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Steam

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  1. The Elder Scrolls 6 — one of the most hotly anticipated video games in the world — won’t be out for some time yet despite being announced over seven years ago, Bethesda development chief Todd Howard has said. In an interview with GQ magazine to celebrate the release of Fallout 4 Anniversary Edition, Howard said The Elder Scrolls 6 is “still a long way off.” He added: “I’m preaching patience. I don’t want fans to feel anxious.” In January this year, The Elder Scrolls 6 announcement became as old as predecessor Skyrim was when The Elder Scrolls 6 was announced. Skyrim was released on November 11, 2011, and The Elder Scrolls 6 reveal on June 10, 2018 came 2,403 days after that. It is now seven years and five months after the announcement, and we’re no closer, it seems, to the release of the game. When the six year anniversary of The Elder Scrolls 6 announcement arrived in June last year, even Todd Howard paused to say, "oh wow, that has been a while." The Elder Scrolls 6 is at least in production, with Bethesda confirming it had entered "early development" in August 2023 and "early builds" were available in March 2024. Now, in the GQ article, Howard has once again admitted that it’s taken too long to get The Elder Scrolls 6 out the door, but did tease an The Elder Scrolls 4: Oblivion Remastered-style shadowdrop — without confirming anything. “I do like to have a break between them, where it isn’t like a ‘plus one’ sequel,” Howard said of making The Elder Scrolls games again. “I think it’s also good for an audience to have a break — The Elder Scrolls has been too long, let’s be clear. But we wanted to do something new with Starfield. We needed a creative reset.” Bethesda is currently playtesting The Elder Scrolls 6, Howard revealed. So when will it actually come out? It seems likely at this point that it will be released for Microsoft’s next-gen Xbox console and PC. Will it also be a PS6 game? A cross-gen title perhaps? “I like to just announce stuff and release it,” Howard continued. “My perfect version — and I’m not saying this is going to happen — is that it's going to be a while and then, one day, the game will just appear.” The Oblivion Remastered shadowdrop was “a test run,” Howard teased. “It worked out well.” As for what Bethesda has going on right now, hundreds of people are working on Fallout, Howard said, across Fallout 76 “and some other things we're doing, but The Elder Scrolls 6 is the everyday thing.” Last month, it was confirmed that The Elder Scrolls 6 will include a character designed in memory of a much-missed fan, after a remarkable charity campaign that raised more than $85,000 for Make-A-Wish. Howard revealed that Bethesda has spent some time talking with the group of fans who organized the fundraiser about what they want to see from The Elder Scrolls 6, and commented: “I think we’re aligned.” Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  2. We've have DXVK and VKD3D-Proton for various versions of Direct3D on Linux, but now it seems we're also getting Direct3D 7 as well. Read the full article here: [Hidden Content] View the full article
  3. Battlefield 6 fans could have at least nine new match types to look forward to, as dataminers have found several unused modes in the game's code. EA has stated before that it wants the newest Battlefield to become its biggest and best to date, which likely means a steady drip of content over its life cycle. Now Battlefield 6 players may have a closer look at some of the next steps in that process. View the full article
  4. I'm not entirely sure what I thought of THRASHER but it's certainly a unique experience and it's officially out now with Linux / Steam Deck support. Read the full article here: [Hidden Content] View the full article
  5. Interview | Square Enix's Naoki Hamaguchi answers all of our questions - then several moreView the full article
  6. The latest mainline entry to the series, Anno 117: Pax Romana is coming in hot, rewinding the clock some 1700 years earlier than its predecessor and taking us into the semi-mythical lands of Ancient Rome. It builds on the formula perfected by Anno 1800, arguably the best title in the series, and does not fall far from the tree. All the recognizable and established gameplay elements are there, with some improvements and simplifications to make the early and mid games more bearable, alongside the massive jump into the past that lends itself beautifully to a unique and different style of city building. Anno 117 is a major achievement for Ubisoft Mainz, and will be played for many years on, much like its older brothers. Here is our full review. Ave Caesar! It ain't much but it was honest work. Screenshot by Destructoid Anno 117: Pax Romana takes place in a semi-fictional Roman Empire where you are granted governorship of two up-and-coming provinces, Albion and Latium. One is on the fringe of the Empire, now at the peak of its power, whereas the other lies at its very heart of Europe's boot. Their geographical disparity is reflected in their cultures, as Anno 117 allows you to construct Celtic, Roman, or Celto-Roman settlements and cities, either