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Steam

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  1. Bosses are woven into the fabric of Crimson Desert’s world. Judging by the many, many different ones we’ve now seen across multiple hands-on demos and videos, it appears that they’re frequently a showstopping spectacle that puts all of your abilities to the test. One such headline attraction is Golden Star, a monstrous mechanical dragon that we fought at the Seoul offices of developer Pearl Abyss in preparation for this month’s IGN First. If you watched our last gameplay video, you’ll have already seen this mighty boss in action, but here we’re going to take you behind the scenes to show you how it was designed, all the way from the sound of its beating wings to the method of its downfall. It’s safe to say that Crimson Desert’s continent of Pywel offers classic fantasy with a twist, often blending unexpected elements into the mix, including (but not limited to) rideable dinosaurs and supercharged mechs. The Golden Star, with its combination of classic fantasy beast and sci-fi metallic sheen, is this philosophy personified. Members of the Pearl Abyss design team explained that they’d put a lot of focus into trying to blend the organic and the mechanical together, but as part of that, perhaps surprisingly, they also wanted there to be a level of believability. The art team noted that, even though Golden Star looks like a sci-fi dragon, a lot of the materials used in its character model were inspired by everyday materials that could be found not just in modern times, but even back in the more fantasy-adjacent Middle Ages. It’s an approach Pearl Abyss applied not only to the Golden Star, but also to all the robots, industrial buildings, and steam trains that you can find in the game. While these elements lean closer towards science fiction, the design team was insistent on maintaining a sense of believability. All this helps us buy into the idea that this is a beast that could have genuinely been constructed by Marni, the inventor who sends you out on a quest to battle Golden Star. Exploring Marni’s office in the run-up to this encounter further educates us on the dragon’s origin, as the room is littered with paperwork concerning its construction, as well as industrial machinery that foreshadows the beast’s mechanical nature. When you finally meet Golden Star, whose claws crumble age-old masonry with ease, you can clearly see how the machine mimics the organic. The Crimson Desert design team made sure that the gears and chains beneath its armoured shell “realistically” operate in unison. Together, these components take the shape of something you’ve never quite seen before, but simultaneously it also feels familiar — the beast’s swooping golden wings and earth-shaking roar can’t help but conjure up memories of Bioshock Infinite’s Songbird, an equally impressive mechanical invention that’s also a man-made creation engineered from a fantasy framework. The sounds generated by Golden Star presented the team with a very specific challenge: having to combine the organic motions of a winged beast with the mechanical clanks and whirrs of something man-made in nature. On our visit to Pearl Abyss’ South Korean headquarters, we were shown around its purpose-built Foley recording studio and given a walkthrough of all of these different elements, and an insight into the enjoyably explorative process. First on the agenda was the flapping of its wings, which also became the basis for all other dragons in the game. While Golden Star is mechanical, you’ll notice that its wings are giant sheets of fabric, and so their sound is also created by moving fabric: the waving of a leather jacket. The weathered rustling of the material evokes the sound of a wing’s membrane cutting through the air and provided a solid starting point for how to add aural layers to this creature, with the ultimate goal of creating something previously unheard. Pearl Abyss wanted to make you feel overwhelmed by the overall size and force of Golden Star. Next up was to give it metallic heft, hence the closing of a creaky, clanking cabinet door being introduced to the mix. It’s followed by a *******, plastic hose — the kind you’d normally expect to see at the end of a vacuum cleaner — being pulled along the corner of that cabinet to further add texture to the dragon’s many moving parts. A smaller plastic pipe is then pulled and pushed like an accordion, as this friction, surprisingly, adds an almost cyber-like tone to the beast. It’s this experimentation and commitment to using everyday objects in unexpected ways that make this process look very fun. On top of that, a large fork was