Horizon Zero Dawn Remastered will allow players to transfer their PS4 save files to the new PS5 release. This is great news for gamers who played Horizon Zero Dawn on their PlayStation 4 at launch and want a chance to finish the game with improved graphics or start Aloy's adventure again with New Game+. View the full article
PlayStation's PC port strategy has been a proper mixed bag. Helldivers 2 was a colossal success (apart from the PSN fiasco), and Ghost of Tsushima is the biggest single-player PC launch the studio has ever had on Steam. By contrast, games like Ratchet and Clank: Rift Apart and Uncharted haven't made nearly as big an impact. Now, in rolls **** of War Ragnarok, and while the launch has done well, it's not hit nearly the same heights as Sony Santa Monica's first game in the Norse duology. With complaints about the PlayStation Network (PSN) requirement louder than ever, you might think that's to blame. The data tells a different story. Read the rest of the story... RELATED LINKS: Is **** of War Ragnarok Steam Deck compatible? **** of War Ragnarok Steam reviews struggle due to Helldivers 2 issue **** of War Ragnarok PC release date and launch times View the full article
Antec may have just found the last area of your gaming PC that still hasn't been given a dose of RGB lighting, as it's just released a new vertical GPU mount with a strip of customizable ****** across the bottom of it. Not only that, but the Antec Shift ARGB vertical graphics card adapter is designed to work with all standard ATX, E-ATX and mATX PC case designs, whether they're made by Antec or not. The idea of a universal vertical GPU mount isn't new, and we've already seen similar designs from some of the best PC case manufacturers out there, including Cooler Master and Fractal Design. However, Antec has gone all out with the design of the Shift ARGB, producing it in both ****** and white versions, and with that aforementioned flash of RGB lighting. Read the rest of the story... RELATED LINKS: Antec's new sliding-screen Steam Deck rival has a shockingly low price A new Steam Deck rival is coming, and you'll never guess who makes it Feast your eyes on this stripped back Antec Striker gaming PC build View the full article
It appears that the entirety of Astralis’ roster caught the devastating br0vid, as the team’s fall season opened with disaster and a 13-0 loss to Team Vitality. The match also marked the debut of cadiaN, Astralis’ new IGL, who ended the game with a meager 32 ADR. The match was part of the BLAST Premier Fall Final Group B and Astralis chose the map, Inferno, where it had made a name for itself several years ago. It was the first chance for Casper “cadiaN” Møller, the new Astralis IGL who joined the org on Sept. 17 as a replacement for br0, to prove himself as a capable leader who can take the struggling team to new heights on the professional CS2 scene. However, his and Astralis’ hopes were crushed by a stellar performance on the Team Vitality side, especially ZywoO, who even managed a stellar 1v4 defense on the A site in the fourth round of the match. View the full article
Ubisoft has attempted to play down concerns that Ghost of Yōtei could eat into *********’s Creed Shadows sales after it delayed its flagship release on Wednesday. On Tuesday, Sony announced plans to release Ghost of Yōtei for PS5 in 2025. The Ghost of Tsushima sequel is set in Japan in 1603. And earlier today, Ubisoft delayed *********’s Creed Shadows from November to February 2025. The game is also set in Japan, and takes place in the late 16th century. Read More... View the full article
Amiibo is back in Zelda: Echoes of Wisdom. But unlike in previous Zelda titles, the extra offerings are a bit meh in comparison. While you can use certain amiibo, you can only use select amiibo figures and don’t unlock the option to use amiibo right away at the beginning of the game. You’ll need to wait a while, and honestly, in our opinion, there’s no real reason to use them at all outside of a few cool bonuses. View the full article
Enlarge / Meta's Mark Zuckerberg announces the Meta Quest 3 headset. (credit: Meta) [/url] At a Connect conference keynote today, Meta officially unveiled the Quest 3S headset, a cheaper version of last year's Quest 3. The new spin-off device will be available in stores Oct. 15 for a price starting at $300 (for 128GB of storage). That lower price for the Quest 3S comes with a few compromises compared to its predecessor. The biggest is the display, which mirrors the Quest 2's use of fresnel lenses, a downgrade from the pancake lenses on the Quest 3 which "allowed for improved clarity and less bulky lens housing." Internally, the Quest 3S sports the same Qualcomm Snapdragon XR Gen 2 processor as the Quest 3, meaning it should be able to run all the same games and programs. The new headset also uses the same hand-tracking Touch Plus controllers, which are included in the $300 package alongside a code for next month's Batman: Arkham Shadow. A $400 package with 256 GB of internal storage is also available. Read 2 remaining paragraphs | Comments View the full article
