Inazuma Eleven: Victory Road's newest update is out now on all platforms including Nintendo Switch 2, Switch, PS5, PC, Xbox, and more bringing in Advance Win, AI Ranked Match mode, and more. View the full article
Destiny 2: Renegades brilliantly mixes the Bungie franchise with Star Wars inspirations galore, including a new currency. Credits are a new currency in Renegades that you will accrue throughout the game's campaign and beyond. It's necessary for certain upgrades and also is the main way to purchase items in the DLC's new location. Here's everything we know so far about Credits in Destiny 2: Renegades, how to get them, and what you can spend them on. Table of contentsWhat are Credits in Destiny 2?How to get Credits in Destiny 2: RenegadesWhat to buy with Credits in Destiny 2: RenegadesWhat are Credits in Destiny 2? Screenshot by Destructoid Credits are a new currency added in Destiny 2: Renegades that are the main currency of Tharsis Junction, the new location that's inspired by Mos Eisley in Star Wars. Since this is basically the wild west in space, your Glimmer is no good here. You need Credits, similar to the Galactic Standard Credit from the Lucasfilm movies. How to get Credits in Destiny 2: Renegades Credits are rewarded via the Lawless Frontier activity. At the end of each mission, you are rewarded Credits depending on what kind of caches you were able to procure throughout the mission by successfully completing it. You can get 1,000 Credits or more per completion of Lawless Frontier missions, several of which are a part of the main campaign in Renegades. What to buy with Credits in Destiny 2: Renegades Screenshot by Destructoid Credits can be used to purchase everything from Renegade Ability upgrades to armor sets to weapons, all found within Tharsis Junction. The Tharsis Bazaar area, for example, has these armor stands that open up and allow you to purchase individual armor pieces. In previous Destiny 2 seasons and expansions, buying equipment was relegated to one vendor or main area. In Renegades, they can be found all around Tharsis Junction, such as weapons which can be purchased by the Tharsis Reformation Syndicate, which are a Vex Syndicate found inside of the main cantina area. The post How to get Credits in Destiny 2 Renegades appeared first on Destructoid. View the full article
Now that more players are trickling into the endgame stages of ARC Raiders, there's a noticeable, growing frustration over the drop rate of blueprints. It's a symptom of a larger issue, in which ARC Raiders doesn't have much of an endgame to speak of. After completing every available quest and upgrading all your workbenches, all that's really left is blueprint collecting, weekly Trial competitions, Expedition prep, and PvP for PvP's sake. View the full article
The funding comes from the 2022 Chips and Science Act, specifically from a tranche reserved for early-stage companies developing technologies that could reshape advanced manufacturing. Read Entire Article View the full article
According to a new report from Jon Peddie Research, Nvidia held a 92 percent share of the discrete GPU market in Q3 2025, down from 94 percent in the previous quarter. AMD grew its market share to seven percent, registering a 0.8 percent sequential increase, while Intel gained 0.4 percent... Read Entire Article View the full article
Destiny 2 has added yet another new currency to keep track of, and who can blame you if you find it confusing? The Chronolog redeemable currency is found within the Season 28: Lawless rewards pass track, and you can use it to get some pretty cool stuff that you may have missed out on in the past. This may be useless to the most dedicated Destiny 2 gamers, but there's likely something for most players to pick up using Chronologs. Here's everything there is to know about Chronologs and how to use them in Destiny 2. Table of contentsWhat is a Chronolog in Destiny 2?How to use Chronolog in Destiny 2: RenegadesWhat is a Chronolog in Destiny 2? Screenshot by Destructoid Chronolog is a new redeemable currency in Destiny 2: Renegades (it was added during the Ash & Iron update earlier in 2025) that allow you to unlock previous season pass items that you may have missed out on in the past. They are found as rewards within the reward pass in Season 28: Lawless, and other new seasons moving forward. The rewards are in both the free and premium track of the reward pass, and they are found in bundles of 100. This new currency basically functions as a catch-up mechanic for players to collect rewards they may have missed out on if they played and did not max out a previous rewards pass. How to use Chronolog in Destiny 2: Renegades Screenshot by Destructoid To use Chronologs, visit the Seasonal Archive: Monument to Seasons Past in the Tower, shown in the image above. Interact with it and you can see the Reward Passes from previous seasons in Destiny 2. Inspecting an individual season will allow you to exchange Chronologs for the rewards. Screenshot by Destructoid The image below depicts what the Reclamation season reward pass looks like: Screenshot by Destructoid Each item has a different price of Chronologs. For example, this Last Discipline ornament set costs 40 Chronolog (because I had some of the items in it already), while some rewards cost 100, 200, or more. The post What are Chronolog used for in Destiny 2? Monument to Seasons Past, explained appeared first on Destructoid. View the full article
