploy on and achieve your objectives within, heading back to your ship afterwards to customize or swap out your mech, research upgrades, and train up your pilots. There’s a ton of variety here, whether you’re defending a captured base from *******, trying to sneak past enemies on a stealth recon mission, fighting a knockdown, drag-out brawl with squads of other mechs, or trying to capture an entrenched position. What’s more impressive is how many missions Piranha manages to fit into Clans’s runtime without any of them feeling dull or repetitive unless they're supposed to for story reasons. Like I said, my playthrough took me about 25 hours; there’s a lot to do. More importantly, almost all of it is memorable and unique. This is a long game, but you won’t be bored, and you can always replay your favorite missions later on and try to complete additional challenges, whether that’s finishing them in a certain amount of time, or while your mech is under a certain weight limit. It plays wonderfully, whether you’re using a controller, like me, or you’ve been a fan long enough to be married to a mouse and keyboard, and there are classic and modern control styles to choose from. The former emphasizes throttle control and moving your mech’s legs and torso independently, while the latter resembles a more traditional shooter. Both work well, and there’s no right or wrong answer. Controlling these metal beasts takes some practice, though, because even the lightest mechs take time to slow down, reverse, and turn, so positional awareness is key. How you play will likely be determined by your loadout. If you’re rocking a ton of small to medium lasers, autocannons, or short-range missiles, you’ll probably want to be in the thick of things, but if you’re using a gauss rifle, long-range missiles, or larger lasers, you might want to sit in the back and wage your war at range. All of the weapons in Clans feel amazing. All of the weapons in Clans feel amazing: whether you’re watching your heavy mech lurch backwards from the recoil of a gauss rifle, trying to time your autocannon shots so you’re maximizing your ***** rate and avoiding jams, managing the heat generated by your lasers, or just determining which ****** is going to bear the brunt of your missiles, you’re always making interesting choices in combat. When you land a particularly difficult or well-placed shot, it looks, sounds, and, if you’re on a controller, feels spectacular. You’ve also got to manage your ammo (provided the weapons you’re using require it) and your mech’s durability. Lose too much armor, and you’ll start taking structural damage. Take too much of that, and you might lose an arm and the weapons mounted to it, crippling your ability to ******. Or maybe you lose a leg, and your mobility goes down. And if the ****** manages to break through the armor defending your core and land a good hit or two? Say goodnight, Gracie. Missions will occasionally have mech repair bays that you can use to patch up your (and your squad’s) armor after tough fights, but you can’t count on them. Some missions just don't have them, and when they do appear, they’re a limited resource. That means your best approach is always to mitigate the amount of damage you’re taking, and avoid exposing weak parts of your mech to the ******. It’s a cool system that encourages strategic play. It’s always heartbreaking to lose a *******, but I felt like a true Star Commander when I managed to ****** my way to a repair bay without losing anything while at low health. Of course, these systems don’t just apply to you. If you know how the mechs you’re fighting are built, you can target the appropriate parts of their “bodies” and eliminate their biggest strengths. A Catapult’s shoulder-mounted missile launchers can tear you to shreds if you’re not careful, but it’s a lot less scary when you ***** both of its arms off from a distance. Meanwhile, if one of your squadmate’s mechs loses a leg, it’s going to have trouble keeping up with you and you’ll have to strategize accordingly to avoid fighting at reduced strength. Making the right calls in the moment matters, and I love that I was rewarded for picking my spots and recognizing where the threats were at any given moment. Fortunately, Clans gives you all kinds of tools to adjust your tactics on the fly. You can use the BattleGrid, a top-down map of the area showing terrain and any enemies you’ve spotted, to issue more complex marching orders to your squad, making sure your injured mechs hang back while your healthy ones take the front line. When you can’t risk entering a full-screen menu mid-combat (the action doesn’t pause), there’s also a radial menu (or a series of options bound to the function keys on a keyboard) to command units individually, which gets the job done in a pinch when you want to target things in your direct line of sight. You can even switch to directly controlling the other members of your squad if you get bored of Jayden or if he goes down. Even more options await under the hood. Want increased cooling speed? You can overcharge your mech and get it, but it means you’ll damage yourself (and even explode) if you overheat. That risk can be well worth taking if the alternative is getting beaten up anyway because you couldn’t take out ****** targets fast enough. Having so many ways to customize how you want to play rules – it ensures you’re always in control of your squad and making important, on-the-fly choices, even if you’re playing solo. You’re always in control of your squad and making important, on-the-fly choices. Speaking of choices, let’s talk mech customization. There are 16 types of mechs in Clans, divided into light, medium, heavy, and ******** categories. The Viper, which I started with (and is still one of my favorites), is a 40-ton mech; She’s fast for a medium-weight and has access to a large amount of firepower if you build her right, but she’s not the most durable thing on the battlefield. When I need a heavier hitter, the **** Dog is my go-to for 60 tons of missile and ballistic fury. The iconic Timber Wolf, on the other hand, is a 