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  1. World of Warcraft unveiled the list of changes coming in Patch 11.2.7, The Warning, one day before the update's arrival on live servers. The upcoming World of Warcraft patch is the final update for The War Within, and is filled to the brim with several features and quality of life changes that players can experience before the Midnight expansion arrives early in 2026. View the full article
  2. These stages are permanently available after clearing CCA stages, but there is a time-limited campaign featuring the actual show tracks throughout this month. View the full article
  3. It’s been over 10 years since the launch of the excellent The Witcher 3: Wild Hunt, and nearly four years since the announcement of “the next installment in The Witcher series of video games.” Despite those long waits, developer CD Projekt Red is still insisting it will deliver the next three complete Witcher games in a short six-year window. In a recent earnings call, CDPR VP of Business Development Michał Nowakowski suggested that a rapid release schedule would be enabled in no small part by the team’s transition away from its proprietary REDEngine to the popular Unreal Engine in 2022. At the time, CDPR said the transition to Unreal Engine would “elevate development predictability and efficiency, while simultaneously granting us access to cutting-edge game development tools.” Those considerations seemed especially important in the wake of widespread technical issues with the console versions of Cyberpunk 2077, which CDPR later blamed on REDEngine’s “in-game streaming system.” “We’re happy with how [Unreal Engine] is evolving through the Epic team’s efforts, and how we are learning how to make it work within a huge open-world game, as [The Witcher 4] is meant to be,” Nowakowski said in the recent earnings call. “In a way, yes, I do believe that further games should be delivered in a shorter ******* of time—as we had stated before, our plan still is to launch the whole trilogy within a six-year *******, so yes, that would mean we would plan to have a shorter development time between TW4 and TW5, between TW5 and TW6 and so on.” Read full article Comments View the full article
  4. I love Fallout: New Vegas but you know what I don't love? New Vegas itself. The strip and the casinos are a bit of a letdown. The streets are nearly empty. The casinos are dull. And the biggest crime of all: you can't play poker... Read more.View the full article
  5. The 86+ Campaign Mix SBC is now live in FC 26 Ultimate Team, offering those who can complete the challenge a guaranteed promo item. The latest Campaign Mix challenge only features cards that are rated 86 or higher. Three promos have been featured (no Heroes or Icons). This guide will give you a clear idea of all the available cards before you invest your resources. Table of contentsComplete list of FC 26 86+ Campaign Mix SBC rewardsRatings ReloadUltimate ScreamUEFA **********Complete list of FC 26 86+ Campaign Mix SBC rewards The 86+ Campaign Mix SBC features three promos: Ultimate Scream, Ratings Reload, and UEFA **********. Ratings ReloadSalma Paralluelo LW 86Marc Cucurella LB 86Hugo Ekitike ST 86Cristian Romero CB 86Eberichi Eze CAM 86Trinity Rodman RM 87Scott McTominay CM 87Michael Olise RM 87Lucy Bronze RB 88Heung Min- Son LW 88Julian Alvarez ST 88Ojeda CAM 83Kaminski LM 83Dion Suzuki GK 84Zigiotti CDM 84Ivan Romero ST 84Francisco Conceicao RM 85Viggosdottir CB 85Crystal Dunn CM 85Maximilian Beier ST 85Selma Bacha LB 86Denzel Dumfries RB 86Leny Yoro CB 86Antony RW 86Desire Doue RW 87Lauren James RM 87Szoboszlai CAM 87Kenan Yildiz CAM 87Grimaldo LM 87Lionel Messi RW 88Kevin De Bruyne CM 88Khadija Shaw ST 90Ultimate ScreamRafael Leao ST 86Thomas Muller ST 86Jeremie Frimpong RW 86Beerensteyn ST 86Juan Cuadrado RB 86Joao Felix LW 86Nathan Tella CAM 86Bryan Mbeumo ST 87Antoine Griezmann CAM 87Cristian Pulisic CAM 87Dybala ST 88Karchaoui LB 88Debinha CAM 89Mariona CAM 89Josua Kimmich RB 89Ousmane Dembele RW 90Vinicius Jr. ST 90UEFA **********Hamano CAM 86Kone CM 86Nmecha CDM 86Simons CAM 86Hollerbach ST 86Zaroury LW 86McGregor CDM 86Ndour CM 86Igor Jesus ST 86Elimbi Gilbert LB 86Dennis Man RM 86Bonny ST 86Estevvao RM 86Barcola LW 87Gordon LW 87Rios CM 87Hojlund ST 87Eder Militao CB 87Haraslin LW 87Pavlovic CDM 87Maatsen LB 87Gakpo LM 87Le Tissier CB 88Saliba CB 88Lamine Yamal RM 89Graham Hansen RW 90Laudehr CM 90Haaland ST 92 The post All FC 26 86+ Campaign Mix rewards and tasks appeared first on Destructoid. View the full article
  6. Just over a month since ARC Raiders launched on PC and console, some players are claiming that they have run out of things to do. The extraction shooter took over Steam, Twitch, and other platforms as one of the first in the genre since Escape From Tarkov to really resonate with people, and the first to become so popular with casual players. Image via Embark But now, players with dozens of in-game hours behind them are feeling exhausted with what's available so far, which is over 60 quests, endless opportunities for PvP, and randomly dropped blueprints that allow you to craft endgame weapons and gear. "I was convinced this would be one of those games I could pour 100+ hours into without even thinking about it," one upset Redditor said. "But after clearing everything that is currently available, I am stuck. There is no meaningful endgame loop, nothing to chase, no evolving difficulty, and no long term system that keeps you invested once you reach the mid to late game stretch. I want to keep going and I am absolutely the type of player who can grind a game for hundreds of hours, but right now I am running into a wall with nothing waiting on the other side." This particular gamer said that they have over 75 hours logged in ARC Raiders, which works out to be around two and a half hours of game time per day since it launched at the end of