A fresh expansion is arriving soon for Disney Dreamlight Valley, and it looks like it could be the biggest one yet. Wishblossom Ranch is bringing horse mounts, a vast world, and plenty of characters to meet, so you'll want to know exactly when it's available so you can dive in as soon as possible. DLCs are the largest batches of new content we get for DDV, so there's loads to uncover in this exciting expansion. If you want to ensure you're ready to get going as soon as possible, here's the exact time and date when the Wishblossom Ranch DLC will be released for Disney Dreamlight Valley. Table of contentsWhen does Wishblossom Ranch release in Disney Dreamlight Valley?Wishblossom Ranch features in Disney Dreamlight ValleyWhen does Wishblossom Ranch release in Disney Dreamlight Valley? Screenshot by Destructoid The Wishblossom Ranch DLC officially launches in Disney Dreamlight Valley on Nov. 19. A precise release time hasn't been shared, but all DDV content, including The Storybook Vale DLC, has gone live at the exact same time in recent years, which is 8am CT. This means we can expect the DLC to launch at this time, too. Although all past DDV updates and DLCs have launched at the same time, there's always a chance the release time could change. If it does, we'll update our timer here. It can also take up to two hours for new DDV content to roll out across all platforms, so depending on where you play, it may take a bit of extra time. We've set our countdown to exactly 8am CT and translated this time across major time zones to help you check when the DLC will be available in your area. [hurrytimer id="1129139"]PT: 6am on Nov. 19CT: 8am on Nov. 19ET: 9am on Nov. 19BST: 2pm on Nov. 19CEST: 3pm on Nov. 19JST: 10pm on Nov. 19AEST: 11pm on Nov. 19Wishblossom Ranch features in Disney Dreamlight Valley Screenshot by Destructoid Wishblossom Ranch has a wide variety of fresh content, including new characters, biomes, mounts, and much more. Here's a full breakdown of all key features you get in this pack. Four new characters – You can unlock four exclusive villagers through this DLC, including Snow White from Snow White and the Seven Dwarfs, Tinker Bell from Peter Pan, Cruella from One Hundred and One Dalmatians, and Tigger from Winnie-the-Pooh. These characters are tied to the DLC, so the only way to get them in your valley is by purchasing it. Three new biomes – Three new regions are featured in this pack. Wishing Alps is a snowy mountain region with the central Wishbloom Ranch area right in the heart of it, Glamour Gulch is a fashionable, sinister, Victorian estate inspired by Cruella, and Pixie Acres is a pixie village with massive flowers, butterflies, and honey pots that are designed to make players feel pixie-sized while exploring. Rideable mounts and Horses – Mount up and ride around the valley in style with the addition of Horses. These helpful companions can be ridden around Wishblossom Ranch and all other worlds to help you get around faster. They also have special abilities, though, like allowing you to dig more holes or water more crops at once. There are iconic Disney horses you can meet and unlock, like Maximus and Pegasus, but you can also fully customize your own. You can also unlock Sven the reindeer as a mount with the deluxe edition of this DLC. Critters – There are three new types of critter companions you can find and befriend around Wishblossom Ranch, including Geese in Wishing Alps, Skunks in Glamour Gulch, and Bees in Pixie Acres. New quests – Wishblossom Ranch is in a rough state, and it's up to you to fix it by tackling plenty of new missions around the region. All four characters also come with friendship quests for you to work through. Screenshot by Destructoid To learn more about this expansion, you may want to review the official Wishblossom Ranch patch notes. And while you wait for the DLC to arrive, consider tackling important quests around the valley like Spirit Hunters, Belle, Book, and Candle, Serenade of Memory, and Here, There, and Everywhere. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Disney Dreamlight Valley Wishblossom Ranch release countdown: Exact start time and date appeared first on Destructoid. View the full article
With the imminent release of Pokemon Legends: Z-A, players' excitement for the new entry in the iconic franchise is at an all-time high. Players who pre-ordered physical copies are eager to get their hands on the game by launch, but some people might be extremely disappointed to find out their orders might not arrive on time. View the full article
BALL x PIT from Kenny Sun / Devolver Digital is out now and it's Steam Deck Verified plus it works to perfection on Desktop Linux PCs. Read the full article here: [Hidden Content] View the full article
Battlefield 6 is just five days into its global launch and is already posting Call of Duty-like numbers across gaming platforms. The release of Battlefield 6 has been widely anticipated since the beta, and initial reports of sales and player numbers since October 10 have been larger than prior premium-shooter games released by EA, including Apex Legends. View the full article
