There are a whole slew of Stardew Valley-style games in the works right now. There's Witchbrook, the magical, halloweeny take on the genre, and now Neverway, an eerie Lovecraftian RPG life sim hybrid that has absolutely earned a spot on my wishlist. But the one we're all waiting for is, of course, Haunted Chocolatier, the next game from life sim pioneer and Stardew creator Eric 'ConcernedApe' Barone. We've seen some screenshots, and we know that it's more combat-driven than its predecessor, and now we know the rough size of its map. Read the rest of the story... RELATED LINKS: Haunted Chocolatier release date estimate and latest news Stardew Valley creator gives us another glimpse at Haunted Chocolatier Stardew Valley creator shares old music, says it may be in new game View the full article
I had fond memories of playing tons of Lemmings on the Amiga, and now Craftlings is rekindling my love of it but with a city-building twist. Read the full article here: [Hidden Content] View the full article
No space for your own aquarium at home? Check out the sweet casual game We Love Fish Tanks and breed your own little world. Read the full article here: [Hidden Content] View the full article
The Finals developer, Embark Studios, has unveiled a new 'Ultimate' Battle Pass for the shooter's Season 7 update. The Finals' new Battle Pass will be akin to Call of Duty's controversial BlackCell Battle Pass, allowing players to unlock variant skin styles, earn additional Multibucks, achieve a 25% Match XP bonus, and more. However, much like Call of Duty's BlackCell Battle Pass, the Ultimate edition can only be purchased with real-life money. View the full article
With a new reveal trailer, Gunstoppable from CAGE Studios is a momentum-fueled rogue-lite FPS that looks pretty insane. Read the full article here: [Hidden Content] View the full article
Marvel Rivals has given players their first look at gameplay of the upcoming Future Foundation skins for the Strategist Invisible Woman and the Vanguard The Thing, which are scheduled to release on June 12 at 7 PM PDT. Many fans have been enjoying their time with Marvel Rivals' Season 2.5 update, as it brought the iconic villain Ultron to the popular hero shooter as a flying Strategist. View the full article
Deltarune review: "This Undertale successor is an unapologetically weird RPG epic, where each chapter is a new canvas that doesn't have to conform to any rigid rules, style, or logic"View the full article
Sony-owned Days Gone developer Bend Studio has laid off an unspecified number of staff. In a brief statement posted to social media, the studio said layoffs were necessary as it "transition[ed] to its next project," admitting it is "a difficult moment for our team." “Today, we said goodbye to some incredibly talented teammates as we transition to our next project," the statement began. "We're deeply thankful for their contributions as they've shaped who we are, and their impact will always be part of our story. "This is a difficult moment for our team, but we hold immense respect for everyone who got us here. As we move forward, we remain committed to building the future of Bend Studio with creativity, passion, and innovation in the titles we craft." Bend Studio did not expand on what its next project is, nor how many people have been affected. However, Bloomberg's Jason Schreier is reporting 30% of its team — thought to be around 40 people — have been let go. When asked if this perhaps signalled the whole studio would be shut down in the near future, Schreier noted it's "unlikely" they'd have laid off 40 staff if management weren't fighting to keep it afloat. The cuts come just months after Sony canceled two unannounced live-service games that were in development at Bend Studio and Bluepoint Games. The Bluepoint game was reportedly a live-service God of War game. Bend Studio’s live-service game remains unknown, but at the time, its community manager insisted the team still planned "on creating cool sh*t." Bend's last release was 2019’s Days Gone on PlayStation 4, which launched on PC in 2021. It is, of course, just the latest in a litany of industry cuts and job losses. Just a few days ago, Outriders developer People Can Fly posted a similar message, attributing layoffs to the cancelation of two projects. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
I can't say I've ever looked at any one of the inanimate objects in my apartment and thought about taking it for dinner and a movie, but Date Everything suddenly has me questioning my limited worldview by asking: What if a record player was actually a gorgeous 1920s flapper?.. Read more.View the full article
MindsEye studio Build a Rocket Boy says its developers are “working around the clock” to address the numerous issues being reported by players. MindsEye – the debut game from the Edinburgh-based studio founded by former Grand Theft Auto producer Leslie Benzies – was released on Tuesday and so far has no reviews from any major publication, with seemingly no outlets receiving review code. Steam user reviews have been mixed, however. Of the 854 reviews posted on the platform so far, 484 have been negative, meaning it has an approval rating of around 43% on the platform Read More... View the full article
The beloved Final Fantasy series has helped another game break a new record on Steam, and it involves Magic: The Gathering’s player count. Magic: The Gathering has evolved from its 1993 debut from Wizards of the Coast to become one of the most popular collectible and tabletop card games, as well as encompassing a successful digital variant of the hobby. MTG is known for being one of the most complex tabletop games to master, inspired by other fantasy RPGs like Dungeons & Dragons. View the full article