sticking to the traditions of the land or mixing together the cultures to form something entirely new. This level of dynamism and player agency is a direct upgrade over Anno 1800, which did not offer a choice of national and cultural heritage, and adds to the level of replayability and variance between each settlement. Some of your Albionic islands might be true to nature and adhere to the Druidic ways, while a spell of sea away lies a proper Roman theater where dramas unfold on a grand stage enshrouded by the scent of olives and wine. Romans are fond of cheese and beer as well, so another town might be comprised of both Romans and Celts, living side-by-side in a more hopeful universe, as such intermingling in the region was rarer than a diamond in our war-torn history. The story was interesting and a cool execution, but I didn't find it all that great. Screenshot by Destructoid A duality appears in the campaign, too, where you can play as either Marcia, married to a governor but met with a dramatic turn of events, or Marcus, a man awarded unexpected governorship and set down a strange path. This reflects Ubisoft's striving towards providing both a male and a female main character, much like how several Assassin's Creed games did. It's good to have choices, and I wholeheartedly welcome this approach. The story isn't all that great, however, but it does follow a proper narrative thread with generally fleshed out characters and stories that are oftentimes intriguing. Marcia's story in particular deals with some fairly serious themes, while the overall narrative has lots of twists, great cutscenes, and interesting characters that drive the plot forward, even if it isn't the main part of the game. I never cared for the story in Anno or similar games, but it's still an option for those who want to learn the ropes before hopping into the actual game, i.e., the sandbox mode. It is Anno - and that means comfort Like the Romans, the Celts have their own culture represented in the game, which is a lot darker and more dramatic. Screenshot by Destructoid The gameplay itself is much of what you'd expect from Anno: you are given a starting island, some money, and a dream to turn the wildlands into an urban center of culture and trade. You progress through various population types by fulfilling their needs, producing the goods they want, and keeping them satisfied. You also get two full provinces to play with in the sandbox, each with its own set of rivals and islands, as well as unique products. Other rival nations are doing the same, which could lead to diplomacy and trade, or outright war and conflict. Nothing in Anno 117 is drastically different from 1800 or other games in the series, as Ubisoft Mainz has sought to remain faithful to the formula and only alter some production pipelines, allowing resources to be more easily accessed by your island. Additionally, there are no dramatic upticks in population decline or financial crashes, which in Anno 1800 could end an entire run in minutes. Making money is much easier, keeping the pops happy is also streamlined, and the progression is much smoother and more direct, if not faster than in 1800. This is a good way to make the game more approachable for newcomers and allows for better city building rather than economy management, the latter never really being part of the Anno experience. You can build amazing things in this game, which is in no small part elevated by the sensational assets that are some of the best in franchise history. From aqueducts to theaters to colosseums, the buildings look phenomenal and give a sense of grandiosity to your settlements, unlike most other constructions in the series. I would even go as far as to argue that you can make the prettiest cities in Anno history, and I cannot wait to see what people way more creative than little ol' me come up with. Trade and diplomacy is just as important in Anno 117 as it was in its predecessors. Screenshot by Destructoid One major bone to pick that I had with Anno 117 is that fertility in islands is often so scarce that searching for additional ones (which often end up being unbearably expensive) is more annoying than fun. Sure, looking for a proximal island or two to exploit for, say, Herbs is all fun and games, but if you have to do it for just about every need from the second tier onward, it does become a chore. Additionally, some resources can only be produced in a particular province, meaning you have no way of obtaining them in the other provinces except for exporting. Setting up shop in a whole other place is jarring to say the least, and is a lot of effort for something so trivial. I didn't find this to be so fun, but it did make sense and gave me a purpose to expand my influence across the provinces. It wasn't so far removed from exactly the same mechanic as other Anno games either, so I guess it's fine. Overall, Anno 117 is Anno in more than just its name, and you will feel right at home if you're coming to it after 1800, 1404, or others. It's a good game with great mechanics taken from its predecessors that haven't aged a bit, and you can expect to find an awesome experience that is only bound to get better as Ubisoft inevitably expands it with more content and DLCs. The post Anno 117 Review – When in Rome appeared first on Destructoid. View the full article
