World of Warcraft is running another early access playtest for the Housing feature on October 30 and 31, with a focus on guild neighborhoods. For a limited time, World of Warcraft fans can give this exciting new feature a try, even if they haven’t purchased Midnight yet. View the full article
Even if the zombie genre isn't nearly as popular as it used to be during its explosive craze in the early 2000s, that hasn't stopped developers from delivering innovative hits in franchises like Dying Lightand Dead Island. While newer entries have shaken up the format with creative takes on action-focused or zombie survival games, plenty of major franchises have already been leading the way for decades. View the full article
Fox Hunt, the promised multiplayer mode for Metal Gear Solid Delta: Snake Eater, is now available. Metal Gear Solid Delta was released back on August 28, with Konami promising that the Fox Hunt multiplayer mode would arrive at a later date in Fall 2025. Now the mode is finally available as a free update for the game, offering two different game types – Survival Capture and Survival Intrude – for up to 12 players online. Read More... View the full article
Like other extraction shooters before it, ARC Raiders is full of fetch quests and tasks from vendors who give you rewards. One of the earlier quests in the game called A Bad Feeling is tied to the story and given by Celeste, who trades you gear for seeds she can use to plant crops. As part of this quest, it's time to seek out specific ARC and loot them to keep the story going. Here's how to find and search any ARC Probe or ARC Courier in ARC Raiders. ARC Raiders - A Bad Feeling quest guide Screenshot by Destructoid The quest "A Bad Feeling" is given by Celeste in the early hours of ARC Raiders, and it tasks you with finding and searching any ARC Probe or ARC Courier. These can be found in various areas around the map, including on Dam Battlegrounds, the first locale in the game. Both Probes and Couriers appear to spawn in various areas, but I've had the most luck in the South Swamp Outpost area on Dam Battlegrounds. And to follow the advice directly from Celeste herself: "ARC Probes emit signals that you can hear from afar, and if you see a smoke plume in the distance, chances are you can trace it back to a crashed Courier." Probes are missile-shaped drones that have landed and you can crack them open to loot what's inside. Like Celeste said, they make a beeping sound that you can hear from a distance. Couriers often ****** to the ground and leave behind a smoke trail that you can see from a distance to get up close and loot them, too. Couriers are often found on the southern region of the map, between Testing Annex and Water Treatment Control, and they may have set spawns. But if someone else loots them before you, you're out of luck and will need to find another or come back some other time. Here's what you get when you properly find and search a Probe or Courier: Quest rewards10x Metal Parts5x Steel Spring5x Duct Tape The post How to find and search an ARC Probe or ARC Courier in ARC Raiders appeared first on Destructoid. View the full article
ARC Raiders season is finally upon us, with hundreds of thousands of players flocking to Speranza to try their luck topside. But raiding is no easy feat, and you'll need to be well-equipped for each and every journey you make through the tubes, which is where the game's branching skill tree comes into play. With three distinct paths that you can take, you could be easily confused and not know where to spend hard-earned XP. So, we've compiled this list of the best skills from each tree to make your life a lot easier. ARC Raiders skills, ranked Best Conditioning skills Your weapons are crucial, and this skill tree ensures they aren't a downside. Image via Embark Studios Conditioning focuses on improving your stamina and health regeneration, as well as providing you with extra utility for your melee, whether that be breaching or combat. However, some of the skills in this tree are outright not worth your points, so here are precisely which ones you should focus on: Used to the Weight: Shield impact on movement speed is reduced. Survivor's Stamina: Stamina regeneration is buffed when you're critically injured. A Little Extra: Loot that requires breaching rewards extra items. Loaded Arms: Weapons don't encumber you as much. Back on Your Feet: HP regenerates to up to a point after you're critically injured. You may need to put a level into some other skills in this tree to unlock all of the above. You don't have to buff each and every one of these skills to max, either, and I would recommend you give it your all to get A Little