dragged along a metal chain while the fingers of an armoured gauntlet were fiddled with at the joints to punctuate the sound of the wings' smooth motion, providing the effect with a mechanical edge. It all blends into a symphony of noises that creates a soundscape as engineered as the in-game dragon itself. The Foley studio is just one impressive aspect of the cutting-edge facilities found at Pearl Abyss' mammoth office building, which also houses a full 3D scanning centre and a performance capture space where many of the game’s cutscenes and combat animations were recorded. I found particular enjoyment in watching my colleague, Matt Purslow, experience the latter for himself, as he stepped into a mocap suit and swung a foam sword around, which was then mirrored in real-time on a neighbouring screen. It’s all very impressive tech, even if Matt could admittedly do with a little weapons training to fully take advantage of it. The pen is mightier than the sword and all that, though. This tech fuels Pearl Abyss’ creative ambitions, with each boss fight in Crimson Desert not only posing a challenge to the player, but also pushing the limits of the studio’s creativity. The design team wanted to “find out their boundaries and limitations,” and Golden Star presented a particular conundrum due to its sheer bulkiness and ability to fly around at speed. That was very much a problem for a ground-bound, human-sized player to take down. This David vs Goliath effect was desired by the developers, though, who explained that they “wanted to make you feel overwhelmed by the overall size and force of the Golden Star”. To take it down, you’ll need to find its weakness. As with many of the bosses in Crimson Desert, there is a method to defeat this beast proficiently designed into the encounter, although it’s not the only way to achieve victory, as to incubate that feeling of being able to approach this world’s combat in any way you want to. You can brute force your way through this fight, reading its attack patterns and dealing damage to its gleaming head whenever it rears it. But Golden Star’s true Achilles heel is the power of an EMP blast. Though not strictly a puzzle boss, there are some elements of that style in this fight, such as luring the dragon into breathing fire onto pillars dotted around the arena, which heat up and, in turn, power machines that generate EMP bullets for your arm cannon. Fire enough of these into its body, and the Golden Star will be stunned, allowing you to wail on its collapsed skeleton. The Crimson Desert combat team revealed that they didn't want to make the boss into too much of a puzzle. While there are certain conditions that you need to fulfill in order to get the EMP to work, there are definitely other ways to defeat it. The team specified that you can damage the dragon using a bow and arrow, or your combat skills. They hope that players will work out interesting strategies and eventually share them with others when Crimson Desert is finally available next March. The EMP method is certainly an effective one, and something the team made sure was seeded on the path up to the fight. Earlier skirmishes in this quest were designed to show off the capabilities of an EMP, as you take on an army of robotic fiends. The idea, the team explained, was to ensure that the mechanic was a consistent theme in the run-up to the Golden Star battle, and so that when you reached the boss itself, using the EMP would be second nature. You’d understand that Golden Star was a robotic enemy affected by your EMP devices and instinctively know what to do. This approach required focus on the placement of mechanics and gimmicks, ensuring the creation of a natural learning curve up to the boss fight. Variety is very much the name of the game in Crimson Desert, as our story that took a deep dive into combat explained, and that variety permeates through everything, especially boss design. Nowhere else, outside of a pilotable battle robot, have we seen EMPs utilised in this adventure in our several hours of hands-on with it. It's a further example of how each mission, each moment spent in this world, is aiming to be different from the last. While mechanical variety is clearly important, the team also noted that variety was inspired by the bosses being considered as characters within the world. The team explained that they tried to put themselves into the shoes of each boss and really consider what their motives would be. That inspired their moves and overall design, and helped generate diversity among the dozens of bosses present in the game. It’s a philosophy that is certainly on full display when you place all of the bosses we’ve seen so far in Crimson Desert alongside each other. Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social. View the full article
