2026 is supposed to be Tomb Raider's big 30th anniversary celebration, but rather than everyone getting excited about the festivities, some clouds have started to appear on the horizon. The first of these is a delay for the upcoming game Tomb Raider: Legacy of Atlantis, which is now set to miss the anniversary in favor of a February 2027 release. View the full article
June, you are beautiful, both weather-wise and when it comes to gaming. There’s just so much news to digest, and every once in a while there are some unique stories in there. Ahead of all of the hullabaloo of events like Summer Game Fest, one developer had some interesting news to share for those looking forward to its early access launch: it’s happening sooner than they originally planned, because early feedback has been so positive. Image via Team17 [Hidden Content] WARDOGS is a large-scale FPS game akin to Battlefield, and its makers at BULKHEAD and Team17 are so confident in what it has that it will now be launching early access this summer instead of later this year. “We have reached an inflection point in our journey,” BULKHEAD said in a statement. “The feedback from thousands of testers is very positive, players are telling us our performance and optimization has exceeded their expectations, and most importantly, they’re saying the game is fun.” BULKHEAD admitted that its “goal was never to be the biggest FPS,” but it hopes to “build a healthy, sustainable community and to learn from past mistakes.” The dev says it hopes to “sustain a community of 3,000 to 5,000 players, and anything beyond that is a bonus.” “We do not make this decision lightly,” BULKHEAD said in a statement. “Player feedback and testing has given us sufficient confidence that the time is right.” Early access delays are pretty common, but a developer being so confident that it feels the need to move up its Steam early access launch date is pretty interesting, at least to me. I can’t speak for the game itself because I haven’t tried it, but the dev describes it as an FPS that “combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.” [Hidden Content] More on WARDOGS will be shown this weekend during the Future Games Show on June 6, so check it out if you’re interested. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post Devs of this upcoming FPS are so confident they’re pushing into early access months ahead of schedule appeared first on Destructoid. View the full article
Free-to-play title GOALS is available on PC and consoles worldwide, but Steam users have run into a problem. While the game downloads as expected, there’s a ‘Finishing Install‘ bug that seems to trigger randomly. Once it does, your game will get stuck in a loop, and you’ll be unable to play. Thankfully, there are a few workarounds to try to solve the problem. GOALS ‘Finishing Install’ bug fixhttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 The bug appears to be random as there are Steam users who have been able to play the game. Unfortunately, the cause for the bug remains unknown, but it seems to have affected plenty of players worldwide. There are two ways to solve the problem. The first way is to uninstall the game from Steam and restart the process. There’s, however, no guarantee that the bug won’t trigger again. However, some users on the official thread seem to have solved the problem with this method. The wait is over. GOALS is now live on PC, PlayStation 5, and Xbox Series X|S. A competitive football game built around responsiveness, pure skill, and true player control. No excuses. Just football. Play NOW for free [Hidden Content] — GOALS (@PlayGOALS) June 4, 2026 The better procedure is to install the game using the Xbox app on PC. If you don’t have the app, you can download it for free. You’ll need an Xbox/Microsoft account to download the game. This will take extra time if you don’t have one. If you have, simply search up the game, approve the prompts, and the download will start. Thankfully, the bug doesn’t trigger when you download GOALS from the Xbox app. This also tells me that the problem could be entirely on Steam’s side. Thankfully, you can use the same account on your PC irrespective of which platform you’re using. I am using the Xbox version for now, and you should do the same. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post How to solve GOALS ‘Finishing Install’ not working appeared first on Destructoid. View the full article
