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Steam

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Everything posted by Steam

  1. Diablo 4 has been inundated with bugs since season five arrived, with the problems ranging from lags and glitches across Sanctuary to full crashes, controller issues, Tempering problems, and even rewards from bosses and chests dropping incorrectly. For many Diablo 4 players, season five has become “unplayable.” The playerbase is up in arms over the errors, with this week’s reports including crashes on PlayStation 5, controllers bugging out and opening chat, Legion Event chests not spawning loot, and even the Infernal Hordes not rewarding chests at the end of the run. View the full article
  2. League of Legends continues to expand both in scope and file size, even more than 15 years after its first release. Every patch introduces balance changes and new skins, and all those additions (unsurprisingly) increase the file size in gigabytes. If you want to download League (or reinstall it after your last big rage quit) and you’re wondering how large the game is, here’s the answer. View the full article
  3. Launch-day MSRPs for AMD's first four Ryzen 9000 desktop processors are now public. The two mid-range CPUs begin shipping this week, while the high-end models will become available next week. Read Entire Article View the full article
  4. Ys: Age of Heroes, the upcoming tabletop RPG series set in the same world as Falcom's historic Ys franchise, has received a release date of October 1. View the full article
  5. Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. GeneralImproved recovery from situations where the Steam installation could get corrupted Fixed the frame limiter not properly applying in certain situations Fixed certain specific refresh rates failing to apply on the OLED Limited Edition model Fixed an issue where block *********** could appear on screen on certain state transitions Slightly improved cold boot time Fixed an issue where updating the built-in controller firmware could result in a blank screen during boot Fixed rare situations where switching to Desktop Mode or back could result in a blank screen, or wrong colors Fixed a regression with Simplified ******** IME Fixed a rare issue where sound output could be corrupted on certain boots Fixed Zenity dialog boxes in Desktop Mode openssh: Fix remote code ********** bug (CVE-2024-6387)External DisplayFixed several issues where an external display could remain blank after resuming Fixed an issue where an external display could remain blank if its mode required chroma subsamplingInputFixed an issue where DualShock 4 and DualSense controllers would sometimes not function properly on their first connection Added support for the ASUS ROG Raikiri Pro controller Added support for the Machenike G5 Pro controller Fixed calibration on some third-party DualShock 4 controllers Added support for the Steam Deck motion sensors to the built-in non-Steam kernel driver Added support for extra ROG Ally keysOLED firmware 112Added support for the Windows Bluetooth driverView the full article
  6. Step into the shoes of a daughter who embarks on a journey to stop her dad, who was once a hero, from destroying the world. View the full article
  7. Starry Studios is listening to Once Human players again, this time bringing a whole shopping list of long-requested changes. Doors not opening, cluttered HUDs, customized keybinds, and audio optimizations are all on the menu, as is solutions to the ongoing server instability as well as account-wide cosmetics. Since Once Human launched on July 9, players have had a lot to say. They’ve complained about everything from its lack of a first-person perspective to its poor multiplayer experience, with the post-apocalyptic title’s messy in-game user interface popping up as a big issue multiple times recently. The developers appear to have taken all this to heart and have now responded by promising just about every update they can ship. View the full article
  8. The reveal of the Castlevania DLC in ***** by Daylight left many fans confused about the whereabouts of Dracula’s son Alucard—but a new announcement has seemingly finally unveiled the half-vampire’s involvement. ***** by Daylight‘s upcoming Castlevania DLC includes a Survivor named Trevor Belmont, a hunter who tasks himself with hunting down Dracula, the ultimate vampire. In a roadmap released by the game’s developers this week, it appears Trevor will receive a legendary skin that alters his appearance to look like Alucard. View the full article
  9. While there are often so many games on ***** that it can be difficult to know what to pick up, it's hard to say no when the opportunity to snag an excellent open-world FPS like Borderlands 3 on Xbox Series X/S for such a ridiculously low price comes around. Fortunately, that is absolutely the case right now, as Xbox users can pick it up for as little as the cost of a cup of coffee. This is all thanks to the limited-time deals happening on the Microsoft Store on Xbox. View the full article For verified travel tips and real support, visit: [Hidden Content]