On December 2, Fallout 76 released its highly anticipated Burning Springs update for all supported platforms, bringing players to a post-apocalyptic version of southeastern Ohio. Along with a new map for Fallout 76 players to explore, the Burning Springs patch includes new activities like Bounty Hunting, a new Radhog **** for players to collect, and the start of Season 23, a Raider-themed season titled Blood X Rust. View the full article
Overwatch 2 has officially revealed Season 20, and between the new melee damage hero Vendetta, updates to Stadium, and Competitive progression improvements, it has something in it for everyone. Starting December 9, the final Overwatch 2 season of 2025 will bring both cheer and excitement to the holiday season. View the full article
The Witcher 4 has added Baldur's Gate 3 developer Felix Pedulla to its development team. Pedulla worked as a Senior Cinematic Artist on Baldur's Gate 3 and will now be utilizing his talents to bring The Witcher 4to life. His addition comes at a crucial time for CD Projekt RED's next title, which appears to be ramping up production significantly. View the full article
Steam is host to many different games on ***** for ****** Friday in 2025, but one JRPG has managed to earn Overwhelmingly Positive reviews after its release in November. Now 10% off, this game is perfect for players looking for a holiday horror title that merges tactical combat with gothic aesthetics. Like a mash-up between Bloodborne and Final Fantasy, this game has much to offer for fans of multiple genres. View the full article
By Valve’s admission, its upcoming Steam Machine desktop isn’t swinging for the fences with its graphical performance. The specs promise decent 1080p-to-1440p performance in most games, with 4K occasionally reachable with assistance from FSR upscaling—about what you’d expect from a box with a modern midrange graphics card in it. But there’s one spec that has caused some concern among Ars staffers and others with their eyes on the Steam Machine: The GPU comes with just 8GB of dedicated graphics RAM, an amount that is steadily becoming more of a bottleneck for midrange GPUs like AMD’s Radeon RX 7060 and 9060, or Nvidia’s GeForce RTX 4060 or 5060. In our reviews of these GPUs, we’ve already run into some games where the RAM ceiling limits performance in Windows, especially at 1440p. But we’ve been doing more extensive testing of various GPUs with SteamOS, and we can confirm that in current betas, 8GB GPUs struggle even more on SteamOS than they do running the same games at the same settings in Windows 11. Read full article Comments View the full article
Destiny 2's Star Wars-inspired expansion is finally here. Renegades offers a campaign available in Legend and Normal difficulties, as has been standard fare since the wildly popular The Witch Queen started doing so in 2022. This presents a choice: should you do the campaign on Legendary or Normal? Completing the campaign in either difficulty gets you access to most post-campaign activities, and in Renegades, this opens up the Lawless Frontier activity. It takes after The Nether in Heresy, lack of health regen included, and you can get a slew of goodies there by siding with different factions. What do you get by completing the Renegades campaign in Legendary difficulty? Here are the goodies. Screenshot by Destructoid Based on the tooltip, completing the campaign on Legendary gets you a set of 550 Power gear and the Renegades Exotic for your class (Deimosuffusion for Warlocks, Praxic Vestment for Titans, and Fortune's Favor). In The Edge of Fate, you could obtain the expansion's Exotics on your main character by doing the Legendary campaign, then unlock the others through the Sieve, Kepler's post-campaign activity. Renegades could see a similar formula. Can you change the Renegades campaign difficulty in Destiny 2? Dredgen Bael does know how to make an entrance. Screenshot by Bungie Going by The Edge of Fate, you can change the difficulty for the Renegades campaign before launching a mission. This lets you rerun missions in a different difficulty