Dota 2‘s long-awaited Crownfall Act Four was supposed to be just around the corner, but new data mining shows otherwise, with the final entry in the event supposedly delayed until November. Of course, fans haven’t taken the news lightly, as it’s been months since Act Three launched. According to new data mines and leaks shared across the Dota 2 subreddit on Sept. 24, Valve won’t be releasing the final chapter of its long-running event this month, as previous leaks indicated. Now, following a new mini-patch for Dota 2 from that same day, the data that previously told us of a Crownfall Act Four launch in September now points to a Nov. 1 release date, and fans are absolutely devastated. Crownfall Act Three launched all the way back on June 29, marking almost three months since we’ve seen any new Crownfall-related content. View the full article
Listen up, longtime Teamfight Tactics fans: The time is coming to relive another old-time favorite set from the game with a special mode. And in the main game, lots of balance changes and a new pass. Following up on the announcement we reported earlier this month, Riot is bringing Dawn of Heroes back with a Revival, and we finally have more details. Set 5.5 is the second Revival in TFT—Set 3.5, Galaxies, made its way back in January 2024 with some changes from the original format. View the full article
Intel Lunar Lake is one of the company's most anticipated CPU launches in recent years, despite it being a laptop-only chip and not an upgrade for desktop gaming PCs. That's because it not only offers greatly reduced power consumption, resulting in much longer laptop battery life than older Intel CPUs, but its GPU is genuinely gaming-capable too. The new CPUs launching today will be finding their way into some of the best gaming laptops with thin and light designs. Laptops with dedicated separate GPUs will still provide the best gaming performance, but if you're looking for a laptop that is portable, will last a long time, and can do a little bit of gaming, there's a new option from Intel in town. Read the rest of the story... RELATED LINKS: Qualcomm reportedly wants to buy Intel, and Nvidia should be worried Intel's new gaming CPU boxes just leaked, Core Ultra 9 looks great Two new Intel Arrow Lake gaming CPUs just got benchmarked, look fast View the full article
The world of asymmetrical gaming is one of the toughest nuts to ******. For every ***** by Daylight success story there's eight Evolve-style commiserations, and it's often got nothing to do with the quality of the title. One game that's bucking the trend is The Texas Chainsaw Massacre which has carved out a nice niche for itself in the year since launch. That niche might be about to get ******* too, as it's just slashed its price, permanently. Read the rest of the story... RELATED LINKS: The Texas Chain Saw Massacre adds canonical Leatherface origin story The Texas Chainsaw Massacre blows up with free Steam weekend, update Is The Texas Chain Saw Massacre Steam Deck compatible? View the full article
If Dystopika is not part of your gaming library yet, you need to change that right now. Part of a Steam bundle (aptly entitled 'Cozy Contrasts') that includes shiny new castle builder Tiny Glade, the cyberpunk city builder is an absolute must-play, especially if you're looking for something to help you chill out after a hard day's work. Read the rest of the story... RELATED LINKS: Chill city builder Dorfromantik properly launches next month Chill city builder Dorfromantik's creative mode is now in beta Chill city-building game Dorfromantik's 1.0 gets delayed, but here's a packed roadmap View the full article
Don't Nod Entertainment has shared that its most recent games, Jusant and Banishers: Ghosts of New Eden, didn't meet the studio's sales expectations. The French video game developer is most well known for its popular Life is Strange narrative adventure franchise, but Don't Nod Entertainment has branched out since parting ways with the IP, shifting toward developing more triple-A-style games while at the same time still making smaller, indie-style experiences. The studio's 90s-inspired spiritual successor to Life is Strange, Lost Records: Bloom and Rage, is scheduled for release in early 2025. View the full article
A special Zenless Zone Zero broadcast featured developers promising further improvements to the game in response to player feedback. View the full article