If you’re unhappy with the location your Palworld base but you don’t want to lose your precious materials, breathe easy; you can ******** your structures and move them. Here’s everything you need to know to do so. How to ******** structures in Palworld In Palworld, you can ******** a structure by bringing up the build wheel and pressing C on PC, or clicking RS on controller, then selecting the structure you want to ********. This will also reclaim any materials you used to build it. View the full article
The AssCreed faithful have waited a thousand years for a sequel set in feudal Japan, birthplace of ninjas and samurai. Woe unto ye dreamers of Ubisoft takes on Tenchu, for you must carry that candle for a little longer. *********'s Creed Shadows has been delayed till next year. It was due to launch on 12th November 2024 - now, it will release on 14th February 2025. Read more View the full article
In a note to investors on Wednesday, Ubisoft CEO Yves Guillemot acknowledged that the company's "second quarter fell short of expectations" and vowed to launch "a review aimed at further improving our **********." But Guillemot also addressed some of the cultural conversations happening around the company lately, which have intensified around Star Wars Outlaws and the upcoming *********'s Creed Shadows (which was delayed to February 2025 today) in particular. "We remain committed to creating games for fans and players that everyone can enjoy.” "Finally, let me address some of the polarized comments around Ubisoft lately," Guillemot said. "I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda. We remain committed to creating games for fans and players that everyone can enjoy.” Otherwise, Guillemot stated an emphasis on "a player-centric, gameplay-first approach," while focusing on "focusing on two key verticals – Open World Adventures and GaaS-native experiences." Read Guillemot's full statement below. Statement from Ubisoft CEO Yves Guillemot “Our second quarter performance fell short of our expectations, prompting us to address this swiftly and firmly, with an even greater focus on a player-centric, gameplay-first approach and an unwavering commitment to the long-term value of our brands. Although the tangible benefits of the Company’s transformation are taking longer than anticipated to materialize, we keep on our strategy, focusing on two key verticals – Open World Adventures and GaaS-native experiences – with the objective to drive growth, recurrence and robust free cash flow generation in our business. In the light of recent challenges, we acknowledge the need for greater efficiency while delighting players. As a result, beyond the first important short-term actions undertaken, the Executive Committee, under the supervision of the Board of Directors, is launching a review aimed at further improving our **********, notably in this player-centric approach, and accelerating our strategic path towards a higher performing model to the benefit of our stakeholders and shareholders. Finally, let me address some of the polarized comments around Ubisoft lately. I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda. We remain committed to creating games for fans and players that everyone can enjoy.” [/url] Ubisoft last commented on some of the conversation surrounding *********'s Creed Shadows in July, issuing a controversial statement to its ********* fans in which it apologized for promotional materials that “have caused concern” among its community. Guillemot's statement is one aspect of Ubisoft's message to investors that's been making headlines today. Elsewhere in the note, Ubisoft admitted that its most recent release, Star Wars Outlaws, had a "softer than expected launch," and revealed that *********'s Creed Shadows will mark a return to the company's releases hitting Steam on Day 1. Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she's not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons. View the full article
The release of **** of War Ragnarök on PC hasn’t been all that easy, with many bemoaning the technical issues and steep requirements needed to run the game. But the most unpopular requirement is that you have to have a PlayStation Network account in order to play. This has led to the game getting several mixed reviews on Steam simply because of the PSN backlash, and some players taking matters into their own hands to find some workarounds. One player by the name of iArtorias created a mod that allowed people to bypass the PSN requirement, and even vowed to keep the mod online as long as possible. However, an update by Nexus mods seems to have dashed any hopes of that, as the site tweeted a message stating that the PSN-bypass mod was removed by the author and that the site was working on contacting them to figure out why. View the full article
