Space Hunt is the newest event coming to Apex Legends, bringing a fresh game mode and a plethora of space-themed skins. The Legendary cosmetics from this event are themed as slick bounty hunters that travel through space to hunt down their targets. These include skins for fan favorites like Wraith, Mirage, Ash, and Bangalore, and some skins for Ballistic and Gibraltar. The event also comes with two free skins for Conduit and Valkyrie unlocked via quests, and many different ******* skins. View the full article
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Stray, a game where you play a cat. | Image: Annapurna Annapurna Interactive, the game company famous for publishing indie hits like Stray, Outer Wilds, Gorogoa, Neon White, What ******** of Edith Finch, and many more, may not be the same company anymore. Bloomberg reports that the entire staff of Annapurna Interactive, the gaming division of Megan Ellison’s Annapurna, has resigned after failing to convince Ellison to let them spin off its games division into a new company. IGN is corroborating the report. Former president Nathan Gary, Annapurna Interactive executives, and “around two dozen” staffers have resigned, Bloomberg reports. An Annapurna spokesperson told Bloomberg that existing games and projects will remain under the company. Annapurna didn’t immediately reply to a request for... Continue reading… View the full article
Having the freedom to travel across multiple planets is a huge selling point for Star Wars Outlaws, but making the first choice about which to visit can be a challenge. After a brief stint in Canto Bight, the early parts of the game focus exclusively on the moon Toshara, home to plenty of stealth missions and windy fields of grain. Kay's stuck until she can get the ship's hyperdrive fixed, but once that happens, three of the game's planets open up as possibilities to jump to next. View the full article
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It’s time to shine that magnifying glass and dust off that lucky trench coat of yours because Shadows of Doubt is back, and it finally has a release date. Originally released back in April 2023, Shadows of Doubt offered an immersive world of quirky characters, intriguing cases, and cold-blooded murders for you to solve. Even in its early access state, Shadows of Doubt has complex, procedurally generated cities with a massive cast of characters you could observe and converse with, all blissfully unaware you’ve been stockpiling their data. All citizens must be viewed as possible suspects, even if they haven’t committed the ****** yet. View the full article
Persona 3 Reload gave players close to 100 hours of intense battles and comforting social events. With the release of the base game’s expansion, Episode Aigis, it would be helpful to know how many hours of playtime the game provides, and whether it’s worth the price. Playtime of Persona 3 Reload Episode Aigis Episode Aigis adds on anywhere from 10 hours to 30 hours of additional playtime, depending on the difficulty level you play and if you choose to complete Elizabeth’s requests. View the full article
Remember when Chewbacca *****? In the 1999 book The New Jedi Order: Vector Prime by R. A. Salvatore, Han Solo’s faithful Wookiee partner, Rebel Alliance fixture, and big walking carpet Chewie bought the moisture farm. Not surprisingly, he ***** a hero, saving thousands of lives. It was a pretty big deal, even for those Star Wars fans (like me) who didn’t read the Expanded Universe books and comics at the time. Vector Prime got a big promotional push, including a commercial featuring Mark Hamill doing voiceover as Luke Skywalker, and the book even made it to the New York Times Best Sellers list for four weeks. But that was then and this is now, where the EU is known as Star Wars Legends and “doesn’t count” anymore, and a character like Chewie seems unlikely to ever **** in the modern Star Wars canon. No, a popular figure such as Chewbacca, who can be endlessly recast on the cheap – and who can continue to juice merchandising sales for untold generations to come – is probably doomed to live forever like some kind of outer space Renfield, beholden to do his master’s pop-culture bloodsucking forever. A popular figure like Chewbacca, who can be endlessly recast – and who can continue to juice merchandising sales – is probably doomed to live forever. It’s not just our favorite Wookiee who is consigned to this dire fate, of course. C-3PO and R2-D2 are, and will continue to be, similarly afflicted, but even characters that have ***** in the canon like Yoda and Jabba will continue to rise from the grave time and again to satisfy the Sarlacc-like Easter egg maw of the latest show or game (most recently for Yoda on The Acolyte and for Jabba in Star Wars Outlaws). And those are just the most obvious examples. Everyone from Nien Nunb to Baby Yoda to the guy who got his arm cut off in the cantina in A New Hope is up for grabs. (Ponda Baba. His name is Ponda Baba.) I’m thinking about this today not just because of the news that Disney is embroiled in a lawsuit over the use of the late Peter Cushing’s likeness as Grand Moff Tarkin in Rogue