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Steam

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Everything posted by Steam

  1. Helldivers 2 developer Arrowhead has confirmed that it’s planning to release to blog post tomorrow, September 5, which will tell you “all the information you need” about the studio’s current progress on its 60-day plan. “As you all know we’re working tirelessly on our 60-day commitment plan,” the studio announced via the game’s Discord server yesterday, “In order to do this, we are changing up the frequency of our updates during this *******.” “On Thursday of this week, we will be releasing a new blog which details our progress so far, the fixes we have worked on, and the date for the delivery of these updates,” it continued, “This will give you all the information you need and our deadline for our first delivery under the plan.” Read more View the full article
  2. Babbdi was a game of stark and severe Brutalist aesthetics, and also, a game about playing scales with a trumpet, walljumping with a baseball bat and using a leafblower to fly. Snuck out over winter 2022, it was a sombre but delightful freebie with immense though well-hidden imagination, in which your only explicit objective was to find a way out of a small concrete city. Now, developers Lemaitre Bros are making a gott-dang 1v1 FPS called Straftat, slated for release on 24th October 2024 with over 100 arenas. It's similarly in love with concrete, but it also has blunderbusses, dual-wielding, Gatling guns, corner-peeking, curved swords, cowboy hats and beehive hairdos. Read more View the full article
  3. You’d be forgiven for entirely forgetting Payday 3 even came out, but it was, in fact, released last year. The game is coming up on its one year anniversary on September 21, and a lot has changed since that disastrous launch. From the moment of its release, Payday 3 has been available on Game Pass for PC, console and cloud. And it’s barely lasted a year, because come September 15, the game will be leaving the subscription service. Games enter and leave the Game Pass roster all the time, but things are a little different in this case. Read more View the full article
  4. ******* of the clones! Well, sort of anyway. We have Bazzite, ChimeraOS, HoloISO and now SteamFork as well. There's so much choice to get Linux on your handhelds. Read the full article here: [Hidden Content] View the full article
  5. PlayStation has officially pulled the plug on Concord, the publisher's latest attempt to ****** the games-as-a-service model. After a dismal launch that saw less than 700 players on Steam jumping into the game on its day of release, the writing has been on the wall for a couple of weeks as many speculated that developer Firewalk Studios would be forced to pivot to a free-to-play strategy. Unfortunately, that idea didn't go too far as the much-maligned hero-shooter was seemingly doomed to fail right from the start. View the full article
  6. A brand new trailer for Dragon Ball Daima has dropped ahead of its release next month, and it finally confirms that even while small, Goku can still go Super Saiyan. There hasn't been all that many trailers for Dragon Ball Daima just yet, but the latest one will probably be the most exciting one for those of you that still think Goku going Super Saiyan is the coolest thing ever. For those that haven't even heard of it yet, Dragon Ball Daima shows Goku and co shrunk down to child-height for a mysterious reason, setting off to figure out why, but until now it wasn't clear if that affected Goku's ability to turn Super Saiyan or not. As it turns out, no, it doesn't as demonstrated in this latest trailer which you can check out below. Fans of the original ********* dub will also be very happy to hear that the iconic voice behind Goku, Masako Nozawa, will be returning to voice the character (as if there could be anyone else). She's also joined by some new voices, with Yumiko Kobayashi (Crayon Shin-Chan, Soul Eater) joining as the mini version of the Supreme Kai, Koki Uchiyama (My Hero Academia, Jujutsu Kaisen) as Glorio, a brand new character for the series, and Fairouz Ai (Jojo's Bizarre Adventure, Chainsaw Man) as Panzy, again another new character. The trailer also offers a taste of the show's opening theme, which is by Zedd and features C&K. Read more View the full article
  7. Remember the classic game Snake? Well this is ART for Snakes, a "snake-ish" game about eating the most expensive paintings you can before the time runs out. Read the full article here: [Hidden Content] View the full article
