Of Fallout’s narrative high notes, the peak is arguably Fallout: New Vegas, the much-loved installment set in post-apocalyptic Vegas and crafted by Obsidian Entertainment, members of which have shepherded the Fallout aesthetic all the way from the Wasteland games to the Outer Worlds. And although Obsidian were fated never to helm another mainline Fallout game, they did get to revisit the universe four times before being ripped away by cruel reality. It’s those four twists on the formula, those four adventures into the unknown, that we’re here to celebrate today. At the height of their storytelling powers, Obsidian gave us some of the best sci-fi in games with the four Fallout: New Vegas add-ons: ***** Money, Honest Hearts, Old World Blues, and Lonesome Road. Each veered sharply away from the standard Fallout formula in its own different direction, while simultaneously painting in the secret overstory of the New Vegas universe and the player character, the Courier. Everyone’s excited about the release of the new Fallout series. Well, that might be an overstatement, but most gamers we know are at least allowing themselves a spark of hope, and basically everyone agrees that Walton Goggins can do no wrong. Fallout, the long-running post-apocalyptic fifties-throwback multi-hyphenate franchise seems perfectly suited for a TV adaptation, focusing as it does on a collection of short, interconnected stories centered in a single location, usually culminating in some kind of climactic event at the end of a game (or season of television??). Of course, you’d need more throughline, more emotional core to sustain a season than a voiceless vault dweller wandering the wastes and continuously stumbling into every huge, region-shaping historical event like a post-apocalyptic Forrest Gump. By smartly relegating the deep lore and character stuff to the add-ons, the New Vegas writers were able to do just that - create a more intimate, linear story beat to cap off the experience as a whole, and incidentally write some genuinely amazing sci-fi. Whether tackling supermutant genocide, the enslavement of sentient robots, or all-out war between vying factions and their competing philosophies of survival, Fallout always centers a true moral quandary, to make the game’s focus on player choice and morality a dynamic one with plenty of grey area to play in. That Obsidian proved to be equally daring when experimenting with the Fallout formula is what makes the add-ons truly special. Spoilers for Fallout: New Vegas and all of its DLC below. ***** Money The Sierra Madre Casino, site of the ***** Money add-on, is named in reference to the 1948 John Huston western The Treasure of the Sierra Madre, starring Humphrey Bogart in a tale of greed, duplicity and double-crosses. Anyone familiar with the themes of both stories will see the instant connection, but in case it wasn’t obvious, Father Elijah (Richard Herd Jr.), the story’s primary antagonist, describes the place as “a bright, shining monument luring treasure hunters to their *****…lying in the middle of a city of *****” in the opening narration. ***** Money answers the core DLC question - what do you get the player who has everything? - with a trap. Lured by a vague promise of wealth and strapped with a ***** collar, the Courier must recruit three NPCs and pull off a daring heist in a cross between Ocean’s 11 and ******** Squad. Instead of a demolitions expert or master of disguise, we get a ghoul crooner, a mute woman who’s been stuck in an autodoc on repeat against her will, and a supermutant with split personality - about as close as you can get to hanging out with the Hulk in the Fallout universe. That Obsidian proved to be equally daring when experimenting with the Fallout formula is what makes the add-ons truly special. And, like most good stories, the location is a character in its own right. The environs surrounding the Madre are choking with a mysterious red cloud, stalked by tough-to-***** creatures in hazmat suits, and ******-trapped to *****. Not to mention, that ***** collar of yours? It’s not a fancy Marvel number. The odd stray radio signal is liable to set it off, so some vigilance is required. While these elements made navigating the ***** Money map an arduous and sometimes painful experience full of quickloads, today we’re just talking story, and a *****-collar future heist with the Hulk and his weirdo pals sounds like bingeworthy streaming to us. What the first New Vegas add-on nailed, from a story standpoint, is ludonarrative - gameplay elements that support or illuminate the themes of the game. Elijah calls your support crew “tools,” often urges you to betray them, and coaches you