October 21 is going to be a huge day for Xbox Game Pass and its members with the arrival of an unmissable day-one title from a legendary franchise. Recently, Microsoft’s subscription service underwent an overhaul that changed its very structure. In addition to the implementation of a tier system, there was also a price increase for Xbox Game Pass members. View the full article
Techland has released its post-launch roadmap for its free-running, zombie-dropkicking spinoff Dying Light: The Beast. As gaming roadmaps go, it's closer to what you'd scribble on the back of a packet of ciggies than the cartographical masterpieces produced by Ordnance Survey, with Techland's plans stretching over just 11 weeks. But this pencil-scrawl to your local newsagent nonetheless has a few landmarks worth visiting between now and the end of the year... Read more.View the full article
It's safe to say we're in a golden age of CRPGs. The success of titles such as Baldur's Gate 3 and Warhammer 40,000: Rogue Trader show that gamers can fall in love with complex worlds with rich lore. Not only that, they're ready to see the consequences of their actions, as these CRPGs often feature thrilling choice-based narratives. Paizo throws its hat into the planetary ring with Starfinder: Afterlight. Read the rest of the story... RELATED LINKS: Paizo's sci-fi DnD rival Starfinder is getting a module based on MMO Warframe DnD's top rival Pathfinder rolls back controversial license changes Try DnD's best sci-fi rival with a $711 bundle, now just $40 View the full article
Legends Z-A has three Legendary Pokémon in the form of Zygarde, Xerneas, and Yveltal, and adding all three to your collection is going to take a significant amount of time. Zygarde, incidentally, will appear during the main campaign, unlike Xerneas and Yveltal. However, you'll need to complete the main story, and then your pursuit for the Legendaries begins. Table of contentsHow to catch Xerneas in Pokémon Legends Z-AThe One That GivesHow to catch Yveltal in Pokémon Legends Z-AThe One That TakesHow to catch Zygarde in Pokémon Legends Z-AHow to catch Xerneas in Pokémon Legends Z-A Once you beat the campaign, you will wake up in the hotel and learn about Infinite Royale. Your first battle will be against Zach (your first Battle Royale fight). Once you defeat him, return to the HHotel, and you'll get to encounter The One That Gives and The One That Takes quests. The One That Gives The first part of the task involves defeating three Alphas that appear in the wild. Go to the Pokémon Research Center and speak with Mable, who will inform you about what needs to be done. Wild Zone 3: Steelix (level 70)Wild Zone 5: Gallade (level 70)Wild Zone 9: Pangoro (level 70) Screenshot by Destructoid After defeating all three Alphas, head to Wild Zone 11. You'll find a marker on the other side of the river, and you'll find a Level 75 Xerneas at the location. Use Poison and Steel types to have a natural advantage. If you fail to catch Xerneas, you'll need to begin the encounter from the start. Screenshot via TPC How to catch Yveltal in Pokémon Legends Z-A The second main quest involving a Legendary Pokémon is The One That Takes, where you'll meet Grisham and Griselle. Go with them to Quasartico Inc. and speak with Vinnie. You'll have to fight the Mega Evolved forms of Victreebell, Hawlucha, and Tyranitar. The One That Takes The three Mega Evolutions you face are pretty strong, and you won't have any allies. If you can't dodge well, you can blackout after taking multiple hits. This will force you to restart the battle from the start. Once you clear all three Megas, you'll encounter Yveltal on the rooftop of Galerie de la Lune in the northern part of Lumiose City. Screenshot by Destructoid Being a Dark/Flying type, Yveltal is susceptible to Electric and Ice. You can also use Fairy-types that typically will do well against it. Like Xerneas, make sure to catch Yveltal to avoid starting the quest from the beginning and fighting it again. How to catch Zygarde in Pokémon Legends Z-A Once you have caught both Xerneas and Yveltal, return to Hotel Z. Lysandre will approach you, whom you'll have to beat. Here's his Pokémon squad in order of their appearance. Pyroar (level 78) - Normal/FireFlorges (level 78) - FairySableye (level 78) - Dark/GhostGarbodor (level 78) - PoisonNoivern (level 78) - Flying/DragonMega Gyarados (level 80) - Water/Dark Once you defeat Lysandre, head over to Wild Zone 20 (right in