*********’s Creed Shadows has been pushed back to February 14 after originally being planned for a November launch. In their recent announcement, Ubisoft plans to release the game across multiple platforms on day one, avoiding temporary platform exclusivity issues by being on PC on day one. You can read their full announcement below. *********'s Creed […] Source View the full article
Discovering a new world is always a true joy, but as great as the likes of The Witcher 3, GTA 5, Red ***** Redemption 2, and *********'s Creed are, simply existing in them can be filled with stress. Enter Infinity Nikki, where style and fashion is the name of the game. Twelve years since it first began, the Nikki series makes its PC debut soon with an open-world game that gives us free reign to explore the world of Miraland. Ahead of launch, developer Infold is running another Infinity Nikki closed beta, and you can take part if you're quick. Read the rest of the story... RELATED LINKS: Infinity Nikki beta release date, sign-ups, and playtest start times Infinity Nikki release date estimate, beta, trailers, and latest news View the full article
Hasbro, the firm ultimately in charge of Magic: the Gathering and its digital spin-off Magic the Gathering: Arena, is recruiting a new senior game designer to take control of the digital-only Alchemy format. This isn't a coding job: Hasbro is looking for someone with a vision for Alchemy cards and sets, who can lead the design team, and collaborate with the coders in 'Studio X' crunching the code. Read the rest of the story... RELATED LINKS: MTG Arena codes for September 2024 Spooky commander drives 800% price spike for reserved list MTG card Commander bans drive 200% price spike for fast-mana MTG card View the full article
Ahead of its full release on October 11, 2024, Metaphor: ReFantazio has just dropped a huge demo showing off the game's opening prologue. Developed by ATLUS, the developer behind the popular Persona and Shin Megami Tensei, series, Metaphor is an all-new standalone title taking place in a medieval fantasy setting. View the full article
What is the best Path of Exile 2 Mercenary build? The Mercenary takes advantage of the new moving while attacking combat mechanic and leans into a range of powerful skills that makes this class feel more like a shooter, and less like a ranger. If you're looking forward to the Path of Exile 2 release date, but you're having trouble choosing out of the 12 classes coming to the RPG game this year, you might want to consider the brand-new Mercenary. This class type uses a crossbow, and unlike the Path of Exile 2's Ranger's bow, crossbows ***** instantly instead of needing to be drawn back. We've gone through all the weapons and ammo types we've seen so far to create a promising Mercenary build for when Path of Exile 2 arrives. Read the rest of the story... RELATED LINKS: Path of Exile 2 classes - which PoE 2 class to pick? Is Path of Exile 2 on Game Pass? Path of Exile 2 Twitch drops and how to claim View the full article
With such a vast amount of weapons to choose from, it’s easy to see how guns in Modern Warfare 3 and Warzone can get forgotten or barely used. That’s why Aftermarket Parts have made such a great addition to the franchise in MW3. These parts, sometimes attachments or full-fledged Conversion Kits, can take a weak or unpopular **** and transform it into something fun, powerful, or just worth using again. View the full article
After months of *********’s Creed: Shadows previews, Ubisoft has shared with fans of the franchise that the series’ newest title set in Feudal Japan has been delayed to early 2025. In an X (formerly Twitter) post published today, Marc-Alexis Côté, Ubisoft vice president and executive producer of *********’s Creed, said the game will now be releasing Feb. 14, 2025. The statement also informed anyone who pre-ordered the game that they will receive a refund and all future pre-orders for the first expansion will be granted for free. View the full article
During the Tokyo Game Show, Atlus revealed a demo for Metaphor: ReFantazio, its next major release. The demo was initially only available in Asia and is now coming to the West, beginning to roll out today, September 25. By tomorrow, the Metaphor: ReFantazio demo will be available globally on all PC, PlayStation, and Xbox consoles. View the full article
Ubisoft has delayed *********’s Creed Shadows from this year to early 2025. Previously scheduled to be released on November 15, the game will now be released on February 14, 2025. The company is also departing from its traditional Season Pass model. Read More... View the full article
The League and Nation Hybrid SBC is one of several challenges you can build toward in the first days of EA FC 25. It is fairly demanding, and you’ll most certainly have to grind for it, but the pack rewards should be enough of an incentive to put in the work. How to complete the League and Nation Hybrid SBC in EA FC 25 This Squad Building Challenge is the culmination of difficulty within the mini-SBC series that also includes the Hybrid Leagues and Hybrid Nations challenges. As the names suggest, these present a set of obstacles themed around leagues, nations, and in the case of the League and Nation Hybrid SBC, both. View the full article
Ubisoft has just announced that *********'s Creed Shadows has been delayed from its originally planned release date of November 12, 2024, to February 14, 2025. So, you'll have to wait a little longer to see some nice clouds over Feudal Japan. Read more View the full article