Love them or, more likely, hate them, Minecraft's Creepers are now an iconic part of Mojang's beloved sandbox game. But the explosive creatures probably wouldn't be included today, the developer has said, if it were to design them from scratch now. Speaking in a new developer video discussing game balance and fairness, chief creative officer Jens Bergensten said that Mojang now followed a strong principle when adding any new item, biome or enemy to Minecraft that could cause players grief. In a nutshell, if anything causes the player to suffer, it should be because players brought it on themselves. "We want to avoid treating players in a way that feels unfair," Bergensten said. "So we have this guiding principle that bad things [can] happen, but they're technically the players' fault. What we mean by that is either the player caused it, or the player had a chance to prevent it." That means enemies have to feel fair — so players can choose to take them on if they want or have a decent chance of mitigating the danger if not. Situations that negatively impact a player should also never feel too random. Bergensten listed various examples of things that have been added in the past that haven't felt as fair as intended — such as Iron Golems protecting villages by attacking Creepers (and getting said villages blown up), or Endermen randomly stealing blocks that could have some pivotal signifiance (such as a painstakingly-built Redstone circuits). This doesn't mean that Mojang won't add in tougher challenges, though the developer said it was now careful to make difficult content feel like something players were opting into — such as when actively making the choice to enter The End and take on the game's climactic Ender Dragon. But how about the Creeper? It can be encountered from the very beginning of the game, it can instantly kill players and destroy builds, and it sometimes feels like it appears at random. So why does it still exist like it does? "Even to this day, it's one of the monsters in gaming that I'm still a little bit afraid of," Bergensten admitted. "If you would follow the rules that we have today, we would probably not add the Creeper because it would actually be so controversial to have a monster just show up and destroy what you've built." And yet? "The Creeper is very iconic though," Bergensten concluded — which is true enough. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
Newly released smash hit Battlefield 6 is launching a new initiative that will let players earn cash, but it may be difficult to actually turn a profit. The highly anticipated first-person shooter just released on October 10, and has now entered its ongoing live-service support, with questionable balance updates already coming as developer Battlefield Studios and publisher Electronic Arts hope to turn the game into a long-term destination for players. View the full article
Total War Warhammer 3 patch 6.3.2 might have saved us from its game-breaking campaign AI bug, but it's left some players unable to access certain DLC units that were previously handed out for free. The new issue appears to be impacting people who don't own the older entries in the series, causing some troops to be marked as 'additional content required.' Developer Creative Assembly says this change was "not an intentional one," and that it's looking into a fix. Read the rest of the story... RELATED LINKS: Prolific Total War Warhammer 3 modder says growing bug woes are "unacceptable" Total War Warhammer 3 DLC to "take a back seat" due to game-breaking bug The next Total War Warhammer 3 DLC turns the High Elves into a nautical terror View the full article
I love how games inspire one another. Game creators, developers, writers, and everyone involved in the production of our virtual pastime love games. Whether it's Bomb Rush Cyberfunk apeing Jet Set Radio or Blasphemous utilizing plenty of Castlevania innovations, indies are especially honest about wearing inspirations on their sleeves. One case I didn't expect, however, involves Shadow of the Colossus. Fumiko Ueda's kaiju-scaling masterpiece is one of the most atmospheric and unique games I've ever played, and it turns out it was created because he was playing so much Battlefield 1942. Yes, you read that right. Read the rest of the story... RELATED LINKS: Battlefield 1942 is getting an HD remake, 15 years after its first release View the full article