Extra ASAP, as breached loot is already pretty stacked and only gets better with this passive buff. Best Mobility skills ARC Raiders is very much a movement game, and especially so when a massive (and fast) ARC is after you. Image via Embark Studios As the name implies, the Mobility tree is all about movement, and some of its buffs are outright mandatory for any build out there. So, to maximize your traversal, here are the skills you should prioritize: Nimble Climber: Vaulting and climbing are faster.Marathon Runner: Moving costs less stamina. Youthful Lungs: Boosts max stamina (crucially important!) Slip and Slide: For the CoD players, this one's a must - boosts slide distance and speed. Vaults on Vaults on Vaults: Vaulting doesn't cost any stamina. Like with the other tree, some skills will be mandatory, so put a point into them and try to forget about it. With the skills above, your speed is going to be unmatched, whereas your stamina will be large enough to handle your nimbleness. ARC Raiders puts a strong emphasis on movement, so carrying these buffs is going to ensure you survive more often than not, especially if being chased by an ARC. Best Survival skills Looting is a crucial component of any extraction shooter, and the Survival tree only enhances it. Screenshot by Destructoid The Survival tree sort of acts like a combination of the previous two, enhancing all aspects of your character to ensure they can survive the harsh realities of a post-apocalyptic world. It'll also give you a lot of good tools to work with in a PVP environment, such as double-sized and quicker looting, which'll give you an edge over everyone with time. Here is what I recommend: Looter's Instincts: Loot in containers is shown to you sooner. Broad Shoulders: Boosts maximum carry weight. Looter's Luck: Gives a chance to see double loot at once. In-Round Crafting: Provides you with the Field Crafting ability, allowing you to make items on the fly. Traveling Tinkerer: Unlocks more Field Crafting items. One Raider's Scraps: When looting fallen Raiders, you can find Field Crafted items. Security Breach: Allows you to breach Security Lockers. Yeah, just about every part of this skill tree is useful to some degree. The Field Crafting is especially helpful when you run out of crucial items, which you can create on the go and boost your odds of surviving until the elevator comes. Naturally, more loot and quicker looting provide you with extra resources and help you spend less time in any given location, which, combined with the other skill trees, will see you on the move constantly, always ahead of the enemy. The post Best Skills in ARC Raiders appeared first on Destructoid. View the full article
10 new monsters, fitting for R.E.P.O.'s Monster Update this October 2025. Sure, the new enemies are the headliners, but with new content in the form of larger maps, mechanics, and obstacles to get around, R.E.P.O. just got incredibly exciting again. So, are you ready for the next challenge? Moon levels are in full force, changing the way the game works every five levels. With it comes the rigorous training to adapt to the newest threats the Taxman has thrown at you. The fun stops at Reaper's pumpkin head, for the Monster Update introduces the scariest enemy to date and it's one that'll surely send chills up your spine. Here is everything you need to know about semiwork's big R.E.P.O. update for Halloween 2025. Spoiler: It's a goodun! Table of contentsAll new R.E.P.O. monsters in v0.3.0Monster Update new contentR.E.P.O. v0.3.0: All changes, listedAll new R.E.P.O. monsters in v0.3.0 Screenshot by Destructoid This is probably why you're here, so we were sure to immediately jump into the game the second v0.3.0 dropped. We searched high and low for the 10 new R.E.P.O. monsters and found them all. Here's a teaser of what you can expect: MonsterThreat levelDescriptionBellaLowA poltergeist riding atop a red bicycle. Don't get in its way.Birthday BoyLowA little boy happily blowing up his birthday balloons. Try not to burst them.Cleanup CrewMediumStrange amalgamation of heads. Capable of regenerating itself after shooting its primary head towards you, which implodes shortly after being fired.DoglyLow-MediumAn aerial threat that scans a room with a green spotlight, lifting you into the sky and dropping you to your death.ElsaLow-Medium**** the dog. GambitMediumForced to play a game with your life if you're grabbed by one of these hand-like creatures.HeadgrabMediumA goblin that's pretty good at martial arts.Heart HuggerLow-MediumPink hearts force you towards its way as you're trapped in the Tumble Launch animation. It then transforms into a Venus flytrap when you get