The summer is a great ******* for games, but also kinda weird when you think about it: it’s a few weeks where we’re all more excited about watching trailers for games, rather than playing them. It’s all for a good reason, of course – the multiple big presentations, once the framework that held up E3, showcase the most exciting new games in development and often reveal new projects for the very first time. They’re our first taste of what we’ll be playing tomorrow and beyond, and so naturally they garner a huge amount of interest. To see what’s really caught players’ attention, we’ve combed through every video posted to IGN over the last couple of weeks and picked out the 10 most-viewed trailers from the Summer of Gaming. There are some clear standouts, clocking up millions of views, as well as a mix of highly-anticipated returns and brand new surprises. You can see the biggest and best trailers below. 1. Resident Evil Requiem View count: 2.1 million Perhaps unsurprisingly, Resident Evil 9 was the big hit of Summer of Gaming 2025. Resi fans have been waiting a long time for this one, with Requiem’s predecessor – Resident Evil Village – having been released back in 2021. And with Ethan Winters’ story now over, the perspective is switching to a new character. This first trailer provides a solid introduction to FBI analyst Grace Ashcroft, and we couldn’t be more excited because it appears she’ll be heading to a bombed-out Raccoon City. While much of the trailer is set in Ashcroft’s office, the final segment goes hard on the dark and gnarly survival horror tone established in Resident Evil 7 – making it clear that developer Capcom is looking to scare us all silly. We can’t wait. 2. Invincible VS View count: 2.1 million Prime Video’s animated version of Robert Kirkman’s Invincible comics has proven exceptionally popular, so naturally an Invincible video game has captured the imagination of many gamers this week. Invincible VS is a 3v3 tag fighting game that really does seem to capture the bone-crunching, bloody violence of the TV show – more than clear during the shot where Invincible causes Bulletproof’s head to detonate. While the promise of a city-destroying Invincible vs Omni-Man showdown is enough to sell us on the idea, seeing other characters turn up for the tag-style matches – including Atom Eve and Rex Plode – really has us eager to learn more. 3. Game of Thrones: War for Westeros View count: 1.5 million People may grumble about Game of Thrones’ final season to this day, but that doesn’t mean the fantasy series has lost any popularity. That’s proven by the massive number of views on the War for Westeros trailer, which acts as something of a “what if?” scenario. The cinematic trailer sees Jon Snow face off against the Night King in a one-on-one duel, a thrilling event that never happened in the HBO show. As the fight continues, we see other exciting but similarly non-canon moments play out, such as Daenerys and Drogon being shot out of the sky by a huge ballista, and Jaime Lannister fighting in what appears to be a four-way battle between his army, Stark bannermen, the Unsullied, and the White Walkers (the first hint of this being a real-time strategy rather than an action game). The big surprise, though, is seeing Jon killed and turned into a wight. As many in the trailer’s comments have said, this is the big finale season 8 could have been. 4. ILL View count: 1.3 million Resident Evil understandably got the most love of any horror reveal this year, but we’re delighted to see the grotesque gameplay trailer for ILL also struck a chord. This terrifying, rusty-looking survival horror is full of some of the freakiest enemies we’ve seen recently, including multi-limbed monstrosities, bobble-headed babies, and zombies with a desperate need to see a dentist. All of them can be torn apart thanks to an "advanced dismemberment system". Despite all that grossness, ILL knows how to crack a good joke: over in the equally engaging SGF trailer, the whole sequence ends with a zombie toddler being kicked in the face and punted into a pile of barrels. A little dark humour to brighten up your Summer of Gaming, there. 5. The Expanse: Osiris Reborn View count: 1.2 million RPG experts Owlcat Games is back with a new project, set in the world of The Expanse. But Osiris Reborn is very different from Owlcat’s previous projects – where the studio usually develops isometric RPGs that take inspiration from both games like the original Baldur’s Gate and tabletop adventures, this new Expanse game looks a lot like a modern-day Mass Effect. And considering how long it’s been since we had a good Mass Effect, it’s no wonder the internet has gone wild for this lengthy trailer, which combines exciting cinematics involving flying grenades and face crystals with a healthy gameplay montage demonstrating some good cover-shooting mechanics. 6. 