The Advanced Access release for Civilization 7 on Feb. 5/6 was met with a mixed response. Some players loved the new addition to the franchise, but others slammed it, particularly the UI design. As soon as Advanced Access launched, Steam reviews filled up with players commenting on the UI design choices. One player wrote, “There is a good game here buried under a horrible UI.” View the full article
After releasing the first couple of meaty patches for Fallout: London last year, Team FOLON closed out 2024 by teasing upcoming DLC for its massive Fallout 4 mod. Read more View the full article
What great hopes I had for the Christmas holidays. Finally, I thought, I would have time for some of the recent blockbusters I'd not yet played: Indiana Jones And The Great Circle, S.T.A.L.K.E.R. 2 and more would fill those dusty days and nights in the taint of 2024. Then I mentioned in a review that I liked Picross games, which for me can dissolve hours or entire weekends like sugar in water. "I don't know if that means I should recommend Mark Ffrench's games Proverbs and Mega Mosaic to you, or warn you to steer clear and avoid flowing away forever," responded commenter SeekerX. You see where this is going. Friends, I played Proverbs for 36 hours over Christmas. Read more View the full article
It seems it's increasingly rare to have a major game release that doesn't come filled with lots of issues. The latest is Sid Meier's Civilization VII from Firaxis Games. Read the full article here: [Hidden Content] View the full article
Clair Obscur: Expedition 33 looks incredibly promising. I would like it to do well, but my concerns about this game grow ******* as its release approaches. The January 2025 Xbox Developer Direct showed gamers more than we’ve ever seen so far about Clair Obscur: Expedition 33, and while it’s plenty, I feel like we still barely know anything about it. Expedition 33 is shrouded in mystery over what critics think ahead of launch compared to other recent RPGs like Baldurs Gate 3, Metaphor: Refantazio, and even Avowed, which hasn’t released yet. All that’s left is the wave of hype from fans and reporters about how the game looks, with some speculating that it’ll be an instant classic. I think that’s a lot of weight to put on Sandfall Interactive’s first release. View the full article
Kingdom Come: Deliverance 2 has already proven to be a massive success, as the creative director recently revealed the title made a profit on its very first day. Released for PS5, Xbox Series X/S, and PC, Kingdom Come: Deliverance 2 is a first-person RPG that prioritizes historical accuracy and grounded realism, offering players a unique medieval experience. View the full article
Here's the up to date list of games available on Amazon Prime Gaming for February 7th, and what compatibility you can expect for Linux / SteamOS and Steam Deck. Read the full article here: [Hidden Content] View the full article
Linear fusion rifles are back on the menu in Destiny 2, and if you’re looking for an addition to your arsenal, there’s a new seasonal weapon in Episode Heresy, Eyes Unveiled. Eyes Unveiled is a Void Precision Frame linear fusion rifle. It’s not the best Void linear fusion rifle by any means, and if you got a god roll Mistral Lift during the Dawning event, don’t worry about getting Eyes Unveiled. Eyes Unveiled is more of a supportive weapon with perks like Withering Gaze. View the full article
Put your red and white scarf back on the coat rack, football friends. The match has been called off. The entire season, in fact. Football Manager 25 has been cancelled because it has not met a high enough standard in time for its intended release next month, according to developers Sports Interactive. Anyone who pre-ordered the game will be given a refund, they say. Read more View the full article
You can take today off. No, not from whatever you do for a living, from something much more important - speculating and worrying that GTA 6 might end up being delayed beyond the fall 2025 release window it's had slapped on its windshield for a good while now. Read more View the full article
After months of radio silence from Sports Interactive, Football Manager 25 has now been canceled—but it’s good news. The latest entry in the long-running franchise has had a turbulent development cycle. Significant upgrades to the game, including an entirely new engine, were due to kick off a new era in Football Manager 25, although that has now been shelved. View the full article