close, chopping down on its prey.LoomHighThe scariest R.E.P.O. monster to date. A foreboding warning of hands on your screen appears before you see this tall creature, who knows where you are at all times.TickLowA relatively harmless bug that won't hurt you unless you pick it up.Monster Update new content Screenshot by Destructoid The Monster Update has added new mechanics, upgrades, and expanded each map with new rooms. The Death Head Possession allows you to control your semibot's head, helping your teammates find it or to warn them of what killed you. This has a battery charge, meaning you can't use it indefinitely. A new Tumble Grab lets you grab objects, items, and weapons, making you more of a threat while evading monsters or hiding under cover. Upgrades include the Death Head Battery, increasing how long you can possess your semibot head after death. Then the Tumble Climb! which helps you execute tight platforming. Screenshot by Destructoid The Swift Broom Academy has 24 new valuables and a new room. Headman Manor adds eight new valuables and two new rooms. McJannek Station sees 22 new valuables, but no new rooms. Finally, the Museum of Human Art has 20 new rooms, making this gallery look more like a refugee camp for semibots that's since been invaded by monsters. Outside of this, Steam shows the current level of a player and friends in a lobby appear as a group. You can now join a friend's game via Discord. Any corrupted save files (which you can now name) are now saved and you can get them back via the Restore from Backup button. Lastly, you can now toggle on or off auto-grab with Item Unequip Auto Hold. R.E.P.O. v0.3.0: All changes, listed Screenshot by Destructoid There's a handful of changes across the board, from the game design to specific maps. Here's what's changed: All maps have unique valuables.Main menu has new music.New ambient sounds in map rooms.Players no longer take damage during level outro animation.Crouch Rest upgrade now triggers in Tumble Launch.Truck Chat points out if there are multiple extractions remaining.Truck Healer activates after the final extraction.Non-lethal water no longer looks radioactive.Window curtains and new flooring in Headman ManorImproved textures in Headman Manor, McJannek Station, and Swiftbroom Academy.Updated car models in the Shop.Bar appears more fully charged before impact on Overcharge.Optimized save files to reduce file size.Shadow Child deals more damage.Phase Bridge auto-aligns and remains wherever you release it.Battery drains slowly when Torque Drone and Zero Gravity Drone are attached to monsters. And finally, here are the v0.3.0 fixes: Player no longer gets stuck or falls through the map after being revived.Fixed grabbed item movement degrading on strength exceeding 90.Monsters no longer spin when multiple players grab them.Monsters shouldn't get stuck anymore and their jump logic has been improved to reduce them accidentally falling into death pits.Bowtie particles no longer linger after death.Chef cannot hurt you through walls.The Peeper takes longer to release you.C.A.R.T. now resets and can be steered while you're inside it.C.A.R.T. Canon is enabled inside the extraction point.Fixed bug where some items had more uses than intended.Fixed bug where equipped item light lingered.Upgrade particles after use should always be visible.Fixed Truck countdown failing if player left the truck after entering it.Duplicate items shouldn't spawn upon dying in the Shop. Grenades and Explosive Mine can be ungrabbed during explosion and TrapZap resets properly.UI fixes with health and energy when above 999.Moon level now shows the right graphic.Fixed save file deletion after reviving and quitting the game.Memory usage optimized.Fixed valuables on ledges being undiscoverable from low angles.Cursor is invisible when the map is open and the grabbable object is targeted.Fixed reticle when set to "Medium."Fixed Chat enter key issue.Invert Vertical Aim works properly when spectating.Flicker of lines above text fixed on Value UI.Fixed close sounds playing on the setting page.Multiple level issues fixed on Headman Manor, Swiftbroom Academy, and Museum of Human Art. The post R.E.P.O. v0.3.0 Monster Update — Full patch notes, listed appeared first on Destructoid. View the full article
