The developers of the upcoming action-adventure game Tides of Annihilation have revealed more details about the title's combat, bosses, weapon types, and more. Following the game's reveal on February 12, Tides of Annihilation has become a hot topic online, with many eager to get their hands on the unique single-player narrative-driven title. View the full article
Steam is filled with excellent strategy games, but there aren't many like Against the Storm. It's beloved by almost everyone who's played it, with a stunning fantasy world, gripping gameplay, and incredibly well-designed UI all coming together to make it unmissable. If you've never played it, or stepped away some time ago and are eager for a reason to return, the new 1.7 update is the perfect time. Read the rest of the story... RELATED LINKS: Manor Lords, Norland, and other top strategy games are now cheaper than ever Manor Lords, Against The Storm, and the greatest RTS games now cheaper than ever Fantasy city builder Against the Storm tests new biome in experimental update View the full article
Game developers have been busy at the beginning of 2025 with terrific titles being released. One of them, Kingdom Come: Deliverance 2, absolutely stole players’ hearts, and many of them believe it’s a contender in the Game of the Year race, especially thanks to one element. On Feb. 17, Warhorse Studios shared it had already sold two million copies of Kingdom Come: Deliverance 2. As a result, many players started sharing their personal experiences with the title. A lot of them have been agreeing it’s a frontrunner in the GOTY races due to its immersion and attention to detail. View the full article
It's always cool when a game designer takes one neat thing out of a complex genre and turns it into an entire game. That's how we got the MOBA, after all — breaking just the heroes out of an RTS. Enter Fellowship, a so-called Multiplayer Online Dungeon Adventure that's going to pluck out team-based dungeon raids that are the beating heart of modern MMOs and turn them into a streamlined game – without the hundred hours of leveling up before you get to the best stuff. After some time with a development version of Fellowship I have to say that the concept turned out just as cool as it sounds: It's no-nonsense, endlessly scaling dungeon runs in a four player team of a tank, a healer, and two damage heroes from among a selection of unique classes. In a group you make yourself, or with a team from a handy group finder, you jump in with your chosen role in either short-and-sweet one boss Adventures or longer multi-boss dungeons—letting you tune your gameplay time depending on whether you've got ten minutes or an hour to kill. At the end you pick up your loot, tweak your talents, kick up the difficulty, and go again. I was a bit skeptical that you can have a real authentic, MMO-style dungeon experience without, you know, the MMO, but Fellowship really effectively delivered. You move through the environment clearing out packs of enemy minions in order to get at the bosses, and all the classic stuff you'd expect is there: You've got to watch your tank's threat and manage aggro, try to make life easy for the healer, keep track of enemy abilities to interrupt the ****** ones, and know how to best use your class' attacks in a good rotation. Behind the wheel of an elemental mage-type character, I had plenty of abilities to manage even at the starting level. My character built up charges that could be used to call down big freezing meteors or channel icy blasts. Our healer, meanwhile, could summon plants that either damaged or healed. It was clear in my short time that each class has a nice, clear vision for what it can and can't do. The thing my squishy mage couldn't do, by the way, was survive if I took boss aggro. Sorry, tank. I was a bit skeptical that you can have a real authentic, MMO-style dungeon experience without, you know, the MMO, but Fellowship really effectively delivered. Speaking of bosses, I saw four interesting setpiece fights that ran the gamut of stuff I expect from modern dungeon runs. In a ghost pirate dungeon we battled a skeletal shipmaster that required quick reflexes as it tossed our ghosts in and out of our bodies. There was a giant treasure construct that couldn't be tanked—instead, our tank had to roll around a ball to collect the bits of treasure we were knocking off of it. There was also a giant zombie that summoned the tides, requiring us to shackle ourselves to an anchor and dodge sharks. It wasn't all gimmicks, though, and the developers were clear they wanted to strike a balance between fights that require reflexes and understanding clever mechanics with those that really push your ability to play your class' skills to the limit. They gave me a good example of the second with a ****** warlock boss, whose up-tempo barrage of skills and summons needed constant interruption even as he created zones that either forced us to group up… or to run away at top speed. What I especially liked is how Fellowship will be structured. Dungeon difficulty scales from one up to six levels, gradually adding new enemy abilities to learn, mechanics to understand, and taking off the training wheels one by one until you hit the intended difficulty. From there, though, it ramps up for dozens of levels, each with their own unique combination of two or more curses that have their own downsides and upsides. One of those, for example, could sprinkle ****** Empowered minions among the normal enemy packs—but when you beat them you'd get a short-time buff that let you clear trash even faster or take a handy boost into a boss. The concept of a game focusing on infinitely scaling dungeons, familiar yet dangerous in new ways, is a really cool one. Combine that with the developers' big plans for competitive seasons, where players can start fresh to race up the leaderboards for world first kills on each boss, and I think I'm pretty excited to gear up, spec out, and take on the challenges in Fellowship when it launches this year. View the full article
