If you’ve been craving another game to hit the asphalt with your board, one of the industry’s most recognizable faces has good news for you. Tony Hawk has teased a new skateboarding title that could be coming out in the near future, much to the surprise of fans everywhere. The 56-year-old skateboarding legend hinted at the news in a video with Mythical Kitchen, where he was asked about the future of his popular Tony Hawk Pro Skater video game franchise. He didn’t reveal too much information on the subject, but he did say he has been “talking to Activision again,” and that it will be a game “that the fans will truly appreciate.” View the full article
A new powerhouse Call of Duty League roster is reportedly being explored in the ongoing offseason—and this squad would immediately have the potential to lift trophies if it becomes a reality. HyDra, Scrap, Envoy, and Ghosty are “exploring” the idea of teaming together, according to a Twitter/X post today by CoD esports stats site Breaking Point. This potential lineup could reportedly be a targeted signing for the Los Angeles Thieves, but there are several caveats to the minor details we have on this situation so far. View the full article
The Rocket League World Championship is wrapping up its 13th season in Fort Worth, Texas at the Dickies Arena, featuring a prize pool of $1,165,500. The Rocket League World Championship began on Sept. 10 with a 16-team Swiss format, setting the stage for the playoffs from Sept. 14 to 15. Swiss matches were all best-of-five, with only the top eight advancing to the Rocket League World Championship Series (RLCS) playoffs. The prize pool for Worlds is twice the size of the Esports World Cup, with first place taking home $300,000 of the total $1,165,500 prize pool. View the full article
Warlocks are the second most popular spellcasting class to play in Baldur's Gate 3, according to data released by Larian Studios, and it's not hard to see why. Despite having only three subclasses available in the game, warlocks are a wonderfully versatile class that can also work brilliantly for BG3 multiclass builds. Warlocks work a little differently from other magic users and particular feats in BG3 will help bring out the best in these charismatic casters. View the full article
Persona 3 Reload‘s Episode Aigis DLC brings a few new enemies, including the Acheron Seeker. While some returning Shadows have similar affinities, Acheron Seeker has new weaknesses since it wasn’t around in the base game. It’s rare to get a Shadow that wasn’t in Tartarus, but Acheron Seeker appears as a gatekeeper on the 17th floor of Ptolomea, the fifth area in the Desert of Doors. And it’s not alone: It brings an Ice Raven in tow, which makes an easy ****** if you can explore their weaknesses in Episode Aigis. View the full article
Deadlock’s Sept. 12 patch is now live, removing the matchmaking’s daily time limit and introducing a new behavior system to considerably lower the in-game toxicity and tweaks to almost every hero’s kit. Valve is hard at work rolling out massive patches every few weeks for Deadlock. The Sept. 12 patch changes key aspects of the game, from player experience to maps, items, and hero kits. View the full article
What are the best Space Marine 2 mods? Space Marine 2 could be the greatest Warhammer 40k game ever, and naturally, it deserves a mod list that matches its prestige. From performance enhancements to quality-of-life tweaks, modders have pulled the game apart, remodeling it to bring even more glory to Ultramar. While the Space Marine 2 mods list will only grow over time, with even more sophisticated tweaks sure to come, we already have a solid collection available for the co-op game. If you're hoping to bolster the game's performance, give it a visual makeover, or even take your Operations character into the main campaign then behold our humble mod menagerie. Read the rest of the story... RELATED LINKS: Space Marine 2's next free update adds in its "most terrifying" ****** yet Space Marine 2 Twitch drops and how to claim Space Marine 2 update adds the must-have PC feature I've wanted since launch View the full article
The Until Dawn system requirements are here, and there are listings ranging from the minimum all the way up to ultra. The revamped game will be getting a fresh PS5 release too, but it's the specificity of the PC storage requirements that offer something I only recall seeing once before. Most system requirements will list what you need to get the game running at the minimum and recommended performance levels. For Until Dawn, we have four total tiers ranging from the expected minimum all the way up to ultra. It's in the higher tiers where a specific SSD technology is suggested, something far removed from just recommending the best graphics card and leaving it at that. Read the rest of the story... RELATED LINKS: Dragon Age The Veilguard system requirements Nvidia GeForce RTX 5090 guide There's a big new Nvidia App update out and it's finally worth the upgrade View the full article
Dropping into ******** Floor 3 brings back the muscle memory of pulverizing Zeds within seconds. This time, though, there's a massive kick in my arsenal thanks to the game's mammoth-sized library of ******* mods. Over the course of my brief hands-on preview at Gamescom, lead combat designer William Munk sits me down to face off against a few waves of undead menaces, barely scratching the surface of the game's arsenal of gnarly weapons. Read the rest of the story... RELATED LINKS: King Arthur roguelike Sworn is essentially co-op Hades, and I'm hooked Greedfall 2 is a beautiful fantasy RPG reminiscent of BioWare's heyday 2024 was the biggest Gamescom yet, but it isn't slowing down View the full article
