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Steam

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Everything posted by Steam

  1. На прошедшей Paris Game Week генеральный директор Ubisoft Ив Гиймо рассказал, как его разработчики справились с шквалом негатива вокруг Assassin’s Creed Shadows. View the full article
  2. Согласно отчёту Ampere Analysis, в 2024 и 2025 годах игроки потратили на ремейки в два раза больше денег, чем на ремастеры. 72,4 миллиона пользователей Xbox Series X|S, PlayStation 5, PlayStation 4 и Steam взаимодействовали с переизданиями игр за последние два года, обеспечив издателям около $1,4 миллиарда выручки — включая покупку самих игр и внутриигровые микротранзакции. View the full article
  3. Компания Plaion (ранее Koch Media / Deep Silver) приняла решение о переносе даты релиза игры Marvel 1943: Rise of Hydra. Соответствующее заявление было официально опубликовано в социальных сетях. View the full article
  4. Студия Rockstar Games приняла решение о переносе релиза Grand Theft Auto VI. Игра изначально должна была выйти 26 мая 2026 года, но теперь дату сдвинули на 19 ноября 2026 года. View the full article
  5. Obsidian Entertainment намерена и дальше фокусироваться на создании новых оригинальных ролевых игр. Студия хочет не только отойти от работы с чужими лицензиями, но и сформировать свой собственный узнаваемый стиль и почерк. View the full article
  6. World of Warcraft останется полноценным эксклюзивом ПК — Blizzard Entertainment не планирует переносить культовую MMORPG на консоли. Об этом заявил старший геймдиректор проекта Ион Хаззикостас в подкасте Unshackled Fury. View the full article
  7. Our year-long AMD B850 motherboard roundup is complete. We have tested 47 boards in total, and this second part covers the final models across all price ranges. Let's jump in. Read Entire Article View the full article
  8. Take-Two CEO Strauss Zelnick is teasing a bright future for the ****** franchise after this year’s prequel, ******: The Old Country, “performed well ahead of expectations.” Zelnick spoke about the future of 2K Games’ long-running open-world crime series during an interview with IGN ahead of Take-Two's Q2 financial report (the one with the latest GTA 6 delay). As developer Hangar 13 prepares to release new content and updates following The Old Country’s launch in August, the Take-Two boss teased that fans may eventually have more ****** to look forward to. “Definitely,” Zelnick said when asked if The Old Country performed well enough to instill confidence to continue the franchise. “We’re really excited about ******, and I think that’s a great question because it is sort of a reset for the franchise. We don’t have anything to announce — that comes from the label — but it definitely performed well ahead of expectations." It sounds like the decision to sell ******: The Old Country at a cheaper than expected $49.99 price point paid off, then. Fans praised The Old Country's $50 price tag when it was confirmed, and publisher 2K and developer Hangar 13 managed expectations by stressing pre-launch that it was absolutely not a Grand Theft Auto-style open-world game, but a linear, narrative-driven game. Take-Two stopped short of providing exact sales figures but said the early 1900s Sicily-set ****** “quickly surpassed our internal expectations and affirmed our belief that consumer demand remains strong for premium, narrative-driven experiences that over-index on value.” Although it’s unclear when or how another ****** game could materialize in the future, more new content and updates for The Old Country are confirmed to be in the works. ******: The Old Country launched in August as a prequel for the crime drama video game franchise that first got its start with the original ****** in 2002. The series saw semi-regular releases up until the launch of the divisive ****** 3 in 2016, with only a group of well-received definitive edition remasters arriving to break up the wait for more in 2020. After nearly a decade of waiting for a new entry, it sounds like fans won't have to wait quite as long for more. Hangar 13 and 2K propped The Old Country up as a fresh start for ****** when it released earlier this year, and it appears to be a plan that’s panning out. We called it “Great” in our 8/10 review. At the time of its release, we said, “******: The Old Country is a conventional but effective return to the linear and tightly story-driven format of the original ****** and ****** II, and it boasts a wonderful eye and ear for detail.” For more on The Old Country, you can read up on the Free Ride mode it received as part of a free update a few months back. You can also check out everything you need to know about its PC and console specs, features, and more. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
