The Assembly Admin locked area in Stella Montis offers some incredible loot, but you'll have to be really lucky to find its key in ARC Raiders. Like most locked areas inside the game, you'll need to obtain a key. While there's no exact location for the key to spawn (it varies based on your luck), you can try to find it at certain locations that have better odds when it comes to keys. This guide will also tell you where to use the key once you've found it. Table of contentsWhere to find the Stella Montis Assembly Admin key in ARC RaidersWhere to use the Stella Montis Assembly Admin key in ARC RaidersWhere to find the Stella Montis Assembly Admin key in ARC Raiders The Assembly Admin key can spawn at any random location across all five maps. I have found one as of writing from the Research and Administration building. I found it in a container on the upper floors, but that location was random. I have still shared its location along with that of Ruby Residence below. Ruby Residence and Research Administration Building. Screenshot and remix by Destructoid Present on the Dam Battlegrounds map, the Ruby Residence apartments are a common hotspot for keys. While it's not a guaranteed spawn location, I have found random keys while looting the containers located in the area. Research and Administration building in ARC Raiders. Screenshot by Destructoid Ultimately, finding the Assembly Admin key (or any other key for that matter) depends entirely on your luck. You can also try out the Residential areas of all four maps. Residential areas tend to spawn plenty of keys for me (not restricted to Stella Montis). Hence, I would do that if you're desperately looking for the Assembly Admin key. Where to use the Stella Montis Assembly Admin key in ARC Raiders The Assembly Admin room is located on the upper floor of the Assembly POI. It's pretty easy to reach the spot where I am in the screenshot below. From the Assembly entrance, turn right and head straight, and you'll reach the Assembly Admin room. Assembly Admin location in Stella Montis. Screenshot and remix by Destructoid Use the key from your inventory to unlock the door, and there are plenty of items to loot inside. Make sure to be careful, as I came up against a Shredder at this location, and there can be other Raiders who can steal your loot. The post Stella Montis Assembly Admin key location in ARC Raiders appeared first on Destructoid. View the full article
****** Ops 7's Zombies offering is Call of Duty's most tantalizing in years. Its debut round-based map, Ashes of the Damned, is an homage to Tranzit, which is firmly in my top three CoD Zombies experiences of all time. It's also the biggest round-based map ever made, and it reunites the main characters from ****** Ops 6 Zombies with Dark Aether versions of the beloved quartet of Dempsey, Nikolai, Takeo, and Richtofen. There are four ways to play in Zombies this year, with Standard and Directed modes being joined by Survival and Cursed, the latter of which throws things back to the feeling of earlier ****** Ops games. Dead Ops Arcade also returns, bringing a top-down, fever-dream twist on proceedings. There's a lot on players' plates already, but Treyarch's creative director, Miles Leslie, tells me that it's just the beginning - "If you thought launch was crazy, it gets even crazier." Read the rest of the story... RELATED LINKS: ****** Ops 7 Ashes of the Damned main quest easter egg guide ****** Ops 7 Zombies world first race ends in chaos as winner declares his run "does not count" ****** Ops 7 Ashes of the Damned song easter egg guide View the full article
The Ashes of the Damned map has plenty of secrets to uncover, and one of them involves solving the Spore Plant Easter Egg in ****** Ops 7 Zombies. You'll come across this Easter Egg pretty early after you reach Vandorn Farm or Blackwater Lake. Both locations will provide you with the Fumigator, and this quick guide will help you become a gardener (of sorts) in Ashes of the Damned. Table of contentsHow to get the Fumigator in ****** Ops 7 ZombiesHow to complete the Ashes of the Damned Spore Plant Easter EggHow to get the Fumigator in ****** Ops 7 Zombies The Fumigator is a water filtering can that's required for enriching the Aether Plants. You don't need to fill water as they seem to have it all on their own. I found my first one at Vandorn Farm, but they're located in every location. For your convenience, I have marked the locations of where you can find them on both Blackwater Lake and Vandorn Farm. However, you can also pick them up for the other locations in case you missed them at the earlier locations. Spraying can location in Vandorn Farm. Image via Activision. Screenshot by Destructoid At Vandorn Farm, you can pick it up from two locations: Workshop (near the mystery box) and the first floor of the Barn (near the top-left corner). Spraying can location in Blackwater Lake. Image via Activision. Screenshot by Destructoid At Blackwater Lake, you