  7. New Enshrouded update Wake of the Water brings one of the most long-absent features to the world: the titular wet stuff. The fantastical, open-world survival-crafting creation of developer Keen Games has always had a lot going for it. I'd certainly rank it not only among the best survival games in recent years, but also one that really stands out from the rest of the pack mechanically. However, it's been notoriously dry... until now. As the team prepares to unleash water across your Enshrouded worlds, I spoke with creative director Antony Christoulakis to learn how deep the simulation goes, and what it means for your existing characters. Read the rest of the story... RELATED LINKS: Enshrouded system requirements Survival RPG Enshrouded just dropped a colossal, creepy update 2024 survival game Enshrouded is getting a huge night-themed update and new gems View the full article
  8. Sony has announced a special State of Play Japan, which will be broadcast online this week. The show will air at 2pm Pacific / 5pm Eastern / 10pm *** time tomorrow, November 11 — or 7am Japan time on November 12 if you're watching from there. PlayStation promises a show that will last for "more than 40 minutes" filled with updates on games created in Japan and across Asia "alongside a few other exciting updates." In a break from Sony's usual State of Play format, the show will have a host — voice actor Yuki Kaji — and focus on games in development in a specific part of the world. The show will also only air in Japanese, though English subtitles will be available. So, what do we expect? It'd be great to see more of Marvel Tokon: Fighting Souls, the fighting game set to be published by PlayStation that's due to launch in 2026. Announced back in June, the project is a collaboration between the Japan-based Arc System Works, Sony and Marvel Games, and is currently in the works for PlayStation 5 and PC. Could this week be when we learn of a release date for Phantom Blade Zero, the wuxia action RPG coming to PC and PS5 that we're expecting to hear launch plans of very soon? And what about that Horizon MMO in the works at NCSoft? Sony's previous State of Play for September 2025 offered both a gameplay trailer and release window for Marvel's Wolverine, as well as an extended look and release date for Housemarque's Saros. Join us tomorrow for this week's show — we'll report on all the reveals as they happen. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
  9. Possibly still the absolute best action-roguelike survivor-like ever made, Halls of Torment has expanded with The Boglands DLC and a big free update. Read the full article here: [Hidden Content] View the full article
  10. The world of Embervale is expanding, Flameborn. Enshrouded’s newest biome, the Veilwater Basin, has arrived with the Wake of the Water update, and it's home to sandy beaches, crumbling ruins, bamboo forests, and a ton of lakes to fish. The Veilwater Basin is a late-game area, although you can get there without having to upgrade your Flame Level to the max. You'll definitely want to visit the new region to collect its resources, many of which will allow you to create new recipes, allowing you to breathe underwater, a vital aspect to exploring all Enshrouded has to offer. Veilwater Basin location in Enshrouded The Veilwater Basin is located in the northernmost part of Embervale, sandwiched between the Albaneve Summits and the Blackmire. To get there, I recommend heading west from the Albaneve Summits fast travel tower. Head up the mountain, and you’ll be in an ideal position to glide down to the basin below. The Balefire Tower "1000 Miles" is another great location to visit, with its high vantage point, allowing you to easily soar down to the basin below. Scaling the mountain to the west of the Albaneve Summits Ancient Spire will give you a wide view of the basin below. Screenshot by Destructoid If you haven't traversed the high mountaintops of the Albaneve Summits yet, you can also get to the Veilwater Basin by venturing east from the Blackmire Ancient Spire, or by scaling the mountains north of the Nomad Highlands fast travel point. It's much easier to get to the basin via the Albaneve Summits, but with a bit of patience and a high-level glider, you can still easily reach the newest biome through one of these other two regions. The Ancient Spire for the region can be found in the center of a large body of water, Lake Heartblood—though you'll easily be able to spot it as the tallest tower in the basin. Unlocking its fast travel point requires you to dive underwater to reach all of its passages, so you'll likely want to find ways to increase your oxygen supply before you attempt to scale it. One way involves making Sushi with the help of the Farmer using Algae, Cooked Rice, and Silverback fish. The Veilwater Basin Ancient Spire can be found sandwiched between the Albaneve Summits and the Blackmire. Screenshot by Destructoid The Veilwater Basin is also home to plenty of new points of interest to explore, like the Capybara Oasis, where you can begin a quest to tame your own capybara, as well as the small abandoned town of Riverreach, where treasure—and plenty of Scavengers—await. As you explore the basin, you'll come across new resources, like Bananas, Ginger, and Crab Meat. There are also new building materials, like Bamboo, Shell Limestone, Palm Trees, and Tropical Wood, which can be molded into blocks to create a fitting residence for your new tropical abode. The post How to get to the Veilwater Basin, Enshrouded’s Wake of the Water biome appeared first on Destructoid. View the full article