Songs of Conquest has been one of the biggest surprises of the year so far. A fantasy strategy game that pulls from Heroes of Might and Magic, Songs of Conquest stands alongside fresh entries to the genre like Manor Lords, Frostpunk 2, and Age of Mythologies: Retold to make 2024 outstanding for anyone looking for new options to explore. Now, good news has just arrived for fans of the game who have wrung a lot of enjoyment from it already as a new update has launched that should help provide another reason to jump back in. Read the rest of the story... RELATED LINKS: Steam 4X game Songs of Conquest lets players choose how much DLC costs Songs of Conquest expansion announced along with two new factions Stunning fantasy strategy game inspired by the greats out now on Steam View the full article
You would be forgiven for wondering exactly when Besiege developer Spiderling Studios is going to take a break. Almost ten years after the medieval sandbox sim's release it's still getting updated and has just launched a new DLC - the game's first. After all that you might expect a moment of silence but it's not to be, as the dev has just shown off a roadmap for the upcoming months, packed with updates. Read the rest of the story... RELATED LINKS: Besiege's excellent Splintered Sea DLC is getting longer and ******* Legendary physics sandbox game gets player bump alongside big discount Brilliant medieval sandbox sim sets sail in new expansion on Steam View the full article
Blizzard Entertainment has brought Overwatch 2 players a crossover the size of Azeroth. World of Warcraft characters are invading the hero shooter in a series of crossover skins. With some of the biggest names in WoW lore represented, the crossover is looking strong and will undoubtedly sell well when they hit the OW2 store. There are four OW2 heroes and four WoW characters on display, across multiple roles within the game, so there should be a skin for everyone. Or you could grab them all if you’re feeling like treating yourself. View the full article
Tingyuns rumored new form in Honkai: Star Rail may prove to be indispensable in combat, according to new leaks about the character. There have been rumors that Tingyun will make a return to HoYoverses turn-based RPG for some time now, following her mysterious disappearance during the Ambrosial Arbor Crisis story arc on the Xianzhou Luofu. The game is progressing through Version 2.5, a patch that has introduced the playable versions of Moze, Lingsha, and Feixiao in Honkai: Star Rail, but attention is starting to shift toward future updates. View the full article
Looking back on Valve's record of repeated hits and the fact that most of us are playing our PC games under Steam's monolithic shadow, it's tempting to think that this was the only way history could've gone. But according to Monica Harrington, Valve's chief marketing strategist in its early years and then wife of studio co-founder Mike Harrington, we only barely avoided a world where Half-Life left Valve in ruins, and we've got her work to thank for it... Read more.View the full article
Enotria: The Last Song is quite like most games inspired by From Software-style action RPGs. You patiently adventure through dungeons, put weapons of various shapes and sizes into monsters, and try not to **** terribly in the process. It’s all pretty familiar by now, but all the other stuff around that core is where developer Jyamma Games really tries to spice up this recipe. The ideas that work, like taking the setting out of dank caves and swampy bogs into the shimmering light of sunny mountainsides and colorful cities, really work. The things that don’t, like the overwhelming amount of unintuitive things to unlock and equip and the janky performance issues, keep Entoria’s name from gracing the growing list of games that become more than just another soulslike. The most striking way Enotria escapes the dark and gloomy shadow of the big games it’s inspired by is its livelier setting and art direction. Where most soulslikes are dedicated to the dank caves and dungeons that are staples of the genre, Enotria gets the sun involved in a big way, beyond simply praising it. Striking skies, rolling fields of golden sunflowers, and clean, sandy shores are front and center. Even places where things go bump in the night still have bold colors and ******** environmental aspects like huge, twisting trees. Similarly, many ****** and NPC character designs are covered in little details that make them pop, even when the textures can sometimes feel flat. This more vibrant world is suffering from a dark *********** that has trapped everyone in it in a constant state of monotony and repetition. There’s lots of metaphor to stage plays and everyone playing a role like an actor, especially early on, but I found my interest waned in the plot as I progressed. Individual interactions with some characters can be interesting, but in true soulslike fashion, much of this story is hidden in mystery, and I was not all too keen to unravel this one. Each area is filled with enemies that vary greatly from each other, but within each region they can get pretty repetitive over time. That doesn’t mean they can’t be dangerous the whole way through, but I saw most of what I could expect from a given region pretty early into it, and it takes about five or so hours to get through one. A region's enemies can get repetitive, but I did enjoy most bosses. I did enjoy most of the bosses I encountered, the best of them providing unique challenges that broke up the dungeon skulking. They aren’t all hits, though: Sometimes I fought cool stuff like a big, gnarly hermit crab or a golden conquistador who could moonlight as a Final Fantasy dragoon, while other times I fought the same knight with the same sword combos but different ******** armor on four separate occasions. It all gets slightly undermined by some inconsistent performance, too. Even my reliable combo of an Intel Core i9-9000 processor and an RTX 3070 GPU struggled to keep the frame rate smooth, usually when entering new zones or fighting outside in very sunny spots. It was always a bummer