can get it from the house (left of the main cabin). Spraying can location in Janus Towers Plaza. Image via Activision. Screenshot by Destructoid Incidentally, you'll also find a Fumigator from the Janus Towers Plaza location. Look for one by the generator (right beside where you spawn when starting a new round). I had incidentally missed it on my run, but I believe this is the quickest one to pick. How to complete the Ashes of the Damned Spore Plant Easter Egg Once you find the Fumigator, the rest of the quest is simple. You'll come across Spore Plant buds like the one in the screenshot below. Use the Fumigator on them, and the plant will start growing. Its noise will attract the nearby zombies, and they will attack the plant. Screenshot by Destructoid You'll have to defend the plant till its growth phase is complete. Interact with the plant to get rewards and additional Essence. The loot you get will be completely random, but it can prove to be invaluable in surviving the undead. The post What to do with the Fumigator (water sprayer) and Aether Plants in ****** Ops 7 Zombies – Spore Plant Easter Egg appeared first on Destructoid. View the full article
The Ashes of the Damned map on ****** Ops 7 Zombies has a Musical Easter Egg to crack, which involves finding Mister Peeks Headphones in different locations. There are three Mister Peeks Headphones to be found, and this guide will provide you with all the required information. While finding them isn't directly connected with the main Easter Egg, it's still a cool puzzle to solve. Let's look at where you can find the headphones in Ashes of the Damned. Table of contents****** Ops 7 Zombies Ashes of the Damned Music Easter Egg solutionJanus Towers Plaza Mister Peeks Headphone locationAshwood Mister Peeks Headphone locationExit 115 Mister Peeks Headphone locationAshes of the Damned Music Easter Egg rewards****** Ops 7 Zombies Ashes of the Damned Music Easter Egg solution Unlike the main Easter Egg, you can find the Mister Peeks Headphones in your desired order. However, the order I have mentioned in this guide is the optimum way to go and saves you time (and your life). You will find Mister Peeks Headphones at the following locations. Janus Towers PlazaAshwoodExit 115Janus Towers Plaza Mister Peeks Headphone location The Server Room in Janus Towers Plaza is the earliest place where you can come across a Mister Peeks Headphone. Go inside the room by unlocking the door with Essence. This is also where the T.E.D.D. Head can be found to activate Ol'Tessie. Janus Towers Plaza Mister Peeks Headphone location. Image by Activision. Remix by Destructoid The Headphone is located on the tumbling servers opposite the Quick Revive machine. Sometimes, you might not get an interaction button. To solve the problem, just go as close as possible and randomly keep pressing the E button. Based on when you're reading this, the bug might get solved. Screenshot by Destructoid Ashwood Mister Peeks Headphone location This one was the trickiest Headphone to find for me. You'll have to head to the eastern side of the map, going past Judgement Square, where the power pump is located. Take the stairs that take you to the spot where a VS Recon wall-buy is located. The headphones will be on the broken roof of the building. Ashwood Mister Peeks Headphone location. Image by Activision. Remix by Destructoid I encountered a bug where the Headphone wasn't visible. If that happens, the only solution for me is to reload into a new round and try again. Exit 115 Mister Peeks Headphone location Exit 115 Mister Peeks Headphone location. Image by Activision. Remix by Destructoid The final Mister Peeks Headphone is quite easy to find. You'll notice a G-Wagon-like SUV on the western side of the map. It's near Reba's Diner, and parked in an open spot. Get on top of the bonnet, and look down beside the driver's seat. You'll find the final Headphone and complete the Music Easter Egg in Ashes of the Damned. Screenshot by Destructoid Ashes of the Damned Music Easter Egg rewards You'll be rewarded with the Ashes of the Damned song, composed by Kevin Sherwood and Elena Siegman, for completing the Music Easter Egg. The post All Mister Peeks headphone locations in ****** Ops 7 Ashes of the Damned (Music Easter Egg solution) appeared first on Destructoid. View the full article
I've been on the Call of Duty: ****** Ops 7 beat since it was first unveiled. I was able to play it months early when visiting Treyarch, I played it at Call of Duty NEXT, I played it during the beta weekends, and Screen Rant's gaming team was provided early access to the game to prepare our review and other supporting content. View the full article
We check out Inazuma Eleven: Victory Road on Switch and Inazuma Eleven: Victory Road Nintendo Switch 2 Edition to see how Level-5's newest RPG plays on both handhelds View the full article