to “use your team as I use you,” all while you slowly uncover each of your partners’ tragic backstories enough to feel torn about doing so. At the same time, each companion’s unique perk eliminates one of the hideous roadblocks in play. The supermutant Dog/**** devours corpses, hazmat suits and all, Dean the ghoul nerfs the effects of the red cloud, and what Christine lacks in chattiness she makes up for by suppressing the radio signals that constantly conspire to ***** up your face. Or, as Dean says, “blast your **** so hard through your head it’ll turn the moon cherry pie red.” The structure of the gameplay invites you to think of each companion as a simple means to an end, while the tidal pull of your constant conversations tugs in the opposite direction, creating a tension that should exist in any story about human greed versus doing the right thing. All the while, you’re roaming through blasted-out casinos, which Elijah calls “the illusion that you can begin again, change your fortunes.” As you make your way through spectral, broken holorecordings of pre-war characters still haunting the hotel, you’re confronted with ghosts both figurative and literal, those of the human victims snuffed out when the ****** fell, and the ghost of the world that once was writ large. And then, there’s the money. Without spoiling the endings overly, suffice to say ***** Money is a trap wrapped in a trap draped in a velvety trap coating. The whole island is a trap, the ***** collar is definitely a trap, and the legendary vault you worked all this time to open is, spoilers, trap-shaped as well. There’s gold, alright. In fact, there’s so much gold that it’s impossible to even make a dent in the pile before you’re overencumbered, and can’t walk away quickly enough to avoid being ******* in an auto-destruct. The little, but very real struggle between “I earned this” and survival that this forces on the player’s brain just at the climax of the plot perfectly echoes the theme of greed’s corrosive power. Naturally, you also have a hand in the outcomes of each of your partners’ storylines, and can totally just run up real close and ****** Elder Elijah in the head forty times in V.A.T.S. if that’s the way you like to solve problems. But we like the think the true ending is the one where it slowly dawns on you as you listen to the message that was meant for Dean, the one from the casino builder Frederick Sinclair, vowing his revenge and quoting from Edgar Allan Poe’s The Cask of Amontillado - as you stuff more gold into your pockets and the vault door starts to close - that this wasn’t a vault at all, really. It was a safehouse he made for her, Vera, the one whose voice was the key. It just didn’t work out that way. It’s like the lady sang - “Begin again, but know when to let go.” Honest Hearts The main storyline of Fallout: New Vegas climaxes in an epic three-way battle for the Hoover Dam between New California Republic troops, Mr. House’s army of robots, and Caesar’s Legion, a group of brutal survivalists who believe that a return to strict, fascistic order is what post-apocalyptic society needs to thrive. It’s quite a battle, and one that the Courier can tip in many different directions - but it wasn’t the first. At the First Battle of Hoover Dam, Caesar’s right-hand man, Malpais Legate Joshua Graham, led the Legion to an embarrassing defeat and Caesar felt forced to make an example of him. That example included covering the man in pitch, lighting him on *****, and throwing him into the Grand Canyon. Rumor has it he still lives, roaming the wastes as the infamous Burned Man. The legend of the Burned Man hides at the edges of New Vegas, but the character is never fully explored until the events of Honest Hearts. The mystique surrounding Joshua Graham makes actually meeting him and working with him feel a bit like the Vader cameo at the end of Jedi Survivor - here’s a man you’ve only ever encountered as oblique snatches of dialog tree or on a dusty terminal entry deep in the underground ruins of an office complex. There he sits, covered in bandages like Keifer Southerland at the beginning of Phantom Pain, eternally checking and reloading a pile of handguns as he lectures to you about the necessity of political *********. And that impossible question - whether the oppressed people of the world are justified in using ********* to defend themselves or slay their masters - forms the backbone of the Honest Hearts experience. If ***** Money was an exercise in keeping things chopped up into a collection of *****-size short stories written from various protagonists’ perspectives, Honest Hearts is one long, slow meditation on a single moral conundrum. Can’t