Even after 23 years, I maintain that Medal of Honor Allied Assault is one of the greatest WW2 shooters ever released on PC. Battlefield V, Hell Let Loose, and Company of Heroes all put their respective spins on the genre, but MoH - not just Allied Assault, but the entire original series - feels like a great, high-spirited adventure. You have the big battles, but it's also a stealth game, a spy thriller, and, once you reach the dreaded sniper town, a punishing test of skill and patience. As it stands, the MoH series is missing in action, but one intrepid developer has reimagined and rebuilt a classic Allied Assault level in Unreal Engine 5, and even the original designer thinks it looks good. Read the rest of the story... RELATED LINKS: Medal of Honor Allied Assault is one of the all-time great FPS games, and now $3 View the full article
I have, admittedly, spent far too long playing the demo of Rock Crusher. An upcoming incremental clicker with Leaf Blower Revolution vibes. Read the full article here: [Hidden Content] View the full article
Another good one for fans of point and click adventure, keep an eye on the upcoming The Mystery of Doomsday Valley. Read the full article here: [Hidden Content] View the full article
Selaco continues being one of the best upcoming shooters, with the latest Early Access update making it smoother than ever. Read the full article here: [Hidden Content] View the full article
The co-founder of The Witcher 3 developer CD Projekt Red, Marcin Iwiński, has said the studio has learned to stick to its "niche." That is: "AAA RPG, open-world narrative-driven games." In an interview on the studio's AnsweRed podcast, Iwiński sat down with joint-CEO Adam Badowski to talk about life at the studio, reflecting on its games and admitting that while the team has been tempted to branch out into different styles and genres of games, open-world RPGs is what it's best at. "One more important thing which we learned over the time, and I think Adam will totally agree, [is] [...] we've learned that we have to be razor-sharp focused," Iwiński said. "We cannot do so many things we would love to do — we are tempted to do. We tried and it didn't work out. We have to focus on what we are good at, and really put 100% into it. "That's why we switched from a single project company to the multiple project," Badowski added. "But everything is in our strategy. We're gonna develop AAA RPG, open-world narrative-driven games and this is our, let's say, niche. So the focus is there." "It sounds so simple," Iwiński agreed. "When you're growing, it's hard because there are all these temptations and 'these people are doing this stuff online, and it's so cool and we love to play it,' and you think okay, no, let's take a deep breath and come back to what we're doing. Because if we spread ourselves too thin, we'll not deliver." "Ideas are great, games are better and better gameplay-wise — especially gameplay-wise. But you need to take it and adapt it to our concept," Badowski added. "So it takes time. The initial excitement is great, but it doesn't work [over] the long term." The Witcher 3: Wild Hunt is now up to an incredible 60 million copies sold across base game sales and the GOTY version, and that figure doesn't even include the separately sold expansions. Last week we learned The Witcher 3 is getting one more patch later in 2025, bringing cross-platform mod support to the game and making mods available on consoles for the very first time. CD Projekt announced the patch as part of the celebrations of The Witcher 3’s 10th anniversary. It will introduce cross-platform mod support for PC, PlayStation 5, and Xbox Series X and S later this year. “For the first time, creating, sharing, and enjoying mods for The Witcher 3: Wild Hunt will be easier and more accessible than ever,” CD Projekt said. As for The Witcher 4? That's in full production now, but it won’t be out until 2027 at the earliest. CD Projekt is also working on Cyberpunk 2, Project Sirius (a multiplayer Witcher game), Project Hadar (an original game), and a remake of The Witcher 1. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
Nintendo’s big reveal of the Switch 2 back in April came with many surprises, but perhaps the most unexpected of them was that Cyberpunk 2077 was among the launch lineup. While the Switch 2 may be a whole new generation for Nintendo, the console is – much like its predecessor – relatively modest when it comes to hardware horsepower. Cyberpunk 2077, meanwhile, is one of the most technically ambitious video games ever made. Not only that, but the Switch 2 version is the complete package, including the Phantom Liberty expansion that was designed with PS5, Xbox Series, and high-end PC specs in mind. And so all this poses a big question: how has developer CD Projekt Red put Cyberpunk 2077 on Switch 2? Is this a case of forbidden blood magic, or has the studio made deep compromises to the experience? The answer is neither. In fact, this isn’t quite the impossible port it seems from the outside. “We really thought it was going to be more of a challenge,” says Charles Tremblay, VP of Technology at CD Projekt Red. “But in the end, [it was] not that much.” The road to Cyberpunk 2077’s Switch 2 version began back in summer 2023, when Nintendo met with CD Projekt Red to discuss its then top-secret new hardware. “At that point [there was] no Software Development Kit,” explains Tremblay. “Just more like ‘Okay, is there a possibility for us to collaborate with this hardware?’ I remember I was in the room and we just looked at each other. It was like, ‘Yeah of course we will check it [out], it looks like a really cool product.” CD Projekt Red had, of course, already worked with Nintendo before. The Witcher 3 had been ported to the original Switch in 2019, although development duties were handled by Saber Interactive rather than CDPR itself. This time around things had to be different, in part due to the fact that the Switch 2 had yet to be publicly announced and so needed to be kept a closely-guarded secret. “It was way easier to have a very super small team working end-to-end with Nintendo rather than delegating the process,” says Tremblay. Another important factor in keeping the development in-house was simply the studio’s knowledge and expertise in Cyberpunk 2077 itself. “We have very key people in here that know exactly how to make Cyberpunk run,” Tremblay says. And those people would be vital, as the Switch 2 version required many elements of the game to be re-engineered. “Cyberpunk is built for x86 with old PC architecture,” explains Tremblay. “So this from the beginning was completely different. Lots of changes had to be done at the engine level, all the shaders [are in a] different language. We had to convert everything, some HLSL to GLSL. [The Switch 2 uses] a very, very different architecture.” Another thing the team had to contend with was that the Switch 2 has fewer computational cores available than any other platform Cyberpunk has been built for, including previous generation consoles. “We have at least one core we share with the OS [operating system],” Tremblay reveals. That narrowing of resources means that where once there was core space available to enhance performance, that space now has to be used for activities such as decompression or IO operation. “This was one of the struggles we had, but otherwise I think it was surprisingly fast to get the game running on the platform. We were all super impressed.” It’s the same great experience, but not competing with the high-end quality path tracing on PC that you can have. This is not the goal. During the early stages of production, one of the main aims was simply to “try to figure out if [running Cyberpunk 2077 on Switch 2 is] even possible.” As it became clear that the hardware was capable, a key tool in ensuring the experience was as strong as possible was Nvidia’s DLSS system. This rendering technology uses artificial intelligence to upscale lower resolutions and generate additional frames, resulting in sharper images with increased framerates. “With DLSS it definitely increases the quality that you can have, on the go and on the TV,” says Tremblay. “That being said, the technology we built scales very well across all the platforms.” “We can adjust the crowd density, we can adjust the fidelity we want the characters to have when we switch levels of detail,” he explains. “So it was very, very easy. And, of course, the DLSS helped to bring the quality to another level, but I think all of those things together makes the port very good.” Since the Switch 2’s hardware specifications were released to the world, the go-to comparison has been a PlayStation 4. That’s a solid enough base for a handheld device, but it does set off alarm bells when it comes to Cyberpunk 2077 – a game that infamously ran terribly on that generation of consoles. So if the Switch 2 is like a PS4, that means that Cyberpunk will be awful on it, right? Not so much. While the consoles share similarities, the Switch 2 benefits from many modern technologies. DLSS is one of them, but there are several other factors. “It was very difficult for the previous generation of consoles,” Tremblay admits. “I think I will say that the most difficult problem was the mechanical hard drive, which is one of the things that’s very important not to have.” The Switch 2 uses bespoke cartridges, but more importantly it supports the new microSD Express storage system that features faster data read and write speeds, “which is great” according to Tremblay. “The Switch 2 has more RAM [than the previous generation of consoles], which is also very important,” he adds. All this means that not only does the Switch 2 version of Cyberpunk 2077 run better than the PS4 and Xbox One versions, but it also includes the Phantom Liberty expansion, which was much too demanding for old tech and thus was not released on last-gen systems. Cyberpunk 2077 on Switch 2 - The Performance Facts We're all pretty used to choosing between performance and fidelity these days, but things are a touch more complex for Cyberpunk on Switch 2 as there's also docked vs handheld to consider. The Switch 2's dock grants a small