007 First Light View count: 835,000 IO Interactive’s Bond game was announced years ago, but we finally got to see it in action as part of PlayStation’s State of Play stream. The coolest thing about this trailer is how it treats First Light as if it were a brand new 007 film, introducing us to the new cast playing the likes of M, Q, and – of course – James Bond. Our super spy hero is much younger and greener than we’re used to, but it’s clear that IOI knows everything that’s required for a hit Bond mission. There’s exotic locations, expensive watches, a vintage Aston Martin, and more high-stakes action than the entire Hitman trilogy combined. It seems like IOI really does have a license to thrill. 7. ROG Xbox Ally X View count: 822,000 New hardware is always going to draw significant interest, and so it's no surprise to see a handheld Xbox among the most-watched trailers. Of course, the ROG Xbox Ally X isn’t quite a true handheld Xbox – this portable PC is developed by Asus rather than Microsoft itself, and is an extension of its existing line of ROG Ally devices. However, it’s still the next step in Microsoft’s “This is an Xbox” project, which aims to allow you to play Xbox games anywhere from your console to your computer, TV, phone, and (presumably, one day) your fridge. And a powerful handheld PC that can directly interface with Xbox Game Pass and the Xbox cloud services is certainly nothing to be sniffed at. 8. Atomic Heart 2 View count: 796,000 The first trailers for the original Atomic Heart were big hits with the IGN audience, but a sequel was never a sure thing – reception of the first game was mixed, and it wasn’t quite the BioShock spiritual successor that the trailers suggested. Nevertheless, Atomic Heart 2 seems to be doing it all over again. This time around things look significantly more expansive; there’s space stations, wall-running, hang-gliding, mechs, and more vehicles, plus what looks like a much more active world with a larger array of characters. It’s all rendered in Atomic Heart’s signature, retro-futuristic Sovietpunk art style, which really is unlike anything else out there. Well, apart from The Cube, a multiplayer game set in the Atomic Heart universe that was also announced at Summer Game Fest this year. 9. Sonic Racing: CrossWorlds View count: 720,000 You’d think that the only kart racing game anyone would care about in June 2025 would be Mario Kart World, but the latest trailer for Sonic Racing: CrossWorlds has truly popped off. That may be down to Sonic going through what is undoubtedly his most significant popularity spike in many years (no doubt thanks to the movies), but it also helps that this new trailer shows off some exciting guest additions to the character roster: Hatsune Miku, Like a Dragon's Ichiban Kasuga, Persona 5's Joker, and Minecraft's Steve. There’s even Minecraft-themed courses, which hints to even larger ambitions when it comes to cross-dimensional races. 10. Chronicles: Medieval View count: 708,000 There’s very little gameplay in the trailer for Chronicles: Medieval, but those brief few seconds reveal that we’ll be leading an entire army from horseback. That promises an epic scale, perhaps one similar to that explored by the Mount & Blade series. The CGI cinematic proceeding that glimpse of gameplay showcases the life experiences of a medieval warrior, from simple village life, to forging weapons, to bracing against cavalry charges. If Chronicles: Medieval can capture all that, then all the excitement around this trailer will be well-rewarded. Honourable Mentions There are also a few other trailers that demand honourable mentions. Naturally, much-demanded sequels and remakes always do well in trailer showcases, and so it hasn’t been surprising to see both Metal Gear Solid Delta: Snake Eater and High on Life 2 clock up over half a million views each. It’s been far too long since we had a new MGS game, and while Delta isn’t a brand new entry, it is at least a shiny remake of arguably the best game in Kojima’s back catalogue. High on Life, meanwhile, was a breakout hit for Squanch Games back in 2022, and clearly people are excited about wielding even weirder weapons with faces in a sequel. Marvel has also had its fair share of success, but it wasn't ambitious PlayStation 4v4 tag team game Marvel Tokon Fighting Souls that drew in the crowds. Instead it was Deadpool VR and its kinetic, violent action. It really seems like an authentic Deadpool experience, from hacking a guy's head off with a katana and then bowling it at another enemy, to forcing someone’s face into a propeller. And because it’s VR, you know this is all player-controlled stuff rather than canned animations. We can’t wait to see the horrible possibilities. But returning favourites are perhaps not as exciting as the truly new, and joining MGS, High on Life 2, and Deadpool in the “over half-a-million club” is Blood of the Dawnwalker and Clockwork Revolution. The former is a new RPG from former CD Projekt Red developers, and looks a little like a new take on The Witcher's recipe with bloodthirsty vampires. The latter, meanwhile, is from the RPG longbeards at InXile, and the five-minute-plus trailer dives deep into its steampunk world, roleplaying mechanics, and time-travel systems. IGN is, of course, not the only place people go to for trailers on the internet. We’ve also taken a look at the official YouTube channels for PlayStation and Xbox, and you’ll see similar stats there. 007 First Light was the big winner at PlayStation, with almost three million views, closely followed by Resident Evil Requiem. ILL and Silent Hill f also pulled in over a million views each, and Gears of War: Reloaded – which marks the series’ arrival on a Sony console for the very first time – saw in excess of half a million views. As for Xbox, the brand new ROG Xbox Ally X handheld PC was the leader with over a million views, while Persona 4 Revival, Super Meat Boy 3D, and Beast of Reincarnation all clocked up hundreds of thousands of views. But what was your personal favourite trailer of the event? Let us know in the comments, or vote in the poll below. View the full article
