Critical Role has revealed an unexpected casting choice for its new season of its hit DnD animated series, The Legend of Vox Machina. A New York Comic **** panel on October 9 revealed that comedy actor Wayne Brady would play the role of Taryon Darrington. This character was voiced by Sam Riegel in the original campaign, and it marks the first time that a core party member has been voiced by someone outside of the original actual play cast. Read the rest of the story... RELATED LINKS: The Legend of Vox Machina Season 4 release date estimate and news All DnD languages explained Former DnD designer outlines why boss fights ***** in fifth edition View the full article
As triple-A fatigue sets in for some, we're seeing small, often slightly strange indie games take off like almost never before. Schedule 1, R.E.P.O, Peak, and, most recently, Megabonk have all carved their name into videogame history, while some blockbuster titans have floundered. Of course, I'd be remiss to leave Clair Obscur: Expedition 33 off that list - it's my personal GOTY so far, after all. But what are Sandfall's picks? One dev's answer surprised me. Read the rest of the story... RELATED LINKS: Expedition 33 reveals its biggest update, with more "crazy projects" incoming Hades 2 just became 2025's highest-rated PC game, surpassing Expedition 33 Expedition 33 devs had to "up our game" after Lies of P left studio CEO stunned View the full article
You can test Minecraft Mounts of Mayhem's most exciting additions right now, thanks to the launch of the first snapshot for the new update. We might be in the Copper Age, but I'm most eager to get my hands on the spear weapon and the nautilus. The underwater mount is about to completely change how you explore underwater, and of course it comes with a hostile equivalent to keep you on edge. The undead are getting stronger elsewhere, too, as zombie horses finally arrive in survival. Read the rest of the story... RELATED LINKS: The best Minecraft shaders for 1.21.10 The best survival games 2025 All Minecraft mobs in 1.21.10 View the full article
Паранормальный экшен Control от разработчиков из финской студии Remedy Entertainment (Alan Wake 2, FBC: Firebreak) спустя шесть лет после релиза собрался на новые целевые платформы.View the full article
NetEase Games has revealed that Marvel Rivals players will be able to earn free Will of Galacta cosmetics for the Duelist Mister Fantastic through a new round of Twitch Drops running from October 10 through November 7. Marvel Rivals has finally released its major Season 4.5 update, bringing a wide variety of fresh features and cosmetics to the popular hero shooter. View the full article
Despite there being no more future official content from Larian Studios coming to Baldur's Gate 3, the modding community is alive and active in developing new material for every player to enjoy. One ambitious mod in development seeks to go above and beyond (literally) to give all players an entirely original new Baldur's Gate 3 experience. View the full article
Hours before the game has even launched, one Battlefield 6 player is already recreating iconic Call of Duty multiplayer maps using the shooter's Portal mode. Battlefield 6will once again include the much-loved Portal mode at launch, this time with some major improvements and changes over its predecessors. The mode allows fans to let their imaginations run wild, creating their own maps and game modes using the Godot engine, and it looks like those who already have access are creating some incredible experiences. View the full article
Indie Spotlight | Warm humor and Wario Ware-like mini-games makes Consume Me a perfect blend of narrative design and mechanics, even with heavy themesView the full article
Blue Protocol: Star Resonance attracted over 90,000 concurrent players shortly after its release, but most of the player base appears dissatisfied. Blue Protocol: Star Resonance could be seen as a revived and revamped version of Bandai Namco's online action game of the same name, which was shut down in January 2025. View the full article
Silent Hill 2 Remake and Cronos: The New Dawn developer Bloober Team is working on a number of new projects, including a Nintendo Switch 2 version of its disorientating horror Layers of Fear, Layers of Fear: The Final Masterpiece Edition, and a number of smaller games from its subsidiary, Broken Mirror Games, which include a mysterious Switch exclusive, codenamed Project M. We don't quite know exactly when The Masterpiece Edition will land — it's still labelled as coming in 2025 despite the fact we're running down the clock of what's left of the year — but as reported in the firm's recent investor briefing, it's described as a "complete edition," presumably bundling the base game with subsequent content and the refreshed visuals we saw in 2023's Layers of Fears. As for Broken Mirror's offering? Here, we can expect isometric horror I Hate This