  9. Take-Two Interactive says it is confident Borderlands 4 will rebound after technical issues led to “a little bit of softness” for U.S. sales at launch. In an interview with IGN ahead of Take-Two's second quarter financial results (which confirmed the latest GTA 6 delay), we asked CEO Strauss Zelnick how Gearbox Software’s September looter shooter performed. He admitted the launch was met with “a little bit of softness” due to technical issues that have since become infamous in the Borderlands community, but he remains confident “it’ll all be made up,” given enough time. Those technical issues resulted in "a little bit of softness out of the gate on the U.S. sales side, but in the fullness of time we’re convinced it’ll all be made up, and we’ll be in a great place," Zelnick said. Take-Two expanded on that in its financial report annoncement, saying: "The game received high critical praise, with many reviewers calling it 'the best Borderlands yet.' The series’ highly active community eagerly welcomed the title, and during its opening weekend, it reached the largest concurrent player count on Steam in franchise history. Borderlands 4 also dominated YouTube with 30 million views and earned the #1 spot on Twitch during its launch, underscoring the franchise’s enduring mass appeal. While we experienced some challenges with optimization and performance on PC, Gearbox has been addressing these issues and releasing updates to improve gameplay. We are confident that Borderlands 4 will achieve strong unit sales over its lifetime." Borderlands 4 received praise from critics (we gave it an 8/10 in our review) upon its September 12, 2025, release date for PC, PlayStation 5, and Xbox Series X and S, but it was also almost immediately faced with a wave of criticism from fans. As Steam player counts reached record numbers at launch, many were met with technical hiccups that dampened months of hype. PC users reported performance issues, even on high-end hardware, as players were forced to lower settings across the board while still struggling to hit desired framerates. It was a speed bump that Gearbox eventually attempted to address by asking players to push through the technical difficulties for about 15 minutes following any tweaks to graphics settings. PS5 and Xbox fans faced a separate issue, as Borderlands 4 players gradually discovered worsening performance during longer play sessions. A lack of FOV sliders at launch only heightened tensions, as Gearbox continued to promise fixes for the issues plaguing all platforms. Updates for FOV sliders, PC performance issues, and more eventually helped address most complaints related to the game itself, but it was clear these issues, as well as Take-Two’s controversial terms of service agreement, affected the fourth mainline Borderlands game’s reception online at launch. Borderlands 4 currently sits at a 4.5/10 user score on Metacritic, with its Steam reviews also sitting at “Mixed” across the board. Despite dissatisfaction from players and Zelnick's comments, U.S. video game data company Circana reported that Borderlands 4 was the top-selling premium game of September 2025 and the third best-selling game of 2025 so far. It’s a report based on revenue generated instead of actual sales numbers, but it still means the game managed to generate the highest launch month dollar sales of any other entry in franchise history. The last Borderlands 4 patch delivered balance changes for players across all platforms. DLC content, including seasonal mini-events and additional vault hunters, will be released as post-launch development continues. As Take-Two, publisher 2K, and Gearbox aim to make up for lost ground, you can read about how Gearbox boss ****** Pitchford responded to those unhappy with the state of Borderlands 4 at launch. You can also see why he urged some players to request a refund if they remained unsatisfied with the experience. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
  10. Out of the Shadows is one of those rarer quests in ARC Raiders that looks easy to complete, but it's also one of the hardest ones. Infact, the quest doesn't have a particular location where you need to reach (but there's a specific spot on the map that will increase your chances of success) and then destroy a Rocketeer. In case you're unaware, Rocketeers are the most dangerous drone ARCs you can come across in ARC Raiders. Let's look at how you can complete the Out of the Shadows quest in ARC Raiders. Table of contentsARC Raiders Out of the Shadows quest walkthroughTaking down the RocketeerARC Raiders Out of the Shadows quest rewardsARC Raiders Out of the Shadows quest walkthrough The Out of the Shadows quest can be broken down into two major parts. Destroy a RocketeerObtain a Rocketeer Driver As I said earlier, there's no specific location for completing the quest. However, you'll want to reach the Testing and Annex building. Take the main stairs and go up to the top floor. You'll meet a few ARC enemies along the way, and the building also has a few Turrets to destroy. I have marked the location of the building on the map. Screenshot and Remix by Destructoid The top floor of the Testing and Annex