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REMATCH is basically Rocket League but actual Football, it's probably going to be quite popular and will be playable on Steam Deck / SteamOS. Read the full article here: [Hidden Content] View the full article
REMATCH is live on early access for those who own either the Pro or the Elite Edition, but some players (including myself) have encountered a major issue: they are unable to move their characters. When it happened for the first time, I thought that either my network was dead or my controller had lost connection. Going through Discord, it appeared that I wasn't the only one who encountered it. Thankfully, the developers have already provided a temporary fix. The fix is available for those who are on PC, and requires you to delete a folder related to the previous beta sessions (more on that in the following section). How to fix the Unable to Move Player bug in REMATCH As it turns out, this bug could be encountered by those who have previously played in the beta test sessions. It's unclear whether the bug is happening only for PC players, but here's a solution you can try out. Screenshot by Destructoid As Vinnie mentioned on the official Discord, you can delete the Runtime folder. The folder is found in your root drive (mostly the C drive). Open the YourUser folder. This should be your name on most occasions.Open the AppData Folder.Go to the Local folder.Delete the Runtime folder from there. This will no longer be required as REMATCH is out officially.You can also type %AppData% and open the AppData folder. This should automatically fix the issue and prevent it from happening at all. Once done, you can jump into the game and play freely without any problems. As of this writing, there are no other bugs to report, including a server connection. If you've obtained the Standard Edition, you must wait until June 19 to jump into the game. In the meantime, you can check out the countdown to remain aware of when the launch happens. If you own either the Pro/Elite Edition, there are bonus rewards like the Captain Pass, along with enjoying up to three days of early access. The post REMATCH unable to move player bug fix appeared first on Destructoid. View the full article
Opinion | I love Hitman, but its upcoming co-op mode is just a stepping stone towards what it really needs: direct competitive assassinationView the full article
Stellar Blade is out on PC, and you know what that means—Mods, Mods as far as the eye can see. Sometimes (41% of the time, to be exact) salacious mods, if history, and indeed our present day is any indication... Read more.View the full article
When Nintendo launched the Switch in 2017, the sheer novelty of the new hardware brought the company a lot of renewed attention. After the market disaster of the Wii U's homebound "second screen" tablet, Nintendo exploited advances in system-on-a-chip miniaturization to create something of a minimum viable HD-capable system that could work as both a lightweight handheld and a slightly underpowered TV-based console. That unique combination, and Nintendo's usual selection of first-party system sellers, set the console apart from what the rest of the gaming market was offering at the time. Eight years later, the Switch 2 launched into a transformed gaming hardware market that the original Switch played a large role in shaping, one full of portable gaming consoles that can optionally be connected to a TV. That includes full-featured handheld gaming PCs like the Steam Deck and its many imitators, but also streaming-focused Android-based gaming handhelds and retro-focused emulation machines on the cheaper end. Even Microsoft is preparing to get in on the act, streamlining the Windows gaming experience for an Asus-powered handheld gaming PC that hides the Windows desktop. Mario is excited! Are you? Credit: Kyle Orland Those market changes make the Switch 2 a lot less of a novelty than its predecessor. As its name implies, it is essentially a direct sequel to the original Switch hardware, with improvements to the physical hardware and internal architecture. Rather than shaking things up with a new concept, Nintendo seems to be saying, "Hey, you liked the Switch? Here's the same thing, but moreso." Read full article Comments View the full article
The mouths app[ear] in wake[ful]ness and slumber, the creature’s encroachments are countless, the floor will not cease stirring. We have barred the gates but doubt if they can hold them long. If there is no escape it will be a horrible fate to suffer – but I shall hold Read more View the full article