  2. Capturing the point is the backbone of many multiplayer games, and it’s often the most exciting moment of a match. It’s when Zarya drops a Graviton Surge that glues the entire enemy team together, ready to be obliterated by D.Va’s Self-Destruct. Or when your Super gauge finally fills and you’re able to unleash your Guardian’s point-clearing powers. Or when you unlock the perfect Killstreak that rains down a warehouse-worth of munitions, obliterating the opposition seconds before they can capture the zone. But no one does capture points like Battlefield. I recently played a Conquest match of Battlefield 6 that saw a point on Operation Firestorm gradually attacked and seized over a couple of minutes. At first it was just on-foot soldiers, charging in and popping smoke to conceal their assault. Then the tanks turned up. Cannons roared, chunks of masonry scattered. Sparks fizzed as engineers patched up armour. And then, like some kind of finale fireworks, a jet screamed overhead, its deployed payload securing the objective from the final enemies who were holding out. As this was happening, the internet’s favourite Scorsese meme came to mind. “Absolute Cinema.” Battlefield’s large-scale, combined arms, destructive multiplayer is unlike anything else. “Cinematic” is a quality that typically feels antithetical to multiplayer shooters, which are generally required to be more clean and precise. Clear sightlines. Hard counters. Precision-engineered, three-lane maps. Intense competition. There’s no room for spectacle, which is reserved for single-player campaigns. Not in Battlefield, though. To play Battlefield 6 is to be an actor in a war movie. And what a feeling that is, especially after years of sweaty battle royales and esport tactical shooters ruling the charts while prior, lesser accomplished Battlefield games languished on the sidelines. Battle royale has reigned supreme for almost a decade now, and it’s not difficult to see why the fight-to-the-last-player format has endured. Sure, the never-ending churn of brand crossovers that feeds Fortnite and Warzone plays more than a small part in keeping the masses entertained, but it’s undeniable that every match has the potential to tell a story of nail-biting survival. The one-life-only, you-versus-everyone nature of battle royale makes it an inherently tense experience, a trait the genre shares with the extraction shooter’s breakout successes – the pressure that builds across a match of Hunt: Showdown or Escape from Tarkov is unrivaled. That kind of stressful, hyper-competitive design is also the fundamental fuel of Counter-Strike, the most-played game on Steam, and Valorant, Riot’s incredibly popular tactical shooter. Their tightly designed maps, painstakingly calibrated balance, and high-stakes, single-life matches are the ingredients for exhilarating digital sport. And while sport can indeed tell stories – the epic highs and lows of high school football, to reference another meme – there’s a significant difference between those stories of clutch victories and “cinema”. Battlefield’s design allows emergent stories to happen in every match, and every time it feels like a scene from ****** Hawk Down. Battlefield 6 is the complete opposite of games like Valorant and Fortnite. While it certainly has rules and parameters, Battlefield is equally dedicated to immersion. Where Counter-Strike’s maps are clearly artificial constructs designed to promote the most competitive play, Battlefield aims to ship you off to war… or, more accurately, a war movie set. Each map’s pathways may have been laid out by a level designer with multiplayer engagements in mind, but they feel like slices of crumbling conflict zones rather than sport arenas. Those maps, and the objectives within them, create moments of big, loud, messy drama. Yes, that drama may often be rooted in clutch victories similar to what we see in the big esports games, but they’re made from the components of explosive action movies rather than streamer skirmishes. Battlefield’s dramatic because a tank is unloading shells into the building you’re trying to hold, and the walls are creaking and the whole thing is about to collapse, but your squad’s medic has finally arrived to resuscitate a nearby engineer, who’s able to fire off their RPG just in time to destroy that tank and save us all. That kind of combination just doesn’t exist in Counter-Strike or even Fortnite, despite the latter’s attempt to throw everything in existence onto its deadly island. Battlefield’s design allows emergent stories like these to happen in every match, and every time it