the center of Lumiose City). Zygarde will spawn over there, and this is one of the hardest battles you can encounter. Screenshot by Destructoid Zygarde is a Ground/Dragon-type Pokémon, and it's weak against Ice, Fairy, and Dragon-type moves.You can use Yveltal against it.Zygarde will force you to lock onto your current Pokémon. You won't be able to switch your chosen Pokémon unless it faints. First, defeat Zygarde when it is in its Dog form and at 10% power. Next, defeat it in its Serpent form when it is at 50% power. Finally, defeat Zygarde in its Robot form, when it's at full power. If you take a hit from its move, you'll ****** out. This will force the battle to begin from the start. Once you defeat Zygarde, you'll also get the Zygardite stone. This stone allows you to Mega Evolve Zygarde during the course of a battle. You can also use the Zygarde Cube (given to you by Lysandre) to switch between the Dog and Serpent form. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to get all Legendary Pokémon in Legends Z-A appeared first on Destructoid. View the full article
The Galarica Cuff and the Galarica Wreath are two key evolution items in Pokémon Legends Z-A if you're aiming to power up your party fast. Both of these evolution items are available from Side Missions, and will take you a fair bit of time to unlock. Once done, you can then use these items to apply in evolutions, and this guide will help you to obtain and use them both in Legends ZA. Table of contentsHow to obtain the Galarica Cuff in Pokémon Legends ZAHow to obtain Galarica Wreath in Pokémon Legends ZAHow to use the Galarica Cuff and Galarica Wreath in Pokémon Legends Z-AHow to obtain the Galarica Cuff in Pokémon Legends ZA The Galarica Cuff can be obtained from Side Mission 75. Titled Some Unusual Pokémon, this quest involves you battling Touri at Vert Sector 9's battlefield. Touri will ask if you want to battle her, and she has some unusual Pokémon to show. Touri will be using Slowbro and Slowking, but with a twist. Both her Pokémon are of the Galarian forms. Once you manage to defeat both her Pokémon, you can then win the Galarica Cuff. Screenshot by Destructoid How to obtain Galarica Wreath in Pokémon Legends ZA The Galarica Wreath is obtained in the same fashion as the Galarica Cuff. Battle it out with Touri and defeat her Pokémon to collect your reward. How to use the Galarica Cuff and Galarica Wreath in Pokémon Legends Z-A Both the Galarica Cuff and Galarica Wreath are used similarly. Combine the Galarica Cuff with Galarian Slowpoke, and it will evolve into Galarian Slowbro.Combine the Galarica Wreath with Galariian Slowpoke, and it will evolve into Galarian Slowking. Ultimately, both Galarian Slowbro and Galarian Slowking are pretty strong choices, and there's no wrong choice. If you want to get the evolution done quickly, make sure to add Soothe Bell to your Galarian Slowpoke. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to get the Galarica Cuff and Galarica Wreath in Pokémon Legends Z-A appeared first on Destructoid. View the full article
Goomy is one of the rarer Pokémon to catch in Legends Z-A, and knowing how to catch it will be beneficial if you're looking to complete your Pokedex. While most Pokémon have specific spawn locations, aka Wild Zones, Goomy appears to be a roaming one. However, it has a particular area, and this guide will help you catch and evolve Goomy in Legends ZA. Table of contentsHow to catch Goomy in Pokémon Legends Z-AHow to evolve Goomy to Goodra in Pokémon Legends Z-AHow to catch Goomy in Pokémon Legends Z-A To obtain Goomy, you'll have to reach the sewers in Lumiose City. For doing so, you'll have to wait until clearing Side Mission 57 (The Camerupt Entrepreneur). This task is also the easiest way of finding Goomy, although you'll have to stop following the objective. Instead, go to the room on the extreme left, and you should be able to find a Goomy over there. Alternatively, you can also find Goomy near the Pokémon Center at Bleu Sector 5, near the cafe at that spot. Just be in the marked position on the screenshot below, and go straight. You can find a Goomy spawning over there. Screenshot via TPC Come back, and then take a turn left (from where Bleu Sector 5 is written on the map). Head straight, and melt the ice that you'll find there. You'll then come across a Goomy, and possibly, a Sliggoo. Remember that Goomy can only spawn when it's raining. How to evolve Goomy to Goodra in Pokémon Legends Z-A Once you have found Goomy, you'll have to raise its Friendship Level. Goomy will first evolve into Sliggoo, which will then evolve into Goodra. The process of evolving Sliggoo to Goodra is the same as evolving Goomy to it. When you're evolving Goomy, you'll need to wait for Rainy weather. You can't evolve and get Goodra if the weather is clear. The weather of Lumiose City changes randomly, so always be on the lookout for when the rains arrive. If you want to quicken up the rate at which your Friendship Level rises with Goomy, try to equip it with the Soothe Bell. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to find Goomy and evolve into Goodra in Pokémon Legends Z-A appeared first on Destructoid. View the full article
Thanks to the US copyright on the original Winnie the Pooh story expiring in January 2022, several enterprising creatives have attempted to use the character to tell new tales. We can all grimly recall the two Blood and Honey horror films that reimagined the adorable bear as a fluffy yellow Jason Voorhees. Now, CrowD Games (the publisher of En Route and Barrage) is bringing out a Winnie the Pooh board game. Winnie the Pooh: Serious Detective will see A.A Milne's most huggable creation ditch his honey pot for a trilby hat and a trench coat. With an estimated launch date of November 25th 2025, this peculiar project will be available for purchase in just over a month. Read the rest of the story... RELATED LINKS: This Left 4 Dead inspired action horror TTRPG is getting remastered in 2025 The Old King's Crown review - the most captivating board game I've ever played 8 cracking titles that show board games are for grown-ups too View the full article
Shiftall announced and opened preorders for an upgraded MeganeX Mark II, as well as Index-like GripVR controllers. Shiftall was formerly a subsidiary of Panasonic, an effort to commercialize the ultra-compact VR goggles prototype it first showed almost six years ago. While MeganeX headsets still use Panasonic-designed pancake lenses, last year Panasonic sold Shiftall off to another Japanese company. MeganeX Mark II Preorders for the current Shiftall MeganeX headset opened around a year ago, priced at $1900, and despite our concerns, the headset started shipping outside Japan around April. That makes it the only released tethered PC-only VR headset with 4K micro-OLED displays, delivering a lossless image with ultra high resolution and OLED's signature near-infinite contrast and deep *******. Shiftall MeganeX Mark II Pimax Dream Air Pixels Per Eye 3552×3840 3552×3840Field of View ~95° (measured) 110° (claimed)Visor Weight 179 grams ~170 gramsIPD Manually Adjustable AutomaticDiopter Adjustment Eye Tracking Strap Forehead Pad + Soft Strap Self-Tightening Soft StrapSpeakers Price $1900 (Lighthouse) $2000 (Lighthouse) $2300 (SLAM + Controllers) According to Shiftall, the Mark II has improved "comfort, stability, and reliability" over the original. Here are the specific changes: The cable port has been moved to the front of the headset, from the top, and has been "reinforced for greater durability". Further the headset's input voltage has been increased from 5V to 9V, which Shiftall says allows for longer cables, up to 5 meters.The angle and position of the SteamVR Tracking photodiodes have been "fine-tuned", which Shiftall says improves tracking when looking down.The onboard chip has been upgraded, and the firmware rewritten, which Shiftall says reduces the headset startup time by more than 5x and improves connection stability with the PC.The expansion USB port on the bottom has been upgraded to 5V/2.1A output, which Shiftall says enables connecting multiple peripherals via a USB hub, such as earphones and a facial tracker.The diopter setting for each lens includes a zero mark, making it easier to set it to 0 for people with good eyesight.The "material and shape" of the face pad around the nose area have been redesigned so that no sharp plastic edges push against the skin of people with high nose bridges.The internal heat dissipation structure has been improved, which Shiftall says allows the internal cooling fan to run quieter. Other than these changes, the MeganeX Mark II is essentially the same as the Mark I. It's still a $1900 tethered PC VR headset with 3552×3840 micro-OLED panels that requires SteamVR Tracking base stations for positional tracking and doesn't include eye tracking. While the headset still comes with its signature