One, but also because of the passing of James Earl Jones on Monday. Jones of course was the voice of Darth Vader, one of the most iconic characters not just in Star Wars but in all of cinema. The fact that the actor had signed off on AI recreations of his Vader voice reminds us that while he may be gone now, the Sith Lord can and almost certainly will continue to pop up in future Star Wars films and TV shows. But Vader, or Anakin Skywalker if you will, actually ***** all the way back in 1983’s Return of the Jedi. And while, sure, prequels like Rogue One, flashbacks like in the Obi-Wan Kenobi show, and Force dream sequences (or whatever that was) in Ahsoka can bring a character back, we have to ask whether or not they should be bringing a classic figure like Vader back time and again. Take the prequel trilogy, where Anakin’s origin story was told and he was portrayed first by Jake Lloyd and then Hayden Christensen. I would argue that whether or not you think those movies ultimately work as original stories, they at least were trying to do something new with Anakin, uncovering the events that led to his downfall over the span of three whole movies. Can the same be said for Rogue One or Obi-Wan Kenobi, where Vader was more of a “how cool is it that we brought him back” play than anything else? Of course, the threat of living forever in an ever-diminishing series of Star Wars vehicles has now extended beyond the masked and non-human characters. The debate over the use of Cushing in Rogue One some 22 years after he ***** isn’t a new one; ditto Mark Hamill’s cut-scene-like returns as a younger Luke Skywalker in The Mandalorian and The Book of Boba Fett. Even our three main heroes from the original trilogy — Luke, Leia, and Han — are all ***** now in the canon, but they’ve each come back in some form or another too. Plus, in the case of the late Carrie Fisher, digital trickery was also employed to (unconvincingly) insert old footage of her into The Rise of Skywalker. Indeed, the notion of the ***** returning to the land of the living goes back to the very first Star Wars movie when Obi-Wan’s ghost whispered, “Run, Luke, run!” But that was an unexpected and cool extension of Luke’s story, not a gimmick used to sell more tickets or Alec Guinness plushies. Andor, which is the best of the live-action Star Wars shows, also features the return of a ***** character via prequel story, but the compelling tale of how an ordinary man becomes a rebel during the age of the Empire works because of the show’s excellent writing and performances, not to mention the avoidance of cute cameos for the sake of them. Alas, that is the exception rather than the rule in the Star Wars universe now. So pour one out not just for the EU version of Chewie, who ***** saving thousands rather than continuing on forever as a shambling echo of his former greatness, but also for Threepio, R2, Vader, Yoda, and all the rest who will never be allowed to truly move on. They will persist so that the Star Wars franchise can continue to, sort of, live. Talk to Scott Collura on Twitter at @ScottCollura, or listen to his Star Trek podcast, Transporter Room 3. Or do both! View the full article
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Annapurna Interactive's entire gaming staff has resigned from the company following a leadership dispute, according to a Bloomberg report. The report, which IGN can confirm based on conversations with our own sources, states that Annapurna Interactive president Nathan Gary had recently been in negotiations with Annapurna founder and billionaire Megan Ellison to spin the gaming segment off as its own company. However, Ellison eventually pulled out of negotiations, at which point Gary resigned. Almost 30 other individuals, including division co-heads Deborah Mars and Nathan Vella, as well as the entire remaining staff of Annapurna Interactive, joined him. While negotiations were still ongoing, Annapurna Interactive re-hired former Epic Games executive Hector Sanchez as its president of interactive and new media, and Paul Doyle as its head of strategy. IGN understands that Sanchez was expected to head up Annapurna's gaming efforts in Gary's absence once his part of the company was spun-off. With Gary now having resigned, Sanchez has taken the lead. As Bloomberg reports and IGN has also heard, Sanchez has spoken with partner developers this week to reassure them that Annapurna will continue its existing contracts and replace departed staff. Annapurna Interactive, a division of Annapurna Pictures, has become known for its publishing catalogue of boutique, critically-acclaimed indies. In recent years, the label has seen success and awards for games like Cocoon, Stray, Neon White, The Artful Escape, Sayonara Wild Hearts, and more. Just last month, the company partnered with Alan Wake 2 developer Remedy Entertainment to fund its ongoing development efforts as well as make TV and film versions of its IP. However, Annapurna Interactive has also been the subject of an investigative report by People Make Games alleging it supported multiple company founders known to be creating toxic work environments at partner studios. Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email protected]. View the full article