to see such pretty spaces chug so dramatically, regardless of the combination of settings I tried. Even so, there’s a lot of worthwhile exploration to do in each of Enotria’s three zones. Areas like the eerie yet bustling city of Quintia are dense with lots of branching paths that lead to loot or shortcuts. Occasionally, these shortcuts can help you bypass whole sections of a castle or crypt, but very few turn out to be paths to whole new locations. There were plenty of nooks and crannies to despite the relative linearity of each zone , but there were some gimmicks that seemed like they would be a ******* deal early on that showed up very scarcely after, like white glyphs that can be activated to make temporary platforms and structures to open up new locations. Much more common are the red glyphs all over the world that unleash combat challenges which range from pushovers to absolute menaces – I was happy to see they were optional after I went knocking on their door and got knocked on my ****. It was sort of strange and jarring, then, when I would stumble into rooms that also included bosses that I would later learn were not necessary to beat just lingering around without that same kind of action to opt in, so to speak. It’s like Enotria identified surprise bosses as a problem with soulslikes and made red glyphs to address that, and then in the same game shunned their own solution. It’s not a huge issue – this kind of pushback is par for the course in these games – but it’s a head-scratching moment of inconsistency. Finding new enemies to beat up is always a good experience. I’m willing to forgive things like that because combat is pretty strong, so finding new enemies to beat up is always a good experience (framerate issues notwithstanding). Anyone familiar with these sorts of games will be at home with the basic light and heavy attacks being governed by stamina. There is no blocking, and parrying doesn’t stun enemies outright, instead building up a gauge that eventually opens bad guys up for big attacks. Entoria’s parry window is more forgiving than in games like ***** of P, which similarly wraps its defensive strategy around counters, and therefore it felt way more approachable in the early game. Around midway in to this 30ish hour campaign, expect to get that deflect button tested regularly by enemies with longer ******* strings, or encounters with multiple baddies at once. I liked the gradual easing into this kind of challenge, but sometimes I felt like the claustrophobic camera and the lock-on with a mind of its own felt like they were working for the enemies. The risk/reward of the parry system extends to the four status ailments you can afflict on enemies (or be afflicted by), each having a dual set of conditions that help and harm. Causing dizziness on opponents reduces their defenses, but also makes them stronger and lets them recover stamina more quickly. ***** is your standard poison that does damage over time, but if you get too close to a ***** ****** you can get ***** yourself. It does sometimes feel counterintuitive or regressive on some bosses especially; using the fatuo element against enemies weak to it will do more damage – but it will also put the wicked status on them, which makes all of their elemental power way more destructive. Overall, though, I think the ailment system does encourage staying vigilant even when you have the advantage. The four status ailments each have dual conditions that help and harm. On the other hand, Entoria’s seven ******* types aren’t all as distinct from one another, mechanically. Ultra greatswords and colossal hammers are technically different on paper, but in practice I found no need to dedicate my two ******* slots to both of these where one big stick would do. There are around 120 weapons across all of these types, and while I didn’t find nearly as many as that, the ones I did find covered just about every base possible when it came to the four types of elemental damage they could do, those corresponding status ailments, and how they scale with your stats. Interestingly, different weapons can hide some additional abilities that are only be activated when using the right light/heavy combos. I didn’t spend too much time testing which ones do what, but more than once the decision to choose between two similar weapons with similar traits came down to the fact that one of them did extra elemental damage when I hit the right button and the other didn't, and I enjoyed having that opportunity. As far as building your character goes, masks are as close to classes as Enotria gets. Besides changing your look, they offer passive bonuses like doing more damage with heavy attacks or increasing stamina and defense. To get an effective build going, you need to use their boons as a baseline and layer on additional modifications in the form of roles and perks. The former are aspects of enemies you defeat that alter your stats in positive and negative ways, while also giving you more passive bonuses; I beat up a big crab and its aspect raised three of my stats but lowered two others while also raising my health by a percentage. On top of that, perks can add even more passive quirks to all of the attacks, dodges, parries, and abilities you'll use. Mixing and matching mask lines – Enotria’s version of offensive and defensive skills and spells – can be fun. Most of them are pretty impactful, even if the only real difference between many of them is the special elemental or status effects they cause. They must be charged up by hitting enemies before they can be employed, meaning they can’t be used to get you out of binds reactionarily. This isn’t so bad when adventuring through dungeons because you’ll have plenty of opportunities to hit things and fill up your meters. The problem appears when you pull up to a boss ******, which empties your meters fully before you start, meaning you have to work up to these powerful