we all just get along? In short, the plot follows two tribes living among the ruins of Zion National Park - the Sorrows and the ***** Horses - both in danger of being run off their land by the latest members of Caesar’s Legion, the White Legs. The Burned Man leads the ***** Horses, while the Sorrows are watched over by a New Canaanite missionary named Daniel. Daniel, believing the Sorrows to be “innocent, if there is such a thing,” would rather see them evacuate the valley than fall to the White Legs or, perhaps worse, ****** back and become a militarized society. Joshua has no such reservations, and urges both local tribes to rise up, massacre the White Legs, and secure their homeland. Rather than serving a particular gameplay function, your add-on companions Follows-Chalk and Waking-Cloud share their differing worldviews in ambient dialog as you traverse the park, inviting you to use most of your brain cells ********* geckos and pondering one of humanity’s great, unanswerable questions. Like Fallout 4’s plotline about the enslavement of sentient androids, Honest Hearts dares tackle a mature subject that still shapes the world today, from Ukraine to Gaza. Is it better to suffer the slings and arrows of outrageous fortune, or to take arms and by opposing end them? When a bully pushes you down, do you get back up and dust yourself off, or kick them in the **********? It’s a nuanced, no-holds-barred, ****** story about a complicated topic Few games force that kind of decision on the player, and whether you side with Daniel’s pacifistic view or subscribe to Joshua’s stance that “when done righteously, ******** is just a chore like any other,” the outcome won’t be clean-cut. There is no “good” ending because evacuating means bowing in the face of barbarism, while fighting back means inviting blood and trauma into your life. This is all further complicated by Joshua’s past as the enforcer of Caesar’s repressive regime and his ****** as a devout New Canaan *******. At one point, in an attempt to reconcile his religion and his militancy, he quotes ‘O daughter of Babylon,’ a psalm about how happy **** will be when he “taketh and dasheth thy little ones against the stones.” It’s a nuanced, no-holds-barred, ****** story about a complicated topic, and outside of some white savior complex and Daniel’s insistence that “tribals are smart, but…they’re ignorant,” the game navigates that topic with care and thoughtfulness. Which is saying something, considering how many White Legs Storm Drummers you make melt with a laser rifle. Honest Hearts also features perhaps the best story hidden in any Fallout terminal, the survival diary of Randall Dean Clark, a kindhearted man and fierce warrior who oversaw the birth of the Sorrows tribe and inadvertently became their deity, the Father in the Caves. That piece of deep lore was enough to bring tears to our eyes on the first playthrough, and deciding whether to let the Burned Man ******** Salt-Upon-Wounds still feels like one of the most fraught clicks we’ve ever made. Old World Blues The Fallout universe’s own Manhattan Project, Big Mountain was initially a crater stuffed with mostly white male scientists doing unfettered research into any number of superscience technologies in order to aid the war effort. When the ****** finally fell, it was, as the opening narration puts it, “an answer that put all the scientists’ questions to rest.” The scientists themselves didn’t rest, however. Instead they put their brains in floating jars attached to display monitors and set up shop in the Big Empty’s research center, known only as the Dome. It’s into this chaos the Courier arrives, and they’ll have to ***** plenty of ****** scorpions before the drama between the Dome scientists and their nemesis Dr. Mobius can be put to rest. What’s truly incredible about the storytelling across all four New Vegas add-ons is that each serves a different purpose, and is structured to suit that purpose. In the case of Old World Blues, the purpose, beyond letting the writers inject more humor than usual into the proceedings, is to bombard the player with as many sci-fi concepts as humanly possible. The game plays like Philip K. ***** pitching story concepts to his editor, and we mean that in a good way. There’s the stealth suit with an internal monolog. There’s the **** made out of a dog’s brain. There’s the fact that your own heart, spine and brain have been surgically removed and replaced with Tesla coils, leading to a surreal scene in which you chat with your own brain and must convince it to hop back into your skull. With each research outpost the player plunders, they’re treated not only to gameplay upgrades, but