Daredevil as a character can't exactly keep up with the likes of Thor, but Charlie Cox is still interested in appearing in the next Avengers movies. Read more View the full article
Ok, so there've been crap tonne of projects which have aimed to bring some of one Fallout game into another Fallout game, but now someone's trying to re-create the best Fallout game to a medium that makes even more sense - The Sims 2. Enter The Sims 2: New Vegas, a fan-made 'Remaster' that if nothing else looks like yet another great example of good things happening when Fallout fans get bored. Read more View the full article
DeVonta Smith, a professional football wide receiver for the Philidelphia Eagles, has responded to accusations that he was cheating during a recent Call of Duty: Warzone livestream. The 26-year-old recently celebrated the Philidelphia Eagles' monumental win at the 2025 Super Bowl but has now been surrounded by controversy after a clip of the athlete playing Call of Duty: Warzonewent viral on social media for all the wrong reasons. View the full article
NetEase Games has started to reveal what we can expect with Marvel Rivals Season 1.5, and the way you buy cosmetics is about to change for the better. Not only that, but the dreaded triple Strategist meta is getting a nerf, alongside plenty of other hero changes across the board. We can also expect the arrival of The Thing and Human Torch, alongside a brand new map. Read the rest of the story... RELATED LINKS: The 28 best Marvel Rivals skins Marvel Rivals PvE isn't happening right now, but don't count it out just yet Marvel Rivals relaxes Season 1 ranked reward rules following reset u-turn View the full article
What are the Two Point Museum system requirements? None of the Two Point games so far have carried demanding PC requirements so it's great to see that Two Point Museum is no different. However, notes on the Steam store page suggest aiming for minimum specs will only see you get decent performance at 720p on the lowest graphical preset. Unlike some recent triple-A releases, there's no way you'll need the best graphics card to play Two Point Museum, even at its highest settings. In fact, the minimum specs are practically ancient, which is fitting as the Nvidia GeForce GT will soon be old enough to be on display at a museum! Read the rest of the story... RELATED LINKS: Is Two Point Museum Steam Deck compatible? Best Civilization 7 settings for max fps Best Avowed settings for max fps View the full article
The Company of Heroes series. Warhammer 40k Dawn of War. The beloved Anniversary Edition of Age of Empires 4. Relic Entertainment certainly has a solid pedigree when it comes to strategy and turn-based tactics games -while CoH 3 faced a cool reception, alongside the likes of Paradox, Firaxis, and Haemimont, Relic is still one of genre's heaviest hitters. And now it's back with an entirely new game. Seemingly inspired by the superlative Advance Wars, and maybe a little XCOM, this is Earth Vs. Mars. Read the rest of the story... View the full article
Is Two Point Museum Steam Deck compatible? In somewhat of a surprise, Two Point Museum hasn't been able to earn a Steam Deck Verified rating... yet. A familiar issue has cropped up and is preventing Valve from awarding a green tick, but the game's performance isn't up for debate. The Two Point Museum system requirements paint the picture of a game that will run on just about any gaming PC, or in this case, the best handheld gaming PC. Two Point Studio has a strong history with Valve's handheld, with Two Point Hospital considered 'Playable' and Two Point Campus earning full Steam Deck Verification. Read the rest of the story... RELATED LINKS: Two Point Museum system requirements Best Monster Hunter Wilds settings for PC and Steam Deck Is Monster Hunter Wilds Steam Deck compatible? View the full article
It was only last week that newly *****-less Company Of Heroes developer Relic Entertainment announced plans for various smaller strategy game projects. Now, here we are with Earth Vs Mars, a boldly-coloured B-movie homage to Advance Wars in which you can splice units with animals to create tactical monstrosities such as "Squirrel-Cows" and "Cheetah-Flies". The trailer below doesn't contain any Chihuahua Whales, but it's hopefully only a matter of time. Read more View the full article
Riot Games announced a new League of Legends Mordekaiser skin on Feb. 17 called Sahn-Uzal. However, in response to the news, players praised another fan-made costume that’s composed of… Hextech chests. The League community has been asking Riot to return Hextech Chests to the game for weeks now. At the beginning of February, the developer said it won’t do it and explained its reasoning behind the decision. That’s why the social media has been flooded with posts related to the chests, and after Sahn-Uzal Morderkaiser’s announcement, one player proposed their Hextech chest alternative. It’s currently on top of the League subreddit. View the full article