October. I'm not sure where that lies in the average play time for those who enjoy the game, but plenty of others feel like they're still getting their money's worth, especially for a $40 game. "I’m around 180 hours and still having a great time," another raider replied. "Solo runs are mostly chill looking for loot or fighting some ARC with occasional PvP moments. Playing duos and squads is PvP chaos for the entire run pretty much and I absolutely love it." In a few weeks, the first Expedition Project window opens up, meaning players can reset their progress to start anew in exchange for new rewards and XP opportunities. But for now, those who've already sunk several dozen hours into the game may have to make due with what they have. Image via Embark Studios For most players, though, I feel like there's still plenty to do if they haven't played as many hours or are simply taking their time through quests and PvP adventures. The most dedicated players with hours played approaching triple digits are likely outliers in all of this. ARC Raiders will continue to get new content for the foreseeable future, with the 2025 roadmap teasing new updates like more quests and a new Raider Deck in December, with a full calendar of potential just around the corner. The post ARC Raiders honeymoon ******* is winding down as players lament that there’s ‘nothing to chase’ appeared first on Destructoid. View the full article
  7. The Thunderstruck Challenge 3 SBC is now live in FC 26 Ultimate Team, which is a great opportunity to earn a free pack. EA Sports continues to release plenty of fodder challenges to celebrate ****** Friday. The objective is to use lower-rated cards from your club and exchange them for a new pack, which could offer you a bonus walkout/promo item. This guide will help you complete the challenge without hassle. Table of contentsFC 26 Thunderstruck Challenge 3 SBC taskFC 26 Thunderstruck Challenge 3 SBC solutionsFC 26 Thunderstruck Challenge 3 SBC task The Thunderstruck Challenge 3 SBC has only one task, and here are its requirements. Thunderstruck Challenge 3 SBC Max. Leagues in Squad: 2Min. 3 Players from the same ClubMax. Nationalities in Squad: 3Min. 2 Players: RareMin. Team Rating: 81Min. Squad Total Chemistry Points: 31 The tricky part of the task is to meet the chemistry requirements of 31, which can feel stiff. I have added a template solution for you to use and complete the challenge to unlock the rewards. FC 26 Thunderstruck Challenge 3 SBC solutions The primary objective is to use the fodder already available in your club. However, the following solution will get the job done. Bowen ST 83Lewis-Potter LM 76Hutchinson CAM 75Kirby CAM 83Bissouma CM 78Walker-Peters RM 75Udogie LB 80George CB 78Le Tissier CB 84Spence RB 78Hampton GK 84 Completing the challenge will unlock a tradeable Premium Gold Players Pack. This pack includes 12 Gold Player items, with one guaranteed to be rated 80 or higher, and three guaranteed to be Rare. All the cards can be sold on the market, and you can make plenty of profit for cheap. Make sure to complete the challenge as quickly as possible to get your rewards. The post FC 26 Thunderstruck Challenge 3 SBC tasks and solutionsv appeared first on Destructoid. View the full article
  8. These less than $30 gaming stocking filler gifts are bound to go down a treat over the holidays.View the full article
  9. I've been annoyingly busy lately, and haven't had as much time as I would have liked to dive into World of Warcraft's housing feature, which is now live in the World of Warcraft: Midnight beta. So even though I've now had multiple tours of its features and possibilities at this point, I was blown away when I poked my head into the community and saw this: Many angles, handle it! (housing hallway to my library) byu/RomanceDawnOP inwow .reddit-embed-wrapper iframe { margin-left: 0 !important; } And this: Extreme Housing Tests - Results? One word: WoW! byu/Connect_Arm_2693 inwow .reddit-embed-wrapper iframe { margin-left: 0 !important; } And, holy smokes, this: Update on my Monk-Themed house for the Beta. It's finished, I'm tire boss! byu/Puzzleheaded_Tap2328 inwow .reddit-embed-wrapper iframe { margin-left: 0 !important; } Come on. There's no way we're going to be able to make that! Well, okay, maybe no way I, a deeply mediocre interior decorator, will be able to make that. Nevertheless, early testing for housing in WoW is proving to be quite the success. In fact, amid a lot of controversy around both add-on removal and transmog, it's nice that there's one new feature everyone's just sort of unanimously positive about. Still, there are still plenty of questions still up in the air about how housing will work once it gets into the full game, and what its long-term future is going to be. I sat down with Jesse Kurlancheek, housing lead and principal game designer, and Joanna Giannullis, senior UX designer, to pepper them with questions specifically about housing: how will it work, what features can we expect down the line, and what the future holds. Here's our full interview below, which has been lightly edited for length and clarity: IGN: So in the past we've sometimes seen Blizzard introduce new features and then drop them at the end of the expansion, like Pandaria's Farms, and the Garrisons in Warlordsof Draenor. Can we be reassured that housing is going to continue to be supported with new content and added to with each new expansion? Jesse Kurlancheek: I will reassure you as much as possible that that is the case. We have a short-term, medium-term, long-term list of features and content that we want to add. We talk about what are we doing in 12.0 and 12.1 and 12.2 and beyond pretty regularly. One of the things that's most exciting about housing is that, if I ask you, "Hey, what are the three things you want most from housing?" Just rattle off, and I ask Jo[anna Giannullis] and I ask Aramis [the PR