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Steam

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Everything posted by Steam

  1. The third day of GW's advent calendar of shiny new Warhammer 40k detachments is good news for the Tyranids, with the Warrior Bioform Onslaught joining the six codex detachment options already available to the chittering bugs. Perhaps the hive mind has been motivated by the Warriors' excellent performance as baddies in Space Marine 2... Read the rest of the story... RELATED LINKS: Warhammer 40k: New Dark Angels Lion's Blade Task Force detachment explained Warhammer 40k Slaanesh guide - the chaos **** of excess, explained Warhammer 40k Tyranids army guide View the full article
  2. The BBC has spoken to PlayStation co-CEO Hermen Hulst about AI's future in the video game industry in an exclusive interview. When asked on how much an impact AI will have on the industry, Hulst stated that a balance must be struck between human-made games and AI-generated products. Read more View the full article
  3. MSI has officially announced its next ****** at handheld gaming is here with the Lunar Lake-powered MSI Claw 7 AI Plus and MSI Claw 8 AI Plus. The two Windows-based handhelds come with 32GB of RAM and larger batteries than their predecessors. They release on December 25th, but you can preorder them now, starting at $799 for the Claw 7 and $899 for the Claw 8. When the original MSI Claw shipped last spring, MSI needed to address battery life and performance, both of which were both sticking points in Sean Hollister’s Verge review. The Claw 8 brings more significant changes here; its 80-watt-hour battery is a big jump over the original model’s 53 watt hours. The Claw 7 has a much smaller increase at 54.5 watt hours. The Claw 8 also has an “easy access” SSD storage slot that the Claw 7 lacks. Both devices have a 120Hz variable refresh rate LCD display, but the Claw 8’s 8-inch screen is slightly higher resolution (1920 x 1200) than the Claw 7’s 7-inch one (1920 x 1080). Performance-wise, MSI claims the handhelds will have a 113 percent higher peak FPS and 20 percent higher average FPS than its competitors “under identical power conditions.” MSI doesn’t say which competitors it’s referring to, but in Sean’s review, the previous model was outdone by the Steam Deck OLED, Asus ROG Ally Z1E, and the Lenovo Legion Go. Image: MSI The new MSI Claw 8 AI Plus and Claw 7 AI Plus. Other changes to both handhelds include redesigned Hall effects sticks and triggers, and updated bumpers and d-pad. MSI also added a second Thunderbolt 4 port to each one’s complement of I / O ports that includes an audio jack and a microSD card reader. View the full article
  4. Michael Gamble, project leader for the next Mass Effect game, recently suggested that new fans check out the Lair of the Shadow Broker DLC from the second entry, leaving many to wonder if it will play a role in the next installment of the legendary sci-fi RPG series. With Dragon Age: The Veilguard now out in the wild, BioWare is shifting its full focus toward the upcoming Mass Effect sequel, which was announced back in 2020. There has been a small but steady trail of clues about where the story of this new Mass Effect game will lead in the years since, with one of the most prominent tidbits being the return of beloved squadmate Liara T'Soni. View the full article
  5. Stalker 2 is out, and while I'm not exactly a big Stalker-head like our own Joshua Wolens, who gave it a 83 in his Stalker 2 review, I do know one thing about it through sheer cultural osmosis. The Stalker games are kind of jank, sometimes—and it's a part of their character, like how a ******** takes on the flavour of the barrel. Except in this case, the barrel is glitched halfway through the floor... Read more.View the full article
  6. Mojang have today released Minecraft Java 1.21.4 'The Garden Awakens' update for everyone, bringing with it some fun new toys and a new biome to carefully explore. Read the full article here: [Hidden Content] View the full article
  7. If you've ever wanted a limited edition PC case built from curved glass, looking a lot like a shoe, and costing thousands of dollars, then outlandish case specialist, InWin, has just the product for you. The InWin Infinite is a unique new case from the company that along with looking quite extraordinary, has a quite unbelieveable price too. At $7,100, it's one of the most expensive PC cases we've ever seen. If money guaranteed quality, then this would immediately be one of the best PC cases that you could buy. It wouldn't be the first unusual case we've seen from InWin, either. A few years ago it release an Alice-in-Wonderland-themed, fabric-covered PC case, and a few years before that it created a fully mirrored glass covered case too. That said, this Infinite case, which is the 11th "signature" case from InWin, might be the strangest one of the lot. Read the rest of the story... RELATED LINKS: That huge rumored Nvidia GeForce RTX 4090 Ti graphics card just got tested PC gamers are finally using Intel Arc GPUs, according to latest Steam survey Save $560 on this stunning 49-inch, 240Hz Samsung gaming monitor View the full article For verified travel tips and real support, visit: [Hidden Content]