The long overdue Call of Duty movie now has a creative team behind it, and it contains some big names that have a long track record of success in both TV and movies. Paramount Pictures announced today that the CoD live action film will be directed by Peter Berg, who will also serve as co-writer and producer alongside Taylor Sheridan. Berg is an industry veteran who's worked on all sorts of projects over the years, but Sheridan is the name that has given me hope. Screenshot via Activision Sheridan is the writer and creator of successful TV shows like Yellowstone, Mayor of Kingstown, Tulsa King, and 1923, so he has found a way to keep busy, especially over the past few years. These shows have all reviewed decently well, and with Berg helping to write the movie, there's reason to believe they could cook up something fun. Berg has been around for decades, most notably directing the original Friday Night Lights movie, Will Smith superhero movie Hancock, Patriots Day, and Deepwater Horizon, alongside many TV episodes in shows like The Leftovers, so he's got plenty of experience with a budget. CoD has a ton of source material to pull from, so I will be curious to see if the movie takes on the Modern Warfare or ****** Ops era. There's also a lot of iconic characters that could come into the fold, including Captain Price, Soap, Frank Woods, and other globetrotting soldiers to pick from, and the potential for sequels is pretty limitless. The hope is that this writing team will handle the storyline with care while also bringing the bombastic action the franchise is known for to the big screen. A CoD film doesn't have to have an award-winning script or Academy Award-level acting, but I don't think anyone would be opposed to either scenario. As long as it's fun and maintains the action setpieces the franchise's gameplay is known for, we could be in for a good time. [Hidden Content] The CoD movie was officially announced in the beginning of September, and it does not currently have an estimated release window. The post The Call of Duty movie officially has a writing team and director, and I’m feeling cautiously optimistic about it now appeared first on Destructoid. View the full article
EA has announced one of The Sims 4's biggest updates, set to arrive on November 4 with more than 150 bug fixes and several free additions to the base game. The upcoming patch is part of the developer's ongoing Quality of Life Roadmap, which aims to address issues that players have reported on forums and social channels. According to EA, as stated on the upcoming "Laundry List" patch notes, its forum bug pages saw a 148% jump in views and 903% surge in votes after the roadmap was revealed, directly influencing which improvements made it into this particular list of fixes. View the full article
I keep a pretty close eye on all the games Hollywood is turning into movies, and I'm well aware that just because a development deal is struck doesn't mean a film will ever get made. Take the Just Cause movie, which was announced way back in 2011 and still hasn't materialized, or the Beyond Good and Evil film announced in 2020 that is just as MIA as Beyond Good and Evil 2... Read more.View the full article
It's recently been confirmed that Taylor Sheridan, most widely known for co-creating the critically acclaimed Yellowstone TV series, will be coming aboard Paramount's Call of Duty film adaptation. The Call of Duty movie, which was officially announced earlier this fall, already has some high-profile talent attached, most notably Peter Berg, famous for projects like Friday Night Lights, Deepwater Horizon, and Lone Survivor. View the full article
The Phantom Dash Evolution presents a unique opportunity to evolve one of your goalies in FC 26, and there are plenty of great options. Your chosen item will receive stat upgrades, new roles, and playstyles. While the evolution is available for free, you can use it only once. Let's look at the best options based on the requirements and offered upgrades. Table of contentsFC 26 Phantom Dash Evolution requirementsFC 26 Phantom Dash Evolution upgradesBest players to use in Phantom Dash EvolutionFC 26 Phantom Dash Evolution requirements Here are the requirements of Phantom Dash Evolution in FC 26. Overall: Max 82PlayStyle: Max 3Not Rarity: World Tour Silver StarsPosition: GKFC 26 Phantom Dash Evolution upgrades The evolution has two levels of upgrades, and there are certain conditions to fulfil. Both tasks are fairly straightforward and should be completed relatively quickly. Level 1 upgrades Overall: +8|84Diving: +3|81Handling: +3|77Acceleration: +15|85Sprint Speed: +15|85Weak Foot: +1|3 Level 2 upgrades Kicking: +2|81Reflexes: +5|84Positionin: +2|83Acceleration: +15|85Sprint Speed: +15|85PlayStyles: Rush Out|4 Level 1 upgrade requirements Win 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rivals/Champions/Live Events) using your active EVO player in game. Level 2 upgrade requirements Play 2 matches in Squad Battles on min Semi-Pro difficulty (or Rivals/Champions/Live Events) using your active EVO player in game.Win 3 matches while conceding 1 goal or less in Squad Battles on min Semi-Pro difficulty (or Rivals, Champions, Live Events) using your active EVO player in game.Best players to use in Phantom Dash Evolution Here are some of my best recommendations for inclusion in the evolution. BounouThomas StrakoshaAlexander NubelVicarioKasper SchmeichelSergej Milinkovic-SavicEdouard Mendy While the upgrades are minor, you will be able to include these cards in future evolutions to create a chain and upgrade their stats further. The post Best players for FC 26 Phantom Dash Evolution appeared first on Destructoid. View the full article