Firaxis Games has revealed the first six civs for Civilization 7, which include Aksum, Egypt, Maya, Maurya, and Rome from the Antiquity Age, and the Shawnee from the Exploration Age. Each civilization will have its own special skills, buildings, and units that will be important in shaping the early stages of Civilization 7. View the full article
World of Warcraft is offering a few exclusive tabard transmogs as a part of a collaboration with Trolli, but earning them requires fans to make purchases at three separate stores: Dollar General, Wallgreens, and Circle K. In order to get all three of these transmogs, as well as the accompanying Gummi battle ****, World of Warcraft fans will need to buy a total of four Trolli products split across each of these locations. View the full article
Shaped like a futuristic scythe, Apex Legend‘s Serpent Sting moves the ***** counter from the feed and etches it into the blade as you battle for the number one spot. Here’s how to unlock the Serpent’s Sting Heirloom in Apex Legends. View the full article
Legendary mods are the newest addition to Fallout 76 and something that can allow you to take a regular ******* and turn it into a legendary one. This is done mostly through a process of scrapping and crafting, and players will want to use their new mods as soon as possible. It is also possible to craft these mods yourself once you have a recipe, which will also be covered here. View the full article
Stardew Valley is a game that gives players back as much as they're willing to put in but every so often, a major feature can be overlooked by even the most enthusiastic Farmer. While the latest 1.6 Update has continued to astonish players on PC, older mechanics added in previous improvements can still stump those who may not have read the patch notes in detail. In instances like these, it's common for the community to come together to celebrate the discovery, even if everyone else is already well aware of its existence. View the full article
After many months of waiting, fans of LEGO Fortnite will soon finally be able to take to the skies, with developer Epic Games revealing the game mode's first official flying vehicle. The Air Ship will make its debut in LEGO Fortnite in the game's upcoming Lost Isles update, which also brings several other exciting additions and changes. The update comes in the middle of Fortnite's Chapter 5 Season 4, which has planted players in a new world dominated by Marvel villain Doctor *****. View the full article
The entire staff of Annapurna Interactive, publisher of games such as What ******** of Edith Finch, Stray, and Outer Wilds, has reportedly resigned earlier this month after an ongoing dispute with ownership. According to Forbes’ Jason Schreier, Annapurna’s video game division was attempting to go independent and negotiating with ownership including Megan Ellison, daughter of billionaire and Oracle CTO Larry Ellison. When a deal fell through, Annapurna president Nathan Gary and “other executives” along with “around two dozen other staffers” resigned, according to Schreier’s anonymous sources. View the full article
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Satisfactory is currently experiencing a surge in player count, with its 1.0 version finally released after years of early access. However, many players are being plagued by an error causing the game to ****** at launch, so here’s everything you can do to fix the Unreal Engine ****** in Satisfactory. The Unreal Engine crashing error has been haunting the Satisfactory community for a while, with players asking for help on the Steam forum as far back as 2020. Now that we’re out of early access, however, Coffee Stain Studios has addressed several optimization issues and bug fixes including this error. View the full article
Thanks to a recent - and apparently pretty disappointing - movie, Borderlands has been on many people's minds lately. While Borderlands 3 and its spin-off, Tiny Tina's Wonderlands, are out and Borderlands 4 is currently in the works, there are still other options available for those looking for a take on the kind of cartoon setting and first-person ********* the well known series offers. One of the best of these is Gunfire Reborn, a co-op roguelike FPS that launched back in 2021, which is now experiencing a massive player resurgence on Steam thanks to a new DLC and discount. Read the rest of the story... RELATED LINKS: Gunfire Reborn is basically roguelike Borderlands, and it's just left Early Access Gunfire Reborn is a roguelike Borderlands that's quickly rising up the Steam charts View the full article