building has a few unique advantages. You can find a Rocketeer in almost any spot on a map, but the location I have mentioned changes the fight in your favor. For starters, the top floor is like a bunker whose large parts are sealed off. There are two openings on the corners, and it takes a lot of time for the Rocketeer to relocate. You can easily hit it from one side, force it to come towards you, and then go inside. If you're in the sealed area, you're safe from its rockets. Peek from the other corner opening, use the ledge, and hit the Rocketeer to repeat the process. While the Rocketeer can fly inside the top floor, it refuses to do so. I am unsure of the reason, but glad it doesn't. If you're caught in the open parts of the top floor, you can still get hit with rockets. Hence, always be in the covered area (the rockets can't break through the barriers even if the Rocketeer manages to lock onto you). Taking down the Rocketeer So we know how to stay safe from the Rocketeer. However, you'll have to destroy it and successfully loot its Driver to complete the quest. Rocketeer Driver in ARC Raiders. Image via Embark The easiest way to defeat a Rocketeer is to hit its thrusters. Use single-shot rifles (anything you will use for sniping) that use heavy rifle ammunition. Using automatic weapons doesn't make much sense since you won't be able to keep firing at a Rocketeer consistently. It's better to use a rifle, but make sure to make every hit count. Target the thrusters on one side. Once you destroy the thrusters on one side, the Rocketeer will be disbalanced. It will become harder for it to aim at you and fire its rockets. You can also throw an EMP grenade at it to disable its flight. It becomes easier to hit the Rocketeer, but be careful when you're aiming the grenade. Once the Rocketeer is destroyed, you have to loot the Driver and extract safely with the item. Speak with Shani, and you'll complete Out of the Shadows. ARC Raiders Out of the Shadows quest rewards Here's the complete list of items you get after completing Out of the Shadows. Three Surge Shield RechargerTwo Wolfpack If you're looking to get more rewards, try completing the Our Presence Up There and Communication Hideout. The post How to complete Out of the Shadows in ARC Raiders appeared first on Destructoid. View the full article
  11. Издатель Gaijin Entertainment (War Thunder, Enlisted) и разработчики из принадлежащей ему студии Team Matter сообщили о выходе в Steam временной демоверсии своего тактического PvPvE-шутера Active Matter.View the full article
  12. EA Sports has announced a server maintenance for FC 26 on Nov. 7, and it will take down the servers for quite a significant amount of time. This is the first major server maintenance we have had this year. The exact purpose of the maintenance hasn't been mentioned, but it appears to be routine in nature. The developers have already announced a timeline for the server downtime, which includes information on when they will go down and when the online services will be restored. FC 26 server maintenance countdown (Nov. 7): Start and end times The server maintenance will begin at 11pm PT (Nov. 6)/1am CT/2am ET/7am UTC on Nov. 7. The actual downtime begins 30 minutes before the times mentioned here. Matchmaking will be disabled, and you won't be able to start a fresh match. This countdown will help you keep track of when the servers are back once again. [hurrytimer id="1138491"] According to EA Sports, the servers will be down for approximately seven hours. The countdown is based on the following timings. Once it expires, you should expect to enjoy normal matchmaking once again in FC 26. 6am PT8am CT9am ET2pm UTC There's always a chance for EA Sports to extend the maintenance beyond routine hours. We will update the information if something like that happens. [Hidden Content] While the maintenance is live, the servers will be inoperational. All modes that utilize online matchmaking and require internet connectivity will be out of order. This includes the popular Ultimate Team mode, which requires a persistent internet connection to play. Even if you manage to log in, attempting to create a match will result in an error. You can try out offline modes like Manager Career, which don't require any active internet connection. Offline modes won't have any problem, and you can also complete objectives to earn SP to fast-track your Season 2 progression. The post FC 26 maintenance countdown (November 7): When will the servers come back appeared first on Destructoid. View the full article
  13. Разработчики из российской студии Battlestate Games рассказали, как отблагодарят участников приближающегося к завершению закрытого бета-тестирования своего эвакуационного шутера Escape from Tarkov.View the full article
  14. ***** and RGG Studio share new details for both Yakuza Kiwami 3 and the included Dark Ties portion. View the full article
  15. This game is the sequel to the first Heart of Dreams, of which the Switch port appeared last May. View the full article
