If you're a longtime fan, Atelier Resleriana has your favourite characters come together for another game. For people not familiar with the series, there's not a lot here to hook you. View the full article
We've covered the memory-pricing crisis since it began, including this deep dive into the problem and how it's caused by demand from AI data centers that require massive amounts of DRAM. Read Entire Article View the full article
Grand Theft Auto 6 fans are eager to check out any and every leak that trickles through the cracks on the most anticipated game of the decade, and in a recent discovery that surfaced online over the weekend, they finally got their first legitimate leak in a long time. View the full article
It's a fresh month and that means we can take a look and see what's been popular for players on Valve's SteamOS powered handheld the Steam Deck. Read the full article here: [Hidden Content] View the full article
Xbox Game Passis still one of the most popular subscription services for video games on the market, despite recent price hikes and fans questioning whether it's worth the extra cost. This month, however, Game Pass is proving its value for players, with a massive list of games headed to the service in the coming days. View the full article
Jennifer Hale has opened up on PlatinumGames' controversial decision to hire her and replace original voice actor Hellena Taylor for Bayonetta 3, admitting, "I definitely got thrown under the bus by that whole thing." Just ahead of the third instalment of Hideki Kamiya's stylish action game series, PlatinumGames revealed that Taylor — who voiced Bayonetta in the first two games — wouldn’t return, and would instead be portrayed by Hale. “Various overlapping circumstances made it difficult for Hellena Taylor to reprise her role,” Platinum said at the time. “We held auditions to cast the new voice of Bayonetta and offered the role to Jennifer Hale, whom we felt was a good match for the character." In 2022, Taylor released a thread of videos on Twitter claiming she was offered only $4,000 in total to reprise the role for Bayonetta 3. In addition, Taylor asked fans to boycott the game and instead donate the money they would have spent on it to charity. A subsequent report from Bloomberg (and later corroborated by VGC) revealed that Platinum allegedly attempted to hire Taylor for five four-hour sessions at a rate between $3,000 and $4,000 apiece. This would have put Taylor's total compensation for Bayonetta 3 at $15,000, much higher than the amount she claimed she was offered. Taylor then released a new statement, saying she was in fact offered $15,000 for the role, but she denied aspects of the reports. Hale also released a statement amid increased scrutiny and social media harassment over the situation, although it was vague due to non-disclosure limitations. Now, considering whether or not she'd reprise her role as the titular witch, Hale was cautious but candid, admitting that while she'd "love to play Bayonetta again," "it was not fun getting thrown under the bus like I had." "I definitely got thrown under the bus by that whole thing, and I was unable to speak on my own behalf because I was under not one but two NDAs. Eventually, I was allowed to make a statement, which I appreciated, and I was able to present the facts,” Hale told GAMINGbible. “There were some things said [that were] presented as facts, but were false. I would have never taken a role otherwise. Before I accepted the audition, I checked everything thoroughly, and I trust the director. Thankfully, playing Bayonetta was so much fun, and the community was so welcoming to me, especially after the fiasco had passed and the facts came out. But it was not fun getting thrown under the bus like I had, but I was happy to come out on the other side." The iconic voice behind Commander Shepard would also love to return for Mass Effect 5, saying she "would be there before they finish the sentence" if asked. Hale, the actress who gave life to "FemShep" spoke to IGN recently and expressed her desire to return to perhaps her most beloved character. It turns out she wouldn’t even need to reprise her role as Commander Shepard — just being able to step back into that world again in any form would make her happy. Cyber Monday is your last chance to secure the best offers of the year before the holidays. If you're on the hunt for some last minute deals, we're actively rounding up the strongest Cyber Monday discounts, and you can all our top picks and price drops in IGN's comprehensive Cyber Monday hub. Photo by Roy Rochlin/Getty Images for ReedPop. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