representative on the call] and I ask 10 players, I will get a dozen different answers ranging the gamut, but chances are 90, 95% of those things totally make sense in housing. It's such a wide, open field that you can't really say no to a lot of stuff, and because of that, it's really exciting to add all of these things. And you can see a through line as we talk about stuff, we want players to have this area to express themselves, to be creative, to build sort of what they want, their ideal home in Azeroth. But then we also say, "But we want you to be amongst other players. We want you to be with your friends or Guildies. We want to give you a space that is not just yours but is ours." And then from there, where do people get excited? What sort of sparks your joy? What lights your eyes up? What do players do on day one, on month one that they want to keep doing, that they want to build on? So, we have our roadmap. We have the things that we think are really exciting. We have the things that we know players want. We know that, yeah, you want more content, you want more decor, you want more of this culture or that culture or this expansion stuff or that expansion stuff. You want to be able to have access to these types of features and we want more customization. We want better quality of life. We want to be able to do things together that we can't right now. But then, we have things that you don't necessarily think about. When you say, oh, when we announced neighborhoods back in the spring, you'd see people sort of be like, "Oh, now that we have this sort of collaborative space, what does that mean for us?" And watching people have conversations about the what ifs with housing is very gratifying. Hopefully, that very long-winded answer reassures you that we're thinking about things as not just a single feature release, that this is a very long-running thing. You were talking about having a space for people to hang out in. So, I log in and I go do dungeons or whatever it is I do and I play, but there's also sort of a home base that I tend to hang out in. And generally in the history of WoW, that's always been a capital city, because there's an auction house and a bank, and a bunch of other people there. And I'm wondering how you're thinking about the tension between, do I want to hang out in my house where there's no bank and no auction house, or do I want to hang out in a capital city? But if I don't hang out in a capital city, is the capital city going to be empty? How are you kind of thinking about that? Joanna Giannullis: I think we are expecting players to sort of settle into different types. We made sure that a lot of things that you go to the capital city for, that's still where you have to go to do that. You got to go and visit your professions trainers, do your crafting orders, visit the bank, the auction house. A lot of those things are still going to be central in the city. You may still want to go there so you can see the Brutosaur parades or whatnot. There's still going to be a lot there for you. But we also wanted the neighbors to be a space where you could be more social with your friends and your Guildies because that's a little bit harder to do in those hub cities. So, we're hoping that there's a nice balance. We're also not making you choose where to put your Hearthstone, we're going to give you a hearth to your actual home so you'll be able to quickly go to either location to do the things that you need to do while you're waiting for raid or what have you. Is there any thought to making there be practical benefits to being in the house though? I know you probably don't want to put a bank there because then everyone would just sit in there all the time, but I wonder if there's anything else? I saw this thing where tourist NPCs were coming by and taking pictures, which is really cute. I don't know, could NPCs come visit? Could there be a reason to just sit there and hang out that's practical and gameplay oriented? Giannullis: Right now, we do have cooking stations in your house. There are a couple small things and I'm sure there's things that will happen in the future, but there are some things that you might find more enjoyable to just do in your home or your plot or your neighborhood, and there's a lot of reasons to keep returning to your neighborhood. We've got endeavors coming up with the launch Midnight and that's something that you're going to be participating in, but then those are also going to send you back out into the world. So, there should be a lot of give and take there. Kurlancheek: We do a fairly hard line on sort of the player power aspect of stuff not coming into housing. You should never feel that, "I have to go engage in a housing loop because if I don't, I can't attune to a raid, or I won't have a 3% DPS boost or whatever." So, that sort of practical stuff is really not on the table. What you mentioned about NPCs coming by and doing cutesy, neighborly, things like that, I think is very much a part of housing. Feeling like this little part of the world that is yours and your friends is alive is important. Seeing the NPCs put the little umbrellas up when it starts raining, seeing them sort of ****** up for the shops and things like that really just gives a life and a vibrancy to this place. But it's not practical, right? It's all just vibes, man. Is there any thought to eventually doing something where two people could have possession of a house together or you could give other people permission to decorate your house? I feel like there's a budding scene of potential interior decorator professions that could spring up around this. Kurlancheek: Yeah, one comes up a lot is, "I'm not especially creative or I'm not great with a tool set. Can my friend come over and sort of deck out my apartment or deck out my house?" Yeah, it's certainly on our radar. Was there anything that you had to leave on the cutting