An early prototype of the Super5 OLED Switch Lite upgrade kit. | Screenshot: YouTube Retro Remake has announced that its Switch Lite OLED screen upgrade kits will be available for ***** on September 26th at 10PM ET and will start at $49.99. The Super 5 OLED kits come with everything needed for the upgrade, including tools like screwdrivers, and unlike many mods, don’t require soldering or modifications be made to the Switch Lite’s shell to fit extra components in. A proof-of-concept video demonstrating a working prototype of the upgrade kit was shared on YouTube by Taki Udon last July, with the price tag confirmed to be under $50. That’s still true, but with a catch. The Super5 OLED Standard Upgrade Kit will be $49.99, although with a screen that doesn’t support touch inputs, making games that heavily rely on a... Continue reading… View the full article
The new Nightsoul Trials for Genshin Impact 5.2 have leaked and they may represent the largest challenge players will face in the game so far. Nightsoul Trials are a new type of combat challenge introduced with Version 5.0 in the region of Natlan, exclusively. They are somewhat similar to Local Legends but can be considered an enhanced form of those. In HoYoverses action RPG, Nightsoul Trials are challenges accessed through Nightsoul Totems, obsidian-like totems that are placed in specific locations of Natlan in Genshin Impact, and, upon interacting with them, players are taken to an isolated arena. View the full article
An inspired No Mans Sky player has shared several screenshots of their lush base set in the Euclid Galaxy, filled with various exotic plants and trees. This impressive garden base highlights the large range of building options available in No Mans Sky, with players using various in-game features to create their ideal base on an alien planet. View the full article
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Following the breakout success of Space Marine 2, which has become the most-played Warhammer 40,000 game ever made, Saber Interactive’s chief creative officer Tim Willits spoke with IGN on how the title will affect the studio going forward—and even hinted at a possible DLC or sequel in the works. In the Sept. 23 interview, the studio’s creative head said how the title’s massive launch “changes everything,” and that he told that same thing to the game’s developers during a company party. “I gave a little 30-second speech and I told the whole team, this changes everything we do moving forward,” Willits explained. He went on to say that this, indeed, encompasses every single game and project that Saber Interactive is working, or will work on, and added that Space Marine 2‘s success will lead Saber to developing “far better products in the future.” View the full article
Miami, Florida, September 24th, 2024, GamingWire Floki is proud to announce that Valhalla, an innovative Web3 play-to-earn game, is in a groundbreaking partnership with Alliance, a leading global esports organization. The partnership with Alliance allows Valhalla to tap into the vast esports audience, introducing gamers to the benefits of Web3 while combining exciting gameplay with digital asset ownership. […] Source View the full article
Image: Razer Razer, Wooting, Asus, and SteelSeries are among the keyboard manufacturers that have embraced rapid-***** strafing, letting you press two simultaneous opposing directions at the same time to dodge bullets rather than standing still. But while you’ve typically had to buy specific keyboards (or set up null binds) to get this functionality, Razer has just brought it to years of keyboards and laptops as well. [/url] Every Razer keyboard and Blade laptop that works with the company’s Synapse 4 desktop software — here’s the full list, including laptops that go back to 2018 — can now update Synapse and toggle on Razer’s Snap Tap feature. (Other manufacturers call it “Snappy Tappy” or “Speed Tap,” and Simultaneous Opposing Cardinal Directions (SOCD) is... Continue reading… View the full article
TI13 will mark the final tournament of one of the most impactful ***** in Dota 2 history. Topias “Topson” Taavitsainen is departing Tundra Esports to retire from competitive Dota 2. After being one of the first players to lift the Aegis twice, the two-time TI winner and father figure had a shot at becoming the only player to win three TIs two weeks ago at The International 13, doing it with Tundra Esports. View the full article
Building out your character in Remnant 2 means you have to hand pick every detail about their playstyle, from their Archetypes, to their rings. With the arrival of The Dark Horizon, there are several notable new pieces of equipment you can get, such as the various rings you can unlock. Each ring you can find comes with a distinct passive ability you can use as an advantage for yourself during combat to overcome any obstacle you meet. Not every ring will work with your character, but some fit particular Archetypes and playstyles exceptionally well, making them must-haves. What they do, and how you go about getting them, do vary. Here’s what you need to know about all the new rings in Remnant 2‘s The Dark Horizon DLC. View the full article
