You would be forgiven for wondering exactly when Besiege developer Spiderling Studios is going to take a break. Almost ten years after the medieval sandbox sim's release it's still getting updated and has just launched a new DLC - the game's first. After all that you might expect a moment of silence but it's not to be, as the dev has just shown off a roadmap for the upcoming months, packed with updates. Read the rest of the story... RELATED LINKS: Besiege's excellent Splintered Sea DLC is getting longer and ******* Legendary physics sandbox game gets player bump alongside big discount Brilliant medieval sandbox sim sets sail in new expansion on Steam View the full article
Blizzard Entertainment has brought Overwatch 2 players a crossover the size of Azeroth. World of Warcraft characters are invading the hero shooter in a series of crossover skins. With some of the biggest names in WoW lore represented, the crossover is looking strong and will undoubtedly sell well when they hit the OW2 store. There are four OW2 heroes and four WoW characters on display, across multiple roles within the game, so there should be a skin for everyone. Or you could grab them all if you’re feeling like treating yourself. View the full article
Tingyuns rumored new form in Honkai: Star Rail may prove to be indispensable in combat, according to new leaks about the character. There have been rumors that Tingyun will make a return to HoYoverses turn-based RPG for some time now, following her mysterious disappearance during the Ambrosial Arbor Crisis story arc on the Xianzhou Luofu. The game is progressing through Version 2.5, a patch that has introduced the playable versions of Moze, Lingsha, and Feixiao in Honkai: Star Rail, but attention is starting to shift toward future updates. View the full article
Looking back on Valve's record of repeated hits and the fact that most of us are playing our PC games under Steam's monolithic shadow, it's tempting to think that this was the only way history could've gone. But according to Monica Harrington, Valve's chief marketing strategist in its early years and then wife of studio co-founder Mike Harrington, we only barely avoided a world where Half-Life left Valve in ruins, and we've got her work to thank for it... Read more.View the full article
Enotria: The Last Song is quite like most games inspired by From Software-style action RPGs. You patiently adventure through dungeons, put weapons of various shapes and sizes into monsters, and try not to **** terribly in the process. It’s all pretty familiar by now, but all the other stuff around that core is where developer Jyamma Games really tries to spice up this recipe. The ideas that work, like taking the setting out of dank caves and swampy bogs into the shimmering light of sunny mountainsides and colorful cities, really work. The things that don’t, like the overwhelming amount of unintuitive things to unlock and equip and the janky performance issues, keep Entoria’s name from gracing the growing list of games that become more than just another soulslike. The most striking way Enotria escapes the dark and gloomy shadow of the big games it’s inspired by is its livelier setting and art direction. Where most soulslikes are dedicated to the dank caves and dungeons that are staples of the genre, Enotria gets the sun involved in a big way, beyond simply praising it. Striking skies, rolling fields of golden sunflowers, and clean, sandy shores are front and center. Even places where things go bump in the night still have bold colors and ******** environmental aspects like huge, twisting trees. Similarly, many ****** and NPC character designs are covered in little details that make them pop, even when the textures can sometimes feel flat. This more vibrant world is suffering from a dark *********** that has trapped everyone in it in a constant state of monotony and repetition. There’s lots of metaphor to stage plays and everyone playing a role like an actor, especially early on, but I found my interest waned in the plot as I progressed. Individual interactions with some characters can be interesting, but in true soulslike fashion, much of this story is hidden in mystery, and I was not all too keen to unravel this one. Each area is filled with enemies that vary greatly from each other, but within each region they can get pretty repetitive over time. That doesn’t mean they can’t be dangerous the whole way through, but I saw most of what I could expect from a given region pretty early into it, and it takes about five or so hours to get through one. A region's enemies can get repetitive, but I did enjoy most bosses. I did enjoy most of the bosses I encountered, the best of them providing unique challenges that broke up the dungeon skulking. They aren’t all hits, though: Sometimes I fought cool stuff like a big, gnarly hermit crab or a golden conquistador who could moonlight as a Final Fantasy dragoon, while other times I fought the same knight with the same sword combos but different ******** armor on four separate occasions. It all gets slightly undermined by some inconsistent performance, too. Even my reliable combo of an Intel Core i9-9000 processor and an RTX 3070 GPU struggled to keep the frame rate smooth, usually when entering new zones or fighting outside in very sunny spots. It was always a bummer to see such pretty spaces chug so dramatically, regardless of the combination of settings I tried. Even so, there’s a lot of worthwhile exploration to do in each of Enotria’s three zones. Areas like the eerie yet bustling city of Quintia are dense with lots of branching paths that lead to loot or shortcuts. Occasionally, these shortcuts can help you bypass whole sections