room floor for this initial launch that you really wish you could have gotten in? And are you willing to say what it is? Giannullis: So much. So much. I mean, one of the things that's known is we were able to get the outdoor rooms in for the testing, but those won't be available to players until we actually launch Midnight, just due to some technical reasons, but we were really excited to get them out. We're glad we got them out early so players could give feedback and test them and see what they like about him. But there's some things like that. Kurlancheek: There's exterior lighting we had to disable during alpha or beta, I can't remember what, just because of the performance impacts. If everybody in your sight line put 100 lights on their lawn, that was going to cause a problem. So, we had to disable those. We're going to fix it up, get them working post-launch, post Midnight launch. Yeah, I think there've been a number of things that sort of people held near and dear to their hearts that we had to just not cut, but just be like, "That's going to wait a little bit and then we'll get to it." In the future, there might be more to types of neighborhoods, right? We have an Alliance and a Horde neighborhood look and then there's set places in those, but are you thinking about other environments you might want to do down the line? Kurlancheek: Yeah, I think there's, letting players make a space that they vibe with. I'm sorry, I say vibe a lot with housing. It's very vibes-based. Kurlancheek: It's very vibes-based. But getting players a space that they feel like they can make theirs is really important. In designing the neighborhoods, we are very intentional about trying to hit a very broad spectrum of, here are players, here are houses that are for very hermit players, that they don't want to live next to anybody. Here are houses that are in a little cute ****-de-sac, so there's 2, 3, 4 houses that a small group of friends can live in. Here's houses on the ocean, here's houses in the woods, here's houses sort of in all of these aspects. But that's not going to necessarily hit everybody's thing, and so figuring out what the large missing pieces there are is part of the early post-release sort of conversation. Giannullis: Another thing to add to that, something that we've made an effort is going out and looking in the world, especially even in old content and finding decor or foliage, things that we could add as props and decor so that the players can make their space into what they want. So, if they've always loved a specific zone in the game, great, let's add some of those trees and some of those flowers as decor that they can buy and then put in their yard. And that's something that we're working really hard, I think, to get a variety of decor that feels like every little part of the game has its place, and you can go back to old content and get those things and then you can put them in your house. Going back into old content and finding things, from each of you, what is the most surprising or weird or favorite thing that you found that you're like, "Oh, I have to put that in housing." Kurlancheek: So, there's literally a spreadsheet or a form that people can fill out for, "Oh, this thing was something we should add." It's a little bit unfair being me because I can sort of nudge things a little bit harder to go in and say, "Hey, Jay," Jay's the decor lead. I'm like, "Can you add this for me? Literally just for me. I don't know if anyone else cares about it, but I would like it." And he'll be like, "Yeah, fine, that's fine." I think the more interesting thing has been, this is a massive game, right, and seeing players pull up props that have long been forgotten about. They're like, "That was a cool prop. We should get that in." Someone posted this, it was a shark, it was a new asset. So, probably from Battle for Azeroth if I had to guess. But it was a shark that had been caught, but that was maybe still alive, I'm not quite sure. But it was a very nice, they wanted to make a fishing village on their lawn. And I was like, "That's great." And so, having people post what they're looking for is really useful for us because stuff like that shows up and we're like, "That is a great asset." Giannullis: We also have had a lot of, this is oddly internal too. This is, everybody really wants goblin items and then trash items. Those get requested a lot. It's really fun. Yeah, people love them and one of the ones I think we added was the Johnny Trash pile. So, if you get the achievement with him back in Battle for Azeroth, and it's so funny, it's like who wants that? But as soon as you see it, you want it. You are like, "I have to have that. I don't know what for, but I know I need that." And it's so fun to see people get excited about those sort of sort of decor. Kurlancheek: String lights. Everybody loves the string lights. Would you ever consider making certain housing items super rare or super secretive? I'm thinking about a decoration equivalent of the Time-Lost Proto-Drake or something that's the reward at the end of a secret quest, like the Hivemind or something? Kurlancheek: Let's see how I'm going to answer this. So, there's the catalog that shows you all the items in the game, all the decor in the game. There's a flag we can say to hide items until you've earned them. So, yeah, that. Would you ever lock anything behind world first or make something fairly exclusive? Kurlancheek: I think depends on your definition of fairly. So, meta achievements for expansions are pretty exclusive. And so, we have decor for meta achievements. I think where it's maybe require more conversation of stuff that's time limited. We try to generally err away from things that if, you're like, "Oh, I just need this green placard or whatever, but it was only available for some weird event or something," that kind of feels bad. Giannullis: We've also, we talked a