Resident Evil has entered a new golden age with fantastic remakes and excellent sequels following Ethan Winters, and the upcoming release of Resident Evil Requiem has some pretty large expectations to meet. Thankfully, Capcom's recent track record leaves little room for doubt when it comes to the continued horrifying themes and decades of continued story development, but that doesn't mean there isn't still room for improvement. View the full article
Some Fallout 76 players have expressed disappointment over the game's seventh anniversary. While Bethesda commemorated the occasion with an event, fans have criticized the ongoing Fallout 76 promotion for several reasons, including the absence of a clear celebratory theme. View the full article
Travelling on your path in Where Winds Meet can be extremely dangerous, and having a horse on your side is going to make the navigation far easier. There are different ways to get a horse in Where Winds Meet. However, the game doesn't exactly teach you how to get your own companion. This guide will elaborate on every known way of finding yourself a horse as quickly as possible in Where Winds Meet. Table of contentsHow to get a horse fast in Where Winds MeetAll ways of getting a horse in Where Winds MeetHow to get a horse fast in Where Winds Meet The fastest way of getting a horse, and for free, is to steal from others. Yes, it's not the noblest of things to do, but hey! You'll have to complete a fair amount of missions before the quest "A Horse Neighs in the Forest" begins. This quest involves you getting confronted by two NPCs. Get close to one, and you can snatch their horse by pressing the F button. Only press F if you have the Snatch Horse option on your screen. If you manage to steal a horse, I will run as far as possible. They will be hostile towards you and can also attack if they get a chance. Horse-ridden NPC locations in Where Winds Meet. Screenshot and remix by Destructoid I have also marked a location where you'll find NPCs mounted on horses. Stealing is the easiest way to get one without having to spend any resources. All ways of getting a horse in Where Winds Meet If stealing from NPCs isn't your cup of tea, you can always buy a horse from the in-game shop. There's a wide variety of mount options to choose from, including big cats. However, you'll need in-game resources or real-life money if you don't want to wait. Once purchased, you can then summon them from the main menu. You can also capture wild horses and tame them. Getting a sight of one will be difficult, but you can end up finding one if you look hard enough. Approach them from behind without alerting them to activate the Capture Horse option. This begins a hard minigame that requires you to match the directional keys as they appear on the screen. Once you manage to complete the process, the feral horse will be tamed and added to your collection. The post How to get a horse in Where Winds Meet appeared first on Destructoid. View the full article
Telltale Games set a precedent with narrative-driven games like The Walking Dead, and the bulk of the team, now under the AdHoc Studio banner, proved that they've still got it with Dispatch, which has greatly evolved the formula. All the recognizable traits of fantastic storytelling we experienced in The Wolf Among Us and The Walking Dead are still here, elevated through glorious animation and acting that is on par with the biggest Oscar-worthy Hollywood productions. Everything is in its place, and even the gameplay bits have evolved into something much more fun than just quick-time events. But the story's grandiose narrative, subplots, and character relationships deserved a lot more runtime, and this lack of track significantly impacts how it is perceived and paced, ultimately bogging down an otherwise phenomenal game. Here is our full review. Super heroes, ordinary people Invisigal is the best character in the game. Screenshot by Destructoid Dispatch puts you in the shoes of Robert Robertson, also known as Mecha Man, following his fall from grace after an encounter with a supervillain called Shroud. The villain had been a long-time nemesis of his father, the previous Mecha Man, and the game immediately forms this strong connection between our protagonist and antagonist that permeates much of the story. Robert is a broken, tortured, and conflicted man, trying to reconcile his own failing life with the great successes of his predecessors. During an opportune moment, he is picked up by Blonde Blazer, a Superwoman-like hero, who offers him a job at the SDN, where he'll work as a dispatcher for villains-turned-heroes, aka the Z-Team (somewhat like a Suicide Squad). He must navigate a wide array of personalities and characters, from barely reformed destructive forms of nature to those who are genuinely trying to grow and be better. The game unfolds as much as a TV show as a video game, meandering between gameplay snippets where you actually do take on the role of a dispatcher, quick-time events, and dialogue choices whose consequences can substantially