Tokyo Xtreme Racer is a PlayStation 2 game. Now, years of YouTube comments from cynical types who were likely still jostling around inside an ovary at the dawn of the millennium may have taught you that ‘PS2’ is a pejorative – a one-size-fits-all put-down wielded against anything that doesn’t melt the multiprocessors off a graphics card. But it doesn't have to be. The PS2 was an incredible console, brimming with great, approachable games that achieved exactly what they set out to do, were hopelessly addictive, and completely unburdened by microtransactions and live-service malarkey. This succinctly describes Genki’s 2025 Tokyo Xtreme Racer reboot, which recently arrived in early access on Steam: a fantastically moreish blast from the past that’s simple on the surface, steeped in high-speed thrills, and (for now, at least) unapologetically single-player. That’s what makes it a game in the grand style of the PS2 and, for that, I already love it. For clarity, I’m aware that the overall lineage of this series dates back to 1994’s Shutokou Battle on SNES, and the Tokyo Xtreme Racer name itself can be traced back to the series Dreamcast debut (and sequel) in the US. However, in PAL territories those carried different titles, and that’s why I’m waxing romantic about the PS2: because 2001’s Tokyo Xtreme Racer on Sony’s all-conquering console was my first exposure to the series, and I admire how closely Genki has stuck to its enduring format well over two decades later. I admire how closely Genki has stuck to its enduring format. For those who haven’t had the pleasure, the Tokyo Xtreme Racer series focuses strictly on highway street racing, taking a heavy dose of inspiration from the real-life underground racing scene that peaked on Tokyo’s expressways back in the ’90s. (This was made infamous by the likes of the highly secretive Mid Night Club – an allegedly disbanded racing community still shrouded in mystery today thanks to anonymity amongst its members and its strict, low-profile policies). After choosing an on-ramp to enter the freeway system (which faithfully recreates Tokyo’s actual Shuto Expressway network) the aim is to cruise and hunt down rival racers to challenge. Races are triggered on the fly by flashing your *********** behind potential rivals, and won unconventionally. There are no finish lines here; instead, their “Spirit Point” bar will drain to empty as they drop further and further behind you, collide with members of the public, or graze the walls. It’s part racing game, part fighting game, and it still works as well as it ever did. Wisely, Genki hasn’t tampered with any of this, and it remains the structure of Tokyo Xtreme Racer’s early access revival in 2025. The graphics have received a handsome enough modern makeover but otherwise it’s a staunchly old-school experience. The result is terrific, and I’m hooked once more. Duelling against one opponent at a time and slicing through late-night freeway traffic in a single direction may sound limited and repetitive. In a way, I guess it is. And yet it’s utterly absorbing. Even in early access, Tokyo Xtreme Racer features over 200 named opponents to seek, stalk, and destroy. Some are boss characters that will only emerge after you encounter the rest of their race team members and leave them for dust. Some can only be found and raced under certain circumstances or if you perform specific tasks, the clues for which you can glean from conversations with rivals in parking areas. The writing in these conversations tends to be a bit overwrought (and the story itself leans a little too melodramatic for my tastes) but there is a goofy charm to it I can stomach. The difference in difficulty between some of these opponents can be stark at times, so I will say that my experience has been a little uneven. One moment I’ll be beating every buster I find, and the next some mystery hot shot is simply galloping away. Races that are very evenly matched and decided by tactical slipstreaming (or goading your opponent into an obstacle) are the most fun, but they’re a little too uncommon. This has the potential to create the occasional logjam in your progression, because a lot of the upgrade paths are gated behind meeting certain criteria. Needing to beat specific racers in order to earn the ability to purchase better parts might be a sore spot if you’re already spinning your wheels trying to lure out and beat those racers in the first place. It’s a bit of a catch-22, and it’s probably the primary reason I’m not a huge fan of these sorts of roadblocks in racing games. I’m generally of the opinion that, if you have the credits, you should just be able to buy any cars and parts within your means. At any rate, this is the sort of early access feedback that, with any luck, should provide Genki the data to smooth out bumps in its progression road. Despite the occasional frustrating session, I’m still thoroughly addicted to vanquishing every rival I find. Despite the occasional frustrating session, I’m still thoroughly addicted to vanquishing every rival I find. Being able to now spot where opponents are on the map (and allowing that to dictate where you enter the expressway) is a sensible, modern touch. Each time you leave the garage represents the start of an in-game night, which concludes when you choose to return to the garage to spend your credits – or simply head straight out again for the next evening. Just one more night, I tell myself for the tenth time before heading back out onto the expressways in search of prey. It’s hard to quit – and not just because the option to actually do so from the garage is buried in a hidden menu I initially had no idea how to reach. You can’t do it from your controller, in case you’re wondering; you have to hit tab on your keyboard. In more ways than just that the menu system does need refinement, as it also