While the 2024 World Championship is about to commence, the show must go on for League of Legends. It’s out with the Worlds patch and in with one of the larger game updates this season, Patch 14.19. Patch 14.19 will see a massive system update. These types of updates happen occasionally; in this instance, Riot wants to weaken Legendary items as they look to target snowballing and late-game combat pacing. As for champions, K’Sante is once again the center of attention. In 14.19, he’ll receive large updates as Riot wants to improve the “playing-against experience.” View the full article
The road to Call of Duty: ****** Ops 6 is shortening and getting more exciting by the day, but it’s also paved with a suite of improvements based on beta feedback, according to a new blog post. Activision and Treyarch have outlined a slew of changes from the beta, touching on a number of requested improvements highlighting everything from gameplay to map design, game performance, and ******* balancing, all born from player experience and in-game data. In short, it seems like the beta was paramount in helping to shape BO6 for launch. View the full article
Wishing the bus driver from Fortnite a happy birthday may seem like a weird task, but it is one celebrating the battle royales seventh birthday. Epic Games released the F2P (free-to-play) battle royale mode for the survival title back in 2017 and, since then, it has expanded and changed in many ways, becoming one of the largest games in the world when it comes to popularity and player count. Seven years later, Fortnite is still among the best cross-platform games to play in 2024 due to how many options it offers its players. View the full article
What is the best Path of Exile 2 Ranger build? The Ranger - and some of their skills - return in Path of Exile 2, but this time with an emphasis on speed and agility. We'll be able to move while ********* and also build out in either long or short range combat, depending on what suits your playstyle. Sometimes it's chaotic to play a ranger with hordes of fast-moving enemies in an RPG game like Path of Exile 2, but seeing as the devs are aiming to have this ranger feel like Legolas, expect swift movement, high jumps, and quick getaways. As we look forward to the Path of Exile 2 release date, we've gone through all the skills and gems we've seen so far and what the best Ranger build could look like. Read the rest of the story... RELATED LINKS: Path of Exile 2 Witch class guide Path of Exile 2 release date, gameplay, and latest news Path of Exile 2 early access launch date has been locked in View the full article
Seasonic's latest is ATX 3.1 and PCIe 5.1 compatible, and sports an 80 Plus Platinum efficiency rating (92 percent efficiency at 50 percent load). It utilizes an all-modular cable design and comes with enough connectors to cover most any practical hardware setup, including up to four Nvidia RTX 4090 graphics cards. Read Entire Article View the full article
Diablo rivals are a dime a dozen these days. Last Epoch and Path of Exile are going incredibly strong, and Torchlight is still worth a look at too. The ARPG genre is the biggest it's ever been, so how do you stand out from the crowd? According to the beloved Halls of Torment, you style your game after classic ARPG dungeon crawlers but make it play more like Vampire Survivors. Read the rest of the story... RELATED LINKS: Diablo 4 players are leaving to play Vampire Survivors style game View the full article
A Hogwarts Legacy player discovered an Easter egg within the game that gives a small throwback to Dumbledore in previous Harry Potter games. With a wealth of previous Harry Potter content that Hogwarts Legacy has built itself on, there is no surprise that players are still finding callbacks to previous details from past games, books, and movies. View the full article