alter the narrative. Playing as a dispatcher is surprisingly satisfying. You have your team of heroes and send them on various assignments, judging from the descriptions of each mission as to who'd be best for the job. Jobs can be failed or successfully done, and are oftentimes small stories of their own that can have different outcomes depending on who you send in—and I'm not talking only about the win-lose outcomes. The dialogue choices allow you to take full control of Robert and whip him into shape. He can either be a caring person, reserved, or outright authoritarian, caring little about the Z-Team's feelings and seeing them as little more than small-time villains. He can fall in love with Blond Blazer or Invisigal, be indifferent to either, and so on. Everything Robert does is your prerogative and will change the story for each player depending on what they decide. This opens the game up to a ton of replayability, as you can go back and make various different choices and be met with radically different outcomes every time, making this eight-hour story into a rich gameplay experience. Interpersonal relationships are a high point of the story. Image via AdHoc Studio All the characters are fleshed out, well-written, and fun to be around, no matter how grumpy or evil or whatever else they may be. A lot of thought and heart went into the script, and I have seldom seen characters as realistic and grounded as the Z-Team and others in the story. I'm not one to glaze superhero stories (not a fan at all, actually), but Dispatch truly does a great job at showing us who the people behind the masks and capes are. What's more, every character feels distinct and separate, and all of them meld beautifully and share a ton of chemistry, which further elevates the already amazing vibes they give out individually. However, even though Dispatch does a tremendous job at both offering fantastic gameplay, incredible writing, and a solid overall story, the game falls short when it comes to pacing and how much time is dedicated to each subplot, making a second season almost mandatory at this point. Wasted potential (and time) Even though I loved every second of the game, some parts felt like they were wasting time. Screenshot by Destructoid Almost everything in Dispatch is perfect. Hell, I would even love to see a standalone roguelike-esque game mode that lets me just play the dispatcher minigame. It's so fun that I can't even describe it, and the many quips the Z-Team drops, alongside fantastic interpersonal communication, just make the mode that much more fun to play. But I feel like the game spent too much time on smaller, more intricate stories and almost completely ignored the overarching narrative about Robert's quest to become Mecha Man again and, eventually, fight Shroud. The antagonist is almost absent from the story in the first six episodes, save for his brief appearance and somewhat omnipresent nature. Time is allotted to fleshing out the characters and building up the Z-Team's chemistry (as well as letting Robert decide who he's falling in love with). And that's fine and good. The writing is amazing enough to make every story bit interesting. But coming out of the blue with this apocalyptic Shroud-related event at the very end in the final two episodes did not sit well with me. It felt sudden. Too sudden. Shroud is gone for six episodes, and WHAM! he's now the main villain and problem. If every episode were as long and substantial as the eighth, this game would've been perfect. As things stand, the pacing is off, and there are two good hours of story missing from the story that would've allowed it to spend just enough time on everything it wanted to tell without compromising any part. The episodes themselves are generally short. Too short. even. Some of them are downright fantastic, like the fifth and the eighth, but every time I was sinking into the game, the credits would roll. I get it, this kind of game has short episodes, and it isn't like older AdHoc games hadn't had this "problem." But in The Wolf Among Us, for example, I never felt I was being led into subplots that don't connect directly to the broader narrative. Everything that happened was connected to the Big Bad (not the wolf), but in Dispatch, a lot of times we diverge and digress into these substories that don't necessarily circle back into what's going on with Shroud or the Mecha Man suit. Unfortunately, these digressions take time away from the core story, and while they are good individually, they are detrimental overall. The Z-Team is phenomenal, but too much time is spent on each of them. Image via AdHoc Studio Still, I have to argue that despite these time allotments and inefficiencies, Dispatch consistently remains top-level in its quality of writing and gameplay. Never did I feel like one part was better or worse than another. Sure, there'd be more or less tense moments, more and less emotional ones, too, but none were ever "worse," in