Date Everything review: "A masterclass in character design full of wonderful faces I love meeting, but juggling so many means sacrificing depth"View the full article
I cannot stress enough the joy I felt building up a vehicle in TerraTech Legion, another survivor-like game with a build your own twist. Read the full article here: [Hidden Content] View the full article
Lars Wingefors, founder of Swedish gaming company Embracer, is stepping down from his CEO role. Current deputy CEO Phil Rogers will assume the position from August 2025. Embracer, which oversees IPs like The Lord of the Ring, Dead Island, Metro, and Tomb Raider, is no stranger to change, of course. After making high-profile acquisitions like the purchase of Middle-earth Enterprises and Borderlands-maker Gearbox in 2022 and 2021, respectively, Embracer found itself in turmoil after a $2 billion deal with Savvy Games Group fell through. In the time since, the company has shut down Saints Row developer Volition Games, sold Gearbox, split from Space Marine 2 developer Saber Interactive, and overseen thousands of layoffs. Wingefors called the criticism and backlash to its missteps "painful." In April 2024, Embracer announced plans to split itself into three separate companies: Asmodee Group, Coffee Stain & Friends, and Middle-earth Enterprises & Friends to “unleash the full potential of each team and provide them with their own leadership and strategic direction.” The restructuring and closures saw 1,387 workers lose their jobs and 29 unannounced projects canceled. It recently announced plans to spin off Coffee Stain Group and renamed its The Lord of the Rings business Fellowship Entertainment. Wingefors isn't leaving Embracer entirely, however, and has been appointed executive chair of the board, with current chair Kicki Wallje-Lund moving to deputy chair. Wingefors will also be appointed director of the aforementioned Coffee Stain Group. "With the start of this new phase, I am thankful for the years and lessons learned as CEO of Embracer," Wingefors said in a statement (thanks, [Hidden Content]). "While the road has not always been straight, I am incredibly proud of the achievements made possible by our talented teams, which have created some incredible experiences for gamers. "This new phase allows me to focus on strategic initiatives, [mergers and acquisitions], and capital allocation, ensuring Embracer's continued growth and success. I am more convinced than ever that the best is still ahead of us. Having worked very closely with Phil over the past years, I have high confidence in his abilities. I look forward to a continued close collaboration to further strengthen the business and drive value in the coming years." Looking to the future, Embracer owns or controls over 450 franchises, with a long list of subsidiaries that includes THQ Nordic, Plaion, Coffee Stain, Amplifier Game Invest, DECA Games, Dark Horse, Freemode, and Crystal Dynamics – Eidos. It has 73 internal game development studios and over 7,000 staff. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
For verified travel tips and real support, visit: [Hidden Content]
Stardew Valley creator Eric "ConcernedApe" Barone has confirmed his upcoming game, Haunted Chocolatier, is "larger" than the already sizeable Stardew Valley. How much *******, or in which way it's *******? Sorry — Barone didn't elaborate. "The world of Haunted Chocolatier is larger than Stardew Valley" is the full extent of his message. If he's referring to the length of the game, however, How Long to Beat? has the average Stardew Valley playtime listed as over 50 hours for just the main story, and around 168 hours for a completionist run. Perhaps unsurprisingly, then, these 10 words sent a ripple of excitement through his fan communities, with one exclaiming: "[Concerned Ape] STOP TEASING. I MEAN- DONT STOP TEASING. I MEAN- IDK IM SO EXCITED BUT I DONT WANT U TO RUSH TAKE UR SWEET **** TIME WE LOVE U." Last month, Barone admitted that he "didn't want to just be the Stardew Valley guy," explaining that was why he's currently working on Haunted Chocolatier. We shouldn't expect a release date anytime soon, though — there's "still a lot to be done," Barone recently admitted, particularly as he feels it's "got to be better" than Stardew Valley. However, he also suggested that he may "eventually make a Stardew Valley 2." Before you get too excited, however, the developer also said it's "so much easier to just add more stuff to Stardew Valley than to make a whole new game from scratch." "It's all the systems — all the major systems — are already all done. That’s the stuff that’s not fun to do. When I make an update [for Stardew Valley now], it’s like, you know, oh, throw in this, throw in that. Let’s add green rain — like, these random, whimsical ideas." Barone announced Haunted Chocolatier back in 2021. Much like Stardew Valley, it will be a top-down pixel-based sim, and it looks to have much the same flavor as ConcernedApe's previous work. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