while back about what sort of decor would we reward for something like PvP, because we'd like to have, and this is no secret, you can get housing decor from everything in game. If there's a way you can earn something in game, we're going to let you get housing decor that way. So, we wanted to do something for PvP and it was like, okay, well if we do this and then other people that don't PvP want it, is that going to feel bad? And so, the concept of trophies came up and you can see some of that early stuff is showing up on the beta. So, I think there's been real conscious effort to make sure that if it's something that you can get from something very exclusive, it's not something that we expect everybody to want to have a ton of in their house or it's something that you can get a version of another way. But if you see that specific version, you know they did something awesome to get it. It's a balance there. There's been real conscious effort to make sure that if it's something that's very exclusive, it's not something that we expect everybody to want to have a ton of. When I log in on December 2nd and I have access to this feature, I'm just immediately going to have a bunch of decor already, right? Because I have achievements that exist, I have things that I have done before, so I should just have a bunch of stuff? Kurlancheek: You will, if you've been playing hard for 5 years, 10 years, 20 years, you will potentially log into 150, 200 things that you will just get spammed with and showered with and be able to be like, "Oh yeah, I remember when I did that quest in MoP or something and it gave me whatever it gave me." And the meta achievements kick in and you start with this very eclectic mix. I'm sure whatever I have is totally mismatched and makes no sense. Giannullis: Well, we also start you with the starter packs, which have some more streamlined modern items. Yeah. So, you'll have a mix of some wild stuff and then some, okay, at least I have a bed and a chair. So, we're going to start you with a good mix of things, I think. Are you looking into any eventual copy-paste functionality or the ability to save custom item combinations? I know that's something a lot of people have been asking about. Giannullis: A lot of people have asked about that. Definitely copy-paste. Being able, once you get something just right in advanced mode, not having to do it all over again. We're definitely keeping an eye on everything that people are asking for. There's a lot of things that people want. There's a lot of things we want to do, so it's just trying to decide what's going to help players the most. Yeah, I mean the next question is basically the same one about export strings. If people want to decorate a house, show people and then have someone else copy it if they have those items. Kurlancheek: Yeah, I think when we talk about any feature that's sort of in housing, it's what is sort of maximally useful across that spectrum of different players. And so, when you talk about something like importing or exporting strings of stuff, that helps the interior designer type player who wants to sort of provide services. It helps the players that are not necessarily super creative, right, are not really jazzed about the mechanical side of decorating. They have a vision but don't want use the tool set. It helps the players that they like to browse. You just sort of, I have a room for this and room for that, a room for this and a room for that. And also, I think maybe the most compelling part about it is it helps players have a sense of ownership where you might not already. So, if you're a great decorator and I'm a less good decorator, and you make your little pirate cave and like a great pirate cave, "I'm going to take that pirate cave, but I don't like that she doesn't have sharks in the water," or whatever. And then, I throw a bunch of sharks in the water. Now that's sort of mine in a way that remixing of content in general is sort of a part of the internet. Being able to do that in game is also really valuable. How are you thinking about things like housing contests and stuff like that? I don't know. I think about Race to World First and how that's a tune-in event, and I feel like I would watch an interior decorating show. Giannullis: The thing is we've already seen a bunch of creators pop up that are like, "I'm a housing creator, this is what I'm doing." And they're starting to run their own challenges and contests, and so that's really exciting to see. I think we're all kind of watching that to see what sort of activities the players are getting up to. Kurlancheek: Yeah, and how we can sort of build tools to support whatever that sort of shenanigans of being, right? A Trial of Style kind of thing. What do players need to be able to do that? What sort of functionality makes sense to better enable that? Giannullis: I remember talking about how many people you can even have in your house at a time, and it was something that we were working really hard to make sure we could get that to a good place because we know people want to have parties, they want to do all these different things and we're trying to make sure that what we're building is supporting that and can handle that. Is there a limit to how many people can come into your house at a time? Kurlancheek: There is, there is. We're still figuring out where the line is. We do our stress testing and throw a ton of bots into a very decorated house. What happens? In the neighborhoods, regardless of what the solution or whatever the number is there, everybody who lives in the neighborhood can come into the neighborhood. So, if there's 55 players and the max number of players is 100, say, then we reserve those 55 lots or 55 places for people that live there. So, you can always come into your house. So I know we can decorate the exteriors of our houses. Is there any thought to stuff like, okay, my guild has