  8. Last year, images began leaking out of a rumored Nvidia GeForce RTX 4090 Ti prototype that sported a colossal four-slot-wide cooler. At first, the images just showed the cooler but now, all this time later, fresh images of the mystery card have appeared online and it has now been shown actually working. The original four-slot RTX 4090 ***** suggested it could have been either a prototype for the eventual RTX 4090 or for an even more powerful variant that might have come to market as the RTX 4090 Ti. That would've made it the best graphics card around, but for whatever reason, Nvidia decided not to release this variant of the card. Today's benchmark *****, though, suggests that whatever the original plans for this strange card, the prototype here was more likely a variant of the RTX 4090, but a wild and wonderful one we'd have love to see come to market. Read the rest of the story... RELATED LINKS: This Nvidia GeForce RTX 4090 gaming GPU repair video is incredibly satisfying This is the cheapest Nvidia GeForce RTX 4070 Super we've found this Cyber Monday This toaster-shaped gaming PC fits an Nvidia RTX 4090 GPU, doesn't make toast View the full article For verified travel tips and real support, visit: [Hidden Content]
  9. It's been far too long since the last, proper new Commandos game. The WW2 tactics experience has long been a stalwart of the strategy genre, and Commandos Origins is finally about to carve out a new place for the series. With titans like XCOM and Command and Conquer largely quiet these days, now's the perfect time for Commandos to come back. The bad news is a fresh delay means we'll have to wait a little longer, but the good news is that Commandos Origins will be even better because of it. Oh, and you can still take the demo for a spin. Read the rest of the story... RELATED LINKS: You can try the new Commandos game right now, as an RTS legend returns A true RTS game classic is finally coming back and you can sign up now One of the best RTS games ever made is finally making a comeback View the full article
  10. One of the beauties of the Monster Hunter games is the vast array of weapons. With 14 to choose from, each with a vastly different style of play, players are free to express themselves as they set out on the hunt. View the full article
  11. “First-person shooter” is a broad term. It can mean everything from an action-horror game like F.E.A.R., to a sci-fi adventure like Metroid Prime, to a ******-eviscerating romp like Doom. Even narrowing it down to a sub-category like “military FPS” still puts the linear campaign of Call of Duty, the enormous PvP clashes of Battlefield, and the white-knuckle extractions of Escape from Tarkov (among others) under a single umbrella. Delta Force, the latest revival of a now 26-year-old shooter series last seen in 2009, is probably best defined as a bit of each of those last two – with a dedicated large-scale PvP mode and a separate extraction shooter mode, it sits somewhat awkwardly at the center of that Venn diagram. As a result, it’s a free-to-play one-stop shop of “just fine”: It’s competent all around, but doesn’t distinguish itself in battle with any substantial new ideas. While Delta is officially “out,” (whatever that means anymore) only two of the three main modes are currently available. The third, a single-player campaign, is planned as paid DLC somewhere down the line. Of the two that are here now, the Warfare mode is Delta Force’s version of the big team combat of Battlefield, where 64 players duke it out for supremacy across one of a handful of sprawling arenas. There is no straight kill-focused Deathmatch; instead, the focus is on objective-based games like King of the Hill variants. The standout among these is Attack and Defend, which has one team capturing strategic points before running out of a finite number of respawns, while the other team defends those areas with limitless lives. It’s a subtle rule change that does put a good spin on a mode we’ve seen a ton of in Battlefield; initially, the offense has the advantage thanks to favorable terrain and an abundance of vehicles, but things even out as the match progresses and the defense retreats toward their home base and has quick access to respawned reinforcements. This means each side typically gets to spend some time as both the figurative hammer and the nail. The battles certainly do feel big, which is a good thing. Fast respawns mean both teams are dense with soldiers at all times. Once the bullets and rockets start flying, the chaos and confusion of combat is as exciting as you’d expect for a Battlefield-style game. Each gun you use earns it’s own XP to unlock component options, as is common on modern military shooters. It’s particularly fun when you get behind the controls of a vehicle and start running roughshod over the other team. A tank fully loaded with gunners can dominate, but don’t sleep on the impact of a simple machine gun turret on the