If the prospect of the new Unlocked and Loaded expansion for Warhammer 40k: Darktide had you excited, you'll be delighted to hear the free update has dropped a day early. Originally planned for Thursday September 26, 2024, developer Fatshark's latest update reinvents one major aspect of the gnarly FPS. Read the rest of the story... RELATED LINKS: Warhammer 40k Darktide is finally adding an essential co-op feature Warhammer 40k Darktide patch notes detail 28 pages of balance changes Warhammer 40K Darktide announces huge new free update, out very soon View the full article
Somewhat famously, the fourth game in the Dragon Age series has gone through a lot of changes in the ten years since Dragon Age: Inquisition. What’s now known as Dragon Age: The Veilguard began development in 2015 and in that time, reports emerged of Dragon Age 4 going the live-service route, with a heavy multiplayer component. The eventual confirmation that EA would let BioWare go full single-player with Dragon Age 4, keeping with the series’ history, led to a major sigh of relief from many fans. And when I got my hands on the game last month for our IGN First coverage (read my full preview here), I struggled to catch any whiffs of its multiplayer past in the gameplay, so I can only imagine the overhaul that was done behind the scenes. But, interestingly, there was one thing that Dragon Age: The Veilguard’s creative director, John Epler, tells me never changed throughout the near-decade of development: “There was never a version of the story of Dragon Age 4 where Solas was not at the center,” he says. Basically, if you were worried that the name change from Dragon Age: Dreadwolf to The Veilguard would mean we’re not focused on Solas, think again. Solas, of course, was once the companion to the player character, the Inquisitor, in Dragon Age: Inquisition. A mild-mannered, mysterious apostate, Solas (Spoiler warning for Dragon Age: Inquisition) disappeared at the end of the base game, only for a massive reveal at the end of the Trespasser DLC: Solas is actually the elven **** known as Fen'harel, or the Dread Wolf, and he has plans to tear down what’s known as The Veil in order to restore the world of the ancient elves. Doing so will ******** the world of Thedas as we know it, essentially making your once-friend (or even romantic interest) the new big bad. The “bones” of Dragon Age: The Veilguard, Epler explains, were always going to come from where that story was left in Trespasser. “When we ended Trespasser, we felt that we were making a promise, a commitment to our fans of, ‘This is the story we're going to tell. This is where we want to go with it,’” Epler says. “There were different versions of the story. There were versions of the story where maybe you didn't necessarily progress as far in your ****** against Solas, but Solas has always been at the center of Dragon Age 4’s story.” That much was evident in my own time with the game. When The Veilguard picks up, the customizable player character, Rook, has been recruited by Dragon Age series mainstay Varric to help stop Solas’ ritual. After Rook foils Solas’ plan (and accidentally frees two blighted elven gods in the process, whoopsie), the two have a heated confrontation, and it quickly becomes clear that Rook will have their own unique relationship with Solas, as the Inquisitor did before them. “I think what's been fun for us, too, is trying to build Rook as kind of almost a mirror of Solas." “Rook does get in Solas' way and now there's a connection between the two of them,” Epler says. “I think what's been fun for us, too, is trying to build Rook as kind of almost a mirror of Solas because that gives us a lot of opportunities to build some interesting interactions and reactions between the two of them.” It’ll also give us ample opportunity to learn more about Solas. As has already been revealed in IGN First’s coverage and other previews, players will even get to see some of Solas’ memories firsthand. “Solas wasn't always the character he is now. Thousands of years ago, he was a rebel,” Epler says. “He was the kind of person who stood up for the little guy. He still has a tremendous love for spirits who he sees as these beings that are being unfairly treated, unfairly maligned. So Rook became this character that we could explore some aspects of Solas' personality but also give you a protagonist that, because it's a BioWare game, you can shape to a large degree.” From the Inquisitor to Rook The focus on Solas, the elven gods, and the connections to Dragon Age: Inquisition does bring up an interesting question: how will Dragon Age: The Veilguard ease in new players with its wildly expansive lore? The campaign starts with a surprisingly succinct and effective recap from Varric, but even as a longtime fan, I imagined it might be a lot for players new to the franchise (or even those who’ve forgotten some of the details after all these years). It’s one of the advantages of having a relative outsider in Rook to lead the proceedings. Epler clarifies that, at this point, Rook has known Varric and Harding (a Scout from Inquisition who’s now a full-blown companion in The Veilguard) “for a little while.” But otherwise, Rook is something of a blank slate aside from the pre-written backstories that derive from one of six factions you can choose. But Rook marked an intentional pivot from the Inquisitor in other ways, too. It’s hard to deny a heavy presence of the classic “chosen one” trope in Dragon Age: Inquisition, as