power boost, which offers better results in Cyberpunk's performance mode. And then there's your TV to consider - on a "regular" 60Hz television, you'll be capped at 30fps. If you have a modern 120Hz TV, though, then Cyberpunk's performance mode targets up to 40fps. You'll get that on the Switch 2's own screen, too, thanks to its VRR (variable refresh rate) support. Docked to TV Performance Mode: 1080p resolution @ up to 40 frames per second Quality Mode: 1080p resolution @ 30 frames per second Handheld Performance Mode: 720p resolution @ up to 40 frames per second Quality Mode: 1080p resolution @ 30 frames per second [/url] Make no mistake, some extra RAM, better storage, and DLSS doesn’t miraculously turn the Switch 2 into a high-end PC. And so Cyberpunk 2077 on Nintendo’s new console is not the same experience as it is on a RTX 5090-powered rig. The content is the same – the same missions, streets, characters, and weapons – but the resolution and framerates are reigned in to ensure compatibility with the Switch 2’s specifications. Similar to the Xbox and PlayStation versions, there are two visual options to choose from: quality mode hits 1080p/30fps, while the performance mode targets 40fps at 1080p when docked, or 40fps at 720p on the system’s own screen. It’s not just about resolution and framerates, though. The team at CD Projekt Red carefully combed through the game to assess what changes they could make to ensure Cyberpunk was more Switch 2-friendly. “We have people that are super experienced about the game and they really looked at what kind of parity we want to have with other platforms, whatever compromise [we made],” Tremblay explains. “We do a lot of iteration with them. So if we reduce the quality of [an element] and we play the game, we figure out ‘Okay, this is great’ or ‘This is not.’ And some of the people that have very, very good eyes can make those calls and we always try to compromise performance versus quality. “We do have some people that are literally tweaking the settings, playing the games continuously, to figure out what kind of resolution compromise we can have, what kind of quality settings we can have to make the best experience for the players.” While the Switch 2 has understandable limitations, CD Projekt Red has firm quality bars that it wishes to adhere to. That includes a minimum frame rate of 30 frames per second. “So just to be clear, if it goes under 30fps, I don't think that's great,” Tremblay states. “There's no such thing as ‘Oh, this is fine to get 25 [fps in this section.’] No it's not, it should be 30fps everywhere.” While 60fps has become the widely accepted golden standard by many developers and players, hitting that bar on Switch 2 hardware with a game as complex as Cyberpunk 2077 is a tall ask. It’s why the performance mode targets a middle ground. “I think the 40fps is a very good compromise to the 60fps,” Tremblay says. “Honestly, I think it's a game changer, at least for me as a gamer. And we have the same on docked mode. The difference is that on docked mode it's dependent on your TV setting. So if you have a 120Hz refresh rate, then you can have the 40fps mode.” All this talk of frame rates, resolutions, and compromises ignores the real strengths of the Switch 2 version, though. Nintendo’s hardware provides a unique approach that CDPR has embraced. “I think that on the handheld device, I think the experience is very good,” says Tremblay. “I think the experience that we have, that is way different than other platforms, with the gyros, the Joy-****, the mouse support. I think the whole package in general, I think it's quite good.” CDPR has gone all-in on these features. Motion controls allow you to augment the shooting mechanics with subtle movements of the Joy-Cons. If you’re looking for something more precise, you can turn the right-hand controller on its side and use it as a mouse, resulting in an aiming experience closer to that used by the PC version. And, of course, all this can be done on a bus, a plane, or at the bottom of your garden. “I do think that all those things that the platform introduced [is] what makes this version different,” Tremblay says. “At the same time [it’s] the same great experience, don't get me wrong, but different, but not competing with the high-end quality path tracing on PC that you can have. This is not the goal, but the platform as a whole I think stands on its own.” That last point is the real key to understanding the Switch 2 port. The whole project is about making a great version – not the greatest version – of Cyberpunk 2077. And even then, that measurement of ‘greatest’ depends on your priorities. If you already have a PC or a PS5 and you demand a silky-smooth framerate at 4K, then maybe the Switch 2 version isn’t a great fit for you. But if you’re primarily a Mario fan who only buys Nintendo consoles, then this new version of Cyberpunk 2077 is the greatest version, because finally there is a version for you. And for those with both systems, there’s flexibility. “We have the cross save,” says Tremblay. “You can go to your home, you play on PC, and if you want to go, if you want to continue your game, it's no big deal. You just take your save. So for me, it's definitely the handheld device to play on the go. It's a system seller for me, for sure.” Matt Purslow is IGN's Senior Features Editor. View the full article