If you want multiclass in Avowed, the Fighter and Ranger skill trees offer great synergy. Rangers in Avowed have a mixture of skills focused on melee fighting and ranged weapons like bows or guns. By combining the melee skills of the Ranger with some of the Fighter’s melee skills, it’s possible to make a powerful combination of the two classes. View the full article
A new developer update for Marvel Rivals has players even more excited for the second half of season one, which kicks off at the end of this week. Along with showing off the first official looks at The Thing and Human Torch, the video posted on socials today also teased upcoming changes for hero balancing and a look at the new Central Park map for the Convergence mode. But the most welcome news may have to do with Chrono Tokens. View the full article
Daisy Duck has some special clothing and decoration-focused challenges you can tackle to earn rewards in Disney Dreamlight Valley. These trials are called Boutique Challenges and can be tricky to figure out. Once you know how these challenges work, it’s easy to regularly work through them and claim rewards. They’re worth completing whenever you can find the time to get them done, so here’s how to complete Boutique Challenges in Disney Dreamlight Valley. View the full article
Genshin Impact has officially unveiled Iansan, the upcoming 4-Star character from the Collective of Plenty, who is set to make her playable debut in Version 5.5. While Natlan has had its fair share of fan-favorites, such as Citlali and Ororon, Genshin Impact players had years to build their expectations on what Iansan was going to be like. As one of the six Heroes of Natlan, Iansan had the spotlight during the Archon Quest, but most fans argue that she hasn't had the chance to shine just yet. View the full article
A popular dataminer in the Marvel Rivals community has revealed that Human Torch may be receiving a "Negative Zone Gladiator" costume when he makes his debut in the popular hero shooter. Human Torch is expected to arrive in the game when Marvel Rivals releases a large mid-season update on February 21. NetEase Games has also announced that a new map and numerous balance changes will be released at the same time. View the full article
There's no question: the best Warhammer 40k strategy games are the ones played on a 6-foot-by-4-foot tabletop with painted models and a bucket of dice. But, when I don't have the time, energy, or willing pals to rack up a battle, I can always turn to 40k strategy games on PC to get my grimdark fix - and this extremely limited-time offer gets you three crunchy, nerdy, delicious examples for the ridiculous price of $9.92 / £8.47. Read the rest of the story... RELATED LINKS: The best Warhammer 40k games Games Workshop reveals minis for Warhammer 40k's ultimate power couple Best Warhammer 40k tanks 2025 View the full article
Much like the real world, BitLife's jobs vary in complexity, requirements, and pay ranges. Some jobs pay hundreds of thousands of dollars but require nearly a decade of post-secondary schooling, while others are accessible as soon as your character turns 18. There are many reasons for picking up a specific job, from wanting to make a lot of money to completing particular weekly challenges. Becoming a baker in BitLife for achievements and challenges may seem difficult initially, but it's surprisingly easy once you know what to look for. How to become a baker in BitLife Unlike advanced jobs in BitLife that require special career packs or university degrees, the baker job only requires a clean criminal record. You don't even need to finish high school, but having a secondary school diploma will help if you pursue other jobs later. You'll find the baker role under Occupation and Jobs. Screenshot by Destructoid However, you're not guaranteed to see it right away, especially if your character graduated from university. Completing a university program causes BitLife to filter through jobs related to your degree to make it easier to pursue particular career types. If your character starts right from high school, you'll have a more varied list of job options, raising your odds of seeing a baker position open. You'll know you've found a baker job when you scroll near the bottom of the list and see "Baker" with a croissant emoji next to its name. From here, you just need to apply for the position and pass the interview to officially land the job and knock out any related achievements, scavenger hunts, or challenge objectives. In particular, you can knock out the Master Baker candy heart of BitLife's 2025 Valentine's Day scavenger hunt or wait for future challenges that require this job. The post How to become a baker in BitLife appeared first on Destructoid. View the full article
