USB Type-C has become the standard for charging and data cables alike, so it's good to have extra on hand. Here's a great back to school deal where you can get some quality cables at a throwaway price. Amazon is offering a four-pack of Lisen 6.6ft 240W USB Type-C cables for just $11.99 after you apply coupon code "J5Y7AG39". That averages out to $3 per cable. USB Type-C cables typically go for about $10 per cable or more at your local big box store. These can charge nearly any device with a USB-C port, including your Nintendo Switch 2, iPhone 16, or even the new M4 MacBook. 4-Pack of Lisen 6.6ft 240W USB Type-C Cables for $11.99 Keep your cable collection simple. These cables measure 6.6 feet in length, which is a great general purpose length: long enough to still be able to use your device while the cable is plugged in, but not so long as to be an unnecessary nuisance. These cables are also rated for up to 240W of power delivery, which means they can be used to charge even high powered electronics like your laptop. They're encased in a braided nylon sheath for extra durability and aeshetics. Lisen claims that they've been lab tested for up to 40,000+ bends and 175lb tensile pulls, "equivalent to a decade of daily extreme use". These cables have over 4,500 reviews on Amazon with an average 4.6 star rating. How to Follow IGN Deals Recommendations The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage: Sign up for our IGN Deals NewsletterSet IGN as a preferred source in GoogleFollow us on social mediaIGN Deals on XIGN Deals on InstagramIGN Deals on FacebookIGN Deals on Tiktok[/url] Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time. View the full article
We check out the PC port of Tales of Xillia Remastered on Steam Deck, ROG Ally, and Steam Deck OLED to cover the graphics options, Steam Deck recommended settings, and more. View the full article
After the recent announcement of Halo: Campaign Evolved at the 2025 Halo World Championships, all eyes are on the franchise's next big moves over the coming months. While fans are looking forward to the announcement of further projects, a new leak suggests there's already something in the works. View the full article
Our Tales of Xillia Remastered DLC guide covers all the original DLC included, missing DLC, new Deluxe DLC, how to change costumes, battle BGM, upgrading editions, and more. View the full article
World of Warcraft has disabled the ability to transfer Timerunner characters from Legion Remix into the normal servers after an exploit allowed them to keep their Infinite Power while doing so. Though this is likely a temporary measure, there is currently no timetable as to when World of Warcraft fans will be able to move their Legion Remix characters over to The War Within before the game mode ends. View the full article
ARC Raiders is filled to the brim with various items, tools, and weapons that you can find in its post-apocalyptic world. But some are just cryptic and have no clear purpose, or can be highly challenging to obtain, which is how we could describe Fireball Burners. These mysterious pieces of equipment can only be found among a particular enemy, itself quite elusive. So, here is how you can find Fireballs and Fireball Burners in ARC Raiders, and how to use them. How to find Fireballs and Fireball Burners Fireballs do not mess around. Screenshot by Destructoid Before you can use them, Fireball Burners must first be acquired, which is a lot easier said than done. This item only drops from Fireballs, a special type of ARC that spawns across the game's many maps and is a real nuisance to deal with. In the Dam Battlegrounds, Fireballs tend to spawn in interiors of large compounds, such as the Testing Annex in the far east side of the map. They can appear just about anywhere and will immediately attack you on sight, either rushing you and exploding in your face or burning you to a crisp. Killing a Fireball nets you a Fireball Burner, a unique item tied only to this enemy. Fireball Burners are not a guaranteed drop, so you're going to rely on RNG to obtain this rare item from an enemy rarer still. On Buried City, I've spotted Fireballs at a much higher frequency, noticing them in multiple locations on the map. They appear to be a more common spawn on that map than Dam Battlegrounds, so if you're on the hunt for Fireball Burners, then that's the level you should be queueing up for. How to use Fireball Burners Fireball Burners can be used as fire grenades or turned into ARC Alloys. Screenshot by Destructoid Fireball Burners have several highly specific purposes, most of which aren't directly tied to gameplay. They are necessary for several quests in the game, which require you to get them and kill ARCs or Fireballs using them. In this sense, they can