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Ubisoft's unannounced but widely-expected Assassin's Creed: ****** Flag remake has been referenced again, this time by a collectible statue maker. PureArts, which makes figurines and busts of countless video game characters, recently held a livestream showing off a range of new Assassin's Creed merchandise. Here, PureArts representatives strongly hinted that the remake would surface in the not-too-distant future, and noted that "there is something going on." During the livestream, Assassin's Creed fans noted the absence of ****** Flag hero Edward Kenway from PureArts' latest range, prompting a presenter to acknowledge the situation and state that the company was holding off launching a new version of Edward Kenway right now for a specific reason (thanks, Insider Gaming). "Assassin's Creed fans out there, you should be aware there is something going on with Edward," the presenter stated. "Has that been announced?" their co-presenter asked. "I think so," the presenter confirmed. (It has not.) "I'm pretty sure I saw rumours about it," they continued. "No I definitely saw an article about this. So I mean, if you're not a true Assassin's Creed fan it's not my fault... There's going to be something going on with Edward and our PVC 1/8th scale Edward statue will reflect that accordingly. Am I saying that well?" Something big is definitely happening regarding the Assassin's Creed ****** Flag Remake. The people at Pure Arts unveiled a new collection of figures, but the EDWARD one was missing. When asked, they said this: 🗣 Via @TheRAFITI69#AssassinsCreed #Ubisoft [Hidden Content] — Zephryss (@TheRealZephryss) March 29, 2025 While Ubisoft is yet to confirm its ****** Flag remake officially, multiple reports charting the game's development have surfaced over the past couple of years. The project is allegedly being worked on by Skull and Bones studio Ubisoft Singapore (remember that Skull and Bones itself started life as a ****** Flag spin-off), and will ultimately offer more than just a simple remaster. Indeed, fans expect the game to boast all of the visual fidelity found in the recent Assassin's Creed Shadows, as well as expanded wildlife and combat systems. The suggestion by PureArts that its new Edward statue would "reflect" ****** Flag's launch also suggests the fan-favorite character might get something of a new look. IGN has contacted Ubisoft for more. With no all-new Assassin's Creed game set for the end of this year, fans believe the ****** Flag remake would be well positioned to arrive in time for the holidays. In the meantime, Assassin's Creed Shadows is set to continue its first year of post-launch content with the arrival of its first major expansion, Claws of Awaji, likely due this September. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
Elden Ring Nightreign is here, and after selling 2 million copies in its first day and becoming developer FromSoftware’s second-biggest launch on Steam, the dust is starting to settle, giving rise to thousands of player impressions. Read more View the full article
It's been a hot minute since we got an update for Lethal Company, but Zeekerss has finally answered players' hopes and wishes with a chunky slab of new content. Available to play right now, v70 brings an update to the mansion, overhauled features, and probably the best part, a scary new monster... Read more.View the full article
Like a butterfly emerging from its chrysalis or Raichu emerging from Pikachu, Skyrim Grandma Shirley Curry has reached a new, impossibly powerful form. She has become Oblivion Grandma—Grandma Remastered, roaming the hills and dales of Cyrodiil with sprightly abandon... Read more.View the full article
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Epic Games has announced that Fortnite players will soon be able to claim a free loading screen and pickaxe by logging into the game between June 3 and June 10. Fortnite recently launched its first Star Wars-themed mini-season, which brought new vehicles like X-Wings and Tie Fighters to the popular battle royale. In fact, the title's most recent update has even given people the ability to take over a Star Destroyer, which has proven to be quite powerful. View the full article
Stellar Blade recently had a demo released and thankfully, it does seem to run well enough on Linux, SteamOS / Steam Deck. Read the full article here: [Hidden Content] View the full article
Gears Of War: E-Day and Outriders developers People Can Fly are cancelling two video game projects and laying people off due to "a lack of communication" from one game's publisher, and "a lack of prospects for securing organizational resources and funds" for the other. Read more View the full article