Active since 2018, Wargames Atlantic is a successful American wargame miniature manufacturer, producing sci-fi, fantasy, and historical miniatures for its own lines and other miniature designers - and its CEO has been living a double life. In a company blog post on Monday, the man known publicly as Hudson Adams revealed that he was in fact Tony Reidy. Reidy is associated with two troubled companies and a never-delivered Kickstarter campaign - but he has pledged to find and refund the original backers a total $46,000, or even more in credit with Wargames Atlantic. Read the rest of the story... RELATED LINKS: Get 25% off a cult hit solo board game, crammed full of charming pixel art 200+ spicy Truth or Dare questions for couples, FWBs, and dirty game nights Don't miss this surreal TTRPG inspired by Gravity Falls and Welcome to Nightvale View the full article
Do you have the ****** required to enter the pit? In Ball x Pit, the brick-breaking and ball-bouncing bonanza from Kenny Sun and Devolver Digital, it's all about using your ****** to defeat enemies. But you can also combine your ****** to create special ones to deal more damage to the field, and it's a blast. Here's a list of all the ****** you can find and combine in Ball x Pit, along with all of the characters that start with each different basic ball. Table of contentsAll ****** in Ball x PitAll Ball x Pit Special ******All Ball x Pit Evolution ******All ****** in Ball x Pit Screenshot by Destructoid These are the basic Special ****** that can be found in the game by picking up gems and leveling up in each run of Ball x Pit, and some of them are starter items held by specific characters. All Ball x Pit Special ******BallDescription (Level 1 Stats)Starting Ball forBleedInflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (Max 8 stacks)The WarriorBrood MotherHas a 25 percent chance of birthing a baby ball each time it hits an enemy.The CohabitantsBurnAdd 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second.The Itchy FingerCellSplits in a clone on hit 2 times.-CharmEach hit has a 4 percent chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies.-DarkDeals 3.0x damage but destroys itself after hitting an enemy. Has a 3 second cooldown before it can be shot again.The ShadeEarthquakeDeals 5-13 damage to nearby units in a 3x3 tile square.-Egg SacExplodes into 2-4 baby ****** on hitting an enemy. Has a 3 second cooldown before it can be shot again.The FlagellantFreezeHas a 4 percent chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25 percent more damage.The RepentantGhostPasses through enemies.The Empty NesterIronDeals double damage but moves 40 percent slower.The Shieldbearer, The TacticianLaser (Horizontal)Deals 9-18 damage to all enemies in the same row.-Laser (Vertical)Deals 9-18 damage to all enemies in the same column.The CogitatorLightBlinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50 percent chance of missing when they attack.The PhysicistLightningDeals 1-20 damage to up to 3 nearby enemies.The JugglerPoisonApplies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second.The EmbeddedVampireEach hit has a 4.5 percent chance of healing 1 health.The SpendthriftWindPasses through enemies and slows them down by 30 percent for 5 seconds, but deals 25 percent less damage.The RadicalAll Ball x Pit Evolution ****** Image via Devolver Digital Once two Special ****** are level three, they can be combined to create new Evolution ******. After 20-plus hours, six Evolution ****** are still missing from our collection. They will be added in once we have found them. BallRequired ******Description (Level 1 Stats)AssassinIron x Ghost or Iron x WindPasses through the front of enemies, but not the back. Backstabs deal 30 percent bonus damage.Unknown--Unknown--BlizzardFreeze x Lightning or Freeze x WindFreezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage.BombBurn x IronExplodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3-second cooldown before it can be shot again.FlashLight x LightningDamage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds.FlickerLight x DarkDeals 1-7 damage to every enemy on screen every 1.4 seconds.Freeze RayFreeze x Laser (Vertical) or Freeze x Laser (Horizontal)Emits a freeze ray when hitting an enemy, dealing 20-50 damage to all enemies in its path, with a 10 percent chance of freezing them for 10.0 seconds.Frozen FlameFreeze x BurnAdd 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25 percent more damage from other sources.GlacierFreeze x EarthquakeReleases glacial spikes over time that deal 15-30 damage to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units.HemorrhageBleed x IronInflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consumes all stacks of bleed to deal 20 percent of their current health.Holy LaserLaser (Vertical) x Laser (Horizontal)Deals 24-36 damage to all enemies in the same row and column.IncubusCharm x DarkEach hit has a 4 percent chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 damage after being hit 5 times.InfernoBurn x WindApplies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second.Laser BeamLight x Laser (Vertical) or Light x Laser (Horizontal)Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds.LeechBrood Mother x BleedAttaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks).Lightning