There's not long to go before NBA 2K25's Season 5 goes live, as Visual Concepts has confirmed the date and time. Once again, players will have plenty of content to unlock by grinding out the new season. Along with the release date and time, 2K has also shown us glimpses of the main rewards. These items can be unlocked by grinding the different game modes throughout the upcoming season. NBA 2K25 Season 5 release date The new season will be going live on Friday, February 21. Visual Concepts will follow the expected schedule, as all seasons thus far have been released on Friday evenings. Once the new season goes live, players can expect to grind through the Season Pass (there will be a paid upgrade available as well). Season 5 goes live at 8 am PT/11 am ET on Friday. Make sure to complete all 40 levels of rewards available from the Season 4 Pass before the next season gets here. Image via Destructoid NBA 2K25 Season 5 rewards The rewards will be part of Season 5 Pass and there will be free and paid options. So far, we have highlight rewards that will be part of the MyTeam and MyCareer modes. Here's a complete list of the highlight rewards that will be part of the MyCareer mode. Level 9 Skull Player Indicator Level 12 ****** and White Maze Eyes Level 14 Personal Quadcopter (New Gen) Level 18 Jordan Unbannable MyCOURT Mural Level 20 ‘Burnie’ Miami Heat Mascot Level 21 REC Arm Sleeves with +15% REP Level 23 Flame Colored Anime Spiky Hairstyle Level 32 ‘Keep On Going’ Teammate (New Gen) Level 36 Superhero Masquerade Mask Level 38 Quilted Cardigan Jacket Level 39 Superhero Outfit Level 40 +1 Cap Breaker (New Gen) MyTeam will be highlighted by Victor Wembanyama and Brandon Roy. Here are some of the special cards you can expect to unlock during the upcoming season. Level 1 Victor Wembanyama EVO card Level 10 Diamond Kelly Oubre Jr. Level 18 Cyber Basketball Level 25 95+ Option Pack Level 33 Galaxy Opal Arvydas Sabonis Level 37 97+ Galaxy Opal Door Game Level 38 Legend Badge Level 40 Dark Matter Brandon Roy If you opt for the paid upgrade of the Season 5 Pass, you'll also get a 99-rated Dark Matter Austin Reaves immediately on your purchase, along with a Pro Pass Pack, exclusive cosmetic items, and extra VC. Additionally, 40 new rewards will be added to the seasonal pass for you grind for. The post NBA 2K25 Season 5 release date, rewards, and more appeared first on Destructoid. View the full article
Prolific long-time leaker Evan Blass wrote on X (via Liliputing) that Lenovo plans to unveil the ThinkBook Flip AI PC at MWC next month. It uses an OLED screen that's about twice as tall as what you'd find on a normal laptop. Read Entire Article View the full article
This past weekend saw the first round of network tests for Elden Ring Nightreign, the upcoming standalone multiplayer game spun out of FromSoftware’s magnum opus. Unlike last year’s Shadow of the Erdtree DLC, Nightreign resembles Elden Ring in name and appearance only, trading its parent game’s open world structure for a streamlined survival format in which three-player teams have to drop into gradually shrinking maps to fight off groups of enemies and increasingly challenging bosses. It’s a design that undoubtedly suggests the developers were inspired by the hugely popular Fortnite – unsurprising, considering Epic’s battle royale has been enjoyed by no less than 200 million players this month alone. But Nightreign bears an even greater resemblance to another game, one not nearly as famous and much more disliked: 2013’s God of War: Ascension. And that’s a good thing. Released between 2010’s God of War 3 and 2018’s Norse-flavored God of War reboot, Ascension was a prequel set before the original Greek mythology trilogy that followed Kratos as he tried to break his oath with his soon-to-be-predecessor, Aries. Unable to live up to the initial trilogy’s epic finale, and fueling desire to shake up a tried-and-tested formula, God of War: Ascension quickly became known as the ****** sheep of the franchise. A half-decent appetizer to an amazing main course. It’s an understandable reputation, but also unfair. Although Kratos’ confrontation with the Furies in Ascension obviously didn’t reach the same heights as his five-stage fight with Zeus, this divisive prequel still had some truly jaw-dropping set-pieces, including the Prison of the Damned, a labyrinthine dungeon carved into the skin and bones of an immobilized, 100-armed giant. But, more importantly, Ascension also deserves credit for trying something the franchise had not done before, and hasn’t since: multiplayer. Trial of the Gods, is cooperative PvE. And also basically Elden Ring Nightreign. As you make your way through the Prison of the Damned in Ascension’s story, you encounter a chained up NPC who lets out a premature “You saved me!” before being crushed by the level’s boss. Open up the multiplayer mode after reaching this point in the campaign and you’ll find this same NPC is now your player character. Having been teleported to Olympus seconds before your demise, you must pledge allegiance to one of four gods – Zeus, Poseidon, Hades, or Aries – each of whom will provide you with unique weapons, armor pieces, and magic attacks. These are the tools with which you wage war across five different multiplayer modes, four of which are competitive PvP. The fifth mode, Trial of the Gods, is cooperative PvE. And also basically Elden Ring Nightreign. Gameplay previews of Nightreign posted ahead of the network tests by prominent “Soulsborne” YouTubers like VaatiyVidya and Iron Pineapple, as well IGN’s own coverage, have revealed the similarities between FromSoftware’s latest and live service games like Fortnite. Much like those games, Nightreign offers a ********* of randomized loot, resource management, and environmental hazards that damage a