to playful and engaging concepts that each add a layer to existing Fallout lore. It doesn’t end with the actual research, either; unique ****** types also imply a larger story. Take the trauma harness, a semi-sentient metal scaffold meant to hold injured or incapacitated people up and walk them to an autodoc. Now they’ve gone haywire and are forcing the putrefying corpses inside them to ******* anyone who wanders through, creating a whole new type of zombie. From a programmable sound **** to an upgradeable player base crammed with distinct robotic personalities, every minute of the game is designed to tickle your brain, if not elicit an audible chuckle. All the while, terminals and random snippets of Mobius dialog pumped over the loudspeakers fill in bonus lore, like the fact that many of the wasteland’s mutant animal hybrids were originally designed by and deployed from the Big Empty. The fact that the dialog is actually funny is something to celebrate, too. Mixing science fiction with humor can be a tricky proposition, and video games trying to be funny have a mixed track record. Anchored by the constant bickering between the floating scientist brains - the Think Tank - the script often hits on genuinely laugh-out-loud moments, like when they mistake your toes for a bunch of wriggling feet-********, and Dr. O says “I don’t remember ******** ever being that large.” It helps that they’re voiced by old hands like Jim Ward (The Fairly OddParents, Ratchet & Clank) and actual television comedian James Urbaniak, the voice behind Dr. Venture from The Venture Bros. Another highlight gag is the conscious biological research station that’s always ready to “receive your seed” and “clone the ***** out of it.” And let’s not forget Muggy, the Yes-Man-shaped Roomba obsessed with collecting every coffee cup it can get its grubby little pincers on. Throw in a scientist who talks like a sports announcer, one who speaks only in sound effects, and a ********* liberated lady-scientist who calls you a “lobotomite” and “skinvelope” and treats you like a teddy bear she’s physically attracted to, and there’s plenty of interplay to keep scenes fresh and, hopefully, make you want to ******* these “people” by the end of this thing. Speaking of the ending, Old World Blues features probably the most thorough closing narration in Fallout history, hilariously wrapping up the stories of each and every robo-personality in your base, the Sink. The fascist book chute chokes on a paperclip, the toaster with a thirst for world conquest goes on an appliance-wrecking rampage - everyone and everything gets an ending. As for the Courier, they watch over the place, and raid its supertech for tools to help those in the Mojave. In the midst of a scientific sepulcher where people “stare into the what-was, eyes like pilot lights, guttering and spent,” your role is to look to the future, and make of it what you can. As a final beat, it’s a grand reaffirmation of what Fallout is all about: exploration and survival. Lonesome Road “Walk into the sun. Keep walking until it *****. There, I’ll be waiting.” It’s with these portentous words that Ulysses welcomes you to the Divide, where Fallout: New Vegas’ true ending is about to play out. Yes, the Battle of Hoover Dam will provide more fireworks and dictate the fate of the Mojave as a whole, but Lonesome Road is where the Courier’s personal journey reaches its conclusion, and for a game you can play through in a couple hours it’s a ***** of a finisher. Coming right off of Old World Blues, players might well be on the verge of banter fatigue, or done with “the lighter side” of the Fallout universe. Good. Lonesome Road presents you with a grim, sorrowful tone and only one other living character, a shadow-version of yourself - the original Courier Six. The symbolism in Lonesome Road is so on-point it’s almost painful. There’s Ulysses himself, named after the Civil War general who fought to reunite a divided nation. There’s your only companion, ED-E the eyebot, separated from his home by hundreds of miles and programmed to return at all costs. There are the disparate factions of NCR and Legion troops, trapped together in the sandstorms of the Divide and melded into a single force, the Marked Men, whose flesh has literally been flayed from their bodies. There’s the Hoover Dam itself, described by Ulysses as “a wall that bridges two sides,” the epitome of the paradox of connection and separation. Finally, there’s the nukes scattered everywhere, devices designed to keep nations separate but which ultimately ******* the world in ruin. It feels like the final chapter in the saga, in a way that the main game can’t because it