PlayStation have finally come to their senses and rolled back a lot of the unpopular PC region locking that's been stopping folks in various parts of the world enjoying a bunch of games. It looks like one of those titles, Helldivers 2, could finally be getting a cape players have craved for a year or so as a result. Yep, Arrowhead CEO Shams Jorjani has teased deploying the review bomb-themed cape that first emerged as a meme following the backlash to PlayStation attempting to change the game's PSN account linking rules last year. We've known the cape was a real item the studio had made for a while now, but with the region locking still ongoing, Arrowhead have opted to keep it locked away for months on end. Read more View the full article
Sony finally seeing some sense. They've removed the purchase restrictions on multiple major PlayStation PC releases. Read the full article here: [Hidden Content] View the full article
The ScummVM team have announced that Another World (also known as Out of This World) is now supported by the open source project. Read the full article here: [Hidden Content] View the full article
Pine Studio have put the Native Linux version of Escape Simulator back up, but they're still recommending you use Proton. Read the full article here: [Hidden Content] View the full article
Stellar Blade’s Steam port has been a huge hit, managing to smash PlayStation’s concurrent player count on PC for single-player games. PlayStation’s biggest PC success is Helldivers 2, which launched last year. The game, which was released on both console and PC concurrently, reached 458,709 players at its peak. However, the newly released PC port of Stellar Blade has quickly become PlayStation’s biggest PC single-player success. The port, which was released last week, reached 192,078 concurrent players according to SteamDB. Read More... View the full article
Another fresh release of the Heroes of Might and Magic II open source game engine fheroes2. Read the full article here: [Hidden Content] View the full article
33 Extra Big Eclairs aka Clair Obscur: Expedition 33 aka still my game of the year so far got patched last week, the headline items being a generous increase to parry timing windows and big damage reductions on its easiest difficulty. Frankly, this rules and I'm surprised it took so long. I enjoyed how tense these RPG battles can get, but I got the sense a fair few people didn't fancy nailing reaction timing and just wanted to enjoy the story. My ideal solution would be more freeform customisation, because I reckon the game does some really clever and compelling stuff with buildcraft that got overshadowed by the Sekiro comparisons, but this is still a great fix. Read more View the full article
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Shogun: Total War is 25 years old this year, and Creative Assembly are holding a multi-month long celebration kicking off in August with livestreams, interviews, sales, and multiplayer tournaments, all culminating with a showcase in early December. This will be the first showcase of its type they've done, and it's billed to feature announcements for "new games" in the strategy series. That's more than one, as the discerning pluralisation understanders among you have no doubt sagely clocked. Read more View the full article
Such has been the onslaught of livestreams, showcases, reveals, re-reveals, trailers and assorted Keighleybollocks this month that we skipped the new game round-up last week. The Maw, thankfully, was too stuffed with Capcom previews to express much discontent, but it could have been disastrous. The last time we forgot to lay out a Monday feeding schedule, the creature ate a bunch of double-A publishers. What, you didn't seriously think THQ went under due to "strong headwinds", did you? But enough lamentation - there are new PC games to discuss. Read more View the full article
Summer Preview | Obsidian Entertainment details the lessons learned after its first early access adventure, and how it changed the studio's approach to Grounded 2View the full article
The various door codes in FNAF: Secret of the Mimic act as obstacles to reach those all-important presents. Monitors and Mail lend a helping hand, but figuring out the combination is down to you, and evading the Mimic remains top of the agenda. For finding collectibles, secrets, or to simply progress through the story; there's multiple avenues you can venture down by getting past those pesky door codes in Secret of the Mimic. A game design mix of System Shock, Alien: Isolation, and Fallout; exploration is tied to both your curiosity and Data Diver permissions. The security terminal map is helpful to see where you haven't gone, but it's down to you to remember which doors require a code or higher clearance. But we're here to help you get into new areas where collectibles may be tucked away. Here are all door code solutions in FNAF: Secret of the Mimic. Conference room code will be added shortly. Table of contentsAll door code solutions in FNAF: Secret of the MimicHallway code (2 