feels like a scene from ****** Hawk Down. The squad and class systems only reinforce that. You’re all characters in a war movie, each doing their part. Laying down covering fire. Repairing a tank you’re huddled behind. Scoring a headshot on the sniper that’s got your group pinned down. The new drag-and-revive mechanic is perhaps the best example of this. Having my broken body pulled to safety, bullets striking the ground around my legs and explosions ringing in my ears, is one of the most heroic, brothers-in-arms things I’ve ever experienced in a game. Many of the competitive-focused shooters that dominate the charts are seemingly governed by “the meta” – viral builds and strategies that threaten to make every match feel the same. It’s a phenomenon that really cements them as online video games rather than, say, counter-terrorism simulators or superhero showdowns, and in turn further divorces them from Battlefield’s sense of messy spectacle. And while we all know that the meta will eventually infest Battlefield 6 in one way or another, it can never truly control Battlefield, because its greatest strength is those emergent, cinematic moments, not its weapon stats or KDA ratios. No wonder “only-in-Battlefield” moments have been a core part of the series’ marketing for many years now. Back in the summer, I wondered if Battlefield 6 was playing it too safe. As fun as its preview demonstration was, I had concerns that EA wasn’t pushing the series in any interesting new directions. And while it’s true that the final product is the very definition of classic Battlefield, and often feels like a game I’ve played for hundreds of hours before, I’m enjoying it more than I have any other PvP multiplayer game in years. In many respects, that’s simply because, as our glowing multiplayer review explains, Battlefield 6 is fantastically layered and smartly designed. But more than that, it’s those emergent stories. Those player-created, war movie-like sequences that simply don’t happen in any other game. It’s a shame none of that can be found in the single-player. Our campaign review quite rightly criticised it for not just being incredibly dull, but also for making next to no use of Battlefield’s iconic components. There’s no interesting squad dynamics, limited use of vehicles, and its destruction is all too frequently scripted rather than improvised. It doesn’t feel anything like Battlefield. Rather, its linear mission design makes it all too clear that it’s using Call of Duty as a blueprint. But why Call of Duty? Put the multiplayer suites of these series’ side-by-side and it’s clear they have almost nothing in common beyond their military theming. While there’s long been a rivalry between the two franchises, it's because they’re both fighting for different visions of the post-Medal of Honor FPS, rather than scrapping over the same idea. And so you’d think the same would apply to the campaign, that Battlefield’s single-player would be a distinctly different beast to Call of Duty. But they’re not. They’re the same tightly-controlled, linear shooters. Well, almost the same. Call of Duty is, more often than not, pretty good at this kind of thing. Battlefield… less so. In an alternate timeline, things may have been different. Back in 2022, EA established Ridgeline Games to develop Battlefield 6’s campaign. The studio was led by Marcus Lehto, one of the co-creators of Halo. With that history, you can see how Battlefield would have benefitted from his guidance. Halo’s campaigns are, afterall, built on a bedrock of wide open levels that allow smart use of infantry and vehicles – some of Battlefield’s vital building blocks. But the studio was struck by industry restructuring woes and shuttered in 2024, leaving Criterion Games and Ripple Effect Studios seemingly scrambling to piece something together in time for Battlefield 6’s 2025 release. The hollow results left me wondering how Battlefield could have captured the cinema of its multiplayer without resorting to copying Infinity Ward’s homework. Considering its trademark components, Battlefield seems like an ideal place to recapture the ideas of EA’s own, long-abandoned Mercenaries. With their sandbox open worlds, vehicles, artillery, and completely destructible buildings, Mercenaries seems an ideal template for what a modern Battlefield campaign could look like. But I’d take anything that actually reflects the series’ long-established identity. We can only hope that the development pipeline for Battlefield 7 is less troubled and more ambitious. But for now, we have Battlefield 6 and its joyously destructive, noisy multiplayer. The game where every objective is the stage for a war movie, packed with explosions, smoke, sparks, and the rattle of a dozen rifles. Where jeeps screech around the corner carrying much-needed reinforcements, and jets scramble to drop tide-turning payloads. Battlefield is most definitely back, and it’s absolute cinema. Matt Purslow is IGN's Executive Editor of Features. View the full article