ultimately wants to dump you back into the sandbox to keep over-leveling. After all, the Divide is literally a giant ****** in the ground funneling you in one direction: toward your destiny. And, like a great ending to any epic, Lonesome Road finally reveals the player’s true identity and origins, in a way that weaves through and reflects upon the primary themes of the series - war, nuclear weapons, and those who carry on in the aftermath. Ulysses is a disillusioned Legionary and the lone survivor of a cataclysm you caused, however inadvertently, and he’s also the reason you ended up carrying the platinum chip to Vegas in the first place, and subsequently getting shot in the head and ******* alive. It’s a full-circle ending that wraps up not only the add-ons, but the entire New Vegas experience with a story that feels satisfying and meaningful. In his quest to “remind you why you wander,” Ulysses underscores one of the most striking things about stories, games, and life itself - “All roads lead back to one’s home. Not your birthplace maybe, but home.” “If war doesn’t change then men must, and so must their symbols. You can’t walk the Long 15 and not have a nation’s shadow fall on you.” His words are an exhortation on the power of choice, the need to pick something to believe in and ****** for it until you see things through to the ******* end. If that’s not Fallout, we don’t know what is. View the full article
The Fallout series has a long history and a complex chronology, and figuring out where to jump in for the first time can be difficult. Since its debut in 1997, Fallout has undergone some major evolutions while retaining a unique flavor that helps secure its enduring appeal. The wasteland presented in the games mixes harsh realities of a radioactive post-apocalyptic world with a creative and often humorous personality, and it's hard not to be entertained by the sheer variety of things to do. View the full article
Dying Light 2 is getting an additional way to play with Nightmare Mode. The system features new mechanics and gameplay changes similar to the Nightmare Mode of the original Dying Light. The increased difficulty comes with its own reward for players wanting a challenge in Dying Light 2. View the full article
With Season 10 of Overwatch 2 players will now get the chance to earn Mythic Prisms and unlock old Mythic skins they missed. But how does this new Mythic system work, and how can you unlock old Mythic skins?Unlock old Mythic skins with Mythis Prisms in Overwatch 2 Season 10In a blog post published on April 15, Blizzard unveiled how the new Mythic skins system works. From Season 10 of Overwatch 2 and onward, players can earn Mythic Prisms to unlock old Mythic skins. If you’re upset at missing out on a cool Mythic skin from an old Battle Pass, there’s now a chance of gaining it.With how upset players have been in the past with cosmetics like the Season 7 skin bundle’s pricing, we’re finally getting some good news. Season 10 introduces Mythic Prisms, a new type of currency that will allow you to pick your Mythic skin from all the past skins. You can earn up to 80 Mythic Prisms by upgrading to the Premium Battle Pass and completing it. 80 Mythic Prisms i...View the full article
Tides of War is the latest Honkai Star Rail event, and players can earn free Stellar Jades and other rare rewards by defeating some of the game’s strongest bosses.Grit Mechanics are the main gimmick of Tides of War, special buffs that activate as you accumulate Grit Value by fulfilling certain criteria during battles. You only have a limited number of turns to defeat as many enemies as you can, just like Pure Fiction, but Hoyoverse has given players a ton of powerful trial units to help make things easier.Trotter EffectPerilous ThresholdSupreme LeaderWeakness AssaultOverflowing WoundsPerpetual ExploitHonkai Star Rail Tides of War Event ScheduleTides of War will be live for four weeks, beginning on Saturday, April 13, 2024, and ending on Monday, May 6, 2024. When the event wraps up, Honkai Star Rail version 2.2 will be released, so there’s no need to worry about a potential content draught. The event itself is time-gated with bosses ...View the full article
Following Stardew Valley's 1.6 patch, which has made several major additions to the game, players have begun to discover hidden features and interactions that weren't specified in the update's patch notes. Among the major additions introduced by the patch, which included several new crops, seasonal outfits for NPCs, expanded multiplayer, and a number of visual improvements, players have begun to discover some less obvious additions - including one trick that could significantly speed up in-game travel times. View the full article
