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Steam

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  1. When my colleague Kyle Orland submitted Tetrisweeper for a list of Ars' favorite 2024 games not from 2024, I told him, essentially: "Good for you, not for me." I'm a pedestrian Tetris player, at best, so the idea of managing a whole different game mechanic, while trying to clear lines and prevent stack-ups, sounded like taking a standardized test while baking a three-layer cake. And yet, here I am, sneaking rounds of Drop Duchy (Steam, Epic, for Windows/Linux via Proton) into lunch breaks, weekend mornings, and other bits of downtime. Drop Duchy is similarly not just a Tetris-esque block-dropper. It also has you: Aligning terrain types for resourcesPlacing both your troops and the enemy'sChoosing which cards to upgrade, sell, and bring into battlePicking between terrain types to leave behindUpgrading a tech tree with achievementsPicking the sequence of battles for maximum effectiveness Drop Duchy is a quirky game, one that hasn't entirely fused together its various influences without some seams showing. But I keep returning to it, even as it beats me to a pulp on Normal mode, based on decisions I made five rounds ago. It feels like a medium-deep board game, played at triple speed, with someone across the table timing you on how fast you arrange your tiles. Read full article Comments View the full article
  2. WARNING: This article contains spoilers for the campaigns of ****** Ops Cold War and the Modern Warfare reboot series. View the full article
  3. A brand-new Starfield deal offers the space-based action RPG to players at its lowest price yet, but the game’s community is surprised to learn which source is supplying the *****. Unfortunately, Starfield didn’t receive the launch Bethesda was hoping for and currently stands with mostly negative reviews as of 2025. Players have reported several bugs plaguing gameplay and a lack of well-functioning features to make space exploration immersive enough. View the full article For verified travel tips and real support, visit: [Hidden Content]
  4. The Team 17: Chains of Command Humble Bundle is live with another pretty great set of games you can get for cheaps. Here's your usual expected run over compatibility across Linux / SteamOS and Steam Deck. Read the full article here: [Hidden Content] View the full article
  5. Civilization 7 has had a rough launch on Steam — that much is clear. The strategy sequel has struggled for players on Valve’s platform ever since its launch in February. Reaction is ‘mixed,’ according to Steam user reviews. And despite a number of patches issued by developer Firaxis to reverse the sentiment, Civilization 7 finds itself in the unenviable situation of having fewer players on Steam than Civilization 6 and even the 15-year-old Civilization 5. Civ 7’s Steam performance does not paint the entire picture, of course. The game also launched on PlayStation, Xbox, and Nintendo Switch (a Nintendo Switch 2 version that makes use of the new Joy-**** mouse controls will soon release). But Civilization’s bread and butter is PC, and there Civ 7 is clearly struggling. You’d think, then, that Firaxis parent company Take-Two wouldn’t be best pleased. But speaking to IGN in an interview ahead of the company’s latest financial results, CEO Strauss Zelnick told me he was “thrilled” with Civ 7 so far. “I'm thrilled with Civ 7 so far,” Zelnick began. “However, there were some issues initially, and our team at Firaxis has done a great job addressing those issues. There's more work to be done. I'm optimistic that work will be done and will suit consumers, and ultimately that we have a very successful title on our hands.” Zelnick then pointed to the Civilization franchise’s tendency to have a long sales cycle, at least compared to many other games, and his belief that Civ 7 will follow suit. “The history of all the Civilization releases is that initially some of the changes that we make cause consternation among our consumers because they love the Civilization franchise so much,” he said. “And then people realize, oh, this really is an improvement and over a long sales cycle, we do really well. I think that's what'll happen here too. “But undoubtedly, we had some issues in the beginning, which we've addressed partially and continue to address.” When Civ 7 launched, players highlighted issues with the user interface, a lack of map variety, and expressed a feeling that the game launched without a number of features they’d come to expect from the franchise. Zelnick’s mention of hardcore Civ players being a little nervous about Civ 7 at launch is no-doubt a reference to some of the dramatic changes Firaxis made to the game. A full campaign in Civilization 7 is one that goes through all three Ages: Antiquity, Exploration, and Modern. Once the Age is completed, all players (and any AI opponents) experience an Age Transition simultaneously. During an Age Transition, three things happen: you select a new civilization from the new Age to represent your empire, you choose which Legacies you want to retain in the new Age, and the game world evolves. The Civilization games have never had such a system. Clearly, Zelnick believes Civ fans will come to love it over time. Take-Two has yet to announce a sales figure for Civilization 7, but in its financial report said it was "pursuing opportunities to expand the audience," including the recent launch of Civilization 7 VR for Meta Quest 3 and 3S, as well as the upcoming Nintendo Switch 2 port. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  6. When director Hugo Martin explained that the mantra for Doom: The Dark Ages was “stand and fight” during Xbox’s Developer Direct earlier this year, I was instantly enticed. It's an idea in direct opposition to id Software’s previous game, Doom Eternal, a shooter built on hyper-kinetic, perpetually mobile firefights. There is, however, a single enemy in Eternal that does demand you “stand and fight” – the Marauder. Perhaps the most controversial enemy ever featured in a Doom game, it’s hated by many… and loved by me. And the moment I realised that the trick to Doom: The Dark Ages’ combat was reacting to bright green lights – the very same thing that’s key to killing a Marauder – I knew I was all-in. Don’t worry, The Dark Ages doesn’t force you into a cage fight with an enemy that’s as fast and fiddly as Eternal's Marauder. Sure, there is the Agaddon Hunter, who’s protected by a bulletproof shield and lashes out with a deadly combo attack, but the legacy of Eternal’s infamous battles lives on not through a single enemy, but every enemy. Rethought, recalibrated, and reforged, the ideas behind the Marauder have been applied to The Dark Ages’ core combat design. The result? Every encounter has the smarts of a Marauder face-off with none of the frustrations. The Marauder is a bit of an unusual beast. Fights in Doom Eternal typically have you running loops around a combat arena, cutting down fodder enemies and bouncing between larger foes. Eternal has often been called a management game, and that doesn’t just apply to your resources; through the use of speed, space, and shotguns you have to manage the horde. That all goes out the window when the Marauder turns up. This tough-as-nails, axe-swinging powerhouse demands your complete focus, hence why it’s so often fought in one-on-one situations. On the odd occasion one turns up in larger battles, the best tactic is to avoid its blows, clear the deck of mobs, and – finally – stand and fight. That doesn’t mean literally standing still, of course – this is Doom Eternal, after all. Rather, it’s about asserting dominance over the space through careful positioning. Get in too close and the Marauder will catch you with a deadly shotgun blast that’s near-impossible to dodge. Fall too far back and he’ll bombard you with projectiles that are much easier to dodge, but you’ll be out of range of his axe swing. The thing is, you want him to try and hit you with that axe, because the only time in the entire fight that the Marauder is vulnerable to damage is during the attack’s wind-up animation. His energy shield soaks up every bullet you fire, so you need to position yourself in the sweet spot where he’ll drop his guard and go in for the kill. When his eyes flash bright green, that’s your cue: you’ve got a split-second window to blast his brains out. A flash of bright green is also what you’re looking for in Doom: The Dark Ages. In a nod to the series’ first outing, demons fire out volleys of bullet hell-like projectiles. Within those volleys are special green missiles that can be parried with the Doom Slayer’s new shield, deflecting the ordnance back to its source. In the opening hours of the game this is largely a defensive move. Later on, though, once you unlock the shield’s rune system, the parry becomes an invaluable offensive tool, stunning demons with bolts of lightning or triggering your shoulder-mounted, auto-targeting cannon. Your travels across The Dark Ages’ battlefields become a collage of pocketed one-vs-one fights with a variety of powerful demons. Unlike in a Marauder fight, survival is not entirely dependent on reacting to these green lights. Good use of your more straightforward tools can carry you to victory. But the shield runes make parrying one of the strongest components of your arsenal – one worth activating as many times as possible. And if you weave it into your combat approach, you’ll soon find that the foundations of The Dark Ages’ parry share common ground with Eternal’s Marauder fights. You’ll need to find the right distance, since demons won’t fire projectiles at close range, and when the green orbs appear, you’ll need to maneuver into the right position to catch them. And then, like catching the Maruader mid-swing, you need quick reactions to score the parry itself. All