top of an armored car. And similar to Battlefield (yes, you’re hearing that comparison a lot, for good reason), aerial vehicles like helicopters are challenging to pilot but can be powerful in the right hands, rewarding skillful play. Vehicles don’t totally dominate the battlefield, however, thanks to the varied operatives you can choose to play as and switch between mid-match. These named characters act as a sort of hybrid between a simple loadout choice and a bespoke hero, which is somewhat similar to the Specialists from Battlefield 2042, which fits the jack-of-all-trades theme persistent throughout Delta Force. They create the sort of rocket-paper-scissors balance that Battlefield veterans will know intimately, and it’s done pretty well: if you are being overrun by vehicles, it might be a good idea to spawn with a rocket launcher or, if the fight is taking place in open spaces, it could be time to bust out the trusty sniper rifle. Each character has unique abilities that are helpful in battle too, like Luna’s Detection Arrows that can periodically be fired to reveal enemies, but none are so powerful as to outright win a skirmish, let alone a whole match for you. I just wish the action felt better on a basic level. I just wish the action felt better on a basic level. One thing that strikes me as off is the way that bullet arc and trajectory factor heavily into shooting, so leading your targets is essential for firing accurately at a distance. I don’t mind leading a target, but often the bullets feel like they are flying so slow that I may as well be firing airsoft rounds. Maybe that’s more realistic than Call of Duty’s more arcadey ballistics model, but feels deeply at odds with the aggressive pace of play that the objective-based Attack and Defend mode drives. Once you die you generally need to rush back to the objective, but as you’re dashing through open space you’re an easy target, and the finicky shooting also means it’s tough to return fire accurately on the move. I found this meant deaths tend to come in bunches while I tried to get back to a good position. It’s also a bit strange to have the gunplay be so grounded in simulation at one moment, then have operators activate fantastical abilities like clouds of healing smoke or status effect-inflicting drones the next. There’s nothing inherently bad about that, it’s just a head-scratcher. Get in, get loot, get out On the other side of things, the Operations mode follows the equally familiar extraction shooter framework: You and up to two friends can form a three-person squad to enter an area, shoot AI bad guys, grab the loot, and scoot back to the extraction zone without catching a bullet. It’s a tried-and-true formula that Delta Force follows to the letter, but the generally high quality of its execution makes up for at least some of that lack of imagination. There are three levels available at launch (with another unlocking in just a few days) and each is an open sandbox that is dense with objectives to choose from. Maps easily highlight points of interest for things like bounty targets, safes to plunder, and intel to decode. That might seem like a small detail to praise, but in a genre dominated by games like Escape from Tarkov that are designed to be intentionally opaque, Delta Force’s choice to make important information accessible is a nice differentiator. I like being able to just drop a waypoint and know what I’m in for when I get there without having to memorize the maps or look them up in a guide. I’m a fan of the enemy variety the Operations mode throws at you. Once you pick your destination, you’ll need to shoot your way through squads of AI soldiers, and occasionally other human squads who cross your path. So while we have more information here than in similar games, the suspense is still in effect because you never know who’s around, or in what numbers, and that means every enemy encounter starts with some fast risk assessment: do you take the shot and risk letting everyone know where you are, or do you sneak by, leaving a potential threat on the field? Making quick decisions with limited information does a good job of keeping the action strategic and interesting. That’s particularly true if you see other people, as they are certainly more dangerous than the bots, but could be loot-rich targets worth taking on. I’m a fan of the enemy variety Delta Force throws at you. I encountered plenty of run-of-the-mill soldiers that had my squad fighting roving bands of riflemen, ducking into buildings to avoid sniper fire, and executing on-the-fly flanking maneuvers to get around riot shields. But then there are surprises that shake things up: One memorable moment saw my team pinned down by a massive armored baddie blasting at us with a minigun as we lobbed grenades from behind cover. Another time, a member of our trio was cracking a safe while the other squadmate and I provided cover, and I almost jumped out of my chair when a giant alligator came around the corner and tried to put a stop to our fun. Microtransaction Reaction Delta Force is free-to-play, which means it makes