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  1. The Fallout series has been through a bit of a rollercoaster over the past two decades. From the highs of Fallout 3 and New Vegas, it fell back towards the radiation-soaked earth with the solid but far less beloved Fallout 4. That plummet took the series subterranean with the rocky launch of Fallout 76, but the MMO has rehabilitated itself in the years since. With a successful TV show and a redemption arc for its first crack at live-service, I'm hopeful for the series' future. Now, Bethesda executive producer Todd Howard has gone on record to say that there are "hundreds" of staff working on Fallout right now, and it's not just 76 in development. Read the rest of the story... RELATED LINKS: Best Fallout 4 mods 2025 The best games like Fallout on PC 2025 Fallout 4 system requirements View the full article
  2. "Our tech and tools need some work," League of Legends executive producer Paul Bellezza recently admitted in a teaser for the monolithic MOBA's upcoming winter map. I remember nodding along fervently like one of those dashboard dog ornaments, because it's a well-known fact that League is basically held together by hopes and dreams at this point. There's more spaghetti in there than a pasta factory, though that's to be expected from a game that's well into its second decade of life. League of Legends 2 is one of the oldest 'Riot pls' wishlist items there is, and a ******** leaker claims that it could finally be on the way. Read the rest of the story... RELATED LINKS: The new League of Legends champion revives the strongest part of Aatrox's old kit and mixes it with Xin Zhao's Which League of Legends skins are currently on *****? Riot admits its League of Legends TCG Riftbound might have short-changed you on rare cards View the full article
  3. Arrowhead is still fixing Helldivers 2's broader problemsView the full article
  4. It's the season of love, baby. Marvel Rivals is ratcheting up the hype with a pair of lovers joining the roster as part of season five this month. The new confirmation for season five finally dropped today and confirmed X-Men and on-again-off-again lovers Gambit and Rogue as the game's latest heroes. And it appears the seasonal storyline is advancing along with them. [Hidden Content] NetEase Games just dropped this teaser image for season five, and it's a cute little wedding invitation for the pair of lovers. The studio previously teased Gambit and Rogue in the background of recent patch notes, whether inadvertently or not, so it's good to finally get the confirmation. "Gambit and Rogue are tying the knot—a duo defined by danger, devotion, and unstoppable chemistry," the dev said. "When love meets power, the world takes notice. Tomorrow, the story takes center stage, and we warmly invite you to join us in celebrating this special day!" A story trailer tomorrow will likely be followed by gameplay reveals and information about the new season, including exclusive footage from streamers partnered with Marvel Rivals ahead of the new launch this weekend. It's unclear what roles the new heroes will play, but leaks point to Gambit being a Duelist while Rogue has been speculated as either a Vanguard or a Strategist. Either way, we will know more soon in the coming days. Rogue's ability to sap the energy, abilities, memories, and more from anyone by physically touching them could make for some unique playstyles, while Gambit will likely use his bo staff to fight up close and charged-up playing cards to deal damage from afar. Marvel Rivals season five begins on Nov. 14, so lock in. The post Hop on Marvel Rivals, mon chér: Gambit and Rogue are bringing the love in season 5 appeared first on Destructoid. View the full article
  5. The Turnabout quest in ARC Raiders can take a lot of time to complete if you're finding it hard to get some good luck on your raids. You can begin the quest after obtaining it from Celeste. It involves reaching the specified location to find specific blackmail files. This guide will help you through all the steps and finish the quest as quickly as possible. ARC Raiders Turnabout quest walkthrough The Turnabout quest can be broken down into the following parts. Go to the North Trench TowerLocate and upload the blackmail files to Celeste The first part of the task involves visiting the North Trench Tower. You can find this building on the Spaceport map, and I have marked its location. Take the main stairs that lead you to the room. As an alternative, you can use a zipline to approach the spot from its roof directly. Screenshot and Remix by Destructoid If you're coming down from the roof, go left, and you'll find the room with the terminal. To open this room, you'll need the Spaceport Trench Tower key. We have a detailed guide on how you can obtain the key. However, you'll be provided with a key for this quest, and make sure to put it in your safe pocket. The terminal to upload the blackmailing letters. Screenshot by Destructoid Once you open the room with the key, head inside and follow the main corridor, go straight, turn left, and the terminal to upload the blackmail files will be to your right. Interact with the terminal to upload the files. Wait a few seconds for the objective to update, which will complete the Turnabout quest. Go and speak with Celeste when you're back at Speranza to get your rewards. ARC Raiders Turnabout quest rewards Here's the complete list of rewards you obtain for completing the Turnabout quest. Two Heavy Gun PartsTwo Medium Gun Parts To get more rewards, you can complete quests like Lost in Transmission and Building a Library. The post How to complete Turnabout in ARC Raiders appeared first on Destructoid. View the full article