your character is the only one with a mark on their hand that can save the world. The Inquisitor becomes a religious figure (whether they choose to embrace it or not), essentially heralded as a messiah while amassing a wealth of political power as leader of the Inquisition. Epler says that the team wanted to avoid not a “power creep,” but something of a “reputation creep” when it comes to the protagonist of The Veilguard. “At the end of Inquisition, you are the chosen one,” he says. “Eventually you shut down the Inquisition or you hand it over to the Chantry because, through this almost mythological hero-building that's come around you as a character, it's become too big and unwieldy. With Rook, we wanted to give you an opportunity to see things from a different perspective in the world, someone who has to kind of earn their place. There's nothing about Rook that somebody looks at and is like, ‘Well, I wasn't going to trust you, but you've got this magic hand or these documents.’ Rook has to earn the respect, has to earn the trust of these different groups in Thedas.” Lore Lightning Round While there’s a lot Epler couldn’t say about some of the reveals in The Veilguard, we still had to grill him as best we could about some of the questions the game will answer. Here’s a fairly random assortment of some of the things we asked him about and his responses. Theorize as you will! On Morrigan’s role in The Veilguard: “You can expect to probably see more of her than you're maybe expecting right now. But Morrigan has always been a central character to Dragon Age. She is one of what I consider ‘VIP standbys,’ somebody who is always present for these world-shaping events.” On what we’ll learn about the old gods, Andraste, and the Maker: “There are certain secrets that we don't ever necessarily plan to reveal. There are things that we want to keep as a source of mystery in the world. There are some secrets, though, that over the course of Dragon Age: The Veilguard, you will learn the truth about.” On whether or not we’ll learn more about the ****** City: “The ****** City has always been one of the biggest mysteries in the Dragon Age IP. The Tevinter Magisters broke into the ****** City, unleashed the Blight. That's the story that's told to everyone. That's what everyone believes they know. Now, whether that's true or not, that's one of those things, those mysteries, that Dragon Age likes to keep. But the ****** City does figure into Dragon Age: The Veilguard to some degree. I'm not going to get too into spoilers about how it does, but I'd say it's safe to say you'll learn more than you already know about it.” [/url] All of that being said, it’s not as if the Inquisitor has zero role in the proceedings. On the contrary, game director Corinne Busche even confirmed to us months ago that players will be able to recreate their Inquisitor in the character creator. “Bringing the Inquisitor into The Veilguard was simultaneously one of the most challenging and, I think, one of the most rewarding things we've done,” Busche tells me. “And the reason I say ‘challenging’ is because Dragon Age: The Veilguard is now about 10 years on from the events of Inquisition and Dragon Age: Trespasser, and even still, the fanbase has such an affinity towards their Inquisitors, the fan art, their stories. There is a certain reverence there about the Inquisitor that was very important for us to capture.” For all the reveals that have been made pre-release, however, Epler, Busche, and the rest of the team are especially tight-lipped about what the Inquisitor's actual role will be. It’s something I’ve been particularly curious about, especially as an unabashed Solas romancer (or a “Solavellan” as the fanbase calls it, a combination of Solas with an elven Inqusitor’s surname, Lavellan). "I'd say the Inquisitor, to some degree, feels guilty or responsible for what Solas is doing to the world." Still, I tried. “You’re going to want to see for yourself,” Busche insists when I ask the question of how the Inquisitor will show up. “But [they’ll have] some very interesting contributions, given their history, their relationship with Solas, which can be quite complicated as a Solavellan player,” she says. “And don't judge me too hard, but as a Solavellan player, you know how complex that relationship between the Inquisitor and Solas could be. That is something we needed to pay off, and I'm happy to say, I think we did.” Epler also acknowledges that the Inquisitor “obviously has a very personal relationship with Solas,” one that will need to be reckoned with in The Veilguard. “Whether you're Solavellan and you've romanced Solas, or even just any other Inquisitor, you journeyed with Solas for quite some time,” he says. “And I'd say the Inquisitor, to some degree, feels guilty or responsible for what Solas is doing to the world. So while we're not going to get too far into details about what role they may play, they absolutely are somebody who is going to be interested and invested in the outcome of Rook's journey in The Veilguard.” Decisions, Decisions The Inquisitor is also somewhat representative of yet another big challenge facing The Veilguard: not only does Dragon Age have incredibly expansive lore at this point, but