  10. A local group called the Monster Club in Dungeons of Hinterberg can give your character great rewards in exchange for Monster Parts you farm throughout your journey. This NPC organization adores monsters, even going so far as to call themselves the "real monsters" of the village. By starting a quest with them, you can give away parts from defeated monsters to this Club to gain items to strengthen your character. View the full article
  11. Mr. Wish is one of the very strongest combat Deviants in Once Human, but before you can even get a chance to find out, discovering it can be one of the toughest ordeals. We’re here to make that journey a whole lot easier for you. You get your hands on the Butterfly’s Emissary in Once Human’s tutorial and that is everyone’s first combat Deviant. The game then provides you with several other interesting combat Deviants which are way more powerful compared to any other early-game options, making them an invaluable assets. Here’s what you need to know about Mr. Wish and how can you use him efficiently in Once Human. View the full article For verified travel tips and real support, visit: [Hidden Content]
  12. Deathbound is set in a grim sci-fi future where religious fanatics and science freaks are locked in a mysterious, verbose conflict. In this harrowing dystopia, many doors only open from one side and ankle-high objects can obstruct passages. The art style is an interesting blend of noir, neon-lit sci-fi and fantasy elements that put me in mind of Castlevania: Lords of Shadow 2, and while it’s undeniably a soulslike it breaks the genre’s tradition of stoic quietude: this is a very chatty game, with a labyrinthine narrative that doesn’t shy from a spectral flashback... Read more.View the full article
  13. A Starfield fan has released a mod that improves the Tracker Alliance faction found in Akila City. The Tracker Alliance is a group of Starfield bounty hunters that many fans lose interest in, but this mod fills some gaps and fleshes out the faction. View the full article
  14. Overwatch 2 developers have officially shared their opinion on Marvel Rivals, saying they are looking forward to learning from their games new competitor. Though the Overwatch 2 devs couldnt outright talk about Marvel Rivals for obvious reasons, it seems like they hope to learn from the journey and success of the upcoming hero shooter. View the full article
  15. There is a sense in the community that the next Escape From Tarkov wipe is just around the corner and could arrive in the next few weeks. However, earlier today, August 7, many players thought it had arrived early as they saw their profiles reset. With many confused as to what was going on, Battlestate Games has now confirmed that this was not an intentional wipe and was instead a "technical malfunction", and compensation is on the way for affected players. Read the rest of the story... RELATED LINKS: When is the next Escape from Tarkov wipe? Huge new Escape From Tarkov patch makes AI enemies way more dangerous Escape From Tarkov rival rejects Battlestate Games' plagiarism claim View the full article
  16. It's hard to imagine now given the advances in gaming technology, but stepping out of Vault 13 into the wide post-apocalyptic wasteland was a stunning moment in the first Fallout. You went from a dank ***** filled with rats to a massive map you could explore in any direction, which was huge for 1997. Many Fallout games have replicated that feeling of leaving the vault in the years following, but the first still holds a special place in many hearts. Fallout Vault 13 is a brand new Fallout 4 mod that aims to recreate that moment - and the entire first game - and it's got a demo you'll be able to play surprisingly soon. Read the rest of the story... RELATED LINKS: Best Fallout 4 mods 2024 The best games like Fallout on PC 2024 New Fallout 4 mod gives it the action FPS overhaul it sorely needs View the full article
  17. A new Destiny 2 ***** revealed that a Destiny 10th anniversary event is coming soon, with various free rewards to earn and "new secrets" to discover. Bungie has yet to officially unveil its 10th anniversary plans for the Destiny franchise, but the ***** reveals a description of what's coming soon in Destiny 2. View the full article