  6. The EasySMX X05 Pro was sent over for review and after spending weeks with it, this little device nearly turned into a favourite. Read the full article here: [Hidden Content] View the full article
  7. There are some games that almost feel like they don't actually exist until they're in the wild. The new Fable, for example; Bloodlines 2 before its launch last month. Then there's Bethesda titans Fallout 5 and The Elder Scrolls 6, two of the most hotly anticipated games on the planet that remain, to this day, shrouded in mystery. In a new interview with GQ, Bethesda's Todd Howard doesn't randomly drop the Elder Scrolls 6 release date (thanks, Todd, I didn't need that on a Monday), but does acknowledge that the wait for the game has been "too long." Read the rest of the story... RELATED LINKS: Elder Scrolls 6 release date estimate, trailers, and latest news Bethesda's giving you the chance to be an NPC in The Elder Scrolls 6 Bethesda won't just copy Baldur's Gate 3, ex Skyrim and Starfield dev says View the full article
  8. Arc Raiders loot cheat sheetView the full article
  9. As Wargamer's resident goth, I was easily charmed by Vampire Lords, a board game that's currently crowdfunding on Gamefound. It's an asymmetric area control game where you play as a crowd of bloodthirsty vampires looking to take over 15th-century Romania. Despite this being a self-published title from Weronika and Maciej Galas, it has the production value of a far more established tabletop series, with stunning woodcut art and suitably spooky components. Read the rest of the story... View the full article
  10. Insurance Fraud was arguably the best activity to come out of the Saints Row series—what that says about me, I don’t know—but I never considered what would happen if the NPCs were scamming you. Now you can find out, as Blurbs' latest 'modsperiment' answers the call with floppy NPCs, paperwork, and courtroom intrigue... Read more.View the full article
  11. Elden Ring Nightreign has had an incredibly successful run so far, and it's arguably one of FromSoftware's most unique projects. While it initially was divisive for many players, a handful of tweaks and revisions to the original Nightreign formula, such as the addition of duos, have garnered a dedicated and healthy player-base since the game's release earlier this year. View the full article
  12. I'm a big fan of PvP, and have given most of the titles on our list of the best multiplayer games a fair shake over the years. But Delta Force surprised me with its monumental rise and baffling staying power. What looks to be a fairly standard shooter is rivaling the likes of Apex Legends for concurrent player count. With 64-player modes alongside current soup du jour extraction offerings, it's got a bit of something for everyone. However, despite the huge number of players, it sits at just a 'mixed' Steam rating, with recent reviews trending downwards, 63% of which are negative. Developer Team ***** needs to do something drastic to get players back onside, and it's hoping its new season does just that. Read the rest of the story... RELATED LINKS: Delta Force codes November 2025 Delta Force is finally getting the one thing we've been asking for, but there's an annoying catch Best Delta Force loadouts and builds View the full article
  13. "Will you walk into my parlour?" said the spider to the maggotView the full article
  14. It's been over fifty years since the first Star Wars videogame appeared in an arcade, and hardly a year has gone by without another new release. While some of the titles to bear the Star Wars logo are pure bantha poodoo, many more are genuine classics - and right now you can grab Steam keys for fourteen of the best for just $19.99, a saving of $80, in a new Star Wars collection bundle being offered by Fanatical. Read the rest of the story... RELATED LINKS: How Star Wars Legion's campaign mode was made with extra flair - "Tours of Duty is about telling your own story of an unknown hero's rise to greatness" Can we all stop pretending 3D printing miniature wargames is cheap and easy? Star Wars Legion exclusive - Atomic Mass Games reveals Solo's Imperial Mud Troopers! View the full article