lacks quick D-pad support and requires us to use an analogue stick as a mouse. It’d also benefit from some kind of global BACK button shortcut, so returning to the main garage screen from elsewhere – like the tuning menus – wouldn’t require opening the menu bar and manually moving the cursor. Little tweaks like that would significantly sharpen up the process of menu navigation. Car handling, though, already has a slick, arcade feel that’s nicely tuned for smooth steering on a controller at high speed. That said, the chase view does lack the kind of looseness I crave in this sort of racing game, so even minor steering adjustments are amplified to jarring yaws by the time they reach the trailing camera. This feels like something that could be tuned, or potentially supplemented with an additional chase camera that isn’t so stiff. For now, it’s far easier to drive smoothly using bonnet cam. The list of cars whose bonnets you can see from there is a good start, and features just under 50 Japanese models at launch. Toyota, Subaru, Nissan, Mitsubishi, Mazda, Daihatsu, and Suzuki are all in there. (Honda remains conspicuously absent, though.) The cars look fine without being showstopping, but they don’t pick up damage or boast a level of detail as lavish as the vehicles featured in racing genre heavy hitters like Gran Turismo 7. However, the ******* issue at the moment is how they sound. Right now Tokyo Xtreme Racer isn’t so much “extreme” as it is tinny and toothless compared to any one of its arcade racing peers, like Forza Horizon, Need for Speed, or even Test Drive Unlimited Solar Crown. It’s the one part of this retro game I wish wasn’t stuck in the past. Anyway, in broad terms, a lot of the usual suspects are already on these streets. The Mk3 and Mk4 Supra. Five generations of Imprezas. The R32, R33, and R34. The RX-7 and RX-8. The best Evo and the final Evo. There’s certainly plenty of room for it to grow and, looking at the car list for 2003’s Tokyo Xtreme Racer 3, I’m sure I could make some fairly educated guesses regarding what may join the garage. What I will say, however, is I’d love to be more regularly surprised going forward. That is, some Japanese cars that get little to no love in video games would be perfect. Give us a Datsun 620. A 910 Bluebird wagon. Hell, what about a Mazda Roadpacer? I’m sure dropping in a custom four-rotor would solve its acceleration problems. Let’s go nuts. View the full article
The Nvidia GeForce RTX 5090 may have only been out for a matter of days, and seemingly only a handful of people worldwide actually have one. However, that hasn't stopped the PC modding community getting to work on creating a plethora of accessories to help you customize your colossal card, and the latest addition is a clean and convenient way to keep it cool with a graphene thermal pad. As the undisputed best graphics card on the planet, the Nvidia RTX 5090 packs quite a punch when it comes to power consumption and heat output. As such, even though we found the default cooler of the Founders Edition performed impressively well in our RTX 5090 review, some users will be looking to eke out even more cooling potential, which is where this thermal pad could be useful. Read the rest of the story... RELATED LINKS: Nvidia GeForce RTX 5090 and 5080 GPU prices are already rising Nvidia GeForce RTX 5080 buyer seemingly unboxes a 5090, but there's a catch Where to buy 5080 - Nvidia RTX 5080 stock for February 6 View the full article
After a decade of anticipation, Dragon Age: The Veilguard arrived in late 2024. Sadly, it was a little underwhelming, the product of a troubled development cycle where EA attempted to make it live-service before it became purely single-player. In a post-mortem response to the publisher, original Dragon Age writer David Gaider had some choice words on the state of the industry at the moment. Read the rest of the story... RELATED LINKS: Best Dragon Age The Veilguard mods Dragon Age The Veilguard performed "nearly 50%" worse than EA expected All Dragon Age The Veilguard memento locations View the full article
Kingdom Come Deliverance 2 will have you moving from town to town often as you complete quests. This process can be time-consuming without help and horses will help shorten your travel time by a lot. Unfortunately, owning a horse early can be difficult, so you might have to acquire one by more nefarious means and make it your own. Table of contentsHow to own stolen horses in Kingdom Come Deliverance 2How to sell stolen horses in Kingdom Come Deliverance 2Can you get your original horse in Kingdom Come Deliverance 2? How to own stolen horses in Kingdom Come Deliverance 2 Finding horses in the wild isn’t too hard. Screenshot by Dot Esports Horses can be easy to come by in Kingdom Come Deliverance 2. As you roam the countryside, you should find horses grazing in the open. While some of them are wild horses, others are owned by someone, so riding them is a crime. But it only counts as a crime if you are spotted while you steal them, so ensure nobody is around when you attempt to snatch one up. View the full article
