Insight Editions' Pac-Man: The Official Cookbook is out now and available on Amazon. Like you probably are right now, I was a bit skeptical about how good the recipes could be from a Pac-Man-themed cookbook, but authors Lisa Kingsley and Jennifer Peterson — wait for it — cooked. The 160-page hardcover book features over 60 delicious recipes that are easy to make in the comfort of your own home. This is the perfect companion for when you're hosting a game night or having a video game-themed watch party of the industry's biggest events. While this latest cookbook may seem a bit strange, there are actually a lot of video game cookbooks already out there. It's actually surprising it took this long for Pac-Man to get in on the action. Get the Pac-Man: The Official Cookbook on Amazon It's filled with a wide variety of recipes, from healthy quick bites to full meals for the family. Each recipe comes complete with easy-to-follow instructions and crisp full-color photographs to show off the finished product. As you'd expect, many of them are fun and creative nods to Pac-Man's long history. You can make a pepperoni pizza in the iconic shape of Pac-Man, turn Blinky into a hearty tomato soup, whip up some sweet cherry pocket pies, and even make eerily accurate Ghost cake pops. Personally, the smash burger recipe has my attention. Pick up Pac-Man: The Official Cookbook now for just $30 to level up your cooking skills and try something new in the kitchen. In other Pac-Man related news, the next entry into the yellow blob's video game library is Shadow Labyrinth, a bizarre take on both the Metroidvania genre and traditional Pac-Man mechanics, based on the Secret Level episode titled Circle. We gave Secret Level a 5 overall, and in our review said "[w]ith a dubious selection of source material and indistinct styles of animation, Secret Level struggles to find satisfying stories for a short-form anthology." Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social. View the full article
Level-5 has released the Life Song videos for the Alchemist and Magician classes ahead of the Fantasy Life i: The Girl Who Steals Time release date next week. View the full article
Chance Glasco, one of Infinity Ward's original members recently compared the Call of Duty franchise to The Simpsons. During an interview with Oklahoma's News 9, the animator stated that it "feels like they've run out of ideas at times." View the full article
While Nintendo offered an official spec sheet for the Switch 2 last month, neither it nor an accompanying blog post from chip-making partner Nvidia provided many specific numbers for the upcoming console's raw CPU and GPU horsepower. Today, though, Digital Foundry is offering what it calls "rock-solid confirmation" of the system's final tech specs, adding detail and clarity to years-old leaks and educated speculation on the system's internals (which turned out to be largely reliable in the end). Unlike the Switch—which basically used an off-the-shelf Nvidia Tegra T1 chip—Digital Foundry says the Switch 2 is using "very much custom silicon designed specifically for Nintendo and for mobile gaming." You can see what that means in terms of raw hardware performance in the tables below. Switch 2SwitchDocked (Quality)Undocked (Performance)Docked (Quality)Undocked (Performance)CPU clock998 Mhz1101 Mhz1020 Mhz1020 MhzGPU clock1007 Mhz561 Mhz768 Mhz460 MhzRay-tracing20 gigarays/sec10 gigarays/secN/AN/AMemory bandwidth102GB/s68GB/s25.6GB/s21.3GB/sSwitch 2SwitchTotalSystem (reserved)TotalSystem (reserved)CPU cores8241Memory12GB (LPDDR5X)3GB4GB0.8GBSwitch 2SwitchCPU architecture8x ARM Cortex A78C4x ARM Cortex A57GPU architectureAmpereMaxwellCUDA Cores1536256Memory interface128-bit/LPDDR564-bit/LPDDR4 Glancing at those numbers, it's easy to pick out a large difference between the system's performance in docked and undocked modes; its CPU and GPU clocks and memory bandwidth all increase substantially when plugged into a TV. Those differences could help explain why the Switch 2 dock uses an active cooling fan, unlike the much simpler TV-connection dock on the original Switch. Read full article Comments View the full article
A very rough draft trailer for Clair Obscur: Expedition 33 has resurfaced online five years after it was initially posted, sparking conversation about just how far the game has come. Sandfall Interactive's debut game has taken the world by storm, selling millions of copies in its first two weeks, and briefly reigning as the highest rated game of all time on Metacritic. Screen Rant's own review of Clair Obscurscored it a 9/10, citing its pervasive passion for classic RPGs alongside its "undeniable originality and obvious quality" among its redeeming qualities. View the full article
Assassin's Creed Shadows has surprised players by announcing that it will be crossing over with the popular horror title Dead by Daylight on May 27. Ubisoft released Assassin's Creed Shadows on March 20 for PlayStation 5, Xbox Series X/S, and PC. View the full article
t time of writing, the Oblivion remaster has generated enough money to buy France. Across the world, the gears of business churn inevitably: someone at Microsoft emails someone at Bethesda to ask, a little forcefully, which classic game they'll be making a quadrillion dollars on next... Read more.View the full article
Tempest Rising and Broken Arrow are spearheading a comeback for old-style RTS games. Elsewhere, the boomer shooter is still going strong thanks to Selaco, Boltgun, and Ultrakill. But if we're reviving all these classic genres, then what about the erstwhile six-degrees-of-freedom, or 6DOF game? Forsaken is maybe the best-remembered example. But there's also Descent, Terracide, and the still-gorgeous Adrenix, bygone icons of PC's past. Mixing the core mechanics of those historic shooters with a space dogfighting setup akin to No Man's Sky and Elite Dangerous, The Waking Ashes is a new FPS you can sample very soon. Read the rest of the story... View the full article