Place based on the 80s comic of the same name that's still listed as releasing next month, but has been delayed to January 29, 2026. But there are also two codenamed games in development, too: Project M and Project F. We know next to nothing about Project F, but Project M is thought to release next year. While the live-action teaser we saw earlier this year gives away very little — other than the M could stand for "Marionette", perhaps?! — Bloober confirms it will be available exclusively on both Switch 2 and the OG console. And of course, after the phenomenal success of Silent Hill 2 Remake, Bloober is also remaking the first game in the franchise. There's not much to go on, unfortunately, but we did get a brief tease during June's Konami Press Start Live showcase that included the Silent Hill logo and its iconic music. No release date was mentioned, unfortunately, but it followed news in February that Bloober Team had signed a deal with Konami to make a new game based on the Japanese company’s IP. We thought 2023's Layers of Fear remake was 'Okay,' awarding it 6/10, writing: "Layers of Fear is an atmospheric tour through the shattered psyches of some seriously tortured artists, but predictable shock tactics fail to provide more than a handful of genuine scares, let alone layers of them." Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
AMD is staking its claim as a technological leader in AI hardware, confirming that its forthcoming MI450 accelerator will use an advanced 2-nanometer fabrication process – a significant leap ahead of rival Nvidia, whose next-generation Vera Rubin GPUs are expected to be built on a 3-nanometer node. The announcement came... Read Entire Article View the full article
The ESA's latest Power of Play survey involved 24,216 participants from 21 countries across six continents. It covers several categories, from gamer demographics to reasons why people play games. Read Entire Article View the full article
Being the largest map available at the start of the Battlefield 6 beta, Liberation Peak is a map that offers most of what you would expect from a classic Battlefield experience. Even though the narrow segments and environmental elevation can cause a snowball effect for the winning team, using every tool at your disposal effectively can still turn the tide of a match. View the full article
Gearbox releases a smaller update for Borderlands 4, once again providing a number of buffs and enhancements to the popular looter shooter. More changes appear on the horizon as well, with Gearbox Software confirming that the next big balance update for Borderlands 4 is coming on October 16. View the full article
Fantastic Pixel Castle's Ghost is in danger, with studio head Greg Street confirming that its publishing deal with NetEase Games is coming to an end. Helmed by the former World of Warcraft lead systems designer and with many Blizzard and Riot Games veterans on the team, Ghost has the grounding to be one of the most exciting new MMOs in years. Yet Street warns that "If we're unable to find a publisher soon, the reality is that the studio would likely close, and the entire team, leadership included, would be affected." Read the rest of the story... RELATED LINKS: Ex World of Warcraft and League of Legends dev finally showcases new MMORPG Ex WoW devs' new MMORPG will have alts, but learns from FFXIV Ex WoW and League of Legends designer teases a new fantasy MMORPG View the full article
Embark Studios has had quite the task on its hands with marketing Arc Raiders, which could easily be written off as 'just another extraction game,' but its risen to it tenfold. Don't get me wrong, there's always a niche group of shooter fans keen for these kinds of experiences, but Arc Raiders is generating some more mainstream appeal too - to see the multiplayer game sitting in fifth position on Steam's most wishlisted games list still (pleasantly) surprises me. It'll rise to fourth shortly when Battlefield 6 is out the door. However, I've always worried about wipes. It's an unavoidable feature of extraction shooters, but one that can turn people off as soon as they realize their gear and progression could be Thanos-snapped away after a few months. Once again, though, Embark has seemingly hit a sweet spot, revealing a clever system for Arc Raiders' wipes. Read the rest of the story... RELATED LINKS: Arc Raiders gets a hefty, permanent price cut for some just weeks before launch Grab a free copy of ARC Raiders, thanks to Nvidia After EA buyout, former exec calls its huge teams "counterproductive" View the full article
All the details about Genshin Impact 6.1 have been revealed during the patch’s official livestream, including its release date, redemption codes, character banners, story updates, and more. HoYoverse’s action RPG is near the end of Version 6.0, the patch that introduced Nod-Krai and added both Lauma and Flins to Genshin Impact. There have been several leaks about Version 6.1. View the full article