of a castle or crypt, but very few turn out to be paths to whole new locations. There were plenty of nooks and crannies to despite the relative linearity of each zone , but there were some gimmicks that seemed like they would be a ******* deal early on that showed up very scarcely after, like white glyphs that can be activated to make temporary platforms and structures to open up new locations. Much more common are the red glyphs all over the world that unleash combat challenges which range from pushovers to absolute menaces – I was happy to see they were optional after I went knocking on their door and got knocked on my ****. It was sort of strange and jarring, then, when I would stumble into rooms that also included bosses that I would later learn were not necessary to beat just lingering around without that same kind of action to opt in, so to speak. It’s like Enotria identified surprise bosses as a problem with soulslikes and made red glyphs to address that, and then in the same game shunned their own solution. It’s not a huge issue – this kind of pushback is par for the course in these games – but it’s a head-scratching moment of inconsistency. Finding new enemies to beat up is always a good experience. I’m willing to forgive things like that because combat is pretty strong, so finding new enemies to beat up is always a good experience (framerate issues notwithstanding). Anyone familiar with these sorts of games will be at home with the basic light and heavy attacks being governed by stamina. There is no blocking, and parrying doesn’t stun enemies outright, instead building up a gauge that eventually opens bad guys up for big attacks. Entoria’s parry window is more forgiving than in games like ***** of P, which similarly wraps its defensive strategy around counters, and therefore it felt way more approachable in the early game. Around midway in to this 30ish hour campaign, expect to get that deflect button tested regularly by enemies with longer ******* strings, or encounters with multiple baddies at once. I liked the gradual easing into this kind of challenge, but sometimes I felt like the claustrophobic camera and the lock-on with a mind of its own felt like they were working for the enemies. The risk/reward of the parry system extends to the four status ailments you can afflict on enemies (or be afflicted by), each having a dual set of conditions that help and harm. Causing dizziness on opponents reduces their defenses, but also makes them stronger and lets them recover stamina more quickly. ***** is your standard poison that does damage over time, but if you get too close to a ***** ****** you can get ***** yourself. It does sometimes feel counterintuitive or regressive on some bosses especially; using the fatuo element against enemies weak to it will do more damage – but it will also put the wicked status on them, which makes all of their elemental power way more destructive. Overall, though, I think the ailment system does encourage staying vigilant even when you have the advantage. The four status ailments each have dual conditions that help and harm. On the other hand, Entoria’s seven ******* types aren’t all as distinct from one another, mechanically. Ultra greatswords and colossal hammers are technically different on paper, but in practice I found no need to dedicate my two ******* slots to both of these where one big stick would do. There are around 120 weapons across all of these types, and while I didn’t find nearly as many as that, the ones I did find covered just about every base possible when it came to the four types of elemental damage they could do, those corresponding status ailments, and how they scale with your stats. Interestingly, different weapons can hide some additional abilities that are only be activated when using the right light/heavy combos. I didn’t spend too much time testing which ones do what, but more than once the decision to choose between two similar weapons with similar traits came down to the fact that one of them did extra elemental damage when I hit the right button and the other didn't, and I enjoyed having that opportunity. As far as building your character goes, masks are as close to classes as Enotria gets. Besides changing your look, they offer passive bonuses like doing more damage with heavy attacks or increasing stamina and defense. To get an effective build going, you need to use their boons as a baseline and layer on additional modifications in the form of roles and perks. The former are aspects of enemies you defeat that alter your stats in positive and negative ways, while also giving you more passive bonuses; I beat up a big crab and its aspect raised three of my stats but lowered two others while also raising my health by a percentage. On top of that, perks can add even more passive quirks to all of the attacks, dodges, parries, and abilities you'll use. Mixing and matching mask lines – Enotria’s version of offensive and defensive skills and spells – can be fun. Most of them are pretty impactful, even if the only real difference between many of them is the special elemental or status effects they cause. They must be charged up by hitting enemies before they can be employed, meaning they can’t be used to get you out of binds reactionarily. This isn’t so bad when adventuring through dungeons because you’ll have plenty of opportunities to hit things and fill up your meters. The problem appears when you pull up to a boss ******, which empties your meters fully before you start, meaning you have to work up to these powerful attacks from scratch against the tough challenges where you’d likely need them the most. I can understand why the designers would want to