door)Birthday Showroom codeJackie in a Box codeShowroom Retail codeEdwin Office codeAll door code solutions in FNAF: Secret of the MimicHallway code (2 door) Screenshot by Destructoid This is the first keypad you will run into in Secret of the Mimic as it appears incredibly early on. I immediately wanted to ignore Dispatch's instructions when I saw the enticing red buttons on the giant keypad. This door is in the first hallway you enter using the diamond access on the Data Diver. The answer to it however, is back at the start of the game, specifically inside the Security Office. This is where you need to repeatedly backtrack to as it's how Arnold and Dispatch communicate. Look at the monitors in the Security Office to see the five digits you need to unlock the hallway. Screenshot by Destructoid The hallway door code is 2 6 2 9 4. There isn't much you can do with this at the start of your playthrough as you need higher clearance to access more rooms behind it. You can however, pick up the Clean-O-Vac Film Reel from a cabinet in the hallway behind the giant keypad mechanism. Birthday Showroom code Screenshot by Destructoid I took yet another detour from the mission when I saw a new area I got venture into inside the Showrooms. This separate area from the Top Boy boss arena houses a singular Showroom called the Birthday Showroom. There is a collectible you can find in this room, but it's behind a locked door with higher clearance. Behind the giant birthday cake with Mrs. Helpful atop it is the next code you need to figure out. All you need to do is go to the Employees Only office back at the Showroom Welcome Lobby and look at the monitors. Screenshot by Destructoid The combination isn't obvious because it's unclear which monitor you're meant to refer to as the first digit in the sequence. Through testing however, the code to open the Showroom door is 4 7 8 2. This takes you back to the room where Jackie in a Box was. You can crouch-walk through the hole Jackie left behind to reach a new (albeit tiny) area. Jackie in a Box code Screenshot by Destructoid After unlocking the Showroom door, you can immediately look for this code in the narrow hallway behind where Jackie in a Box first spawned in. This tiny area houses the Mimic so be careful navigating around it. You can lure him over to the right-hand side by pressing the cut-out button and hiding in the nearby locker (closest to the hallway). Doing this means you can walk past him without him noticing you. Go into the larger room and crouch to the left, climbing atop some debris to enter a ventilation shaft. Following this through lets you see two monitors that have the clue to the door code. Screenshot by Destructoid The answer to this door is based on the white blocks with a thick ****** font to show their numbers in the sequence. As zero and four are obvious because of their placement, we then need to look for the remaining two numbers that match the appearance of these blocks. That gives us the code combination of 0 4 3 4. Showroom Retail code Screenshot by Destructoid This is one of those codes you may not have found as it's in an area that unearths a terrifying secret MCM was desperately trying to hide. Located in the Retail Showroom, the only way to access this area is by upgrading your Data Diver to Executive level (infinite symbol). The Retail Showroom has two floors, with a large open room that the Mimic loves to randomly spawn in. You should be able to crouch-walk through this area without being spotted, but can always utilize the cut-outs and mannequins to distract the Mimic. Screenshot by Destructoid The answer to the keypad at the back of the room (near the carousel) is found on the monitors around the Retail Showroom. There's five total, but understanding the order is only possible by using the Data Diver on the Mail Boxes in the room. The sequence is divided into days, making this the most cryptic. The answer is based on where each monitor resides inside the Showroom, corresponding to the description given on the Log (check the terminal near the carousel to access Mail). The order is as follows: Monday - Happy Flowers - 8Tuesday - Main Office - 0Wednesday - Main Door - 6Thursday - Where you stand all day - 2Friday - Over the Ocean - 5 Therefore, the code is 8 0 6 2 5. Edwin Office code Screenshot by Destructoid There's half an hour's worth of gameplay left to do if you wish to complete the Parachute.exe ending. After visiting the Diner, Arnold enters the Murray house, and is tasked to figure out the code to Edwin's Office. To do so, you must refer to the polaroid on the projector in the only safe room of the house. This shows an image of a blackboard with the word "DAVID" written out in different colors. The color order indicates the sequence order. DAVID corresponds to Green (one), Magenta (two), Blue (three), Red (four), and Yellow (five). This is always the order. Screenshot by Destructoid This code is randomly generated, so what we got in our playthrough may not won't work for you. Instead, look out for the five film reels in Edwin's house. There are two on the ground floor, two on the first floor, and one behind the staircase. Each is located in a filing cabinet (the same as every other film reel in Secret of the Mimic). Insert them into the projector and watch to its end to get a digit which corresponds to the color of the reel. Refer to the polaroid for each digit's placement in the sequence. The post All FNAF: Secret of the Mimic door codes appeared first on Destructoid. View the full article