Valve tried making Steam Machines a thing once, long ago, but they flopped so hard that we barely even remember them. Still, Valve has changed, and the new Steam Machine looks like an entirely different machine, so let's look at why they might actually pull it off this time around. Table of contentsBetter and friendlier Steam ControllerARM Support is a great strategic advantageOne Steam Machine to rule them allConsoles are too comfortable right nowWhy the Steam Machine can really pull it offBetter and friendlier Steam Controller Image via Steam The first time I saw a PS1 controller was in a TV ad, and it just looked too different from any controller of its time to have me sold on it. It was only when I tried it out at a store's display that I realized it was the most ergonomic controller at that point. The original Steam controller was actually pretty good, but its radically unique design just threw so many off before they even got to try it. That was made worse by how people could only buy it online, missing out on the chance to test it themselves before passing a harsh judgment. The new Steam controller keeps the features of the original, while looking a lot more like a regular controller would. The Steam Machine isn't meant to work solely with the new Steam Controller, but that's a great way to conquer the more casual-oriented family demographic. The device used to interact with the new system must look ergonomic and accessible even before potential users experience it. ARM Support is a great strategic advantage As caught by Digital Foundry, the new Steam Machine might have a powerful trick up its sleeve. Long story short, the new Steam Machine features ARM support, which will allow it to fight on all fronts. The main reason why the original Steam Machine failed was that it ran on Linux, and just didn’t entice enough developers to create native Linux ports of their games, which resulted in a killer lack of output. The new Steam Machine will run on Steam OS 3, which comes from Linux as well, yes, but it'll be compatible not only with PC games, but also mobile ones. One Steam Machine to rule them all Everything about the original Machine was too confusing, to the point that there wasn’t even just "one" Steam Machine, but a bunch of different machines from different manufacturers with the Steam Machine brand slapped on them. On top of adding extra layers of confusion, this exacerbated existing problems. The original Steam Machine was meant to compete with PCs, but it had a limited or null range for upgrades, depending on its manufacturer. It was, somehow, both a more limited and more confusing product than a PC. We still don't know the range of upgradeability of the new Steam Machine, but it'll feature a unified hardware and, also very importantly, design. It might seem stupid, but this is what makes people see the machine as a strong product, and not as one of many confusing and less alluring alternatives to a PC. Have you noticed its cube shape and how everyone has been calling it the "Gabe Cube"? That sounds a lot like Valve might've cooked themselves behind the scenes to take off in a seemingly organic way, and, either way, it sure has. That's a sign that something is happening. Consoles are too comfortable right now The console market currently sucks, with the output of games at an all-time low and prices at an all-time high. Back then, even the cheapest Steam Machine would cost you $499, rendering it incapable of competing with the PS4. Today, even at the higher price point that Valve is hinting at for the Steam Machine, a lot of people might just shell out a few more dollars to get a more powerful system with access to a much larger library—one that even includes many of the best PlayStation games out there. Why the Steam Machine can really pull it off In case you're still not aware of it, I must break it to you that we're currently in the era of "Enshittification", a term coined by Sci-Fi author Cory Doctorow that describes the process by which online platforms become less effective and sometimes straight-up sillier for no apparent reason. Sadly, that also rings true regarding tech products, despite all manner of technological advances. Valve, however, seems serious about delivering something new that also performs old functions better. Also, Valve is simply in a much better position to promote its own hardware right now. The Steam Deck is a massive success, a miraculous non-Nintendo piece of mobile hardware that's not only selling like hot cakes but has even inspired a wide array of competitors, effectively creating a new line of hardware in the mobile-PC hybrid arena. Despite its current ubiquity, Steam wasn't always the juggernaut it currently is. The idea of a launcher might sound pretty useful, so long as it's not competing with a bunch of others, but not everyone was immediately keen on an extra step required to play a game. Valve, however, ended up improving Steam until it became essential to every PC gamer. Steam Machines might just follow suit, regardless of how silly that sounds right now. The post Valve’s Steam Machine specs show they learned from their failure a decade ago appeared first on Destructoid. View the full article