unique soft strap with a forehead pad that supports flip-up by default, Shiftall has also made a $99 Hard Strap, that it says should start shipping by the end of this month. You can preorder MeganeX Mark II in the US, EU, ***, Japan, and South Korea, and Shiftall claims it will ship in late December, at the very end of this year. GripVR Controllers Shiftall also opened preorders for GripVR, a pair of SteamVR Tracking controllers with a somewhat similar design to the Valve Index Controllers. The idea here is that since the Index Controllers are no longer available to buy in many regions (Valve has already ended production) Shiftall wants to ensure that MeganeX buyers new to the SteamVR Tracking ecosystem still have the ability to obtain VR controllers other than just HTC Vive wands. The Shiftall GripVR controllers feature similar hand straps that allow you to let go of them when not holding a virtual object, but they lack touchpads and the handle has a grip trigger rather than finger sensing. GripVR does have finger sensing on the trigger, AB/XY buttons, joystick, and thumb rest, though. Essentially, GripVR has the same control elements as Quest Touch controllers – which is what the majority of SteamVR users have, and thus what VR developers tend to design for. GripVR is available to preorder for $400, and Shiftall claims it will ship in late December, as with the MeganeX Mark II. View the full article
Borderlands 4 is offering players 3 new SHiFT codes that can be redeemed right now for Golden Keys. Any Borderlands 4 players looking to get in on this loot while it's available will need to redeem these SHiFT codes before they expire on October 20. View the full article
Phasmophobia already has 13 unique locations you can visit to ghost hunt, but the map roster is getting ******* quite soon with the impending arrival of Nell's Diner. This location is unlike anything we've seen so far, so you'll likely want to start investigating it as soon as possible. Although Nell's Diner isn't available to play just yet, it's arriving sooner than you might expect. It's nearly time to explore this small, rustic restaurant, so if you want to ensure you're ready to go when it launches, here's the exact time and date when Nell's Diner will be released in Phasmophobia. Table of contentsWhen does Nell's Diner release in Phasmophobia?Nell's Diner map features in PhasmophobiaWhen does Nell's Diner release in Phasmophobia? Image via Kinetic Games The doors to Nell's Diner officially open for all players across all platforms on Nov. 11. An exact launch time hasn't been shared, but fresh Phasmophobia content usually goes live at 7am CT, so it's fairly likely this update will, too. We've set our timer to the expected time, but as any additional details are revealed around the launch, we'll update all key details here as needed. The expected launch time is also listed across major time zones, so you know when it'll be available in your area. [hurrytimer id="1130465"]PT: 5am on Nov. 11CT: 7am on Nov. 11ET: 8am on Nov. 11BST: 1pm on Nov. 11CEST: 2pm on Nov. 11JST: 9pm on Nov. 11AEST: 10pm on Nov. 11Nell's Diner map features in Phasmophobia Image via Kinetic Games Nell's Diner is a small, retro restaurant that's recently been abandoned. Although we haven't gotten a full look at this location just yet, there are already a lot of important details we know about it. Here's a breakdown of everything we've learned so far. It's a small map, close in scale to most house maps and generally smaller locations like 13 Willow Street and Camp Woodwind.Nell's Diner has 13 total rooms, and 11 of them can be the ghost room. The front areas in the diner are brightly lit and vibrant, while the back rooms are dingy and run down, creating a contrasting ambiance between the spaces. Nell's Diner features environmental storytelling that allows you to piece together what happened at this location, including features like fresh food with steam still coming off it and a police car with lights left on in the parking lot. Some of the rooms you can visit at this location are the dining area, kitchen, storage rooms, and office. One of the trickier rooms you need to investigate here is the freezer, which is permanently cold, making it impossible to get an accurate Thermometer reading.It's the 14th map to be added to Phasmophobia. Daniel Knight, the Director of Kinetic Games and Lead Developer of Phasmophobia, told Destructoid, "Nell's is an example of how [the team wants] all the maps in Phasmophobia to feel going forward" because "It's unique, and has been meticulously designed to tell more of a story to players beyond the immediate ghost they're hunting." This isn't the last update we're getting this year, as there's still plenty more in store before 2026. You may want to check out the 2025 Phasmophobia roadmap to review all content arriving next. There's also plenty to tackle in Phasmophobia already, like completing the weekly challenge, braving Blood Moon weather, and locating all Cursed Possessions around Grafton Farmhouse. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Phasmophobia Nell’s Diner release countdown: Exact start time and date appeared first on Destructoid. View the full article
Steam Next Fest is a great time to discover new favorites, and Norse: Oath of Blood has just won itself a spot on my wishlist with a fantastic first showing. Combining the tactical combat chops of the best turn-based RPGs such as Baldur's Gate 3 and XCOM 2 with the brash charm and personality of Kingdom Come Deliverance 2, its early sequences might lack polish, but they're full of flavor. Toss in some Manor Lords-style settlement building, and this is one medieval game I'll be watching with keen interest. Read the rest of the story... RELATED LINKS: Sublime sandbox RPG Necesse is finally finished, and it's washing away my Terraria blues Slay the Spire 2's Necrobinder has an unusual **** that I'd die for, and he's ready to return the favor Newly released dungeon crawler Fellowship distills World of Warcraft's best moments into an ARPG that respects your time View the full article
Reaching the end of a game is always a special moment, but Escape From Tarkov director Nikita Buyanov says triumphing in Battlestate's genre-defining extraction shooter should be considered even more momentous. Not content with the heavy influence EFT has had on the landscape of the best FPS games, the developer will want to prove it's still the top dog amid the rise of popular challengers like Arc Raiders and Arena Breakout Infinite. Read the rest of the story... RELATED LINKS: Escape From Tarkov patch notes nerf enemy aim across scavs, raiders, and bosses Nine years after launch, Escape From Tarkov finally sets 1.0 release date When is the next Escape from Tarkov wipe? View the full article
An alleged Final Fantasy 9remake has been the center of speculation for years, but the latest update suggests that it might be unwise to expect anything to come out of it.FF9 remake rumors originally picked up steam thanks to a major NVIDIA leak, which included the game in a database of other upcoming titles. At this point, it's clear that Square Enix was working on a remake in some capacity, but that may no longer be the case. View the full article
Ralts might be one of the easiest or the hardest Pokémon to catch in Legends Z-A, depending on when you start playing the game. The very first mystery reward in Legends ZA allows you to get a Ralts holding a Gardevoirite Stone. Getting this mystery gift is going to be the easiest path to obtaining a Gardevoir (including its Mega Evolution form). If you're not so lucky, this guide will help you get Ralts and evolve it all the way up to Gardevoir. Table of contentsHow to catch Ralts in Pokémon Legends Z-AHow to evolve Ralts to Gardevoir in Pokémon Legends Z-AHow to catch Ralts in Pokémon Legends Z-A You can catch Ralts in the wild, but you won't find it in a Wild Zone. Instead, you'll have to look for a secret area that's located in the northwest part of Lumiose City. To be more precise, you'll need to reach Magenta Sector 7 (at the position marked on the screenshot below). Screenshot by Destructoid When you reach this location, you'll find a thicket blocking your path. You'll need to use a Fire-based move to burn down the bush. This will clear the entrance, and you'll end up finding a Ralts at this position. The location is also known to spawn Alpha Ralts if your player level is high enough. Once you have captured Ralts, you can then start your next step towards unlocking Gardevoir. How to evolve Ralts to Gardevoir in Pokémon Legends Z-A Ralts can be evolved to Gardevoir without any additional items, but you'll have to grind a fair bit. Once your Friendship Level is high enough, you can evolve Ralts to Kirlia. This is the second stage of the evolution chain. Next, do the same with Kirlia to evolve it to Gardevoir. If you hand the Gardevoirite Stone to Gardevoir, it can then Mega Evolve during a battle. While there's no shortcut to increasing your Friendship Level in Legends ZA, you can always check out your guide for taking the most efficient route. You should also find out the Soothe Bell first to help your cause. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to find Ralts and evolve it to Gardevoir in Pokémon Legends Z-A appeared first on Destructoid. View the full article