  8. Ubisoft’s share price has fallen following the launch of Star Wars Outlaws, which some analysts have said has come in below expectations. Massive Entertainment’s Star Wars Outlaws, the first open-world Star Wars video game, launched on August 27 and since then Ubisoft’s share price has fallen 12.6% to a near 10-year low of 15.22 euros. At the time of this article’s publication, Ubisoft was valued at 1.96 billion euro. Ubisoft ******* to announce a sales target for Star Wars Outlaws ahead of launch, although it did say it expected the game to boost its earnings. According to Reuters, J.P.Morgan analyst Daniel Kerven said Star Wars Outlaws “has struggled to meet our sales expectations despite positive critical reviews.” IGN's Star Wars Outlaws review returned a 7/10. We said: "Star Wars Outlaws is a fun intergalactic heist adventure with great exploration, but it’s hindered by simple stealth, repetitive combat, and a few too many bugs at launch." The analyst lowered sales expectations for Outlaws by two million units to 5.5 million for the current financial year which ends March 2025. Its development budget was said to be at least 30% higher than that of 2023’s *********'s Creed Mirage, but Twitch data suggests Outlaws is underperforming Mirage by about 15%. Outlaws isn’t the only game seemingly impacting Ubisoft shares. Free-to-play Call of Duty rival Xdefiant also appears to be having a tough time. Midcap Partners analyst Charles-Louis Planade told Reuters Xdefiant has seen lower than expected interest following a strong launch in May. IGN has asked Ubisoft for comment. The pressure is now on *********’s Creed Shadows, due out in November, to make a big impact on Ubisoft’s bottom line. Ubisoft is expected to report its second quarter earnings at some point in October. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  9. A Light in the Dark is part of a quest chain in WoW The War Within, and it’s also the name of the fifth chapter of The War Within campaign story. The entire questline is rather short and straightforward, and with the new weekly reset, you can finally complete it. So, here’s our full guide to start and complete A Light in the Dark quest in The War Within expansion. View the full article
  10. Concord, that 5v5 multiplayer first-person shooter about Guardians Of The Galaxy-like space persons, will be taken offline on the 6th September. Anyone who bought it is being offered a full refund and it's been wiped off storefronts. All of this comes just shy of three weeks since the game dropped, with Sony citing a launch that "didn't land the way we'd intended". Read more View the full article
  11. CosmicDev recently put up a demo for Cosmic Call, a very scribbly-styled retro boomer shooter that sees you ****** through small arena levels as you keep powering up. Read the full article here: [Hidden Content] View the full article
  12. PlayStation’s big hero shooter Concord is now facing a pretty imminent shutdown, but there’s a short window left to hop in for a farewell tour. Though, if you’re hoping to jump into rivalry mode, you might not get what you bargained for, thanks to trophy-hunting XP farmers lobbing themselves into the sea. In case you missed it, Sony and Firewalk Studios announced yesterday that, following a rocky launch with fairly middling reception just last month, the game will be shutting down on September 6. Players who bought it on PS5 and PC prior to sales ceasing will be offered full refunds. With that deadline in place, a number of players have decided that they’d really like to nab Concord’s platinum trophy prior to it going offline while its creators “determine the best path ahead”. Read more View the full article
  13. When I catch word of a chocolate-and-peanut-butter blend of genres such as "cyberpunk survival horror RPG", my eyes light up. Literally, they light up like the pilot lights of flamethrowers, like glyphs on a cursed monolith that has been exposed to fresh blood after a billion years of dormancy. When I hear that the aforesaid RPG is set on a "dying space station", I begin to emit a monotonous reverberation, like the mysterious ******** recently heard aboard the Boeing Starliner. And when I hear that it's being made by the people behind Shadowrun and Battletech, I extend dozens of independently cognitive motorised tentacles and begin writing a news article. Read more View the full article
  14. It is 1959. The cold war is in full swing, television is taking over, and environments have just become fully destructible. What a time to be alive. Deliver At All Costs is a chaotic courier sim set in those heady days that sees the player barrelling around a "semi-open" US town as they take on absurd odd jobs. "From delivering a giant flailing Marlin, to the disposal of an atomic ***** teetering on the edge of **********," say the developers, "always expect the unexpected." It's maybe best understood by witnessing the moment in the trailer below where the player drifts right through a menswear store, bringing the whole building down. Yep, that looks like a good time. Read more View the full article
  15. It's hard to believe that about three weeks have passed since BAKERU was announced for a Western release. This supremely-********* game is rooted in the prefectures of Japan and offers up a 3D platforming adventure with a healthy amount of variety. Helmed by Good-Feel and the producer of several Ganbare Goemon/Mystical Ninja games across the generations, BAKERU brings together a lot of what has made Good-Feel's newer releases fun -- like Princess Peach: *********'s sense of whimsy alongside the 3D action-platforming. View the full article
  16. Growing up as a ****, no game made me smile more than The Simpsons Hit and Run. Sure, the plethora of jokes and references to the TV series were great, but it was the destructive, ludicrous spin on the Grand Theft Auto formula that was the most addictive thing about it. It's been a long while since I played a game that captures that same spirit - that was until I got hands-on with Deliver At All Costs, the debut title from Far Out Games that's being published by Konami. Read the rest of the story... View the full article