During PlayStation's June State of Play, a brand new trailer for Tomb Raider: Legacy of Atlantis revealed that the game would be releasing next year on February 12. While that may be quite a ways away from now, the good news is preorders are now live for it, which is great for fans hoping to secure a copy of this remake. There are three editions available to preorder: Standard, Deluxe, and a huge Collector's Edition. Of course, each of these come in at different price points and also come with different bonuses, which we've broken down below. Only a select few retailers have preorder pages up at the moment, but we'll be sure to update with more as they pop up. Preorder Tomb Raider: Legacy of Atlantis – Standard Edition PS5 (Physical) Best Buy - $59.99GameStop - $59.99 Xbox Series X (Physical) Best Buy - $59.99GameStop - $59.99 Nintendo Switch 2 (Physical - Game-Key Card) GameStop - $59.99 Digital See at PlayStation Store - $59.99See at Xbox - $59.99 PC See at Steam - $59.99 The Standard Edition of the game is listed for $59.99 and can be purchased as either a physical or digital copy. Physical copies are available for PS5, Xbox, and Nintendo Switch 2. It's worth keeping in mind that the latter comes as a Game-Key Card, meaning you'll have to download the game to play. Digital versions are available to preorder from places like the PlayStation and Xbox storefronts, and PC players can get preorders from Steam. There's also a fun preorder bonus you'll get for buying early, which you can learn more about below. Preorder Tomb Raider: Legacy of Atlantis – Deluxe Edition PS5 (Physical) See at Best Buy - $69.99See at GameStop - $69.99 Xbox Series X (Physical) See at Best Buy - $69.99See at GameStop - $69.99 Nintendo Switch 2 (Physical - Game-Key Card) See at GameStop - $69.99 Digital See at PlayStation Store - $69.99See at Xbox - $69.99 PC See at Steam - $69.99 Similar to the Standard Edition above, the Deluxe Edition comes in both physical and digital formats, though it comes with some extras alongside the main game and preorder bonus. They are: Lara Croft Parisian Fugitive OutfitDLC Story PackPreorder Bonus for Deluxe Edition: 48-Hour Early Launch Access Preorder Tomb Raider: Legacy of Atlantis – Collector’s Edition PS5 See at Best Buy - $199.99 (COMING SOON) Xbox Series X See at Best Buy - $199.99 (COMING SOON)See at GameStop - $199.99 Nintendo Switch 2 (Physical - Game-Key Card) See at GameStop - $199.99 The Collector's Edition is for those who want to go all-out with their purchase. Priced at $199.99, it comes with plenty of fun extras alongside the full game and main preorder bonus. Here's what you can expect from it: Premium Steel CaseCroft Signet PinTriumvirate Talisman KeychainMini Art BookLara Croft vs. The T-Rex StatueLara Croft Parisian Fugitive OutfitDLC Story PackPreorder Bonus for Collector's Edition: 48-Hour Early Launch AccessCollector's Box Tomb Raider: Legacy of Atlantis Preorder Bonus While the Deluxe and Collector's Editions come with an exclusive preorder bonus of 48-hour early access, every version comes with the Survivor Outfit preorder bonus, which you can see above. Look familiar? It's Lara's outfit from the 2013 Tomb Raider game! What Is Tomb Raider: Legacy of Atlantis? Tomb Raider: Legacy of Atlantis is a reimagining of the original Tomb Raider from 1996, featuring "visuals powered by Unreal Engine 5, modern game design, and new surprises, while honoring the spirit and atmosphere of Lara’s debut adventure," according to the Tomb Raider website. Global Head of Content and Community at Amazon Game Studios, Michael Lovan, adds to this in a PlayStation Blog post, writing "From your first plunge into Peru’s Lost Valley to your first glimpse at the crumbling ruins of Greece, every environment has been expanded with stunning new visuals, an immersive soundscape, and modernized gameplay that makes exploration, combat, and puzzles feel fresh." If you can't wait to jump into Lara's original adventure rendered in brand new, modern graphics, get a preorder in at one of the links above so you're ready to play in February. More Preorder Guides Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN. View the full article
Helldivers 2 still has every right to be considered among the best co-op games, but there's been discontent in the ranks of Super Earth lately. Head over to Steam and you'll find a 'mixed' recent review rating, with a growing desire for more regular updates and new methods of persistent progression. Developer Arrowhead Game Studios has answered the call. In a new message to the community, Game Director Mikael Ariksson walks through incoming upgrades to both community-wide and personal progression, along with the exciting promise of full ship customization. Read the full story on PCGamesN: Helldivers 2 is adding new war campaigns and full ship customization, to offer "more valuable upgrades for every kind of player" View the full article
How far could you rise through the ranks of the medieval era using just your skills, connections, and a burning ambition to climb the social ladder? In The Guild Europa 1410, you start out with just a small shop in town, gradually winning favor among the residents and expanding your business. As your portfolio grows, so does your family's influence; play your cards well, shake the right hands, and cut the right deals, and you might one day find yourself in the highest offices of government. It's time for the classic medieval game to return to its roots, more than two decades on. Read the full story on PCGamesN: 24 years on, classic medieval 'rags-to-riches' sim The Guild is going back to its roots View the full article