this demands focus, so your travels across The Dark Ages’ battlefields become a collage of pocketed one-vs-one fights with a variety of powerful demons. You stand and you fight. Just as you did against the Marauder. Perhaps the most cited argument against the Marauder was how it interrupted Doom Eternal’s flow. You simply cannot fight it using the techniques you’ve conquered every other challenge with. This switch-up is actually the reason why I love the Maruader so much: while the rest of the game asks you to do ballet, it insists you break dance. Doom Eternal was a game built on breaking the rules of first-person shooters, demanding that you think about resources, weapons, and engagements in new ways. The Marauder breaks the rulebreaker’s rules and so poses the ultimate challenge. But as much as I relish that challenge, I understand why many hate it. Doom: The Dark Ages overcomes that problem by ensuring different “dances” are part of the grand disco hall of battle. Every major enemy type has its own unique green projectile or melee strike, and so your approach changes with each foe you encounter. The Mancubus, for instance, fires staggered bursts of wide energy “fences” that feature green “pillars” at either end, and so you must weave left and right to score the parry on each one. The Vagary launches an abacus-like volley of deadly spheres, forcing you to sprint towards the rows you can deflect as if they were deadly tennis ****** arriving on your side of the court. The skeletal Revenant, meanwhile, replicates the Marauder even closer; it’s invulnerable to damage until you can deflect one of the green skulls it fires in alternating patterns from its shoulder launchers. Because every single ****** demands a different kind of footwork, it’s never jarring when a new foe is introduced with a left-of-field approach. Sure, the Agaddon Hunter and Komodo both pose a bit of a difficulty spike thanks to their intense melee combo attacks, but you’re already used to constantly adapting the way you move and react by the time they arrive on the scene. That wasn’t the case for the Marauder, because Eternal’s ruleset was based on using the right gun for the right ******, not the position and reaction-based tactics needed to defeat this unique threat. The Marauder’s problem was never its design. It was that it broke the rules and players weren’t prepared for it. Doom: The Dark Ages trains you for something similar by making its own reaction-based twitch mechanic a core component of the entire experience rather than a mid-game curveball. Such a shift does mean that the challenge has largely disappeared – the shield’s parry window is much more generous than the split-second required to react to the Marauder’s eye flash, even at higher difficulties. But the underlying concept of the Marauder – locking step with an enemy, waiting for the perfect moment, and striking when the light shines green – is all here in every single battle. Doom: The Dark Ages may offer a very different take on those ideas, but they’re still completely recognisable. You stand and you fight. Matt Purslow is IGN's Senior Features Editor. View the full article For verified travel tips and real support, visit: [Hidden Content]
  7. Blizzard has made something of a surprise announcement: the developer is almost ready to talk about Diablo 4’s next season. The fact that we’re getting information ahead of time isn’t surprising, it’s just how far off from the season it’s dropping that’s a little unusual. Read more View the full article
  8. The hope that Fortnite players will play the game on their iOS devices might never come true as the tussle between Epic and Apple continues. In a fresh twist, Epic has announced that the popular battle royale isn't going to be available on iOS devices in the US and European Union. The main reason seems to be at Apple's end, as the bitter fight continues without any end in sight. The latest decision will also affect the availability of Fortnite on all iOS devices worldwide. Fortnite might never come to iOS devices at this rate Fortnite was expected to launch soon for iOS devices, which include both iPhones and iPads. As of May 16, those plans have been binned. An official post was made on the game's X account, which reads as follows. Apple has blocked our Fortnite submission so we cannot release to the US App Store or to the Epic Games Store for iOS in the European Union. Now, sadly, Fortnite on iOS will be offline worldwide until Apple unblocks it. There are two important takeaways from this notice. Apple has blocked the game from being available both in its own store (in the US) and on Epic's game store for iOS devices (European devices). The problem also seems to be much more universal, as the decision means that Fortnite will be offline on all iOS-based devices all around the world. [Hidden Content] At this point of time, it will be foolish to expect a swift resolution. There have been previous attempts for the two companies to find an amicable solution that would have allowed players to enjoy the game on their Apple devices. Sadly, those wishes might not ever matter, at least in the near future. The latest decision also makes it a win for Android devices all around, as Google's mobile OS has no tussle with Epic. You can play the game on your Android mobiles and tabs as long as they have the required system specifications. The post Apple blocks Fortnite on iOS yet again as bitter war continues appeared first on Destructoid. View the full article For verified travel tips and real support, visit: [Hidden Content]