even after you've cleared the main story, so there's no harm in changing your settings along the way. You can get all rewards from completing the campaign even if you change your difficulty along the way, but you must finish every mission on Legend difficulty to unlock the additional goodies. Is it worth doing the Renegades campaign in Legendary difficulty? That's a hard-hitting crew. Screenshot by Destructoid There's no set answer for this since it depends on your skill level, your tolerance for a challenge, and how quickly you'd like to complete the campaign. If you can take on the Legendary campaign on your first try, it's worth accepting the challenge. If you're torn, give it a go and adjust the challenge as you see fit, and if you're just aiming for a quicker, more relaxing clear, normal can do the job just right. The post Should you do the Renegades campaign on Legendary or Normal? appeared first on Destructoid. View the full article
The De Paul vs Berhalter Showdown SBC is now live in FC 26 Ultimate Team, and you can complete it to earn items that will receive upgrades in the future. The card getting the upgrade will be decided by the results of the upcoming MLS Cup Final between Inter Miami and the Whitecaps. The cards have similar stats, but specialize in separate areas. This guide will help you complete the sets. Table of contentsFC 26 De Paul vs Berhalter Showdown SBC tasksFC 26 De Paul vs Berhalter Showdown SBC solutionsDe PaulBerhalterFC 26 De Paul vs Berhalter Showdown SBC tasks De Paul Top Form Min. 1 Players: Team of the WeekMin. Team Rating: 83 Argentina Min. 1 Players from: ArgentinaMin. Team Rating: 84 Berhalter Top Form Min. 1 Players: Team of the WeekMin. Team Rating: 83 United States Min. 1 Players from: United StatesMin. Team Rating: 84FC 26 De Paul vs Berhalter Showdown SBC solutionsDe PaulTop FormAny 86-rated TOTWAkanji 82Bruun 82Milinkovic-Savic 84Angeldahl 81Doan 82Murphy 81de Vrij 84Carrasco 81Schar 82Wood 82ArgentinaDamaris Egurrola 84Viggosdottir 84Nusken 84Palacios 84Doorsoun 84Lawrence 84Greenwood 84Golovin 79Milinkovic-Savvic 84Sorloth 84Joao Cancelo 84BerhalterTop FormAny 86-rated TOTWAkanji 82Bruun 82Milinkovic-Savic 84Angeldahl 81Doan 82Murphy 81de Vrij 84Carrasco 81Schar 82Wood 82United StatesDamaris Egurrola 84Viggosdottir 84Nusken 84Palacios 84Doorsoun 84Lawrence 84Greenwood 84Catarina Macario 83Milinkovic-Savvic 84Sorloth 84Joao Cancelo 84 Both cards have decent stats, roles, and playstyle+. Whichever card receives an upgrade in the future will be an excellent to your team. These cards should also become eligible for evolutions in the near future, allowing you to improve their stats further. The post FC 26 De Paul vs Berhalter Showdown SBC tasks and solutions appeared first on Destructoid. View the full article
Spotify Wrapped for the year 2025 is coming very soon, and we have some information on how it could appear. If you've been a regular user of the music streaming service over the past year, you'll be able to visit your annual recap to find out your favorite tracks and jams over the last 12 months. While the recap isn't available as of writing, it should be available pretty soon. Moreover, we have already confirmed how to access your Spotify Wrapped this year. Table of contentsHow to find your Spotify Wrapped for 2025Spotify Wrapped 2025 expected release dateHow to find your Spotify Wrapped for 2025 The process of checking out your Spotify Wrapped in 2025 remains the same. To view it, you'll need to use the Spotify app. This is applicable for the phone and PC app, and either works. To view your Wrapped for this year, click on the following link. [Hidden Content] This will take you to the home page for Spotify Wrapped for this year. As of writing, Spotify has yet to update the stats of our yearly recaps. In the meantime, you can visit the top songs of last year. Once the update is complete, we will be able to view what rocked our library over the last 12 months. Screenshot by Destructoid Here's what you can expect from and do with your Spotify Wrapped. Get a deeper look into what you listened to, along with a recap mode. Ability to share a snap of your Wrapped with your friends on social media. To get your Wrapped for 2025, you'll need a Spotify account and have at least a few hours of streaming. Spotify Wrapped 2025 expected release date Spotify Wrapped for this year is yet to be released, but speculation hints that the date is really close. Annual recaps for both Twitch and YouTube are already available, and there's a strong chance for Spotify to release its Wrapped on Wed, Dec. 3. Additionally, the existence of the web page possibly means that Spotify is almost ready to release this year's Wrapped. If a confirmed date is announced, we will update it on our guide. The post How to get your Spotify Wrapped for 2025 appeared first on Destructoid. View the full article