ARC Raiders presents the player with numerous quests and assignments to make each venture topside much more meaningful. They're also a great way to earn extra rewards on top of all the loot, giving everyone a better sense of accomplishment. But not all quests are quite clear nor are all the items out in the wild clearly explained, and Field Crates in particular seem to be messing with player's minds. They're tied to a quest, a feat that awards extra Cred, and can lead to additional loot and rewards on their own. So, here's where you can discover Field Crates and how you can put them to good use. Where to find Field Crates and what you should do with them in ARC Raiders Field Crates are big silver boxes that spawn at various locations in ARC Raiders. Screenshot by Destructoid Field Crates can be found across numerous locations in the Dam Battlegrounds, the first map of the game. They're located in proximity to Field Depots, which are also spread out across this map. They are a big silver box that you have to manually pick up and carry to these depots, and you're unable to shoot or do most actions while doing so. We've compiled a full list of all Field Depot locations, which you can refer to and get a greater sense of where Field Crates might be located. The best place to look for them, and the easiest by far, is the Water Towers, located near the south edge of the map, beneath the Electrical Substation. A Field Depot lies exactly in between the Electrical Substation and the Water Towers, with Field Crates spawning in the former's northernmost building. Field Crates can spawn in several locations in the Substation, so explore the location if you don't find it in the building in question. The images below show the exact location of both the Field Depot and where I usually discovered the Field Crate. Screenshot by Destructoid Screenshots by Destructoid Once you've deposited the Field Crate into a depot and collected the reward, both the Feat and the Down to Earth quest should be completed. Collecting this extra loot is a great idea for beginners as Field Depots tend to be close to elevators and can award items of higher rarity and value. The post How to use Field Crates and where to locate them in ARC Raiders appeared first on Destructoid. View the full article
New job listings for Avalanche Software may hint at Hogwarts Legacy 2 making a major shift from a single-player story-driven experience to a massively multiplayer online role-playing game with a live service model. Hogwarts Legacy was a major critical and commercial success, so it should come as no surprise that parent company Warner Bros. wants to move forward with a sequel. However, fans may be surprised to see the growing evidence that Hogwarts Legacy 2 may be leaping into the world of MMORPGs. View the full article
At the heart of the Re:Imagine is an octa-core Arm-based SoC paired with 8GB of LPDDR4 RAM and 16GB of eMMC flash storage. There's also a 6-TOPS neural processing unit and a studio-grade DAC and amp that delivers high-resolution playback up to 32-bit / 384 kHz with the ability to... Read Entire Article View the full article
Repo's Monster Update—that's literally what it's called, unless you want to roll with the far more snooze-inducing v0.3.0—is now live on Steam. As promised it's a big one, with new upgrades, valuables, rooms to explore, and enemies to deal with—and, as PC Gamer's very own Repo man Lincoln Carter is especially excited about, "butt physics.".. Read more.View the full article
Getting your hands on a decent-sounding VPN without having to put your hard-earned money behind it sounds enticing, right? Well, sometimes it can be a bit of a dangerous risk to take, and in cases like the 'Klopatra' VPN, it can sometimes nab your money while pretending to keep you safe. Read the rest of the story... RELATED LINKS: I highly recommend grabbing NordVPN at a massive 77% discount in one of 2025's first ****** Friday deals PureVPN announces the end of five-year plans for existing subscribers Best VPN service 2025 View the full article