  9. Our first look at the very beginning of Trails, reborn. View the full article
  10. Right, so. Over the past day or so, a pretty serious glitch has been plaguing Helldivers 2 - it let cheeky players spawn in so many stratagems at once the game would ******. Thankfully, Arrowhead's quickly gotten on the case and released an "emergency hotfix" to tackle it. Read more View the full article
  11. Steam’s charts continue to be one of the best sources of information across the entire industry when it comes to sales, player activity and a lot more. Steam has always had the big Top Sellers chart, which lists the platform's top-grossing games, and tracks their movements within it each day. Read more View the full article
  12. Last updated May 21, 2025 - Checked for new Grow a Garden codes! [/url] Looking for Grow a Garden codes? Well, a code redemption system is finally here! It was added to the popular gardening experience as part of the Lunar Glow event. This big change means it's likely there will be codes relesed in the future, so IGN will keep you covered as and when new codes are released! Working Grow a Garden Codes (May 2025) There are currently no active Grow a Garden codes! As soon as new ones are announced, we'll update this article to include the new ones. All the codes above have been tested as working at the time of submission. However, codes with unknown expiry dates may stop working at any time. Spotted a new code we haven't included or tried one only to find it's expired? Let us know by reporting them here. [/url]Expired Grow a Garden Codes (May 2025) Unfortunately, these codes have now expired: LUNARGLOW10 - This gave players 3x Seed Packs.How to Redeem Grow a Garden Codes Now that there's a code redemption system in the Roblox experience, here are the steps you need to follow to use Grow a Garden codes: Launch the Grow a Garden Roblox experienceLook in the top left corner to find the Settings cog next to the icon of the backpackClick settings and scroll down to the bottomCopy and paste codes from this article into the Redeem Codes boxPress claim and enjoy your goodies!Why Isn't My Grow a Garden Code Working? There are usually two reasons why a code isn't working. It's either because: The code is expiredThe code has been entered incorrectly If a code has been entered incorrectly or is expired, it will say the "code is invalid." To stop this from happening, we'd recommend copying and pasting the code directly from this article. We check and test each of the codes before we add them to our articles. However, when copying them, you can sometimes accidentally include an extra space somwhere, so always double check there's no additional spaces! Where to Find More Grow a Garden Codes If new codes are added to the game, we'll update this article, so you can always check back here and keep up-to-date with the latest codes. Grow a Garden has its own dedicated Discord server where codes will be announced, as well as game updates. What is Grow a Garden in Roblox? Grow a Garden is a new Roblox experience that's become incredibly popular since it launched. The gardening simulator allows players to show off their green fingers, as you buy seeds and plant a variety of crops from basic carrots to exotic dragon fruit trees. As fruit and vegetables finally sprout, you'll be able to harvest them to sell for Sheckles. To go from a beginner gardener to a pro worthy of awards, you'll want your crops to experience mutations that increase their value. This can happen randomly, with Gold and Big mutations being down to chance, while weather events like snow can increase your luck of a Frozen mutation. There's also gear, and even pets now, that can affect how fast your crops grow, their value, and more. When is the Next Grow a Garden Update? Grow a Garden hosts new events each weekend, where players can come together and try out the fresh content for the ever-expanding game. For the next event, The Garden Game are looking to set a World Record! On Saturday May 24, 2025, players are encouraged to login and take part in the Monster Mash World Record. The plan is to have the most people doing the Monster Mash in-game as possible. This will also be the day that cosmetics are introduced to the game. So, if you've been looking for ways to make your garden more aesthetic, this update is for