Intel has just announced a new set of Arc Pro workstation GPUs via social media, but it's the commentary following this announcement that is causing a buzz. Among its replies to social media posts, the company has teased that new gaming GPUs could also be on the way, telling everyone to "stay tuned" ahead of a likely announcement at Computex 2025 next week. We've all been waiting to see what Intel might be up to with its GPUs following a ******* of quiet after its most recent Intel Arc B580 graphics cards received praise. With AMD and Nvidia moving on with a new generation of the best graphics cards, speculation about Intel's next moves has been rife, from recent suggestions of a dual-GPU Intel card with 48GB VRAM to Intel Battlemage cancellation rumors. Read the rest of the story... RELATED LINKS: A new dual-GPU graphics card is reportedly coming, with more VRAM than RTX 5090 Your Intel gaming CPU needs yet another stability fix, more BIOS updates coming The price of a new Intel Core Ultra gaming CPU just plummeted by nearly $100 View the full article
If you're enjoying Act 3 and exploring some side content in Clair Obscur: Expedition 33, you've likely noticed the giant pink flying dragon enemy in the sky near the Boat Graveyard. This is an Axon called Serpenphare, an optional boss with a unique move set that can be very challenging if you don't know what to expect. If you're eager to test your skills against this endgame boss, you don't necessarily need to be at a very high level, and a proper strategy going into the fight can go a long way. View the full article
If you can't get enough what I'd argue is Oblivion's best faction questline, Oblivion Remastered have got you covered. One of them's developed a whole radiant contract system for the Dark Brotherhood, adding 100 new targets you can slaughter over and over again if you really want to live ****** Hand lifestyle to the fullest. Read more View the full article
Larian has released a new Baldur's Gate 3 update aimed at fixing one of the most pervasive issues in the RPG since patch 8 dropped. Hotfix 31 finally stops you from "tripping ******" (Larian's words, not mine) when travelling between locations, because more often than not your screen would be covered in an eyewatering kaleidoscope of colors for no apparent reason. Read the rest of the story... RELATED LINKS: The 34 best Baldur's Gate 3 mods Baldur's Gate 3 studio Larian is "deep in the trenches" on its next huge game Best Baldur's Gate 3 settings for PC and Steam Deck View the full article
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The Stalker trilogy is one of the most defining and atmospheric FPS game series on PC. With the launch of Stalker 2 in 2024 bringing plenty of new eyes to the apocalyptic shooter, it's certainly worthwhile going back to the older entries. Shadow of Chornobyl, Clear Sky, and Call of Prypiat certainly show their age, but they have withstood the test of time nevertheless. Now, however, GSC Game World is giving them a fresh coat of paint, revealing you'll be able to get your hands on the Stalker remasters next week and that they're free for anyone who owns the originals. Read the rest of the story... RELATED LINKS: As Stalker 2 updates continue, GSC is giving the original trilogy some love Huge new Stalker game, built by fans, is available to play right now ModDB and IndieDB reveal their top ten mods and indie games of the year View the full article
One of the biggest questions left over after Elden Ring Nightreign’s network test back in February was: “How will the world of Limveld change in the real game”? After all, Nightreign is, for all intents and purposes, a roguelite. And one of the core elements of any roguelite is a degree of randomness or procedural generation that ensures that every run feels just a little bit different. Nightreign has that in the loot department, with every run giving you different rewards and forcing you to cobble together a build based on what you’re able to find within that run; and also in the enemy and boss department, since none of the boss encounters are static, with the sole exception of the Nightlord battle on Day 3. But as far as the world of Limveld, we never really got a chance to see how it changes from run to run during the Network Test. During my two days of playtime at FromSoft’s office and over the course of about 10 full runs, I got my answer. Here’s how Limveld will change from run-to-run in Elden Ring Nightreign: Elden Ring Nightreign: How Limveld Will Change Actually, we jumped the gun. Before we go into the ways Limveld will change, let’s quickly establish what doesn’t change: This overall structure of Limveld will not change. The shape of the island, the major geographical features, the positioning of the cliffs, rivers, and lakes, will all be the same, barring a few major exceptions that we’ll cover in just a bit.The locations of sites of grace, evergaols, the launching spirit springs, cave entrances and exits, the spectral trees and the wind currents, all of these are static and do not change location from run-to-run.There is also a giant castle that features exceptionally tough battles and big rewards right smack in the middle of the map that will never change. Everything else, from the locations of all of the rest of the points of interest, the types of rewards offered at those points of interest, to the wandering mini-bosses, and the bosses you’ll fight at the end of Day 1 and 2 are left completely up to chance. That said, there are two other huge factors that can completely alter a run. The first are world events known as “Shifting Earth”. Occasionally, before you even launch into a level, you’ll be made aware that there is a Shifting Earth modifier in effect. In our playtime, the one we encountered was “Crater,” which transformed the northern section of the map, placing a giant crater in the middle and rivers of lava all around it. The enemies around and inside the crater are no joke, and wiped the floor with us when we first attempted to even get close enough to investigate the crater