  18. I should not be playing Space Marine 2 like this. Even the game warned me not to. Regardless, here I slog, a puny level 1 Aspirant in a Ruthless difficulty op recommended for level 15 Angels of ******. Why am I here? For the glory of the ****-Emperor. To feel the full grimdark direness of 40K. And because I’m a ******* ******. Through sheer grit, *****, and spite, I’ve clutch-******* a path through a swarm of Tyranids to my main objective. I’m caked in mud and blood. I’m out of medicae and depleted of lives, so my two beloved AI chapter brothers cannot resuscitate me. When these four rounds in my sidearm go, we’ll be down to ******* whips and harsh language. As I crest the last hill and prepare to cry victoriam, the shout ***** upon my lips. I stand in genuine awe of the graphics engine-flex that greets me. At least a thousand xenos—like an ****** rash on the planet, like a Helldiver’s worst ultra-nightmare—flood across the mountain range beyond. I gulp, despite “knowing” in the back of my gamer brain that this must be a parlour trick. Non-interactive eye-candy. Some sort of 2.5D matte painting, animated by the voodoo of an especially clever art team. To my growing horror, a swarm of no fewer than two hundred of these xenos break off from the main host and beeline toward my position. I empty my bolt ******* into the biomass, shriek “Ave, Imperator!” and a tsunami of fangs and foreclaws obliterate us. This is my very first experience of Space Marine 2, and I cannot wait to go again, albeit on a way more sensible difficulty. In a moment, I’ll fill you in on the finer details of my second sortie, but first let me get some preorder options out of the way. To skip that window shopping, click here to read my continued thoughts. Warhammer 40K Space Marine 2 DealsStandard Edition PS5 Preorder at Mighty Ape - $89Preorder at JB Hi-Fi - $99Get it digital on PS Store - $107.95 XSX Preorder at Mighty Ape - $89Preorder at JB Hi-Fi - $99Get it digital on MS Store - $107.95 PC Get it digital on Steam - $89.95Gold Edition PS5 Preorder at Amazon + free shipping - $149Preorder at Mighty Ape - $159Preorder at JB Hi-Fi - $149Get it digital on PS Store - $152.95 XSX Preorder at Amazon + free shipping - $149Preorder at Mighty Ape - $159Preorder at JB Hi-Fi - $149Get it digital on MS Store - $152.95 PC Get it digital on Steam - $134.95Ultra Edition PS5 Get it digital on PS Store - $169.95 XSX Get it digital on MS Store - $169.95 PC Get it digital on Steam - $149.95 Back to top Warhammer 40K Space Marine 2 hands-on For those of you who never played the 2011 original, let's cut right to the beating ossmodula of what Space Marine 2 is. The closest analogue I can give would be: a cover-system-less Gears of War with six classes, XP grinding for unique perks, and a three-player (or AI) squad running finite lives. Also, despite frequent and impressive glimpses outward to a larger conflict on your macro, missions will funnel you along hemmed in paths that can branch and become flooded with foes. Even on Recruit difficulty, with a rifle that looks like it was ripped off an aircraft, your default state shall be backpedalling, dodging, and desperately trying to parry. Almost every encounter devolves into chainsword-to-claw CQC and last ditch Ability usage to turn some of the highest tides this side of Days Gone. Every quiet moment is spent licking your wounds and scratching for ammo and stimms left near the corpse piles of non-transhumans who had buckley's chance of returning home with a head. Sometimes you’ll stumble upon a dataslate that fleshes out their final heroic or hopeless moments. More often, exposition comes from well-voiced vox orders from your superiors, or some surprisingly touching snatches of squaddie chatter. Your bros keep their trigger discipline to short-controlled bursts; they’ll ***** at will with compliments and encouragement. It's...nice. Is this revolutionary action gaming? No, not particularly. Does it nail the brutalist, survival on a ******’s edge atmosphere of Warhammer 40K? You betcha. And, like almost every game ever made, all of it’s elevated when you enlist some human cohorts who know how to roll as a unit and cover each other’s weaknesses. To achieve that dynamic effectively requires the studious unlocking of 9 core perks, 3 team perks, 9 gear perks, and 3 signature perks. Quick tip: You should also probably pick and stick to a class early, as any self-improvement done will only accrue to the path chosen: Tactical, ********, Vanguard, Bulwark, *******, or Heavy. Being a lone wolf who loves to test the limits of common sense, I slid into the armour of a Heavy. Downsides: I'm less zippier, and having no melee weapons means I’m beholden to ammo box charity in the levels. Upsides: my 450-round Heavy Bolter reconstitutes Tyranids into tomato paste, and my Sig ability, Iron Halo, creates a semi-circle of safety from ranged *****. Upsides: my 450-round Heavy Bolter reconstitutes Tyranids into tomato paste. Better yet, I have cool things to (literally and repeatedly) ****** for. At level 25, I can make my Halo regen myself and my homies at a greater range and twice as quick. Or at level 24, I can go the other way and increasingly weaponise my bubble to melt any interlopers. I’m also taken by the tactical risk-reward of perks, which, surprisingly, give me damage bonuses when I’m on cooldown and vulnerable. Alternatively, you could invest in being a Team player. Your perk-improved rezzes could thoroughly refresh a