you. The Garden Game promises a huge update that will allow players to customize their farms, adding in items such as gnomes and water fountains. It's always worth logging on early before an event begins in Grow a Garden. The most recent event was the launch of the Blood Moon event. If you were lucky enough to login as the event began (like I was), you'll have participated in a special celebratory Disco and got the super rare Disco Mutation. On top of that, you would've also been able to get the Chicken Jockey ****. It's likely something similar will occur -- even if it's just a rare weather event -- when everyone performs the Monster Mash together, so be sure to check it out. We've been covering Grow a Garden and creating guides to explain features such as how gear works, a weather and mutation guide, and the different seeds that are available to purchase. You'll also find information on updates such as the Lunar Glow Event and recent **** Egg update that took place this month, and more over in our Grow a Garden guide. [/url] Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures. View the full article
  13. Destiny 2 developer Bungie is once again battling accusations of plagiarism after yet another artist accused the studio of "lifting" aspects of their artwork, this time for its upcoming sci-fi shooter, Marathon. After numerous artists and a writer came forward claiming Bungie used their work without authorization or credit, yet another artist is claiming their work was used in the environments of Marathon. In screenshots taken from Marathon's alpha playtest accompanying the tweet, artist Antireal alleged they could see distinct icons and graphics they designed, some of which were originally shared on social media years ago in 2017. the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.@Bungie @josephacross [Hidden Content] — N² (@4nt1r34l) May 15, 2025 "Bungie is, of course, not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution," the artist wrote in a statement posted to X/Twitter. "I don't have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email. In 10 years, I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living." Bungie responded within hours. Though it did not publicly apologize, it said it had now launched an investigation, attributing the "issue" to a former Bungie artist, and reached out to the artist concerned. "We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game," the team said in a statement. "This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred. "We take matters like this very seriously. We have reached out to [the artist] to discuss this issue and are committed to do right by the artist. As a matter of policy, we do not use the work of artists without their permission. "To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions. We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them. Thank you for bringing this to our attention." This is not the first time Bungie has been accused of lifting ideas from elsewhere. In October, the studio was slapped with a lawsuit after a writer claimed the studio stole plot elements from his story and used them for content in Destiny 2's 2017 storyline, The Red War. Bungie recently tried to get the lawsuit dismissed but a judge denied the request as Bungie scrambled to provide evidence having since "vaulted" the content so it is no longer publicly playable. Just weeks before that lawsuit was filed, Bungie launched a different investigation to ascertain how a NERF gun based on Destiny 2's iconic Ace of Spades was lifted almost wholesale from fanart designed back in 2015, including every brush stroke, scratch, and smudge on the weapon. Vikki Blake is a reporter, critic, columnist, and consultant. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
  14. Last Updated May 16, 2025 - Added new Anime Saga codes! [/url] Anime Saga codes will have you stocked up on Gems, Gold, and Trait Rerolls. These will help you summon new units, buy materials and items, as well as craft new items, and evolve your team. If you're looking for all the latest active Anime Saga codes, IGN has you covered. Working Anime Saga Codes (May 2025) In the list below, you'll find all working and active Anime Saga codes. Be sure to redeem them before they're expired! InBugSagaWeTrust - Rewards (must be level 10 to redeem) BugSaga: 3,500 Gold, 500x Gems, 5x Trait Rerolls 50KActive: 3,500 Gold, 800 Gems, 2x Trait Rerolls1MVisits - 5,500 Gold, 8x Trait Rerolls, 800x Gems Release - 3,500 Gold and 1000x GemsExpired Anime Saga Codes (May 2025) These codes are now expired: SorryForDelaySorryForShutdown How to Redeem Anime Saga Codes Now that you've got a handy list of all working Anime Saga codes, here's what you need to do to redeem them: Load up the Anime Saga Roblox experienceWhen you load into the game, go to the left of the main hub, where you should see the golden PLAY portalGo up the stairs and past the PLAY portal, toward the