At its best, Yasha's synergistic possibilities with various weapon abilities bring about intriguing bouts of experimentation - yet it isn't quite enough to rectify the mind-numbingly repetitiveness that plagues the entire game from top to bottom. View the full article
Nintendo has released a new Creator's Voice video for Borderlands 4 showcasing more of the game featuring ****** Pitchford and ****** Varnell discussing Switch 2 features and more. View the full article
What's the fun in driving around Averno City in The Precinct if you're only using a regular cop car? While it certainly does the job, you can find several rare vehicles to spice things up. As a bonus, you'll unlock the Hidden in the Hood achievement for finding all ten. Table of contentsHow to complete the Hidden in the Hood achievement in The PrecinctMidnight InfernoThe PatriotFrostFireThe FugitiveEmerald StrikeExtra WoodieCobalt StallionRed 77Gran Detroit TurboStampedeHow to complete the Hidden in the Hood achievement in The Precinct The Precinct has ten rare cars to collect for the Hidden in the Hood trophy. What makes these especially tricky to find is the various metal sheet roofs concealing their flashy appearances. To complete this achievement, you'll need to find each vehicle, jump inside, and drive around briefly. Here's a complete list of every car's location: Midnight Inferno Screenshot by Destructoid Screenshot by Destructoid Our first rare car on this list is one of the flashiest in The Precinct. Midnight Inferno is a vehicle in Brookhaven that you can find under the southeasternmost building in the area. Look out for rusted shipping crates, as this car and its metal sheet roof blend in with the environment. The Patriot Screenshot by Destructoid Screenshot by Destructoid Our next stop is the district directly east of the police station, Portalo Hill. In the southern part of this area is The Patriot, a blue car with "USA" on its hood. You'll spot it under another metal sheet roof next to a brown apartment building. FrostFire Screenshot by Destructoid Screenshot by Destructoid Next up is FrostFire, a red and white vehicle in Ramona South. In this district, you'll find a large building in its southeastern section, with this car hiding underneath another metal roof. The Fugitive Screenshot by Destructoid Screenshot by Destructoid It's time to make a trip to the south side of Averno City as we enter Richbury South. Here, you'll find The Fugitive, a bright orange car next to some shipping crates in the center of the area. Emerald Strike Screenshot by Destructoid Screenshot by Destructoid Marking the halfway point of our vehicle scavenger hunt is Emerald Strike, a ****** and green sporty car located within South Shore. You'll spot this car in the district's northernmost point next to a small grey building north of Drive-Thru Repairs. This car also marks the conclusion of the southern half of Averno City's rare car locations. With that out of the way, it's time to cross the Laconia, West Bay, and Longmile bridges to the northern half. Extra Woodie Screenshot by Destructoid Screenshot by Destructoid Our first rare car in the northern half of Averno City is located in the northern part of Carver Port. Just before you pass into Westview Bay, you'll find several docks and shipping areas on the west side of the port, with Extra Woodie situated in the middle. As you approach the spot, look for a brown brick building, a bunch of shipping containers, and a brown car under yet another metal sheet roof. Cobalt Stallion Screenshot by Destructoid Screenshot by Destructoid We've got another stylish and rare car here with the Cobalt Stallion, a vehicle near the southern part of Shermer Court. Here, you'll notice a zigzag building, with the vehicle sitting east of this spot next to a small yellow structure. Red 77 Screenshot by Destructoid Screenshot by Destructoid If you want a vehicle that looks like a rare race car, the Red 77 is for you. You'll find this one between Ocean Strip and Westview Bay along the northwestern diagonal on your map. Here, you'll see several small buildings, with this car sitting between a stone brick building and several shipping containers. It's tucked in a small alcove here, so keep your eyes peeled as you drive or run by this spot. Gran Detroit Turbo Screenshot by Destructoid Screenshot by Destructoid We're traveling to the north side of town toward Little Italy for this next car. Upon arriving in Little Italy, loop around the apartment buildings until you reach their south side to spot Gran Detroit Turbo in an alleyway. Stampede Screenshot by Destructoid Screenshot by Destructoid Last but not least is Stampede, a dark car located in the center of Sunnyside. As you approach this area, head directly east of the large central buildings in the district to spot the car under one last metal sheet roof next to a wooden board wall. That's the end of our list of The Precinct's ten rare cars. If you're interested in checking out more collectible guides, be sure to read our list of every The Precinct Artifact location. The post All rare cars in The Precinct appeared first on Destructoid. View the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed some players not being able to start Friends Only servers View the full article
Компания Plaion (ранее Koch Media / Deep Silver) приняла решение о переносе даты релиза игры Marvel 1943: Rise of Hydra. Соответствующее заявление было официально опубликовано в социальных сетях. View the full article