It isn't every day that a banned game on Steam garners so much interest from players, but the recently viral indie horror gameHORSES has become a hot topic of debate after Steam failed to offer a proper explanation for its decision. Santa Ragione Game Studio, developers behind the banned game, asked for clarification multiple times, eventually deciding to move ahead without Steam approval. View the full article
Developer Worsehorse Studios has released a brand-new hotfix update for its smash-hit medieval RPG, Kingdom Come: Deliverance 2. The new patch is available to download now on PlayStation 5, Xbox Series X/S, and PC, bringing the Kingdom Come: Deliverance 2game version to 1.5.2 with a plethora of fixes across some of the game's most vital elements, including one for yet another issue with the title's rain mechanics. Players have voiced their concerns with rain visuals in the past, but now there has been a prominent issue with the game's audio when it rains, which has thankfully now been addressed in the December 2 update. View the full article
PlayStation hardware architect Mark Cerny has recalled his time working at ***** in the late 1980s, a ******* in which he likened conditions at the company behind Sonic the Hedgehog to a "sweatshop." Speaking on the My Perfect Console podcast, Cerny made clear he was talking about *****'s Tokyo office during a specific ******* of time, when the company was under immense pressure to compete with the hugely dominant Nintendo, and teams sizes across the video games industry were tiny compared to the projects worked upon today. "Atari had been one person making a game, maybe two or three," Cerny recalled. "By this point there were actual teams, it tended to be about three people at ***** making a cartridge. So you'd have a programmer — that was me — a designer and an artist. "I've got to caveat this," Cerny continued. "I'm only talking about the second half of the 1980s at Tokyo office. But man, ***** was a sweatshop. Three people, three months, that's a game. And, you know, we would sleep at the office. And this is because [former ***** president Hayao] Nakayama's idea was, 'Why is Nintendo successful? They have 40 games. So what are we gonna do? We're gonna have 80 games for the Master System, and that's going to be our path to success.'" In short, *****'s boss wanted to flood the market with games to simply outnumber the range of titles available on Nintendo's top-selling NES. But this was the wrong approach, Cerny said, arguing that ***** should have narrowed its focus and encouraged its employees to work in larger teams on fewer, but more impressive titles. "If you look at the history of games I think if you're trying to sell a console, you need about two good games, and that sells you your console," Cerny said. "Like Nintendogs and Brain Training, I think that's what sold the DS, if I remember that properly for Nintendo. So the bulk software thing is not the approach." Ultimately, ***** did allow a particular game more resources: Sonic the Hedgehog. But even then, and alongside its huge success, Cerny says that Sonic's creator Yuji Naka was berated for going hugely over budget. "The pressure was to make a game that could sell a million copies. ***** actually had — this was another one of Nakayama's brainstorms — the Million Seller Project," Cerny continued. "Sonic was terribly controversial — part of the idea there was, let's put much more resource on the project than usual... They were going to do, if I remember properly, three people, 10 months. But they ended up needing four and a half people for 14 months — I'm a little hazy on the numbers these days. And though it was a success, they blew their budget so badly... that Yuji Naka was just getting yelled at, and quit the company." Asked whether ***** ultimately learnt its lesson from Sonic's success, Cerny noted that while the game's huge sales paid off "fantastically" for *****, "Yuji Naka was pretty tired of the situation by that point." According to Cerny, Naka had been "making $30,000 a year" at the time of Sonic 1's success, though this was increased that year because he got the "president's bonus." "I guess that is interesting, how could he be yelled at but get it [the bonus] as well? It was an interesting environment, I have to say," Cerny mused. "It probably doubled his salary. So, we're talking about somebody who's a top-level creator making $60,000 in their best year and getting yelled at a lot. And he'd had it. And so that's what led to Sonic 2 being developed in the States." Cerny also discussed some happier moments from his time at *****, and noted that his "room of 40 people back in 1987" had included some luminaries of the games industry, including Naka and the late Rieko Kodama, who would go on to create the beloved Skies of Arcadia. Still, Cerny did not stick around long-term, moving back to the U.S. in 1991 (and working on Sonic 2) before eventually beginning his long partnership with PlaySation, for which he is now most famous. Image credit: Mintaha Neslihan Eroglu/Anadolu Agency/Getty. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