  3. It's official: the release of Battlefield 6 has been a huge success, with an enormous 7 million copies sold over the game's first three days. Simply put, it's the franchise's best launch ever. A triumphant press release today from EA describes Battlefield 6's arrival as "record-shattering," "explosive" and — in the words of Battlefield boss Vince Zampella — "momentous." "We never take moments like this for granted, so I want to express our sincere gratitude to our global Battlefield Studios and passionate community that has helped get us to this point," Zampella said. "We appreciate you joining us for Battlefield 6's momentous launch. We have so much more to come in the weeks ahead." Some more stats from Battlefield 6's opening weekend: fans played more than 172 million matches, and clocked up more than 15 million hours watching gameplay streams. On Steam, Battlefield 6 saw a huge launch with a whopping 747,440 peak concurrent players. Sony and Microsoft do not make player numbers public. Next up for Battlefield 6 will be the launch of its Season 1 on October 28, which adds Rogue Ops, new map Blackwell Fields, and a 4v4 mode. It's a stunning return for the Battlefield franchise after the failure of Battlefield 2042, and will likely ramp up the pressure on this year's Call of Duty: ****** Ops 7, due to launch on November 14. Battlefield 6 launched for PC, PlayStation 5, and Xbox Series X/S a week ago today, on October 10. The BF Studios team has kept up communication in the days since, delivering hotfix after hotfix as it works to adjust to the desires of a player base that quickly exploded upon its release. And while the game's campaign has garnered a mixed response, IGN's Battlefield 6 multiplayer review returned an 8/10 score. For more on Battlefield 6, visit IGN's Battlefield 6 guide for a complete list and video of all campaign collectible locations, tips for getting an edge in multiplayer, and more. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
  4. I've played Warhammer for over two-thirds of my life. I started, as with all men of a similar age, with The Lord of the Rings Strategy Battle Game, and quickly moved onto Warhammer 40k and then Fantasy. I've dabbled in Age of Sigmar and tend to play a lot more independent games these days, but 40k will always hold a place in my heart for introducing me to all things grimdark. Peter Jackson's iconic trilogy pulled me into this gothic universe, but modern players are being inspired to get their paints out by videogames like Warhammer 40k Space Marine 2. If you're one of the few players thus far unswayed by Lieutenant Titus' gory action title, perhaps a free demo will induct you into the ranks of the Ultramarines. Read the rest of the story... RELATED LINKS: Space Marine 2 developer already knows you'll hate the new Blood Angels skin Warhammer 40k Space Marine 2 update fixes friendly fire and nerfs sniper cloak Warhammer 40k Space Marine 2 finally releases fan favorite helmets in new patch View the full article
  5. In a recent interview with The Game Business, GOG Managing Director Maciej Gołębiewski shared some behind-the-scenes insights about the store. Being in the game preservation business is hard, Gołębiewski admits during the interview, but it turned out to be even harder than the team originally expected. Read Entire Article View the full article
  6. A Plus Japan's action RPG will be released in English through Crunchyroll featuring characters from the Bleach cast and more. View the full article
  7. Start severing limbs in Dying Light: The Beast now if you want the rewardsView the full article
  8. Codes for Build a Zoo will get you Eggs to hatch into animals, along with Lucky Tickets for free spins and plenty of cash to spendView the full article