It’s been ten long years since Dragon Age: Inquisition and the expectations for the next game in the series, Dragon Age: The Veilguard, seem impossible. A full decade, a bevy of behind-the-scenes changes, cuts at BioWare, and a somewhat divisive start when its unveiling began in earnest in June made me a little worried for my most highly anticipated game of the year. But one of my biggest concerns was my impression, based on early previews, that it was headed in the direction of being a linear action game rather than its more open-world predecessor. While Dragon Age is known for changing its style with each installment, I hoped dearly that it wouldn’t lose too much of the DA DNA I fell in love with. After hours of hands-on time spread across two days, I’m pleased to say I walked away with excitement and curiosity, but mostly, relief to wave many of my concerns goodbye. My time with The Veilguard covered a wide smattering of things: the incredibly expansive character creator (more on that later), the introductory quests, a faction mission, and a companion quest a little deeper into the game. But I was mostly pleased with my ability to just explore Northern Thedas in all its gorgeously designed glory, experiencing a setting in Dragon Age lore that we’ve really only heard about. To be clear, The Veilguard isn’t the open-world playground that Inquisition was – as game director Corinne Busche has previously stated, it’s more “mission-based.” But what impressed me after the first few hours was how much exploration can still be done in the various regions, as well as the impact the player character, Rook, can have on those regions. Consider it something of a mix of Dragon Age 2 and Inquisition – the more streamlined approach of the former with the rich, geographically and sociopolitically diverse world of the latter. Of course, some of the ******* artstyle, combat, and gameplay changes will be subject to personal taste. But after my time with Dragon Age: The Veilguard, I left feeling like these ten long years just might’ve been worth the wait. Getting Acquainted As fans have already seen from the first gameplay trailer, players are dropped right into the city of Minrathous in the middle of the action as Solas prepares a ritual that will devastate Thedas. Luckily, our old friend Varric has recruited you to help, and it barely takes a couple of minutes for the game to put the focus on Rook. After a surprisingly effective and succinct story recap from Varric, there are a number of aspects The Veilguard starts easing you into. For one: the combat. Gone are the days of Dragon Age: Origins’ more CRPG-inspired tactical system, offering a style that’s a mix of quick action and a mechanic where you can pause and pull up your radial menu. While this absolutely does take some getting used to, and it’ll be a gradual process to create what could be a highly customized build while learning all your companions’ different abilities, it didn’t take me long to actually start having fun with it. I largely played mage and rogue builds during my hands-on time, and also quickly started to lean on certain companions’ abilities. For one, the mage healing ability was essential – for one particularly difficult Remnant, I basically established a pattern where I was only using Bellara’s mana to heal me, dodging and playing it safe when it got too risky. Neve’s ability to slow time was also one I kept returning to, offering a bit more control on the battlefield when the situation got fast-paced. As for glass cannon builds, you’ll want to have a warrior around to taunt your enemies out of your way. Different companions have different combo options together, and there are certainly opportunities to build team synergy. Like a whole lot in The Veilguard, combat revolves around your companions, even though you can’t fully take control of them like in previous Dragon Age games. Different companions have different combo options together, and there are certainly opportunities to build team synergy. Oh, and you’ll want to listen to your companions in combat too, as they’ll occasionally drop some useful hints. But combat aside, your dialogue choices, your Rook’s background (tied to one of six factions you can choose), and the consistent decisions you make are immediately important, which shouldn’t be too surprising for fans of BioWare games. The dialogue wheel is back, of course, as is the approval/disapproval system, but I was surprised to see that The Veilguard actually explains the consequences of some of your dialogue choices in very clear terms. It’s a variation of the “so and so will remember that” system, but more specific. Take, for example, my first confrontation with Solas, aka Fen'harel aka the Dread Wolf. I chose a more sarcastic, humorous approach with him, and at the end of our confrontation, text on the side of the screen informed me that I have “traded verbal jabs with Solas.” It was far from the only occurrence of this sort of text, and it leaves me curious as to how your relationships with various characters will build and branch out over time based on your attitude. Speaking of consequences, it quickly became clear to me that there would consistently be tons of choices in The Veilguard that’ll have lasting results. It probably seems like I’m stating the obvious here, but I got the sense that even more of these kinds of choices might be peppered throughout than the usual BioWare game. Right at the beginning, for instance, I made a decision that led to Harding getting injured, and she remained bruised-up for the remainder of the next couple of hours. I felt like a real ***** about it, and that was probably the