level the playing field, but it always felt needlessly punitive and I’d have liked to have been able to take advantage of preparing for a ****** in that way. Mask line gauges also drain every time you rest at a bonfire, which felt more annoying than bad. This is a lot of character tweaking to do, and perhaps too much for all but the most dedicated build hounds. I enjoy that myself, but what’s irritating is that none of the impacts of this lasagna of layered RPG systems are well communicated before testing things live against enemies. A list of all the bonuses being applied by everything in my loadout would have done wonders for measuring my build’s potential while still in the menu screen, for example. Charging speeds for lines are in Italian, which isn't an issue for me and Google translate’s powers combined, but when “presto” and “vivace” both mean fast, theres no telling which one is faster without just figuring it out on the fly. Being able to set up three separate loadouts, each with their own masks, weapons, lines, perks, etc, that you can switch through on the fly means you can be ready for anything, but after settling on two builds I liked, I almost never made use of the third. In fact, I didn’t have to interact much with any of these systems after finding a good build early, which both highlights how ineffective it is at creating diverse play styles naturally, and how strong the combat is without all of that noise. View the full article
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***** and Sonic Team have revealed new art for Sonic X Shadow Generations, which teases a new villain that will be a part of Shadow's story campaign. On top of being a remaster of the original Sonic Generations, Sonic X Shadow Generations features a new adventure starring the franchise's iconic red-and-****** rival. In Shadow Generations, Shadow the Hedgehog will have to contend with a brand-new threat thanks to the Time Eater revisiting his painful past and confronting some of his old enemies. View the full article
Nintendo shared a new 5+ minute overview trailer for The Legend of Zelda: Echoes of Wisdom introducing its game world, characters, and more. Here’s a rundown on the game, plus the new trailer: Save Hyrule—this time with the wisdom of Princess Zelda! The people of Hyrule are being stolen away by strange rifts that have appeared […] Source View the full article
Read the rest of the story... RELATED LINKS: All DnD races and species explained Tons of DnD fans' 2024 Players Handbook orders just got canceled Hasbro CEO wants to put AI into DnD because all his pals use it View the full article
Thanks to its positive reception and ease of access, more players are joining the battle in Warhammer 40,000: Space Marine 2, letting them experience the visceral action of the franchise firsthand. However, being a large-scale hack-and-slash action game with many unique mechanics, it can be overwhelming for some players to learn all the ins and outs of each feature for the first time. By understanding all the core features and hidden aspects of Space Marine 2, players will have much better luck withstanding the onslaught of ****** Xenos. View the full article
Ubisoft has recently hinted at the existence of an update that would bring 60 FPS to Assassins Creed Syndicate, quickly deleting the information later. Despite being almost nine years old, Assassins Creed Syndicate is a fan-favorite entry in the popular franchise, and many fans would be glad to play it again with an improved framerate. View the full article
snafu that saw fan-made art used in the design for an upcoming Destiny 2 Nerf **** has come to a happy ending, as the artist involved says the situation is resolved, and Bungie says it's going to pay up... Read more.View the full article
Another year of the World Series of Warzone is set to wrap up as teams prepare to drop in to Urzikstan and try to rack up the ****** and high placements to earn big cash. After several months of competition for North America, Europe, the Middle East, and *******, only 40 teams of three remain as the Warzone world shifts its focus to Las Vegas. Top teams and players from around the world are gearing up for the sweaty festivities and two days of competition and nerve-wracking battles. View the full article
I Am Your ****** is a fast-paced comic book styled shooter where you turn the tables on the military-industrial complex. It just released on Steam and is due to come out on consoles in just a few months. You play for an ********* soldier raining justice upon the corrupt forces controlling America’s foreign policy. It […] Source View the full article
Although there are many different ways to score in NBA 2K25, one of the deadliest tools in a shooter’s arsenal is their patented dribble pull-up jump shot. There are multiple animations you can choose from, whether you’re taking the movements from a current NBA player, a historic superstar, or a generic 2K animation. Each animation has different release times, motions, and speeds that players will need to try for themselves so they can find the shot that matches their playstyle. View the full article
Animations can’t make you a good player, but they can definitely help. The best pass styles in NBA 2K25 will make your passing much faster and safer, turning many potential turnovers into assists. Pass styles are the first thing you see in the Playmaking Moves menu in the Animation Store. They’re an essential part of any playmaker’s package, right next to dribble moves, and yet they are often left in the background when discussing essential MyPLAYER animations. We won’t make that mistake, and will recommend the best pass styles for high, medium, and low pass accuracy builds. View the full article