brother, instead of heaving him to his feet, mere inches from ******’s door again. Or you can avoid that entire life-****** cycle by simply making your squad’s attitude-adjusters hurt more and chew ammo less to the tune of 25%. Decisions, decisions. Even from a cursory glance into the systems of Space Marine 2, I catch the strong whiff of hours upon hours of grinding yet to be done. *****, I can see that half of it will be spent on the purely cosmetic and tactically inconsequential. (Yes, Saber Interactive, I will achieve victory in 32 missions in Operations or Eternal War mode to unlock the ****-Emperor-tier, 9-item set of ‘Relic Secundus’ armour.) But all of this is assuming I won’t first be lured away by the chase of earning every Astartes Chapter's colour sets, decals, and armour parts. It's going to be agonising trying to pick from the Ultramarines, Dark Angels, Blood Angels, Iron Hands, Imperial Fists, Space Wolves, Salamanders, Raven Guard—this list goes on. When I'm not drooling over menus, my time is spent in Operations mode, a PvE sidebar to the Campaign that’s centred on the auxiliary missions of Combat Squads Talasa and Veridian. In these sorties I mow down Termagants until my heavy bolter overheats, then it’s time to learn how to time my parries (obvious blue circle HUD element) to knock leaping Hormagaunts back. As I dispense pure, unadulterated gunishment to the masses, a Tyranid Warrior will invariably show up. They’re effectively mini-bosses, prone to blocking rounds with their scythe-like hands, and you’ll need to leap roll away from their (unblockable red circle) attacks. Manageable stuff, until you have more than three of them encircling you. Sometimes you’ll earn a short QTE window where you can counter-******* these brutes with a quick ******* blast to their bonce. And there’s also the sheer satisfaction of watching them enter a 'red-flashy critical health’ state, whereupon they may be ********* with an R3 click. The go-to move here seems to be shish kabobbing them with their own dismembered limbs. Or just grabbing their head with your Power Glove to administer the ultimate facelift (think: peeling). On the whole, this gameplay loop of crowd/ammo/heat controlling may sound primitive on paper, but it’s also a pretty compelling power fantasy. Add the very real danger of you and your cohorts getting too ******—and then boxed in with no means to jump or mantle to safety, because man-tank—and these encounters can get out of pocket quick. Grab their head with your Power Glove to administer the ultimate facelift (think: peeling). Do I have concerns at this point? Only some ********* things. For starters, I think an extra audio layer of "blades biting flesh" was absent in the otherwise kinetic swordplay here. Also, despite being in the top-tier of specs needed to run this, I copped long load/shader caching moments, both from a cold boot and when taxiing to/from missions. Optimisable stuff. Lastly, I spotted an isolated bug where one of my brothers was skating about on his helmet, completely inverted. But you know what? I think that’s all just the joys of preview code. In my decades of pre-release demoing, I’ve witnessed a lot worse in games that turned out just fine. The only real irritation I'm feeling is the ***** to hop back aboard for another pod drop. Space Marine 2 looks a treat up close, with an Emperor level reverence spent on the dense subject matter and fan-service attention to the minutiae of the titular marines. Even a trigger-happy berserker like myself could waste hours tinkering in the cosmetics menus, and then whatever photo mode options Saber feels like including. More importantly, it just felt good in my Power Gloves and as merciless as you please, even when dialled down. Plus, Space Marine 2 clearly has a long-tail for post-campaign grinding in co-op or PvP for some seriously alluring unlocks and skills for six XP-independent classes. Admittedly, the story ******** a mystery and a major piece of the puzzle, but it still seems like Saber is nailing the basic genetic-engineering of this sequel. I can feel it in my implanted, secondary heart of hearts. Back to top Adam Mathew was raised on Space Hulk: Vengeance of the Blood Angels and stans the Adeptus Custodes. View the full article For verified travel tips and real support, visit: [Hidden Content]