There is so much to unpack in FNAF: Secret of the Mimic, but the series has to start from somewhere. We've finally moved away from William Afton (although he does make a cameo in the form of W.A) to take a close look at the story of the Mimic. Here is our explainer of FNAF: Secret of the Mimic's full story. Table of contentsFNAF: Secret of the Mimic plot, summarizedThe inventor: Edwin Murray's storyThe story of the MimicM1's originsM2's originsFNAF: Secret of the Mimic plot, summarized Screenshot by Destructoid The year is 1979. Edwin Murray has mysteriously vanished, leaving his Costume Manor to collect dust, housing empty suits just ripe for the taking. Fazbear Entertainment technician Arnold is invited into its open arms following an exhausting 36-hour shift. For fear that he'll have his pay docked, Dispatch orders Arnold to venture into Murray's Costume Manor and collect schematics. But this wouldn't be a horror game if I failed to mention that the abandoned Facility isn't truly abandoned. Rescue teams were sent to retrieve the same schematics—none of them left the place alive. A rented truck from the company remains outside, with no other employees in sight. Will the same happen to Arnold? There's something else wandering around the Facility tonight. Taking the form of any animatronic, the Mimic is bloodthirsty for visiting employees. Limbs may get lost, money could get docked, your life is in the balance—and it's all for a $25 gift certificate. Screenshot by Destructoid Team 012 died on-site, their bodies stuffed inside old suits. Arnold explores the Manor, updating his Data Diver across a five-hour *******. This long night is a death trap for Arnold as the Mimic isn't the only threat. Jackie in a Box, Big Top, and Nurse Dollie are equally as vengeful as the animatronic hopper (we assume this is because they are being controlled). The Mimic's characteristics alter drastically, depending on which suit it jumps into. Those that have sentimental value—linked to its past—act very differently. The Mimic also doesn't recognize humans when they're inside suits and doesn't see other moving animatronics as threats. Screenshot by Destructoid Screenshot by Destructoid Screenshot by Destructoid Arnold is allowed to leave when his Data Diver reaches Executive level. If he leaves the Data Diver behind, Dispatch reveals itself to be the Mimic, where Arnold is attacked by M2 in his Fazbear Entertainment truck. If Parachute.exe is initiated, Arnold activates Cradle.exe and accidentally causes a fire in the Costume Manor. But M2 still survives. Both endings result in Arnold's death and the Mimic getting its hands on the upgraded Data Diver. Yet the secret ending reveals far more about the Mimic's backstory. Screenshot by Destructoid What is rather confusing about this entry is understanding the difference between the Mimics. Yes, there's more than one. There is seemingly a divide between the endoskeleton we are trying to avoid and the voice we're listening to throughout the game. Dispatch refers to M2 as a separate entity, so what exactly is Dispatch? The two entities aren't connected, so is Dispatch the consciousness of Mimic2, where M2 is the body acting purely on instinct? Both entities are after the same thing: the Mimic schematics and Executive access of the Data Diver. Mimic would upgrade itself by combining the two together. Surely this means they're one and the same? The inventor: Edwin Murray's story Screenshot by Destructoid Edwin Murray created Murray's Costume Manor (MCM) to commercialize his inventions to families, venues, and companies. He was a contractor for Fazbear Entertainment, coming up with the interior of the Family Diner and the designs for Freddy, Bonnie, Chica, and Foxy. Foxy and Chica are incredibly important as they're Fiona's designs (Edwin's wife, who he met at MCM). These were later changed because of William Afton, becoming more "creepy" and having the springlock mechanisms altered. Edwin was infuriated when Murray's Costume Manor had parts stolen, likely by Afton and Emily. Fazbear Entertainment purchased MCM and offered to keep Edwin on as lead engineer, but his disappearance was a happy coincidence for the company as they could take Edwin's products without any pushback. Screenshot by Destructoid Chica's Party World used updated designs from Fazbear that strayed away from Fiona's art. There were growing concerns that this update would give children nightmares. MCM received their fair share of complaints from customers with Edwin's inventions, with unsafe descriptions and concerns that people would get hurt. At MCM, Edwin Murray created a Modular System to record his voice and Fiona's, bringing Mr. and Mrs. Helpful to life. These would later be used by the Mimic, further distorting Edwin's reality. The story of the Mimic