По слухам, Grand Theft Auto IV готовится к возвращению на современные консоли, причем релиз новой версии может состояться уже до конца 2025 года. Об этом сообщил известный инсайдер Tez2 со ссылкой на источники в Rockstar Games. View the full article
Официально DOOM: The Dark Ages выходит 15 мая, однако покупатели премиальных изданий смогли начать игру на два дня раньше. В сети появилось прохождение сюжетной кампании, в том числе от авторитетных блогеров. View the full article
Steven Spielberg apparently can't get enough Call of Duty, which is a weird thing to say on its face - but if you think about it, it actually makes quite a bit of sense for the prolific director. The driving force behind some of Hollywood's most imaginative films - things like Jaws, Jurassic Park, and ET, Spielberg's career is nothing short of legendary. Although primarily a film director, Spielberg's career has occasionally intersected with the video game industry as well: he produced the first Medal of Honor, and his Indiana Jones series has inspired at least one video game adaptation. View the full article
I think it's kind of under-appreciated how funny Tetsuya Nomura is. In recent years his social media presence has become quite mysterious, in that he'll just kind of drop some kind of cryptic tease on Twitter and then not explain himself. Despite not having revealed a single drop of information about Kingdom Hearts 4 since its announcement three years ago, Nomura hinted at some deeper lore about the series' paopu fruit in a very nonchalant manner. It's just funny at this point! And he's done it again, this time with a Magic the Gathering card. Read more View the full article
Capcom just released its consolidated financial results for the 2024 fiscal year, and the results look good. In fact, they look better than they ever have: In an accompanying press release, Capcom said it achieved its highest ever annual profits for the eighth year in a row, reporting a net income of ¥48.45 billion/$328 million... Read more.View the full article
Arc Raiders recently wrapped up an extremely popular playtest that, judging by the reaction from players and press, went over rather well. Now, the publisher behind the game has confirmed it was a resounding success. As the Escape From Tarkov challenger gears up to take on the king of extraction shooters and fend off fellow newcomers like Marathon, Nexon says that Arc Raider's second tech test "exceeded our expectations" considerably. Read the rest of the story... RELATED LINKS: Would-be Marathon rival ARC Raiders is already succeeding big on Steam Arc Raiders system requirements Even Marathon's alpha faces competition as Arc Raiders confirms new playtest View the full article
The developers at Raven Software released a new update for Call of Duty: Warzone on May 13, which extends the ongoing High Art event. The new Call of Duty: Warzone update brings some bug fixes as well, including a crucial fix to an issue that was affecting in-game movement while aiming down sights. View the full article
The upcoming Battlefield 6 is taking inspiration for its single-player campaign from one of 2024's most acclaimed films, Civil War. While the series is best known for its large-scale multiplayer combat, developers at EA Motive are drawing narrative cues from the silver screen. Battlefield 6 is slated for release by March 2026, although the exact date is still under wraps. View the full article
Days before the launch of Doom: The Dark Ages, some fans took to social media to state they had canceled their pre-orders after it was uncovered that the game's disc only contained a tiny amount of data and not the full product. Ergo, Doom: The Dark Ages requires a full 85 GB download of the game to play on all available platforms. View the full article
Battle passes have a lot of problems when it comes to FOMO, but one of the worst ones is that they disappear after a season is over, locking you out of all the rewards you missed. It should be more common for games to let you keep them after they expire, or, better yet: not have them expire at all... Read more.View the full article
There’s something uniquely satisfying about putting down roots in a sleepy town in games like Animal Crossing, Stardew Valley, or Disney Dreamlight Valley. Palia evolves this tradition to great effect, injecting large-scale multiplayer into that tried-and-true formula. After 50 hours of chopping down trees, hunting woodland critters, decorating my home, and hanging out with my fellow Palians, I’ve had a fantastic time catching up on all I’ve missed since the early days of the beta. I still have to dive into the new content and loads of updates that arrived today with its console launch and first major expansion, Elderwood, but I am eager to do so ahead of my final review.