  9. Litwick is restricted to the Sewers area in Pokémon Legends ZA. While some missions give you temporary access to that location, like finding the Revitalizing Twig in the Fennekin mission and clearing story quests, the sewers are only fully open after you complete a late-game quest. Here's the step-by-step guide to unlocking the Litwick area and capturing it in ZA. Litwick location in Pokémon Legends ZA Find Litwick in the sewers south of Lumiose. Screenshot by Destructoid You can find and capture Litwick at night in the sewers of the Bleu Sector 3, located south of Wild Zone 5 and north of Wild Zone 12. You unlock the sewers for good after completing Side Mission 57: The Camerupt Entrepreneur, which you can start near Zone 5 in the late game. While you can visit the sewer in other moments of ZA's main story, the entrance to that area after you complete the story quest will be blocked, so the only way to get permanent access is by completing this specific Side Mission. The exact spot to find Litwick. Screenshot by Destructoid Once you gain access, you'll need to have a Pokémon with a water-type move in your party so you can use it to remove the purple goop from the sewer entrance. Once you're in, look for Litwick in the open areas of the sewer, but be mindful that it's a rare spawn. If you don't find it, leave the sewers and enter again to reset the Pokémon in the area and hopefully get a Litwick on your second try. With Litwick in your party, you can level it up to evolve it into Lampent. Then, buy a Dusk Stone in the Stone Emporium and use it on Lampent to evolve it into Chandelure. Finally, you can exchange 360 mega Shards to get a Chandelurite and gain access to Mega Chandelure in ZA. The post How to find Litwick in Pokémon Legends Z-A appeared first on Destructoid. View the full article
  10. Battlefield 6 has launched with a bang, but that is just the beginning. The FPS from Electronic Arts begins its live-service content schedule just a few weeks after launch, and from then on out, players can expect new content to play every few weeks and months throughout seasonal launches. Here's when to expect the first of those content drops in Battlefield 6's season one. Table of contentsBattlefield 6 season 1 release dateBattlefield 6 season 1 content roadmapOct. 28 - Rogue OpsNov. 18 - California ResistanceDec. 9 - Winter OffensiveBattlefield 6 Battle Royale release dateBattlefield 6 season 1 release date Image via EA Season one of Battlefield 6 kicks off on Oct. 28, but there are numerous free content drops as part of the season. The seasonal content added throughout season one includes: New mapsNew game modeNew weaponsNew limited time modesNew vehiclePlus moreBattlefield 6 season 1 content roadmap Image via EA There are several distinct content drops throughout season one of BF6, and they last throughout the end of 2025 before season two arrives in early 2026. Buckle up and get ready for more Battlefield on these dates: Oct. 28 - Rogue OpsNew map: Blackwell FieldsNew mode: StrikepointNew vehicle: Traverser Mark 2New Carbine: SOR-300SCNew Sidearm: GGH-22New Sniper Rifle: Mini ScoutNew attachments: Rail Cover and LPVOPlus moreNov. 18 - California ResistanceNew map: EastwoodLimited Time Mode: SabotageNew feature: Battle PickupsNew Sidearm: DB-12New Sidearm: M357 TraitNew attachment: Troy AngledPlus moreDec. 9 - Winter OffensiveLimited Time Event map: Ice Lock Empire StateLimited Time Event: Ice LockNew Melee Weapon: Ice PickPlus moreBattlefield 6 Battle Royale release date Screenshot via EA This is the big one. The free-to-play battle royale component of BF6 currently does not have a release date, but speculation is running rampant that it could be a surprise drop for all players for season one on Oct. 28. BF6 BR is currently in testing in Battlefield Labs, so it could come out at any time. If not during season one, then season two in early 2026 is most likely for its release. This article will be updated with more information if BF6's BR is confirmed for season one or otherwise. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post When does Battlefield 6 season 1 come out? Potential battle royale release date and more appeared first on Destructoid. View the full article
  11. In just one week, Archon Studio will fully unveil the Starcraft Tabletop Miniatures Game to the public at the massive Essen Spiel convention in Germany. It will be the gaming public's first chance to playtest the upcoming miniature wargame. We spoke to Jarek Ewertowski, CEO at Archon and a lifelong Starcraft fan, to find out what players should expect. Read the rest of the story... RELATED LINKS: Model reveals for the Starcraft miniature wargame start with a Zerg rush! Official Starcraft board games are coming - here's where to watch live reveals View the full article
  12. Just hours after Quantic Dream president David Cage told players it was working on its first ever multiplayer game, said game has now been announced. Spellcasters Chronicles is described as a “team-based 3v3 strategy and action game”, which has a fantasy setting. Players take control of Spellcasters, who are “archetype-driven mages” with their own identities, roles and signature abilities including summoning creatures and casting spells. Players are able to fly around the arena to command the battlefield. Read More... View the full article