  17. I love watching Thrive continue to grow. A free and open source evolution sim where you start off life as a single microbe. The latest release version 0.7.0 is out now adding new gameplay features. Read the full article here: [Hidden Content] View the full article
  18. Sony’s shock announcement of Concord’s shutdown just two weeks after it went on ***** has sent its remaining players into overdrive as they desperately try to secure its Platinum trophy before it’s too late. PlayStation Studios’ ill-fated first-person hero shooter, which suffered a drastically low player count upon launch, goes dark on September 6, with all players set to receive a refund. Ryan Ellis, director at Sony-owned developer Firewalk, said: "while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn’t land the way we’d intended." Soon after that announcement, reports indicated that Concord players were throwing Rivalry matches in a bid to earn experience points as fast as possible. Rivalry mode sees two teams of five players battle for dominance across best-of-seven single-life rounds. At least, that’s how it’s supposed to work. Now, players are starting a match and immediately running off a platform to their *****, resulting in a win for the opposing team and the end of the round. Rivalry matches are the perfect choice for this tactic. Win or lose, it rewards players with more experience points than other game modes. And because it’s the best-of-seven single-life rounds, as long as the whole team gets in on the act and each round takes about 30 seconds, you can finish a match in just a few minutes — again, as long as all players follow suit and you lose or win four matches in a row. Thus, this is the quickest way to earn experience points in Concord, and thus the quickest way to earn that Platinum trophy (you need to get to reputation level 100, which takes hundreds of thousands of XP), with just two days left before the game shuts down. But be warned: your win percentage will take a hit if you keep deliberately losing. Still, that might not be much of a concern given Concord’s impending *****. This is literally every match of Rivalry in Concord rn because this is the fastest way to earn XP for the Platinum [Hidden Content] — Radec (@realradec) September 3, 2024 IGN has verified that Rivalry matches are currently being played out in this fashion. The race, it seems, is very much on. Some Concord players are saying there’s not enough time to grind to the Platinum trophy, so it might escape them. Others are holding out hope that Concord returns in free-to-play form, although there’s no guarantee it will return at all. As a result, the Concord Platinum trophy may go down as one of the rarest in PlayStation history. What’s clear is that Concord itself is one of the biggest flops in PlayStation history, a game one of its developers said was in the works for an incredible eight years. There is now concern for the fate of its developer, Firewalk, and Sony faces tough questions about its upcoming live service games, including Bungie’s Marathon and Haven’s Fairgame$, neither of which have a release date. Concord’s launch was nothing short of disastrous, with analysts telling IGN it has likely sold as few as 25,000 units. It debuted to a tragic 697 peak concurrent players on Steam, a number that made the 12,786 players of ******** Squad: ***** the Justice League, which was dubbed a disappointment by Warner Bros. Discovery boss David Zaslav and caused a $200 million hit to revenue, look like a titan. Last year, Sony president Hiroki Totoki committed to launching just six of 12 live service games in development, and one based on The Last of Us has already been canceled. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  19. The first teaser trailer and details for Alien: Earth are here, though you shouldn't expect too much from them. Ever since Alien: Covenant was released in 2017, things have been a bit quiet for fans of the series, but 2024 is clearly the year to change that. Alien: Romulus, the first film since Covenant, just came out in August, and yesterday the first teaser trailer for the first TV show based on the beloved sci-fi horror, Alien: Earth, was released. And uh, yeah, it's certainly a teaser trailer! It's a very simple one, starting off looking over planet Earth before being revealed to be a reflection off of a xenomorph's smooth, shiny head, wrapping things up with some horrific scream. You know, classic xenomorph stuff. Luckily, an official logline has been released to share a few more details. "When a mysterious space vessel ******-lands on Earth, a young woman (Sydney Chandler) and a ragtag group of tactical soldiers make a fateful discovery that puts them face-to-face with the planet’s greatest threat," it explains. Outside of Chandler, the cast also includes The Mandalorian fan favourite Timothy Olyphant, who will reportedly be playing a synth known as Kirsh, supposedly a mentor to Chandler's character Wendy, who's been described as a "hybrid meta-human" with the body of an ****** and brain and consciousness of a child. Sounds ethical! Read more View the full article