= Palia is a cozy life sim with one major tweak: you’re in an online world that occasionally compels you to come out of your shell and interact with other humans – a sometimes Herculean task for the introverts often drawn to this genre. As you explore, you’ll encounter others out in the shared world going about their business, and are encouraged (or sometimes required) to cooperate with them. For example, you’ll get a buff for fishing with others and will find magical trees that can only be chopped down with the help of one or more friends. This has led to a community that’s astoundingly positive and helpful, with the vast majority of the public chat being PSAs from players who have found a valuable resource they’d like to share with strangers, then waiting for minutes on end for everyone to assemble before collecting it as a group. I spend a lot of time playing multiplayer games defined by the community’s potent toxicity and savage greed, so this kind of culture has truly been a shock to my system that I’m still adjusting to. Although multiplayer is its signature twist, you can still do the vast majority of Palia’s activities by yourself. There’s also just a whole heck of a lot for you to do however you decide to tackle it, all in service of building up your home and improving your relationships with the NPC townsfolk. The usual zen-like staples like cooking and catching bugs are all here and actually quite good – the fishing minigame, for example, is less mindless than you usually find in the genre, having you tug and pull on your rod as the fish leaps into the air and puts up a fight. There’s even a few less common options like hunting, where you’ll pick off poor critters who burrow into the ground and leap into trees as you pepper them with arrows. While an absence of stress is an intentional focus of Palia’s design, it sometimes tries a bit too hard to accomplish that goal, like in how your arrows will magically home in on your target incredibly aggressive, sometimes turning corners to aid your aim. I’m all for a laid back experience, but it can be a bit obnoxious when you’re trying to line up a shot and the magnetism training wheels curve your arrow toward a different creature altogether, frustrating what’s supposed to be a chill activity. Palia has a surprisingly full-featured main story as well. It has you exploring ancient ruins to uncover the truth about a world which was once populated by humans who are curiously gone now, and the dark history of magic that seemingly caused the collapse of society. This adventure is much more light-hearted than that might sound though, and you’re mostly just given opportunities to learn about the world and hang out with the characters who accompany you on quests while you platform around and solve simple puzzles. Per Palia’s adherence to cozy virtues, none of this is particularly demanding, and the mainline quests can be completed in a matter of hours if you focus on them, but I enjoyed diving just a tad deeper into the world and the break from grinding for iron ore to craft the next piece of furniture I just couldn’t live without. The story was quite incomplete ahead of the Elderwood expansion though, so I’m intrigued to see where it picks up after that abrupt end. Palia has one of the better home building systems I’ve seen. Then there’s other minigames that further mix things up, like a hotpot-themed card game I spent way too much time playing, or a surprisingly intricate platforming puzzle that took me hours to master. Sometimes these experiments exceed Palia’s grasp, like the platforming puzzles in particular, which are held back by clunky controls that don’t seem like they were designed with precision in mind. Climbing can be a quite irritating experience as your character will let go of surfaces inconsistently, sending you plummeting to your death. Thankfully the stakes in taking these spills are always very low, so there’s not much to lose aside from a bit of your time wasted, but it can definitely make some of the quests feel a bit tacked on. Other times, you’ll find yourself doing a sliding picture puzzle and think “y’know, this is pretty nice,” so I mostly found myself happy they took these shots nonetheless. Of course, the purpose behind all these various undertakings is to gain as much gold as you can to upgrade and decorate your home, and Palia has one of the better home building systems I’ve seen. Rather than giving you no control over the blueprint of your house like in Animal Crossing or Disney Dreamlight Valley, or making you monkey around with a building mode that has you placing individual walls like The Sims, Palia favors a modular system: You unlock schematics for pieces of a home that you can freely snap onto various parts of your building, making it easy to design the general layout without having to get lost in the weeds. Then, once you’ve built your place, you can decorate it down to the most minute detail, dragging furniture, dolls, and cups around on a grid to make it just so. I could probably spend dozens of hours on this part of Palia alone, were it not for my insatiable need for cold hard cash to fund my homestead expansion. But that desire to make your place exactly as awesome as you want it to be is a serious motivator that sent me out in search of lumber and iron ore time and time again. A Switch in the System In playing Palia across all of the platforms it was available on ahead of this review, I noticed the Nintendo Switch version performed significantly worse than PC. I know, I know – the sky is blue, and the ocean is wet. But with constant texture pop-ins, incredibly long load times, and more, it got to the point where if I were to review this life sim on the Switch alone, it would very likely warrant a separate review and yield a different score. For that reason, I’ll be focusing on the platforms I spend most of my time with Palia so far, which has mostly been PC, and quite recently, the Xbox Series X and PlayStation 5. Just be advised that if you plan on playing on the Switch, it can make for a pretty rocky time. [/url] Those resource grinds each have their own progression systems as well, as you level up by repeatedly going out into the world and bringing back