  11. The Building a Library quest in ARC Raiders is a pretty tricky one to complete, and you'll have to be extra careful while finishing the tasks. You get the quest from Apollo, and the gist is about returning three Library books to him. All three books are available at the same location, but you'll need to extract them safely as well. This guide will help simplify the steps to complete the Building a Library quest. Table of contentsARC Raiders Building a Library quest walkthroughARC Raiders Building a Library quest rewardsARC Raiders Building a Library quest walkthrough The Building a Library quest can be broken down into the following parts. Locate the Library in the City CenterFind 1 romance bookFind 1 detective bookFind 1 adventure bookDeliver 3 books to Apollo Library building in Buried City. Screenshot and Remix by Destructoid The first task is to reach the Library building located in the City Center region of Buried City. I have marked the location of the building, just above New District, on the above map. Once you reach the Library, our task of finding the three books begins. It doesn't matter in which order you obtain the books. If you want, you can complete the tasks across multiple raids. The location marked on the screenshot above is exactly where you'll find one set of books on the ground floor. Book 1 location. Screenshot by Destructoid Take the stairs from this location and go to the upper floor. You'll find the second set of books to your right. Pick them up and proceed forward. Book 2 location. Screenshot by Destructoid The third and last set of books will be on your left after going past a couple of broken-down shelves. Keep checking your left. All three books are highlighted in yellow, which makes them look distinct from their surroundings. Book 3 location. Screenshot by Destructoid To add the books to your inventory, stand close to them and interact (and move them to your inventory). It's preferable to use a loadout with double safe pockets, as you're guaranteed to bring back at least two books even if you fail to extract successfully. Once you have collected all three books, hand them over to Apollo, and it will complete the Building a Library quest in ARC Raiders. ARC Raiders Building a Library quest rewards Here's the list of rewards you get from completing the Building a Library quest. One Jolt MineOne Heavy Fuze Grenade If you're looking to complete more quests, you can try finishing other missions like A New Type of Plant and Tribute to Toledo. The post How to complete Building a Library in ARC Raiders appeared first on Destructoid. View the full article
  12. One of the big unsolved problems with gaming is water, with every game that has it handling it differently. Sometimes its a flat surface with a few ripple effects on top, other times there are actually 3D modeled waves. Some games change the character move-set entirely while others treat it like running through particularly thick air. Breathing is optional, except when it isn't, and every title out there settles for water being watery enough. The problem is that liquids are pure chaos even if it's just a small glassful, and when it comes to lakes, oceans, rivers, and streams the goal is to always make it look good enough. Water is an incredibly difficult problem that won't be solved any time soon, but so long as it's fun to play with that's fine. The latest game to tackle the problem is Enshrouded, and its highly anticipated Wake of Water update is out today. View the full article
  13. Руководитель российской студии Battlestate Games Никита Буянов в интервью PCGamesN прокомментировал угрозу бомбардировки негативными обзорами эвакуационного шутера Escape from Tarkov на релизе в Steam.View the full article
  14. REPO launched its monster update on October 31, adding ten new horrifying beasts to the already tense game. However, even though players are still mastering the art of dodging the Birthday Boy's balloons and outrunning the Loom, semiwork has already uploaded a video to YouTube sharing that preparations for the game's next update are underway... Read more.View the full article
  15. The BC-250 was famous for its use of a cut-down version of the APU found in the PlayStation 5. It has six out of the eight Zen 2 CPU cores enabled, and there's 16 GB of GDDR6 memory shared between the CPU and Radeon GPU – there is no typical... Read Entire Article View the full article