RodLightning x IronPlants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage up to 8 nearby enemies.LovestruckCharm x Light or Charm x LightningInflicts Lovestruck on hit enemies for 20 seconds. Lovestruck units have a 50 percent chance of healing you for 5 health when they attack.MaggotCell x Brood MotherInfest enemies on hit with maggots. When they die, they explode into 1-2 baby ******.MagmaBurn x EarthquakeEmits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units.Mosquito KingVampire x Brood MotherSpawns a mosquito each time it hits an enemy. Mosquitoes attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, it steals 1 health.Mosquito SwarmVampire x Egg SacExplodes into 3-6 mosquitoes. Mosquitoes attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, it steals 1 health.NoxiousWind x Poison or Wind x DarkPasses through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds and each stack deals 1-3 damage per second.Unknown--Unknown--PhantomDark x GhostCurse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times.Radiation BeamLaser (Horizontal) x Poison or Laser (Horizontal) x CellEmit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and causes enemies to receive 10 percent more damage from all sources per stack.SacrificeBleed x DarkInflicts 4 stacks of bleed (max 15 stacks) and applies a curse to hit enemies. Cursed enemies are dealt 50-100 damage after being hit 5 times.SandstormEarthquake x WindGoes through enemies and is surrounded by a raging storm, dealing 10-20 damage per second and blinding nearby enemies for 3 seconds.Unknown--ShotgunEgg Sac x IronShoots 3-7 iron baby ****** after hitting a wall. Iron baby ****** move at 200 percent speed but are destroyed upon hitting anything.Soul SuckerGhost x VampirePasses through enemies and saps them, with a 30 percent chance of stealing 1 health and reducing their attack damage by 20 percent. Lifesteal chance only applies once per enemy.Spider QueenBrood Mother x Egg SacHas a 25 percent chance of birthing an Egg Sac each time it hits an enemy.StormLightning x WindEmits lightning to strike nearby enemies every second, dealing 1-40 damage.SuccubusCharm x VampireEach hit has a 4 percent chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy.SunBurn x LightBlind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second.SwampEarthquake x PoisonLeave behind tar blobs over time. Enemies who walk into tar blobs are dealt 15-30 damage, are slowed by 50 percent for 7 seconds, and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. This ball and its tar blobs also deal 6-12 damage to nearby units.Vampire LordVampire x Bleed or Vampire x DarkEach hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed.VirusPoison x Ghost or Poison x CellApplies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second, and diseased units have a 15 percent chance of passing a stack to undiseased nearby enemies each second.Voluptuous Egg SacCell x Egg SacExplodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown before it can be shot again.WraithFreeze x GhostFreezes any enemy it passes through for 0.8 seconds.Unknown-- Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All Special ****** in Ball x Pit appeared first on Destructoid. View the full article
After making waves as a surprise Steam demo earlier in 2025, Ball x Pit is here for all of your ball-bouncing and brick-breaking needs across a few dozen hours of fun. There are 15 unique characters in Ball x Pit that all have their own starting Special Ball and special ability that sets them apart from the rest. Eventually, you unlock the ability to use two characters at once, and combining their ****** and abilities to create unique combos is some of the most fun the game offers. Here are all of the characters in Ball x Pit and what you need to know about them. Table of contentsAll Ball x Pit charactersHow to unlock new characters in Ball x PitAll Ball x Pit charactersNameDescriptionStarting BallThe Warrior "A wandering warrior."The default character, no special gameplay quirks.BleedThe Itchy Finger "A disgraced deputy."Has scattered aim, but shoots twice as fast and constantly launches ****** if any are available. Can move at full speed while shooting.BurnThe Repentant "A sorrowful specimen, filled with regret."****** deal five percent more damage each time they bounce. But, when they hit the back wall, they return to the player, damaging each enemy they pass through.FreezeThe Cohabitants "A couple with many many children."For each ball launched, a copy is launched in the mirrored direction. ****** deal half damage.Brood MotherThe Cogitator "A brilliant philosopher, lost in thought."Automatically chooses upgrades.Laser (Vertical)The Embedded "Marked by countless battles, he awaits his next assignment."****** always pierce enemies until they hit a wall.PoisonThe Empty Nester "Finally, some peace and quiet."No baby ******. Each shot shoots multiple instances of one equipped special ball.GhostThe Shade "A killer for hire."