Beloved YouTuber Shirley Curry, colloquially known as the Skyrim Grandma, has started playing The Elder Scrolls IV: Oblivion Remastered — and chat is giving her all the help she needs. In a video titled ‘Oblivion Remastered #1 Learning’ posted to her 1.3 million subscriber YouTube channel, the 89-year-old began her journey in Bethesda’s recently released remaster having just left the tutorial area. “Good morning grandkids. This is Oblivion Remastered,” Curry began. “I am out of all that creepy jail and dungeon and sewers and all that mess you have to come through for so long before you ever get to come out of that into the world. This is the first thing that I see.” Curry is struggling somewhat with Oblivion Remastered, asking for chat’s help on things like how to show her character from a third-person perspective. She spends a lot of her time looking around, exploring, and getting to grips with Oblivion Remastered’s movement, control scheme, and mechanics. And yes, lockpicking is a real problem. But isn't it for everyone? Shirley, if you're reading this, be sure to check out our comprehensive guide to everything you'll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more! A second video, titled ‘Oblivion Remastered #2 Still Learning,’ was also mostly about getting to grips with the game. "I guess you're gonna have to hear an awful lot of complaining from me," Curry said while in a cave infested with goblins and giant rats. But through it all are comments from helpful fans who are posting tips for Curry’s first few hours in the game. “Wow, Grandma Shirley! Welcome to TES4!!!” reads one such comment, which Curry acknowledged with a ‘heart.’ “If you use keyboard, you can change from 1st Person to 3rd Person by clicking the mouse wheel button. On controller, it's the same as Skyrim: click the right joystick. Lockpicking is the worst in Oblivion! I just spam the auto attempt until I reach level 10. If I run out of lockpicks, I run out of lockpicks. Then I go to Nocturnal's Shrine and do her quest to be rewarded with the unbreakable Skeleton Key. Auto attempt to successfully unlock then becomes simple! There are also open lock spells, and a doom stone (like a standing stone in Skyrim) that will give you a lesser power to open a lock once a day. It's the Tower Stone. You have to activate it at night, and you can see it glowing from the Waterfront area of the Imperial City.” Here's another helpful comment: "Glad to see your [sic] starting to get the hang of it Shirley, if you click wait you can choose what time of day you'd like but you can't near enemies." Curry responded to that one to say thanks for the tip. Last year, Curry announced her retirement from making gameplay videos after nine years. At the time she said she no longer enjoyed the process, but it seems she wasn’t able to stay away for long. Curry's legacy with The Elder Scrolls franchise is already immortalised, of course. She has long since gained recognition from other members of the Skyrim community and even developer Bethesda itself. Fans petitioned to have Curry immortalised in The Elder Scrolls VI and Bethesda eventually responded to announce she would get her own NPC character in the highly anticipated game. The Elder Scrolls VI is no-doubt years from release, but in the meantime Skyrim Grandma has Oblivion Remastered to work through. Image credit: Shirley Curry / YouTube. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
A popular Fortnite leaker has revealed that players' skins may be transformed into Stormtroopers without helmets during the popular battle royale's upcoming Death Star Sabotage event on June 7. Fortnite recently launched its first Star Wars-themed mini-season called Galactic Battle, which fully changed the game's loot pool to include a wide variety of blasters and iconic weapons like lightsabers. View the full article
Elden Ring Nightreign is finally out in the wild for players to soak up with friends or embark on a punishing solo run, and the game’s environmental artist has recently revealed the inspirations behind Limveld, the game’s open world. Nightreign was one of the biggest surprises to be announced during The Game Awards 2024, and the roguelike action RPG has already been released to generally positive reviews after two million units sold. View the full article
You know how it is: you rush to the bus stop because you think you're going to miss it, then it arrives 12 years late. Typical. The makers of Euro Truck Simulator 2 have shown off a short trailer with a big shiny European coach in it. It confirms that the sim will add driveable buses in some form soon, fulfilling a long-forgotten tease that was first made by the developers back in the cloudy days of 2013. Read more View the full article
GE-Proton 10-4 for running Windows games on Linux, SteamOS, Steam Deck has released with numerous fixes and AMD FSR4. Read the full article here: [Hidden Content] View the full article
The Wine 10.9 development release is out now for the Windows compatibility layer, bringing new features and bug fixes. Read the full article here: [Hidden Content] View the full article
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