Nice to see the new cross-platform Nexus Mods app coming along. This latest update doesn't add new games but does making using it better. Read the full article here: [Hidden Content] View the full article
Gentoo Rescue from Jagriff seems simple on the surface but it's a real brain melting puzzle game that's well worth your time. Read the full article here: [Hidden Content] View the full article
Alex Hutchinson of Raccoon Logic, the studio behind Revenge of the Savage Planet, has said that Xbox Game Pass devalues content and will ultimately hurt the video game industry. Raccoon’s latest offering, Revenge of the Savage Planet, launched in May 2025 and was one of many titles made available day one on Xbox Game Pass. View the full article
inZoi publisher Krafton has addressed an ongoing debate about its plummeting Steam concurrent player count, insisting that as a single-player game sales are a better indicator of performance. The eye-catching The Sims competitor launched big on Steam with an all-time peak concurrent player count of 87,377. Krafton announced inZOI sold impressive 1 million copies in a week, the fastest sales milestone ever for a game published by the South Korean megacorp. It rose to number one on Steam’s Global Top Sellers List (by sales revenue) just 40 minutes after release, with CEO CH Kim said at the time that Krafton planned to “foster" the game as a "long-term franchise IP." However, inZoi's Steam concurrent player count has dwindled since launch, with a 24-hour peak of 1,477. As TheGamer reported this week, inZoi’s peak concurrent player count even dropped below the 16-year-old The Sims 3 on Valve’s platform. IGN asked Krafton for comment on the situation, and it responded to dismiss Steam peak concurrent player figures as a barometer of the game’s success because it is a single-player game. "inZOI continues to steadily generate sales, and as a single-player game, it would be most appropriate to refer to the additional sales count at each major update point as opposed to concurrent player count on Steam in measuring the game's performance,” Krafton said. The focus on Steam concurrent player numbers has become a hot topic within the industry in recent years, with a number of developers and publishers insisting they don’t tell the whole story of a game’s performance, particularly for single-player games. In 2024, John “Bucky” Buckley, community chief at Palworld developer Pocketpair, said our obsession with the concept of the “dead game” and player counts was unhealthy for the video game industry and gamers. And in April this year, Alex Bolle, production director on Helldivers 2, told IGN that Steam concurrents are “a metric among many others.” As for inZoi, Steam user reviews, which do have a significant impact on a game’s visibility on Valve’s platform, remain ‘mostly positive’ for all reviews, but are on ‘mixed’ for recent reviews. As an Early Access game, it has yet to fully release, a point Krafton made in its statement to IGN: “That said, Early Access is only the beginning of inZOI's journey, and in many ways our work is just starting. During this phase, the team's top priority is gathering player feedback and continuing the development of the game with more enhanced features, improved performance, and an overall immersive and engaging experience. We're thankful for our dedicated inZOI community and look forward to sharing new content updates over the coming months." Meanwhile, Krafton announced inZOI is coming to the Mac App Store and Steam in August. The Mac version of inZOI is optimized for the latest macOS on Apple Silicon, Krafton said, and takes “full advantage” of Apple’s MetalFX and Core ML “to deliver the same great gameplay experience as on Windows.” Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
One minute you’re flicking through Steam’s Next Fest demos, and finding one that looks to be included despite having come out in May. The next, you’re desperately firing missiles into the rear end of giant monster truck, a sole red light glaring out from its metallic behind, as though it’s mega-******* that it seems to have gotten stuck in a cluster of trees. Given that, it should be easy prey for the ordnance strapped to the bonnet of my very Mad Max-ish muscle car coated in enough sheets of metal to fence off several allotments. This is Mad Metal, though, an indie game whose murderous enemy cars have minds of their own and move more like automotive animals than simple machines. Read more View the full article
Marvel Rivals has revealed that it will be bringing back a wide variety of rare cosmetics to the popular hero shooter on June 13, but they won't be sticking around for long. NetEase Games recently launched a new game mode in Marvel Rivals called Ultron's Battle Matrix Protocol, which gives players the opportunity to engage in tactical grid-based combat. View the full article
Tom Clancy's Rainbow Six Siege X review: "*******, better, and more user friendly than it's ever been – it's the perfect time to dive in"View the full article
Galactic Glitch is a twin-stick roguelite shooter where you get to catch and throw rockets, rocks and enemies at other enemies - and it's damn good. Read the full article here: [Hidden Content] View the full article
Sony Bend, the developer of Days Gone and a recently-cancelled live service game, has been hit with significant layoffs. As first reported by Bloomberg, the studio has reportedly had almost a third of its workforce reduced as part of sweeping changes at Sony Bend. Bloomberg’s Jason Schreier took to social media to write, “Sony’s Bend studio, which canceled a live-service game earlier this year, is laying off 30% of staff today (around 40 people), Bloomberg News has learned. The studio has been spinning up a new project following the cancellation.” Read More... View the full article
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