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Saving is as tedious as ever in Kingdom Come Deliverance 2 as you’re required to use up one of your precious Savior Schnapps to make a manual save. However, before saving, you need to know how to find and farm Belladonna and Nettle fast. Table of contentsWhere to find Nettle in Kingdom Come Deliverance 2Where to find Belladona in Kingdom Come Deliverance 2How to make Savior Schnapps Where to find Nettle in Kingdom Come Deliverance 2 Nettle is hard to find not due to its rarity but because of how hard it can be to spot among all the greenery. Nettle grows around ponds and lakes but is abundant in forests with streams. There are two locations early on in Kingdom Come Deliverance 2 where you can find a lot of Nettle. View the full article
Football Manager 25 has been cancelled, Sports Interactive has announced. In a statement posted on the official Football Manager account on X, the developer stated that “following extensive external discussion and careful consideration with *****”, the focus will now shift to the next game in the series. “For the large numbers of you who pre-ordered FM25, we thank you enormously for your trust and support – we’re very sorry to have let you down,” the statement reads. Read More... View the full article
In an ideal world, players would have been able to play Football Manager 25 on all available platforms in March 2025. However, you won't be able to play the game in this reality, as the project has officially been canceled. Developers Sports Interactive announced the unfortunate decision earlier today, February 6, and the much-delayed title has finally been binned. Why has Football Manager 25 been canceled? Football Manager 25, or FM 25 in short, was expected to be the series's biggest technical and visual advancement, as it would have been based on the Unity engine. Unfortunately, the massive shift seems to have been too big a challenge for the developers to conquer. “Due to a variety of challenges that we’ve been open about to date, and many more unforeseen, we currently haven’t achieved what we set out to do in enough areas of the game, despite the phenomenal efforts of our team. Each decision to delay the release was made with the aim of getting the game closer to the desired level but, as we approached critical milestones at the turn of the year, it became unmistakably clear that we would not achieve the standard required, even with the adjusted timeline." It appears that despite two previous delays, Sports Interactive has been unable to develop a product that will satisfy the players in every area possible. “Whilst many areas of the game have hit our targets, the overarching player experience and interface is not where we need it to be. As extensive evaluation has demonstrated, including consumer playtesting, we have clear validation for the new direction of the game and are getting close – however, we’re too far away from the standards you deserve." The developers seem to have been unwilling to launch Football Manager 25 in a state which would have compromised their reputation in the community. “We could have pressed on, released FM25 in its current state, and fixed things down the line - but that’s not the right thing to do. We were also unwilling to go beyond a March release as it would be too late in the football season to expect players to then buy another game later in the year." The post Football Manager 25 has been cancelled a month before release appeared first on Destructoid. View the full article
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If you're exploring the first region of Kingdom Come: Deliverance 2, you'll come across the Trosky Castle. Unfortunately, this settlement isn't available initially, as all the doors are blocked off. In this guide, we'll show you how to unlock Trosky Castle, providing you with a new base of operations. How to get into Trosky Castle in KCD2 You can unlock Trosky Castle by completing the Wedding Crashers quest. This is the fifth main mission of Kingdom Come: Deliverance 2, where you're finally allowed to roam free. It'll be pretty challenging to conquer this quest, as many missions are tied to it. More specifically, you'll have to choose between the Miller or Blacksmith pathways, which are both quite lengthy to complete. If you need help on this journey, check out our guide on all the methods you can use to get into the wedding. Screenshot by Destructoid When you've gotten into the wedding party, you're well on your way to entering Trosky Castle. You'll gain entry right after completing Wedding Crashers, triggering the From Whom the Bell Tolls quest. Once you've begun this storyline, you can start roaming around the castle. There are a few points of interest here, such as a Smithy, dice game tables, and a combat arena. You can also tackle side quests at the castle, like finding the book for the Miller in Opus Magnum. The only downside is that you can't fast travel out of Trosky Castle until you've progressed further in the From Whom the Bell Tolls mission. Therefore, it's best to prioritize this objective to get you out there. Besides the quests inside Trosky Castle, you can check around the area to discover new finds. In particular, Vagrant's hut will be near the fortress' entrance, giving you a free place to sleep. One of the treasures for the Lion's Crest bonus quest can also be found north of the settlement. All in all, Trosky Castle is an excellent area for a temporary home base, so try to take advantage of what it has to offer. The post How to unlock Trosky Castle in Kingdom Come: Deliverance 2 appeared first on Destructoid. View the full article