  20. After the surprising success of Astro’s Playroom, Sony decided to go all out and give Astro a full game—Astro ****. It was one of the most charming trailers at the PlayStation Showcase event, and if you’re as excited as us, we’ve got you covered with the exact release date and time. Many fans of Astro’s Playroom wanted more, and Sony is giving us exactly that. Astro **** is a full AAA premium-priced game. It features multiple themed levels, hidden collectibles, and Astro Bots costumed after known PlayStation franchises, like Kratos from **** of War. Like Astro’s Playroom, the game has power-ups that utilize different aspects of the PS5 DualSense controller. We’re finally getting another game that uses the touchpad. View the full article
  21. Spectre Divide launched on Steam on Sept. 3, opening the floodgates for shooter and Shroud fans to enjoy the game for free. It offers three primary game modes and a practice range to ***** into, with the ranked mode being locked, even after launch. Here’s all the info you need to unlock ranked mode in Spectre Divide and all its ranks. View the full article
  22. Dynamax has finally arrived in Pokémon Go, and with it, Niantic is offering all trainers free Special Research tasks and rewards to give them everything they need to participate. The questline is titled To the Max and gives you unique items in Pokémon Go to enjoy the new Max Out season. It’s been added a little early, as Dynamax and Max Battles should have been coming Sept. 10. Still, as usual, Niantic has dropped a teaser a little earlier, with Max Battle spots dropping for just Wooloo across the map from 10am local time in some regions. View the full article
  23. This is either a symbol of Cyberpunk 2077's wildly reversed reputation or perhaps the board game audience's endless hunger for throwing money at games with lots of components and a bunch of little plastic guys. A fundraiser for Cyberpunk 2077 – The Board Game by Go On Board hit its target of $100,000 in just 10 minutes and four seconds. It's now past the $1.9 million mark and continuing to rise... Read more.View the full article
  24. Veteran Destiny 2 players are dusting off their One Thousand Voices after it was discovered this week’s powerful modifier, which is supposed to only affect swords, is unintentionally working with the Last Wish Exotic as well—and it’s beyond busted. Players quickly discovered after the Sept. 3 reset the main modifier for activities this week, Blessing of Blades, isn’t just limited to swords. Blessing of Blades sees all swords passively regenerate ammo after a short delay and is active right up until next week’s reset on Sept. 10. The buff is even active in Grandmaster Nightfalls and the Crucible, so naturally, many rushed to grab their best swords and equip them this week. View the full article
  25. Developer Supermassive Games once dared us to survive until dawn, now the interactive slasher movie specialist wants us to be ***** by daylight in The Casting of Frank Stone. This story-based spin-off of the popular asymmetric multiplayer sneak-and-slash ‘em up attempts to flesh out a backstory for the malevolent source of all evil in the ***** by Daylight universe, known as The Entity. However, aging, quicktime event-heavy gameplay, dismally superficial combat, an underdeveloped cast of characters, and a complete absence of scares make for a six-hour slog that’s barely worth staying up past your bedtime for. While ***** by Daylight’s character roster has swelled to include a who’s who of nightmare-haunting horror icons like Leatherface from The Texas Chain Saw Massacre and even walking internet memes like Nicholas Cage, The Casting of Frank Stone features an entirely original cast of villains and potential victims. This is very much to its detriment, since barely any of them leave much in the way of a lasting impression. Main monster Frank Stone (Miles Ley) certainly strikes an imposing figure in the story’s prologue, but he’s nowhere to be found for significant stretches after that. Instead, we’re saddled with a truly unremarkable cast in a tepid tale that pinballs back and forth between the filming of a low budget horror movie in an abandoned Cedar Rapids steel mill in 1980, and a clandestine meeting of strangers in an isolated English manor in the present day. In both time periods, the plot takes a surprisingly long time to travel short distances, with only small amounts of horror and very little stress to be found amidst meandering conversations between the playable cast of eight characters. With the exception of the likeable Linda (Lucy Griffiths), whose dry sarcasm provides some welcome laughs on occasion and who is thankfully present in both eras, the rest of the leads are saddled with dialogue that’s often clunkier than a piano solo from Freddie Krueger, and forced into relationship contrivances that aren’t given enough time to evolve. In particular, the love triangle between teenagers Jaime (Andrew Wheildon-Dennis), Chris (Rebecca LaChance), and Robert (Idris Debrand) feels rushed and leaves little space for any believable tension to develop between them, which meant that I never really agonised over steering any particular character into the arms of another with my choices. I barely batted an eyelid while each leading man was turned into a bleeding man. In fact, so little did I invest in the fates of these partially-formed players that I barely batted an eyelid while each leading man was turned into a bleeding man as the bodycount built up in the story’s second half. It’s here that the Entity’s cosmic power is properly unleashed in both the present and the past, and although there