the player could, in previous games, make massive decisions that would impact that lore. How is BioWare grappling with not only the various decisions Rook can make in The Veilguard, but also the decisions the player has already made in past games? Inquisition had The Keep, where players could import their saves from Dragon Age: Origins and Dragon Age II to carry over their world states. The Veilguard, meanwhile, will allow players to select a few story decisions via tarot cards in the "Adventurer's Past" section of the character creator, where you can remake your Inquisitor. Those decisions are: who your Inquisitor romanced (with the options gender- and lineage-locked in the same way that they were in Inquisition), whether or not you disbanded the Inquisition, and whether you vowed to stop Solas or save him. Granted, that might not seem like a ton of choices when it comes to a series like Dragon Age. There’s a couple of reasons for that: for one, the team focused on choices that they felt they could react to meaningfully – not just a cameo or one-liner. But it’s also part of the advantage of moving the setting up to Northern Thedas, Epler says, with the prior games in the series taking place in Southern Thedas, a significantly different region both geographically and sociopolitically. “Our philosophy when it comes to integrating past player choices and world states is wherever possible we want to avoid contradicting what has happened before. We never want to invalidate your choices,” he says. “For Dragon Age: The Veilguard, among many reasons why we moved to Northern Thedas is it becomes a little bit more of a clean slate for us. There's not as many decisions you have made up to this point that have an impact on what's happening in Northern Thedas. And we don't have to speak directly to things like who is the Divine? Because again, that's happening in the South.” “There's never a sense of, ‘Oh, that decision doesn't exist.’ But maybe we don't touch on it in this particular title,” he says. “Much like Inquisition didn't touch on every decision from Origins, much like DA2 didn't touch on every decision from Origins, it's kind of in that same vein of we're not going to contradict it. We just may not always reference it directly.” Epler reiterates previous statements both he and the rest of the BioWare team have made about there not being an “official canon” when it comes to player choice in Dragon Age. Those choices, he says, are a large part of what makes Dragon Age such a “personal story” for fans. “We don't want to ever imply that a decision is the wrong decision or the right decision,” he says. “We might joke about things like, ‘Oh, you let The Chargers ****? Well, that's clearly the wrong choice.’ But again, it's not because it's canon. We want those stories to be personal.” "For Dragon Age: The Veilguard, among many reasons why we moved to Northern Thedas is it becomes a little bit more of a clean slate for us." Clearly, it’s a delicate balance. But “wherever possible,” Epler says, the goal is to avoid contradicting the players’ choices – even if that means some of those choices won’t be referred to in specifics. But all this talk about lore, choice, and story leads to something of a question mark for Dragon Age at large: are we building to some sort of endgame? Regardless of whether or not The Veilguard does well enough to justify a fifth game, will there ever be a shortage of stories to tell within Thedas, even after the Solas of it all is dealt with? In response to that question, Epler brings up what he says is one of his favorite quotes from Inquisition’s Trespasser DLC: an optional line for the Inquisitor, in which they yell in frustration, “could one thing in this f*cking world just stay fixed?” That line is somewhat indicative, he says, of the larger story of the series as a whole: “Dragon Age has always been a little bit less about a very specific threat and more about a world in conflict.” ‘That's kind of the story of Dragon Age,” he says. “Things don't stay fixed forever. Things break. Because Dragon Age is a story about people, there's always going to be somebody who wants more power, wants to change the world for what they see as a good reason but ultimately is going to harm people. So there's always going to be that sense of conflict.” Dragon Age: The Veilguard releases on PlayStation 5, Windows, and Xbox Series X/S on October 31. Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she's not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons. View the full article
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Ubisoft has delayed *********'s Creed Shadows by three months. The open-world adventure game was due out November 12, 2024. It now launches February 14, 2025. In a statement, Ubisoft said it needs more time "to polish and refine the experience, pushing further some of our key features." Meanwhile, Ubisoft confirmed that *********'s Creed Shadows will release on Steam, unlike the company's previous major release, Star Wars Outlaws. Preorders will be refunded, and all future preorders will be granted the first expansion for free. Developing... Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
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