****** shoot from the back and have a base critical hit chance of 10 percent.DarkThe Shieldbearer "The front line's first defense."Holds a large shield that bounces back ****** that hit it. ****** deal 100 percent more damage each time they bounce off the shield.IronThe Spendthrift "A wealthy merchant, living a life of extravagance."Shoots all ****** at the same time in a wide arc.VampireThe Flagellant "Just your average flagellant."****** bounce normally off the bottom of the screen.Egg SacThe Juggler "A street performer, flourishes abound."Lobs ****** into the air at a target position on the field. ****** don't start bouncing until they reach the ground.LightningThe Tactician "A retired general, experienced beyond belief."Battles become turn-based.IronThe Radical "Radicalized by years of solitude."Plays the game and chooses upgrades automatically.WindThe Physicist "A pioneer of the field."****** are affected by gravity pulling towards the back of the screen.LightHow to unlock new characters in Ball x Pit Screenshot by Destructoid New characters in Ball x Pit are unlocked by completing levels with characters for the first time. Each time you progress and finish an existing level, you unlock blueprints to build new buildings at your base. Some of these blueprints are for houses that house the characters. Simply play and complete each level with a character who has not finished the level before, and you will unlock blueprints. Then, build the character's house and place it in your base to unlock them as a new playable character. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All characters in Ball x Pit appeared first on Destructoid. View the full article
If you're looking to add Pikachu to your party pretty quickly in Pokémon Legends Z-A, this guide will help you out with all the steps. While you can find plenty of Pokémon when you start exploring the map, it takes a bit more time to reach Pikachu. This is mainly due to Pikachu being part of the A Use for an Evolution Stone quest. This guide will help you complete the side quest and add the Electric Pokémon to your roster. How to complete "A Use for an Evolution Stone!" side quest in Legends Z-A Starting the "A Use for an Evolution Stone" side quest is relatively simple. First, keep clearing the main content of Legends Z-A till you unlock side quests. Finding Pikachu is actually the final step of the quest. All the prior tasks should be self-explanatory. Screenshot by Destructoid So how do we find Pikachu? Once you reach the final step, you'll have to travel to the marked location that says "Travel Here" on the screenshot above. The marked location on Wild Zone 3 is typically where Pikachu spawns, and you can capture one by being a bit patient. The area is towards the north of the center. Screenshot by Destructoid Once you have captured Pikachu, return to the NPC who gave you the quest (her location will be marked on the map). Give her your catch, and you'll get a Heracross for your efforts. This will also complete the "A Use for an Evolution Stone" mission, which rewards you with the following items: 800 coins5 Poke ******3 Potions Screenshot by Destructoid It's a neat payout for what's essentially a straightforward side quest. Additionally, you can always go back to the location to find a Pikachu for your own party, while keeping all the goodies that you just earned. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to find Pikachu in Pokémon Legends Z-A appeared first on Destructoid. View the full article
Ball x Pit is what you get when you combine a ball-launching brick breaker game with roguelike elements and base-building. If it sounds ridiculous, that's because it kind of is, but in the best ways. From lead developer Kenny Sun, Ball x Pit was a game that caught my eye immediately during Steam Next Fest earlier this year, and it lived up to the hype and then some as one of the more unique twists on a tried and true genre that is worth every penny of its shockingly low price tag, and more. You've gotta have ****** Screenshot by Destructoid Break bricks with ****** while dodging enemy attacks on a vertically scrolling battlefield, build your base, use more bouncing ****** to farm materials, rinse and repeat. This is the simple, basic gist of the gameplay for Ball x Pit, but it's utterly addictive and presented in a way that scratches a very specific itch for me, making it a must-play for anyone who enjoys any of these sorts of genres. In my 20-plus hours with Ball x Pit during the review *******, I would constantly find myself playing in small increments of anywhere from 15 minutes to an hour (either on my PC or on my Steam Deck with its perfect performance), and I somehow always found myself coming back to it soon after to keep the progression flowing. There's next to no narrative to speak of in Ball x Pit, so if you're looking for a strong story or dialogue, it's not here. But that's fine, because