75-ton heavy mech with firepower for days and the ability to go toe-to-toe with a much larger chassis if you play her right – to paraphrase Samuel L. Jackson, it’s my choice for when I absolutely, positively, have to ***** every mechaf___er in the room. She’s endlessly customizable – I put two shoulder-mounted missile launchers on it, a gauss rifle, several lasers, and still had enough slots left over for ammo and some extra armor to pad my arms. Nice. But you won’t see that level of customization on the Shadow Cat, which only has three prebuilt Omnipod Loadouts and fewer options overall as a result – but in exchange it’s reasonably fast, can use its jump jets to go quite high, and carries a large load for a medium mech, which means it can equip heavy weaponry like my beloved gauss rifle. And then there’s the Dire Wolf, a 100-ton monster that is essentially just a heavier Timber Wolf that will dogwalk just about everything in her way, albeit slowly. By the end of Clans’s campaign, my squad was running five of these monsters. That’s a nice army you have there, freeborn – it’d be a shame if five Dire Wolves happened to it. Clans doesn’t give you the freedom of something like Armored Core, but you can still build a lot of cool things. One of my co-op partners built a mech that ran 12 lasers and overheated as soon as it fired… unless it was standing in water to lower its heat buildup, in which case it ******* basically everything we ran into in a single shot. Big Chungus, my Dire Wolf, ran two gauss rifles, an ultra autocannon, two heavy lasers, and a missile launcher. She was good at every range, and her gauss rifles could core smaller mechs in a single volley. My other buddy’s ************, RIP in Peace, was essentially a ******* that fired three pulse lasers for long-range engagements, but could fall back on four lasers to cover the mid-range and a couple machine guns for close encounters. But wait, MechWarrior! There’s also a ton of pilot skill upgrades, mech chassis improvements, and stat-boosting research options to save for and acquire between missions. You'll even have to manage your repair technicians to ensure your mechs are in good shape, recruit scientists to speed your research, and choose which types of mechs you'd like your pilots to specialize in, which grants bonuses if they then use them in the field. This might sound like a lot (and it is), but it’s also fairly easy to manage. You may have to make some tough choices — what affinity do I upgrade for this pilot? Whose mech is going into combat without being fully repaired because we don’t have enough technicians? What upgrades should the scientists prioritize? — but that’s part of the fun. You’re going to spend as much time tinkering in menus as you do stomping around on the battlefield, and that’s good. MechWarrior is about customization, right down to the paint job, and I love how many things I could tweak. You can also play the entire campaign in up to five-player, cross-platform co-op. That’s awesome, and my favorite parts of Clans were when I played it with my friends. Unfortunately, co-op play also comes with a lot of problems at the moment. First, your friends can’t manually choose which pilots they’re using when they join you, which is bad because they’re all good at different things, and that can affect what you build around. Sometimes, the first person to join me would get Mia, who specializes in ballistic weapons. Sometimes, it was Ezra, who mostly focuses on lasers. My guess is that this is a bug, but we never entirely figured out how the system worked. After about 10 hours of playing together, my friends were (understandably) attached to their pilots because they’d built their playstyles and mechs around them, so that’s an issue. We had to leave and reform our co-op group several times to get everyone in the right place, and that feels almost as bad as taking a shot from four PPCs. (Real ones know.) Worse, If we ever had to restart a mission, everyone but me would often find themselves playing a different pilot and piloting a different mech than on the first run. Co-op is the best way to play, but it also has a lot of bugs at the moment. Co-op play also has desync issues. On one mission, we were supposed to be fighting a gunship that was circling the area we were trying to defend. It worked fine for me, but for my friends it was either floating completely still in the air or hovering miles away. To them, it looked like I was ********* nothing, and the mission was much, much ******* as a result. Because I was the party leader, I could switch to another mech at any time if I *****, but they couldn’t. If I *****, no biggie, I’d just swap to another mech and we’ll finish the mission. If they *****, it meant they were sitting there waiting for us to finish, so when that happened we generally just restarted the level instead (which meant backing out, reforming the party, etc). Don’t get me wrong; I really do love Clans’s co-op. I’m so happy it's here, and it’s the best way to play. But these issues *****. Piranha has announced plans for a patch that will address co-op bugs at some unspecified time “in the coming days” after launch – but without being able to test those fixes, it becomes much ******* to recommend diving in right now if you’re planning to play with friends because those were incredibly frustrating road blocks. A solo run would be a good warmup while you wait, but I also ran into a few bugs when playing alone. Sometimes, my laser effects wouldn’t appear when I fired them, even though they were doing damage. Another time, in a very long, very late-game mission, Clans didn’t recognize that I was destroying an objective, so I couldn’t progress and had to do the entire mission again. It’s a good thing I enjoy this game enough to want to replay it from the start, or that would have really been a drag. View the full article
John Lewis, a *** department store that sells pretty much everything, prematurely listed the Kindle e-readers along with their specs. Read Entire Article View the full article
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