were admittedly some interesting revelations to be uncovered about this malevolent creature and how its evil is pulling Frank Stone’s strings, it all gets pockmarked by a muddled mix of confusing multiversal wormholes and glaring plot holes. All told, this sloppy and scare-less horror story feels less like a mandatory bit of backstory for fans and more like one long, unnecessary and unskippable cutscene to lead into any given ***** by Daylight multiplayer match. Bad Manors While it may be messy and not the slightest bit memorable, The Casting of Frank Stone’s story certainly has a lot of branching paths, and so too does its environments. Unfortunately, while the dingy, subterranean tunnels beneath the Cedar Rapids steel mill and the gloomy, gilded hallways of Gerant Manor certainly ooze plenty of atmosphere, they just aren’t all that interesting or intimidating to explore. What’s worse, they’re reused far too much – over and over again I found myself plodding past the same bits of scenery like I was a member of Spinal Tap desperately searching for the stage entrance. I spent the vast majority of my time tapping through basic button prompts in cutscenes, so it felt especially limiting that when I was occasionally given full control of a character I was so rarely given anything interesting to see or do. There are some simple survival horror puzzles to complete like pushing crates or finding keys and, in one of a number of nods to the core ***** by Daylight experience, you do get faced with the occasional generator in need of repair in order to power up a lift or door. However, whereas the process of fixing these straightforward mechanisms in ***** by Daylight is transformed into fits of heart-pounding panic since you’ve got a murderous Michael Myers from Halloween homing in on your position, here the absence of any stalking threat means they’re robbed of any real urgency and are instead just more basic quicktime events to be obediently ticked off. It’s neat that they’ve incorporated the ***** by Daylight skill check prompt here, but it does little to enhance the actual interactions in any meaningful way. While I never struggled to repair its generators, I wish someone had taken the time to fix The Casting of Frank Stone’s inability to generate scares. Outside of life or ****** cutscene-based decisions, the rare ****** encounters are otherwise trivialised by a powerful weaponised camera that transforms from Super 8 to supernatural. There’s only ever one Entity-powered Frank Stone specter to face off against at a time, and all you need to do is train the camera’s viewfinder on them and hit record to sap them of all their life force. Their presence is always clearly signposted, and as a result they never got the drop on me nor did they ever get remotely close enough to pose any form of threat – I’m not sure if they’re even able to perform any attacks since they effectively stayed at a comfortable wide shot in my viewfinder; never a ******* close-up. ***** by Daylight might be capable of some truly terrifying stalker escapes, but The Casting of Frank Stone is about as stressful as a spa bath in comparison. ***** by Design Of course, since this is a Supermassive Games adventure, some of the characters can and likely will ****. But in my experience of The Casting of Frank Stone, this was either because I was perfectly happy to let them go, or because I was having a sip of coffee and was too slow to reach for my controller during an unexpected and evidently majorly consequential cutscene junction. Roughly half of the cast of playable characters perished before I rolled credits, and although I was pleased to see that some of those executions were ripped straight out of ***** by Daylight – such as the piercing of a certain victim onto the sharp end of a dangling ***** – I can’t say that any of these unmemorable meatsacks met their sudden deaths in any particularly inspired or shocking ways. Once the campaign is completed, you unlock a Cutting Room Floor feature that allows you to trace each branching story path backwards and hop back into specific scenes, allowing you to pick up a story thread and twist it in a new direction by making a different decision and seeing how things play out. It’s a nice feature if you want to experience all possible outcomes, however I wish it was a little more flexible – in order to prevent one character ****** I was forced to replay six scenes in the lead up to the moment that decided their fate, rather than just hopping directly to that critical decision and going from there, which seemed annoyingly cumbersome. Still, this branching chapter select is certainly handy if you want to go back and find any ***** by Daylight-inspired collectibles, with signature killers like The Trapper and The Clown shrunken down into adorable, Chuckie-sized plushies and hidden throughout each setting. This is in addition to numerous other nods to the multiplayer ******* sim, like The Huntress’ rabbit mask I found on a shelf in Cedar Rapids’ curiosity shop. ***** by Daylight diehards will likely get a kick out of discovering all of these, but whether they make it worth playing (let alone replaying) a pretty forgettable horror story depends on how fiercely loyal your fandom may be. View the full article For verified travel tips and real support, visit: [Hidden Content]

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