Fifteen years after it originally launched on PSP, this niche Ys vs. Trails crossover PSP fighting RPG is now available worldwide. View the full article
If you’re big into Borderlands 4, you’ll be wondering about its drop rate. The looter shooter is, when it comes to the endgame, all about getting the right items for the right build so those damage numbers keep on going up. But what are the actual chances of getting a legendary drop from a boss in Borderlands 4? Developer Gearbox keeps the drop rate hidden from players, as it and so many other developers do when it comes to games like this. It wants the grind to keep players going for months, even years on end, after all. But the hardcore Borderlands community really wants to know how things work under the hood. And so, you end up with superfans like Siphonicfir, who are happy to spend hundreds of hours killing thousands of bosses to find out. I first came across Siphonicfir's work on the Borderlands subreddit, where they had posted a spreadsheet detailing the data thrown up by the loot dropped by over 3,000 boss kills. It’s a really helpful piece of work, and it's been well-received by the community, but I was struck by Siphonicfir’s top-line analysis: the dedicated drop rate for any individual item is about 5%. Just 5%! Surely that can’t be right. That feels worse than the drop rate in previous Borderlands games I’ve played. Perhaps there’s a flaw in Siphonicfir’s work? A bug in the system, maybe? I thought it best to have a chat to find out. “Data analysis and stats are just a personal interest, though I would absolutely love to find work in that field,” they told me. “I have a passion for it and I would like to think I have a knack for it.” Before we get into the Q&A, below, let’s get some housekeeping out the way. All Siphonicfir’s kills were done on the Ultimate Vault Hunter Mode 5 difficulty (currently the hardest in the game), as Vex. The drops were tracked from the moment Siphonicfir unlocked UVHM5 to limit sampling errors. Weekly Encore Bosses are excluded from the total since they have dramatically different drop rates that would skew the overall data set. Class Bosses are bosses that have class mods as dedicated drops (Siphonicfir certainly has thoughts on class mods, more on that below!). Multi Bosses are encounters with multiple named enemies that each have a typical drop chance. And Normal Bosses are every boss that didn't fall into the other two categories. Read on if you fancy getting into the weeds on how Borderlands 4 drop rates actually work, based on someone who’s put A LOT of effort into finding out. I hope that if you’re into the game, or looter shooters in general, you’ll find something insightful here. I certainly did! And thanks to Siphonicfir for their time. IGN: What drove you to do this in the first place? Siphonicfir: I was driven to do this by a desire to know what is actually going on in looter games. I want to know what sort of odds I am trying to beat when I am grinding a game. Unfortunately the drop rates in this type of game are often not communicated to the player in any way, so the only way to really know is to collect the data myself. It also makes the grind more enjoyable since I am working towards the overarching goal of clarity. Even when I don’t get the item I'm technically farming for, each run is still another data point towards the truth. IGN: How much time have you spent doing this? Siphonicfir: In Borderlands 4 I would say I spent about 150 hours collecting this data. But I have done it for other games in the past such as Diablo 4 and Destiny 2. In total I would say I have spent about 400 hours collecting and organizing drop rate data for these games. IGN: How many boss kills in total went into this? Siphonicfir: The spreadsheet featured in the post was a compilation of 3,035 kills worth of data. Technically 3,635 if you count the multi bosses as three kills each since they are treated as three individual bosses. I have since recorded more data while playing with my friends, but that data isn’t represented in the post. IGN: How did you actually loot everything? Siphonicfir: To actually loot everything and record the data, I would have the notes app open on my phone. After each kill, either during the boss's death animation or during the phase portal animation, I would add one run to the total kills of that boss. I would pick up every legendary during this process, then after the farming session was over I would record how many of each legendary I received during that session. Then to create the post, I created a spreadsheet and compiled all the data from my notes app into sheets to run the necessary calculations to produce the drop rates. IGN: In your conclusions, you say the drop rate should be doubled. Why is 10% the sweet spot? Siphonicfir: I think 10% is the sweet spot for dedicated items for two reasons. One reason is precedent, as that was the drop rate in Borderlands 2. I think that game is widely regarded as the best game in the franchise, and I am almost certain the community thinks it was the best game for farming. 