Going through Pokémon Legends: Z-A's story was worse than playing the Pokémon X and Y Mega battles slugfest. I felt like a kid, but in a bad way, as the game didn't seem to understand that 31-year-old adults like me can understand emotions in a character's expression without it being zoomed in on the screen for 10 seconds. The actual gameplay was equally mind-numbing. All 35 Main Missions made me feel like Legends Z-A was more worried about showing bad-looking characters were actually good people than making an interesting story that could compensate for the game's shortcomings. For instance, the entire game world is a single city that looks the same in half of its areas, and catching every Pokémon is extremely easy. But the endgame changed my mind completely when the grind for Mable's Research Rewards and Side Missions made me think the game would get even more tedious. Legends Z-A's Side Missions are pretty good Canari during the story. Screenshot by Destructoid While I was tackling the gargantuan task of defeating 1,000 trainers for Mable's tasks, I decided to check some Side Missions I had left behind—essentially, all of them. Since I knew some of them had Pokémon battles, I could work toward the trainer battles goal while also clearing Side Missions, in case there was a reward for completing all 120 when the DLC comes out. Ignoring the Side Missions was a mistake I'm afraid new players might also make. Most quests are easy and dull, but many teach the player about a deeper mechanic that will stay relevant for the rest of their playthrough and the entire endgame. That's something that didn't exist in such high numbers and as easily accessible in previous games. For example, one quest explains how Detect and Protect have the same function of nullifying an opponent's attack, but Detect has a shorter cooldown. In another quest, the NPC teaches you how some Pokémon evolve only when Friendship is maxed out. A third one has you chase a Froslass that, in the end, drops the Dawn Stone you need to evolve a Snorunt into it. This kind of information in previous Pokémon games is usually restricted to NPCs that you're not encouraged to interact with, like those who stay in houses or randomly stand in specific buildings. In Legends Z-A, this knowledge is saved for the very interactions you are slowly offered as Side Missions. It means that new players can learn more about game mechanics as they play, instead of being forced to check guides or interact with NPCs randomly until they find what they want. Battles are incredibly fun. Screenshot via The Pokémon Company For example, when I played Pokémon Crystal again earlier this year, I wanted to find where in the game I could learn that trading a Scyther holding a Metal Coat would let it evolve into Scizor. I just couldn't. In Legends ZA, some quests teach you how to evolve certain Pokémon, like Galarian Slowpoke and Eelektrik. While one can say this ruins the discovery experience, let's not pretend we all discovered how to evolve Scyther in the 2000s by trial and error. That information for me and many of my friends came from a guide or someone else who had read a guide. Getting that information in-game is far more fun. One-grind-fits-all I've completed the 1,000 trainer battles needed to get the Shiny Charm by playing a couple of dozen battles in the Infinite Z-A Royale every day. Having a reason to play Pokémon daily was exciting, and even though battles were repetitive, I would switch my active Pokémon from time to time to shake things up—even though my Tyranitar had the perfect moveset for most battles. What made the Infinite Z-A Royale an interesting grind is that it's also all you need for anything you want to do in the endgame. If you want to hunt Shiny Pokémon, you need to clear those 1,000 trainer battles, and the Infinite Z-A Royale is a fast and easy way to do it. Or if your thing is getting Apriballs for cool Pokémon-Pokéball combos, you can only get them from Reward Matches, which you can play after you get 50,000 points in the Z-A Royale. Do you want to farm items and experience for ranked battles? Reward Matches give you Bottle Caps, some trainers give you Vitamins, and collecting Prize Medals becomes an easy money farm as well. And guess what happens if you want to farm experience? Yep, the Infinite Z-A Royale is where you'll find the strongest opponents in the game for a lot of XP. Let's compare that to Pokémon Scarlet and Violet farms. For money, you have the Item Printer or the Ace Academy Tournament. For meta-competitive play, you need Tera Raids to get Tera Shards to optimize your team, which also gives you candies for experience. For Battle Points, you need to complete the missions on the Indigo Disk DLC. That's three different grinds that are specific to one thing you want to do, which will force you to grind way more if you change your mind and want to dive into something else later. When the Legends ZA DLC Mega Dimension comes out, the game may also get new grinds that the Infinite Z-A Royale won't cover. But for now, while you have other farm options, you don't need to do anything besides defeating players in the Infinite Z-A Royale. I learned to love Legends ZA Legends Z-A went from a game that ruined my expectations early to go beyond what I thought it could give me in the end. I'm now excited to play the DLC soon, but I still can't help but wonder how Legends Z-A could've been as good as Pokémon Legends: Arceus if it had a better story and more complex exploration. The post Pokémon Z-A’s grindy endgame completely flipped my opinion on the experience appeared first on Destructoid. View the full article