be used in the same way as any other throwable in the game, creating fire when used. On the other hand, Fireball Burners can be recycled into ARC Alloy, a vitally important component for much of the game's crafting. If you don't have any quests tied to the Fireballs, then I suggest you simply melt it down for parts, as you'll find much more use in ARC Alloys than Fireball Burners. Fireballs themselves are also quest-specific, with some Feats requiring you to do damage to them by any means, awarding Cred currency for completion. I'd also keep a stock of Fireball Burners on the side should the need arise for them down the line, but most you can just turn into good ol' alloys. The post How to use Fireball Burners in ARC Raiders appeared first on Destructoid. View the full article
Lemons and apricots are among the most important early game resources to find in ARC Raiders, and they have multiple uses. These two resources are not only required as crafting items, but you'll also need them for upgrades. It won't take you long to find them, but knowing where they spawn is going to make your life easier. Table of contentsLemons and apricots location in ARC RaidersHow to use lemons and apricots in ARC RaidersLemons and apricots location in ARC Raiders Incidentally, both lemons and apricots are located at the same location, and you can find them in Dam Battlegrounds. To be more precise, you'll have to get close to the Water Treatment Control. You'll notice a patch of forest area to the left of the Water Treatment Control building (to its west). To the west of Water Treatment Control is the South Swamp Outpost. This is by far the best place to look if you're looking for Lemons and Apricots. You can find both in small bushes at the location, and they're not too hard to find at all. Just pick and collect as many as you can, because they will be extremely useful. This location also has Field Depots and Field Crates if you're looking to find them. You'll need to find them to complete various quests in ARC Raiders. Screenshot and remix by Destructoid How to use lemons and apricots in ARC Raiders You can use lemons and apricots to craft items with their applicable recipe, or to upgrade Scrappy. Crafting 1 Fruit Mix (Requires one Lemon, one Apricot, and one Prickly Pear)Unexpected Initiative quest item (One Water Filter, three Lemons, and one Water Pump) Upgrades Scrappy III (Five Lemons and five Apricots)Scrappy V (Twelve Apricots, Twelve Mushrooms, and three Comfortable Pillows) It's up to you how you want to use them. Your first choice should be to upgrade Scrappy, and then use the items for crafting purposes. The post How to find and use lemons and apricots in ARC Raiders appeared first on Destructoid. View the full article
The first Reach patch is now live, promising visual fixes and improved compatibility with Virtual Desktop and SteamVR. During its launch two weeks ago, cinematic action-adventure Reach came under criticism for compatibility issues with Virtual Desktop and SteamVR, leaving some PC VR players unable to advance. nDreams Elevation states it's now improved compatibility for both with today's first patch, also adjusting grip pressure on Index controllers and correcting the game's default hand rotations. This isn't a PC VR exclusive patch, and nDreams is releasing the update across all three platforms. Other promised changes include fixes for soft locks, bugs, missing audio, and crashes. Visual enhancements are mentioned, this addresses a PlayStation VR2-specific issue where save data was being lost, and there's a new Chapter Select feature. Save files can now be copied into another slot, too. You can find the full patch notes for all three platforms below. All Platforms Soft locks We've fixed scenarios where players could soft-lock themselves,Also fixed cases where players could not proceed with a level as expected (blocked pathways etc.), Visuals Numerous visual fixes and enhancements, Gameplay Fixed several bugs where players could fall out of the worldFixed crashes that could occur during play Audio Added missing audio and made some volume adjustments to prevent players [from experiencing] disorientation or 'missing sound' Quest specific Improved the interactions for selecting Deluxe Edition content (previously a little tricky to grab and place) PSVR2 Fixed issues with save game data being lostImproved the interactions for selecting Deluxe Edition content (ditto Meta) Steam Improved Virtual Desktop and SteamVR Compatibility. NOTE: players will still need the latest version of Virtual Desktop installed to run the software alongside Reach.Corrected default hand rotations when using SteamVR for supported headsetsAdjusted required grip pressure on Index controllers to make interactions easier Here's what we've added! (All