red leafy treeYou'll see the blue REROLLS hub. To the left, you'll find an NPC standing underneath the red trees and by the leaderboardThis NPC called Frierin is who you need to speak to, to be able to use codesInteract with Frierin and the codes! bar will appearCopy and paste the codes from this article into the "Enter Code" section and hit redeem!Why Isn't My Anime Saga Code Working? There are usually two reasons why a code isn't working. It's either because: The code is expiredThe code has been entered incorrectly If a code has been entered incorrectly for Anime Saga, it will say the "code is invalid." If the code is expired, you'll see yellow text saying it's expired. To help you use the right codes, we'd recommend copying and pasting the code directly from the working list of codes in this article. We check and test each of the codes before we add them to our articles. However, when copying them, you can sometimes accidentally include an extra space somwhere, so always double check there's no additional spaces! Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures. View the full article
  15. Bungie says it's "conducting a thorough review" of the situationView the full article
  16. Bungie has been accused yet again of plagiarizing art, this time for its upcoming extraction shooter Marathon. The artist making these claims - 4nt1r34l - posted comparisons between their own futuristic works with assets found within the Marathon Alpha and official art released by the studio, highlighting simularities. Read more View the full article
  17. Take-Two Interactive's CEO Strauss Zelnick has served up some dutiful, investor-pleasing sentiments about GTA 6's delay from 2025 release to a 26th May 2025 launch date. Rockstar, he says, are "seeking perfection", and "consumer anticipation is unprecedented". As such, "affording Rockstar additional time for such a groundbreaking project is a worthy investment". Read more View the full article
  18. An artist has accused Bungie of plagiarising her designs and using them in upcoming first-person shooter Marathon. The artist, who creates futuristic posters under the name Antireal (or "4nt1r34l"), posted images of her own work alongside screenshots from Marathon's recent alpha playtest, showing that some designs have been copied. Bungie have confirmed this is the case, but lay the blame on one former artist at the studio. Read more View the full article
  19. The updates for all four games will be arriving on Switch 2's launch day with enhancements to visuals, performance, HDR support, and more depending on the game. View the full article
  20. Fortnite has announced that Apple blocked its submission, which has resulted in it being unable to release on the US App Store or the Epic Games Store for iOS in the European Union. Epic Games was recently forced to delay its major May 15 update to May 16, which many fans believed would result in the return of Fortnite to iOS platforms. View the full article
  21. SWAPMEAT is an upcoming roguelite third-person shooter where you tear through alien worlds, harvesting body-parts to steal their powers. Read the full article here: [Hidden Content] View the full article
  22. Take-Two had its latest earnings call last night, so naturally CEO Strauss Zelnick has been asked a whole bunch of questions about GTA 6's delay to May 2026. His explanation of the reasoning behind it is pretty much what you'd expect, and while he's not fully committing, he at least sounds a bit confident in the game not catching another delay further down the road. Read more View the full article
  23. Epic’s long-running battle with Apple over the future of Fortnite on iOS devices has taken another turn, with Epic accusing Apple of blocking its Fortnite submission so it can’t release the game to the U.S. App Store. Earlier this month, Epic boss Tim Sweeney said Fortnite would return to the U.S. iOS App Store and iPhones in a matter of days after a significant court ruling. On April 30, a U.S. Federal District Court in California found that Apple wilfully violated a court order in the Epic Games v. Apple case that required Apple to enable developers to offer their customers alternative ways to make purchases outside apps. In January, IGN reported on how Sweeney had spent billions of dollars fighting Apple and Google over the way the companies run their app stores. Sweeney told IGN at the time that he considered it a long-term investment in Epic and Fortnite’s future, insisting Epic could afford to keep up the fight for decades to come. Sweeney’s ongoing battle to get Fortnite back on iPhones and Android phones while avoiding paying store fees is well-documented. The gist is this: Epic doesn’t want to pay the now standard 30% store fees on revenue made on mobile games. Instead, it wants to run the likes of Fortnite through its own mobile store, the Epic Games Store, without Apple and Google getting in the way and gobbling up its profit. Back in 