  16. Petit Planet is not the first to mimic Animal Crossing to some eyebrow-raising degrees, nor will it be the last. Developer HoYoverse doesn't shy away from acknowledging the similarities – a character even balks at the idea of its new planet-owning lead falling into debt for merely having a home – though they don't deny that upgrades will come at a price. In my short time of about five hours with a preview of the closed beta, Petit Planet offered a charming, "The Little Prince"-themed take on Animal Crossing: New Horizons with an emphasis on clear progression and multiplayer. While these are two things some seemed to crave and were left empty in ACNH, the Genshin Impact and Honkai: Star Rail studio may offer an answer – with potential caveats. For all I enjoyed about Petit Planet, I started disappointed with its opening on a lackluster character creator. The skin tone range is limited and the hairstyle options are a bummer, though more hair and eye styles and colors for each are available for in-game currency later on. I acknowledge this isn't the final version of Petit Planet, so I'm hoping that'll be the case for a game touting customization that limits its global players to four skintones, with only one looking darker than a light brush with the sun. The overall setup of Petit Planet is that you're joining three anthropomorphic animal members of a company called Loomi Co in developing a fledgling planet and exploring the surrounding galaxy. You get to choose between two with different environments and different starting planets to begin with. I chose the one described as "hot and dry" with golden prairies. As you complete tasks assigned by Mobai, the fill-in for Isabelle and Tom Nook, you're given special water for an equally special tree that serves as the heart and, in a way, control center of your planet. With new levels and upgrades, the playable area takes shape with a multi-level field, larger river, and a beach and ocean. I liked that, after a point, I could take a look at the sorts of upgrades ahead, like a mountain area and new kinds of trees. The overall setup of Petit Planet is that you're joining three anthropomorphic animal members of a company called Loomi Co in developing a fledgling planet and exploring the surrounding galaxy. The first hour held a death grip on my playtime with confined tutorials and limited space for any sort of exploration or creativity, but it loosened up considerably after that, while still introducing new mechanics. The next three or four hours is where upgrades start getting locked behind daily progression. Not the mobile-game clock countdown kind, but real days similar to ACNH. Since Petit Planet access is tied to logging into a HoYoverse server, you can't force your way forward by changing your device’s clock. That being said, I didn't run out of interesting things to do while needing to wait. I spent my time with familiar activities; smacking trees for fruit, catching bugs, picking flowers, smashing rocks for ore, fishing, and, a nice and quite different touch – using shellfish tongs to collect tidepool creatures. Then of course there's crafting and cooking, all the things you'd expect, but with a dash of charm in the starry, round designs and constant, clear direction. Activities that involve tools require strength, or basically energy replenished by consuming fruit or food. Fruit and sources to make food were ample in my playtime, so this wasn't much of a hassle. I also enjoyed meeting the three Neighbors I encountered, or Petit Planet's NPC residents who you invite to live on your planet and build relationships with. I especially love that, familiar to HoYoverse's other games, each character has a distinct identity that goes deeper than their aesthetics and catchphrase. Each has background stories, and more information about them and their individual tastes that can be discovered over time. The first two are used as introductions to core mechanics, but I'm excited to see who else I'll run into in space travels. During my playtime, I unlocked access to a car of my own that let me explore the stars – with limitations. The car runs on earnable and purchasable (with in-game currency) batteries. One lasted me about two or three trips to random Planettes, or tiny planets in a sea of stars that have limited and sometimes unique resources or potential new Neighbors. I found one on these Planettes, and convinced her to move to my larger Planet. More than any other game HoYoverse has made, Petit Planet looks intended to grab the attention of young audiences. The other place I was able to travel to was called the Galactic Bazaar, or an online multiplayer hub with two simple mini-games and plenty of spots to sit and chat with other players. More than any other game HoYoverse has made, Petit Planet looks intended to grab the attention of young audiences. The player characters even look like children. Yet when you get to the Galactic Bazaar, you're