our neighborhood together. We can collectively decorate the parts of the outside that are not attached to a house. Can we build a little community center? Kurlancheek: Yes. The idea of us building together is super compelling, I think. As soon as players can build something themselves, we want to build things together. And so, what that ends up being depends on what people are trying to do or what is interesting for them. If it is just us coming together in the town square and hanging up balloons or whatever, because we're having a birthday party, what does that look like? Versus we want to build a racetrack for our mounts around the outside of a town and what does that look like? Versus we want to do prop hunts and dueling things and all of these different potential pieces of stuff. What's juicy? It feels really wild to talk about it. It feels like we're almost discussing a completely different game than WoW, like a game within a game. I could very easily just do this all the time and then my raid team would wonder why I'm not there. Kurlancheek: That's an actual problem, by the way, that there are people that are finding housing really compelling and be like, "I don't know if I can make it to a raid tonight. I'm busy with my house." I don't know that that's a problem you even need to solve, but you were talking about having creators that just want to do housing. And I don't know, has that changed the team's perspective on how they approach this? Has that changed the perspective of the holistic design of the game? Giannullis: I think we've already always started wanting to make sure that we were kind of in it for the long haul. This is a feature that we know is going to live in the game for some time to come, and we're going to be adding more to it with every, not just every patch, but in future expansions and we want to keep growing it. And so, when you say like, "Oh, well what about all these things we got?" It's like, yeah, over time, yeah, let's do it. Tell us what you want and let's see what we can do. The idea of us building together is super compelling, I think. As soon as players can build something themselves, we want to build things together. This is how we eventually get the dance hall. This is the way. Kurlancheek: Oh, dance hall is, that's a real low hanging fruit. People are going to toss that together right quick. I'm sure they already have. What is the biggest piece of feedback you're seeing from players right now and what do you plan to do to address it? Kurlancheek: I'm going to reframe that to critical feedback because the biggest piece of feedback is just, "We want, give us more decor, give us more features, give us more of this, that and the other thing." I think one of the things that gets talked about most frequently is outdoor decor limits are too low. People want to be able to build more stuff outside their house. We're trying. We're going to see where things land and sort of, we want players to be as creative as they want to be. And placing restrictions on folks is never the goal in any of our sort of guiding principles. Giannullis: I know a lot of players are giving feedback about bits and pieces of the UI and the UX for the actual act of decorating, and there's not a strong one. There's a lot of things and things that we know will help players decorate. I think we're just trying to keep all of those in mind. We're keeping accessibility in mind a lot as well. We know that there's some things that might work for one player but not another. So, we're just keeping in our eyes open to what we're seeing and trying to make sure that's all stuff that we'll be able to address in the future. Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email protected]. View the full article
  10. With the revival of Hytale ongoing towards an Early Access release in January, we now have it confirmed that it will be coming officially to Linux and macOS. Read the full article here: [Hidden Content] View the full article
  11. FC Pro Open’s Matchday 3 brings another Mystery Nation objective to Ultimate Team, and FC 26 players can complete an easy task to obtain some bonus rewards during the ****** Friday celebrations. This guide will help you fully understand the concept. The trick is to guess the correct nation and then complete a task using a player from the same country. This guide will help you keep track of tonight’s nation, and chances are that it will be cracked by the community. Disclaimer: The Mystery Nation is yet to be figured out. How to complete Pro Open Mystery Nation (Matchday 3) objective in FC 26 Here’s the official description of the Mystery Nation Matchday 3 objective. Score three goals using a Finesse Shot with a player from the mystery nation in any Ultimate Team game mode. The name of the nation will be hinted at during the broadcast of FC Pro Open Matchday 3.” To complete the task, you’ll first have to figure out the mystery nation. While EA Sports will eventually reveal the country on the stream, it could get cracked by the community as well. Use any footballer from the nation, and score three goals with a Finesse Shot. You can complete the task in any Ultimate Team mode and across different games. Once done, you’ll get the following rewards added to your Ultimate Team account. Coin BoostOne untradeable Premium Electrum Players Pack It’s a pretty decent set of rewards to get free (slightly better than what we received from the first Mystery Nation objective). This is the third Mystery Nation objective in FC 26 Ultimate Team, and it could be any nation apart from Scotland and Belgium. The country will be officially revealed on stream, and we will look to update it on our guide as early as possible. The post FC 26 Pro Open Mystery Nation revealed (Matchday 3) appeared first on Destructoid. View the full article