2020, this dispute ended up with Fortnite blocked from release on iOS. After Sweeney’s tweet it was expected that Fortnite would return to iOS, but so far… nothing. And now, Epic has issued a statement to IGN providing an update: “Apple has blocked our Fortnite submission so we cannot release to the US App Store or to the Epic Games Store for iOS in the European Union. Now, sadly, Fortnite on iOS will be offline worldwide until Apple unblocks it.” That’s a terrible situation for Epic, which has lost out on billions of dollars of revenue in the five years since Fortnite was booted off iPhones. Now, Tim Sweeney is tweeting at Apple boss Tim Cook to try to get him to change his mind. “Hi Tim. How about if you let our mutual customers access Fortnite? Just a thought.” Hi Tim. How about if you let our mutual customers access Fortnite? Just a thought. — Tim Sweeney (@TimSweeneyEpic) May 15, 2025 After the court ruling, Apple was referred to federal prosecutors for violating the U.S. court order. "Apple’s continued attempts to interfere with competition will not be tolerated," U.S. District Judge Yvonne Gonzalez Rogers said. "This is an injunction, not a negotiation. There are no do-overs once a party willfully disregards a court order." The Judge referred Apple and one of its executives, Alex Roman, vice president of finance, to federal prosecutors for a criminal contempt investigation into their conduct in the case. Roman gave testimony about the steps Apple took to comply with her injunction that was "replete with misdirection and outright lies," the judge wrote. In a statement issued at the time, Apple said: "we strongly disagree with the decision. We will comply with the court’s order and we will appeal." Last week, Apple asked the U.S. appeals court to pause the ruling in the Epic Games case. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  24. Last updated May 15, 2025: Checked for new Fire Force: Reignition codes! [/url] Need some more rerolls in Fire Force: Reignition? We've got you covered. Below, we've compiled all of the free redeemable codes currently active in the Roblox action RPG, so you can get your hands on free rerolls and other goodies instantly. Active Fire Force: Reignition Codes (May 2025) Below are all the active Fire Force: Reignition Codes as of May 2025: MOMMY - 1x Ability Reroll, 60x Reroll Token (NEW!)55KLIKES - 50x Reroll TokenREIGNITION2 - 1x Ability Reroll, 100x Reroll Token, 1x Generation RerollREIGNITION - 4x Ability Reroll, 100x Reroll Token, 2x Generation Reroll All the codes above have been tested as working at the time of submission. However, codes with unknown expiry dates may stop working at any time. Spotted a new code we haven't included or tried one only to find it's expired? Let us know by reporting them here. [/url]Expired Fire Force: Reignition Codes (May 2025) Below are all the expired Fire Force: Reignition Codes as of May 2025: FOOLHow to Redeem Codes in Fire Force: ReignitionAfter loading into the game, look at the hud in the centre of the screen. Above the health bar, you'll see four buttons. Click the menu button. It's circled in the left-hand side of the image above.This will bring you to a menu overlay with six circular icons. Look for the settings icon on the far left. It's circled in the right-hand side of the image above. Click it.It'll bring you to the settings tab. At the bottom of this tab, you'll see a codes bar. Type your code in and hit "Go" to redeem the code. If it was successful, a notification with your rewards will appear in the centre of the screen.Why Isn't My Fire Force: Reignition Code Working? If your Fire Force: Reignition code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Check the spelling and that the case is correct, then redeem again. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly. The other possibility is the code has expired or you’ve already used it. In this scenario, you should see an error message pop up inside the code bar informing you that the code has already been redeemed or is invalid. How to Get More Fire Force: Reignition Codes If you're on the hunt for additional Fire Force Reignition codes, your best bet is to head over to the game's official Discord server. Once you're a member, you'll be able to find any new codes as they drop in the Announcements and Updates channels. What is Fire Force: Reignition in Roblox? Fire Force: Reignition is a multiplayer open-world RPG that takes heavy influence from the popular manga and anime series, Fire Force. Players are dropped into an open-world city and must fight their way up to becoming a pyrokinetic legend, taking on missions, battling other players and levelling up their abilities so they can unleash more powerful fiery attacks. Callum Williams is an IGN freelancer covering features and guides. When he's away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams. View the full article

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