I've grown weary of 2.5D games in the past few years, with most of my fatigue stemming from the "HD-2D" look Square Enix has embraced with the Octopath series and remakes of its old games. Seeing a pixel art guy ambling around a 3D village with the bloom cranked up just doesn't do it for me anymore... Read more.View the full article
The Epic Games Store has revealed Songs of Conquest and Rogue Waters as its latest pair of mystery games. Both of the newly confirmed freebies are already available to claim, with Epic Games Store users having until June 11 to add them to their accounts. View the full article
It’s June, so you know what that means: a week packed full of video game reveals and announcements. As ever, Microsoft will be at the heart of the action with its annual Xbox Games Showcase, showing off a range of its own first-party games, as well as a selection of third-party offerings. But how can you watch this packed stream? That’s what we’re here to tell you. When Is Xbox Games Showcase 2026? The Xbox Games Showcase 2026 will be held on Sunday, June 7. The event is a two-parter, starting with the Xbox-focused presentation that will showcase first and third-party Xbox games. Following that, there will be a dedicated Gears of War: E-Day Direct. The stream kicks off at the following times, depending on your region: US (West Coast) - 10am PDTUS (Central) - 12pm CDTUS (East Coast) - 1pm EDT*** - 6pm BSTEurope - 7pm CEST For our *********** readers, the Xbox Games Showcase begins early on the morning of June 8 at: Australia (Western) - 1am AWSTAustralia (Central) - 2:30 am ACSTAustralia (Eastern) - 3am AESTWhere To Watch Xbox Games Showcase 2026 You can watch the Xbox Games Showcase 2026 and the Gears of War: E-Day Direct right here on IGN. We show all the big summer showcases on the IGN homepage, so simply visit [Hidden Content] to see it all happen. If you’d prefer, you can also watch it on our YouTube channel. If you’d prefer to watch the stream on Microsoft’s official channels, head to Xbox’s YouTube, Twitch, or Facebook page. For those who wish to watch with American Sign Language, the stream will also be available on the Xbox ASL Twitch channel. What Will Be at the Xbox Games Showcase 2026? So far, Xbox has remained pretty tight-lipped about what we can expect to see in this year’s showcase, aside from the dedicated Gears of War: E-Day Direct. Following in the footsteps of Xbox’s previous two summer “Direct” shows, which focused on Call of Duty: ****** Ops 6 and The Outer Worlds 2, you can expect around 25-30 minutes of deep dive into the upcoming Gears of War prequel. Beyond the Gears Direct, it seems sensible to expect news about the recently delayed Fable, as well as the remake of Halo: Combat Evolved (dubbed “Campaign Evolved”) which is due to land later this year. We wouldn’t be surprised to see updates for Forza Horizon 6, too. But beyond that, it’s all guesswork. You can read what we expect from the Xbox Game Showcase here. It’s also worth remembering that Xbox’s showcases include many third-party developers working on multiplatform games, so it’s worth tuning in even if you don’t own an Xbox or PC (plus, many Xbox-developed games come to PS5 now.) Last year’s GOTY, Clair Obscur: Expedition 33, was first shown as part of the Xbox Games Showcase in 2024, so there’s potential for another future game of the year to turn up here. Other Summer Game Showcases The Xbox Games Showcase is just one of many summer game showcases taking place in June 2026. In a post-E3 world there are now many different online shows that take place throughout the start of June, all hosting their own reveals and surprises. The ones still to come are: Latin American Games Showcase - June 4, 2pm PDTWomen-Led Games Showcase - June 4, 4pm PDTAccess-Ability Showcase - June 5, 8am PDTSummer Game Fest 2026 - June 5, 2pm PDTDay of the Devs SGF Edition - June 5, 4pm PDT Southeast Asian Games Showcase - June 6, 8am PDTWholesome Direct - June 6, 9am PDTStory Rich Showcase - June 6, 10am PDTGreen Games Showcase - June 6, 11am PDTGayming Pride Parade - June 6, 12pm PDTFuture Games Show Summer Showcase - June 6, 12pm PDTFrosty Games Fest - June 6, 3pm PDTXbox Games Showcase - June 7, 10am PDTPC Gaming Show - June 7, 12pm PDTDeutsche Indie Showcase - June 7, 2pm PDTIndia Games Showcase - June 8, 10am PDT Matt Purslow is IGN's Executive Editor of Features. View the full article