your haul of raw materials and collectibles to sell. I played dozens of hours of Palia as part of an early preview way back before it was even in its current open beta (and had my save file from that time tragically deleted), and the biggest change has been that its progression systems for these activities are much more streamlined and feel less grindy. Now, as you plant trees and craft furniture, you’ll unlock new equipment like a loom for creating fabric or a furnace for creating glass. You’ll also get better tools to perform cozy chores with, like a hoe that lets you till land faster or a bow and arrows that will let you take down prey in fewer shots, each of which feels like a handy upgrade that shows up at exactly the right moment you start feeling a need for it. The timegating that sometimes boxes you out of marathoning through everything in other life sims is mercifully absent here for the most part, so you can move as fast or as slow as you care to. The other major pursuit in Palia is in getting to know and develop relationships with its 25 NPC residents, most of whom are really well-written and have a lot more to them than meets the eye upon first glance. I quite enjoyed hanging out with the sarcastic and moody daughter of the mayor, Kenyatta, who worked the front desk with all the enthusiasm of April from Parks and Recreation – but after helping her down the extremely chaotic path of discovering what she’s passionate about in life, I grew to appreciate her in a less superficial way. Even characters I really didn't jive with, like the cryptid-obsessed hippy who annoyed me to no end, Elouisa, was at least entertainingly irritating and I’ve learned to appreciate how much her personality bothers me over time. (We’ve all got a friend like that, don’t we?) Most characters have an arc that takes place over several quests where they let you see a bit more of their personality as you forge a friendship. And, of course, if you’re looking for more than friendship you can partake in Palia’s quite strong dating mechanics to get yourself a girlfriend or boyfriend, or several of them – no judging here. Relationships are the one area where timegating gets in the way. Unfortunately, this is one area where timegating gets in the way of a good time, and is one of the only places Palia boxes you out. You’re only allowed to chat with each character once per in-game day (a 30-minute ******* of real time), which improves your social links a very small amount, and you can only give each character a gift once per real world day. So if you’re trying to finish a particular character’s story, you’ll have to log on with regularity and be subjected to the same rotation of brief banter before you’re able to make any real progress. This is especially painful early on when your citizenship in Kilima Village is dependent on having someone in town to vouch for you – a task that’s made impossible to do in a short span of time by timegating. When every other area of Palia lets you play to your heart’s content, it’s pretty annoying to see such an essential part of this slice of life block you from progressing at your own pace. Palia has come a long way since I played it over a year ago, but one thing that remained true ahead of this latest update is that it’s still missing quite a bit. The two maps I’ve explored are fairly small, and though they’ve got nooks and crannies to run around, you can more-or-less see most of what’s available in a few hours. Social features, though awesome when they happen, still feel quite slim for a game where the killer feature is supposed to be its online functionality, and there aren’t enough activities that encourage group play. And although there are quite a few options for decorating your house, surprisingly little of it can be interacted with once placed. You can’t lie in bed, turn on the sink, or really do much of anything with most objects, which sometimes made me feel like I was building a museum rather than a home. They did add the ability to flick the light switches on and off, which is at least something, but there’s a lot missing. These are all issues likely to be built out in the future, and I’m interested to see if Elderwood helps at all, but I’m a bit surprised that some of these aren’t farther along all the same. The other major issue with Palia has been its bugs and performance issues on PC, which have gotten remarkably better since I last played, but are still pretty common. I quite frequently see NPCs sink into the floor, sometimes altogether hidden underground to the point where I can’t interact with them, there’s a bunch of very visible pop-in that happens while you’re running around, and loading times when traveling between each section of the map feel far longer than they should. Playing on the Nintendo Switch is especially eyebrow raising, as everything looks pretty awful and runs significantly worse, to the point where I really can’t recommend it on that platform in the same way I enthusiastically would elsewhere. I’ve put quite a bit of time into Palia over the past week and have had a hard time putting it down, even as I’ve completed all the major activities available before the Elderwood expansion arrives. I’m looking forward to seeing how it runs on the PS5 and Xbox, checking out the new area and quality of life improvements, and continuing my chase for unlimited money to flex on my friends with my meticulously decorated estate. 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Although it has broken new ground for gaming, there's something delightfully old-school about Clair Obscur: Expedition 33, from its turn-based combat to how non-corporate the entire project feels. From its complex and heartbreaking story to how every part of the game is dripping with style, there's a chance gaming won't see another project like Expedition 33 for a long time, but Sandfall Interactive has made up for this with plenty of side content. There's a New Game Plus too, for those who are brave enough to suffer constant heartbreak all over again. View the full article