  12. Marvel Cosmic Invasion is a fun adventure through the comic book company's repertoire, featuring a number of villains, heroes, and classic locations to beat-em-up through. While it plays and looks like a beat-em-up from the 1990s, Marvel Cosmic Invasion has a good mix of classic and new-age heroes as part of its roster of 15 playable characters at launch. Whether you like the X-Men, Avengers, Spider-Verse, or even several space-faring heroes, there's a character playable for just about anyone and they're all very fun. Here are all of the available characters you can play as in Marvel Cosmic Invasion. Marvel Cosmic Invasion roster Screenshot by Destructoid When you begin your playthrough in Marvel Cosmic Invasion, only a few of the game's playable characters are available. The full starting roster in Marvel Cosmic Invasion is as follows: Captain AmericaNovaStormWolverineSpider-ManBeta Ray Bill****** PantherCosmic Ghost RiderIron ManRocket RaccoonShe-Hulk As you play through the game's story, you can recruit more heroes to join your cause, adding them as playable heroes in all modes: PhoenixVenomSilver SurferPhyla-Vell Keep in mind that the game uses a sort of tag team format, meaning you can play as two heroes at once. You can freely swap between the two heroes or use them as an assist to help you out mid-combo in battle, and it's super fun figuring out the best combinations of heroes you've grown up enjoying. Since it's four player co-op, you can have up to eight heroes on the screen at once if you so choose, and it's always a good time watching them wipe the floor with enemies like Annihilus's bug army, AIM goons, or symbiotes. It's likely that more playable heroes are added down the line in a DLC for the game, similarly to how Tribute Games added on to its previous retro beat-em-up, Teenage Mutant Ninja Turtles: Shredder's Revenge. The post Marvel Cosmic Invasion roster – All playable heroes appeared first on Destructoid. View the full article
  13. The Bell Bearing Hunter is both surprisingly and unsurprisingly lowView the full article
  14. Jingle Jam is a great gaming initiative to help various charities. Run every year, they have a new bundle of games available to grab when you donate. Read the full article here: [Hidden Content] View the full article
  15. If you're a regular PCGamesN reader, you'll know by now that I'm obsessed with Arc Raiders. I know that's hardly a maverick, edgy take to have right now, but it's true. I absolutely love it. However, I'm still gutted I can't explore the underground sanctuary of Speranza. The Forever Winter, which is hustling away in early access, may not be a breakout hit like Arc Raiders, but it teaches it a major lesson by giving you a home base you can actually customize and exist in. In its latest update, loads of new content just arrived in the extraction shooter, and alongside all the punishing expeditions and post-apocalyptic looting, you can now become a slick-talking bartender. Awesome. Read the rest of the story... RELATED LINKS: Grimdark survival game The Forever Winter adds its most upsetting enemy mech yet Brutal sci-fi looter shooter The Forever Winter is now more realistic and lethal Grimdark looter shooter The Forever Winter finally offers a chance to fight back View the full article
  16. Battlefield 6’s development team claims that only around 2% of online matches that took place during the game’s first week were affected by cheaters. In an ‘anticheat update’ posted on the game’s official blog, Battlefield Studios shared some data about the game’s launch week, focusing mainly on its Match Infection Rate [MIR]. According to the studio, the MIR is a percentage which indicates the likelihood that a player will encounter a cheater when they play a single match of Battlefield 6. Read More... View the full article
  17. Arc Dream Publishing, who is behind hit tabletop RPGs like Delta Green, has begun public playtesting of its next project, The ****** Company Roleplaying Game. This new system adapts Glen Cook's esteemed Dark Fantasy series of the same name. An official ****** Company RPG website offers playtesters a 10-page rulebook, six pre-generated Soldier characters, and a starter scenario to test. This first phase of playtesting runs until February 1, 2026, with fans able to feed back to Arc Dream by filling in forms. Read the rest of the story... View the full article
  18. Guinness World Records has once again recognized Tomb Raider and its protagonist, Lara Croft. According to the British organization, the adventurer is now officially the best-selling video game heroine in the world. Croft has also appeared on more magazine covers than any other video game character. Read Entire Article View the full article
  19. Cyber Monday has officially landed, and with it a stellar price drop on God of War Ragnarök for PS5. Ragnarök, which is a 10/10 masterpiece by IGN's reckoning, is just $19.99 at Best Buy and Target, a whopping $50 discount from its original list price of $69.99 and one of the best Cyber Monday deals we've seen so far. God of War Ragnarök (PS5) for $20 In IGN's review, Simon Cardy called the game "an enthralling spectacle to behold," and "a complete work of art from top to bottom." That's a pretty winning argument for it, so why wait any longer to grab it? This 64% discount may not last beyond today, so now's the time. Have a look through our breakdown of the best PS5 Cyber Monday deals to see more of our top picks for Cyber Monday. This includes discounts on the DualSense Edge and the PlayStation 5 and PS5 Pro consoles themselves. Follow IGN's Cyber Monday Coverage The IGN Deals Team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our Cyber Monday coverage: Sign up for our IGN Deals NewsletterSet IGN as a preferred source in GoogleFollow us on social mediaIGN Deals on XIGN Deals on InstagramIGN Deals on FacebookIGN Deals on Tiktok [/url] Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN. View the full article