More chatter has emerged about a new high-end AMD gaming GPU possibly waiting in the wings, with the latest rumors saying that the AMD Radeon RX 9090 XT is "40% faster" than AMD's current top-end graphics card, the Radeon RX 9070 XT. The new GPU is likened to the AMD Radeon VII, a high-end graphics card that AMD launched in 2019 to squeeze high-end performance out of its Vega architecture, with 16GB of high-speed HBM2 memory. Although the latest AMD GPUs aren't seeing any love in the May Steam Survey, we've been really impressed by their performance for the money. We even gave the top-end chip a score of 9/10 in our AMD Radeon RX 9070 XT review, earning it a place on our best GPU guide, although real-world pricing makes it a harder sell now. Read the rest of the story... RELATED LINKS: This new AMD Ryzen gaming CPU isn't new at all, recycled from the Steam Deck Best graphics card 2025 - top gaming GPUs AMD Radeon GPU market share just fell to its lowest ever level, Nvidia dominates View the full article
Tony Hawk’s Pro Skater 3 + 4 makes direct reference to Tony Hawk’s Underground by featuring the game’s villain, Eric Sparrow. Tony Hawk’s Pro Skater 3 + 4 releases in July, bringing back classic levels and skaters from two of the most beloved games in the franchise. However, it’s now been discovered that the game features a cameo from the villain of another beloved skating game. Read More... View the full article
Ian Proulx, the CEO of Splitgate 2 developers 1047 Games, has apologised for wearing a 'Make FPS Great Again' cap while talking about the game's battle royale mode on stage at Summer Game Fest. As you might have guessed, the hat drew unfavourable comparisons to US president Donald Trump's MAGA hats. It'd have been a pretty dumb, controversy-baiting stunt for a games company CEO to pull at any point in recent history, but especially hasn't gone over well given the timing. As the SGF show happened, a large number of anti-ICE protests also began in response to violent immigration raids, and later that weekend Trump deployed the National Guard onto the streets." Read more View the full article
The developer of MindsEye has said it’s working to improve the game’s performance after a number of players took to Steam user reviews to complain. Build A Rocket Boy’s debut title launched on June 10 and has settled on a ‘mixed’ user review rating on Steam, where it also hit a peak concurrent player count of 3,302. Many of the negative reviews focus on MindsEye’s performance problems, which appear to be hitting PC gamers hard. There are also reports on various bugs, glitches, and NPC behavior oddities. My second combat encounter in #MindsEye... The AI has become self-aware and is now committing suicide: [Hidden Content] — Jesse Gomez @ IGN (@ItsJesseGomez) June 10, 2025 In response, Build A Rocket Boy issued a statement on the MindsEye subreddit, saying its engineering team is “working around the clock” to improve performance. Patch 3 will be revealed soon, it added. Here’s the statement in full: Thank you kindly to all of you who joined us as pioneers on day one! We understand that the current minimum spec requirements are very high, but our engineering team are working around the clock to improve performance on mainstream hardware as well as consoles by integrating the performance improvements in Unreal Engine V5.6. We will provide patch 3 update timing, including these improvements, within the next 24 hours. In addition to the main campaign, we would also value your thoughts on Build.Mindseye. MindsEye, led by former Rockstar North chief Leslie Benzies, has endured a tumultuous run-up to release. Last week, Build A Rocket Boy said fans should wait for MindsEye’s official launch rather than play it before its street date, after early copies made their way into the hands of players. "We want everyone to experience the story the same way at the same time on day one, without bias," Build A Rocket Boy said in a statement issued in response to early copies being played. "This means waiting until the official release date to play through the game firsthand." Mention of bias in the studio's statement sparked speculation that the company was referring back to comments made by its co-CEO Mark Gerhard, who suggested there had been a "concerted effort" to "trash the game and the studio" with negative social media posts from paid accounts or bots. IGN subsequently put this claim to Hakan Abrak, boss of Hitman developer IO Interactive, the company which is publishing MindsEye. His response: "I don't know. I don't believe that. I don't believe that. I just think the game should speak for itself on June the 10th." Physical copies of MindsEye also needed a “major” update for “key improvements to ensure MindsEye plays as we intended and to meet all the characters at their best.” And just days