Platforms) Chapter Select Feature This feature will allow players to return to a chapter once they have reached it for the first timeThe 'Chapters' option only appears on the main menu once the player has unlocked a chapter. Apart from the Tutorial, each chapter should unlock when the player enters the first level of the chapterIf you select a chapter from the main menu after unlocking it, you will start in the appropriate level with the appropriate upgrades for that part of the story. If you need any special items (e.g. the Power Core), you should spawn with these already in their gauntletsYou will also spawn with any optional upgrades that you would have unlocked up to that point in the game (if you've collected them) Multiple Save Slot Feature Players can now choose to make a copy of their current save game in another slot. While our Reach review was based on the PlayStation VR2 edition, we also encountered these problems pre-release and noted them separately. When using a Quest 3, we previously faced continuous issues in the first level with soft locks and falling through the world with Virtual Desktop, while Steam Link wouldn't load. However, these issues did not occur with a wired PC VR-only headset. Following the patch's launch several hours ago, we jumped in to test Reach's first level on Steam. We'd need more time for a more thorough analysis but when connecting with Quest 3, Reach no longer crashes at launch via Steam Link, and I can complete the level without issue. On Virtual Desktop, I can similarly proceed without encountering the previous soft locks or falling through the world. Reach's first patch is currently live on Quest 3 and Steam, while the PlayStation VR2 patch will follow on October 31. View the full article
World of Warcraft is running another early access playtest for the Housing feature on October 30 and 31, with a focus on guild neighborhoods. For a limited time, World of Warcraft fans can give this exciting new feature a try, even if they haven’t purchased Midnight yet. View the full article
Even if the zombie genre isn't nearly as popular as it used to be during its explosive craze in the early 2000s, that hasn't stopped developers from delivering innovative hits in franchises like Dying Lightand Dead Island. While newer entries have shaken up the format with creative takes on action-focused or zombie survival games, plenty of major franchises have already been leading the way for decades. View the full article
Fox Hunt, the promised multiplayer mode for Metal Gear Solid Delta: Snake Eater, is now available. Metal Gear Solid Delta was released back on August 28, with Konami promising that the Fox Hunt multiplayer mode would arrive at a later date in Fall 2025. Now the mode is finally available as a free update for the game, offering two different game types – Survival Capture and Survival Intrude – for up to 12 players online. Read More... View the full article
Like other extraction shooters before it, ARC Raiders is full of fetch quests and tasks from vendors who give you rewards. One of the earlier quests in the game called A Bad Feeling is tied to the story and given by Celeste, who trades you gear for seeds she can use to plant crops. As part of this quest, it's time to seek out specific ARC and loot them to keep the story going. Here's how to find and search any ARC Probe or ARC Courier in ARC Raiders. ARC Raiders - A Bad Feeling quest guide Screenshot by Destructoid The quest "A Bad Feeling" is given by Celeste in the early hours of ARC Raiders, and it tasks you with finding and searching any ARC Probe or ARC Courier. These can be found in various areas around the map, including on Dam Battlegrounds, the first locale in the game. Both Probes and Couriers appear to spawn in various areas, but I've had the most luck in the South Swamp Outpost area on Dam Battlegrounds. And to follow the advice directly from Celeste herself: "ARC Probes emit signals that you can hear from afar, and if you see a smoke plume in the distance, chances are you can trace it back to a crashed Courier." Probes are missile-shaped drones that have landed and you can crack them open to loot what's inside. Like Celeste said, they make a beeping sound that you can hear from a distance. Couriers often ****** to the ground and leave behind a smoke trail that you can see from a distance to get up close and loot them, too. Couriers are often found on the southern region of the map, between Testing Annex and Water Treatment Control, and they may have set spawns. But if someone else loots them before you, you're out of luck and will need to find another or come back some other time. Here's what you get when you properly find and search a Probe or Courier: Quest rewards10x Metal Parts5x Steel Spring5x Duct Tape The post How to find and search an ARC Probe or ARC Courier in ARC Raiders appeared first on Destructoid. View the full article