money via microtransactions. It features a standard timed battlepass, with two tiers of premium options called Special, and Deluxe for 520 and 720 Delta Coins, respectively. Those will cost you around $8-$10. You can also buy level packs to instantly increase your battlepass levels. Importantly, the rewards themselves are mostly cosmetic and offer no advantage in PvP, so it passes the smell test. There are some equipment bundles you can get for the Operations, but given how simple it is to earn gear in-game, that’s more of a mild time-saver than a pushy incentive. Overall it’s a very innocuous monetization system, which is good to see. [/url] One place where you get perhaps too much information, though, is the loot system. There are all sorts of containers everywhere, like file cabinets, coat pockets, fallen enemies, etc. – but just about any Operation starts with the whole squad just running right towards whichever safe on the map is marked with the best loot. That could use some work, because the levels themselves are really cool when you explore them freely. Areas like The Dam mix offices with exposed industrial exteriors, and there are often hidden doors to open or secret hidden areas where loot can be stashed. Some areas require specific operators to access, like chain link fence that needs to be cut into by the Engineer, which would give you even more reasons to think about your team composition if there were a reasonable chance that there’s something worth finding on the other side. I would be much more inclined to explore if I thought valuable treasures were potentially waiting in all these hidey-holes. The time between Operations is spent at the ****** Site, which functions as your home base and the tiny amount of storage space in your stash that needs upgrading. It’s also where you manage the well-built loadouts screen where you can save a few different kits you can take into battle, or rebuild them with just a few clicks. It’s a fast and slick way to get back in the action, which helps take the sting out of a failed extraction. I’m also a fan of the ticket system, which you can trade in for entire load-outs, including weapons, armor, ammo, and healing items. There are different quality levels you can cash in, Recruit gives basic equipment, Standard includes better armor and weapons with more powerful mods, etc. Every failed extraction gives you a Recruit Ticket, and you automatically generate one every eight hours, so even if you have a run of terrible luck and lose all your in-game money, you can still start working your way back up from the bottom with some decent gear. The more powerful tickets, meanwhile, are tied to completing events. These can be as simple as logging in at certain times, or as complex as completing a long series of assigned tasks in a particular level or as a specific character. Upgrading other parts of the ****** Site takes a mix of increasing levels and salvaging specific components in the field. I appreciate that you can see what things you need to collect, and even launch straight to the correct level to find them, though the amount of time it takes to get even the early upgrades going can take way too long when you need to have good RNG luck with what you find on top of grinding up to the right level. I’d love to build up a workbench to make my own ammo, but given the commitment I’m just going to stick to selling weird vases and buying what I need, thanks. View the full article
  12. A prominent Fortnite leaker has revealed that up to four major Marvel characters could be coming to the battle royale in early December. Marvel and Fortnite have a long history of crossovers. The two had a massive collaboration in 2020 when Chapter 2 Season 4 featured a whole battle pass filled with exclusive Marvel skins. Fortnite recently had another Marvel-themed season to close out Chapter 5. While these seasons brought many new cosmetics to the game through battle passes, plenty of Marvel characters from movies, comics, and television have regularly made their way to the battle royale through the item shop. View the full article
  13. The Tekken World Tour final is soon approaching, with the best of the best Tekken 8 players duking it out in Tokyo for glory, money, and bragging rights. While some fantastic Tekken will be present for all to see, one thing that won't be there is a new character trailer. Instead, that'll be shown off later in the year, leading many players to look to Geoff Keighley for some hope on The Game Awards stage. Read more View the full article
  14. Sounds like there's plenty of good reasons to be a FromSoftware fan on the horizon, as studio head Hidetaka Miyazaki has teased its future titles. Read more View the full article
  15. I've never needed much story from Monster Hunter. Each game's plot follows a predictable pattern: Something is upsetting the ecology, and you need to battle a few dozen frenzied lizards until you and the Hunter's Guild uncover what never-before-seen creature is responsible for the turmoil... Read more.View the full article