before MindsEye’s launch, Build a Rocket Boy’s Chief Legal Officer and Chief Financial Officer confirmed they had left the company, sparking concern from the studio’s fledgling community. Steam concurrents do not tell the whole story, of course. MindsEye launched on PlayStation 5 and Xbox Series X and S as well as PC, so its true concurrent player count will be higher than that reported on Valve’s platform. MindsEye carries a $59.99 price tag. At launch, there is a “tightly crafted linear story campaign,” and what’s called “single-player free roam,” but there are also a number of missions: a horde mode mission called “Destruction Site Shootout,” and two combat missions (“Honor Amongst Thieves” and “Friendly Fire”). Also at launch are six races, six checkpoint races, and three drone races. If you get the premium pass, you get an extra horde mode mission and an exotic cosmetics pack. Following launch, Build A Rocket Boy said it will deliver a “constant stream” of fresh premium content monthly, “ensuring MindsEye is a living, ever-expanding player experience.” This includes new missions, challenges, and game assets. “The continuous stream of studio-developed content, combined with the very best of the community’s own beautiful creations, means that MindsEye will continue to surprise and delight its players for decades to come,” Build A Rocket Boy added. Build A Rocket Boy also confirmed its 2025 roadmap of content. In the summer there will be community updates, new missions, in the fall new single-player modes, multiplayer, and new missions, and in the winter free roam updates and new missions. Premium pass owners get extra missions and new packs throughout. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Street Fighter 6 has now sold over 5 million copies, Capcom has announced. That’s up from the 4 million reported in September 2024. The latest sales milestone was helped by the fighting game’s launch on Nintendo Switch 2. Capcom said it aimed to “maximize the game’s userbase” by bringing Street Fighter 6, now two years old, to the Switch 2 at launch. The Switch 2 version has exclusive modes designed for the console, and new gameplay features that utilize the gyro functionality of the Joy-**** 2. It’s worth noting the Switch 2 version has crossplay, maximising the pool of players available for matchmaking. “These initiatives have contributed to Street Fighter 6’s wide appeal, expanded global sales and resulted in the title achieving the milestone of 5 million units sold,” Capcom said. Street Fighter 6 hit 3 million copies sold back in January 2024, seven months after launch. Capcom has said Street Fighter 6 is “generally progressing in line with our expectations,” but before launch it revealed it had aimed for the sequel to outsell Street Fighter 5, targeting over 10 million copies sold over the course of its lifetime. “While we do not communicate specific figures for internal budgets, we look to outperform the title’s predecessor, Street Fighter 5, and are aiming for more than 10 million units over the life of the title,” Capcom said. Street Fighter 6, then, still has a long way to go before it beats Street Fighter 5’s sales total. To put Street Fighter 6’s sales into context, 1993 SNES hit Street Fighter 2 Turbo sold 4.1 million copies, the seminal Street Fighter 2 sold 6.30 million, and Street Fighter 5 has sold 7.8 million. Another interesting comparison is with fighting game rival Mortal Kombat 1, which has also sold 5 million copies since going on ***** in September 2023. Mortal Kombat is typically the best-selling fighting game franchise, outselling the likes of Street Fighter and Tekken by some margin. But Mortal Kombat 1 is seen as a sales disappointment, and developer NetherRealm recently confirmed it had left it behind to work on its next project. Capcom, meanhwile, continues to support Street Fighter 6 into its third year, and recently announced a set of four brand new DLC characters: Sagat is out this summer; C. Viper this fall; Alex early spring 2026; and finally, Ingrid late spring 2026. The announcement was made in a trailer starring pro wrestler Kenny Omega, who dressed up as each DLC character. IGN's Street Fighter 6 review returned a 9/10. We said: "Street Fighter 6 is the most feature-rich a Street Fighter has ever been at launch, but even beyond that, it's roster of 18 characters is excellent, the new mechanics revitalize the one-on-one fighting formula, and it absolutely nails all of the little things that make for a stellar fighting game." Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