  16. Circle Magic, a new way for groups of magic users to modify spells, is the most unhinged thing to happen to Dungeons and Dragons in years. The group spellcasting mechanic totally transforms how we think about magic, as it offers crucial ways to solve a spell's problems - or turn its power levels up to 1,000. There are so many ways for this to potentially break the balance of D&D, but rather than worried, I feel excited by the prospect. Read the rest of the story... RELATED LINKS: Exclusive: Fantasy Grounds, one of the most powerful D&D virtual tabletops on the market, is now free to play Ponder orbs with Saruman in this new Lord of the Rings Dungeons and Dragons supplement All DnD classes explained View the full article
  17. The Magic: The Gathering card Thieving Varmint has seen an enormous price spike over the past month. In mid-October this card cost only $1, but since then it's undergone an immense increase of more than 1300%, and copies are now being sold for about $14.30. Read the rest of the story... RELATED LINKS: MTG designer Gavin Verhey goes to bat for Hybrid mana in Commander - but fans aren't sure For some reason an upcoming MTG Final Fantasy event will reward promos of Yuna in a Wedding Dress MTG Avatar's face-stealing spirit card will be an infinite combo machine, if players can figure out how it works View the full article
  18. Despite its incredible popularity and being five years into its life-cycle, ghost-hunting horror game Phasmophobia remains in early access, with a full 1.0 roadmap planned for 2026 and beyond. As such, new content is constantly being added, and huge overhaul make everything feel brand-new all over again. I recently got back into Phasmophobia, and it's these changes that have made it feel so fresh. Read the rest of the story... RELATED LINKS: Phasmophobia Challenge Mode quest this week I returned to Phasmophobia while everyone else was playing Arc Raiders or BF6, and the horror hit has never been better Phasmophobia freezing temps explained - how to use a thermometer View the full article
  19. Kingdom Come 2's creator of hardcore mode and more joins the teamView the full article
  20. Exploration sim Cave Crave added an arcade mode and new horror map in its latest update, and a PC VR release will follow soon. Developed by 3R Games, Cave Crave sees you exploring tight tunnels and caves as you try to find an escape, marking walls with chalk and using various tools. While this update will arrive “soon” on PS VR2, Quest players can now jump into a new Arcade Mode that turns this into a competitive race against time, where you aim for the quickest run on the online leaderboards. As for Cave Crave's optional Horror Mode, that's been updated with a brand new map called 'Abyss,' where your goal is to simply make it back alive. 3R Games states that it's been “inspired by cosmic dread and subterranean monstrosities straight out of a Lovecraftian nightmare,” warning of something “ancient and malevolent” hiding in the dark. This follows the recent addition of Utah's Nutty Putty cave as a free update on both platforms, a real-life cave closed in 2009 after the death of John Edward Jones. 3R Games says this was recreated using the official cave map and additional data without gamifying it, stating its aim to offer a “respectful, authentic way” to explore this permanently closed site. Cave Crave is out now on PlayStation VR2 and Quest, while the Steam version is “scheduled to launch within the next few weeks.” View the full article
  21. You could argue that this stance ignores the 'Best Multiplayer Game' categoryView the full article
  22. Of all the Warhammer 40,000 minis that Games Workshop revealed during the World Championships Preview on Friday, it's the new Ultramarines that I'm most excited for - which is rare. In the lore and in their model range, the Ultramarines have a well-deserved reputation for being the most vanilla of all the 40k factions, the stock-standard Space Marine chapter that their more interesting cousins diverge from. But the new Wardens of Ultramar are something else: a command squad of Marines and high-ranking human officers who do an incredible job bringing some of the setting's richest subtext into the spotlight. Read the rest of the story... RELATED LINKS: Xenos and Sororitas get the spotlight in new Warhammer 40k animations Here's every major Warhammer 40k reveal at World Championships 2025 The best Warhammer 40k games View the full article
  23. When I first saw It Takes A War, I immediately thought of Counter-Strike. From the retro art direction, to the shooting, to the desert town maps, it looked like a pretty shameless rip-off of Valve's classic shooter. But this isn't just an indie take on Dust. Imagine if you were playing through a round of Counter-Strike - or any of the other titles from our list of the best FPS games - and a doorway appeared in front of you. Would you go through it? What would happen if you did? I'm going to try really hard not to spoil this game for you, but there's a whole lot more going on here than immediately meets the eye. Read the rest of the story... RELATED LINKS: Grab a free Steam key for alternate-history Napoleonic strategy game with mechs, Bonaparte A Mechanized Revolution Super-realistic space sim Reentry is finally finished after ten years, and it'll put your flight skills to the ultimate test Skopje '83 combines Dying Light's open-world action with the style of Borderlands, and it's got a new demo for launch View the full article

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