player’s health and limit their area of movement, making runs more challenging as they go on. Nightreign even pays homage to one of Fortnite’s most iconic images, having players drop into the level from the sky, taxied by spirit birds to a position of their choosing. You won’t find any “where are we dropping?” action in God of War: Ascension, but go beyond Nightreign’s battle royale-like surface and you’ll find much more common ground. Both Nightreign and Ascension’s Trial of the Gods mode are co-op experiences where teams of two or more face increasingly tougher foes. Both grant players the unexpected but welcome opportunity to take on bosses from previous games, be they Hercules from God of War 3 or the Nameless King from Dark Souls 3. Both have a countdown (although Ascension’s can be paused by defeating enemies) and both take place on maps that are either small or shrinking. And both are multiplayer games developed by studios known for their well-crafted single-player experiences, and were made without oversight from their series’ creators; Elden Ring director Hidetaka Miyazaki is working on an as of yet unknown project, while the directors of the original God of War trilogy – David Jaffe, Cory Barlog, and Stig Asmussen – had all left Sony Santa Monica at the time of Ascension’s creation to pursue opportunities elsewhere. Above all, Nightreign appears to evoke the same response from players as Ascension’s Trial of the Gods did. Those who participated in FromSoftware’s network test invariably describe their runs as a frantic and exhilarating race against the clock. In contrast to the comparatively cozy vibes of the base game, where players are able to tackle every scenario in a variety of ways, using a variety of weapons and abilities and taking all the time they need, Nightreign forces players to act on instinct by picking up the pace and limiting their resources – constraints that, in VaatiVidya’s words, were “made in the name of speed and efficiency.” To make up for the absence of Torrent, for instance, players now channel their inner spirit horse, being able to run faster and jump higher. Ascension’s multiplayer adjusted its single player blueprint for the sake of tighter pacing, using similar techniques to those adopted by Nightreign. Ascension’s multiplayer also adjusted its single player blueprint for the sake of tighter pacing, and even used similar techniques to those adopted by Nightreign: it increased the player’s run speed, extended their jumps, automated parkour, and provided them with a grapple attack they could use to pull objects towards them (a mechanic also used by Nightreign’s Wylder character). New moves like this are a lifesaver, because while the combat isn’t too difficult on its own – what with the franchise being a power fantasy and all – Trial of the Gods throws so many enemies at you that every second counts. As a result, you and your teammate find yourselves sprinting around like hungry wolves, or terminators, or, well, Kratoses, hacking and slashing your way through armies without calculated ruthlessness. Nightreign’s resemblance to Ascension is unexpected not only because much of the latter has been forgotten, but also because the Soulslike genre Elden Ring is part of essentially started out as God of War’s complete antithesis. Where one lets you pretend to be a warrior so powerful he can kill literal gods, the other turns you into a nameless, accursed undead for whom even regular enemies pose a considerable challenge. One rarely shows its game over screen, the other beats you over the head with it until you start crying, laughing, and crying again. Yet this challenge, so utterly rage-inducing in FromSoftware’s earlier games, has gradually decreased in recent years as fans “got good” and developers provided them with better weapons and spells, culminating in the numerous game-breaking builds that have been put together since Elden Ring launched. Without access to these builds, Nightreign promises to reintroduce a degree of challenge. At the same time, those that have indeed gotten good will be able to enjoy the same thing God of War: Ascension offered: the chance to feel like a vengeful Spartan short on time. Tim Brinkhof is a freelance writer specializing in art and history. After studying journalism at NYU, he has gone on to write for Vox, Vulture, Slate, Polygon, GQ, Esquire and more View the full article
I'm a fan of Sid Meier's Civilization 7, but I'm afraid that my worst impulses might get in the way of some of the game's strengths. While the game has some problems, most of them seem like relatively achievable fixes, and I'd argue that the barebones original release of Civ 5 may feel more incomplete when playing without expansions even today. My biggest hesitations regarding Civ 7 involve how unsubtle its approach to progression can be, and now that I've had time to get deeper into the multiplayer experience, I'm finding it hard not to abuse the system. View the full article
Avowed players are diving into exploring the Living Lands, but one companion, in particular, is causing frustration—although not everyone agrees with the sentiment. Companions in Avowed assist on missions and in combat, reacting to the decisions you make and your actions, whether supportive, critical, or trying to persuade you to take a particular approach. View the full article
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