Palworld’s next big update is just around the corner, and developer Pocketpair has already teased a bit of what’s in store. Out of everything previewed, though, fans have their eyes on one adorable little beast. Pocketpair unveiled the update, Tides of Terraria, in a Steam post today. As its name suggests, the update is part of a collaboration with sandbox game Terraria and will introduce a few new pals and islands to the Palpagos region—including a shadowy creature in a derpy dinosaur-like costume and a floating jellyfish. But one new pal in particular stole the show for fans: an absolutely adorable little seal. Image via Pocketpair In a Reddit thread posted shortly after the update’s announcement, fans honed in on this little guy, speculating what the Pal would be called and how they’d make the most of its inclusion in the creature-collector. “Oh, that's the new Pal whose job is to stand around in the base and look adorable,” one Redditor wrote. Others joked how it resembled both Seel and Spheal from Pokémon, drawing the inevitable connection between the two games. “N bout to sue over their copyright ice type seal,” another user commented. We can't say that last comment is exactly out of left field, either. Both Seel from Pokémon and this new seal creature from Palworld share a couple of key characteristics, including the ***** on its head and its goofy tongue sticking out. The Pal is also chubby like Spheal and shares a similar—though distinct—color combination, but that's where the similarities end. While many fans understandably fixated on the cuteness in this one new Pal, another feature seems to have fallen lower on players’ radars. In the same image where the seal creature appears, the player character can be spotted holding a fishing rod, reeling in a Pal that shares similar traits to an anglerfish. This mechanic may be a new way to find and catch rare Water and Ice Pals—though we won’t know for certain until Pocketpair shares more details in the weeks leading up to the update’s release. Fans of the two games can expect to learn more about the crossover in the weeks to come, according to Pocketpair. “In addition to the collaboration content, further new content will be added, including new Pals and new islands,” the post from the Palworld developer reads. “The contents of the update will be announced across official Palworld social media channels over the next few weeks, so please follow!” Image via Pocketpair The update is expected to hit live servers sometime this summer, so you won't have to wait too long before you can catch the game's newest Pals with Tides of Terraria. Which of the newly teased Pals do you like the most? More importantly, what are you going to do once you catch an adorable seal friend of your own? Let us know in the comments below! The post Pocketpair teases next major Palworld update—and one adorable new Pal has sealed the deal for players as game’s cutest creature yet appeared first on Destructoid. View the full article
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A specialized build can be a wonderful thing in The Elder Scrolls 4: Oblivion Remastered, but sometimes, what you really want is options. Enter the Battlemage, a balanced class that blends magic and melee for a rough-and-ready character who can face threats both near and far. Unlike some other Elder Scrolls games, including Skyrim, Oblivion lets you equip items in both hands in addition to your preferred magical spell or power. That means you can use either a one-handed weapon and a shield, or a two-handed weapon alongside your spells for maximum flexibility. View the full article
Crossovers! Collabs! Whatever you want to call them, love them or hate them, in an age where the biggest companies only seem interested in serving you the same thing over and over again, we're stuck with them. This time around, it's a bit of an odd one, as Palworld is getting a Terraria-themed update sometime this summer. Why Terraria? Genuinely no idea, I suppose they might appeal to a similarish kind of crowd, outside of that I haven't the foggiest. Read more View the full article
I have long suffered from RPG FOMO. It’s a debilitating condition that causes me to question every choice I make in roleplaying games. My selected spells, skills, and methods may “work” in the moment, but then I’ll hear about some incredible solution another player found that leaves me feeling inadequate... Read more.View the full article
Arrowhead Game Studios’ Helldivers 2 has quietly shifted its iconic tutorial from the familiar canyons of Mars to a new world. The training grounds are now located on a different planet as imminent danger threatens Super Earth and the entire Solar System. This change makes the introduction of Helldivers 2 different from how it used to be and tweaks the way players learn how to defend freedom across the universe. View the full article
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