ARC Raiders season is finally upon us, with hundreds of thousands of players flocking to Speranza to try their luck topside. But raiding is no easy feat, and you'll need to be well-equipped for each and every journey you make through the tubes, which is where the game's branching skill tree comes into play. With three distinct paths that you can take, you could be easily confused and not know where to spend hard-earned XP. So, we've compiled this list of the best skills from each tree to make your life a lot easier. ARC Raiders skills, ranked Best Conditioning skills Your weapons are crucial, and this skill tree ensures they aren't a downside. Image via Embark Studios Conditioning focuses on improving your stamina and health regeneration, as well as providing you with extra utility for your melee, whether that be breaching or combat. However, some of the skills in this tree are outright not worth your points, so here are precisely which ones you should focus on: Used to the Weight: Shield impact on movement speed is reduced. Survivor's Stamina: Stamina regeneration is buffed when you're critically injured. A Little Extra: Loot that requires breaching rewards extra items. Loaded Arms: Weapons don't encumber you as much. Back on Your Feet: HP regenerates to up to a point after you're critically injured. You may need to put a level into some other skills in this tree to unlock all of the above. You don't have to buff each and every one of these skills to max, either, and I would recommend you give it your all to get A Little Extra ASAP, as breached loot is already pretty stacked and only gets better with this passive buff. Best Mobility skills ARC Raiders is very much a movement game, and especially so when a massive (and fast) ARC is after you. Image via Embark Studios As the name implies, the Mobility tree is all about movement, and some of its buffs are outright mandatory for any build out there. So, to maximize your traversal, here are the skills you should prioritize: Nimble Climber: Vaulting and climbing are faster.Marathon Runner: Moving costs less stamina. Youthful Lungs: Boosts max stamina (crucially important!) Slip and Slide: For the CoD players, this one's a must - boosts slide distance and speed. Vaults on Vaults on Vaults: Vaulting doesn't cost any stamina. Like with the other tree, some skills will be mandatory, so put a point into them and try to forget about it. With the skills above, your speed is going to be unmatched, whereas your stamina will be large enough to handle your nimbleness. ARC Raiders puts a strong emphasis on movement, so carrying these buffs is going to ensure you survive more often than not, especially if being chased by an ARC. Best Survival skills Looting is a crucial component of any extraction shooter, and the Survival tree only enhances it. Screenshot by Destructoid The Survival tree sort of acts like a combination of the previous two, enhancing all aspects of your character to ensure they can survive the harsh realities of a post-apocalyptic world. It'll also give you a lot of good tools to work with in a PVP environment, such as double-sized and quicker looting, which'll give you an edge over everyone with time. Here is what I recommend: Looter's Instincts: Loot in containers is shown to you sooner. Broad Shoulders: Boosts maximum carry weight. Looter's Luck: Gives a chance to see double loot at once. In-Round Crafting: Provides you with the Field Crafting ability, allowing you to make items on the fly. Traveling Tinkerer: Unlocks more Field Crafting items. One Raider's Scraps: When looting fallen Raiders, you can find Field Crafted items. Security Breach: Allows you to breach Security Lockers. Yeah, just about every part of this skill tree is useful to some degree. The Field Crafting is especially helpful when you run out of crucial items, which you can create on the go and boost your odds of surviving until the elevator comes. Naturally, more loot and quicker looting provide you with extra resources and help you spend less time in any given location, which, combined with the other skill trees, will see you on the move constantly, always ahead of the enemy. The post Best Skills in ARC Raiders appeared first on Destructoid. View the full article