Marshadow, the Gloomdweller Pokémon, is one of the rarest finds from generation VII. It's not possible to obtain it in the digital games without downloading it via an exclusive event. In the Pokémon TCG, this shadowy lurker emerged from the darkness in the Mega Evolution expansion. Marshadow 146/132 is an elusive Illustration Rare card. Despite some initial hype, the value of this spooky martial artist has slowly decreased over time. Marshadow in the videogames may be a once in a lifetime catch, but in the TCG, it just can't maintain the same level of hype. Read the rest of the story... RELATED LINKS: The Eeveelution Pokémon cards fans called trash sell for $2,400 I got 'bargain' Pokémon cards from SHEIN at 86% under market price, and they're worse than I ever imagined Newest Pokémon set revealed and released View the full article
A month and a half after receiving a lawsuit from World of Warcraftdeveloper Blizzard Entertainment, Turtle WoW has issued a new response in the form of an open letter. Turtle WoW is a massive fan server provider focused on the Classic version of the game, providing official content with some tweaks. In August, Blizzard sued the provider, alleging ******** use of proprietary code, assets and trademarks. View the full article
Legacy is one of Magic: the Gathering's strangest formats. Since almost nothing is off the table, all manner of chaotic strategies run rampant. There are Doomsday decks that exile themselves, reanimator decks that resurrect the strongest creatures in the game's history, and some decks that don't even bother to run lands. At the North America Eternal Weekend in Pittsburgh, Jacob Murray earned fourth place by utilizing the recent Edge of Eternities card Eumidian Hatchery. The hatchery perfectly complements "loam pox" a brutal graveyard-focused game plan that destroys the lands controlled by both players. Murray's performance put the previously underappreciated card on the radar of many Legacy fans, causing its value to shoot up dramatically. Read the rest of the story... RELATED LINKS: Wizards swears it "won't punish" MTG creators for hating Spiderman 25-year old MTG card from the worst set in Magic history jumps in price by 450% Magic: The Gathering's in-universe Ninja Turtle sees speedy 230% price spike View the full article
On October 18, the Halloween-inspired Hallow's End event returned to World of Warcraft with new cosmetic rewards for players to earn for a limited time. The new World of Warcraft rewards are based around the seasonal boss of Hallow's End, the Headless Horseman, as players can earn new editions of his weapons, armor, and notorious mount for their collections. View the full article
During Tokyo Game Show 2025, we had the chance to talk with both dev teams about what went into deciding the characters for each half of the collaboration. View the full article
MSI recently released EZ PC Builder, a generative AI chatbot that guides users who are building custom PCs. Early tests show that while the assistant can offer basic advice, it can fall short when discussing the finer details of PC components. Read Entire Article View the full article
ARC Raiders is currently hosting an open beta, allowing anyone and everyone to hop in and try the game out less than two weeks ahead of release. I also fired the game up for the first time, and while the gameplay is beyond stellar, one feature really struck me. And that, folks, is the game's menus. Made to feel connected with the game's world and to act as portals into various aspects of its overarching narrative, ARC Raiders' menus are not just bland texts on a screen with the occasional animated background. They are interactive narrative pieces that take you from one place to the next, either immersing yourself in the underground civilization of Speranza or one of the story's many characters. The very main menu gives you an overview of your character's looks and lets you ****** up, but places you within a thrilling, bustling market with people walking around and enjoying