  20. I've never been shy about my love of Vampire Survivors and the myriad of games like it, and the developer of one such game is thankfully spearheading an effort to officially title the new genre that has been born. While most are dubbed as an "action roguelike" when it comes to tags on Steam, which helps identify games and categorize them so players can find others like it, Yet Another Zombie Survivors dev Awesome Games Studio is one of 450 devs pushing to create an official name for the genre that Steam would recognize. Image by Destructoid While Vampire Survivors may have started the trend, which some call Bullet Heaven, Survivors-like, or Auto-Shooter, countless games have since released with their own spin on the formula. Megabonk, Deep Rock Galactic: Survivor, Brotato, and Death Must Die are just some examples. But they do not have a specific genre to call home. "Steam has a huge influence on how game genres are defined — and this fast-growing genre still doesn’t have a proper tag," Awesome Games Studio said in a press release about the effort. "A Steam tag isn’t just for looks; it’s one of the most powerful tools for discoverability and helping players find exactly what they love." I love games in this genre, and I have wished for this centralized tag to become a thing before. Thankfully, Awesome Games Studio is making the push with a survey to help choose and define the genre so those who love Megabonk, for example, could find more games similar to it. The studio has a Google form where you can vote for a number of options to help submit a final decision to Steam, and the choices include Bullet Heaven, Survivors-like, Reverse Bullet Hell, Wave Fighter, Horde Survival, Auto-Shooter, and Multi-Directional Shooter. Yeah, some are a mouthful. [Hidden Content] Personally, I like Bullet Heaven. It flips the script on Bullet Hell, which are games where you're constantly dodging a barrage of enemy fire. Bullet Heaven explains it well, since you're the one firing the barrage over time instead. Make sure to vote on the Google form and help spread the word so indie devs like Awesome Games Studio and many others can help get their games seen. Steam's Bullet Heaven 3.0 Festival kicks off on Dec. 4, so now's as good a time as any to help out. The post ‘Bullet Heaven’ devs want Steam to officially recognize the Vampire Survivors, Megabonk genre as its own new category appeared first on Destructoid. View the full article
  21. EA Sports has announced the patch notes for the upcoming Holiday Update in FC 26, and players will have to adjust to some significant gameplay changes. Following a relatively stale meta in November, things could freshen up following the release of the Holiday Update patch. Goalkeeping seems to be a significant topic for the current patch, but there's bad news for those having problems with the AI defending. Table of contentsComplete FC 26 Holiday Patch notesGoalkeeping movement patchedAttacking, Defending, and PassingCareer ModeComplete FC 26 Holiday Patch notes The patch, set to go live very soon on PC and console, includes plenty of changes. Here's a brief list of what you can expect to experience in Ultimate Team. Goalkeeping movement patched EA Sports has dramatically reduced the movement speed and the amount of ground covered by manual goalkeeper movement. The Goalkeeper Rush to Center mechanic from open play has also been removed since it can be considered as another form of movement. Greatly reduced movement speed and amount of ground covered when using Manual Goalkeeper Movement in open play.Removed Goalkeeper Rush To Center mechanic from open play; it can still be performed during set pieces.Addressed an issue where goalkeepers could sometimes react poorly to first-time shots.Addressed cases of the goalkeeper not being able to save certain shots when diving to the opposite side of the goal.[Competitive Only] The goalkeeper can now transition faster to the next action after catching the ball.This includes but is not limited to actions like throwing the ball, dropping the ball to feet for a pass, moving with the ball, and more.Attacking, Defending, and Passing A few tweaks are also being made to general attacking, defending, and passing. Players who were trying to avoid going offside could’ve become unintentionally passive, and they will now look to run into open space more often.Slightly decreased the accuracy of headed passes.Lowered ball trajectory height on crosses to prevent the ball from being in the air for too long.Addressed cases of the secondary contain indicator appearing incorrectly during possession. Unfortunately, AI defending will remain the same for the time being. This will be slightly disappointing, as many in the community have been abusing the mechanic to get away while being poor at manual defending. Career Mode The Career Mode also includes plenty of changes and bug fixes. Added a new field in Squad Hub indicating players' willingness to extend their contracts.Added a new tab in the Manager Live Hub to streamline starting a new Live Start Point and Manager Live save, providing quicker access to previously earned retro kits rewards.Shortcut selections are now remembered automatically when exiting the switcher menu rather than requiring a manual selection save.Added an in-menu preview for mascots in the Create Your Club flowIn Player Career, the Player Archetype preview tile now displays both current XP and XP needed to reach the next level.Added Recommended Archetypes in the Player Career creation flow instead of Attributes.Added a Mascot preview when using Create Your Club. You can check out the full patch notes from here. The post FC 26 Holiday Update patch notes: Goalkeeper movement nerfs, untouched AI defending, and more appeared first on Destructoid. View the full article
  22. I like the sound of that a lot more than those $1,000 predictionsView the full article

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