The closed beta of World of Warcraft: Midnight will begin on November 11, as Blizzard confirmed the news just days after launching its fifth phase of alpha testing. World of Warcraft will issue periodic invitations to interested players who sign up for the Midnight beta, but players who pre-order the Midnight Epic Edition can skip the wait and gain immediate access. View the full article
After breaking out as one of the most popular Indie games of 2025, PEAK has received several major content updates since launch, which now include another biome to hike through. Releasing on November 5, PEAK's next 'Roots' biome offers a forest-focused map with tall trees and vines to swing between them. View the full article
Microsoft doesn’t seem worried about the recent backlash to the Game Pass price hike. In fact, they're expecting subscriptions to increase and cut losses in Xbox's services division next quarter. In their latest earnings call for Q1 fiscal year 2026 (July to September), Microsoft executives revealed that Xbox's content and services revenue, which includes Game Pass, is stable and even seeing growth. This ******* doesn't include revenue from the Game Pass price hike, which took effect in most countries in October and will roll out everywhere else in November. We'll only see its effects on the next earnings call in late January 2026. The latest Xbox financial results. Image via Microsoft Interestingly, one executive said that despite expecting losses in services and subscriptions, they're anticipating an increase in Game Pass subscriptions. "And in Xbox content and services, we expect revenue to decline in the low to mid-single digits against a prior year comparable that benefited from strong first-party performance, partially offset by growth in subscriptions." This language is curious. Are they expecting subscriber numbers to rise, or just revenue? If subscription numbers decrease less than revenue increases from the price hike, it could still be viewed positively. But it does sound like Xbox is betting more people will subscribe to Game Pass. They're likely confident because of the sheer volume of day-one releases on Game Pass, like Outer Worlds 2 and Call of Duty: ****** Ops 7. Xbox has invested heavily in fresh game availability, and Microsoft believes this library will keep people subscribed or attract new subscribers. However, this doesn't reflect the sentiment when Microsoft announced the price hikes. Many players, including ourselves, became skeptical about Game Pass's future, believing it would make gaming less accessible. A $30 price tag for the full library doesn't feel worth it anymore, considering Game Pass's main appeal was paying less than an indie game's price to access not only indies but also expensive titles. At $30, it might make more sense to save that money and buy games for $60 or $70 and actually own them instead of subscribing. Microsoft's strategy suggests either they genuinely believe their products will be compelling enough to justify the higher price, or they're trying to reassure investors amid community backlash. The post Microsoft bets on Game Pass growth despite upcoming price hike and subscriber backlash appeared first on Destructoid. View the full article
Another week has rolled around, and Dispatch has received two extra episodes, marking the mid-point of the game's episodic release structure. And boy was it worth the wait. Building on the initial introductions made by the first two episodes, this new batch expands on almost every character in the game, with interpersonal relationships between the cast coming to the forefront. Split-second decision-making is taken up a notch, and while there are no quicktime events in this part, there is no shortage of gameplay, nor is the player ever left out of moral dilemmas faced by the protagonist. Here is our review in progress for this pair of episodes. Dispatch Episodes 3 and 4 are so incredible I am at a loss for words. I know I wrote this much, but few words can describe the experience accurately. Image via AdHoc Studio Dispatch Episodes 3 and 4 pick off right where they left off, following again Robert Robertson as he settles into his new position as a dispatcher for villains-turned-heroes, all of whom are on the edge of crashing out almost constantly (the last episode cutting off just as one said ****** out happened). This time around we know all the faces, so introductions are less than necessary. The game understands that, and instead chooses to show us how these characters relate to each other. The writing is incredible, to say the least, and Dispatch takes a step towards a very mature approach to superhero storytelling. It ditches