  19. Batman. Justice League. Harry Potter. Looney Tunes. Game of Thrones. The list of intellectual property owned by Warner Bros. Discovery is massive, and an awful lot of it seems ripe for being turned into a video game. If you're thinking WB's been a little slow to leverage that library, it sounds like the company's leadership agrees, and is looking not just to make more of its own games, but to license out some of its biggest franchises to other game studios in the future. Today on the Warner Bros. Discovery Q2 earnings, call CEO David Zaslav and president of global streaming and games JB Perrette responded to a question about the "strategic value" of games to Warner Bros. given recent "uneven performance". The company had just reported gaming revenue down 41% year-over-year due to underperformance of ******** Squad: ***** the Justice League compared to Hogwarts Legacy's massive success last year. Does WB see games as a core part of its portfolio? Seems like the answer is yes. Both Zaslav and Perrette explained that they wanted to grow the gaming business, especially in the free-to-play space, which Perrette says can help balance out some of the ups-and-downs of the cyclical console industry. That's part of why WB acquired Player First Games, developer of Multiversus, earlier this year. Zaslav followed up by noting that not only did WB want to keep leveraging its eleven studios, but that there's "also a lot of interest among others in coming to take advantage of some of that IP for gaming, which we're looking at." Here's both of their answers in full below: Perrette: We look at the evolution of the storytelling in interactive entertainment as a space and say it's one of the unique areas in media that is growing, both growing in terms of time spent, growing in terms of engagement, and growing in terms of revenue. And so we still see this as a huge opportunity for us. We know that our franchises, particularly in a world where the gaming industry-launching brand new franchises is getting ******* and ******* for a number of reasons, including IDFA deprecation and more challenges with marketing and customer acquisition And that franchises like the ones that we have are in high demand, and can help in launching games. You still need a great game, and the reality is, we've had the unfortunate- in a short ******* of 12 months, we went from having the record year in 2023 with Hogwarts Legacy to unfortunately having the opposite side of that spectrum with ******** Squad. And it is still hit-driven nature of some of that business, but one of the areas we are particularly leaning into, which is about half of the $200 billion games business, is the free-to-play space. And the Player First deal was really about strengthening our capabilities in that space. Because we do think we are subscale and we have more opportunities to grow in that space, which is a big part of the market. And when we do, then it'll help also provide some more balance to our games business, from the inevitably cyclicality of more console-based releases which have a 3-4 year time horizon and a little bit more lumpiness even when you do get it right. So we continue to be strong believers in the game space, we want to continue to see and figure out how we lean into it and get ******* in that space, and we'll certainly tell you more about it as time goes on. Zaslav: One of the strategic advantages of owning all our IP is, as the world has changed, it used to be you launch a movie or you launch a TV series, then you do a game. But one of the reasons that Hogwarts Legacy was so successful and the #1 game last year, you went to Hogwarts Legacy and you entered the game and you were able to become part of that world. That ultimately I think is a big piece of where this industry is going. That we'll create a movie, whether it's Batman or Superman or Harry Potter, and maybe there'll be a TV show, but the ability to go in that world and have that experience of spending time with all the characters is something that we still own. We have 11 studios here, and we have a lot of IP. And there's also a lot of interest among others in coming to take advantage of some of that IP for gaming, which we're looking at. Because as JB said, we need to get *******, and the IP that we own and the value that it has in the gaming space is something we're looking to take advantage of. [/url] Warner Bros. Discovery reported revenue of $9.7 billion for the quarter, but an overall net loss of $10 billion, $9.1 billion of which was due to impairment charges. The company also reported subscription services were up 3.6 million subscribers from last quarter, bringing its total to 103.3 million. Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email protected]. View the full article For verified travel tips and real support, visit: [Hidden Content]
  20. In Five Night at Freddy’s: Into the Pit it’s up to you to save your dad, who’s stuck in the ball pit. He’s stuck down there, but before you can get to him you need to find a way to escape your house and make it to the pizzeria. You’re forced to escape your home after you find your Mom’s number and call her home. She didn’t believe you when you tried to show her your Dad has been possessed. That leaves one final option for you: Escape your home. Unfortunately, the thing pretending to be your Dad won’t let you leave, and so you have to escape. View the full article