Where Winds Meet players are taking a novel approach to solving riddles by… simply telling the game's AI-powered chatbot NPCs that they have solved the game's riddles. The Wuxia open-world action-adventure RPG set in ancient China only debuted on PC and PlayStation 5 on November 14, but players are already finding creative — and highly amusing — ways to make use of the game's chatbot NPCs. As reported by PCGamesN, Where Winds Meet features chatbot NPCs that dish out side quests. Complete those quests and the NPC will become more friendly, and even send you the odd gift. Indeed, Where Winds Meet's player and NPC relationships feature revolves around this AI chatbot feature. As perfectly demonstrated by u/Kamijoan in the Where Winds Meet subreddit, you can use the game's own AI logic against it by simply writing "(tells him the correct answer)." That was enough to fool the AI into thinking the player had done precisely that. How to solve any riddle byu/kamijoan inwherewindsmeet_ .reddit-embed-wrapper iframe { margin-left: 0 !important; } Other players have used similar phrases to progress — "(Guesses the answer correctly)" was one, although that seems to only work some of the time — some admit they only resorted to this after being told incorrect, or impossible, clues, such as a horned animal being an elephant, or a one-word answer having two words. Others have used the chatbots to skip the sidequests, including by using the "Solid Snake Method" in which you reply to the chatbot with the last few words the AI said with a question mark. Do it enough, and you'll zip through the encounter. The "Solid Snake Method" is a conversational technique for when you don't know what to say that has become something of a meme. It involves repeating a word or phrase from the other person's sentence back to them as a question to keep the conversation going without having to come up with a new topic. It's named after the character Solid Snake from the Metal Gear Solid video game series, who frequently uses this tactic. the metal gear method unironically works? byu/Hakkix- inwherewindsmeet_ .reddit-embed-wrapper iframe { margin-left: 0 !important; } That's not the only way that people are messing with the AI chatbots, either. Someone else convinced the Zhao Dali AI bot that they were pregnant with its child, which escalated with alarming speed to an eulogy and an AI bot "falling to his knees, weeping uncontrollably." Where Winds Meet is developed by Everstone Studio and published by NetEase Games. IGN's Where Winds Meet review returned a 6/10. We said: "Where Winds Meet has a great understanding of what makes wuxia such a compelling genre, but its attempt to shove so many different things into one game only ensures that none of those elements reach their full potential." Earlier today, we reported that Where Winds Meet had topped 9 million players in just two weeks after launching on PC and PS5. The mobile version now has a release date: December 12. Cyber Monday is your last chance to secure the best offers of the year before the holidays. If you're on the hunt for some last minute deals, we're actively rounding up the strongest Cyber Monday discounts, and you can all our top picks and price drops in IGN's comprehensive Cyber Monday hub. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
CD Projekt is sticking to its ambitious plan to release all three video games in the new Ciri-fronted The Witcher trilogy within a six-year *******. Speaking during a recent financial call, joint CEO Michał Nowakowski said that future The Witcher video games “should be delivered in a shorter ******* of time.” That’s because CD Projekt has switched to Unreal Engine 5 for the full production of not only The Witcher 4, but The Witcher 5 and 6. Here’s Nowakowski’s quote in full: "We’ve been using UE5 for The Witcher 4 for almost four years now, and we’re very happy with what we’ve achieved. I think you could have seen some of that with your own eyes with our tech demo reveal at Unreal Fest couple of months ago, and we’re very happy with the results of that as well – we’ve already said that, but I’m always happy to say it again – and we’re happy with how the engine is evolving through the Epic team’s efforts, and how we are learning how to make it work within a huge open-world game, as TW4 is meant to be. “In a way, yes, I do believe that further games should be delivered in a shorter ******* of time — as we had stated before, our plan still is to launch the whole trilogy within a six-year *******, so yes, that would mean we would plan to have a shorter development time between TW4 and TW5, between TW5 and TW6 and so on.” That’s a hugely ambitious release plan that comes across as all the more surprising given The Witcher 3: Wild Hunt was originally released on May 19, 2015 — four years after The Witcher 2: Assassins of Kings. Based on Nowakowski’s comment, CD Projekt plans to release The Witcher 5 three years after The Witcher 4, then The Witcher 6 three years