LawBreakers, the infamous hero-oriented first-person-shooter, is making a comeback years after its release, thanks to a group of fans. While LawBreakers ***** rather quickly after release, the game was able to create quite a small but dedicated player base, so much so that a group of fans teamed up to bring back the action-packed shooter. View the full article
The Whisper of the Worm is a shiny new Exotic ******* Rifle tied to the Whisper quest. If you’ve got your hands on this deadly heavy *******, let me show you the best Destiny 2 Whisper of the Worm build: Best perks, class, and more.How to get the Whisper of the Worm in Destiny 2Before we ***** into the build, let me explain how to get the Whisper of the Worm if you have yet to acquire it. You can earn the Whisper of the Worm by completing The Whisper Exotic quest. This mission is tricky, as there are several brutal jump puzzles, but it’s absolutely worth the effort.Once you’ve got the *******, you can acquire its craftable perks by finding Oracles in the Whisper quest. At the time of writing, there are only two Oracles up for grabs, but they unlock arguably the best craftable perk for the *******. You must head to the Enclave in Savathun’s Throne World to craft weapons or alter ones you’ve already made.Best perks for the Whisper o...View the full article
The latest change to Rocket League has its fans and players asking Psyonix and Epic “why?” And it’s not because the change is outright bad, but because it’s unclear to the game’s supporters why it’s actually being implemented. Rocket League announced today that several of the in-game item rarities will undergo a name change that goes into effect on April 16. Common items will now be called Base, Uncommon is changing to Sport, Rare will go by Special, Very Rare will be known as Deluxe, and Limited will be called Luxury. Import and Exotic will stay the same. View the full article
Now that the Fallout Amazon Prime show has been released and is added to the list of great video game adaptations, we’re uncovering the 10 best games that deserve TV show adaptations.10 best video games that should receive TV show adaptationsImage: Arrowhead Game StudiosHelldiversWith the success of Helldivers 2, I truly believe that the Helldivers universe could be a great setting for a TV show. It would also be the type of show where nobody would have to play the games first to understand what’s going on.Imagine the Helldivers show as a dark political comedy with tons of gorey action that would still touch on some serious topics that the games highlight but don’t go into heavy detail on. I could see Amazon Prime be a perfect candidate for a Helldivers show.Image: Crystal DynamicsTomb RaiderWhile we’ve already had a bunch of Tomb Raider movies, none of them have been stellar. I think that a brand new Lara Croft narrative could sh...View the full article
One of the greatest additions included in the Lethal Company update v50 is the largely requested Disco Ball, which allows players to have a dance party on their ship. Read on to learn how to get the Disco Ball and activate it in Lethal Company.How to get a Disco Ball in Lethal CompanyThe first thing you need to do before attempting to get the Disco Ball in Lethal Company is to make sure you have updated the game to v50, the latest patch. After you ensure you’re on v50, the Disco Ball can be purchased at the terminal under the store section.All you need to do is interact with the terminal, type “store,” and scroll down until you see Disco Ball near the bottom of the page. To succesffuly purchase the Disco Ball, type “disco ball” into the terminal. The Disco Ball will cost you 150 credits.How to activate the Disco Ball in Lethal CompanyImage: ZeekerssActivating the Disco Ball in Lethal Company is as easy as interacting with the light ...View the full article
World of Warcraft: Plunderstorm will soon come to an end, as Blizzard confirmed that the limited-time battle royale will conclude its initial run on Tuesday, April 30. However, to tide World of Warcraft players over, Blizzard also stated that the reputation gained from taking part in Plunderstorm will be doubled starting with the April 16 weekly maintenance. View the full article
Mirrorwatch, the reversed reality game mode coming in Overwatch 2 Season 10, will be taking place from April 23 through May 13. For three weeks, players will be able to play villainous versions of their favorite Overwatch 2 heroes, and heroic versions of their favorite villains, with a unique twist on familiar abilities. View the full article