  15. The Elder Scrolls 6 — one of the most hotly anticipated video games in the world — won’t be out for some time yet despite being announced over seven years ago, Bethesda development chief Todd Howard has said. In an interview with GQ magazine to celebrate the release of Fallout 4 Anniversary Edition, Howard said The Elder Scrolls 6 is “still a long way off.” He added: “I’m preaching patience. I don’t want fans to feel anxious.” In January this year, The Elder Scrolls 6 announcement became as old as predecessor Skyrim was when The Elder Scrolls 6 was announced. Skyrim was released on November 11, 2011, and The Elder Scrolls 6 reveal on June 10, 2018 came 2,403 days after that. It is now seven years and five months after the announcement, and we’re no closer, it seems, to the release of the game. When the six year anniversary of The Elder Scrolls 6 announcement arrived in June last year, even Todd Howard paused to say, "oh wow, that has been a while." The Elder Scrolls 6 is at least in production, with Bethesda confirming it had entered "early development" in August 2023 and "early builds" were available in March 2024. Now, in the GQ article, Howard has once again admitted that it’s taken too long to get The Elder Scrolls 6 out the door, but did tease an The Elder Scrolls 4: Oblivion Remastered-style shadowdrop — without confirming anything. “I do like to have a break between them, where it isn’t like a ‘plus one’ sequel,” Howard said of making The Elder Scrolls games again. “I think it’s also good for an audience to have a break — The Elder Scrolls has been too long, let’s be clear. But we wanted to do something new with Starfield. We needed a creative reset.” Bethesda is currently playtesting The Elder Scrolls 6, Howard revealed. So when will it actually come out? It seems likely at this point that it will be released for Microsoft’s next-gen Xbox console and PC. Will it also be a PS6 game? A cross-gen title perhaps? “I like to just announce stuff and release it,” Howard continued. “My perfect version — and I’m not saying this is going to happen — is that it's going to be a while and then, one day, the game will just appear.” The Oblivion Remastered shadowdrop was “a test run,” Howard teased. “It worked out well.” As for what Bethesda has going on right now, hundreds of people are working on Fallout, Howard said, across Fallout 76 “and some other things we're doing, but The Elder Scrolls 6 is the everyday thing.” Last month, it was confirmed that The Elder Scrolls 6 will include a character designed in memory of a much-missed fan, after a remarkable charity campaign that raised more than $85,000 for Make-A-Wish. Howard revealed that Bethesda has spent some time talking with the group of fans who organized the fundraiser about what they want to see from The Elder Scrolls 6, and commented: “I think we’re aligned.” Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  16. We've have DXVK and VKD3D-Proton for various versions of Direct3D on Linux, but now it seems we're also getting Direct3D 7 as well. Read the full article here: [Hidden Content] View the full article
  17. Battlefield 6 fans could have at least nine new match types to look forward to, as dataminers have found several unused modes in the game's code. EA has stated before that it wants the newest Battlefield to become its biggest and best to date, which likely means a steady drip of content over its life cycle. Now Battlefield 6 players may have a closer look at some of the next steps in that process. View the full article
  18. I'm not entirely sure what I thought of THRASHER but it's certainly a unique experience and it's officially out now with Linux / Steam Deck support. Read the full article here: [Hidden Content] View the full article
  19. Interview | Square Enix's Naoki Hamaguchi answers all of our questions - then several moreView the full article
  20. The latest mainline entry to the series, Anno 117: Pax Romana is coming in hot, rewinding the clock some 1700 years earlier than its predecessor and taking us into the semi-mythical lands of Ancient Rome. It builds on the formula perfected by Anno 1800, arguably the best title in the series, and does not fall far from the tree. All the recognizable and established gameplay elements are there, with some improvements and simplifications to make the early and mid games more bearable, alongside the massive jump into the past that lends itself beautifully to a unique and different style of city building. Anno 117 is a major achievement for Ubisoft Mainz, and will be played for many years on, much like its older brothers. Here is our full review. Ave Caesar! It ain't much but it was honest work. Screenshot by Destructoid Anno 117: Pax Romana takes place in a semi-fictional Roman Empire where you are granted governorship of two up-and-coming provinces, Albion and Latium. One is on the fringe of the Empire, now at the peak of its power, whereas the other lies at its very heart of Europe's boot. Their geographical disparity is reflected in their cultures, as Anno 117 allows you to construct Celtic, Roman, or Celto-Roman settlements and cities, either sticking to the traditions of the land or mixing together the cultures to form something entirely new. This level of dynamism and player agency is a direct upgrade over Anno 1800, which did not offer a choice of national and cultural heritage, and adds to the level of replayability and variance between each settlement. Some of your Albionic islands might be true to nature and adhere to the Druidic ways, while a spell of sea away lies a proper Roman theater where dramas unfold on a grand stage enshrouded by the scent of olives and wine. Romans are fond of cheese and beer as well, so another town might be comprised of both Romans and Celts, living side-by-side in a more hopeful universe, as such intermingling in the region was rarer than a diamond in our war-torn history. The story was interesting and a cool execution, but I didn't find it all that great. Screenshot by Destructoid A duality appears in the campaign, too, where you can play as