  13. Tomonobu Itagaki, the game designer responsible for reviving the Ninja Gaiden franchise and creating the Dead or Alive series, has passed away at the age of 58. The Ninja Gaiden and Dead or Alive franchises have brought forth a variety of beloved action titles over the years, further showcasing Itagaki's influence on the gaming industry. View the full article
  14. A new DLC pack has been released for WWE 2K25 celebrating the career of John Cena. The Farewell Tour Edition Pack costs $14.99 / £13.49 and contains the following: Playable Brock LesnarPlayable ‘Ron Cena’ (R-Truth)Playable WrestleMania 41 John CenaPlayable Dr of Thuganomics John CenaFive John Cena Farewell Tour t-shirt cosmetic items15,000 VC Read More... View the full article
  15. MMORPG Pax Dei is now available on Xbox Game Pass. This is the 55th title to reach the subscription service in October 2025, as well as the 177th Xbox Game Pass release since the beginning of the year. View the full article
  16. Apparently both Horizon and The Last of Us licenses were on the tableView the full article
  17. Do you know your Squires from your Mystics? Final Fantasy Tactics has finally made a home on PC, and its entire stable of jobs have come with it. While strategy RPG fans have been eating good for the last few years with the entire genre having a tactical renaissance on PC, Tactics looms above them all, a mythic figure every bit as compelling as Delita, Ramza, and Thunder God Cid, but not everyone can be a legendary armor-busting sword deity. Most of your rank and file allies have everyday Tactics jobs to earn enough to feed their families fresh Chocobo drumsticks... Read more.View the full article
  18. Dice A Million replaces cards with bizarre dice, challenging me to reach progressively higher rollsView the full article
  19. Hollow Knight Silksong patch 4 has just landed in public beta on Steam, making this Team Cherry's second update of the week. The developer clearly isn't ready to stop tweaking its masterpiece yet, and this latest overhaul includes some welcome improvements to controller support and a first pass at a new Simplified ******** translation, which led to the game being review-bombed by players in China. Read the rest of the story... RELATED LINKS: All Hollow Knight Silksong bosses in order Hollow Knight Silksong guides and walkthrough Hollow Knight Silksong ace somehow beats the entire game without taking damage View the full article
  20. If you're ready to dive in with a big clicker upgrade, then this Razer gaming mouse deal is a great candidate. The Razer Deathadder V3 Hyperspeed is on ***** at Amazon right now with a huge 29% discount, dropping the price down to just $70.99, the lowest we've seen it on Amazon so far. We praised the wired version of this mouse in our Razer Deathadder V3 review, thanks to its performance, build quality, and easy-to-hold, lightweight design. This wireless Razer Hyperspeed upgrade comes in at an even lighter 55g, which still makes it one of the lightest options out there for gamers, even compared to the models in our best gaming mouse guide. Read the rest of the story... RELATED LINKS: Maingear's hellish new Doom gaming PC mixes Dark Ages lore with retro nods to the first game, and I love it Best Stream Deck 2025: for Twitch, YouTube, Discord and more Best streaming software 2025 View the full article
  21. PC maker Maingear has just spawned a hellish new special edition Doom gaming PC range into its catalog, with the new machines making several nods to id's classic shooter franchise across the years. There's loads of Dark Ages lore, of course, but as a veteran PC gamer who's played every single Doom game since the first one ground my 20MHz 386 into molten lava, I also love seeing some nods to the grimacing Doom Guy marine in the first game. The new Maingear Doom Edition is built around the HAVN HS 420 Doom The Dark Ages Limited Edition case, which, to be fair, has saved the PC builder from a lot of work. Using this case means the PC already has the appropriate green and red color scheme, as well as a circle of the game's runic lettering on the side panel, and loads of Doom lettering inside. As we found in our HAVN HS 420 review, the basic case underneath the design is fantastic as well, earning it a listing as our favorite premium case on our best PC case guide. Read the rest of the story... RELATED LINKS: In an alternate timeline, Doom co-creator John Romero made System Shock Doom co-creator's canceled game could be saved as new publishers begin talks New FPS game from Doom creator John Romero no longer has a publisher View the full article