The latest Humble Bundle, the Devious Deckbuilders Bundle, brings together a selection of seven popular deck-building games at only $20 for the lot, which works out as $2.85 each. Normally, you'd be paying $159 for them. If you like to justify game purchases by working out what you pay for each hour of gameplay, it's a vanishingly small number for this bundle. Read the rest of the story... View the full article
Roblox is making a big change to its avatar item policy that appears to be devaluing its User Generated Content (UGC) program. The move is meant to streamline the process of using the in-game Marketplace, allowing more Roblox creators to sell their content with minimal hassle. View the full article
Bandai Namco's new trailer for Dragon Ball creator Akira Toriyama's desert wasteland manga, Sand Land, committed what could possibly be the most intellectual marketing song choice of 2024 by having it accompanied by the iconic 2001 dance hit, Darude's Sandstorm. While folks rightfully lost their minds at the trailer's apropos song choice, eagle-eyed Dragon Ball Z fans spotted a clue toward a Dragon Ball Z crossover. At the end of the Sand Land Sandstorm trailer, characters Beelzebub, Thief, and Sheriff Rao are sucked into an underwater current. When the trailer fades back in, Beelzebub appears, seemingly teleported from his arid desert to the wasteland of another word. Folks in the Sand Land Sandstorm YouTube trailer comment section were quick to pick up how the wasteland looks an awful lot like an iconic locale from Dragon Ball Z. While Dragon Ball Z has a slew of non-descript barren locations its warriors famously use to ****** fearsome villains (like the rocky Gizard Wasteland), the wasteland at the end of the Sand Land trailer appears to be Break Wasteland. Break Wasteland, like the aforementioned battleground of Goku and Vegeta's first ******, is significant because it served the region where Piccolo trained Gohan in the Saiyan arc. Here's what the image in Sand Land looks like. And here's the environment in Dragon Ball Z, as shown in Dragon Ball FighterZ. The biggest question on every Dragon Ball fan's mind is whether or not this stinger trailer moment is Bandai Namco teasing a crossover event with Dragon Ball Z in Sand Land to honor Toriyama's passing in March. While there's no official word on whether Toriyama's wasteland tale will see a collaboration of sorts with his shonen battle epic, it would be perfectly in line for Bandai Namco to host a crossover event between Toriyama's characters in Sand Land. Toriyama's creations have a track record of making guest appearances in his more contemporry works. The most infamous anime crossover is Dr. Slump's Arale three appearances in Dragon Ball and Dragon Ball Super. Her first two appearances saw the android assist Goku in trouncing Toa Pai Pai and General Blue in Dragon Ball. Her third guest appearnce saw her overpower Vegeta in Dragon Ball Super. Isaiah Colbert is a freelance writer at IGN. View the full article
Following a recent update that increased the amount of ***** damage per tick, Arrowhead Game Studios confirms that it has plans to tone down the devastating effects in Helldivers 2. After a record-setting launch back in February, Helldivers 2 continues to maintain its impressive player numbers thanks in large part to how dynamic the game world feels. With the galactic map and missions constantly changing, Arrowhead Game Studios has managed to support the game through a live service system with consistent patches, quality of life updates, and new content to check out. View the full article
There are only three core races in Type Soul. However, each of them can progress and evolve into a new type. This can all be a bit overwhelming, especially when choosing your starting race. So, here is a tier list to help you choose the best race in Type Soul.D Tier Type Soul raceThese are considered the worst, usually because they are the starting evolution of the races, such as Fishbone. However, they can be great stepping stones to a much better race in Type Soul.Fishbone (First Hollow)Lost SoulMenos (Hollow)Image via H3XDaMenace YoutubeC Tier raceAgain, these are often just stepping stones to a much stronger race. But you will have to spend time leveling a low-tier Type Soul race to get there.Adjuchas (Hollow)B Tier raceNow we start to get into the races in Type Soul that are worth working with. If you’re playing as a Hollow, this is the first time you’ll start reaping the rewards.Menos Grande (Hollow)Soul Reaper...View the full article
Just Cause developers Avalanche have become home to the latest union in the games industry, with over 100 staff at the Swedish studio set to be covered by a new agreement formed with local labour unions. Read more View the full article