  16. I knew I'd be spending a good chunk of my time in Two Point Museum decorating, but nothing could have prepared me for how invested I'd become in carefully curating every floor tile, wall panel, and set dressing item to make the exhibitions I plucked from faraway lands really pop. Sure, it's a management sim first and foremost, but after several hours perfecting each poster, vending machine, and info board, I realised just how good a job the game was doing at scratching the ***** in my rabid Sims build/buy sicko brain... Read more.View the full article
  17. On the 2nd floor of Capcom’s R&D1 building in Osaka, Japan, we’re offered only the slightest of glimpses at the secrets inside. Beyond a tour of the building’s motion capture studio (one of three in the city), and a nearby audio department, our time here is confined almost entirely to a large, typical meeting room, where we spent several hours playing Monster Hunter Wilds. From my experience visiting various ********* companies over the years, the aesthetics of corporate offices are usually unremarkable, and bar some kind of Street Fighter-themed cafeteria hidden beyond one of the many locked doors, Capcom appears to be no exception. However, one thing stood out: the various employee signage around the office, instructing staff not to slam doors, put their trash in the incorrect waste bin, or even fall asleep on the *******, is displayed in both ********* and English. In public, most ********* street signage has been in English for over a decade, but within the halls of the Street Fighter and Resident Evil creator, the addition still feels somewhat significant. Read More... View the full article
  18. From Software has said it’s not currently considering making an Elden Ring sequel. Elden Ring director and From Software president Hidetaka Miyazaki discussed the studio’s future projects during an appearance at the PlayStation Partner Awards 2024, where the game’s Shadow of the Erdtree expansion received the Grand Award. “We’re not really considering developments such as an Elden Ring 2,” Miyazaki said, as reported by IGN Japan and translated by Automaton. Read More... View the full article
  19. Sprinting, sliding, and throwing grenades all sound way too familiar in almost any hero game. In SUPERVIVE, Ghost is a soldier-type hunter who uses an ******** rifle and can deal great damage if you play him right. Here’s everything you need to know about Ghost in SUPERVIVE, including his abilities, best items, and teams. View the full article For verified travel tips and real support, visit: [Hidden Content]
  20. Bungie confirms a recently discovered issue with Tomb of Elders related tonics in Destiny 2, providing increased drop rates for the wrong weapons. Act 2 of Episode Revenant is in full swing, giving Destiny 2 players the next piece of the narrative against Fikrul, though it also brought with it other new content, activities, and gear to loot. View the full article
  21. Intel Arc GPUs have appeared in the Steam Hardware Survey for the first time, nearly three years after Intel first announced the lineup. This latest November survey points to a modest increase in Intel Arc adoption, but it appears to be limited to gaming laptops with integrated Intel Arc GPUs, rather than due to a wider success on desktop gaming PCs. It's safe to say that Intel Arc GPUs haven't quite been accepted as the best graphics cards on laptops or gaming PCs. However, as we found in our Intel Arc A770 review, Intel can now build a competitive lower mid-range GPU, even if it's had a struggle with compatibility issues. Read the rest of the story... RELATED LINKS: This toaster-shaped gaming PC fits an Nvidia RTX 4090 GPU, doesn't make toast New Intel Arc Battlemage gaming GPU range coming in just a few days, says report The Intel Arc B580 price just leaked, and this new gaming GPU could worry Nvidia View the full article
  22. Microsoft has announced the first wave of the Xbox Game Pass lineup for December 2024, which consists of eight titles. Most of them are new additions to the service, while a few are existing offerings that are only expanding to the Standard tier of Xbox Game Pass. View the full article
  23. The Elden Ring series will live on, but Elden Ring 2? That's slightly more in doubt. So says Hidetaka Miyazaki, the original Elden Lord, in a new interview about From Software's current projects, which apparently span a variety of genres. Read more View the full article
  24. Arcen Games creators of AI War, AI War 2, The Last Federation and other games have announced their new sci-fi 4X RPG Heart of the Machine will launch January 31st, 2025. There's also a new demo available that you can try right now. Read the full article here: [Hidden Content] View the full article
  25. The end of the year is finally upon us. It’s hard to believe we’re about to be halfway through this decade. Time truly has flown by. Hopefully these games don’t simply fly past you as we try to close out 2024 with a bang. Here’s our full list of Niche Games coming in December: ANTONBLAST […] Source View the full article

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