point; Dragon Age: The Veilguard seemed to be telling me, right from the start, that I’m going to feel like a ***** a lot. Without spoiling too much, you’ll be able to see some of your progression and choices in the environment around you as well. But, once introductions were out of the way, it was time to explore the wide world of Thedas and see its past and present collide. (Veil)Jumping Into the World As mentioned earlier, one of my biggest worries was that The Veilguard could end up being more linear in its approach, trading branching gameplay for a straight line. And sure, the opening hours – essentially, the tutorial zone – are a little railroad-y, save for a couple of key decisions you have to make. But once you’re past that and more established within Act 1, you’re much more free to tackle quests as you please as you unlock more and more regions. You do this via The Crossroads. For those who aren’t brushed up on their Dragon Age lore, that’s a nexus between the waking world of Thedas and the metaphysical realm of The Fade through which the ancient elves would travel through magical mirrors called Eluvians. You now use the Eluvians for that same purpose, and to unlock new regions, you have to ****** through certain areas of The Crossroads before you can start fast-traveling to them. Unlocking said regions opens up a vast network of areas and, not unlike past Dragon Age games, they’re dramatically different from one another. Take, for example, the Arlathan Forest, a gorgeous, colorful region whose aesthetics mix greenery with elven magic. You can see nugs burrow into the grass, magical artifacts abound, and there’s a vast array of nature to simply just admire. You’re hit with a massive tone shift, however, when you head to Hossberg; currently under siege by the Blight, here is where you’ll see some of the more horror-inspired aesthetics and, frankly, just some of the grosser aspects of the Blight. While The Veilguard’s tone certainly leans more high fantasy in places like The Crossroads, don’t worry; those who miss the gore and dark fantasy of Origins will find that too in places where the Blight has spread. But I couldn’t help but spend a lot of my time just running about in Treviso, the bustling city that’s home to the Antivan Crows faction. For one thing, a lively city feels like a novelty in Dragon Age. But there was simply so much to explore that I kept getting sidetracked – a merchant with unique items here, a new quest to pick up over there, a random combat encounter here. And that’s just when I wasn’t looking around for a cat or dog to **** (because yes, you can **** the cats and dogs). Those who miss the gore and dark fantasy of Origins will find that in places where the Blight has spread. Outside of the cats and dogs, there are some unique ways to interact with the environment too. Each companion has an environmental ability, some of which came in quite handy for me. In my time in the Arlathan Forest, I frequently called upon Bellara, whose environmental ability allows her to tinker with magical artifacts. In a nice quality-of-life addition, your companions don’t even need to be in your party in order for you to use these abilities. (As an aside, another one of my favorite quality of life additions is the fact that party banter pauses and picks up again later if you trigger combat, a cutscene, or anything else that would interrupt their dialogue. That’s right – no more awkward standing around in order to hear the complete conversation). If you’re feeling overwhelmed, the difficulty and accessibility options do allow for about just as much or as little hand-holding as you need. For example, with one Antivan Crows quest I was doing, I could turn the navigation on and simply follow the game’s guidance, or turn it off and look for clues in the environment to follow – in this case, The Crows’ purple symbol, painted on certain walls. I also just happened to be playing an Antivan Crow Rook while completing this quest, which led to some fun dialogue options. Once I was in the thick of things, I could clearly see the “okay okay, we heard the complaints” features in The Veilguard. Specifically, addressing the infamous Hinterlands Problem, a reference to the first open-world area players visit in Inquisition. The zone was packed with more than 50 sidequests, many of which boiled down to mere fetch quests, and left many players drowning in a bevy of checklists that felt inconsequential to the story. The Veilguard has boiled this down quite a lot – you’re still free to explore, but the scope isn’t nearly as dizzying, and the quests point back to the main story, a region or faction, or a companion. Another clear reaction to criticisms of Inquisition are our villains in The Veilguard, Elgar'nan and Ghilan'nain. The two elven gods feel much more present throughout the events of the early game than Corypheus, the frankly lackluster baddie of Inquisition. While there’s a whole lot more Thedas to see and talk about, I’d be remiss if I didn’t bring it back home to The Lighthouse. The Base of Operations The Lighthouse will likely be the most important location of The Veilguard, serving as the hub for you and your