10% created a perfect balance where a drop always feels special, but you never go too long without one. The nerdier math answer, and my primary reason to push for the change, is the severity of outliers. For example in my data the longest cold streak was when I farmed Fractis. It took 96 runs to get a single UAV grenade to drop. The odds of not getting the item 96 consecutive times at a 5% drop rate are about 1 in 137. In stark contrast, at a 10% drop chance, the odds of going cold for 96 trials in a row are just 1 in 24,703. Going from 5% to 10% isn’t just doubling the chance, it's reducing the worst possible outlier outcomes by a factor of 180. Those outcomes make people give up or quit due to frustration and should be limited as much as possible. An increase to 10% would make a world of difference in limiting the most egregious outlier scenarios. IGN: How do you feel about class mods? Siphonicfir: I strongly dislike the way class mods drop in Borderlands 4. I think it is extremely frustrating that there is no weighting towards the vault hunter you are playing. As I mentioned in the post, if all classes drop equally, then three quarters of your class mods will be for other classes. I understand Gearbox wants class mods for other classes to drop to encourage you to play those other classes or just so you can share the loot with your friends who play those classes, but I think the current system is extreme. I suggested in the post weighting the drops towards your class to some degree. I think as low as 40% for your class and 20% for each other class would be fine, but I would prefer 70% or higher for your class and 10% for the others. For reference it currently seems to be 25% across the board. IGN: Did anything in your data surprise you? Siphonicfir: I was particularly surprised by two bosses in my data, the Rippa Roadbirds and Vile Ted & The Experiments. I actually created the category of “Multi Bosses” because their numbers were so out of the ordinary. These bosses are collections of three named enemies, and based on my testing the game treats each individual enemy as a boss with the typical loot drops. So each run of these encounters are equal to three boss kills, effectively tripling the efficiency of these sources. I was also surprised by just how low the drop rate is. Very early on within the first week I had heard community speculation that the drop rate was between 1/10 and 1/15 from creators such as Joltzdude139, so I was quite surprised and frankly disappointed when it turned out to be just 1/20 (5%). IGN: You say you have many more thoughts on the drop rates and RNG. What are they? Siphonicfir: I do have many more thoughts, honestly more than even this. I feel like I could write pages on this topic but I will summarize best I can. I fundamentally disagree with the design philosophy of many of these games in the sense that I think truly perfect gear should be obtainable in a possible amount of time. And the phrasing there is important because while perfect loot is technically possible in Borderlands 4, it isn’t actually realistic to obtain. When the initial drop rate is just 5%, and then you stack the RNG of the standard part system on top of that, and then stack the RNG of the licensed parts on top of that, you hit a point where the odds compound so much that getting a truly perfect item starts to approach or even exceed real life lottery odds. A good example of this was the class mod system in Wonderlands. Those items had a 1 in billions chance of dropping with a perfect roll. Some members of the Borderlands community like that chase. They never actually want their perfect item to drop, they want to chase the idea of perfection without ever actually achieving it. If they get their drop, then they “have nothing to chase” which is a mentality I just never understood. Borderlands 4 is designed for those “chase” players, and that is fine. But it isn’t what I want from Borderlands. I want to farm perfect gear and actually use it. I want to put together a truly perfect build and then go take on the hardest challenge to put it to the test. That said, loot shouldn’t be free by any means. I am willing to put the time in, but for me that means a few hundred hours, not a few hundred days, weeks, or even months of playtime. But that mindset seems to be a ********* opinion, so perfect loot continues to only exist in theory. I think a major contributing factor to this lack of attainability is the general absence of statistical literacy. I think most players and honestly most people in the world don’t effectively process probabilities and statistics at all. Add in optimism bias, which tends to make people overestimate their own ability to