immediately encouraged to sit and talk with strangers. The in-game text chat didn't seem to have limits on mild expletives I tested. You do have to sit in certain spots in the Galactic Bazaar to chat with others, but as it is, I didn't see any other ways to limit other player interactions in this space I had to visit as part of the main quests. Safe online spaces for children are another conversation entirely, but I do hope HoYoverse has plans to make sure I'm not invading spaces of younger folks when I just want to play a game like Animal Crossing with my friends. That all being said, the official closed beta test FAQ calmed my worries a tad seeing that this beta test is limited to "users aged 18 and above," so I'd like to imagine that more serious safety features beyond blocking others are on the way. The other thing I'm worried about is pricing: what's going to be the cost to play this free-to-play game? As with any of HoYoverse's games, it seemed there were ample ways to earn the few currencies I saw in-game, but it's hard to see exactly how that'll work in the future. I doubt we'll see HoYoverse relinquish its gacha method of random rewards mixed with a slight chance to get what you want, but it's hard to say if characters, cosmetics, or both will be what they target for this. It's also worth noting I found two different AI chatbots in Petit Planet. One as an on-demand source of in-game help, and another was a barista you can chat with in the Galactic Bazaar. These are easy to dodge if you don't care to use them. All that being said, Petit Planet being an online HoYoverse game is a potential massive strength. Progression has been clear and fun so far, and knowing how HoYoverse has supported its other big games, it's highly probable that we'll see this get plenty of updates, events, and regular quality-of-life support. Mobai mentioned that we don't have a "restaurant yet," and I'm already eyeing cute cosmetics I want to save for and whole furniture sets I want to craft. The data from my playtime will all be wiped, but I still couldn't help but be excited about what the upgrades I've earned will bring to my planet tomorrow. View the full article
  17. Paradox has officially released its first public update for Europa Universalis 5, which should address more than 350 bugs as the developers seek to provide players with the smoothest gameplay experience possible. Europa Universalis 5 is the latest grand strategy game by Paradox and is a direct follow-up to Europa Universalis 4, which received support from the developer for a full decade after launch. View the full article
  18. According to Tom's Hardware, the railroad equipment came from T-gauge, a hobby company specializing in small-scale components. For now, the conductor is using an Arduino on a USB port to send a PWM 5V signal to the rails. Depending on the duty cycle of the PWM, the modder should be... Read Entire Article View the full article
  19. In a brief statement, Rockstar Games announced that Grand Theft Auto VI has been pushed back to November 19, 2026, to give the game extra polish. Following the announcement, Take-Two Interactive's stock fell 14 percent in after-hours trading before recovering slightly to close at a six percent loss. Read Entire Article View the full article
  20. Издатель Deep Silver и разработчики из Warhorse Studios объявили, что средневековый ролевой экшен с открытым миром Kingdom Come: Deliverance 2 можно попробовать совершенно бесплатно, но в течение ограниченного времени.View the full article
  21. "While we experienced some challenges with optimization of performance on PC, Gearbox has been addressing these issues"View the full article
  22. Genshin Impact has officially revealed the full slate of characters coming to the Event Banners in the second half of Version 6.1, with Arlecchino and Zhongli accompanied by Lan Yan, Rosaria, and Yun Jin. The first half of Version 6.1 can best be summed up with three key events: the launch of Miliastra Wonderland, the debut of Nefer, and the continuation of the Song of the Welkin Moon. According to public wish data for Genshin Impact, Nefer had double the number of summons compared to Furina, but only half when compared to Flins in Version 6.0. View the full article
  23. With the release of Call of Duty: ****** Ops 7 only days away, fans have learned the file sizes for the game on PS5 and PC. Call of Duty games typically require players to have a lot of free space on their machines to download, and ****** Ops 7 will continue that trend thanks to its massive file size. View the full article
  24. Grand Theft Auto 6 fans have had a tough day, as their biggest fear for the highly anticipated game came true: another major delay has been announced by Rockstar. GTA 6 was given a modified release date for November 19, 2026, and what was once the most-hyped game of the decade is quickly starting to lose its luster for many players. View the full article

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