companions. Each one of your companions has their own room, and conveniently, a light shines outside of their door when they have a cutscene available. Once you get further into Act 1, it certainly starts to feel more lived-in, and you can discover some pretty charming character quirks. For example, I found that Manfred, Emmrich’s skeletal assistant, enjoys spending time on the balcony, and I even got a few games of Rock, Paper, Scissors in with him. It’s also, obviously, where you’re able to do some housekeeping, especially when it comes to The Caretaker. This wildly helpful spirit is always standing by to help you enchant and upgrade armor for you and your companions. A lot’s changed in Dragon Age: The Veilguard, but there was so much I was relieved to see stay. But I found The Lighthouse somewhat symbolic of one of the biggest challenges this game is facing: bringing in new players while honoring the now incredibly vast lore that Dragon Age has built across the games, comic books, short stories, and more. Basically, if you were worried that the name change from Dragon Age: Dreadwolf would mean less Solas, think again – his history, along with the history of the Evanuris, are baked into The Lighthouse, and you learn more and more about the threat you face as you unlock Solas’ murals with various wolf statues. You even get to see some of his memories firsthand. As a lore nerd, I very much appreciated this, as well as the various other callbacks to series history. The Origins fans will likely love the Grey Warden-heavy quests, and we already know the Inquisitor (the protagonist from Dragon Age: Inquisition) will be involved in some way, as you can recreate them and select your world states in the character creator. But I do wonder if it’ll overwhelm new players, which BioWare seems to be courting with its action-heavy combat system. That’s why it helps, at least, to have something of an outsider like Rook to take the helm of The Veilguard. Plus, the scrappiness of Rook reminded me a bit of playing as Hawke in Dragon Age 2, rather than the more “chosen one”-esque protagonists of the Warden in Origins and the Inquisitor in Inquisition. In short, a lot’s changed in Dragon Age: The Veilguard, but there was so much I was relieved to see stay: the focus on companions and romance, the rich lore, and a gorgeous world to explore. Needless to say, there’s still a ton of The Veilguard that I haven’t seen, especially if it’s as big as Origins and Inquisition (and it certainly seems like it). But after finishing my preview, I found myself even more eager to ***** into it – and much more hopeful that this could be the hit BioWare needs. Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she's not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons. View the full article
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If you grew up as an arcade lover in the ’90s, chances are you logged countless hours playing Capcom’s Marvel games. They were a staple of arcades around the world and helped define the fighting game genre. And now, a selection of those classic games have been brought back as part of one package, Marvel vs. Capcom Fighting Collection: Arcade Classics. It brings these games to modern consoles (which is particularly notable for one of the games) and adds lots of new features, some of which make them more accessible to new players than ever before. Here are what we think are the top 5 features of this collection: A Journey Across Time The collection consists of seven games from throughout the ’90s and early 2000s: The Punisher (1993), X-Men: Children of the Atom (1994), Marvel Super Heroes (1995), X-Men vs. Street Fighter (1996), Marvel Super Heroes vs. Street Fighter (1997), Marvel vs. Capcom: Clash of Super Heroes (1998), and Marvel vs. Capcom 2: New Age of Heroes (2000). Six of these are classic fighting games that show the evolution of gameplay over time, from the classic 1v1 battles of Children of the Atom to the 3v3 tag-team matches of New Age of Heroes. Plus, with each installment, you get access to a different roster of characters. There are dozens of characters in all — superheroes like Captain America and Wolverine, Street Fighter mainstays like Ryu and Chun-Li, and iconic characters from other Capcom franchises like Jill Valentine and Mega Man. The Punisher on Console You might have noticed that we said there are seven games in the compilation and six of them are fighting games. The seventh is The Punisher, a side-scrolling beat ’em up that is particularly notable because it was the first game in the partnership between Capcom and Marvel and this is the first time in 30 years that it’s been made available on home consoles. It puts you in the shoes of the titular Punisher, with Nick Fury as the second character if you play co-op. Your goal is to take down Kingpin and his organization, and in classic beat ’em up style, you need to take down all the henchmen in a level before having a showdown with that level’s boss. Online Functionality The experience of playing in the arcade was always more fun with more people, and now you can emulate that experience at home with online play. In The Punisher, that