attacks from scratch against the tough challenges where you’d likely need them the most. I can understand why the designers would want to level the playing field, but it always felt needlessly punitive and I’d have liked to have been able to take advantage of preparing for a ****** in that way. Mask line gauges also drain every time you rest at a bonfire, which felt more annoying than bad. This is a lot of character tweaking to do, and perhaps too much for all but the most dedicated build hounds. I enjoy that myself, but what’s irritating is that none of the impacts of this lasagna of layered RPG systems are well communicated before testing things live against enemies. A list of all the bonuses being applied by everything in my loadout would have done wonders for measuring my build’s potential while still in the menu screen, for example. Charging speeds for lines are in Italian, which isn't an issue for me and Google translate’s powers combined, but when “presto” and “vivace” both mean fast, theres no telling which one is faster without just figuring it out on the fly. Being able to set up three separate loadouts, each with their own masks, weapons, lines, perks, etc, that you can switch through on the fly means you can be ready for anything, but after settling on two builds I liked, I almost never made use of the third. In fact, I didn’t have to interact much with any of these systems after finding a good build early, which both highlights how ineffective it is at creating diverse play styles naturally, and how strong the combat is without all of that noise. View the full article
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***** and Sonic Team have revealed new art for Sonic X Shadow Generations, which teases a new villain that will be a part of Shadow's story campaign. On top of being a remaster of the original Sonic Generations, Sonic X Shadow Generations features a new adventure starring the franchise's iconic red-and-****** rival. In Shadow Generations, Shadow the Hedgehog will have to contend with a brand-new threat thanks to the Time Eater revisiting his painful past and confronting some of his old enemies. View the full article
Nintendo shared a new 5+ minute overview trailer for The Legend of Zelda: Echoes of Wisdom introducing its game world, characters, and more. Here’s a rundown on the game, plus the new trailer: Save Hyrule—this time with the wisdom of Princess Zelda! The people of Hyrule are being stolen away by strange rifts that have appeared […] Source View the full article
Read the rest of the story... RELATED LINKS: All DnD races and species explained Tons of DnD fans' 2024 Players Handbook orders just got canceled Hasbro CEO wants to put AI into DnD because all his pals use it View the full article
Thanks to its positive reception and ease of access, more players are joining the battle in Warhammer 40,000: Space Marine 2, letting them experience the visceral action of the franchise firsthand. However, being a large-scale hack-and-slash action game with many unique mechanics, it can be overwhelming for some players to learn all the ins and outs of each feature for the first time. By understanding all the core features and hidden aspects of Space Marine 2, players will have much better luck withstanding the onslaught of ****** Xenos. View the full article
Ubisoft has recently hinted at the existence of an update that would bring 60 FPS to Assassins Creed Syndicate, quickly deleting the information later. Despite being almost nine years old, Assassins Creed Syndicate is a fan-favorite entry in the popular franchise, and many fans would be glad to play it again with an improved framerate. View the full article
snafu that saw fan-made art used in the design for an upcoming Destiny 2 Nerf **** has come to a happy ending, as the artist involved says the situation is resolved, and Bungie says it's going to pay up... Read more.View the full article
Another year of the World Series of Warzone is set to wrap up as teams prepare to drop in to Urzikstan and try to rack up the ****** and high placements to earn big cash. After several months of competition for North America, Europe, the Middle East, and *******, only 40 teams of three remain as the Warzone world shifts its focus to Las Vegas. Top teams and players from around the world are gearing up for the sweaty festivities and two days of competition and nerve-wracking battles. View the full article
I Am Your ****** is a fast-paced comic book styled shooter where you turn the tables on the military-industrial complex. It just released on Steam and is due to come out on consoles in just a few months. You play for an ********* soldier raining justice upon the corrupt forces controlling America’s foreign policy. It […] Source View the full article
Although there are many different ways to score in NBA 2K25, one of the deadliest tools in a shooter’s arsenal is their patented dribble pull-up jump shot. There are multiple animations you can choose from, whether you’re taking the movements from a current NBA player, a historic superstar, or a generic 2K animation. Each animation has different release times, motions, and speeds that players will need to try for themselves so they can find the shot that matches their playstyle. View the full article
Animations can’t make you a good player, but they can definitely help. The best pass styles in NBA 2K25 will make your passing much faster and safer, turning many potential turnovers into assists. Pass styles are the first thing you see in the Playmaking Moves menu in the Animation Store. They’re an essential part of any playmaker’s package, right next to dribble moves, and yet they are often left in the background when discussing essential MyPLAYER animations. We won’t make that mistake, and will recommend the best pass styles for high, medium, and low pass accuracy builds. View the full article
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