what little life they have amid a total collapse of topside nations. Switching to another tab places you in a birds-eye perspective of what seems a town square, with characters occupying select parts of it, which you can, of course visit. ARC Raiders' menus might not be 2010-level, but they're beyond most games of our time. Screenshot by Destructoid The characters serve two functions: beyond being in a world and story whose details they help reveal, they serve as vendors who provide a range of services and even quests that, again, add to the narrative. You can also visit your character's private quarters, where you can level up, but also see the circumstances in which they live and get a better grasp of their background and their own personal story. Every part of the many menus in the game serves a purpose and is not purely utilitarian, with just text on a screen and maybe some cosmetic background stuff to make it less boring. Most games today don't even have that last bit, often just giving you some bland menus to navigate with music playing and the game's title screen hanging above. It's boring, uninspired, and has no real purpose in the game, which was by no means true even just a decade ago. Your character's room informs their history, which, of course, you can shape however you want. Screenshot by Destructoid A few months ago, I revisited some games from some 12-13 years ago, chiefly Remember Me, whose menus were so wild and imaginative, even if they made the menu navigation a tad bit more tedious. Most titles of the time did similar things, from major hits like Assassin's Creed to smaller indie efforts. It's something that always elevated the overall experience, adding layers to games as an art form and rejecting utilitarianism in favor of creativity. However, as things often tend to do, we've gravitated towards simplicity, with many aspects of game design dumbed down for whatever reason. In this sense, ARC Raiders stands out, having pursued a vision of art and soul rather than fulfilling basic functionalities, which is something I deeply appreciate. The game's hyperrealist, sort of 80s-inspired style is great by itself, and this is just an extra cherry on top. I hope games return to the old approach of making every bit of a game serve a purpose, with all the detail and artistry that comes with it. Otherwise, we'll end up like how our cities and architecture did: whole in function, devoid of form. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post ARC Raiders has brought back a long-forgotten game feature and I’m delighted appeared first on Destructoid. View the full article
Autosave in Pokémon games isn't a new feature, but things can be pretty frustrating in Legends Z-A due to how the mechanic has been implemented. Table of contentsCan you turn off autosaves in Pokémon Legends Z-A?How to use manual save in Pokémon Legends Z-ACan you turn off autosaves in Pokémon Legends Z-A? As of writing, there's no known way to turn off the autosave feature. It comes enabled by default, much like previous games in the series. However, you don't get the chance to disable the feature in Legends Z-A. It will always remain active on its own, saving your in-game progression after regular intervals. I am unsure as to why Gamefreak made this change in Legends ZA. While auto save was present, having the ability to turn it off felt welcome at all times. In fact, it was the popular choice for me and many in the community. Screenshot via Destructoid How to use manual save in Pokémon Legends Z-A You can manually save your game to prevent loss of any in-game progression. Unlike auto saves, manual saves can be created at any given moment (except when you're in the middle of a battle). As long as you can pause the game, you should be able to create a manual save. To create a manual save, press the X button on your Switch/Switch 2. Then press the R button to save your progress manually. You can then quit the game or close the menu to continue your journey. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Can you turn off autosave in Pokémon Legends Z-A? appeared first on Destructoid. View the full article