Activision has announced all the changes coming to Call of Duty: ****** Ops 6 Multiplayer based on feedback to the recent beta. ****** Ops 6, due out October 25, has Multiplayer developed by Treyarch, with the Campaign developed by Warzone developer Raven. Treyarch outlined the various changes to Multiplayer that will be made in time for ****** Ops 6’s release date. The developer also addressed the ongoing community debate about the size of the multiplayer maps after the beta maps revolved around very small, often chaotic close quarters gameplay. Treyarch insisted the majority of ****** Ops 6’s 12 core 6v6 maps at launch are medium-sized, and that the eight maps in the beta “trended smaller in size” and included some Strike maps (playable 2v2 up to 6v6). Elsewhere, there are changes to ******* balance, movement, spawns, improvements to performance, and even tweaks to headshot damage. The Winner’s Circle, which lets the top three players show off via emotes at the end of a match, has been toned down, with a shorter overall duration and “mitigated emote spam.” The Winner’s Circle had become a talking point after the beta, with some players saying it lasted too long and held up getting into another Multiplayer match. It’s worth digging into the detail of the headshot damage change, too. Treyarch said it agreed with feedback that low headshot damage reduced the impact of skillful play and made it difficult to challenge certain power positions, and had worked on adjustments to many weapons to reward players who land multiple headshots during an engagement. “That said, we do not want hit location multipliers to significantly affect the consistency of time to ***** in ****** Ops 6, so we will continue to monitor the effectiveness of headshots during launch and beyond,” Treyarch continued. ****** Ops 6 has a new Body Shield feature, a new Omnimovement feature, and various features returning from Treyarch's 2020 game, ****** Ops Cold War. Check out IGN’s Call of Duty: ****** Ops 6 Multiplayer Review in Progress to find out what we thought of the beta. ****** Ops 6 is the first mainline Call of Duty game to launch straight into Xbox subscription service Game Pass (Microsoft acquired Call of Duty as part of its $69 billion buyout of Activision Blizzard last year). Call of Duty: ****** Ops 6 Multiplayer changes coming out of the beta: MAPS While our selection of 8 total maps in the Beta trended smaller in size and included some of our Strike maps (playable 2v2 up to 6v6), we recently shared that the majority of our 12 Core 6v6 maps at launch are medium-sized. We're excited about the map variety we've got this year, and we always take competitive play into consideration for Multiplayer. We’re looking forward to unveiling our map selections for CDL and Ranked Play (arriving Season 1) in ****** Ops 6 in the coming months. Map size and game flow are critically important to us, and we look forward to seeing you all jump into all 16 maps at launch, with many more to follow in our live seasons. We’re also evaluating some changes to cover placement across multiple maps, including some of our Beta maps, which we’ll be able to share more details on closer to launch. SPAWNS As a key companion to maps, we want to update you on the spawn system. One of the most important reasons we have a public Beta is gathering spawn data from our players. Now that we have two weeks’ worth of player data, we’ve already made big strides in dialing in our spawn logic and identifying and resolving issues within the spawn system across the game for launch. Players may have noticed improvements to spawn logic throughout Weekend 2 of the Beta, and as new content comes into the game and we generate even more spawn data, we’re always assessing our spawn system and will continue to make necessary updates to it through launch and beyond. PERFORMANCE Our Beta was immensely helpful in identifying and resolving some performance related issues. Over the course of the Beta, we identified several areas that were impacting in-game performance. Some areas where we've made progress on performance include resolving general script errors, addressing issues related to our in-game user interface as well as overall improvements and fixes to our asset streaming. A smooth game performance is paramount to the player experience, and we’ve been able to chase down sources of in-game “hitching” and deploy major fixes since the close of the Beta. We will continue working with experts across all disciplines to improve overall performance for launch and into the live seasons. WEAPONS Headshot Damage We were so excited to see our new weapons in the hands of players throughout the Beta and are grateful to have plenty of data and feedback to process as we look to balance updates for launch. A common piece of feedback we saw was that low headshot damage reduced the impact of skillful play and made it difficult to challenge certain power positions. We agree with these points and are working on adjustments to many weapons to reward players who land multiple headshots during an engagement. That said, we do not want hit location multipliers to significantly affect the consistency of time to ***** in ****** Ops 6, so we will continue to monitor the effectiveness of headshots during launch and beyond. Bullet ************ Bullet ************ is another system that we will be