I've been sneaking through the same corner of a London museum for two hours, crouching behind display cabinets as I memorize guard positions, patrol patterns, and camera locations. I restart whenever I'm spotted and, through repetition, I've honed my silent route between the three data discs I need to grab to complete my mission. Open the door from my starting spot, zap the camera, smoke bomb the guards and steal the first card. Through a vent, vault a ledge, choke the guard carrying the second. Hop outside, over some scaffolding, drop into the courtyard garden. Crouch in a bush beneath a window – the names Gamgee, Samwise Gamgee – as I wait for the guard carrying the third card to walk by. Pounce and head for the exit. After what must be 20 attempts I finally nail a clean run and shoot into the top 250 of the global leaderboard. This is 007 First Light's Tactical Simulation challenge mode, or “TacSim”, at its best. This specific level, called The Garden Party, is perfect for stealthy speedruns: it's small enough that you can understand it within 30 minutes, but mazey enough to reveal new hiding spots a couple of hours in. Slowly mastering it failure-by-failure has been a delightful digestif for the main story, and I've enjoyed it as much as any individual slice of the campaign. The trouble is, it's the only bit of TacSim I actually like. The mode is split between escalations (challenges with three unlockable difficulty tiers) and operations. These are single standalone missions, including The Garden Party, with modifiers that will presumably change over time. One makes enemies hit harder, another disables your Q-lens, so you can no longer see enemy outlines through walls. It's essentially 007 First Light chopped into chunks and jumbled – small sections of campaign levels remixed with new objectives. Kill all the enemies in a shipping yard you passed through during the story; throw eight guards over the railings of an alpine research centre you see towards the campaign's climax. By completing them you earn a leaderboard spot and points to spend on new weapons, gadgets upgrades, and outfits, including the ludicrous Day of the Dead one (as worn by Daniel Craig in Spectre's prologue) I'm wearing in the above screenshot. It's a fine philosophy, but it's at odds with what makes First Light special. The campaign bounds forward, carried by its cheeky tone, jump-cutting between stealth and set pieces. It understands when to embrace Hitman – building up slowly in social stealth sections – and when to abandon it for bang-bang action. TacSim wants to secure the same replayability as Hitman but lacks the big sandbox levels and flexibility that make developer IO Interactive's masterpiece so moreish. The way escalations morph between difficulty tiers isn't particularly imaginative. That's not to say it can't work, of course. Extra modes of any game don't necessarily need to match the main campaign, and IO is the master of this stuff. In many ways, Hitman looks completely different today than it did at launch, and that same dev team has a whole roadmap planned for TacSim. But I'm not convinced its skeleton is sturdy enough to carry the weight of an entire endgame. It's barebones. It comprises five escalations, although two of them are essentially repeats of campaign tutorial sections, and two operations. With so few levels to choose from, the strength of TacSim rests on how good they are individually and The Garden Party aside, they're just not. One of the escalations is pure shooting. First Light is a competent third-person action game but it often places enemies all around you, making firefights feel sloppy and random. The same is true here: you spawn with enemies in front of you, and enemies up high to the left. Trying to find cover from both is fiddly. It emphasises speed but it's too easy to rush ahead of the action, getting shot from the front, behind, and to the side. In another escalation, your challenge is to push guards off a mountaintop platform. The main mechanic – grab a guard, run towards an edge as you're holding them, steering them left and right, and shove them over – was just one of many tools in Bond's belt during the campaign, meant to be pulled out sporadically. When you zoom in on it for an entire level, though, it feels shaky. You can't grab guards stealthily from behind so every time you do, they shout, your stealth indicator turning red to show you've been spotted (nearby enemies, thankfully, are deaf). And steering guards towards the edge after you've grabbed them is like trying to move a fridge through a lake of porridge. The way these escalations morph between difficulty tiers isn't particularly imaginative either. In the shipping yard you need to kill eight enemies to complete the first tier, 10 for the second, and 12 without enemies firing a shot for the third. The lack of significant difference between these challenges makes it feel like playing the same mission three times over. Every mission in TacSim has a long list of sub-challenges, such as finishing the level without being spotted, crushing five enemies with an object, or only killing enemies with a shotgun. But only the most hardcore completionist will care because the core missions simply aren't solid enough to justify playing dozens of times. Even as much as I love The Garden Party, I feel no need to go back to it and rampage with a 12-gauge. Operations definitely hold the most promise: they are the most sandbox-y, the most like Hitman. Alongside The Garden Party is Clean Infiltration, set in the laundry room of a Slovakian hotel, where hanging sheets obscure guards' vision and washing machines are deadly electric traps. Your task is to collect three notes and escape. It's a tight space with little room for error and, at first, I enjoyed figuring out key