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Early on in Kingdom Come: Deliverance 2, after gaining access to the open world, you'll overhear a merchant talking about losing control of his cart near a lake and it tipping over. Sounds like an opportunity! Here's where to find the merchant's tipped cart in Kingdom Come: Deliverance 2. Screenshot by Destructoid Where to find the merchant's overturned cart Even though you likely heard about this tipped cart in Troskowitz, you'll want to start in Tachov for the fastest route to the merchant's overturned cart. Head west out of Tachov and follow the dirt road all the way until it winds down a small embankment to a flowing river. On the bank, you'll immediately see the overturned cart. As you get closer to the exact location of the merchant's tipped cart, which you can see on the map above, you'll also see an icon popup in-game indicating the Overturned cart is there. What should you do with the tipped cart? Finding the merchant's tipped cart isn't directly part of a side quest or anything, but near the overturned cart are some helpful goodies, especially for early in the game. First off, you'll notice some Cabbage immediately in the cart and floating around nearby. Pick these up as food is important in Kingdom Come: Deliverance 2, and Cabbage are nice for cooking some tasty recipes! Next, look in the nearby chests and barrels floating in the water for some extra useful goods. The barrel located immediately to the left of the cart, floating in the water, actually has a few consumable potions inside including a couple of the very valuable Saviour Schnapps. These incredibly useful consumables are actually how you create manual saves in Kingdom Come: Deliverance 2, so finding this alone made the trip to find where the merchant's tipped cart was well worth the adventure! The post Where to find the merchant’s tipped cart in Kingdom Come: Deliverance 2 appeared first on Destructoid. View the full article
The Wedding Crashers storyline holds many mini-quests involving several characters you've met before. Gamekeeper Vostatek is one of those individuals who will ask you to keep him from getting drunk. Here's what you must do to keep him sober in Kingdom Come: Deliverance 2. KCD2 Keep Vostatek from getting drunk quest guide While chatting it up at the wedding, you'll encounter Vostatek, the Gamekeeper you've likely met during the Lackey quest. You can find him talking to his wife near the kitchen or at the sword-fighting arena. This time, he doesn't want to cause any trouble with his drunkenness, and he'll need you to take away his drink four times. He'll change locations throughout the wedding, so you must explore around Semine to keep him in check. Each time you take away a drink from him, you must complete another sub-task or talk to someone else to progress time. At first, it was hard for me to tell when he would move positions, but I found it best to use the Journal as a guide. If you open the Journal, it will either tell you he's doing okay or you need to check on him. When it's time to find him, he'll be fairly hidden in four locations. Let's break down each destination to keep Vostatek from getting drunk. Vostatek wedding location #1 Screenshot by Destructoid Locate Vostatek at the sword-fighting arena, next to the long food table and the dance floor. If you didn't encounter him earlier when he talked to his wife, you can still begin the quest at this point. Screenshot by Destructoid Vostatek wedding location #2 Screenshot by Destructoid After some time has passed, Vostatek will be drinking to the left of the sword-fighting arena, next to the dice game tables. He'll try to convince you to have one more drink, but you'll need to deny him straight away. Vostatek wedding location #3 Screenshot by Destructoid Travel towards the left side of the wedding to locate an entryway near the water. It's the same place Myshka takes you to if you were able to charm her beforehand. Go through the entryway to stop Vostatek again. Screenshot by Destructoid Vostatek wedding location #4 Screenshot by Destructoid You'll find Vostatek talking to his wife near the kitchen entrance (beside the Moravians). He'll thank you for keeping an eye on him and ask you to stop by his house later, thus completing his sub-quest at the wedding. This conversation likely indicates a reward in the near future, but I'll need to check what it actually entails. Nevertheless, you can continue with the Wedding Crashers quest to see what other shenanigans Henry will get into for the rest of the KCD2 narrative. If you want to prepare for the remainder of the journey, check out our guide on all points of no return so you don't miss out on any side quests. The post How to keep Vostatek from getting drunk in Kingdom Come: Deliverance 2 appeared first on Destructoid. View the full article