10 new monsters, fitting for R.E.P.O.'s Monster Update this October 2025. Sure, the new enemies are the headliners, but with new content in the form of larger maps, mechanics, and obstacles to get around, R.E.P.O. just got incredibly exciting again. So, are you ready for the next challenge? Moon levels are in full force, changing the way the game works every five levels. With it comes the rigorous training to adapt to the newest threats the Taxman has thrown at you. The fun stops at Reaper's pumpkin head, for the Monster Update introduces the scariest enemy to date and it's one that'll surely send chills up your spine. Here is everything you need to know about semiwork's big R.E.P.O. update for Halloween 2025. Spoiler: It's a goodun! Table of contentsAll new R.E.P.O. monsters in v0.3.0Monster Update new contentR.E.P.O. v0.3.0: All changes, listedAll new R.E.P.O. monsters in v0.3.0 Screenshot by Destructoid This is probably why you're here, so we were sure to immediately jump into the game the second v0.3.0 dropped. We searched high and low for the 10 new R.E.P.O. monsters and found them all. Here's a teaser of what you can expect: MonsterThreat levelDescriptionBellaLowA poltergeist riding atop a red bicycle. Don't get in its way.Birthday BoyLowA little boy happily blowing up his birthday balloons. Try not to burst them.Cleanup CrewMediumStrange amalgamation of heads. Capable of regenerating itself after shooting its primary head towards you, which implodes shortly after being fired.DoglyLow-MediumAn aerial threat that scans a room with a green spotlight, lifting you into the sky and dropping you to your death.ElsaLow-Medium**** the dog. GambitMediumForced to play a game with your life if you're grabbed by one of these hand-like creatures.HeadgrabMediumA goblin that's pretty good at martial arts.Heart HuggerLow-MediumPink hearts force you towards its way as you're trapped in the Tumble Launch animation. It then transforms into a Venus flytrap when you get close, chopping down on its prey.LoomHighThe scariest R.E.P.O. monster to date. A foreboding warning of hands on your screen appears before you see this tall creature, who knows where you are at all times.TickLowA relatively harmless bug that won't hurt you unless you pick it up.Monster Update new content Screenshot by Destructoid The Monster Update has added new mechanics, upgrades, and expanded each map with new rooms. The Death Head Possession allows you to control your semibot's head, helping your teammates find it or to warn them of what killed you. This has a battery charge, meaning you can't use it indefinitely. A new Tumble Grab lets you grab objects, items, and weapons, making you more of a threat while evading monsters or hiding under cover. Upgrades include the Death Head Battery, increasing how long you can possess your semibot head after death. Then the Tumble Climb! which helps you execute tight platforming. Screenshot by Destructoid The Swift Broom Academy has 24 new valuables and a new room. Headman Manor adds eight new valuables and two new rooms. McJannek Station sees 22 new valuables, but no new rooms. Finally, the Museum of Human Art has 20 new rooms, making this gallery look more like a refugee camp for semibots that's since been invaded by monsters. Outside of this, Steam shows the current level of a player and friends in a lobby appear as a group. You can now join a friend's game via Discord. Any corrupted save files (which you can now name) are now saved and you can get them back via the Restore from Backup button. Lastly, you can now toggle on or off auto-grab with Item Unequip Auto Hold. R.E.P.O. v0.3.0: All changes, listed Screenshot by Destructoid There's a handful of changes across the board, from the game design to specific maps. Here's what's changed: All maps have unique valuables.Main menu has new music.New ambient sounds in map rooms.Players no longer take damage during level outro animation.Crouch Rest upgrade now triggers in Tumble Launch.Truck Chat points out if there are multiple extractions remaining.Truck Healer activates after the final extraction.Non-lethal water no longer looks radioactive.Window curtains and new flooring in Headman ManorImproved textures in Headman Manor, McJannek Station, and Swiftbroom Academy.Updated car models in the Shop.Bar appears more fully charged before impact on Overcharge.Optimized save files to reduce file size.Shadow Child deals more damage.Phase Bridge auto-aligns and remains wherever you release it.Battery drains slowly when Torque Drone and Zero Gravity Drone are attached to monsters. And finally, here are the v0.3.0 fixes: Player no longer gets stuck or falls through the map after being revived.Fixed grabbed item movement degrading on strength exceeding 90.Monsters no longer spin when multiple players grab them.Monsters shouldn't get stuck anymore and their jump logic has been improved to reduce them accidentally falling into death pits.Bowtie particles no longer linger after death.Chef cannot hurt you through walls.The Peeper takes longer to release you.C.A.R.T. now resets and can be steered while you're inside it.C.A.R.T. Canon is enabled inside the extraction point.Fixed bug where some