With Fallout back in the news, thanks to the overwhelming popularity of the Fallout show. However, the lead character Lucy won the hearts of veterans and newcomers to one of the best games made by Bethesda. With her being the show’s centerpiece, players have already attempted to make Lucy in Fallout 4 and Fallout 76. If you’re one of those players who’s trying to replicate the Fallout show to the games, we’ll show you how to create Lucy in Fallout 4 and 76. Fallout 4 and Fallout 76: How to create Lucy Thanks to YouTuber Tom Origins who went through the painstaking task of making his character look almost like Lucy, you can as well. Rather than explaining how to make her in the game, you can watch the video. Since making Lucy requires a lot of modifications to be made. In other words, writing it out would be confusing. Tom Origin’s video will show you before and after the modifications have been made. This should make things much easier. Image: Bethesda/Am...View the full article
In Dragon’s Dogma 2, Pawn Specialization Tomes may seem hard to come by. Thanks to the hands-off nature of the game, not many are to know that so many NPCs will gift you these Tomes as long as you’re nice to them.As long as you raise an NPC’s affinity enough, they’ll give you a gift. Many NPCs will gift you a Pawn Specialization Tome for you to use. Below is every NPC that will gift you a Tome, which Tome they’ll gift, and where you can find them.This information was originally extrapolated by Reddit user ividyon and shared in a Reddit post. Although the data sheet they made is incredibly detailed, it isn’t the easiest to extrapolate information from, so I’ve simplified the important information here. It also doesn’t list where you can actually find each NPC.Note that not all information of NPC locations are public knowledge. In the case of location, I will suggest a possible location based on their portrait.Every NPC that...View the full article
What are the best Fallout 3 mods? Despite being released way back in 2008, Fallout 3 ******** one of the unrivaled favorites of the Bethesda series. If you're coming back to the game for yet another playthrough, you might want to overhaul things a little - or a lot - with some Fallout 3 mods. As the Fallout show gives the series a new surge of popularity, maybe you're new, back, or never left, but are looking for a new experience in the apocalypse game. Luckily, the modding community never went away, and there are still thousands of game-changing Fallout 3 mods available, from visual overhauls to entirely new questlines, and we've listed our favorites below. While you're downloading, check out our Fallout show review for our thoughts of the adaptation. Read the rest of the story... RELATED LINKS: The Fallout show finds the Bethesda spark that Starfield lost Get every game in one of the best RPG series ever for just $25 Fallout 3, with all its DLC, is free to keep forever if you're fast View the full article
League of Legends players can prepare to transcend into the cosmic realm once more when the Empyrean skin line returns in May, just in time for the first international competition of the year. Unlike last year’s event, which introduced the Inkshadow skin line, this year’s Mid-Season Invitational won’t debut its own skin line. Instead, it will bring back the dimension-breaking Empyrean skins, offering players a chance to immerse themselves in the cosmic clash of darkness and neon-glowing stars once more. Six new champions enter the cosmic universe of Neon Strata, with the Righteous one also bringing a Prestige edition of her skin to the Rift. View the full article
If you thought that you were a good damage dealer in Baldur’s Gate 3, listen to this story. This BG3 player somehow managed to have Dame Aylin deal 1,622 damage in one turn, which seems impossible to achieve.Dame Aylin dealt 1,622 damage in one turn during this BG3 player’s gameIn a Reddit post on the BG3 subreddit, the player “Enajirarek” explained exactly how they managed to have Dame Aylin deal 1,622 damage in one turn. This was also done in Honor Mode, which is a feat within itself. So how is this possible?Dame Aylin did 1622 damage in one turn (Honor Mode) byu/Enajirarek inBaldursGate3Well, it all relies on Dame Aylin’s Lunar Blessing ability. This is essentially a Moonbeam spell that follows her wherever she goes and anytime an ****** gets within its radius they take damage. With this in mind, if you walk back and forth beside an ****** you can inflict damage multiple times in a single round.With a movement speed of 30 ft per roun...View the full article
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