after that, assuming it wants to spread each release out equally. As we’ve seen, AAA video game development can be a difficult endeavor that takes years to complete. Bethesda is still beavering away on The Elder Scrolls 6, which it announced in 2018. Microsoft’s new Fable game, due out in 2026, was announced in 2020, but development began before then. And there was a five-year gap between Sony’s release of Ghost of Tsushima and Ghost of Yotei. So, the idea that CD Projekt will release three new The Witcher games in six years is certainly ambitious, and it remains to be seen if this plan holds when all is said and done. But assuming it does, when can we expect the games to actually come out? CD Projekt has indicated The Witcher 4 won’t be out in 2026, which means 2027 at the earliest. According to CD Projekt's latest financial report, 447 people are currently working on The Witcher 4, up slightly from the number reported at the end of July. Clearly, it is CD Projekt's focus right now, and production is in full swing. Let’s say The Witcher 4 comes out in November 2027. That would mean The Witcher 5 in 2030, and The Witcher 6 in 2033. There are multiple spanners that may end up being thrown in the works. CD Projekt will no doubt have to manage a console transition, which may or may not occur before The Witcher 4 comes out. And who knows where the world, generally, will be in just a year’s time, let alone four or five? The video game industry, already struggling through perhaps the most transformative, disruptive time in its history, could be in a very different place in just a couple years. It's just impossible to predict much of anything right now. Meanwhile, CD Projekt has Cyberpunk 2 in the works, although that’s further behind The Witcher 4. Will Cyberpunk 2 come out in between one of these new The Witcher games, or will CD Projekt wait until the new trilogy is out before pulling the trigger? And let’s not forget The Witcher 1 remake CD Projekt is working on in some fashion. Will that launch amid the new trilogy? There are other projects too at various stages of development at the Polish company, as well as non-video game projects involving its IP. In short, CD Projekt has a lot going on. A hell of a lot. CD Projekt recently ruled out The Witcher 4 from this month’s The Game Awards, so don’t expect any new trailer there. Our last look at the game came via the hugely impressive Unreal Engine 5 tech demo in June, which Nowakowski mentioned in his comment. So, don't hold your breath for The Witcher 4, but when it finally comes out — assuming everything goes according to CD Projekt's plan — fans are potentially in for an incredible six years. Cyber Monday is your last chance to secure the best offers of the year before the holidays. If you're on the hunt for some last minute deals, we're actively rounding up the strongest Cyber Monday discounts, and you can all our top picks and price drops in IGN's comprehensive Cyber Monday hub. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Week 6 Trails are up for us to complete in ARC Raiders, and the set of quests appears to be relatively easy. The tasks for the sixth week appear to be focused on taking down different types of ARCs. This guide will provide you with brief information on how to complete all the tasks and reach three stars as early as possible. Table of contentsHow to get three stars in ARC Raiders Week 6Damage HornetsDeliver carriablesDamage Rocketeers, Leapers, or BastionsDestroy PopsOpen ARC ProbesHow to get three stars in ARC Raiders Week 6 There are five tasks you have to complete, and the stars you earn will be dependent on the scores. Damage HornetsDeliver carriablesDamage Rocketeers, Leapers, or BastionsDestroy PopsOpen ARC Probes Screenshot by Destructoid Damage Hornets This task is pretty easy, as Hornets are found on all maps. While they're not the easiest of flying ARCs, you can deal with them with heavy rounds. Shoot the wings to disable their movement patterns, which makes it harder to target you with the weapons. You can easily combine this with other quests to complete the trials quickly. Deliver carriables The best map for this task is Dam Battlegrounds, but you can choose other regions. Look for field depots as they're your best friend. However, it's best not to wait in the same depot because it takes a lot of time for them to spawn another carriable after you've delivered one. To complete this task, you'll have to deliver multiple carriables. Hence, target as many field depots as you can, spread across various rounds if required. Damage Rocketeers, Leapers, or Bastions A Leaper leaping in the air. Screenshot via Embark It appears that Embark has given us more freedom, since we can choose the type of enemy to attack. If you're on Spaceport, you can use the top of the Control Tower to kite a Rocketeer, which is pretty common in the area. As an alternative, the Water Treatment elevator has a Leaper around it, and you can use the nearby bunker to target the ARC. When you're in the bunker, the Leaper won't be able to damage you, but you can do the same until you get all three stars. Destroy Pops The best place to encounter Pops is in Stella Montis. Ideally, you'll want to enter larger buildings. If you're a relative beginner, you can look in the Ruby Residence on Dam Battlegrounds. You can come across Pops in the narrow corridors. Open ARC Probes Screenshot by Destructoid You will come across destroyed ARC Probes during a raid. Look out for those that are yet to be opened by another player. Complete the breach to get a score, and keep repeating the process to get all three stars. Be careful not to alert any nearby enemies as the probe will try to alert nearby ARCs while you're completing the breach. The post ARC Raiders Week 6 Trials (Dec. 1) – How to get three stars appeared first on Destructoid. View the full article