The FC 26 Ratings Reloaded Duo Pick 3 SBC features two fantastic cards for Ultimate Team players to obtain, but they can select only one of them. The latest Ratings Reloaded Duo Pick SBC features Real Madrid star Dean Huijsen and Arsenal talent Riccardo Calafiori. Both cards appear to have excellent stats, but only one can be taken from the SBC. First, let's look at how you can complete the challenge in the cheapest fashion possible. Table of contentsFC 26 Ratings Reloaded Duo Pick 3 SBC tasksFC 26 Ratings Reloaded Duo Pick 3 SBC solutionsWhich one should you pickFC 26 Ratings Reloaded Duo Pick 3 SBC tasks The Ratings Reloaded Duo Pick 3 SBC has two tasks, and here are their requirements. LaLiga Min. 1 Players from: LALIGA EA SPORTSMin. 1 Players: Team of the WeekMin. Team Rating: 84 Premier League Min. 1 Players from: Premier LeagueMin. Team Rating: 85FC 26 Ratings Reloaded Duo Pick 3 SBC solutions LaLiga Any 84-rated TOTW itemEgurrola 84Pavard 84Viggosdottir 84Zubimendi 83Gakpo 84Beerensteyn 84Dali 83Sorloth 84Joao Cancelo 84de Vrij 84 Premier League McCabe 87Girma 85Pavard 84Schlotterbeck 85Maanum 84Cuthbert 85Lookman 84Gireli 85Zaccagni 84Bernardo Silva 84De Paul 84Which one should you pick The first deciding factor should be the requirements of your squad. While Calafiori can play as a CB, he is kitted as an LB. Huijsen has the better playstyles and defensive stats to shine as a CB. If I have to compare purely based on stats, Calafiori looks better in certain areas. More positions.Has Fullback+ at LB, which is the meta choice. Huijsen sadly lacks Defender+, which is what most players use.The presence of Long Ball, Aerial Fortress and Bruiser works well in the LB position, and also allows you to work with him as a CB if the need arises. Ultimately, neither item is absolutely 'broken' in terms of their stats, roles, and playstyles, but Calafiori appears to offer better returns in terms of the fodder you'll invest. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Huijsen vs Calafiori: Who to take from FC 26 Ratings Reloaded Duo Pick 3 SBC appeared first on Destructoid. View the full article
I Have No Mouth and I Must Scream, a 1995 video game based on a short story of the same name, has received an update out of the blue, making the game more intuitive and fun to play on various modern systems, because some developers still value old titles. Nightdive Studios, known for its acquisitions and subsequent patches of old and abandoned games, has updated I Have No Mouth and I Must Scream, a point-and-click game based on Harlan Ellison's short story of the same name. Ellison himself worked on the game, first released in 1995, and provided his voice for the AI antagonist AM. The story is considered a seminal work of science fiction, with Ellison himself praised as one of the biggest figures in the genre, alongside the greatest of the great like Isaac Asimov, Arthur C. Clarke, Dan Simmons, Frank Herbert, and Philip K. ***** (among others). The game itself, played like a point-and-click adventure, has garnered a cult following over the past three decades, with many praising its themes and atmosphere, which is no surprise given the author's involvement. An absolute classic. Image by Cyberdreams Now, Nightdive has stepped in to make the game more readily available to modern audiences, patching up its technical backend and adding "modern menu options," "improved controller support," a set of achievements "to encourage exploration and extend replayability," extra content, and cloud saving. Not a comprehensive set of changes, but one that'll fundamentally alter how we can play it on our "advanced" machines that just so happen to crap the bed when trying to run old software. This "definitive update," as the studio calls it, came basically out of nowhere, and fans have responded overwhelmingly positively to the news. There's something about seeing developers actually care about the vast library of games that have brought the industry to this point, where it accounts for a large chunk of all entertainment, especially in terms of how much money it generates. I Have No Mouth and I Must Scream is, ironically, a warning for our kind who pursue limitless progress and seek to optimize warfare in particular through the use of rapidly developed technologies like AI, that might one day spell the end of us. It's a horrifying story, and a hyperbolic one, true, but still one to take into account when looking at how we're approaching human-like artificial intelligence. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post A 30-year-old game receives a ‘definitive’ patch out of nowhere, because some developers are just that based appeared first on Destructoid. View the full article
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