the gameplay loop is what brings you back in for more every time. "Ballbylon has fallen," the game's description reads. "After a meteoric and completely unexpected event annihilated the great city, all that remains is an ominous, yawning pit. Treasure hunters from far and wide flock to the city’s tomb to seek their fortune, plumbing the depths in search of Ballbylon’s scattered riches. Few return." Using these unique characters and special ****** to break enemy-shaped bricks in the pit below to help rebuild your growing city of New Ballbylon, you unlock new ability-based ******, playable heroes, and blueprints to build out your base as you complete successful runs on a variety of stages. Advancing up the screen and clearing out the brick-like enemies in front of you is your task, with a boss awaiting at each level's end. Watching the screen fill up with ****** as they bounce to and fro while chipping away at enemies is a delight that never gets old. Screenshot by Destructoid Combining ****** to evolve them into something new entirely is a blast, like taking one that causes bleed damage and fusing it with one that spawns baby ******, creating a Leech that attaches to enemies and saps them for HP. Using and discovering different combos is a good amount of fun as you focus on progressing through the pit's various environments. There are 15 playable characters who come with different abilities and starting ******, and a few dozen different combinations you can create by fusing and evolving ****** together, so each run feels unique depending on what upgrades you choose and who you play with. It never really gets too mundane, and if it does, there's a late-game character who quite literally plays the game for you if you want to play passively as you do something else. Building something special Screenshot by Destructoid Outside of the addictive ball-bouncing and brick-breaking in the pit, your home base grows over the course of the game with new buildings and structures that supply buffs to base gameplay or resource farming, along with housing all of your characters. Each run in the pit takes anywhere from 12 to 15 minutes, at which point you then return to New Ballbylon to focus on upgrades and resource-farming before heading back in for some more ballsplosions and boss fights with different character and ball combinations. Filling out New Ballbylon with wheat, trees, and rocks to farm for materials to continue building and progressing is done by launching your playable characters into the city itself, bouncing off everything in a satisfying fashion along the way. Fitting buildings next to farming areas that maximize your resources feels a bit like a puzzle minigame, and there's a lot of swapping and rotating to be done to make sure you get as much as you can so you can afford upgrades. There's a dedicated endpoint to Ball x Pit, and it came rather suddenly for me and thrust me into New Game Plus before I was able to finish out a few achievements, and that was quite annoying. But it's one of the very few faults in a game that should easily supply a couple dozen hours of enjoyment for completionists. I also do wish there was a bit more of a challenge to the game, as there's a base difficulty level and then NG+, but by the end of my hours with Ball x Pit, I felt pretty overpowered with all of the upgrades I had acquired. This did little to take away my overall enjoyment, however, and I'll remember the game fondly long after, especially since it's somehow just $15. I think an argument could be made that it's easily worth double that in today's environment. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Ball x Pit review – The most fun I’ve ever had with ****** appeared first on Destructoid. View the full article
Xbox Game Pass Ultimate has added Ball x Pit and The Grinch: Christmas Adventure to its content catalog. These arrivals mark the 53rd and 54th additions to the service in October 2025, bringing the total number of this year's Xbox Game Pass Ultimate releases to 176. View the full article
Студия Ice-Pick Lodge представила два новых трейлера Pathologic 3. Также было объявлено о том, что релиз игры состоится 9 января 2026 года на ПК (планируются и консольные версии). Кроме того, разработчики выпустили новую демоверсию в рамках Steam Next Fest. View the full article
Организатор и ведущий Summer Game Fest Джефф Кейли объявил дату проведения мероприятия в 2026 году. Шоу состоится 5 июня в калифорнийском Dolby Theatre. Продажи билетов начнутся весной. View the full article
Destiny 2: The Edge of Fate was released on July 15, 2025, and ever since then developer Bungie has been fire-fighting one of the expansion's many unpopular additions: unstable cores... Read more.View the full article
Ball x Pit review: "Vampire Survivors and Breakout collide in this brilliant roguelike ball basher that struggles with repetition"View the full article
Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.