means you can team up with someone online for co-op with the ability to drop in and out whenever you want. You can also spectate in other players’ games and take part in High Score Challenges, where you compete under set rules for the top spot on the leaderboard. For the six fighting games, you can battle fellow players online. Casual matches are low stakes, custom matches let you set unique rules, and ranked matches will see you trying to climb the leaderboard as you amass League Points. And rollback netcode provides a smooth online experience across the board. Quality of Life Updates The compilation adds several features aimed at letting you experience gameplay how you want. If you’re a veteran player who’s feeling nostalgic about the original arcade experience, you can alter the display settings to fit your preference. You can adjust the display’s size to re-create the dimensions of an arcade screen and use filters to make your display look more like the original graphics. For newer players, there are difficulty options for single-player content that can help you get the hang of combat. Plus, one-button specials allow you to pull off flashy moves without needing to input complicated button combos (one-button specials are not allowed in ranked online matches). In single-player content, you can pause and unpause, create quick save files, and quickly retry difficult boss fights. New Content There are lots of fun new pieces of content. There’s a music menu that allows you to pick any game from the compilation and listen to its original soundtrack. An image gallery gives you access to development docs and art that has never been made available to the public before. Plus, all the fighting games now have Training Mode, with options for opponent behavior, input displays, hit boxes, and damage numbers. Whether you’re a veteran looking for some nostalgia or a newcomer who wants to see what the fuss is about, this is the best opportunity to play seven classic titles. Marvel vs. Capcom Fighting Collection: Arcade Classics is digitally available now on PS4, Switch, and PC, and the physical version will launch November 22. An Xbox One version will be coming in 2025. View the full article
Elizabeth asked the protagonist to complete a myriad of tasks in Persona 3 Reload, and she’s still making requests in Episode Aigis. The third request in her fusion series tasks you with making a Succubus with Charm Boost, just in case you really want her ***** Dance move to hit. Succubus has gotten some attention from the Velvet Room attendant in the DLC. Two of her requests are directly intertwined. One is making a Succubus with Charm Boost, and the other is to perform the Dreamfest Theurgy, which requires Succubus and Incubus. View the full article
Toxic gas fills the Helldivers 2 skies, harming all organisms it encompasses. Thankfully, Command has issued gas masks for their loyal comrades to wear. The latest to join the long list of premium supplies sent down by our lord and saviors at Command is the Chemical Agents Warbond. Following the Freedom’s Flame premium Warbond on Aug. 8, only a mere month has passed since we spread ***** across the battlefield. Now, we switch our attention to nerve agents, as we reclaim victory over foreign lands. View the full article
The Verge obtained an internal memo penned by Xbox head Phil Spencer stating that the company is eliminating 650 positions. He noted that these cuts directly relate to Microsoft's post-acquisition restructuring. The layoffs are mostly "corporate and supporting functions." Read Entire Article View the full article
Have you been faced with the dreaded “player is not eligible” notification in NBA 2K25? Since you’re here, the answer is probably yes. The good news is you haven’t done anything wrong. The bad news is you can’t do anything to fix the situation. If you’ve played MyCAREER intensely in the first week following NBA 2K25’s launch, you’ve almost certainly been told your player isn’t eligible to play on certain courts at least once. Naturally, being told you can’t play the game you just bought can cause one to pause. NBA 2K25 doesn’t do a great job explaining this issue, but it turns out there’s not much you can do about it anyway. View the full article
The Apex Legends Space Hunt event will make a forgotten legend popular again—and it’s about time. Likely shattering the most recent meta, her rebirth has been teased since the arrival of E-District. It’s time to let those jetpack thrusters sing and Skyward ***** once again, for season 22.1 is right around the corner. The Space Hunt Event in the Apex season 22 mid-season update will forever change the way Valkyrie is played. A similar rebirthing of a legend was achieved with Revenant (albeit with torn community reactions), but Respawn’s sights are now on Valk. These massive buffs see Valk change class, now giving her the Recon role. Part and parcel with her jetpack and diving mobility, she will now see enemies appear in a red outline when aiming down sights and while in the air, improving her current scanning capabilities when Skyward Diving. View the full article
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