  22. SummarySchedule: The next Plants vs Brainrots admin abuse event happens on October 18th, 2025, at 11:00 AM (UTC+0). Usually, AA events occur an hour before an update drops.Activities: During an admin abuse event, you can expect limited brainrots to spawn, rare plant seeds to get restocked, and weather events to constantly rotate.Preparation: Save up some money, plant seeds, and water buckets if you want to get plants with rare mutations during the admin abuse. Frost grenades, tasers, handcuffs, and other similar gear items can help you take down brainrots with insane HP pools. Admin abuse events in Plants vs Brainrots are what every player waits for the whole week. Even though admin abuses last only for an hour or so, in that time, you can obtain more rare brainrots, plants, and cards than if you had grinded for days before. Now, if you want to always be there on time and really make the most of these events, follow our Plants vs Brainrots admin abuse schedule below. Plants vs Brainrots Admin Abuse Schedule The announcement for the next admin abuse event. The next Plants vs Brainrots Admin Abuse event is scheduled for October 18, 2025, 11:00 AM (UTC+0). An hour later, the new Plants vs Brainrot update drops, which won't require any server restarts. You can join the PvB Discord server to keep track of the time until the update. Just make sure to show up an hour earlier so you're there when the admin abuse begins. For the most part, admin abuse events happen right before updates, every Saturday. However, admins might decide to run one midweek as well to commemorate special occasions (Player count records, holidays, admin birthdays, etc.). List of previous Plants vs Brainrots admin abuse events: DateTimeOccasionOctober 11th, 202511:00 AM (UTC+0)Cards updateOctober 4th, 202511:00 AM (UTC+0)Prison updateSeptember 27th, 202511:00 AM (UTC+0)Bosses updateSeptember 20th, 202512:00 PM (UTC+0)Update 1.2September 13th, 202512:15 PM (UTC+0)Fuse updateSeptember 12th, 202512:15 PM (UTC+0)Armin abuseSeptember 10th, 20251:00 PM (UTC+0)Armin abuseSeptember 8th, 20254:00 PM (UTC+0)UpdateSeptember 7th, 20253:30 PM (UTC+0)Updated delaySeptember 6th, 20257:00 AM (UTC+0)Player count highSeptember 4th, 20251:00 PM (UTC+0)Game revampSeptember 1st, 202512:00 PM (UTC+0)Update 1.0 What to Expect From Plants vs Brainrots Admin Abuse Events Admin abuse events in Plants vs Brainrots are packed with action. If you haven't reached the last rebirth before the update, this is a good opportunity to obtain all of the rare brainrots you need for them. Here is an overview of what admins usually do during admin abuse events: Spawn rare brainrots with extremely large HP values (1m+)Rotate rare weather events ( G a l a x y , Magma , Underworld , Upsidedown , ...)Restock rare plant seeds (King Limone, Mango, Shroombino, Tomatrio, Mr. Carrot, ...)Add luck boosts on all serversGift free card packs to all players (Unconfirmed)How to Prepare for the Admin Abuse Buy water buckets and frost grenades whenever you can, as you will need them during an admin abuse. By planting seeds during a weather event, you have a chance to obtain extremely powerful plants. [/url] [/url] [/url] To make the most of an admin abuse event, you will want to go into it well-prepared. Your main goal should be to obtain rare plant seeds and brainrots, which naturally spawn only a few times each week. Here are the things you should stock up on before a Plants vs Brainrots admin abuse: Money: To afford expensive plant seeds that get restocked, you will need a lot of cash (5B+).Plant seeds: If you buy rare seeds during the week, it is a good idea not to plant them right away; instead, wait for the admin abuse so they can sprout during a weather event.Water buckets: Since it can take up to an hour for rare plants to sprout, buy as many water buckets as you can to shorten that time.Frost Grenades, Tasers, and Handcuffs: You will need a lot of gear items to slow down high HP brainrots and give your plants enough time to defeat them. With that, you are ready for the next Plants vs Brainrots admin abuse. Let us know in the comment section below what plants and brainrots you managed to obtain during an AA event. For more of our Roblox content, check out the Roblox Hub here on Destructoid. Plants vs Brainrots Admin Abuse FAQsQ: How long does an admin abuse last? A: Usually, admin abuses last for an hour. Q: When do admin abuse events usually occur? A: Admin abuse events occur right before an update drops. Q: Does admin abuse happen on private servers as well? A: Yes, the admin abuse event happens globally, on every server. The post Plants vs Brainrots Admin Abuse Schedule [October 2025] appeared first on Destructoid. View the full article

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