There's been a deep, unfortunate friction between voice actors and videogame studios, recently—the looming spectre of AI hangs large over everything, with some bigwigs salivating at the idea of getting infinite performances out of people without actually paying them... Read more.View the full article
If you know the name Ron Gilbert, it’s probably for his decades of work on classic point-and-click adventure games like Maniac Mansion, Indiana Jones and the Last Crusade, the Monkey Island series, and Thimbleweed Park. Given that pedigree, October’s release of the Gilbert-designed Death by Scrolling—a rogue-lite action-survival pseudo-shoot-em-up—might have come as a bit of a surprise. In an interview from his New Zealand home, though, Gilbert noted that his catalog also includes some reflex-based games—Humungous Entertainment’s Backyard Sports titles and 2010’s Deathspank, for instance. And Gilbert said his return to action-oriented game design today stemmed from his love for modern classics like Binding of Isaac, Nuclear Throne, and Dead Cells. “I mean, I’m certainly mostly known for adventure games, and I have done other stuff, [but] it probably is a little bit of a departure for me,” he told Ars. “While I do enjoy playing narrative games as well, it’s not the only thing I enjoy, and just the idea of making one of these kind of started out as a whim.” Read full article Comments View the full article
It feels like only yesterday semiwork announced that the team would be taking a break before working on the next update. Which isn't actually entirely inaccurate as it's been less than a month and we're already got the first video about the next release. So, it looks like we won't have to wait too long before REPO receives its next batch of content after all, and in my opinion, it's the most exciting one yet... Read more.View the full article
Today not only marks the beginning of a brand-new month, but Monday is also the day on which Embark Studios releases a new set of Trials Challenges for its smash-hit third-person extraction shooter, ARC Raiders. Week 6 of the Trials system is now live in-game, giving ARC Raidersplayers tons of new challenges to compete in and earn plenty of rewards and cosmetic items. Players will have one week to rack up the highest possible score for each new challenge before the next set rolls around on Monday, December 8. View the full article
With RAM costs spiralling upwards right now, we're going to see increases to the pricing of lots of hardware - and now it'****** Raspberry Pi. Read the full article here: [Hidden Content] View the full article
Viral clips of role-playing streamers. Bespoke gaming setups costing thousands of dollars to enhance immersion. Countless DLC expansions. I even learned today that there are competitive community tournaments going on. This probably doesn't sound like I'm talking about one of the best simulation games, but I am - it's Euro Truck Simulator 2. Despite it being 13 years since players first got their hands on it, the mania around the ETS2 has continued to swell, and in the wake of it getting a double dose of DLC and a hefty discount, it's just hit its biggest Steam peak ever. Read the rest of the story... RELATED LINKS: New Euro Truck Simulator 2 DLC adds extra cargo as base game gets 75% ***** Euro Truck Simulator 2 dev confirms coaches as an entirely new way to play Euro Truck Simulator 2 teases a new way to play that could change the game View the full article
Viral clips of role-playing streamers. Bespoke gaming setups costing thousands of dollars to enhance immersion. Countless DLC expansions. I even learned today that there are competitive community tournaments going on. This probably doesn't sound like I'm talking about one of the best simulation games, but I am - it's Euro Truck Simulator 2. Despite it being 13 years since players first got their hands on it, the mania around the ETS2 has continued to swell, and in the wake of it getting a double dose of DLC and a hefty discount, it's just hit its biggest Steam peak ever. Read the rest of the story... RELATED LINKS: New Euro Truck Simulator 2 DLC adds extra cargo as base game gets 75% ***** Euro Truck Simulator 2 dev confirms coaches as an entirely new way to play Euro Truck Simulator 2 teases a new way to play that could change the game View the full article
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