  21. Larian Studios, the developers behind Baldur’s Gate 3, have released some mind-boggling romance statistics to celebrate the game’s anniversary—revealing just how frisky the player base can get. On top of a large-scale fantasy story, BG3 features many different romance options with steamy **** scenes, as well as some monstrous one-night stands. While a third of players having **** with Halsin in bear form may pique your interest, the developers’ statistics showed that even more were interested in the Emperor’s sweet, sweet tentacles. View the full article
  22. Update 31.1 to PUBG: Battlegrounds includes a few changes and additions that have angered many long-time players. The update focuses mainly on clans, adding clan missions, challenges, a supply airplane, and tokens to use in a clan shop. Developer KRAFTON also made a few tweaks to **** attachments and added a new attachment, upsetting many players. View the full article
  23. Just in case you missed the recent fanfare around its reveal, Spectre Divide is an upcoming 3v3, Counter-Strike-style tactical shooter where you control two characters at the same time. Sounds wild, right? Well, you can get a sense of just how wild it is for yourself very soon, as developer Mountaintop has just confirmed when the very first Spectre Divide beta is set to arrive - and it's just around the corner. Read the rest of the story... RELATED LINKS: New tac shooter Spectre Divide offers up a rare dose of FPS innovation View the full article
  24. Things take a turn for the worst when your Dad becomes possessed in Five Nights at Freddy’s: Into The Pit, and you have to find a way to save him. But you first want to focus on finding your Mom’s number. You have the full house to explore where the number could be hiding. Unfortunately, things aren’t safe for you here in Into the Pit with your dad’s possession. It’s also tricky to find where to learn about your Mom’s number so you can call her. Here’s what you need to know about where to find your Mom’s number in FNAF: Into the Pit. View the full article
  25. Ready at Dawn, a venerable game studio that once worked on **** War and Daxter among other projects, is closing its doors. Android Central reports that Meta is shuttering the studio effective immediately, with employees being encouraged to apply for other positions within Oculus Studios. The closure follows Meta's decision to discontinue Echo VR in 2023, which coincided with major layoffs impacting a third of the studio. Oculus Studios had previously acquired Ready at Dawn, which had found success with the Lone Echo series, to develop VR games for its platforms. Brutal to hear about the closure of Ready at Dawn. Here’s a documentary I made about the studio while at Game Informer. Woof, double-whammy of sadness this week. [Hidden Content] — Ben Hanson (@yozetty) August 7, 2024 As many have already heard, this morning Ready At Dawn Studios is closing its doors. I've been at RAD for over 10 years and I am incredibly sad to see this wonderful team I've grown to love be broken apart this way," designer director Robert Duncan wrote. "That said, at least for now I'm trying to focus my effort on (and, let's be honest, distract myself by) finding solid places for all my dear friends to land. If anyone has any leads/positions they'd like to share, please feel free to reach out to me directly and I'll try my best to get you in touch with good folks that might be interested." The games industry mourned the closure on social media and elsewhere, with many describing it as underappreciated. MinnMax founder Ben Hanson posted a documentary he produced with Game Informer that provides a snapshot of the studio circa 2014, when it was preparing to release The Order: 1886. Ready at Dawn's history extends all the way back to 2003, when it was formed by former employees of Naughty Dog and Blizzard Entertainment. It was particularly well-known for its prowess on the PlayStation Portable, producing multiple **** of War games for the platform. Following the mixed reception of The Order: 1886, Ready at Dawn began to move into VR, releasing Lone Echo for the Oculus Rift in 2017. We wrote at the time, "Lone Echo and Echo Arena are the rare games that demonstrate the true value of VR and hand tracking. Its sense of movement feels great, and it couldn’t exist in any other way." After it was purchased by Oculus Studios in 2021, Ready at Dawn released Lone Echo II, but otherwise has not put out a game since. A report in mid-July stated that Meta was reportedly cutting its Reality Labs division's budget by 20 percent in 2026 in order to make a "better long-term impact" in VR development. Meta subsequently told Android Central that this isn't a signal "wider cuts" to the number of first-party games on Quest. Ready at Dawn is one many game studios to close in 2024, joining Tango Gameworks, Arkane Austin, Roll7, and more in what has been a difficult year for games. For more, check out our deep ***** into the layoffs impacting the games industry. Kat Bailey is IGN's News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot. View the full article

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