terms of the dialogue or the narrative choices. They did, however, sometimes lead to outcomes you would not expect from the prompt given. You'd choose one thing, and Robert would say something completely different, which did cause me to reload the scene a couple of times. That's a small gripe, though. Overall, Dispatch is a great game. It has amazing characters, voice acting that is out of this world (not least because it has freaking Aaron Paul as Robert), and an animation and art style that is worthy of an Oscar nomination. If this were a TV show, the whole world would be buzzing about it, and we in the gaming sphere are more than lucky to have this game on our hands, which will, hopefully, inspire both AdHoc and the revived Telltale to make more like it. The post Dispatch Review – The best-written game of the year appeared first on Destructoid. View the full article
Expectations are high for Resident Evil Requiem, and producer Masato Kumazawa seems all too aware of how much the game has to live up to. Following the successful series renaissance in Resident Evil 7 and Village, Requiem jumps to a new protagonist and brings back a proper third-person mode alongside the modern first-person viewpoint. It's impossible to satisfy every fan, but Kumazawa has an idea of what most of them are looking for. View the full article
I recently sat down with Defect game director and former id Software artist, Emanuel Palalic, as well as composer Mick Gordon to discuss the upcoming cyberpunk FPS. One topic I wanted to get their thoughts on was optimization: Defect looks like a heavy game, but has surprisingly lenient specs—RTX 2060 minimum—and no mandatory ray tracing like we're starting to see in some games... Read more.View the full article
Concord is by far the worst-performing Sony title of all time. It was super expensive, bombed completely, and died before it could truly live. And some have recently tried to revive it via a fan project, but it appears Sony wasn't playing when it wanted it killed off—for good. As per an Insider Gaming report, Concord's fan revival project has been indefinitely put on hold, following a Discord announcement by project developers that said they would "halt" further invitations to play the revamped title. The reasons for this decision don't appear to have been clearly stated, but as Insider Gaming reports, DMCA claims were filed against those who posted videos of the revival project on YouTube, strongly indicating Sony has pulled the trigger on the project before it even got off the ground. No tale as tragic as Concord. Image via Sony Whereas nothing about the project seems to have been monetized, it seems Sony does not want anyone to touch Concord ever again. It was a major flop for the company, one that cost it hundreds of millions by some accounts. It more or less told Sony to steer clear of live-service shooters, especially ones that bring absolutely nothing new to the table and are carbon copies of existing games, only worse. We'll have to wait and see if the revival project bounces back, though. After all, Sony could very well give them the green light to continue. But after what we've seen thus far, it appears that, much like the game itself, the project is going down before it ever reached anything at all. And maybe that's better. The post You thought Concord was dead? Well, it is, but Sony just double-tapped it appeared first on Destructoid. View the full article
Players have been speculating about a Magic: the Gathering/Monster Hunter crossover for a while now, but yesterday, official confirmation from Wizards of the Coast finally came through. A Monster Hunter Secret Lair Super Drop will be running from December 1st to December 22nd. While no artwork has currently been provided, a list of cards from the drop, as well as the elements of the Monster Hunter universe that they represent, has been announced. Read the rest of the story... RELATED LINKS: The 10 elite commanders you need to play in MTG Avatar The Last Airbender With this MTG Avatar The Last Airbender combo you literally can't lose Bizarre MTG card that rocks an old school format spikes in price by 320% View the full article
Over on YouTube, The Scenic Gamer is living the dream (or at least one of my dreams): The classic game aficionado hooked up an Xbox 360 to an old tube TV to play Fallout: New Vegas outside real-life locations from the game, all while fans gather in the real Goodsprings to celebrate the RPG's 15th birthday... Read more.View the full article
Журналист Windows Central Джез Корден неожиданно сообщил, что Sony может изменить стратегию и снова сместить акцент в сторону эксклюзивности ключевых игр PlayStation Studios для PlayStation 5 — по его словам, выпуск игровых новинок на ПК «не привёл к существенному росту финансовых показателей». Речь идёт именно о сюжетных проектах PlayStation Studios — сервисные игры, по данным Кордена, продолжат выходить на нескольких платформах. View the full article