beat the odds, and suddenly the “chase” players grossly misunderstand how low the odds need to be for them to never get what they want. The devs have to make the odds truly absurd because odds like 1 in 5,000 sound too attainable to the lay player, even though those same players won’t kill any single boss more than 500 times, let alone 5,000. Most players just do not understand the relevant math and statistics at play in these types of games, and that is contributing to the problems with attainability. IGN: Is there any evidence to suggest Gearbox tweaks the drop rates behind the scenes? Siphonicfir: I have no evidence that Gearbox tweaked drop rates behind the scenes, in fact my data reflects the opposite. Even my earliest data which was collected in the first week of the game's lifespan aligns with the overall totals, indicating a consistent drop rate throughout all my data collection since release. IGN: What do you plan to do now? Are you actually finished with Borderlands 4? Siphonicfir: I am not really sure what I will do now. I am actually finished with Borderlands 4 at least from a solo play perspective. I will still be logging on if my friends ask me to play, but I won’t be playing of my own accord until the game receives a significant update. I might play the new Diablo season and start tracking data for the new chaos uniques in season 10, but I am a little burnt out for now so it will be a bit before I make that decision. IGN: What's your take on the game overall? Siphonicfir: Overall I am torn on how to feel about Borderlands 4. I think it arguably has the best campaign in the franchise and the first playthrough experience from level 1-50 is superb even among other Borderlands games. But this is pretty clearly the weakest endgame offering since the Pre Sequel, especially when compared to the prior games as they are today with all DLC and patches released. I expect that to get addressed over time, we know there is at least one raid boss on the way, but ultimately I was disappointed that the sixth game in the franchise made the same mistake of launching with a lackluster endgame AGAIN. I think for more casual fans of the franchise, this is the best Borderlands yet. But for players like myself that really value that endgame challenge and gear grind, I think Borderlands 2, 3, and even Wonderlands were more satisfying for me personally. We’ve got plenty more on Borderlands 4. Last week, a Borderlands 4 dataminer unearthed evidence to suggest that one of the most hated characters from Borderlands 3 was cut and replaced relatively late in development. 2K Games and Gearbox declined to comment when contacted by IGN. And if you are delving into Borderlands 4, don't go without updated hourly SHiFT codes list. We've also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players' choices for which character to choose (no one agreed). Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Anime Elements incremental progression dives into Naruto, DBZ, Solo Leveling, ****** Slayer and many other anime. There's plenty of worlds, units, pets and various Gacha systems to discover as you progress. Luckily there's an Anime Elements Trello to archive it all for you in one place. Anime Elements Trello and Discord Guide Image via HF Elements Here are all the links you need to progress and grind Anime Elements with all the information at your fingertips: Anime Elements Trello BoardAnime Elements Discord ServerAnime Elements Game PageOfficial Twitter/X PageAE Roblox Community The Trello is basically a Wiki-like HUB of info where you can check out all the specific features that you need. From worlds to avatars, it's a great place to stay informed on what to roll for or the location of different items. It's got info on: All WorldsAll ChampionsAll AvatarsAll Gacha systemsAll Passives (Player & ****) The Anime Elements Trello can give you a basic idea of what units you should get since all rarities are listed under each world. There's also a mini beginners guide explaining all the basic mechanics like pets, elemental interactions and points, techniques, and more. Alongside the Trello I would always have their official Discord server up and running. You can double check info there and ask more specific questions. You can check dungeon info, get tips from experienced players and even form groups. Of course, it's also a place to stay tuned to the latest announcements, updates and new content. Last but not least, it's the best place to be for codes other than our codes articles (link below). You can even make suggestions on what they should add next and report bugs if you find glitches. That's it for my Anime Elements Trello board and Discord server guide. Check out our Anime Elements codes for the latest free goodies. The post Anime Elements Trello and Discord Links – Roblox appeared first on Destructoid. View the full article
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