Last week, we reported that disturbing horror game Horses had been banned from Steam, with developer Santa Ragione claiming that Valve refused to provide a clear reason for the ban or discuss it further with the studio. Now, at the last possible minute before the game was set to release widely across other PC store fronts, Epic Games Store has also banned Horses. This news was shared with us by Santa Ragione, who passed on a press release stating that Epic informed them 24 hours before the game's release that it would not be distributing Horses, despite the studio's build being approved for release weeks earlier. Per the developer, no specifics on what content was at issue were provided, "only broad and demonstrably incorrect claims that it violated their content guidelines." When Santa Ragione appealed, the studio says it was denied 12 hours later "without further explanation." As Santa Ragione explains it: Epic's decision comes after the overwhelming support Santa Ragione received last week upon the disclosure of Steam's ban, including the public announcement by Epic's and Steam's competitor GOG that they would promote and support the game. We do not know what triggered Epic's sudden decision. Following the announcement of Steam's ban, Horses became highly visible online, with strong support and a small but vocal opposition. It is difficult not to wonder whether this visibility played a greater role in Epic's choice than any newly discovered issue with the game itself. IGN has asked Epic Games for comment and will update when and if we hear back. At the time of this article's publication, Horses is still listed as "Coming Soon" on the Epic Games Store. Horses was previously revealed several years ago, and has made appearances in showcases like The Indie Horror Showcase and Day of the Devs. It's gained some attention for its deeply unsettling premise: a young man travels to a remote horse farm to work for several weeks over the summer, only to find the farmer's "horses" are actually enslaved, naked humans with horse masks affixed to their heads. Horses, says Santa Ragione, is meant to be upsetting: it's at least partly a commentary on what sorts of morally horrifying things people will accept or even participate in without pushback, a subject we found was executed artfully, if upsettingly, in our 7/10 review of the game. And yet, the game has been banned from now both Steam and Epic. Last week, we reported that developer Santa Ragione said it was rejected from Steam after the team submitted an unfinished but playable build of the game in order to create a store page, an unusual request that Valve said was necessary. Valve then rejected Horses, generally citing its Steam Onboarding Documentation, as well as the sentence, "Regardless of a developer’s intentions with their product, we will not distribute content that appears, in our judgment, to depict ******* conduct involving a minor." Santa Ragione has since guessed this was in relation to a scene in the game at the time that depicted a fully clothed child "riding" one of the horses on their shoulders. However, the studio says it has since changed that scene to involve an adult instead of a child, and that all characters in the game are clearly adults in their 20s and up, a fact that has remained true in the final version of the game that IGN reviewed, ironically, on the Epic Games Store. Santa Ragione says it was not given the opportunity to resubmit a build to be reconsidered by Valve, and remains unsure if this scene was even what triggered the ban in the first place. The studio claims that without being able to reach Steam's much larger audience, it is likely it will have to shut down following the launch of Horses. In response, Valve issued a statement claiming it "gave the developer feedback about why we couldn’t ship the game on Steam, consistent with our onboarding rules and guidelines" and that its internal content review team discussed a re-review "extensively" but decided against it. Horses is now available on itch.io, GOG (which publicly expressed support for the game last week), and Humble (which Santa Ragione says confirmed to the studio it would be available). Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email protected]. View the full article
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