Overwatch 2 players are getting more new cosmetics soon, as the upcoming World of Warcraft collaboration is officially on its way on September 17 following a recent teaser trailer for the crossover event. The collaboration will bring four new unique skins to Overwatch 2, each themed after the iconic MMORPG, for the heroes Reinhardt, Widowmaker, Torbjorn, and Zenyatta. View the full article
As players continue to take the court and explore the new additions to NBA 2K25, the developers have been busy making more changes behind the scenes to create a smoother gameplay experience for all in Patch 1.4. Patch 1.4 will be releasing for PlayStation 5, Xbox Series X|S, and PC players on Friday, Sept. 13, and will bring multiple different solutions to ongoing problems across The City, MyCourt, MyNBA, MyTeam, and beyond. This update will not include a much broader set of fixes and improvements that will go live in a patch prior to season two. View the full article
While fans of the Silent Hill series are still waiting for the upcoming remake of Silent Hill 2, a newly released Steam indie game might be able to capture the appeal of the series' classic games. Despite being one of the premiere horror franchises in the gaming industry, Silent Hill as a whole has largely stagnated in the last decade from the time of Silent Hill: Downpour and the infamously delisted P.T. in 2014, the series received essentially no new games until Silent Hill: A Short Message launched in 2024. View the full article
If you’re looking for a top lane champ to help you climb the ranks in League of Legends right now, it might be time to give Yorick a try. The Shepherd of Souls has posted the highest win rate of any top lane champion in all ranks since at least Patch 14.14, according to League stats site [Hidden Content]. Patch 14.14 was released on July 17, which means Yorick has effectively been the top laner with the best win rate at all ranks for the last two months. View the full article
Fortnite players will now have a way easier time becoming one with ***** after community cries were heard loud and clear by Epic Games this week. The Isle of ***** and its paltry spawn rate will now appear way more often in Fortnite. Players have a 20 percent chance today, with an increase in spawn rate for each of the next couple of days to help players interact with the cauldron and become Doctor ***** himself. View the full article
Persona 3 Reload‘s myriad of Shadow enemies can catch you unprepared if you aren’t ready for them. One recurring Shadow is the Minotaur, which spawns in multiple variations. The first variation, Minotaur IV, shows up towards the midgame, so it would be best to learn its weaknesses before you ******. Does Minotaur IV have a weakness in Persona 3 Reload? The Minotaur enemies in Persona 3 Reload hit progressively ******* with every variation. The initial Minotaur IV is relatively straightforward to defeat because it has one key weakness: Ice. This beefy Shadow also completely nullifies *****, so make sure you don’t waste any Agi skills on this ******. View the full article
Double Bank Heist milestone points are back through Monopoly GO’s Jungle Rumble, featuring 35 rewards and leaderboard rewards. Here’s how it works. The Jungle Rumble and Arctic Adventures events are supporting the Peg-E Prize Drop right now. Both contain Peg-E tokens and a variety of flash events like Mega Heist. Running for two days, the Jungle Rumble Leaderboard event features over 80 Peg-E tokens and 5,000 dice rolls. The Monopoly GO event is unique in that you earn double points from the Bank Heist mini-game. Here are all the Jungle Rumble rewards you can earn. View the full article
The latest patch for Baldur's Gate 3 is possibly Larian's largest for its cash cow, adding in a whole host of new endings for evil playthroughs and mod support. Now, console players can alter their game with custom content, just like players on PC, but what console players can't do is search through the files and code after the new patch has dropped. Curious players have gone delving into the code, looking through it to see what content is still in the files but can't be accessed by normal means. View the full article
We're close to the release of upcoming Magic: The Gathering set Duskmourn, and Commander previews have just finished up. If you're itching to get your hands on one or more of the devilish precons coming out of this set, then you're probably also spending some time thinking about how you could improve them. Read the rest of the story... RELATED LINKS: MTG card which slots perfectly into new Duskmourn deck spikes 616% MTG Duskmourn has a UFO card that abducts your creatures Cheap MTG card that parries top decks sees 270% price spike View the full article
The Destiny 2 Nerf Ace of Spades blaster. | Image: Hasbro When Bungie and Hasbro decided to create a real-life, dart-blasting Nerf version of one of the most famous Destiny 2 guns, someone got lazy — stealing a fan artist’s nine-year-old work instead of creating the Ace of Spades from scratch. To Bungie’s credit, the game company has just announced it will “make sure” to compensate and credit Tofu Rabbit “for their incredible artwork,” after a rapid investigation. As you can see in Tofu’s examples below, this is an incredibly clear-cut case of copying, despite the changes that Bungie or Hasbro’s artists made to the blaster. Hey @Bungie @BungieHelp @DestinyTheGame @A_dmg04 @Cozmo23 @DestinyComArt soo, the NERF ace of spades DIRECTLY lifts a commission i did in 2015. This is not "similar" or... Continue reading… View the full article
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