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Kingdom Come: Deliverance 2 continues the story of Henry of Skalitz, taking him from the Bohemian countryside to the large medieval city of Kuttenberg as war rages on, and he will need a horse early on to traverse the region. KCD:2 brings many significant improvements from the first game: it looks better, there are lots of quality-of-life improvements, and, of course, lots of shiny new weapons for Henry to get his hands on. View the full article
Civilization 7has reworked how time advances in the game, which may leave even veteran players questioning what they should do as they enter each of the game’s distinct Ages. Previous installments of the Civilization franchise didn’t have the same hard breaks in their gameplay, so the advancement of time wasn’t as big of a focus as advancement on the game’s Technology Tree was. While first-time Civ players won’t need to adjust from one style of game to another, they will likely still want to know how to start each Age off right. View the full article
***** and Sports Interactive have canceled Football Manager 25 across all platforms after what has been a difficult development. It’s the first time the long-running sports sim series has skipped a year entirely since it began in 2004. ***-based developer Sports Interactive had called FM25 "the biggest technical and visual advancement for the series in a generation." But it has struggled moving to the Unity game engine, with the player experience and interface in particular causing problems. The announcement came as part of ***** Sammy Holdings’ latest financial results, which include a writedown of costs associated with the game. The decision was made after “extensive internal discussion and careful consideration” with parent company *****, Sports Interactive said in a blog post to fans. ***** has confirmed to IGN that no roles are impacted by the news. Sports Interactive said there won’t be any Football Manager 24 update with 2024/25 season data, as it “would divert critical resources away from the development of the next release which requires our full focus.” The developer is currently in discussions with the platform holders and licensors on the possibility of extending its FM24 agreements on subscription services such as Game Pass. FM25 had already suffered two delays before its cancelation, the latest to March 2025. Sports Interactive has now shifted its focus to Football Manager 26, which is expected to release in the usual November slot. “For the large numbers of you who pre-ordered FM25, we thank you enormously for your trust and support – we’re very sorry to have let you down,” Sports Interactive said. Refunds are being offered. “We know this will come as a huge disappointment, especially given that the release date has already moved twice, and you have been eagerly anticipating the first gameplay reveal. We can only apologise for the time it has taken to communicate this decision. Due to stakeholder compliance, including legal and financial regulations, today was the earliest date that we could issue this statement. “We have always prided ourselves on delivering the best value for money games that bring you countless hours of enjoyment, that feel worth every moment and every penny you spend. With the launch of FM25 we set out to create the biggest technical and visual advancement in the series for a generation, laying the building blocks for a new era. “Due to a variety of challenges that we’ve been open about to date, and many more unforeseen, we currently haven’t achieved what we set out to do in enough areas of the game, despite the phenomenal efforts of our team. Each decision to delay the release was made with the aim of getting the game closer to the desired level but, as we approached critical milestones at the turn of the year, it became unmistakably clear that we would not achieve the standard required, even with the adjusted timeline. “Whilst many areas of the game have hit our targets, the overarching player experience and interface is not where we need it to be. As extensive evaluation has demonstrated, including consumer playtesting, we have clear validation for the new direction of the game and are getting close – however, we’re too far away from the standards you deserve. “We could have pressed on, released FM25 in its current state, and fixed things down the line - but that’s not the right thing to do. We were also unwilling to go beyond a March release as it would be too late in the football season to expect players to then buy another game later in the year. “Through the cancellation, every effort is now focused on ensuring that our next release achieves our goal and hits the quality level we all expect. We will update you on how we are progressing with that as soon as we are able to do so. “Thank you for reading, your patience and your continued support. Our full focus now returns to creating a new era for Football Manager.” Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
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