on the first day. But investigate it you should, and you should do so as soon as the second day begins, if you’re up to the challenge. Exploring the crater took us pretty much the entirety of the second day, but when we did eventually make it all the way to the bottom, we beat a boss that granted us an epic rarity level reward by itself, but then also the unique reward of being able to take any weapon in our arsenal and upgrade it to max for free! It’s a risky endeavor though, as in order to escape from the crater, you need to use a bunch of spectral trees and ride the hawks from platform to platform as you try to escape, which will certainly lead to nail-biting escape sequences when you take too long in the crater and now must race against the clock to get out while the circle closes in around you. The other big way that runs can change are through the appearance of certain events that seem to occur completely randomly and can throw a huge wrench into an otherwise routine run. I’ve seen a couple of these, and some might be familiar with the Margit invasion from the Network Test, in which Margit the Fell will just all of a sudden jump into your game and mercilessly hunt your squad down wherever they are. But a new one that I encountered involved the appearance of a swirling tornado-like phenomenon in the sky. When our squad approached it, we were suddenly attacked by a very tough group of AI-controlled Nightfarers who seemingly invaded us from another world. Like typical NPC invasions in Elden Ring, these enemies were smarter and hit a lot harder than typical enemies, making it another big risk/reward consideration to explore the areas near one of these ominous swirling tornadoes in the sky. The most impactful of all of these random events, though, was the appearance of a mysterious boss that would attack from miles away with mortar shots of level-sapping bugs. That's right, get hit even just once by these telegraphed mortar strikes, and you lose a level. It’s not even limited to losing just one. Get a hit again, it’ll take another level from you. The only way to get those levels back is to find and kill the boss by following the bugs to his hiding spot. Unfortunately, I don’t have footage of this, nor do I know what the reward is for killing him, because by the time we found the boss by following the bugs, the circle had started encroaching, and we just wouldn’t have been able to kill him before the circle killed us. I’m not going to lie, It was pretty soul-crushing to have to just give up on those levels that he stole from us, and it really kind of doomed our run right from day one. There are certainly more of these that I still haven’t encountered, like the forest of corruption, the madness towers, and more that we can see in the overview trailer released by FromSoftware. It’s worth mentioning as well that if you don’t like the Shifting Earth modifier that will affect the world, you can use the bed in the Roundtable Hold to sleep to either remove the modifier or have it be replaced by something else. As devastating as some of these modifiers can be, I’m nonetheless eagerly anticipating seeing more of them. They inject a healthy level of chaos into what otherwise might start to feel very routine, and led to some great emergent moments with high emotion between me and my squadmates as we raced to escape the crater, or panicked at an unexpected ambush, or felt true despair as we realized the levels that were stolen from us were gone forever. Moments like these are the heart of any good roguelite, and hopefully Nightreign is able to keep them coming at a steady pace. View the full article
Kulebra and the Souls of Limbo, Galla Games' debut indie game, is awash with passive beauty and general intrigue. The puzzle adventure game was created by just three people: two brothers developed it, and a composer scored it. Despite these constraints, it presents a vibrant, Latin American-influenced version of Limbo, a stage of the afterlife where the souls of those who can't move on gather. View the full article
STALKER: Legends of the Zone is getting an Enhanced Edition, which is set to hit the market on May 20, GSC Game World has announced. The bundle will offer fans a chance to revisit the original STALKER trilogy while enjoying some key improvements. View the full article
When I think of the board game 7 Wonders, the first word that comes to mind is 'strategy'. This iconic drafting game is often the middle ground between gateway games and heavier tabletop titles, offering approachable rules with enough crunch to keep veterans really invested. What I don't think of is overly random mechanics - which will play a big role in the game's next spinoff, 7 Wonders Dice. Read the rest of the story... View the full article
Larian Studios has pushed a hotfiix for Baldur's Gate 3 which rectifies an odd and psychedelic bug. The CRPG recently saw its final major content update, Patch 8, which added 12 new subclasses, one for each class, but the studio's work on the game isn't fully complete. BG3 is still receiving general maintenance through smaller updates like this one. View the full article
A Diablo 4 player found a way to deal trillions in damage thanks to the combination of specific Legendary Aspects and Boss Powers. This new infinite damage bug in Diablo 4 lets players cheese through most of the endgame content, wrecking hordes of monsters in seconds and even making servers stutter due to the massive damage dealt to all nearby lifeforms. View the full article
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The release date for FBC: Firebreak is approaching, and game director Mike Kayetta recently revealed that one surprising source of inspiration for Remedy's cooperative FPS has been Overcooked. While it might seem odd at first to compare a cooking simulation game with a shooter like FBC: Firebreak, Kayetta made a good point by emphasizing the cooperative aspects shared between both games. View the full article
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