items had more uses than intended.Fixed bug where equipped item light lingered.Upgrade particles after use should always be visible.Fixed Truck countdown failing if player left the truck after entering it.Duplicate items shouldn't spawn upon dying in the Shop. Grenades and Explosive Mine can be ungrabbed during explosion and TrapZap resets properly.UI fixes with health and energy when above 999.Moon level now shows the right graphic.Fixed save file deletion after reviving and quitting the game.Memory usage optimized.Fixed valuables on ledges being undiscoverable from low angles.Cursor is invisible when the map is open and the grabbable object is targeted.Fixed reticle when set to "Medium."Fixed Chat enter key issue.Invert Vertical Aim works properly when spectating.Flicker of lines above text fixed on Value UI.Fixed close sounds playing on the setting page.Multiple level issues fixed on Headman Manor, Swiftbroom Academy, and Museum of Human Art. The post R.E.P.O. v0.3.0 Monster Update — Full patch notes, listed appeared first on Destructoid. View the full article
The long overdue Call of Duty movie now has a creative team behind it, and it contains some big names that have a long track record of success in both TV and movies. Paramount Pictures announced today that the CoD live action film will be directed by Peter Berg, who will also serve as co-writer and producer alongside Taylor Sheridan. Berg is an industry veteran who's worked on all sorts of projects over the years, but Sheridan is the name that has given me hope. Screenshot via Activision Sheridan is the writer and creator of successful TV shows like Yellowstone, Mayor of Kingstown, Tulsa King, and 1923, so he has found a way to keep busy, especially over the past few years. These shows have all reviewed decently well, and with Berg helping to write the movie, there's reason to believe they could cook up something fun. Berg has been around for decades, most notably directing the original Friday Night Lights movie, Will Smith superhero movie Hancock, Patriots Day, and Deepwater Horizon, alongside many TV episodes in shows like The Leftovers, so he's got plenty of experience with a budget. CoD has a ton of source material to pull from, so I will be curious to see if the movie takes on the Modern Warfare or ****** Ops era. There's also a lot of iconic characters that could come into the fold, including Captain Price, Soap, Frank Woods, and other globetrotting soldiers to pick from, and the potential for sequels is pretty limitless. The hope is that this writing team will handle the storyline with care while also bringing the bombastic action the franchise is known for to the big screen. A CoD film doesn't have to have an award-winning script or Academy Award-level acting, but I don't think anyone would be opposed to either scenario. As long as it's fun and maintains the action setpieces the franchise's gameplay is known for, we could be in for a good time. [Hidden Content] The CoD movie was officially announced in the beginning of September, and it does not currently have an estimated release window. The post The Call of Duty movie officially has a writing team and director, and I’m feeling cautiously optimistic about it now appeared first on Destructoid. View the full article
EA has announced one of The Sims 4's biggest updates, set to arrive on November 4 with more than 150 bug fixes and several free additions to the base game. The upcoming patch is part of the developer's ongoing Quality of Life Roadmap, which aims to address issues that players have reported on forums and social channels. According to EA, as stated on the upcoming "Laundry List" patch notes, its forum bug pages saw a 148% jump in views and 903% surge in votes after the roadmap was revealed, directly influencing which improvements made it into this particular list of fixes. View the full article
I keep a pretty close eye on all the games Hollywood is turning into movies, and I'm well aware that just because a development deal is struck doesn't mean a film will ever get made. Take the Just Cause movie, which was announced way back in 2011 and still hasn't materialized, or the Beyond Good and Evil film announced in 2020 that is just as MIA as Beyond Good and Evil 2... Read more.View the full article
It's recently been confirmed that Taylor Sheridan, most widely known for co-creating the critically acclaimed Yellowstone TV series, will be coming aboard Paramount's Call of Duty film adaptation. The Call of Duty movie, which was officially announced earlier this fall, already has some high-profile talent attached, most notably Peter Berg, famous for projects like Friday Night Lights, Deepwater Horizon, and Lone Survivor. View the full article
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