Новая MMO-action-RPG Horizon Steel Frontiers во вселенной Horizon была официально заявлена только для мобильных платформ и ПК, где будет работать через собственный Android-эмулятор разработчиков под названием Purple. Отсутствие версии для PlayStation 5 стало главным раздражителем после анонса, и игроки сразу начали спрашивать, почему консоль Sony оказалась за бортом. View the full article
We've rounded up the best deals for Saturday, November 15, below, so don't miss out on these limited-time offers. Ninja Gaiden: Ragebound for $32.48 Ninja Gaiden has had an incredible 2025, and today, you can score one of the franchise's most unique entries for $32.48. Ninja Gaiden: Ragebound released in August and was created by The Game Kitchen. In our 9/10 review, we wrote, "Ninja Gaiden: Ragebound looks and sounds incredible, and the fast but thoughtful combat is so satisfying it's hard to put down." NBA 2K26 for $29.99 NBA 2K26 is on ***** this weekend for $29.99, which is the lowest price we've seen to date. You can score a copy for Switch, Switch 2, PS5, or Xbox Series X at this price. In our 8/10 review, we wrote, “Ball Over Everything” is a fitting description for NBA 2K26. The smooth on-court action is better than ever and MyCareer’s excellent started-from-the-bottom journey to the pros story make it so the imperfections are easier to ignore." Glorious GMMK PRO 75% Keyboard for $99.99 Best Buy has a huge ***** on this Glorious mechanical keyboard today, allowing you to save $250. This keyboard is fully customizable, so you can switch out switches, keycaps, and more with ease. If you've been looking to upgrade your setup with a luxury mechanical keyboard, this is a deal worth your attention. Apple AirPods 4 for $84.99 Amazon has the Apple AirPods 4 on ***** for $84.99 today, a price even lower than last weekend! These earbuds feature Spatial Audio, up to five hours of listening time per charge, and so much more. Apple AirPods 5 likely won't be out for a good bit, so now is the perfect time to pick up a pair of new AirPods if your old ones are giving out. Beats Solo Buds for $39 The Beats brand has continued to provide quality wireless earbuds throughout the last few years, and the Solo Buds are no exception. These small earbuds may come with a tiny case, but you can expect up to 18 hours of earbud battery life. For $39, it's hard to find another pair of earbuds better than this ahead of ****** Friday. Gurren Lagann Complete Box Set Blu-ray for $109.99 Crunchyroll Store is holding its annual Aniplex *****, meaning now is the only time you can save on some of the most expensive anime Blu-rays out there. Today, you can score the Gurren Lagann Complete Box Set, which includes both the original TV series and two movies, for $109.99. This is a must-watch for any fan of the genre, and this box set is the perfect way to make this all-time classic a permanent part of your collection. LEGO Star Wars Tantive IV Set for $51.19 Amazon has the iconic Tantive IV available in LEGO form for $51.19 this weekend. Normally priced at $79.99, this set features a total of 654 pieces, recreating the ship that kicked off the Star Wars franchise. For collectors, this is a must-have, especially as it features a LEGO Star Wars 25th Anniversary brick. View the full article
Okay, you've read the title, and I know what you're thinking: he's gone mad, off the rails, believes anything he sees. And some of that might be true, but a lot of folks—reputable leakers, mind you—believe that HL3 or something Half-Life-related is about to be announced. And that is supposed to happen on Nov. 19—the 27th anniversary of Half-Life 1. Leakers, including folks at Insider Gaming, Tyler McVicker, and Gabe Follower, have all pointed out that Valve is cooking something related to its groundbreaking series, which is set to be announced in the coming weeks. Insider Gaming journalist Mike Straw cryptically posted on X that "It's happening soon enough. Just be ready," with Tyler McVicker, who was one of the first to uncover the existence of Half-Life: Alyx, asking him to "compare notes." Straw also said that Valve "isn't done with big announcements," after the Steam Machine reveal, indicating more is coming. McVicker is a long-time Valve leaker and data miner, and has been claiming that the company is making a new Half-Life game for a long while now. Titled HLX in the files, this could be HL3 or a spinoff much like Alyx was, but it's Half-Life nonetheless. [Hidden Content] GabeFollower, known for his tremendous datamining efforts and his early discovery of Deadlock, has also insisted that something Half-Life related is coming soon, and has also uncovered mentions of HLX numerous times in the files. A community theory, based on Steam's lack of a featured banner on the store page for about a month starting Nov. 18, suggests the company is preparing something huge to take its place. The Autumn ***** happened two months earlier, which Valve said was "intentional," seemingly to free up space in November. Nov. 19 is the 27th anniversary of HL1's release, while tomorrow, Nov. 16, is the 21st anniversary of HL2. These upcoming days are major dates in Half-Life history and the perfect time for a proper announcement. Now that we have the Steam Machine and Steam Frame coming, it could be that Valve is planning to release the game as a launch title for this new hardware. That's just my own assumption and theory because, as you could guess, I'm high as a kite on the hopium, because Half-Life 3 has to be my most anticipated title of all time. This is literally me. Image via Pirat Nation There has never been a more opportune moment for Half-Life 3's release than now. Valve has a new engine, new hardware, and a new chance to push the industry forward, much like its previous HL titles have. In fact, this time Valve has the greatest opportunity to revolutionize the industry again, so long as it plays its cards right. We are all a bit overhyped and ready to believe things when it comes to this game, but a lot of credible, reputable people are hinting at it, and everything proposed so far is too probable to just be a coincidence. Or, so I would hope. The post Half-Life 3 confirmed? Every insider is pointing at November 19 for the big day, and I’m also huffing hopium appeared first on Destructoid. View the full article
The Alexander Sorloth vs Manuel Locatelli Showdown SBC provides a spicy option for FC 26 players to upgrade their Ultimate Team squads. While the two cards are 85-rated and have their own strengths and weaknesses, they could improve further. The upgrades will be based on the result of the upcoming fixture between Norway and Italy. Let's look at how to solve both sets of challenges in the cheapest fashion possible. Table of contentsFC 26 Alexander Sorloth vs Manuel Locatelli Showdown SBC tasksFC 26 Alexander Sorloth vs Manuel Locatelli SBC solutionsFC 26 Alexander Sorloth vs Manuel Locatelli Showdown SBC tasks Here are the tasks of the Alexander Sorloth vs Manuel Locatelli Showdown SBC. Alexander Sorloth Min. 1 Players from: NorwayMin. 1 Players: Team of the WeekMin. Team Rating: 84 Manuel Locatelli Min. 1 Players from: ItalyMin. 1 Players: Team of the WeekMin. Team Rating: 83 The requirements are pretty simple, with both SBCs requiring you to submit a squad apiece. Solving Locatelli's challenge is going to be slightly cheaper, but you can choose to finish both if you've the necessary fodder. FC 26 Alexander Sorloth vs Manuel Locatelli SBC solutions Here's a set of solutions you can use to complete both tasks. Alexander Sorloth Amy 85-rated TOTW itemSavinho 82Botman 82Fox 84Kaneryd 82Gakpo 84Maanum 84Rolfo 84Ruben Neves 84Watkins 84Grimaldo 84 Manuel Locatelli Park 81Savinho 82Any 85-rated TOTW itemSanchez 82Alex Baena 84Hjulmand 83Greboval 81Keneryd 82Neves 84Carrasco 81Perisic 81 If you want to play it safe, you can complete both challenges. That way, you're guaranteed to have at least one upgraded card in your collection. The other one should be eligible for an evolution in the near future. Both cards have decent stats and playstyles, and upgrades from the match result will make them better in the competitive meta. Even without the upgrades, the challenges are well-priced for what they offer in return. The post FC 26 Alexander Sorloth vs Manuel Locatelli Showdown SBC tasks and solutions appeared first on Destructoid. View the full article
Jamey Stegmaier is a big name in the world of board games. You may know him for contributing the "Maier" to "Stonemaier Games", the company behind titles like Wingspan, Scythe, and Vantage. Recently, Stegmaier took to the Stonemaier Games blog to share his tips for making a great rulebook, alongside a list of the rulebooks that he feels are the best of all time. Let's take a look... Read the rest of the story... RELATED LINKS: Brutal Warhammer 40k vibes are everywhere in this sci-fi rules hack for Shadowdark RPG This enormous open world MMO board game fixes the worst part of game night 200+ spicy Truth or Dare questions for couples, FWBs, and dirty game nights View the full article
Concord wasn't great, by our account. It was also one of the biggest ****** holes for development time and money in our medium's history, collapsing into dust a couple weeks after it came out following eight years of buildup. Its few fans brought it back though, despite all odds; but if you were interested in checking the game out as a result, it looks like the party might already be over... Read more.View the full article
Although Call of Duty: ****** Ops 7 managed to get a decent player count on Steam at launch, its peak launch count still fell short of Battlefield 6's 24-hour peak on Valve's platform. As of this writing, the 24-hour peak player count for Call of Duty: ****** Ops 7 stood at 87,882, or roughly a third of Battlefield 6's 24-hour Steam player total. View the full article
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