sightlines, working out the best order to dispatch guards or sneak by them without raising the alarm. But as soon as you collect all three notes, all the guards inexplicably go weapons free and four heavily armed military brutes spawn at the exit, blocking your path. You can pull out your gun and blast away – bringing guards running from all angles – or try to muddle through with your gadgets. Unless you've already dispatched every guard in the place, then, the chokepoint that finishes the level just isn't built for stealth, and it ruins all the satisfaction of a well-planned silent run. Outside of each mission, some of the design decisions in TacSim are baffling, too. It's a mode all about speed but it doesn't tell you how long a successful run took and there's no in-game clock timing you, so you never know if you're set to break your record. Unlocks arrive too slowly. You only get points after a successful run so if you restart it – and if you're anything like me, you will do that over and over until you get it right – you earn nothing. You'll need to play for several hours before you unlock a single gadget upgrade. You start completely naked, without even the most basic gadgets from the campaign. If you've just finished the story you're infinitely less powerful than you were five minutes ago. Good luck escaping that laundry room! And there's simply no need for its explorable hub to exist. You have to interact with separate terminals to select missions, pick your loadout, upgrade gear, and select an outfit. Every time you quit a mission to start another you waste two minutes shuttling between them. This should've been a menu. More missions are coming, and if they're all as good as The Garden Party then I'll eat my words. But the next TacSim is a driving-focused mission called Valhalla Protocol, and I'm all full up on floaty cars and their wonky shooting, thanks very much. In fact, after completing its excellent campaign, I think I'm all full up on 007 First Light. It'll never match Hitman's delicious all-you-can-eat buffet. Earn the Number with IGN's 007 First Light Guides Our 007 First Light Guide has all the Essential Tips and Tricks you need to survive your first assignments, plus 6 Tips for Mastering Stealth so you can stay out of sight. There are plenty of achievements to unlock and collectibles to get your hands on, so check our guide to All Collectible Locations to make sure you don’t miss out. For a helping hand with your missions, head to our in-progress Walkthrough, and our guide to all the Safe Combinations and Keypad Codes. [/url] View the full article
Elden Ring Tarnished Edition launches on Nintendo Switch 2 on August 28, 2026, FromSoftware has announced. The additional content included in the Tarnished Edition will also be available to buy on other platforms on the same day via the Tarnished Pack DLC. The $79.99 Tarnished Edition includes the base game, the Shadow of the Erdtree expansion, new weapons, and the ability to customize Torrent, players’ faithful Spectral Steed, with armor skins. Also included are two new starting classes. Publisher Bandai Namco said the new content will also be available to purchase for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and PC via Steam. It hasn't said how much the Tarnished Pack DLC will cost, but most expect a $5 price point. Originally planned for a 2025 launch, the Switch 2 version of FromSoftware’s 2022 Game of the Year-winning fantasy RPG was delayed to this year to “allow time for performance adjustments." Most took that to mean a focus on the technical concerns that were raised by those who played Tarnished Edition on Switch 2 in a pre-launch state. This was something IGN had first-hand experience of, having called Elden Ring on Switch 2 “a disaster in handheld mode” after checking it out at gamescom last year. Performance was said to suffer in particular when exploring the world. We noted that “frame rate drops were significant when turning the camera whilst exploring outside of the tutorial area, and this, combined with a confusing button layout on Switch 2, made combat confusing and exploration fairly dispiriting.” Fingers crossed those performance issues were ironed out for this August's launch. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Following the success of 007 First Light, Amazon’s GM of gaming confirms that the company is going to be taking over publishing duties on future games, potentially icing out current developer/publisher IO Interactive. It's been a welcome return to form for the Bond franchise with 007 First Light, as IO Interactive has seemingly proven that the studio has what it takes to lead the series forward. View the full article
It's an exciting time to be an Avatar fan, with several unique projects in the works that are keeping the iconic animated series alive and fresh. For starters, fans are feeling pretty good about the upcoming animated film, Avatar Aang: The Last Airbender (previously titled The Legend of Aang: The Last Airbender). View the full article
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