every trope and stereotype that'd be expected of such a genre and setting, and brings everything down to the ground floor. These people are flawed, conflicted, layered, and oftentimes misunderstood, cast into villainy (or heroism) by their upbringing or circumstances. Robert, the main guy, is a hero-in-name-only, born with no actual powers of his own and merely using a powerful suit, but even so, he manages to relate to our troubled bunch whose abilities seem to them more a burden than a boon. Depending on how you play the game, things will happen drastically differently, and we finally get to see the first hints of actual romances that the player can engage in. Will you discipline the cast, relate to them, or will you be a cold know-it-all who sees them as nothing but an unruly mob? It's all up to you, and, as I've said, no quicktime events are necessary to see that play out. Choice-and-consequence is an AdHoc trademark, and Dispatch takes the concept more than seriously, making these four episodes, and especially the second batch, an unprecedented level of replayability and variation that'll ensure every player has a markedly different experience. Romances make a proper appearance in these episodes, and nothing about them is forced or corny. Image via AdHoc Studio Another huge character, in a literal sense, finally takes up a spot in the story in these two episodes. He is AdHoc's version of the "evil superman" or rather, the "not-human-but-very-human superman that might turn out evil at some point." That was a mouthful, but it's the best description I have of the guy. He is sort of a combination of Omni-Man and Superman, and I cannot wait to see how his character is developed in subsequent episodes. I believe he's quite a unique take on an overdone trope, but I sense there's a lot more to him than meets the eye. Of course, the episode features a bunch of actual dispatch gameplay where you manage the heroes and send them out on missions, which is probably the most fun part about the game. It's actually so addicting that I wouldn't be opposed to AdHoc releasing a standalone experience that's just that. Overall, these two episodes take the foundations laid by the previous two and do nothing but build, improve, and develop on them, offering a deep and insightful and very mature (and I mean 18+) take on superheroes and, more importantly, the people behind the masks. I love everyone in the cast, even the bat dude voiced by Charlie White of Hunger Games fame, and I am ecstatic to see what next week has in store for us. The post Dispatch Episodes 3 and 4 Review-in-Progress – Daring, mature, deeper than the ocean appeared first on Destructoid. View the full article
Frostpunk 2 is a brutal tale of survival in a frozen wasteland; every day a desperate struggle to balance limited resources among a community rife with in-fighting and factional friction. 30 years on from a devastating blizzard, the last inhabitants of Earth are struggling to hold out against an endless winter. Yet entrepreneurial players forged in the fires of the best city-building games won't be cowed so easily, and now developer 11 bit studios has been forced to step in due to players achieving build sizes that were previously thought to be impossible. Read the rest of the story... RELATED LINKS: Giant Frostpunk 2 mods contest awards $10,000 if you transform the city builder Brutal city builder Frostpunk 2 has dropped to its lowest price yet Frostpunk 2 gets huge free update, and it feels more like the first game View the full article
Embark Studios already flexed its creative muscles in The Finals, one of the most vibrant, flashy multiplayer games I've ever played. In every aspect of its aesthetic, it nailed the glitzy fanfare a cheesy gameshow should. It also features some outrageous skins - the kind that would look out of place in most shooters, but fit the zany tone of The Finals well. With Arc Raiders, Embark's at it again, managing to somehow make a post-disaster extraction shooter look... stylish? However, given that setting, it'll surely have to constrain itself in the cosmetics department a little more - a pink bunny suit or a gundam costume may be fine in The Finals, but it wouldn't wash with me if it ended up in Arc Raiders. We've seen Call of Duty and Battlefield fans get pretty vocal about wacky skins and random crossovers, so I asked Embark how it's going to avoid similar criticisms while still delivering appealing cosmetics. Read the rest of the story... RELATED LINKS: Does Arc Raiders have crossplay? Arc Raiders Hatch Key explained Best Arc Raiders builds - all Raider skills View the full article
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