There are a whole slew of Stardew Valley-style games in the works right now. There's Witchbrook, the magical, halloweeny take on the genre, and now Neverway, an eerie Lovecraftian RPG life sim hybrid that has absolutely earned a spot on my wishlist. But the one we're all waiting for is, of course, Haunted Chocolatier, the next game from life sim pioneer and Stardew creator Eric 'ConcernedApe' Barone. We've seen some screenshots, and we know that it's more combat-driven than its predecessor, and now we know the rough size of its map. Read the rest of the story... RELATED LINKS: Haunted Chocolatier release date estimate and latest news Stardew Valley creator gives us another glimpse at Haunted Chocolatier Stardew Valley creator shares old music, says it may be in new game View the full article
I had fond memories of playing tons of Lemmings on the Amiga, and now Craftlings is rekindling my love of it but with a city-building twist. Read the full article here: [Hidden Content] View the full article
No space for your own aquarium at home? Check out the sweet casual game We Love Fish Tanks and breed your own little world. Read the full article here: [Hidden Content] View the full article
The Finals developer, Embark Studios, has unveiled a new 'Ultimate' Battle Pass for the shooter's Season 7 update. The Finals' new Battle Pass will be akin to Call of Duty's controversial BlackCell Battle Pass, allowing players to unlock variant skin styles, earn additional Multibucks, achieve a 25% Match XP bonus, and more. However, much like Call of Duty's BlackCell Battle Pass, the Ultimate edition can only be purchased with real-life money. View the full article
With a new reveal trailer, Gunstoppable from CAGE Studios is a momentum-fueled rogue-lite FPS that looks pretty insane. Read the full article here: [Hidden Content] View the full article
Marvel Rivals has given players their first look at gameplay of the upcoming Future Foundation skins for the Strategist Invisible Woman and the Vanguard The Thing, which are scheduled to release on June 12 at 7 PM PDT. Many fans have been enjoying their time with Marvel Rivals' Season 2.5 update, as it brought the iconic villain Ultron to the popular hero shooter as a flying Strategist. View the full article
Deltarune review: "This Undertale successor is an unapologetically weird RPG epic, where each chapter is a new canvas that doesn't have to conform to any rigid rules, style, or logic"View the full article
Sony-owned Days Gone developer Bend Studio has laid off an unspecified number of staff. In a brief statement posted to social media, the studio said layoffs were necessary as it "transition[ed] to its next project," admitting it is "a difficult moment for our team." “Today, we said goodbye to some incredibly talented teammates as we transition to our next project," the statement began. "We're deeply thankful for their contributions as they've shaped who we are, and their impact will always be part of our story. "This is a difficult moment for our team, but we hold immense respect for everyone who got us here. As we move forward, we remain committed to building the future of Bend Studio with creativity, passion, and innovation in the titles we craft." Bend Studio did not expand on what its next project is, nor how many people have been affected. However, Bloomberg's Jason Schreier is reporting 30% of its team — thought to be around 40 people — have been let go. When asked if this perhaps signalled the whole studio would be shut down in the near future, Schreier noted it's "unlikely" they'd have laid off 40 staff if management weren't fighting to keep it afloat. The cuts come just months after Sony canceled two unannounced live-service games that were in development at Bend Studio and Bluepoint Games. The Bluepoint game was reportedly a live-service God of War game. Bend Studio’s live-service game remains unknown, but at the time, its community manager insisted the team still planned "on creating cool sh*t." Bend's last release was 2019’s Days Gone on PlayStation 4, which launched on PC in 2021. It is, of course, just the latest in a litany of industry cuts and job losses. Just a few days ago, Outriders developer People Can Fly posted a similar message, attributing layoffs to the cancelation of two projects. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
I can't say I've ever looked at any one of the inanimate objects in my apartment and thought about taking it for dinner and a movie, but Date Everything suddenly has me questioning my limited worldview by asking: What if a record player was actually a gorgeous 1920s flapper?.. Read more.View the full article
MindsEye studio Build a Rocket Boy says its developers are “working around the clock” to address the numerous issues being reported by players. MindsEye – the debut game from the Edinburgh-based studio founded by former Grand Theft Auto producer Leslie Benzies – was released on Tuesday and so far has no reviews from any major publication, with seemingly no outlets receiving review code. Steam user reviews have been mixed, however. Of the 854 reviews posted on the platform so far, 484 have been negative, meaning it has an approval rating of around 43% on the platform Read More... View the full article
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