improving for launch. In general players should notice fewer extreme cases of bullets doing far too much damage through certain surfaces (AKA Wall Bang), while also not penetrating as expected through others (e.g., those pesky snipers behind the radar dish on Scud). More to Come And of course, we continue to review data and feedback regarding general ******* feel and tuning, and we’re always keeping tabs on overall ******* class balance in the context of our entire map pool. Some specific changes coming at launch include: Improvements to fluidity of ******* ADSImproved fluidity when swapping weapons during sprint and tactical sprint. We’re excited about this one!Reduction of ******* motion during crouch transitionsSmall lift to shotguns and targeted adjustments across all weapons to keep SMGs from over-performing relative to other classes ******* balance is an ongoing process and something we’re working towards at every point in our live seasons. We’ll be sharing specific details about balancing in our launch Patch Notes. MOVEMENT We were blown away by all your Beta gameplay clips and Omnimovement highlights, including the awesome action hero moments you were all able to pull off! We are currently working to dial-in some additional updates to improve fluidity and allow players to tune their sprint behavior to their individual playstyle. Movement Updates Continued improvements to animation fluidity and fidelity throughout o We identified several areas for improvement to our 3rd Person animation fidelity across slide, *****, jump and supine prone. Our goal is that what you see in 1st Person is representative of what others see in 3rd Person in order to maintain immersion and predictability. Adjustments to slide for improved predictability and fluidity o During Weekend 2 of the Beta, we increased the time before you could enter supine during a slide. After further assessment based on your feedback, we’ve reduced that time to find a nice middle ground between where we were in Beta Weekend 1 and Weekend 2. o Reduced the minimum time to slide after sprinting to prevent accidentally crouching when intending to slide, also known as a “***** slide” o Slight increase to initial slide speed and slight reduction to maximum slide duration. Intelligent Movement updates o As a reminder, you can find our suite of Intelligent Movement settings in the Movement tab under the Controller or Keyboard & Mouse settings. These settings are broken down by Sprint Assist, Mantle Assist and Crouch Assist with the intention of letting you fine-tune your experience with the result of requiring drastically fewer inputs with basic movement and Omnimovement in ****** Ops 6. o We identified an issue in Beta with the additional settings for Mantle Assist that allows for further tuning of directional mantles. These have been resolved and should now behave as expected. AND A FEW MORE… While we’ll be sharing a more comprehensive list in our launch Patch Notes, we wanted to give you a quick taste of a few changes coming at launch based on community feedback: Winner’s Circle Shortened overall duration of Winner’s CircleMitigated emote spamImproved usability of emote wheelImprovements to fidelity and lighting ***** Counter By popular demand, we’ve added a ***** Counter on your HUD that will track your progress toward Killstreak Medals, including those who are chasing the coveted Nuclear Medal and ***** Scorestreak. Camera Motion We’re reducing overall camera motion on sprint, tac sprint, and slide ***** Order Increased '****** as HVT' team score to 3Reduced 'HVT Survival’ score to 20Increased Score Limit to 150HVT will no longer drop their ******* when they are eliminatedImproved notifications when player is selected as HVT Sleeper Agent Removed the time added when earning Eliminations while Sleeper Agent is active Equipment Stim Shot has been changed from Inventory Based to Cooldown Based by default. o Quartermaster (Strategist) will decrease the cooldown time. Resolved an issue where the Combat Axe would not deal lethal damage at round start. It wouldn’t be a ****** Ops game if you can’t hit those cross-maps at match start! Perks After assessing Perk data from our time with the Beta, we’ve made a few updates to ensure compelling decisions are being made:********* (Enforcer) and Bruiser (Enforcer) moved from Perk 1 to Perk 2 Dexterity (Enforcer) and Gung *** (Enforcer) moved from Perk 2 to Perk 1 RC-XD Controls Updated to classic BO view-based control by default, with an option to switch to gas/brake; on controller, detonate swapped from R2 to R1 so accidental mistakes aren’t made. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
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