either Marcia, married to a governor but met with a dramatic turn of events, or Marcus, a man awarded unexpected governorship and set down a strange path. This reflects Ubisoft's striving towards providing both a male and a female main character, much like how several Assassin's Creed games did. It's good to have choices, and I wholeheartedly welcome this approach. The story isn't all that great, however, but it does follow a proper narrative thread with generally fleshed out characters and stories that are oftentimes intriguing. Marcia's story in particular deals with some fairly serious themes, while the overall narrative has lots of twists, great cutscenes, and interesting characters that drive the plot forward, even if it isn't the main part of the game. I never cared for the story in Anno or similar games, but it's still an option for those who want to learn the ropes before hopping into the actual game, i.e., the sandbox mode. It is Anno - and that means comfort Like the Romans, the Celts have their own culture represented in the game, which is a lot darker and more dramatic. Screenshot by Destructoid The gameplay itself is much of what you'd expect from Anno: you are given a starting island, some money, and a dream to turn the wildlands into an urban center of culture and trade. You progress through various population types by fulfilling their needs, producing the goods they want, and keeping them satisfied. You also get two full provinces to play with in the sandbox, each with its own set of rivals and islands, as well as unique products. Other rival nations are doing the same, which could lead to diplomacy and trade, or outright war and conflict. Nothing in Anno 117 is drastically different from 1800 or other games in the series, as Ubisoft Mainz has sought to remain faithful to the formula and only alter some production pipelines, allowing resources to be more easily accessed by your island. Additionally, there are no dramatic upticks in population decline or financial crashes, which in Anno 1800 could end an entire run in minutes. Making money is much easier, keeping the pops happy is also streamlined, and the progression is much smoother and more direct, if not faster than in 1800. This is a good way to make the game more approachable for newcomers and allows for better city building rather than economy management, the latter never really being part of the Anno experience. You can build amazing things in this game, which is in no small part elevated by the sensational assets that are some of the best in franchise history. From aqueducts to theaters to colosseums, the buildings look phenomenal and give a sense of grandiosity to your settlements, unlike most other constructions in the series. I would even go as far as to argue that you can make the prettiest cities in Anno history, and I cannot wait to see what people way more creative than little ol' me come up with. Trade and diplomacy is just as important in Anno 117 as it was in its predecessors. Screenshot by Destructoid One major bone to pick that I had with Anno 117 is that fertility in islands is often so scarce that searching for additional ones (which often end up being unbearably expensive) is more annoying than fun. Sure, looking for a proximal island or two to exploit for, say, Herbs is all fun and games, but if you have to do it for just about every need from the second tier onward, it does become a chore. Additionally, some resources can only be produced in a particular province, meaning you have no way of obtaining them in the other provinces except for exporting. Setting up shop in a whole other place is jarring to say the least, and is a lot of effort for something so trivial. I didn't find this to be so fun, but it did make sense and gave me a purpose to expand my influence across the provinces. It wasn't so far removed from exactly the same mechanic as other Anno games either, so I guess it's fine. Overall, Anno 117 is Anno in more than just its name, and you will feel right at home if you're coming to it after 1800, 1404, or others. It's a good game with great mechanics taken from its predecessors that haven't aged a bit, and you can expect to find an awesome experience that is only bound to get better as Ubisoft inevitably expands it with more content and DLCs. The post Anno 117 Review – When in Rome appeared first on Destructoid. View the full article
  21. New Enshrouded update Wake of the Water brings one of the most long-absent features to the world: the titular wet stuff. The fantastical, open-world survival-crafting creation of developer Keen Games has always had a lot going for it. I'd certainly rank it not only among the best survival games in recent years, but also one that really stands out from the rest of the pack mechanically. However, it's been notoriously dry... until now. As the team prepares to unleash water across your Enshrouded worlds, I spoke with creative director Antony Christoulakis to learn how deep the simulation goes, and what it means for your existing characters. Read the rest of the story... RELATED LINKS: Enshrouded system requirements Survival RPG Enshrouded just dropped a colossal, creepy update 2024 survival game Enshrouded is getting a huge night-themed update and new gems View the full article

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