Screenshot by Destructoid Secret of the Mimic reveals that there was never only one Mimic. Edwin Murray created Mimic1 because his wife, Fiona passed away before their son, David turned three. Although the cause of her death isn't confirmed, she was meant to return after a one-week trip and had another woman look after her son during that time. This is likely when Fiona died and it could be linked to the Fall Fest fire that happened in the 70s, as the timeline adds up. M1's origins Following her death, Edwin built a replica of his house in the Costume Manor, where Mimic1 and David would live. Edwin became obsessed with the Modular System and used it to create Mimic1 by copying Fiona voice, mannerisms, and behavior. M1 quickly replaced the real Fiona, where she looked after David while Edwin devoted his time to work. Edwin eventually grew tired of Mimic1 and got rid of her, but her consciousness continued as F10 N4, a security system for MCM. Even though Mimic1 is aware she's a programme, she continued to watch over her family as this is what she was trained to do. Mimic1 would try to communicate with Edwin, but her efforts were continuously ignored. F10 N4 created the Cradle, a software that would bring down MCM so that people would remain safe from Mimic2's wrath. But who is M2? M2's origins Screenshot by Destructoid Edwin gave up on Mimic1 because he blamed her for his son's death. We see in David's fifth birthday video that Mimic1 (as Fiona) went to bring David in, but it's highly likely that this footage was recorded right before his death at the playground Edwin built. Edwin couldn't bear the loss, so he decided to replicate what he did with Mimic1—thus Mimic2 was created. This endoskeleton copied David, but Edwin couldn't properly view his creation as his son. Overworked, exhausted, and presumably lonely, Edwin took out his frustrations on Mimic2 (his "son"). This taught M2 rage and copied a neglectful Edwin, who treated the real inventor as poorly as he did the Mimic. An explosion occurred in Edwin's Office, resulting in him getting critically injured. He begged for help from M2, but was ignored, much like Edwin ignoring M1's existence. Presumably, Edwin died that day as he's been missing ever since. We theorize the explosion was actually caused by M2, who was mimicking Edwin at the time; using the Modular System to record audio and listen to MCM employees. M2 can grow in size, his eyes turn yellow in rage and revert to blue where his height would shrink back down whenever David reappeared. But this only happened if M2 received affection from Edwin and Fiona (which was an impossible task now that both were gone). Screenshot by Destructoid M2 would embody different characters, switching its personality depending on the suit it was hiding inside. It would dance as Chica, hum a lullaby as the giant face suit roaming the Retail Showroom basement, and hide in the darkness as the White Tiger (a reference to Tales from the Pizzaplex: Tiger Rock). Each character is referencing staples in David's childhood: Chica is Fiona (his mother), the giant face and a beacon of light in darkness is Edwin (his father), and the White Tiger is the toy David would tightly hold onto for comfort. Now masquerading as Edwin, M2 took revenge, resulting in Edwin's disappearance. But the copy of David is still in there—the innocence remains. This is a futile dream for us however, as the secret ending cannot be canon for the Mimic is still very much alive, long after the events of FNAF's prequel. Mimic1 (Fiona) would try to save Edwin still, sending Arnold to their replica home to try and fix Mimic2 with the Glitched Permissions. If this failed, the Cradle would provide safety and bring MCM to its deserved end. The programme to fix M2 (return it to a docile, childlike state) never came to fruition for Edwin disappeared. The malfunctioned M2 lives on and M1 (Fiona) slowly transforms into M.X.E.S., still trying to keep everyone safe and the M2 in check. The post FNAF: Secret of the Mimic story, explained appeared first on Destructoid. View the full article
While it still has yet to be confirmed by IO Interactive, chances are good that Patrick Gibson is playing James Bond in 007 First Light. IO Interactive first announced its James Bond video game in 2020, but it wasn't until just recently that the project got its official name and first details. 007 First Light is a third-person action-adventure game with the shooting, stealth, and explosive vehicle segments that fans have come to expect from James Bond video games. View the full article
Since the early days of Skyrim’s release, the battle over the best Elder Scrolls title has been waged between fans of the fifth installment and those of older titles in the series. With The Elder Scrolls 4: Oblivion Remastered, that argument has begun anew, and many newcomers to the franchise have been surprised by just how well the almost 20-year-old game holds up. However, what makes Oblivion Remastered shine can also make fans look at Skyrim a little less favorably when they return to the cold northern province of Tamriel. View the full article
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